Merging r41564 through r41596 from trunk into soc-2011-tomato
[blender.git] / release / scripts / startup / bl_ui / space_view3d.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 from bpy.types import Header, Menu, Panel
22
23
24 class VIEW3D_HT_header(Header):
25     bl_space_type = 'VIEW_3D'
26
27     def draw(self, context):
28         layout = self.layout
29
30         view = context.space_data
31         mode_string = context.mode
32         edit_object = context.edit_object
33         obj = context.active_object
34         toolsettings = context.tool_settings
35
36         row = layout.row(align=True)
37         row.template_header()
38
39         # Menus
40         if context.area.show_menus:
41             sub = row.row(align=True)
42
43             sub.menu("VIEW3D_MT_view")
44
45             # Select Menu
46             if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
47                 sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
48
49             if edit_object:
50                 sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
51             elif obj:
52                 if mode_string not in {'PAINT_TEXTURE'}:
53                     sub.menu("VIEW3D_MT_%s" % mode_string.lower())
54             else:
55                 sub.menu("VIEW3D_MT_object")
56
57         # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
58         row = layout.row()  # XXX Narrowed down vert/edge/face selector in edit mode/solid drawmode. -DingTo
59         row.template_header_3D()
60
61         if obj:
62             # Particle edit
63             if obj.mode == 'PARTICLE_EDIT':
64                 row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
65
66             # Occlude geometry
67             if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
68                 row.prop(view, "use_occlude_geometry", text="")
69
70             # Proportional editing
71             if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
72                 row = layout.row(align=True)
73                 row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
74                 if toolsettings.proportional_edit != 'DISABLED':
75                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
76             elif obj.mode == 'OBJECT':
77                 row = layout.row(align=True)
78                 row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
79                 if toolsettings.use_proportional_edit_objects:
80                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
81
82         # Snap
83         snap_element = toolsettings.snap_element
84         row = layout.row(align=True)
85         row.prop(toolsettings, "use_snap", text="")
86         row.prop(toolsettings, "snap_element", text="", icon_only=True)
87         if snap_element != 'INCREMENT':
88             row.prop(toolsettings, "snap_target", text="")
89             if obj:
90                 if obj.mode == 'OBJECT':
91                     row.prop(toolsettings, "use_snap_align_rotation", text="")
92                 elif obj.mode == 'EDIT':
93                     row.prop(toolsettings, "use_snap_self", text="")
94
95         if snap_element == 'VOLUME':
96             row.prop(toolsettings, "use_snap_peel_object", text="")
97         elif snap_element == 'FACE':
98             row.prop(toolsettings, "use_snap_project", text="")
99
100         # OpenGL render
101         row = layout.row(align=True)
102         row.operator("render.opengl", text="", icon='RENDER_STILL')
103         props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
104         props.animation = True
105
106         # Pose
107         if obj and obj.mode == 'POSE':
108             row = layout.row(align=True)
109             row.operator("pose.copy", text="", icon='COPYDOWN')
110             row.operator("pose.paste", text="", icon='PASTEDOWN')
111             props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
112             props.flipped = 1
113
114
115 # ********** Menu **********
116
117 # ********** Utilities **********
118
119
120 class ShowHideMenu():
121     bl_label = "Show/Hide"
122     _operator_name = ""
123
124     def draw(self, context):
125         layout = self.layout
126
127         layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
128         layout.operator("%s.hide" % self._operator_name, text="Hide Selected")
129         layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
130
131
132 class VIEW3D_MT_transform(Menu):
133     bl_label = "Transform"
134
135     # TODO: get rid of the custom text strings?
136     def draw(self, context):
137         layout = self.layout
138
139         layout.operator("transform.translate", text="Grab/Move")
140         # TODO: sub-menu for grab per axis
141         layout.operator("transform.rotate", text="Rotate")
142         # TODO: sub-menu for rot per axis
143         layout.operator("transform.resize", text="Scale")
144         # TODO: sub-menu for scale per axis
145
146         layout.separator()
147
148         layout.operator("transform.tosphere", text="To Sphere")
149         layout.operator("transform.shear", text="Shear")
150         layout.operator("transform.warp", text="Warp")
151         layout.operator("transform.push_pull", text="Push/Pull")
152
153         layout.separator()
154
155         layout.operator("transform.translate", text="Move Texture Space").texture_space = True
156         layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
157
158         layout.separator()
159
160         obj = context.object
161         if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}:
162             layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
163
164         if context.edit_object and context.edit_object.type == 'ARMATURE':
165             layout.operator("armature.align")
166         else:
167             layout.operator_context = 'EXEC_REGION_WIN'
168             layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN'  # XXX see alignmenu() in edit.c of b2.4x to get this working
169
170         layout.separator()
171
172         layout.operator_context = 'EXEC_AREA'
173
174         layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
175         layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
176         layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
177
178         layout.separator()
179
180         layout.operator("object.randomize_transform")
181         layout.operator("object.align")
182
183         layout.separator()
184
185         layout.operator("object.anim_transforms_to_deltas")
186
187
188 class VIEW3D_MT_mirror(Menu):
189     bl_label = "Mirror"
190
191     def draw(self, context):
192         layout = self.layout
193
194         layout.operator("transform.mirror", text="Interactive Mirror")
195
196         layout.separator()
197
198         layout.operator_context = 'INVOKE_REGION_WIN'
199
200         props = layout.operator("transform.mirror", text="X Global")
201         props.constraint_axis = (True, False, False)
202         props.constraint_orientation = 'GLOBAL'
203         props = layout.operator("transform.mirror", text="Y Global")
204         props.constraint_axis = (False, True, False)
205         props.constraint_orientation = 'GLOBAL'
206         props = layout.operator("transform.mirror", text="Z Global")
207         props.constraint_axis = (False, False, True)
208         props.constraint_orientation = 'GLOBAL'
209
210         if context.edit_object:
211             layout.separator()
212
213             props = layout.operator("transform.mirror", text="X Local")
214             props.constraint_axis = (True, False, False)
215             props.constraint_orientation = 'LOCAL'
216             props = layout.operator("transform.mirror", text="Y Local")
217             props.constraint_axis = (False, True, False)
218             props.constraint_orientation = 'LOCAL'
219             props = layout.operator("transform.mirror", text="Z Local")
220             props.constraint_axis = (False, False, True)
221             props.constraint_orientation = 'LOCAL'
222
223             layout.operator("object.vertex_group_mirror")
224
225
226 class VIEW3D_MT_snap(Menu):
227     bl_label = "Snap"
228
229     def draw(self, context):
230         layout = self.layout
231
232         layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
233         layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
234
235         layout.separator()
236
237         layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
238         layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
239         layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
240         layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
241
242
243 class VIEW3D_MT_uv_map(Menu):
244     bl_label = "UV Mapping"
245
246     def draw(self, context):
247         layout = self.layout
248
249         layout.operator("uv.unwrap")
250
251         layout.operator_context = 'INVOKE_DEFAULT'
252         layout.operator("uv.smart_project")
253         layout.operator("uv.lightmap_pack")
254         layout.operator("uv.follow_active_quads")
255
256         layout.separator()
257
258         layout.operator_context = 'EXEC_DEFAULT'
259         layout.operator("uv.cube_project")
260         layout.operator("uv.cylinder_project")
261         layout.operator("uv.sphere_project")
262
263         layout.separator()
264
265         layout.operator("uv.project_from_view")
266         layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
267
268         layout.separator()
269
270         layout.operator("uv.reset")
271
272
273 # ********** View menus **********
274
275
276 class VIEW3D_MT_view(Menu):
277     bl_label = "View"
278
279     def draw(self, context):
280         layout = self.layout
281
282         layout.operator("view3d.properties", icon='MENU_PANEL')
283         layout.operator("view3d.toolshelf", icon='MENU_PANEL')
284
285         layout.separator()
286
287         layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
288         layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
289         layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
290         layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
291         layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
292         layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
293         layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
294
295         layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
296
297         layout.separator()
298
299         layout.operator("view3d.view_persportho")
300
301         layout.separator()
302
303         layout.menu("VIEW3D_MT_view_navigation")
304         layout.menu("VIEW3D_MT_view_align")
305
306         layout.separator()
307
308         layout.operator_context = 'INVOKE_REGION_WIN'
309
310         layout.operator("view3d.clip_border", text="Clipping Border...")
311         layout.operator("view3d.zoom_border", text="Zoom Border...")
