minor edits, pep8 - also correct float -> double promotion for blf.
[blender.git] / release / scripts / startup / bl_ui / space_view3d.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 from bpy.types import Header, Menu, Operator, Panel
22
23
24 class VIEW3D_HT_header(Header):
25     bl_space_type = 'VIEW_3D'
26
27     def draw(self, context):
28         layout = self.layout
29
30         view = context.space_data
31         mode_string = context.mode
32         edit_object = context.edit_object
33         obj = context.active_object
34         toolsettings = context.tool_settings
35
36         row = layout.row(align=True)
37         row.template_header()
38
39         # Menus
40         if context.area.show_menus:
41             sub = row.row(align=True)
42
43             sub.menu("VIEW3D_MT_view")
44
45             # Select Menu
46             if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
47                 sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
48
49             if edit_object:
50                 sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
51             elif obj:
52                 if mode_string not in {'PAINT_TEXTURE'}:
53                     sub.menu("VIEW3D_MT_%s" % mode_string.lower())
54             else:
55                 sub.menu("VIEW3D_MT_object")
56
57         row = layout.row()
58         # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
59         row.template_header_3D()
60
61         if obj:
62             # Particle edit
63             if obj.mode == 'PARTICLE_EDIT':
64                 row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
65
66             # Occlude geometry
67             if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
68                 row.prop(view, "use_occlude_geometry", text="")
69
70             # Proportional editing
71             if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
72                 row = layout.row(align=True)
73                 row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
74                 if toolsettings.proportional_edit != 'DISABLED':
75                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
76             elif obj.mode == 'OBJECT':
77                 row = layout.row(align=True)
78                 row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
79                 if toolsettings.use_proportional_edit_objects:
80                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
81
82         # Snap
83         snap_element = toolsettings.snap_element
84         row = layout.row(align=True)
85         row.prop(toolsettings, "use_snap", text="")
86         row.prop(toolsettings, "snap_element", text="", icon_only=True)
87         if snap_element != 'INCREMENT':
88             row.prop(toolsettings, "snap_target", text="")
89             if obj:
90                 if obj.mode == 'OBJECT':
91                     row.prop(toolsettings, "use_snap_align_rotation", text="")
92                 elif obj.mode == 'EDIT':
93                     row.prop(toolsettings, "use_snap_self", text="")
94
95         if snap_element == 'VOLUME':
96             row.prop(toolsettings, "use_snap_peel_object", text="")
97         elif snap_element == 'FACE':
98             row.prop(toolsettings, "use_snap_project", text="")
99
100         # OpenGL render
101         row = layout.row(align=True)
102         row.operator("render.opengl", text="", icon='RENDER_STILL')
103         props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
104         props.animation = True
105
106         # Pose
107         if obj and obj.mode == 'POSE':
108             row = layout.row(align=True)
109             row.operator("pose.copy", text="", icon='COPYDOWN')
110             row.operator("pose.paste", text="", icon='PASTEDOWN')
111             props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
112             props.flipped = 1
113
114
115 # ********** Menu **********
116
117 # ********** Utilities **********
118
119
120 class ShowHideMenu():
121     bl_label = "Show/Hide"
122     _operator_name = ""
123
124     def draw(self, context):
125         layout = self.layout
126
127         layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
128         layout.operator("%s.hide" % self._operator_name, text="Hide Selected")
129         layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
130
131
132 class VIEW3D_MT_transform(Menu):
133     bl_label = "Transform"
134
135     # TODO: get rid of the custom text strings?
136     def draw(self, context):
137         layout = self.layout
138
139         layout.operator("transform.translate", text="Grab/Move")
140         # TODO: sub-menu for grab per axis
141         layout.operator("transform.rotate", text="Rotate")
142         # TODO: sub-menu for rot per axis
143         layout.operator("transform.resize", text="Scale")
144         # TODO: sub-menu for scale per axis
145
146         layout.separator()
147
148         layout.operator("transform.tosphere", text="To Sphere")
149         layout.operator("transform.shear", text="Shear")
150         layout.operator("transform.warp", text="Warp")
151         layout.operator("transform.push_pull", text="Push/Pull")
152
153         layout.separator()
154
155         layout.operator("transform.translate", text="Move Texture Space").texture_space = True
156         layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
157
158         layout.separator()
159
160         obj = context.object
161         if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}:
162             layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
163
164         if context.edit_object and context.edit_object.type == 'ARMATURE':
165             layout.operator("armature.align")
166         else:
167             layout.operator_context = 'EXEC_REGION_WIN'
168             layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN'  # XXX see alignmenu() in edit.c of b2.4x to get this working
169
170         layout.separator()
171
172         layout.operator_context = 'EXEC_AREA'
173
174         layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
175         layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
