NLA SoC: Merge from 2.5
[blender.git] / projectfiles_vc9 / gameengine / gameplayer / common / GP_common.vcproj
1 <?xml version="1.0" encoding="Windows-1252"?>\r
2 <VisualStudioProject\r
3         ProjectType="Visual C++"\r
4         Version="9,00"\r
5         Name="GP_common"\r
6         ProjectGUID="{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}"\r
7         TargetFrameworkVersion="131072"\r
8         >\r
9         <Platforms>\r
10                 <Platform\r
11                         Name="Win32"\r
12                 />\r
13         </Platforms>\r
14         <ToolFiles>\r
15         </ToolFiles>\r
16         <Configurations>\r
17                 <Configuration\r
18                         Name="3D Plugin Release|Win32"\r
19                         OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll"\r
20                         IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll"\r
21                         ConfigurationType="4"\r
22                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
23                         UseOfMFC="0"\r
24                         ATLMinimizesCRunTimeLibraryUsage="false"\r
25                         CharacterSet="2"\r
26                         >\r
27                         <Tool\r
28                                 Name="VCPreBuildEventTool"\r
29                         />\r
30                         <Tool\r
31                                 Name="VCCustomBuildTool"\r
32                         />\r
33                         <Tool\r
34                                 Name="VCXMLDataGeneratorTool"\r
35                         />\r
36                         <Tool\r
37                                 Name="VCWebServiceProxyGeneratorTool"\r
38                         />\r
39                         <Tool\r
40                                 Name="VCMIDLTool"\r
41                         />\r
42                         <Tool\r
43                                 Name="VCCLCompilerTool"\r
44                                 InlineFunctionExpansion="1"\r
45                                 AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"\r
46                                 PreprocessorDefinitions="NDEBUG,WIN32,_LIB"\r
47                                 StringPooling="true"\r
48                                 RuntimeLibrary="2"\r
49                                 EnableFunctionLevelLinking="true"\r
50                                 DefaultCharIsUnsigned="true"\r
51                                 UsePrecompiledHeader="0"\r
52                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\GP_common.pch"\r
53                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"\r
54                                 ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"\r
55                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"\r
56                                 WarningLevel="2"\r
57                                 SuppressStartupBanner="true"\r
58                                 CompileAs="0"\r
59                         />\r
60                         <Tool\r
61                                 Name="VCManagedResourceCompilerTool"\r
62                         />\r
63                         <Tool\r
64                                 Name="VCResourceCompilerTool"\r
65                                 PreprocessorDefinitions="NDEBUG"\r
66                                 Culture="1033"\r
67                         />\r
68                         <Tool\r
69                                 Name="VCPreLinkEventTool"\r
70                         />\r
71                         <Tool\r
72                                 Name="VCLibrarianTool"\r
73                                 OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\GP_common.lib"\r
74                                 SuppressStartupBanner="true"\r
75                         />\r
76                         <Tool\r
77                                 Name="VCALinkTool"\r
78                         />\r
79                         <Tool\r
80                                 Name="VCXDCMakeTool"\r
81                         />\r
82                         <Tool\r
83                                 Name="VCBscMakeTool"\r
84                         />\r
85                         <Tool\r
86                                 Name="VCFxCopTool"\r
87                         />\r
88                         <Tool\r
89                                 Name="VCPostBuildEventTool"\r
90                         />\r
91                 </Configuration>\r
92                 <Configuration\r
93                         Name="3D Plugin Debug|Win32"\r
94                         OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug"\r
95                         IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug"\r
96                         ConfigurationType="4"\r
97                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
98                         UseOfMFC="0"\r
99                         ATLMinimizesCRunTimeLibraryUsage="false"\r
100                         CharacterSet="2"\r
101                         >\r
102                         <Tool\r
103                                 Name="VCPreBuildEventTool"\r
104                         />\r
105                         <Tool\r
106                                 Name="VCCustomBuildTool"\r
107                         />\r
108                         <Tool\r
109                                 Name="VCXMLDataGeneratorTool"\r
110                         />\r
111                         <Tool\r
112                                 Name="VCWebServiceProxyGeneratorTool"\r
113                         />\r
114                         <Tool\r
115                                 Name="VCMIDLTool"\r
116                         />\r
117                         <Tool\r
118                                 Name="VCCLCompilerTool"\r
119                                 Optimization="0"\r
120                                 AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"\r
121                                 PreprocessorDefinitions="WIN32,_LIB,_DEBUG"\r
122                                 BasicRuntimeChecks="3"\r
123                                 RuntimeLibrary="3"\r
124                                 UsePrecompiledHeader="0"\r
125                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\GP_common.pch"\r
126                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\"\r
127                                 ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\"\r
128                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\"\r
129                                 WarningLevel="2"\r
130                                 SuppressStartupBanner="true"\r
131                                 DebugInformationFormat="3"\r
132                                 CompileAs="0"\r
133                         />\r
134                         <Tool\r
135                                 Name="VCManagedResourceCompilerTool"\r
136                         />\r
137                         <Tool\r
138                                 Name="VCResourceCompilerTool"\r
139                                 PreprocessorDefinitions="_DEBUG"\r
140                                 Culture="1033"\r
141                         />\r
142                         <Tool\r