312
313         layout.separator()
314
315         layout.operator("view3d.layers", text="Show All Layers").nr = 0
316
317         layout.separator()
318
319         layout.operator("view3d.localview", text="View Global/Local")
320         layout.operator("view3d.view_selected")
321         layout.operator("view3d.view_all")
322
323         layout.separator()
324
325         layout.operator("screen.animation_play", text="Playback Animation")
326
327         layout.separator()
328
329         layout.operator("screen.area_dupli")
330         layout.operator("screen.region_quadview")
331         layout.operator("screen.screen_full_area")
332
333
334 class VIEW3D_MT_view_navigation(Menu):
335     bl_label = "Navigation"
336
337     def draw(self, context):
338         layout = self.layout
339
340         layout.operator_enum("view3d.view_orbit", "type")
341
342         layout.separator()
343
344         layout.operator_enum("view3d.view_pan", "type")
345
346         layout.separator()
347
348         layout.operator("view3d.zoom", text="Zoom In").delta = 1
349         layout.operator("view3d.zoom", text="Zoom Out").delta = -1
350         layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
351
352         layout.separator()
353
354         layout.operator("view3d.fly")
355
356
357 class VIEW3D_MT_view_align(Menu):
358     bl_label = "Align View"
359
360     def draw(self, context):
361         layout = self.layout
362
363         layout.menu("VIEW3D_MT_view_align_selected")
364
365         layout.separator()
366
367         layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
368         layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
369         layout.operator("view3d.view_selected")
370         layout.operator("view3d.view_center_cursor")
371
372
373 class VIEW3D_MT_view_align_selected(Menu):
374     bl_label = "Align View to Selected"
375
376     def draw(self, context):
377         layout = self.layout
378
379         props = layout.operator("view3d.viewnumpad", text="Top")
380         props.align_active = True
381         props.type = 'TOP'
382         props = layout.operator("view3d.viewnumpad", text="Bottom")
383         props.align_active = True
384         props.type = 'BOTTOM'
385         props = layout.operator("view3d.viewnumpad", text="Front")
386         props.align_active = True
387         props.type = 'FRONT'
388         props = layout.operator("view3d.viewnumpad", text="Back")
389         props.align_active = True
390         props.type = 'BACK'
391         props = layout.operator("view3d.viewnumpad", text="Right")
392         props.align_active = True
393         props.type = 'RIGHT'
394         props = layout.operator("view3d.viewnumpad", text="Left")
395         props.align_active = True
396         props.type = 'LEFT'
397
398
399 class VIEW3D_MT_view_cameras(Menu):
400     bl_label = "Cameras"
401
402     def draw(self, context):
403         layout = self.layout
404
405         layout.operator("view3d.object_as_camera")
406         layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
407
408 # ********** Select menus, suffix from context.mode **********
409
410
411 class VIEW3D_MT_select_object(Menu):
412     bl_label = "Select"
413
414     def draw(self, context):
415         layout = self.layout
416
417         layout.operator("view3d.select_border")
418         layout.operator("view3d.select_circle")
419
420         layout.separator()
421
422         layout.operator("object.select_all", text="Select/Deselect All")
423         layout.operator("object.select_inverse", text="Inverse")
424         layout.operator("object.select_random", text="Random")
425         layout.operator("object.select_mirror", text="Mirror")
426         layout.operator("object.select_by_layer", text="Select All by Layer")
427         layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
428         layout.operator("object.select_camera", text="Select Camera")
429
430         layout.separator()
431
432         layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
433         layout.operator_menu_enum("object.select_linked", "type", text="Linked")
434         layout.operator("object.select_pattern", text="Select Pattern...")
435
436
437 class VIEW3D_MT_select_pose(Menu):
438     bl_label = "Select"
439
440     def draw(self, context):
441         layout = self.layout
442
443         layout.operator("view3d.select_border")
444
445         layout.separator()
446
447         layout.operator("pose.select_all", text="Select/Deselect All")
448         layout.operator("pose.select_inverse", text="Inverse")
449         layout.operator("pose.select_flip_active", text="Flip Active")
450         layout.operator("pose.select_constraint_target", text="Constraint Target")
451         layout.operator("pose.select_linked", text="Linked")
452
453         layout.separator()
454
455         layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
456         layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
457
458         layout.separator()
459
460         props = layout.operator("pose.select_hierarchy", text="Extend Parent")
461         props.extend = True
462         props.direction = 'PARENT'
463
464         props = layout.operator("pose.select_hierarchy", text="Extend Child")
465         props.extend = True
466         props.direction = 'CHILD'
467
468         layout.separator()
469
470         layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
471         layout.operator("object.select_pattern", text="Select Pattern...")
472
473
474 class VIEW3D_MT_select_particle(Menu):
475     bl_label = "Select"
476
477     def draw(self, context):
478         layout = self.layout
479
480         layout.operator("view3d.select_border")
481
482         layout.separator()
483
484         layout.operator("particle.select_all", text="Select/Deselect All")
485         layout.operator("particle.select_linked")
486         layout.operator("particle.select_inverse")
487
488         layout.separator()
489
490         layout.operator("particle.select_more")
491         layout.operator("particle.select_less")
492
493         layout.separator()
494
495         layout.operator("particle.select_roots", text="Roots")
496         layout.operator("particle.select_tips", text="Tips")
497
498
499 class VIEW3D_MT_select_edit_mesh(Menu):
500     bl_label = "Select"
501
502     def draw(self, context):
503         layout = self.layout
504
505         layout.operator("view3d.select_border")
506         layout.operator("view3d.select_circle")
507
508         layout.separator()
509
510         layout.operator("mesh.select_all", text="Select/Deselect All")
511         layout.operator("mesh.select_inverse", text="Inverse")
512
513         layout.separator()
514
515         layout.operator("mesh.select_random", text="Random")
516         layout.operator("mesh.select_nth", text="Every N Number of Verts")
517         layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
518         layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
519         layout.operator("mesh.faces_select_interior", text="Interior Faces")
520         layout.operator("mesh.select_axis", text="Side of Active")
521
522         layout.separator()
523
524         layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
525         layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
526         if context.scene.tool_settings.mesh_select_mode[2] == False:
527                 layout.operator("mesh.select_non_manifold", text="Non Manifold")
528         layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
529         layout.operator("mesh.select_similar", text="Similar")
530
531         layout.separator()
532
533         layout.operator("mesh.select_less", text="Less")
534         layout.operator("mesh.select_more", text="More")
535
536         layout.separator()
537
538         layout.operator("mesh.select_mirror", text="Mirror")
539
540         layout.operator("mesh.select_linked", text="Linked")
541         layout.operator("mesh.select_vertex_path", text="Vertex Path")
542         layout.operator("mesh.loop_multi_select", text="Edge Loop")
543         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
544
545         layout.separator()
546
547         layout.operator("mesh.loop_to_region")
548         layout.operator("mesh.region_to_loop")
549
550
551 class VIEW3D_MT_select_edit_curve(Menu):
552     bl_label = "Select"
553
554     def draw(self, context):
555         layout = self.layout
556
557         layout.operator("view3d.select_border")
558         layout.operator("view3d.select_circle")
559
560         layout.separator()
561
562         layout.operator("curve.select_all", text="Select/Deselect All")
563         layout.operator("curve.select_inverse")
564         layout.operator("curve.select_random")
565         layout.operator("curve.select_nth", text="Every Nth Number of Points")
566
567         layout.separator()
568
569         layout.operator("curve.de_select_first")
570         layout.operator("curve.de_select_last")
571         layout.operator("curve.select_next")
572         layout.operator("curve.select_previous")
573
574         layout.separator()
575
576         layout.operator("curve.select_more")
577         layout.operator("curve.select_less")
578
579
580 class VIEW3D_MT_select_edit_surface(Menu):
581     bl_label = "Select"
582
583     def draw(self, context):
584         layout = self.layout
585
586         layout.operator("view3d.select_border")
587         layout.operator("view3d.select_circle")
588
589         layout.separator()
590
591         layout.operator("curve.select_all", text="Select/Deselect All")
592         layout.operator("curve.select_inverse")
593         layout.operator("curve.select_random")
594         layout.operator("curve.select_nth", text="Every Nth Number of Points")
595
596         layout.separator()
597
598         layout.operator("curve.select_row")
599
600         layout.separator()
601
602         layout.operator("curve.select_more")
603         layout.operator("curve.select_less")
604
605
606 class VIEW3D_MT_select_edit_metaball(Menu):
607     bl_label = "Select"
608
609     def draw(self, context):
610         layout = self.layout
611
612         layout.operator("view3d.select_border")
613
614         layout.separator()
615
616         layout.operator("mball.select_all").action = 'TOGGLE'
617         layout.operator("mball.select_inverse_metaelems")
618
619         layout.separator()
620
621         layout.operator("mball.select_random_metaelems")
622
623
624 class VIEW3D_MT_select_edit_lattice(Menu):
625     bl_label = "Select"
626
627     def draw(self, context):
628         layout = self.layout
629
630         layout.operator("view3d.select_border")
631
632         layout.separator()
633
634         layout.operator("lattice.select_all", text="Select/Deselect All")
635
636
637 class VIEW3D_MT_select_edit_armature(Menu):
638     bl_label = "Select"
639
640     def draw(self, context):
641         layout = self.layout
642
643         layout.operator("view3d.select_border")
644
645         layout.separator()
646
647         layout.operator("armature.select_all", text="Select/Deselect All")
648         layout.operator("armature.select_inverse", text="Inverse")
649
650         layout.separator()
651
652         layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
653         layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
654
655         layout.separator()
656
657         props = layout.operator("armature.select_hierarchy", text="Extend Parent")
658         props.extend = True
659         props.direction = 'PARENT'
660
661         props = layout.operator("armature.select_hierarchy", text="Extend Child")
662         props.extend = True
663         props.direction = 'CHILD'
664
665         layout.operator("object.select_pattern", text="Select Pattern...")