176         layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
177
178         layout.separator()
179
180         layout.operator("object.randomize_transform")
181         layout.operator("object.align")
182
183         layout.separator()
184
185         layout.operator("object.anim_transforms_to_deltas")
186
187
188 class VIEW3D_MT_mirror(Menu):
189     bl_label = "Mirror"
190
191     def draw(self, context):
192         layout = self.layout
193
194         layout.operator("transform.mirror", text="Interactive Mirror")
195
196         layout.separator()
197
198         layout.operator_context = 'INVOKE_REGION_WIN'
199
200         props = layout.operator("transform.mirror", text="X Global")
201         props.constraint_axis = (True, False, False)
202         props.constraint_orientation = 'GLOBAL'
203         props = layout.operator("transform.mirror", text="Y Global")
204         props.constraint_axis = (False, True, False)
205         props.constraint_orientation = 'GLOBAL'
206         props = layout.operator("transform.mirror", text="Z Global")
207         props.constraint_axis = (False, False, True)
208         props.constraint_orientation = 'GLOBAL'
209
210         if context.edit_object:
211             layout.separator()
212
213             props = layout.operator("transform.mirror", text="X Local")
214             props.constraint_axis = (True, False, False)
215             props.constraint_orientation = 'LOCAL'
216             props = layout.operator("transform.mirror", text="Y Local")
217             props.constraint_axis = (False, True, False)
218             props.constraint_orientation = 'LOCAL'
219             props = layout.operator("transform.mirror", text="Z Local")
220             props.constraint_axis = (False, False, True)
221             props.constraint_orientation = 'LOCAL'
222
223             layout.operator("object.vertex_group_mirror")
224
225
226 class VIEW3D_MT_snap(Menu):
227     bl_label = "Snap"
228
229     def draw(self, context):
230         layout = self.layout
231
232         layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
233         layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
234
235         layout.separator()
236
237         layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
238         layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
239         layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
240         layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
241
242
243 class VIEW3D_MT_uv_map(Menu):
244     bl_label = "UV Mapping"
245
246     def draw(self, context):
247         layout = self.layout
248
249         layout.operator("uv.unwrap")
250
251         layout.operator_context = 'INVOKE_DEFAULT'
252         layout.operator("uv.smart_project")
253         layout.operator("uv.lightmap_pack")
254         layout.operator("uv.follow_active_quads")
255
256         layout.separator()
257
258         layout.operator_context = 'EXEC_DEFAULT'
259         layout.operator("uv.cube_project")
260         layout.operator("uv.cylinder_project")
261         layout.operator("uv.sphere_project")
262
263         layout.separator()
264
265         layout.operator("uv.project_from_view")
266         layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
267
268         layout.separator()
269
270         layout.operator("uv.reset")
271
272
273 # ********** View menus **********
274
275
276 class VIEW3D_MT_view(Menu):
277     bl_label = "View"
278
279     def draw(self, context):
280         layout = self.layout
281
282         layout.operator("view3d.properties", icon='MENU_PANEL')
283         layout.operator("view3d.toolshelf", icon='MENU_PANEL')
284
285         layout.separator()
286
287         layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
288         layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
289         layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
290         layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
291         layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
292         layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
293         layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
294
295         layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
296
297         layout.separator()
298
299         layout.operator("view3d.view_persportho")
300
301         layout.separator()
302
303         layout.menu("VIEW3D_MT_view_navigation")
304         layout.menu("VIEW3D_MT_view_align")
305
306         layout.separator()
307
308         layout.operator_context = 'INVOKE_REGION_WIN'
309
310         layout.operator("view3d.clip_border", text="Clipping Border...")
311         layout.operator("view3d.zoom_border", text="Zoom Border...")
312
313         layout.separator()
314
315         layout.operator("view3d.layers", text="Show All Layers").nr = 0
316
317         layout.separator()
318
319         layout.operator("view3d.localview", text="View Global/Local")
320         layout.operator("view3d.view_selected")
321         layout.operator("view3d.view_all")
322
323         layout.separator()
324
325         layout.operator("screen.animation_play", text="Playback Animation")
326
327         layout.separator()
328
329         layout.operator("screen.area_dupli")
330         layout.operator("screen.region_quadview")
331         layout.operator("screen.screen_full_area")
332
333
334 class VIEW3D_MT_view_navigation(Menu):
335     bl_label = "Navigation"
336
337     def draw(self, context):
338         layout = self.layout
339
340         layout.operator_enum("view3d.view_orbit", "type")
341
342         layout.separator()
343
344         layout.operator_enum("view3d.view_pan", "type")
345
346         layout.separator()
347
348         layout.operator("view3d.zoom", text="Zoom In").delta = 1
349         layout.operator("view3d.zoom", text="Zoom Out").delta = -1
350         layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
351
352         layout.separator()
353
354         layout.operator("view3d.fly")
355
356
357 class VIEW3D_MT_view_align(Menu):
358     bl_label = "Align View"
359
360     def draw(self, context):
361         layout = self.layout
362
363         layout.menu("VIEW3D_MT_view_align_selected")