143                                 Name="VCPreLinkEventTool"\r
144                         />\r
145                         <Tool\r
146                                 Name="VCLibrarianTool"\r
147                                 OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\GP_common.lib"\r
148                                 SuppressStartupBanner="true"\r
149                         />\r
150                         <Tool\r
151                                 Name="VCALinkTool"\r
152                         />\r
153                         <Tool\r
154                                 Name="VCXDCMakeTool"\r
155                         />\r
156                         <Tool\r
157                                 Name="VCBscMakeTool"\r
158                         />\r
159                         <Tool\r
160                                 Name="VCFxCopTool"\r
161                         />\r
162                         <Tool\r
163                                 Name="VCPostBuildEventTool"\r
164                         />\r
165                 </Configuration>\r
166                 <Configuration\r
167                         Name="BlenderPlayer Debug|Win32"\r
168                         OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug"\r
169                         IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug"\r
170                         ConfigurationType="4"\r
171                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
172                         UseOfMFC="0"\r
173                         ATLMinimizesCRunTimeLibraryUsage="false"\r
174                         CharacterSet="2"\r
175                         >\r
176                         <Tool\r
177                                 Name="VCPreBuildEventTool"\r
178                         />\r
179                         <Tool\r
180                                 Name="VCCustomBuildTool"\r
181                         />\r
182                         <Tool\r
183                                 Name="VCXMLDataGeneratorTool"\r
184                         />\r
185                         <Tool\r
186                                 Name="VCWebServiceProxyGeneratorTool"\r
187                         />\r
188                         <Tool\r
189                                 Name="VCMIDLTool"\r
190                         />\r
191                         <Tool\r
192                                 Name="VCCLCompilerTool"\r
193                                 Optimization="0"\r
194                                 AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"\r
195                                 PreprocessorDefinitions="WIN32,_LIB,_DEBUG"\r
196                                 BasicRuntimeChecks="3"\r
197                                 RuntimeLibrary="1"\r
198                                 UsePrecompiledHeader="0"\r
199                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\GP_common.pch"\r
200                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\"\r
201                                 ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\"\r
202                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\"\r
203                                 WarningLevel="2"\r
204                                 SuppressStartupBanner="true"\r
205                                 DebugInformationFormat="3"\r
206                                 CompileAs="0"\r
207                         />\r
208                         <Tool\r
209                                 Name="VCManagedResourceCompilerTool"\r
210                         />\r
211                         <Tool\r
212                                 Name="VCResourceCompilerTool"\r
213                                 PreprocessorDefinitions="_DEBUG"\r
214                                 Culture="1033"\r
215                         />\r
216                         <Tool\r
217                                 Name="VCPreLinkEventTool"\r
218                         />\r
219                         <Tool\r
220                                 Name="VCLibrarianTool"\r
221                                 OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\GP_common.lib"\r
222                                 SuppressStartupBanner="true"\r
223                         />\r
224                         <Tool\r
225                                 Name="VCALinkTool"\r
226                         />\r
227                         <Tool\r
228                                 Name="VCXDCMakeTool"\r
229                         />\r
230                         <Tool\r
231                                 Name="VCBscMakeTool"\r
232                         />\r
233                         <Tool\r
234                                 Name="VCFxCopTool"\r
235                         />\r
236                         <Tool\r
237                                 Name="VCPostBuildEventTool"\r
238                         />\r
239                 </Configuration>\r
240                 <Configuration\r
241                         Name="BlenderPlayer Release|Win32"\r
242                         OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common"\r
243                         IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common"\r
244                         ConfigurationType="4"\r
245                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
246                         UseOfMFC="0"\r
247                         ATLMinimizesCRunTimeLibraryUsage="false"\r
248                         CharacterSet="2"\r
249                         >\r
250                         <Tool\r
251                                 Name="VCPreBuildEventTool"\r
252                         />\r
253                         <Tool\r
254                                 Name="VCCustomBuildTool"\r
255                         />\r
256                         <Tool\r
257                                 Name="VCXMLDataGeneratorTool"\r
258                         />\r
259                         <Tool\r
260                                 Name="VCWebServiceProxyGeneratorTool"\r
261                         />\r
262                         <Tool\r
263                                 Name="VCMIDLTool"\r
264                         />\r
265                         <Tool\r
266                                 Name="VCCLCompilerTool"\r
267                                 InlineFunctionExpansion="1"\r
268                                 AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"\r
269                                 PreprocessorDefinitions="NDEBUG,WIN32,_LIB"\r
270                                 StringPooling="true"\r
271                                 RuntimeLibrary="0"\r
272                                 EnableFunctionLevelLinking="true"\r
273                                 DefaultCharIsUnsigned="true"\r
274                                 UsePrecompiledHeader="0"\r
275                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\GP_common.pch"\r
276                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\"\r
277                                 ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\"\r
278                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\"\r
279                                 WarningLevel="2"\r
280                                 SuppressStartupBanner="true"\r