666
667
668 class VIEW3D_MT_select_face(Menu):  # XXX no matching enum
669     bl_label = "Select"
670
671     def draw(self, context):
672         # layout = self.layout
673
674         # TODO
675         # see view3d_select_faceselmenu
676         pass
677
678 # ********** Object menu **********
679
680
681 class VIEW3D_MT_object(Menu):
682     bl_context = "objectmode"
683     bl_label = "Object"
684
685     def draw(self, context):
686         layout = self.layout
687
688         layout.operator("ed.undo")
689         layout.operator("ed.redo")
690         layout.operator("ed.undo_history")
691
692         layout.separator()
693
694         layout.menu("VIEW3D_MT_transform")
695         layout.menu("VIEW3D_MT_mirror")
696         layout.menu("VIEW3D_MT_object_clear")
697         layout.menu("VIEW3D_MT_object_apply")
698         layout.menu("VIEW3D_MT_snap")
699
700         layout.separator()
701
702         layout.menu("VIEW3D_MT_object_animation")
703
704         layout.separator()
705
706         layout.operator("object.duplicate_move")
707         layout.operator("object.duplicate_move_linked")
708         layout.operator("object.delete", text="Delete...")
709         layout.operator("object.proxy_make", text="Make Proxy...")
710         layout.menu("VIEW3D_MT_make_links", text="Make Links...")
711         layout.operator("object.make_dupli_face")
712         layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
713         layout.menu("VIEW3D_MT_make_single_user")
714
715         layout.separator()
716
717         layout.menu("VIEW3D_MT_object_parent")
718         layout.menu("VIEW3D_MT_object_track")
719         layout.menu("VIEW3D_MT_object_group")
720         layout.menu("VIEW3D_MT_object_constraints")
721
722         layout.separator()
723
724         layout.menu("VIEW3D_MT_object_quick_effects")
725
726         layout.separator()
727
728         layout.menu("VIEW3D_MT_object_game")
729
730         layout.separator()
731
732         layout.operator("object.join")
733
734         layout.separator()
735
736         layout.operator("object.move_to_layer", text="Move to Layer...")
737         layout.menu("VIEW3D_MT_object_showhide")
738
739         layout.operator_menu_enum("object.convert", "target")
740
741
742 class VIEW3D_MT_object_animation(Menu):
743     bl_label = "Animation"
744
745     def draw(self, context):
746         layout = self.layout
747
748         layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
749         layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
750         layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
751
752
753 class VIEW3D_MT_object_clear(Menu):
754     bl_label = "Clear"
755
756     def draw(self, context):
757         layout = self.layout
758
759         layout.operator("object.location_clear", text="Location")
760         layout.operator("object.rotation_clear", text="Rotation")
761         layout.operator("object.scale_clear", text="Scale")
762         layout.operator("object.origin_clear", text="Origin")
763
764
765 class VIEW3D_MT_object_specials(Menu):
766     bl_label = "Specials"
767
768     @classmethod
769     def poll(cls, context):
770         # add more special types
771         return context.object
772
773     def draw(self, context):
774         layout = self.layout
775
776         obj = context.object
777         if obj.type == 'CAMERA':
778             layout.operator_context = 'INVOKE_REGION_WIN'
779
780             if obj.data.type == 'PERSP':
781                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
782                 props.data_path_iter = "selected_editable_objects"
783                 props.data_path_item = "data.lens"
784                 props.input_scale = 0.1
785             else:
786                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale")
787                 props.data_path_iter = "selected_editable_objects"
788                 props.data_path_item = "data.ortho_scale"
789                 props.input_scale = 0.01
790
791             if not obj.data.dof_object:
792                 #layout.label(text="Test Has DOF obj");
793                 props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
794                 props.data_path_iter = "selected_editable_objects"
795                 props.data_path_item = "data.dof_distance"
796                 props.input_scale = 0.02
797
798         if obj.type in {'CURVE', 'FONT'}:
799             layout.operator_context = 'INVOKE_REGION_WIN'
800
801             props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
802             props.data_path_iter = "selected_editable_objects"
803             props.data_path_item = "data.extrude"
804             props.input_scale = 0.01
805
806             props = layout.operator("wm.context_modal_mouse", text="Width Size")
807             props.data_path_iter = "selected_editable_objects"
808             props.data_path_item = "data.offset"
809             props.input_scale = 0.01
810
811         if obj.type == 'EMPTY':
812             layout.operator_context = 'INVOKE_REGION_WIN'
813
814             props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
815             props.data_path_iter = "selected_editable_objects"
816             props.data_path_item = "empty_draw_size"
817             props.input_scale = 0.01
818
819         if obj.type == 'LAMP':
820             layout.operator_context = 'INVOKE_REGION_WIN'
821
822             props = layout.operator("wm.context_modal_mouse", text="Energy")
823             props.data_path_iter = "selected_editable_objects"
824             props.data_path_item = "data.energy"
825
826             if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
827                 props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
828                 props.data_path_iter = "selected_editable_objects"
829                 props.data_path_item = "data.distance"
830                 props.input_scale = 0.1
831
832             if obj.data.type == 'SPOT':
833                 layout.separator()
834                 props = layout.operator("wm.context_modal_mouse", text="Spot Size")
835                 props.data_path_iter = "selected_editable_objects"
836                 props.data_path_item = "data.spot_size"
837                 props.input_scale = 0.01
838
839                 props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
840                 props.data_path_iter = "selected_editable_objects"
841                 props.data_path_item = "data.spot_blend"
842                 props.input_scale = -0.01
843
844                 props = layout.operator("wm.context_modal_mouse", text="Clip Start")
845                 props.data_path_iter = "selected_editable_objects"
846                 props.data_path_item = "data.shadow_buffer_clip_start"
847                 props.input_scale = 0.05
848
849                 props = layout.operator("wm.context_modal_mouse", text="Clip End")
850                 props.data_path_iter = "selected_editable_objects"
851                 props.data_path_item = "data.shadow_buffer_clip_end"
852                 props.input_scale = 0.05
853
854         layout.separator()
855
856         props = layout.operator("object.isolate_type_render")
857         props = layout.operator("object.hide_render_clear_all")
858
859
860 class VIEW3D_MT_object_apply(Menu):
861     bl_label = "Apply"
862
863     def draw(self, context):
864         layout = self.layout
865
866         layout.operator("object.transform_apply", text="Location").location = True
867         layout.operator("object.transform_apply", text="Rotation").rotation = True
868         layout.operator("object.transform_apply", text="Scale").scale = True
869         props = layout.operator("object.transform_apply", text="Rotation & Scale")
870         props.scale = True
871         props.rotation = True
872
873         layout.separator()
874
875         layout.operator("object.visual_transform_apply", text="Visual Transform")
876         layout.operator("object.duplicates_make_real")
877
878
879 class VIEW3D_MT_object_parent(Menu):
880     bl_label = "Parent"
881
882     def draw(self, context):
883         layout = self.layout
884
885         layout.operator_menu_enum("object.parent_set", "type", text="Set")
886         layout.operator_menu_enum("object.parent_clear", "type", text="Clear")
887
888
889 class VIEW3D_MT_object_track(Menu):
890     bl_label = "Track"
891
892     def draw(self, context):
893         layout = self.layout
894
895         layout.operator_menu_enum("object.track_set", "type", text="Set")
896         layout.operator_menu_enum("object.track_clear", "type", text="Clear")
897
898
899 class VIEW3D_MT_object_group(Menu):
900     bl_label = "Group"
901
902     def draw(self, context):
903         layout = self.layout
904
905         layout.operator("group.create")
906         layout.operator("group.objects_remove")
907
908         layout.separator()
909
910         layout.operator("group.objects_add_active")
911         layout.operator("group.objects_remove_active")
912
913
914 class VIEW3D_MT_object_constraints(Menu):
915     bl_label = "Constraints"
916
917     def draw(self, context):
918         layout = self.layout
919
920         layout.operator("object.constraint_add_with_targets")
921         layout.operator("object.constraints_copy")
922         layout.operator("object.constraints_clear")
923
924
925 class VIEW3D_MT_object_quick_effects(Menu):
926     bl_label = "Quick Effects"
927
928     def draw(self, context):
929         layout = self.layout
930
931         layout.operator("object.quick_fur")
932         layout.operator("object.quick_explode")
933         layout.operator("object.quick_smoke")
934         layout.operator("object.quick_fluid")
935
936
937 class VIEW3D_MT_object_showhide(Menu):
938     bl_label = "Show/Hide"
939
940     def draw(self, context):
941         layout = self.layout
942
943         layout.operator("object.hide_view_clear", text="Show Hidden")
944         layout.operator("object.hide_view_set", text="Hide Selected")
945         layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
946
947
948 class VIEW3D_MT_make_single_user(Menu):
949     bl_label = "Make Single User"
950
951     def draw(self, context):
952         layout = self.layout
953
954         props = layout.operator("object.make_single_user", text="Object")
955         props.object = True
956
957         props = layout.operator("object.make_single_user", text="Object & Data")
958         props.object = props.obdata = True
959
960         props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
961         props.object = props.obdata = props.material = props.texture = True
962
963         props = layout.operator("object.make_single_user", text="Materials+Tex")
964         props.material = props.texture = True
965
966         props = layout.operator("object.make_single_user", text="Object Animation")
967         props.animation = True
968
969
970 class VIEW3D_MT_make_links(Menu):
971     bl_label = "Make Links"
972
973     def draw(self, context):
974         layout = self.layout
975
976         if(len(bpy.data.scenes) > 10):
977             layout.operator_context = 'INVOKE_DEFAULT'
978             layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
979         else:
980             layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
981
982         layout.operator_enum("object.make_links_data", "type")  # inline
983
984         layout.operator("object.join_uvs")  # stupid place to add this!