364
365         layout.separator()
366
367         layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
368         layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
369         layout.operator("view3d.view_selected")
370         layout.operator("view3d.view_center_cursor")
371
372
373 class VIEW3D_MT_view_align_selected(Menu):
374     bl_label = "Align View to Selected"
375
376     def draw(self, context):
377         layout = self.layout
378
379         props = layout.operator("view3d.viewnumpad", text="Top")
380         props.align_active = True
381         props.type = 'TOP'
382         props = layout.operator("view3d.viewnumpad", text="Bottom")
383         props.align_active = True
384         props.type = 'BOTTOM'
385         props = layout.operator("view3d.viewnumpad", text="Front")
386         props.align_active = True
387         props.type = 'FRONT'
388         props = layout.operator("view3d.viewnumpad", text="Back")
389         props.align_active = True
390         props.type = 'BACK'
391         props = layout.operator("view3d.viewnumpad", text="Right")
392         props.align_active = True
393         props.type = 'RIGHT'
394         props = layout.operator("view3d.viewnumpad", text="Left")
395         props.align_active = True
396         props.type = 'LEFT'
397
398
399 class VIEW3D_MT_view_cameras(Menu):
400     bl_label = "Cameras"
401
402     def draw(self, context):
403         layout = self.layout
404
405         layout.operator("view3d.object_as_camera")
406         layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
407
408 # ********** Select menus, suffix from context.mode **********
409
410
411 class VIEW3D_MT_select_object(Menu):
412     bl_label = "Select"
413
414     def draw(self, context):
415         layout = self.layout
416
417         layout.operator("view3d.select_border")
418         layout.operator("view3d.select_circle")
419
420         layout.separator()
421
422         layout.operator("object.select_all", text="Select/Deselect All")
423         layout.operator("object.select_inverse", text="Inverse")
424         layout.operator("object.select_random", text="Random")
425         layout.operator("object.select_mirror", text="Mirror")
426         layout.operator("object.select_by_layer", text="Select All by Layer")
427         layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
428         layout.operator("object.select_camera", text="Select Camera")
429
430         layout.separator()
431
432         layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
433         layout.operator_menu_enum("object.select_linked", "type", text="Linked")
434         layout.operator("object.select_pattern", text="Select Pattern...")
435
436
437 class VIEW3D_MT_select_pose(Menu):
438     bl_label = "Select"
439
440     def draw(self, context):
441         layout = self.layout
442
443         layout.operator("view3d.select_border")
444
445         layout.separator()
446
447         layout.operator("pose.select_all", text="Select/Deselect All")
448         layout.operator("pose.select_inverse", text="Inverse")
449         layout.operator("pose.select_flip_active", text="Flip Active")
450         layout.operator("pose.select_constraint_target", text="Constraint Target")
451         layout.operator("pose.select_linked", text="Linked")
452
453         layout.separator()
454
455         layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
456         layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
457
458         layout.separator()
459
460         props = layout.operator("pose.select_hierarchy", text="Extend Parent")
461         props.extend = True
462         props.direction = 'PARENT'
463
464         props = layout.operator("pose.select_hierarchy", text="Extend Child")
465         props.extend = True
466         props.direction = 'CHILD'
467
468         layout.separator()
469
470         layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
471         layout.operator("object.select_pattern", text="Select Pattern...")
472
473
474 class VIEW3D_MT_select_particle(Menu):
475     bl_label = "Select"
476
477     def draw(self, context):
478         layout = self.layout
479
480         layout.operator("view3d.select_border")
481
482         layout.separator()
483
484         layout.operator("particle.select_all", text="Select/Deselect All")
485         layout.operator("particle.select_linked")
486         layout.operator("particle.select_inverse")
487
488         layout.separator()
489
490         layout.operator("particle.select_more")
491         layout.operator("particle.select_less")
492
493         layout.separator()
494
495         layout.operator("particle.select_roots", text="Roots")
496         layout.operator("particle.select_tips", text="Tips")
497
498
499 class VIEW3D_MT_select_edit_mesh(Menu):
500     bl_label = "Select"
501
502     def draw(self, context):
503         layout = self.layout
504
505         layout.operator("view3d.select_border")
506         layout.operator("view3d.select_circle")
507
508         layout.separator()
509
510         layout.operator("mesh.select_all", text="Select/Deselect All")
511         layout.operator("mesh.select_inverse", text="Inverse")
512
513         layout.separator()
514
515         layout.operator("mesh.select_random", text="Random")
516         layout.operator("mesh.select_nth", text="Every N Number of Verts")
517         layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
518         layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
519         layout.operator("mesh.faces_select_interior", text="Interior Faces")
520         layout.operator("mesh.select_axis", text="Side of Active")
521
522         layout.separator()
523
524         layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
525         layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
526         if context.scene.tool_settings.mesh_select_mode[2] == False:
527                 layout.operator("mesh.select_non_manifold", text="Non Manifold")
528         layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
529         layout.operator("mesh.select_similar", text="Similar")
530
531         layout.separator()
532