281                                 CompileAs="0"\r
282                         />\r
283                         <Tool\r
284                                 Name="VCManagedResourceCompilerTool"\r
285                         />\r
286                         <Tool\r
287                                 Name="VCResourceCompilerTool"\r
288                                 PreprocessorDefinitions="NDEBUG"\r
289                                 Culture="1033"\r
290                         />\r
291                         <Tool\r
292                                 Name="VCPreLinkEventTool"\r
293                         />\r
294                         <Tool\r
295                                 Name="VCLibrarianTool"\r
296                                 OutputFile="..\..\..\..\..\build\msvc_9\libs\GP_common.lib"\r
297                                 SuppressStartupBanner="true"\r
298                         />\r
299                         <Tool\r
300                                 Name="VCALinkTool"\r
301                         />\r
302                         <Tool\r
303                                 Name="VCXDCMakeTool"\r
304                         />\r
305                         <Tool\r
306                                 Name="VCBscMakeTool"\r
307                         />\r
308                         <Tool\r
309                                 Name="VCFxCopTool"\r
310                         />\r
311                         <Tool\r
312                                 Name="VCPostBuildEventTool"\r
313                         />\r
314                 </Configuration>\r
315         </Configurations>\r
316         <References>\r
317         </References>\r
318         <Files>\r
319                 <Filter\r
320                         Name="Source Files"\r
321                         Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"\r
322                         >\r
323                         <File\r
324                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp"\r
325                                 >\r
326                         </File>\r
327                         <File\r
328                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp"\r
329                                 >\r
330                         </File>\r
331                         <File\r
332                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp"\r
333                                 >\r
334                         </File>\r
335                         <File\r
336                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp"\r
337                                 >\r
338                         </File>\r
339                         <File\r
340                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp"\r
341                                 >\r
342                         </File>\r
343                         <File\r
344                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp"\r
345                                 >\r
346                         </File>\r
347                         <File\r
348                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp"\r
349                                 >\r
350                         </File>\r
351                         <File\r
352                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp"\r
353                                 >\r
354                         </File>\r
355                         <File\r
356                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp"\r
357                                 >\r
358                         </File>\r
359                         <File\r
360                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp"\r
361                                 >\r
362                         </File>\r
363                         <File\r
364                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp"\r
365                                 >\r
366                         </File>\r
367                         <File\r
368                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp"\r
369                                 >\r
370                         </File>\r
371                         <File\r
372                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp"\r
373                                 >\r
374                         </File>\r
375                         <File\r
376                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp"\r
377                                 >\r
378                         </File>\r
379                         <File\r
380                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp"\r
381                                 >\r
382                         </File>\r
383                 </Filter>\r
384                 <Filter\r
385                         Name="Header Files"\r
386                         Filter="h;hpp;hxx;hm;inl"\r
387                         >\r
388                         <File\r
389                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h"\r
390                                 >\r
391                         </File>\r
392                         <File\r
393                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h"\r
394                                 >\r
395                         </File>\r
396                         <File\r
397                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h"\r
398                                 >\r
399                         </File>\r
400                         <File\r
401                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h"\r
402                                 >\r
403                         </File>\r
404                         <File\r
405                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h"\r
406                                 >\r
407                         </File>\r
408                         <File\r
409                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h"\r
410                                 >\r
411                         </File>\r
412                         <File\r
413                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h"\r
414                                 >\r
415                         </File>\r
416                         <File\r
417                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h"\r
418                                 >\r
419                         </File>\r
420                         <File\r
421                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h"\r
422                                 >\r
423                         </File>\r
424                         <File\r
425                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h"\r
426                                 >\r
427                         </File>\r
428                         <File\r
429                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h"\r
430                                 >\r
431                         </File>\r
432                 </Filter>\r
433                 <File\r
434                         RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\Makefile"\r
435                         >\r
436                 </File>\r
437         </Files>\r
438         <Globals>\r
439         </Globals>\r
440 </VisualStudioProject>\r