985
986
987 class VIEW3D_MT_object_game(Menu):
988     bl_label = "Game"
989
990     def draw(self, context):
991         layout = self.layout
992
993         layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
994
995         layout.separator()
996
997         layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
998         layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
999         layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
1000
1001         layout.separator()
1002
1003         layout.operator("object.game_property_clear")
1004
1005
1006 # ********** Vertex paint menu **********
1007
1008
1009 class VIEW3D_MT_paint_vertex(Menu):
1010     bl_label = "Paint"
1011
1012     def draw(self, context):
1013         layout = self.layout
1014
1015         layout.operator("ed.undo")
1016         layout.operator("ed.redo")
1017
1018         layout.separator()
1019
1020         layout.operator("paint.vertex_color_set")
1021         layout.operator("paint.vertex_color_dirt")
1022
1023
1024 class VIEW3D_MT_hook(Menu):
1025     bl_label = "Hooks"
1026
1027     def draw(self, context):
1028         layout = self.layout
1029         layout.operator_context = 'EXEC_AREA'
1030         layout.operator("object.hook_add_newob")
1031         layout.operator("object.hook_add_selob")
1032
1033         if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
1034             layout.separator()
1035             layout.operator_menu_enum("object.hook_assign", "modifier")
1036             layout.operator_menu_enum("object.hook_remove", "modifier")
1037             layout.separator()
1038             layout.operator_menu_enum("object.hook_select", "modifier")
1039             layout.operator_menu_enum("object.hook_reset", "modifier")
1040             layout.operator_menu_enum("object.hook_recenter", "modifier")
1041
1042
1043 class VIEW3D_MT_vertex_group(Menu):
1044     bl_label = "Vertex Groups"
1045
1046     def draw(self, context):
1047         layout = self.layout
1048         layout.operator_context = 'EXEC_AREA'
1049         layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
1050
1051         ob = context.active_object
1052         if ob.mode == 'EDIT':
1053             if ob.vertex_groups.active:
1054                 layout.separator()
1055                 layout.operator("object.vertex_group_assign", text="Assign to Active Group")
1056                 layout.operator("object.vertex_group_remove_from", text="Remove from Active Group")
1057                 layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
1058                 layout.separator()
1059
1060         if ob.vertex_groups.active:
1061             layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
1062             layout.operator("object.vertex_group_remove", text="Remove Active Group")
1063             layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
1064
1065 # ********** Weight paint menu **********
1066
1067
1068 class VIEW3D_MT_paint_weight(Menu):
1069     bl_label = "Weights"
1070
1071     def draw(self, context):
1072         layout = self.layout
1073
1074         layout.operator("ed.undo")
1075         layout.operator("ed.redo")
1076         layout.operator("ed.undo_history")
1077
1078         layout.separator()
1079
1080         layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
1081         layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
1082
1083         layout.separator()
1084
1085         layout.operator("object.vertex_group_normalize_all", text="Normalize All")
1086         layout.operator("object.vertex_group_normalize", text="Normalize")
1087         layout.operator("object.vertex_group_mirror", text="Mirror")
1088         layout.operator("object.vertex_group_invert", text="Invert")
1089         layout.operator("object.vertex_group_clean", text="Clean")
1090         layout.operator("object.vertex_group_levels", text="Levels")
1091         layout.operator("object.vertex_group_fix", text="Fix Deforms")
1092
1093         layout.separator()
1094
1095         layout.operator("paint.weight_set")
1096
1097 # ********** Sculpt menu **********
1098
1099
1100 class VIEW3D_MT_sculpt(Menu):
1101     bl_label = "Sculpt"
1102
1103     def draw(self, context):
1104         layout = self.layout
1105
1106         tool_settings = context.tool_settings
1107         sculpt = tool_settings.sculpt
1108         brush = tool_settings.sculpt.brush
1109
1110         layout.operator("ed.undo")
1111         layout.operator("ed.redo")
1112
1113         layout.separator()
1114
1115         layout.prop(sculpt, "use_symmetry_x")
1116         layout.prop(sculpt, "use_symmetry_y")
1117         layout.prop(sculpt, "use_symmetry_z")
1118         layout.separator()
1119         layout.prop(sculpt, "lock_x")
1120         layout.prop(sculpt, "lock_y")
1121         layout.prop(sculpt, "lock_z")
1122         layout.separator()
1123         layout.operator_menu_enum("brush.curve_preset", "shape")
1124         layout.separator()
1125
1126         if brush is not None:  # unlikely but can happen
1127             sculpt_tool = brush.sculpt_tool
1128
1129             if sculpt_tool != 'GRAB':
1130                 layout.prop_menu_enum(brush, "stroke_method")
1131
1132                 if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
1133                     layout.prop_menu_enum(brush, "direction")
1134
1135                 if sculpt_tool == 'LAYER':
1136                     layout.prop(brush, "use_persistent")
1137                     layout.operator("sculpt.set_persistent_base")
1138
1139         layout.separator()
1140         layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
1141         layout.prop(sculpt, "show_brush")
1142
1143         # TODO, make available from paint menu!
1144         layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
1145         layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
1146
1147 # ********** Particle menu **********
1148
1149
1150 class VIEW3D_MT_particle(Menu):
1151     bl_label = "Particle"
1152
1153     def draw(self, context):
1154         layout = self.layout
1155
1156         particle_edit = context.tool_settings.particle_edit
1157
1158         layout.operator("ed.undo")
1159         layout.operator("ed.redo")
1160         layout.operator("ed.undo_history")
1161
1162         layout.separator()
1163
1164         layout.operator("particle.mirror")
1165
1166         layout.separator()
1167
1168         layout.operator("particle.remove_doubles")
1169         layout.operator("particle.delete")
1170
1171         if particle_edit.select_mode == 'POINT':
1172             layout.operator("particle.subdivide")
1173
1174         layout.operator("particle.rekey")
1175         layout.operator("particle.weight_set")
1176
1177         layout.separator()
1178
1179         layout.menu("VIEW3D_MT_particle_showhide")
1180
1181
1182 class VIEW3D_MT_particle_specials(Menu):
1183     bl_label = "Specials"
1184
1185     def draw(self, context):
1186         layout = self.layout
1187         particle_edit = context.tool_settings.particle_edit
1188
1189         layout.operator("particle.rekey")
1190
1191         layout.separator()
1192         if particle_edit.select_mode == 'POINT':
1193             layout.operator("particle.subdivide")
1194             layout.operator("particle.select_roots")
1195             layout.operator("particle.select_tips")
1196
1197         layout.operator("particle.remove_doubles")
1198
1199
1200 class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
1201     _operator_name = "particle"
1202
1203 # ********** Pose Menu **********
1204
1205
1206 class VIEW3D_MT_pose(Menu):
1207     bl_label = "Pose"
1208
1209     def draw(self, context):
1210         layout = self.layout
1211
1212         layout.operator("ed.undo")
1213         layout.operator("ed.redo")
1214         layout.operator("ed.undo_history")
1215
1216         layout.separator()
1217
1218         layout.menu("VIEW3D_MT_transform")
1219
1220         layout.menu("VIEW3D_MT_pose_transform")
1221         layout.menu("VIEW3D_MT_pose_apply")
1222
1223         layout.menu("VIEW3D_MT_snap")
1224
1225         layout.separator()
1226
1227         layout.menu("VIEW3D_MT_object_animation")
1228
1229         layout.separator()
1230
1231         layout.menu("VIEW3D_MT_pose_slide")
1232         layout.menu("VIEW3D_MT_pose_propagate")
1233
1234         layout.separator()
1235
1236         layout.operator("pose.copy")
1237         layout.operator("pose.paste")
1238         layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
1239
1240         layout.separator()
1241
1242         layout.menu("VIEW3D_MT_pose_library")
1243         layout.menu("VIEW3D_MT_pose_motion")
1244         layout.menu("VIEW3D_MT_pose_group")
1245
1246         layout.separator()
1247
1248         layout.menu("VIEW3D_MT_object_parent")
1249         layout.menu("VIEW3D_MT_pose_ik")
1250         layout.menu("VIEW3D_MT_pose_constraints")
1251
1252         layout.separator()
1253
1254         layout.operator_context = 'EXEC_AREA'
1255         layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
1256         layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
1257         layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
1258
1259         layout.operator("pose.flip_names")
1260
1261         layout.operator("pose.quaternions_flip")
1262
1263         layout.separator()
1264
1265         layout.operator_context = 'INVOKE_AREA'
1266         layout.operator("pose.armature_layers", text="Change Armature Layers...")
1267         layout.operator("pose.bone_layers", text="Change Bone Layers...")