533         layout.operator("mesh.select_less", text="Less")
534         layout.operator("mesh.select_more", text="More")
535
536         layout.separator()
537
538         layout.operator("mesh.select_mirror", text="Mirror")
539
540         layout.operator("mesh.select_linked", text="Linked")
541         layout.operator("mesh.select_vertex_path", text="Vertex Path")
542         layout.operator("mesh.loop_multi_select", text="Edge Loop")
543         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
544
545         layout.separator()
546
547         layout.operator("mesh.loop_to_region")
548         layout.operator("mesh.region_to_loop")
549
550
551 class VIEW3D_MT_select_edit_curve(Menu):
552     bl_label = "Select"
553
554     def draw(self, context):
555         layout = self.layout
556
557         layout.operator("view3d.select_border")
558         layout.operator("view3d.select_circle")
559
560         layout.separator()
561
562         layout.operator("curve.select_all", text="Select/Deselect All")
563         layout.operator("curve.select_inverse")
564         layout.operator("curve.select_random")
565         layout.operator("curve.select_nth", text="Every Nth Number of Points")
566
567         layout.separator()
568
569         layout.operator("curve.de_select_first")
570         layout.operator("curve.de_select_last")
571         layout.operator("curve.select_next")
572         layout.operator("curve.select_previous")
573
574         layout.separator()
575
576         layout.operator("curve.select_more")
577         layout.operator("curve.select_less")
578
579
580 class VIEW3D_MT_select_edit_surface(Menu):
581     bl_label = "Select"
582
583     def draw(self, context):
584         layout = self.layout
585
586         layout.operator("view3d.select_border")
587         layout.operator("view3d.select_circle")
588
589         layout.separator()
590
591         layout.operator("curve.select_all", text="Select/Deselect All")
592         layout.operator("curve.select_inverse")
593         layout.operator("curve.select_random")
594         layout.operator("curve.select_nth", text="Every Nth Number of Points")
595
596         layout.separator()
597
598         layout.operator("curve.select_row")
599
600         layout.separator()
601
602         layout.operator("curve.select_more")
603         layout.operator("curve.select_less")
604
605
606 class VIEW3D_MT_select_edit_metaball(Menu):
607     bl_label = "Select"
608
609     def draw(self, context):
610         layout = self.layout
611
612         layout.operator("view3d.select_border")
613
614         layout.separator()
615
616         layout.operator("mball.select_all").action = 'TOGGLE'
617         layout.operator("mball.select_inverse_metaelems")
618
619         layout.separator()
620
621         layout.operator("mball.select_random_metaelems")
622
623
624 class VIEW3D_MT_select_edit_lattice(Menu):
625     bl_label = "Select"
626
627     def draw(self, context):
628         layout = self.layout
629
630         layout.operator("view3d.select_border")
631
632         layout.separator()
633
634         layout.operator("lattice.select_all", text="Select/Deselect All")
635
636
637 class VIEW3D_MT_select_edit_armature(Menu):
638     bl_label = "Select"
639
640     def draw(self, context):
641         layout = self.layout
642
643         layout.operator("view3d.select_border")
644
645         layout.separator()
646
647         layout.operator("armature.select_all", text="Select/Deselect All")
648         layout.operator("armature.select_inverse", text="Inverse")
649
650         layout.separator()
651
652         layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
653         layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
654
655         layout.separator()
656
657         props = layout.operator("armature.select_hierarchy", text="Extend Parent")
658         props.extend = True
659         props.direction = 'PARENT'
660
661         props = layout.operator("armature.select_hierarchy", text="Extend Child")
662         props.extend = True
663         props.direction = 'CHILD'
664
665         layout.operator("object.select_pattern", text="Select Pattern...")
666
667
668 class VIEW3D_MT_select_face(Menu):  # XXX no matching enum
669     bl_label = "Select"
670
671     def draw(self, context):
672         # layout = self.layout
673
674         # TODO
675         # see view3d_select_faceselmenu
676         pass
677
678 # ********** Object menu **********
679
680
681 class VIEW3D_MT_object(Menu):
682     bl_context = "objectmode"
683     bl_label = "Object"
684
685     def draw(self, context):
686         layout = self.layout
687
688         layout.operator("ed.undo")
689         layout.operator("ed.redo")
690         layout.operator("ed.undo_history")
691
692         layout.separator()
693
694         layout.menu("VIEW3D_MT_transform")
695         layout.menu("VIEW3D_MT_mirror")
696         layout.menu("VIEW3D_MT_object_clear")
697         layout.menu("VIEW3D_MT_object_apply")
698         layout.menu("VIEW3D_MT_snap")
699
700         layout.separator()
701
702         layout.menu("VIEW3D_MT_object_animation")
703
704         layout.separator()
705
706         layout.operator("object.duplicate_move")
707         layout.operator("object.duplicate_move_linked")
708         layout.operator("object.delete", text="Delete...")
709         layout.operator("object.proxy_make", text="Make Proxy...")
710         layout.menu("VIEW3D_MT_make_links", text="Make Links...")
711         layout.operator("object.make_dupli_face")
712         layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
713         layout.menu("VIEW3D_MT_make_single_user")
714
715         layout.separator()
716
717         layout.menu("VIEW3D_MT_object_parent")
718         layout.menu("VIEW3D_MT_object_track")
719         layout.menu("VIEW3D_MT_object_group")
720         layout.menu("VIEW3D_MT_object_constraints")
721
722         layout.separator()
723
724         layout.menu("VIEW3D_MT_object_game")
725
726         layout.separator()
727
728         layout.operator("object.join_uvs")
729         layout.operator("object.join")
730
731         layout.separator()
732
733         layout.operator("object.move_to_layer", text="Move to Layer...")
734         layout.menu("VIEW3D_MT_object_showhide")
735
736         layout.operator_menu_enum("object.convert", "target")
737
738
739 class VIEW3D_MT_object_animation(Menu):
740     bl_label = "Animation"
741
742     def draw(self, context):
743         layout = self.layout
744
745         layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
746         layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
747         layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
748
749
750 class VIEW3D_MT_object_clear(Menu):
751     bl_label = "Clear"
752
753     def draw(self, context):
754         layout = self.layout
755
756         layout.operator("object.location_clear", text="Location")
757         layout.operator("object.rotation_clear", text="Rotation")
758         layout.operator("object.scale_clear", text="Scale")
759         layout.operator("object.origin_clear", text="Origin")
760
761
762 class VIEW3D_MT_object_specials(Menu):
763     bl_label = "Specials"
764
765     @classmethod
766     def poll(cls, context):
767         # add more special types
768         return context.object
769
770     def draw(self, context):
771         layout = self.layout
772
773         obj = context.object
774         if obj.type == 'CAMERA':
775             layout.operator_context = 'INVOKE_REGION_WIN'
776
777             if obj.data.type == 'PERSP':
778                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
779                 props.data_path_iter = "selected_editable_objects"
780                 props.data_path_item = "data.lens"
781                 props.input_scale = 0.1
782             else:
783                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale")
784                 props.data_path_iter = "selected_editable_objects"
785                 props.data_path_item = "data.ortho_scale"
786                 props.input_scale = 0.01
787
788             if not obj.data.dof_object:
789                 #layout.label(text="Test Has DOF obj");
790                 props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
791                 props.data_path_iter = "selected_editable_objects"
792                 props.data_path_item = "data.dof_distance"
793                 props.input_scale = 0.02
794
795         if obj.type in {'CURVE', 'FONT'}:
796             layout.operator_context = 'INVOKE_REGION_WIN'
797
798             props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
799             props.data_path_iter = "selected_editable_objects"
800             props.data_path_item = "data.extrude"
801             props.input_scale = 0.01
802
803             props = layout.operator("wm.context_modal_mouse", text="Width Size")
804             props.data_path_iter = "selected_editable_objects"
805             props.data_path_item = "data.offset"
806             props.input_scale = 0.01
807
808         if obj.type == 'EMPTY':
809             layout.operator_context = 'INVOKE_REGION_WIN'
810
811             props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
812             props.data_path_iter = "selected_editable_objects"
813             props.data_path_item = "empty_draw_size"
814             props.input_scale = 0.01
815
816         if obj.type == 'LAMP':
817             layout.operator_context = 'INVOKE_REGION_WIN'
818
819             props = layout.operator("wm.context_modal_mouse", text="Energy")
820             props.data_path_iter = "selected_editable_objects"
821             props.data_path_item = "data.energy"
822
823             if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
824                 props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
825                 props.data_path_iter = "selected_editable_objects"
826                 props.data_path_item = "data.distance"
827                 props.input_scale = 0.1
828
829             if obj.data.type == 'SPOT':
830                 layout.separator()
831                 props = layout.operator("wm.context_modal_mouse", text="Spot Size")
832                 props.data_path_iter = "selected_editable_objects"
833                 props.data_path_item = "data.spot_size"
834                 props.input_scale = 0.01
835
836                 props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
837                 props.data_path_iter = "selected_editable_objects"
838                 props.data_path_item = "data.spot_blend"
839                 props.input_scale = -0.01
840
841                 props = layout.operator("wm.context_modal_mouse", text="Clip Start")
842                 props.data_path_iter = "selected_editable_objects"
843                 props.data_path_item = "data.shadow_buffer_clip_start"
844                 props.input_scale = 0.05
845
846                 props = layout.operator("wm.context_modal_mouse", text="Clip End")
847                 props.data_path_iter = "selected_editable_objects"
848                 props.data_path_item = "data.shadow_buffer_clip_end"
849                 props.input_scale = 0.05
850
851         layout.separator()
852
853         props = layout.operator("object.isolate_type_render")
854         props = layout.operator("object.hide_render_clear_all")
855
856
857 class VIEW3D_MT_object_apply(Menu):
858     bl_label = "Apply"
859
860     def draw(self, context):
861         layout = self.layout
862
863         layout.operator("object.transform_apply", text="Location").location = True
864         layout.operator("object.transform_apply", text="Rotation").rotation = True
865         layout.operator("object.transform_apply", text="Scale").scale = True
866         props = layout.operator("object.transform_apply", text="Rotation & Scale")
867         props.scale = True
868         props.rotation = True
869
870         layout.separator()
871
872         layout.operator("object.visual_transform_apply", text="Visual Transform")
873         layout.operator("object.duplicates_make_real")
874
875
876 class VIEW3D_MT_object_parent(Menu):
877     bl_label = "Parent"
878
879     def draw(self, context):
880         layout = self.layout
881
882         layout.operator("object.parent_set", text="Set")
883         layout.operator("object.parent_clear", text="Clear")