1268
1269         layout.separator()
1270
1271         layout.menu("VIEW3D_MT_pose_showhide")
1272         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1273
1274
1275 class VIEW3D_MT_pose_transform(Menu):
1276     bl_label = "Clear Transform"
1277
1278     def draw(self, context):
1279         layout = self.layout
1280
1281         layout.operator("pose.transforms_clear", text="All")
1282
1283         layout.separator()
1284
1285         layout.operator("pose.loc_clear", text="Location")
1286         layout.operator("pose.rot_clear", text="Rotation")
1287         layout.operator("pose.scale_clear", text="Scale")
1288
1289         layout.separator()
1290
1291         layout.operator("pose.user_transforms_clear", text="Reset unkeyed")
1292
1293
1294 class VIEW3D_MT_pose_slide(Menu):
1295     bl_label = "In-Betweens"
1296
1297     def draw(self, context):
1298         layout = self.layout
1299
1300         layout.operator("pose.push")
1301         layout.operator("pose.relax")
1302         layout.operator("pose.breakdown")
1303
1304
1305 class VIEW3D_MT_pose_propagate(Menu):
1306     bl_label = "Propagate"
1307
1308     def draw(self, context):
1309         layout = self.layout
1310
1311         layout.operator("pose.propagate")
1312
1313         layout.separator()
1314
1315         layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY'
1316         layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY'
1317
1318         layout.separator()
1319
1320         layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
1321
1322
1323 class VIEW3D_MT_pose_library(Menu):
1324     bl_label = "Pose Library"
1325
1326     def draw(self, context):
1327         layout = self.layout
1328
1329         layout.operator("poselib.browse_interactive", text="Browse Poses...")
1330
1331         layout.separator()
1332
1333         layout.operator("poselib.pose_add", text="Add Pose...")
1334         layout.operator("poselib.pose_rename", text="Rename Pose...")
1335         layout.operator("poselib.pose_remove", text="Remove Pose...")
1336
1337
1338 class VIEW3D_MT_pose_motion(Menu):
1339     bl_label = "Motion Paths"
1340
1341     def draw(self, context):
1342         layout = self.layout
1343
1344         layout.operator("pose.paths_calculate", text="Calculate")
1345         layout.operator("pose.paths_clear", text="Clear")
1346
1347
1348 class VIEW3D_MT_pose_group(Menu):
1349     bl_label = "Bone Groups"
1350
1351     def draw(self, context):
1352         layout = self.layout
1353         layout.operator("pose.group_add")
1354         layout.operator("pose.group_remove")
1355
1356         layout.separator()
1357
1358         layout.operator("pose.group_assign")
1359         layout.operator("pose.group_unassign")
1360
1361
1362 class VIEW3D_MT_pose_ik(Menu):
1363     bl_label = "Inverse Kinematics"
1364
1365     def draw(self, context):
1366         layout = self.layout
1367
1368         layout.operator("pose.ik_add")
1369         layout.operator("pose.ik_clear")
1370
1371
1372 class VIEW3D_MT_pose_constraints(Menu):
1373     bl_label = "Constraints"
1374
1375     def draw(self, context):
1376         layout = self.layout
1377
1378         layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
1379         layout.operator("pose.constraints_copy")
1380         layout.operator("pose.constraints_clear")
1381
1382
1383 class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu):
1384     _operator_name = "pose"
1385
1386
1387 class VIEW3D_MT_pose_apply(Menu):
1388     bl_label = "Apply"
1389
1390     def draw(self, context):
1391         layout = self.layout
1392
1393         layout.operator("pose.armature_apply")
1394         layout.operator("pose.visual_transform_apply")
1395
1396
1397 class BoneOptions:
1398     def draw(self, context):
1399         layout = self.layout
1400
1401         options = [
1402             "show_wire",
1403             "use_deform",
1404             "use_envelope_multiply",
1405             "use_inherit_rotation",
1406             "use_inherit_scale",
1407         ]
1408
1409         if context.mode == 'EDIT_ARMATURE':
1410             bone_props = bpy.types.EditBone.bl_rna.properties
1411             data_path_iter = "selected_bones"
1412             opt_suffix = ""
1413             options.append("lock")
1414         else:  # pose-mode
1415             bone_props = bpy.types.Bone.bl_rna.properties
1416             data_path_iter = "selected_pose_bones"
1417             opt_suffix = "bone."
1418
1419         for opt in options:
1420             props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name)
1421             props.data_path_iter = data_path_iter
1422             props.data_path_item = opt_suffix + opt
1423             props.type = self.type
1424
1425
1426 class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions):
1427     bl_label = "Toggle Bone Options"
1428     type = 'TOGGLE'
1429
1430
1431 class VIEW3D_MT_bone_options_enable(Menu, BoneOptions):
1432     bl_label = "Enable Bone Options"
1433     type = 'ENABLE'
1434
1435
1436 class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
1437     bl_label = "Disable Bone Options"
1438     type = 'DISABLE'
1439
1440 # ********** Edit Menus, suffix from ob.type **********
1441
1442
1443 class VIEW3D_MT_edit_mesh(Menu):
1444     bl_label = "Mesh"
1445
1446     def draw(self, context):
1447         layout = self.layout
1448
1449         settings = context.tool_settings
1450
1451         layout.operator("ed.undo")
1452         layout.operator("ed.redo")
1453         layout.operator("ed.undo_history")
1454
1455         layout.separator()
1456
1457         layout.menu("VIEW3D_MT_transform")
1458         layout.menu("VIEW3D_MT_mirror")
1459         layout.menu("VIEW3D_MT_snap")
1460
1461         layout.separator()
1462
1463         layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
1464
1465         layout.separator()
1466
1467         layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
1468         layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
1469         layout.operator("mesh.duplicate_move")
1470         layout.operator("mesh.delete", text="Delete...")
1471
1472         layout.separator()
1473
1474         layout.menu("VIEW3D_MT_edit_mesh_vertices")
1475         layout.menu("VIEW3D_MT_edit_mesh_edges")
1476         layout.menu("VIEW3D_MT_edit_mesh_faces")
1477         layout.menu("VIEW3D_MT_edit_mesh_normals")
1478
1479         layout.separator()
1480
1481         layout.prop(settings, "use_mesh_automerge")
1482         layout.prop_menu_enum(settings, "proportional_edit")
1483         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1484
1485         layout.separator()
1486
1487         layout.menu("VIEW3D_MT_edit_mesh_showhide")
1488
1489
1490 class VIEW3D_MT_edit_mesh_specials(Menu):
1491     bl_label = "Specials"
1492
1493     def draw(self, context):
1494         layout = self.layout
1495
1496         layout.operator_context = 'INVOKE_REGION_WIN'
1497
1498         layout.operator("mesh.subdivide", text="Subdivide")
1499         layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
1500         layout.operator("mesh.merge", text="Merge...")
1501         layout.operator("mesh.remove_doubles")
1502         layout.operator("mesh.hide", text="Hide")
1503         layout.operator("mesh.reveal", text="Reveal")
1504         layout.operator("mesh.select_inverse")
1505         layout.operator("mesh.flip_normals")
1506         layout.operator("mesh.vertices_smooth", text="Smooth")
1507         # layout.operator("mesh.bevel", text="Bevel")
1508         layout.operator("mesh.faces_shade_smooth")
1509         layout.operator("mesh.faces_shade_flat")
1510         layout.operator("mesh.blend_from_shape")
1511         layout.operator("mesh.shape_propagate_to_all")
1512         layout.operator("mesh.select_vertex_path")
1513
1514
1515 class VIEW3D_MT_edit_mesh_select_mode(Menu):
1516     bl_label = "Mesh Select Mode"
1517
1518     def draw(self, context):
1519         layout = self.layout
1520
1521         layout.operator_context = 'INVOKE_REGION_WIN'
1522
1523         prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
1524         prop.value = "(True, False, False)"
1525         prop.data_path = "tool_settings.mesh_select_mode"
1526
1527         prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
1528         prop.value = "(False, True, False)"
1529         prop.data_path = "tool_settings.mesh_select_mode"
1530
1531         prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
1532         prop.value = "(False, False, True)"
1533         prop.data_path = "tool_settings.mesh_select_mode"
1534
1535
1536 class VIEW3D_MT_edit_mesh_extrude(Menu):
1537     bl_label = "Extrude"
1538
1539     _extrude_funcs = { \
1540         "VERT": lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
1541         "EDGE": lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
1542         "FACE": lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
1543         "REGION": lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
1544     }
1545
1546     @staticmethod
1547     def extrude_options(context):
1548         mesh = context.object.data
1549         select_mode = context.tool_settings.mesh_select_mode
1550
1551         menu = []
1552         if mesh.total_face_sel:
1553             menu += ["REGION", "FACE"]
1554         if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
1555             menu += ["EDGE"]
1556         if mesh.total_vert_sel and select_mode[0]:
1557             menu += ["VERT"]
1558
1559         # should never get here
1560         return menu
1561
1562     def draw(self, context):
1563         layout = self.layout
1564         layout.operator_context = 'INVOKE_REGION_WIN'
1565
1566         for menu_id in self.extrude_options(context):
1567             self._extrude_funcs[menu_id](layout)
1568
1569
1570 class VIEW3D_MT_edit_mesh_vertices(Menu):
1571     bl_label = "Vertices"
1572
1573     def draw(self, context):
1574         layout = self.layout
1575         layout.operator_context = 'INVOKE_REGION_WIN'
1576
1577         layout.operator("mesh.merge")
1578         layout.operator("mesh.rip_move")
1579         layout.operator("mesh.split")
1580         layout.operator("mesh.separate")