884
885
886 class VIEW3D_MT_object_track(Menu):
887     bl_label = "Track"
888
889     def draw(self, context):
890         layout = self.layout
891
892         layout.operator("object.track_set", text="Set")
893         layout.operator("object.track_clear", text="Clear")
894
895
896 class VIEW3D_MT_object_group(Menu):
897     bl_label = "Group"
898
899     def draw(self, context):
900         layout = self.layout
901
902         layout.operator("group.create")
903         layout.operator("group.objects_remove")
904
905         layout.separator()
906
907         layout.operator("group.objects_add_active")
908         layout.operator("group.objects_remove_active")
909
910
911 class VIEW3D_MT_object_constraints(Menu):
912     bl_label = "Constraints"
913
914     def draw(self, context):
915         layout = self.layout
916
917         layout.operator("object.constraint_add_with_targets")
918         layout.operator("object.constraints_copy")
919         layout.operator("object.constraints_clear")
920
921
922 class VIEW3D_MT_object_showhide(Menu):
923     bl_label = "Show/Hide"
924
925     def draw(self, context):
926         layout = self.layout
927
928         layout.operator("object.hide_view_clear", text="Show Hidden")
929         layout.operator("object.hide_view_set", text="Hide Selected")
930         layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
931
932
933 class VIEW3D_MT_make_single_user(Menu):
934     bl_label = "Make Single User"
935
936     def draw(self, context):
937         layout = self.layout
938
939         props = layout.operator("object.make_single_user", text="Object")
940         props.object = True
941
942         props = layout.operator("object.make_single_user", text="Object & Data")
943         props.object = props.obdata = True
944
945         props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
946         props.object = props.obdata = props.material = props.texture = True
947
948         props = layout.operator("object.make_single_user", text="Materials+Tex")
949         props.material = props.texture = True
950
951         props = layout.operator("object.make_single_user", text="Object Animation")
952         props.animation = True
953
954
955 class VIEW3D_MT_make_links(Menu):
956     bl_label = "Make Links"
957
958     def draw(self, context):
959         layout = self.layout
960
961         if(len(bpy.data.scenes) > 10):
962             layout.operator_context = 'INVOKE_DEFAULT'
963             layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
964             layout.operator("object.make_links_scene", text="Markers to Scene...", icon='OUTLINER_OB_EMPTY')
965         else:
966             layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
967             layout.operator_menu_enum("marker.make_links_scene", "scene", text="Markers to Scene...")
968
969         layout.operator_enum("object.make_links_data", "type")  # inline
970
971
972 class VIEW3D_MT_object_game(Menu):
973     bl_label = "Game"
974
975     def draw(self, context):
976         layout = self.layout
977
978         layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
979
980         layout.separator()
981
982         layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
983         layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
984         layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
985
986         layout.separator()
987
988         layout.operator("object.game_property_clear")
989
990
991 # ********** Vertex paint menu **********
992
993
994 class VIEW3D_MT_paint_vertex(Menu):
995     bl_label = "Paint"
996
997     def draw(self, context):
998         layout = self.layout
999
1000         layout.operator("ed.undo")
1001         layout.operator("ed.redo")
1002
1003         layout.separator()
1004
1005         layout.operator("paint.vertex_color_set")
1006         layout.operator("paint.vertex_color_dirt")
1007
1008
1009 class VIEW3D_MT_hook(Menu):
1010     bl_label = "Hooks"
1011
1012     def draw(self, context):
1013         layout = self.layout
1014         layout.operator_context = 'EXEC_AREA'
1015         layout.operator("object.hook_add_newob")
1016         layout.operator("object.hook_add_selob")
1017
1018         if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
1019             layout.separator()
1020             layout.operator_menu_enum("object.hook_assign", "modifier")
1021             layout.operator_menu_enum("object.hook_remove", "modifier")
1022             layout.separator()
1023             layout.operator_menu_enum("object.hook_select", "modifier")
1024             layout.operator_menu_enum("object.hook_reset", "modifier")
1025             layout.operator_menu_enum("object.hook_recenter", "modifier")
1026
1027
1028 class VIEW3D_MT_vertex_group(Menu):
1029     bl_label = "Vertex Groups"
1030
1031     def draw(self, context):
1032         layout = self.layout
1033         layout.operator_context = 'EXEC_AREA'
1034         layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
1035
1036         ob = context.active_object
1037         if ob.mode == 'EDIT':
1038             if ob.vertex_groups.active:
1039                 layout.separator()
1040                 layout.operator("object.vertex_group_assign", text="Assign to Active Group")
1041                 layout.operator("object.vertex_group_remove_from", text="Remove from Active Group")
1042                 layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
1043                 layout.separator()
1044
1045         if ob.vertex_groups.active:
1046             layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
1047             layout.operator("object.vertex_group_remove", text="Remove Active Group")
1048             layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
1049
1050 # ********** Weight paint menu **********
1051
1052
1053 class VIEW3D_MT_paint_weight(Menu):
1054     bl_label = "Weights"
1055
1056     def draw(self, context):
1057         layout = self.layout
1058
1059         layout.operator("ed.undo")
1060         layout.operator("ed.redo")
1061         layout.operator("ed.undo_history")
1062