1581
1582         layout.separator()
1583
1584         layout.operator("mesh.vertices_smooth")
1585         layout.operator("mesh.remove_doubles")
1586         layout.operator("mesh.vertices_sort")
1587         layout.operator("mesh.vertices_randomize")
1588
1589         layout.operator("mesh.select_vertex_path")
1590
1591         layout.operator("mesh.blend_from_shape")
1592
1593         layout.operator("object.vertex_group_blend")
1594         layout.operator("mesh.shape_propagate_to_all")
1595
1596         layout.separator()
1597
1598         layout.menu("VIEW3D_MT_vertex_group")
1599         layout.menu("VIEW3D_MT_hook")
1600
1601
1602 class VIEW3D_MT_edit_mesh_edges(Menu):
1603     bl_label = "Edges"
1604
1605     def draw(self, context):
1606         layout = self.layout
1607         layout.operator_context = 'INVOKE_REGION_WIN'
1608
1609         layout.operator("mesh.edge_face_add")
1610         layout.operator("mesh.subdivide")
1611
1612         layout.separator()
1613
1614         layout.operator("mesh.mark_seam")
1615         layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
1616
1617         layout.separator()
1618
1619         layout.operator("mesh.mark_sharp")
1620         layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
1621
1622         layout.separator()
1623
1624         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1625         layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
1626
1627         layout.separator()
1628
1629         layout.operator("TRANSFORM_OT_edge_slide")
1630         layout.operator("TRANSFORM_OT_edge_crease")
1631         layout.operator("mesh.loop_multi_select", text="Edge Loop")
1632
1633         # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
1634         # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
1635
1636         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
1637
1638         layout.operator("mesh.loop_to_region")
1639         layout.operator("mesh.region_to_loop")
1640
1641
1642 class VIEW3D_MT_edit_mesh_faces(Menu):
1643     bl_label = "Faces"
1644     bl_idname = "VIEW3D_MT_edit_mesh_faces"
1645
1646     def draw(self, context):
1647         layout = self.layout
1648         layout.operator_context = 'INVOKE_REGION_WIN'
1649
1650         layout.operator("mesh.flip_normals")
1651         # layout.operator("mesh.bevel")
1652         # layout.operator("mesh.bevel")
1653         layout.operator("mesh.edge_face_add")
1654         layout.operator("mesh.fill")
1655         layout.operator("mesh.beautify_fill")
1656         layout.operator("mesh.solidify")
1657         layout.operator("mesh.sort_faces")
1658
1659         layout.separator()
1660
1661         layout.operator("mesh.fgon_make")
1662         layout.operator("mesh.fgon_clear")
1663
1664         layout.separator()
1665
1666         layout.operator("mesh.quads_convert_to_tris")
1667         layout.operator("mesh.tris_convert_to_quads")
1668         layout.operator("mesh.edge_flip")
1669
1670         layout.separator()
1671
1672         layout.operator("mesh.faces_shade_smooth")
1673         layout.operator("mesh.faces_shade_flat")
1674
1675         layout.separator()
1676
1677         # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
1678         # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
1679
1680         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1681
1682         layout.separator()
1683
1684         layout.operator_menu_enum("mesh.uvs_rotate", "direction")
1685         layout.operator_menu_enum("mesh.uvs_mirror", "axis")
1686         layout.operator_menu_enum("mesh.colors_rotate", "direction")
1687         layout.operator_menu_enum("mesh.colors_mirror", "axis")
1688
1689
1690 class VIEW3D_MT_edit_mesh_normals(Menu):
1691     bl_label = "Normals"
1692
1693     def draw(self, context):
1694         layout = self.layout
1695
1696         layout.operator("mesh.normals_make_consistent", text="Recalculate Outside")
1697         layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
1698
1699         layout.separator()
1700
1701         layout.operator("mesh.flip_normals")
1702
1703
1704 class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
1705     _operator_name = "mesh"
1706
1707 # Edit Curve
1708 # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
1709
1710
1711 def draw_curve(self, context):
1712     layout = self.layout
1713
1714     settings = context.tool_settings
1715
1716     layout.menu("VIEW3D_MT_transform")
1717     layout.menu("VIEW3D_MT_mirror")
1718     layout.menu("VIEW3D_MT_snap")
1719
1720     layout.separator()
1721
1722     layout.operator("curve.extrude")
1723     layout.operator("curve.duplicate")
1724     layout.operator("curve.separate")
1725     layout.operator("curve.make_segment")
1726     layout.operator("curve.cyclic_toggle")
1727     layout.operator("curve.delete", text="Delete...")
1728
1729     layout.separator()
1730
1731     layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
1732     layout.menu("VIEW3D_MT_edit_curve_segments")
1733
1734     layout.separator()
1735
1736     layout.prop_menu_enum(settings, "proportional_edit")
1737     layout.prop_menu_enum(settings, "proportional_edit_falloff")
1738
1739     layout.separator()
1740
1741     layout.menu("VIEW3D_MT_edit_curve_showhide")
1742
1743
1744 class VIEW3D_MT_edit_curve(Menu):
1745     bl_label = "Curve"
1746
1747     draw = draw_curve
1748
1749
1750 class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
1751     bl_label = "Control Points"
1752
1753     def draw(self, context):
1754         layout = self.layout
1755
1756         edit_object = context.edit_object
1757
1758         if edit_object.type == 'CURVE':
1759             layout.operator("transform.transform", text="Tilt").mode = 'TILT'
1760             layout.operator("curve.tilt_clear")
1761             layout.operator("curve.separate")
1762
1763             layout.separator()
1764
1765             layout.operator_menu_enum("curve.handle_type_set", "type")
1766
1767             layout.separator()
1768
1769             layout.menu("VIEW3D_MT_hook")
1770
1771
1772 class VIEW3D_MT_edit_curve_segments(Menu):
1773     bl_label = "Segments"
1774
1775     def draw(self, context):
1776         layout = self.layout
1777
1778         layout.operator("curve.subdivide")
1779         layout.operator("curve.switch_direction")
1780
1781
1782 class VIEW3D_MT_edit_curve_specials(Menu):
1783     bl_label = "Specials"
1784
1785     def draw(self, context):
1786         layout = self.layout
1787
1788         layout.operator("curve.subdivide")
1789         layout.operator("curve.switch_direction")
1790         layout.operator("curve.spline_weight_set")
1791         layout.operator("curve.radius_set")
1792         layout.operator("curve.smooth")
1793         layout.operator("curve.smooth_radius")
1794
1795
1796 class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu):
1797     _operator_name = "curve"
1798
1799
1800 class VIEW3D_MT_edit_surface(Menu):
1801     bl_label = "Surface"
1802
1803     draw = draw_curve
1804
1805
1806 class VIEW3D_MT_edit_font(Menu):
1807     bl_label = "Text"
1808
1809     def draw(self, context):
1810         layout = self.layout
1811
1812         layout.operator("font.file_paste")
1813
1814         layout.separator()
1815
1816         layout.menu("VIEW3D_MT_edit_text_chars")
1817
1818         layout.separator()
1819
1820         layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
1821         layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
1822         layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
1823         layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
1824
1825
1826 class VIEW3D_MT_edit_text_chars(Menu):
1827     bl_label = "Special Characters"
1828
1829     def draw(self, context):
1830         layout = self.layout
1831
1832         layout.operator("font.text_insert", text="Copyright|Alt C").text = b'\xC2\xA9'.decode()
1833         layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = b'\xC2\xAE'.decode()
1834
1835         layout.separator()
1836
1837         layout.operator("font.text_insert", text="Degree Sign|Alt G").text = b'\xC2\xB0'.decode()
1838         layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = b'\xC3\x97'.decode()
1839         layout.operator("font.text_insert", text="Circle|Alt .").text = b'\xC2\x8A'.decode()
1840         layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = b'\xC2\xB9'.decode()
1841         layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = b'\xC2\xB2'.decode()
1842         layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = b'\xC2\xB3'.decode()
1843         layout.operator("font.text_insert", text="Double >>|Alt >").text = b'\xC2\xBB'.decode()
1844         layout.operator("font.text_insert", text="Double <<|Alt <").text = b'\xC2\xAB'.decode()
1845         layout.operator("font.text_insert", text="Promillage|Alt %").text = b'\xE2\x80\xB0'.decode()
1846
1847         layout.separator()
1848
1849         layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = b'\xC2\xA4'.decode()
1850         layout.operator("font.text_insert", text="British Pound|Alt L").text = b'\xC2\xA3'.decode()
1851         layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = b'\xC2\xA5'.decode()
1852
1853         layout.separator()
1854
1855         layout.operator("font.text_insert", text="German S|Alt S").text = b'\xC3\x9F'.decode()
1856         layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = b'\xC2\xBF'.decode()
1857         layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = b'\xC2\xA1'.decode()
1858
1859
1860 class VIEW3D_MT_edit_meta(Menu):
1861     bl_label = "Metaball"
1862
1863     def draw(self, context):
1864         layout = self.layout
1865
1866         settings = context.tool_settings
1867
1868         layout.operator("ed.undo")
1869         layout.operator("ed.redo")
1870         layout.operator("ed.undo_history")
1871
1872         layout.separator()
1873
1874         layout.menu("VIEW3D_MT_transform")
1875         layout.menu("VIEW3D_MT_mirror")
1876         layout.menu("VIEW3D_MT_snap")
1877
1878         layout.separator()
1879
1880         layout.operator("mball.delete_metaelems", text="Delete...")