1063         layout.separator()
1064
1065         layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
1066         layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
1067
1068         layout.separator()
1069
1070         layout.operator("object.vertex_group_normalize_all", text="Normalize All")
1071         layout.operator("object.vertex_group_normalize", text="Normalize")
1072         layout.operator("object.vertex_group_invert", text="Invert")
1073         layout.operator("object.vertex_group_clean", text="Clean")
1074         layout.operator("object.vertex_group_levels", text="Levels")
1075
1076         layout.separator()
1077
1078         layout.operator("paint.weight_set")
1079
1080 # ********** Sculpt menu **********
1081
1082
1083 class VIEW3D_MT_sculpt(Menu):
1084     bl_label = "Sculpt"
1085
1086     def draw(self, context):
1087         layout = self.layout
1088
1089         tool_settings = context.tool_settings
1090         sculpt = tool_settings.sculpt
1091         brush = tool_settings.sculpt.brush
1092
1093         layout.operator("ed.undo")
1094         layout.operator("ed.redo")
1095
1096         layout.separator()
1097
1098         layout.prop(sculpt, "use_symmetry_x")
1099         layout.prop(sculpt, "use_symmetry_y")
1100         layout.prop(sculpt, "use_symmetry_z")
1101         layout.separator()
1102         layout.prop(sculpt, "lock_x")
1103         layout.prop(sculpt, "lock_y")
1104         layout.prop(sculpt, "lock_z")
1105         layout.separator()
1106         layout.operator_menu_enum("brush.curve_preset", "shape")
1107         layout.separator()
1108
1109         if brush is not None:  # unlikely but can happen
1110             sculpt_tool = brush.sculpt_tool
1111
1112             if sculpt_tool != 'GRAB':
1113                 layout.prop_menu_enum(brush, "stroke_method")
1114
1115                 if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
1116                     layout.prop_menu_enum(brush, "direction")
1117
1118                 if sculpt_tool == 'LAYER':
1119                     layout.prop(brush, "use_persistent")
1120                     layout.operator("sculpt.set_persistent_base")
1121
1122         layout.separator()
1123         layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
1124         layout.prop(sculpt, "show_brush")
1125
1126         # TODO, make availabel from paint menu!
1127         layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
1128         layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
1129
1130 # ********** Particle menu **********
1131
1132
1133 class VIEW3D_MT_particle(Menu):
1134     bl_label = "Particle"
1135
1136     def draw(self, context):
1137         layout = self.layout
1138
1139         particle_edit = context.tool_settings.particle_edit
1140
1141         layout.operator("ed.undo")
1142         layout.operator("ed.redo")
1143         layout.operator("ed.undo_history")
1144
1145         layout.separator()
1146
1147         layout.operator("particle.mirror")
1148
1149         layout.separator()
1150
1151         layout.operator("particle.remove_doubles")
1152         layout.operator("particle.delete")
1153
1154         if particle_edit.select_mode == 'POINT':
1155             layout.operator("particle.subdivide")
1156
1157         layout.operator("particle.rekey")
1158         layout.operator("particle.weight_set")
1159
1160         layout.separator()
1161
1162         layout.menu("VIEW3D_MT_particle_showhide")
1163
1164
1165 class VIEW3D_MT_particle_specials(Menu):
1166     bl_label = "Specials"
1167
1168     def draw(self, context):
1169         layout = self.layout
1170         particle_edit = context.tool_settings.particle_edit
1171
1172         layout.operator("particle.rekey")
1173
1174         layout.separator()
1175         if particle_edit.select_mode == 'POINT':
1176             layout.operator("particle.subdivide")
1177             layout.operator("particle.select_roots")
1178             layout.operator("particle.select_tips")
1179
1180         layout.operator("particle.remove_doubles")
1181
1182
1183 class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
1184     _operator_name = "particle"
1185
1186 # ********** Pose Menu **********
1187
1188
1189 class VIEW3D_MT_pose(Menu):
1190     bl_label = "Pose"
1191
1192     def draw(self, context):
1193         layout = self.layout
1194
1195         layout.operator("ed.undo")
1196         layout.operator("ed.redo")
1197         layout.operator("ed.undo_history")
1198
1199         layout.separator()
1200
1201         layout.menu("VIEW3D_MT_transform")
1202
1203         layout.menu("VIEW3D_MT_pose_transform")
1204         layout.menu("VIEW3D_MT_pose_apply")
1205
1206         layout.menu("VIEW3D_MT_snap")
1207
1208         layout.separator()
1209
1210         layout.menu("VIEW3D_MT_object_animation")
1211
1212         layout.separator()
1213
1214         layout.menu("VIEW3D_MT_pose_slide")
1215         layout.menu("VIEW3D_MT_pose_propagate")
1216
1217         layout.separator()
1218
1219         layout.operator("pose.copy")
1220         layout.operator("pose.paste")
1221         layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
1222
1223         layout.separator()
1224
1225         layout.menu("VIEW3D_MT_pose_library")
1226         layout.menu("VIEW3D_MT_pose_motion")
1227         layout.menu("VIEW3D_MT_pose_group")
1228
1229         layout.separator()
1230
1231         layout.menu("VIEW3D_MT_object_parent")
1232         layout.menu("VIEW3D_MT_pose_ik")
1233         layout.menu("VIEW3D_MT_pose_constraints")
1234
1235         layout.separator()
1236
1237         layout.operator_context = 'EXEC_AREA'
1238         layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
1239         layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
1240         layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
1241
1242         layout.operator("pose.flip_names")
1243
1244         layout.operator("pose.quaternions_flip")
1245
1246         layout.separator()
1247
1248         layout.operator_context = 'INVOKE_AREA'
1249         layout.operator("pose.armature_layers", text="Change Armature Layers...")