1881         layout.operator("mball.duplicate_metaelems")
1882
1883         layout.separator()
1884
1885         layout.prop_menu_enum(settings, "proportional_edit")
1886         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1887
1888         layout.separator()
1889
1890         layout.menu("VIEW3D_MT_edit_meta_showhide")
1891
1892
1893 class VIEW3D_MT_edit_meta_showhide(Menu):
1894     bl_label = "Show/Hide"
1895
1896     def draw(self, context):
1897         layout = self.layout
1898
1899         layout.operator("mball.reveal_metaelems", text="Show Hidden")
1900         layout.operator("mball.hide_metaelems", text="Hide Selected")
1901         layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
1902
1903
1904 class VIEW3D_MT_edit_lattice(Menu):
1905     bl_label = "Lattice"
1906
1907     def draw(self, context):
1908         layout = self.layout
1909
1910         settings = context.tool_settings
1911
1912         layout.menu("VIEW3D_MT_transform")
1913         layout.menu("VIEW3D_MT_mirror")
1914         layout.menu("VIEW3D_MT_snap")
1915
1916         layout.separator()
1917
1918         layout.operator("lattice.make_regular")
1919
1920         layout.separator()
1921
1922         layout.prop_menu_enum(settings, "proportional_edit")
1923         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1924
1925
1926 class VIEW3D_MT_edit_armature(Menu):
1927     bl_label = "Armature"
1928
1929     def draw(self, context):
1930         layout = self.layout
1931
1932         edit_object = context.edit_object
1933         arm = edit_object.data
1934
1935         layout.menu("VIEW3D_MT_transform")
1936         layout.menu("VIEW3D_MT_mirror")
1937         layout.menu("VIEW3D_MT_snap")
1938         layout.menu("VIEW3D_MT_edit_armature_roll")
1939
1940         layout.separator()
1941
1942         layout.operator("armature.extrude_move")
1943
1944         if arm.use_mirror_x:
1945             layout.operator("armature.extrude_forked")
1946
1947         layout.operator("armature.duplicate_move")
1948         layout.operator("armature.merge")
1949         layout.operator("armature.fill")
1950         layout.operator("armature.delete")
1951         layout.operator("armature.separate")
1952
1953         layout.separator()
1954
1955         layout.operator("armature.subdivide", text="Subdivide")
1956         layout.operator("armature.switch_direction", text="Switch Direction")
1957
1958         layout.separator()
1959
1960         layout.operator_context = 'EXEC_AREA'
1961         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
1962         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
1963         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
1964         layout.operator("armature.flip_names")
1965
1966         layout.separator()
1967
1968         layout.operator_context = 'INVOKE_DEFAULT'
1969         layout.operator("armature.armature_layers")
1970         layout.operator("armature.bone_layers")
1971
1972         layout.separator()
1973
1974         layout.menu("VIEW3D_MT_edit_armature_parent")
1975
1976         layout.separator()
1977
1978         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1979
1980
1981 class VIEW3D_MT_armature_specials(Menu):
1982     bl_label = "Specials"
1983
1984     def draw(self, context):
1985         layout = self.layout
1986
1987         layout.operator_context = 'INVOKE_REGION_WIN'
1988
1989         layout.operator("armature.subdivide", text="Subdivide")
1990         layout.operator("armature.switch_direction", text="Switch Direction")
1991
1992         layout.separator()
1993
1994         layout.operator_context = 'EXEC_REGION_WIN'
1995         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
1996         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
1997         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
1998         layout.operator("armature.flip_names", text="Flip Names")
1999
2000
2001 class VIEW3D_MT_edit_armature_parent(Menu):
2002     bl_label = "Parent"
2003
2004     def draw(self, context):
2005         layout = self.layout
2006
2007         layout.operator("armature.parent_set", text="Make")
2008         layout.operator("armature.parent_clear", text="Clear")
2009
2010
2011 class VIEW3D_MT_edit_armature_roll(Menu):
2012     bl_label = "Bone Roll"
2013
2014     def draw(self, context):
2015         layout = self.layout
2016
2017         layout.operator_menu_enum("armature.calculate_roll", "type")
2018
2019         layout.separator()
2020
2021         layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
2022
2023 # ********** Panel **********
2024
2025
2026 class VIEW3D_PT_view3d_properties(Panel):
2027     bl_space_type = 'VIEW_3D'
2028     bl_region_type = 'UI'
2029     bl_label = "View"
2030
2031     @classmethod
2032     def poll(cls, context):
2033         view = context.space_data
2034         return (view)
2035
2036     def draw(self, context):
2037         layout = self.layout
2038
2039         view = context.space_data
2040
2041         col = layout.column()
2042         col.active = view.region_3d.view_perspective != 'CAMERA'
2043         col.prop(view, "lens")
2044         col.label(text="Lock to Object:")
2045         col.prop(view, "lock_object", text="")
2046         lock_object = view.lock_object
2047         if lock_object:
2048             if lock_object.type == 'ARMATURE':
2049                 col.prop_search(view, "lock_bone", lock_object.data, "edit_bones" if lock_object.mode == 'EDIT' else "bones", text="")
2050         else:
2051             col.prop(view, "lock_cursor", text="Lock to Cursor")
2052
2053         col = layout.column()
2054         col.prop(view, "lock_camera")
2055
2056         col = layout.column(align=True)
2057         col.label(text="Clip:")
2058         col.prop(view, "clip_start", text="Start")
2059         col.prop(view, "clip_end", text="End")
2060
2061         subcol = col.column()
2062         subcol.enabled = not view.lock_camera_and_layers
2063         subcol.label(text="Local Camera:")
2064         subcol.prop(view, "camera", text="")
2065
2066
2067 class VIEW3D_PT_view3d_cursor(Panel):
2068     bl_space_type = 'VIEW_3D'
2069     bl_region_type = 'UI'
2070     bl_label = "3D Cursor"
2071
2072     @classmethod
2073     def poll(cls, context):
2074         view = context.space_data
2075         return (view)
2076
2077     def draw(self, context):
2078         layout = self.layout
2079
2080         view = context.space_data
2081         layout.column().prop(view, "cursor_location", text="Location")
2082
2083
2084 class VIEW3D_PT_view3d_name(Panel):
2085     bl_space_type = 'VIEW_3D'
2086     bl_region_type = 'UI'
2087     bl_label = "Item"
2088
2089     @classmethod
2090     def poll(cls, context):
2091         return (context.space_data and context.active_object)
2092
2093     def draw(self, context):
2094         layout = self.layout
2095
2096         ob = context.active_object
2097         row = layout.row()
2098         row.label(text="", icon='OBJECT_DATA')
2099         row.prop(ob, "name", text="")
2100
2101         if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
2102             bone = context.active_bone
2103             if bone:
2104                 row = layout.row()
2105                 row.label(text="", icon='BONE_DATA')
2106                 row.prop(bone, "name", text="")
2107
2108
2109 class VIEW3D_PT_view3d_display(Panel):
2110     bl_space_type = 'VIEW_3D'
2111     bl_region_type = 'UI'
2112     bl_label = "Display"
2113     bl_options = {'DEFAULT_CLOSED'}
2114
2115     @classmethod
2116     def poll(cls, context):
2117         view = context.space_data
2118         return (view)
2119
2120     def draw(self, context):
2121         layout = self.layout
2122
2123         view = context.space_data
2124         scene = context.scene
2125         gs = scene.game_settings
2126         ob = context.object
2127
2128         col = layout.column()
2129         col.prop(view, "show_only_render")
2130
2131         col = layout.column()
2132         display_all = not view.show_only_render
2133         col.active = display_all
2134         col.prop(view, "show_outline_selected")
2135         col.prop(view, "show_all_objects_origin")
2136         col.prop(view, "show_relationship_lines")
2137         if ob and ob.type == 'MESH':
2138             mesh = ob.data
2139             col.prop(mesh, "show_all_edges")
2140
2141         col = layout.column()
2142         col.active = display_all
2143         split = col.split(percentage=0.55)
2144         split.prop(view, "show_floor", text="Grid Floor")
2145
2146         row = split.row(align=True)
2147         row.prop(view, "show_axis_x", text="X", toggle=True)
2148         row.prop(view, "show_axis_y", text="Y", toggle=True)
2149         row.prop(view, "show_axis_z", text="Z", toggle=True)
2150
2151         sub = col.column(align=True)
2152         sub.active = (display_all and view.show_floor)
2153         sub.prop(view, "grid_lines", text="Lines")
2154         sub.prop(view, "grid_scale", text="Scale")
2155         subsub = sub.column(align=True)
2156         subsub.active = scene.unit_settings.system == 'NONE'
2157         subsub.prop(view, "grid_subdivisions", text="Subdivisions")
2158
2159         if not scene.render.use_shading_nodes:
2160             col = layout.column()
2161             col.label(text="Shading:")
2162             col.prop(gs, "material_mode", text="")
2163             col.prop(view, "show_textured_solid")
2164
2165         layout.separator()
2166
2167         layout.prop(view, "show_reconstruction")
2168         if view.show_reconstruction:
2169             layout.label(text="Bundle type:")
2170             layout.prop(view, "bundle_draw_type", text="")
2171             layout.prop(view, "bundle_draw_size")
2172             layout.prop(view, "show_bundle_name")
2173             layout.prop(view, "show_camera_path")
2174
2175         layout.separator()
2176
2177         region = view.region_quadview
2178
2179         layout.operator("screen.region_quadview", text="Toggle Quad View")
2180
2181         if region:
2182             col = layout.column()
2183             col.prop(region, "lock_rotation")
2184             row = col.row()
2185             row.enabled = region.lock_rotation
2186             row.prop(region, "show_sync_view")
2187             row = col.row()
2188             row.enabled = region.lock_rotation and region.show_sync_view
2189             row.prop(region, "use_box_clip")
2190
2191
2192 class VIEW3D_PT_view3d_meshdisplay(Panel):
2193     bl_space_type = 'VIEW_3D'
2194     bl_region_type = 'UI'
2195     bl_label = "Mesh Display"
2196
2197     @classmethod
2198     def poll(cls, context):
2199         # The active object check is needed because of local-mode
2200         return (context.active_object and (context.mode == 'EDIT_MESH'))
2201
2202     def draw(self, context):
2203         layout = self.layout
2204
2205         mesh = context.active_object.data
2206
2207         col = layout.column()
2208         col.label(text="Overlays:")
2209         col.prop(mesh, "show_edges", text="Edges")
2210         col.prop(mesh, "show_faces", text="Faces")
2211         col.prop(mesh, "show_edge_crease", text="Creases")
2212         col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
2213         col.prop(mesh, "show_edge_seams", text="Seams")
2214         col.prop(mesh, "show_edge_sharp", text="Sharp")
2215
2216         col.separator()
2217         col.label(text="Normals:")
2218         col.prop(mesh, "show_normal_face", text="Face")
2219         col.prop(mesh, "show_normal_vertex", text="Vertex")
2220         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2221
2222         col.separator()
2223         col.label(text="Numerics:")
2224         col.prop(mesh, "show_extra_edge_length")
2225         col.prop(mesh, "show_extra_face_angle")
2226         col.prop(mesh, "show_extra_face_area")
2227
2228
2229 class VIEW3D_PT_view3d_curvedisplay(Panel):
2230     bl_space_type = 'VIEW_3D'
2231     bl_region_type = 'UI'
2232     bl_label = "Curve Display"
2233
2234     @classmethod
2235     def poll(cls, context):
2236         editmesh = context.mode == 'EDIT_CURVE'
2237         return (editmesh)
2238
2239     def draw(self, context):
2240         layout = self.layout
2241
2242         curve = context.active_object.data
2243
2244         col = layout.column()
2245         col.label(text="Overlays:")
2246         col.prop(curve, "show_handles", text="Handles")
2247         col.prop(curve, "show_normal_face", text="Normals")
2248         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2249
2250
2251 class VIEW3D_PT_background_image(Panel):
2252     bl_space_type = 'VIEW_3D'
2253     bl_region_type = 'UI'
2254     bl_label = "Background Images"
2255     bl_options = {'DEFAULT_CLOSED'}
2256
2257     @classmethod
2258     def poll(cls, context):
2259         view = context.space_data
2260         #~ bg = context.space_data.background_image
2261         return (view)
2262
2263     def draw_header(self, context):
2264         layout = self.layout
2265         view = context.space_data
2266
2267         layout.prop(view, "show_background_images", text="")
2268
2269     def draw(self, context):
2270         layout = self.layout
2271
2272         view = context.space_data
2273
2274         col = layout.column()
2275         col.operator("view3d.background_image_add", text="Add Image")
2276
2277         for i, bg in enumerate(view.background_images):
2278             layout.active = view.show_background_images
2279             box = layout.box()
2280             row = box.row(align=True)
2281             row.prop(bg, "show_expanded", text="", emboss=False)
2282             if bg.source == 'IMAGE' and bg.image:
2283                 row.prop(bg.image, "name", text="", emboss=False)
2284             if bg.source == 'MOVIE' and bg.clip:
2285                 row.prop(bg.clip, "name", text="", emboss=False)
2286             else:
2287                 row.label(text="Not Set")
2288             row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
2289
2290             box.prop(bg, "view_axis", text="Axis")
2291
2292             if bg.show_expanded:
2293                 row = box.row()
2294                 row.prop(bg, "source", expand=True)
2295
2296                 hasbg = False
2297                 if bg.source == 'IMAGE':
2298                     row = box.row()
2299                     row.template_ID(bg, "image", open="image.open")
2300                     if (bg.image):
2301                         box.template_image(bg, "image", bg.image_user, compact=True)
2302                         hasbg = True
2303
2304                 elif bg.source == 'MOVIE':
2305                     has_clip = False
2306                     box.prop(bg, 'use_camera_clip')
2307
2308                     column = box.column()
2309                     column.active = not bg.use_camera_clip
2310                     column.template_ID(bg, "clip", open="clip.open")
2311
2312                     if bg.clip:
2313                         column.template_movieclip(bg, "clip", compact=True)
2314
2315                     if bg.use_camera_clip or bg.clip:
2316                         hasbg = True
2317
2318                     column = box.column()
2319                     column.active = hasbg
2320                     column.prop(bg.clip_user, "proxy_render_size", text="")
2321                     column.prop(bg.clip_user, "use_render_undistorted")
2322
2323                 if hasbg:
2324                     box.prop(bg, "opacity", slider=True)
2325                     if bg.view_axis != 'CAMERA':
2326                         box.prop(bg, "size")
2327                         row = box.row(align=True)
2328                         row.prop(bg, "offset_x", text="X")
2329                         row.prop(bg, "offset_y", text="Y")
2330
2331
2332 class VIEW3D_PT_transform_orientations(Panel):
2333     bl_space_type = 'VIEW_3D'
2334     bl_region_type = 'UI'
2335     bl_label = "Transform Orientations"
2336     bl_options = {'DEFAULT_CLOSED'}
2337
2338     @classmethod
2339     def poll(cls, context):
2340         view = context.space_data
2341         return (view)
2342
2343     def draw(self, context):
2344         layout = self.layout
2345
2346         view = context.space_data
2347
2348         col = layout.column()
2349
2350         col.prop(view, "transform_orientation")
2351         col.operator("transform.create_orientation", text="Create")
2352
2353         orientation = view.current_orientation
2354
2355         if orientation:
2356             col.prop(orientation, "name")
2357             col.operator("transform.delete_orientation", text="Delete")
2358
2359
2360 class VIEW3D_PT_etch_a_ton(Panel):
2361     bl_space_type = 'VIEW_3D'
2362     bl_region_type = 'UI'
2363     bl_label = "Skeleton Sketching"
2364     bl_options = {'DEFAULT_CLOSED'}
2365
2366     @classmethod
2367     def poll(cls, context):
2368         scene = context.space_data
2369         ob = context.active_object
2370         return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
2371
2372     def draw_header(self, context):
2373         layout = self.layout
2374         toolsettings = context.scene.tool_settings
2375
2376         layout.prop(toolsettings, "use_bone_sketching", text="")
2377
2378     def draw(self, context):
2379         layout = self.layout
2380         toolsettings = context.scene.tool_settings
2381
2382         col = layout.column()
2383
2384         col.prop(toolsettings, "use_etch_quick")
2385         col.prop(toolsettings, "use_etch_overdraw")
2386
2387         col.prop(toolsettings, "etch_convert_mode")
2388
2389         if toolsettings.etch_convert_mode == 'LENGTH':
2390             col.prop(toolsettings, "etch_length_limit")
2391         elif toolsettings.etch_convert_mode == 'ADAPTIVE':
2392             col.prop(toolsettings, "etch_adaptive_limit")
2393         elif toolsettings.etch_convert_mode == 'FIXED':
2394             col.prop(toolsettings, "etch_subdivision_number")
2395         elif toolsettings.etch_convert_mode == 'RETARGET':
2396             col.prop(toolsettings, "etch_template")
2397             col.prop(toolsettings, "etch_roll_mode")
2398             col.prop(toolsettings, "use_etch_autoname")
2399             col.prop(toolsettings, "etch_number")
2400             col.prop(toolsettings, "etch_side")
2401
2402         col.operator("sketch.convert", text="Convert")
2403
2404
2405 class VIEW3D_PT_context_properties(Panel):
2406     bl_space_type = 'VIEW_3D'
2407     bl_region_type = 'UI'
2408     bl_label = "Properties"
2409     bl_options = {'DEFAULT_CLOSED'}
2410
2411     def _active_context_member(context):
2412         obj = context.object
2413         if obj:
2414             mode = obj.mode
2415             if mode == 'POSE':
2416                 return "active_pose_bone"
2417             elif mode == 'EDIT' and obj.type == 'ARMATURE':
2418                 return "active_bone"
2419             else:
2420                 return "object"
2421
2422         return ""
2423
2424     @classmethod
2425     def poll(cls, context):
2426         member = cls._active_context_member(context)
2427         if member:
2428             context_member = getattr(context, member)
2429             return context_member and context_member.keys()
2430
2431         return False
2432
2433     def draw(self, context):
2434         import rna_prop_ui
2435         member = VIEW3D_PT_context_properties._active_context_member(context)
2436
2437         if member:
2438             # Draw with no edit button
2439             rna_prop_ui.draw(self.layout, context, member, object, False)
2440
2441
2442 def register():
2443     bpy.utils.register_module(__name__)
2444
2445
2446 def unregister():
2447     bpy.utils.unregister_module(__name__)
2448
2449 if __name__ == "__main__":
2450     register()
2451
2452 if __name__ == "__main__":  # only for live edit.
2453     bpy.utils.register_module(__name__)