1250         layout.operator("pose.bone_layers", text="Change Bone Layers...")
1251
1252         layout.separator()
1253
1254         layout.menu("VIEW3D_MT_pose_showhide")
1255         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1256
1257
1258 class VIEW3D_MT_pose_transform(Menu):
1259     bl_label = "Clear Transform"
1260
1261     def draw(self, context):
1262         layout = self.layout
1263
1264         layout.operator("pose.transforms_clear", text="All")
1265
1266         layout.separator()
1267
1268         layout.operator("pose.loc_clear", text="Location")
1269         layout.operator("pose.rot_clear", text="Rotation")
1270         layout.operator("pose.scale_clear", text="Scale")
1271
1272         layout.separator()
1273
1274         layout.operator("pose.user_transforms_clear", text="Reset unkeyed")
1275
1276
1277 class VIEW3D_MT_pose_slide(Menu):
1278     bl_label = "In-Betweens"
1279
1280     def draw(self, context):
1281         layout = self.layout
1282
1283         layout.operator("pose.push")
1284         layout.operator("pose.relax")
1285         layout.operator("pose.breakdown")
1286
1287
1288 class VIEW3D_MT_pose_propagate(Menu):
1289     bl_label = "Propagate"
1290
1291     def draw(self, context):
1292         layout = self.layout
1293
1294         layout.operator("pose.propagate")
1295
1296         layout.separator()
1297
1298         layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY'
1299         layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY'
1300
1301         layout.separator()
1302
1303         layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
1304
1305
1306 class VIEW3D_MT_pose_library(Menu):
1307     bl_label = "Pose Library"
1308
1309     def draw(self, context):
1310         layout = self.layout
1311
1312         layout.operator("poselib.browse_interactive", text="Browse Poses...")
1313
1314         layout.separator()
1315
1316         layout.operator("poselib.pose_add", text="Add Pose...")
1317         layout.operator("poselib.pose_rename", text="Rename Pose...")
1318         layout.operator("poselib.pose_remove", text="Remove Pose...")
1319
1320
1321 class VIEW3D_MT_pose_motion(Menu):
1322     bl_label = "Motion Paths"
1323
1324     def draw(self, context):
1325         layout = self.layout
1326
1327         layout.operator("pose.paths_calculate", text="Calculate")
1328         layout.operator("pose.paths_clear", text="Clear")
1329
1330
1331 class VIEW3D_MT_pose_group(Menu):
1332     bl_label = "Bone Groups"
1333
1334     def draw(self, context):
1335         layout = self.layout
1336         layout.operator("pose.group_add")
1337         layout.operator("pose.group_remove")
1338
1339         layout.separator()
1340
1341         layout.operator("pose.group_assign")
1342         layout.operator("pose.group_unassign")
1343
1344
1345 class VIEW3D_MT_pose_ik(Menu):
1346     bl_label = "Inverse Kinematics"
1347
1348     def draw(self, context):
1349         layout = self.layout
1350
1351         layout.operator("pose.ik_add")
1352         layout.operator("pose.ik_clear")
1353
1354
1355 class VIEW3D_MT_pose_constraints(Menu):
1356     bl_label = "Constraints"
1357
1358     def draw(self, context):
1359         layout = self.layout
1360
1361         layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
1362         layout.operator("pose.constraints_copy")
1363         layout.operator("pose.constraints_clear")
1364
1365
1366 class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu):
1367     _operator_name = "pose"
1368
1369
1370 class VIEW3D_MT_pose_apply(Menu):
1371     bl_label = "Apply"
1372
1373     def draw(self, context):
1374         layout = self.layout
1375
1376         layout.operator("pose.armature_apply")
1377         layout.operator("pose.visual_transform_apply")
1378
1379
1380 class BoneOptions:
1381     def draw(self, context):
1382         layout = self.layout
1383
1384         options = [
1385             "show_wire",
1386             "use_deform",
1387             "use_envelope_multiply",
1388             "use_inherit_rotation",
1389             "use_inherit_scale",
1390         ]
1391
1392         if context.mode == 'EDIT_ARMATURE':
1393             bone_props = bpy.types.EditBone.bl_rna.properties
1394             data_path_iter = "selected_bones"
1395             opt_suffix = ""
1396             options.append("lock")
1397         else:  # posemode
1398             bone_props = bpy.types.Bone.bl_rna.properties
1399             data_path_iter = "selected_pose_bones"
1400             opt_suffix = "bone."
1401
1402         for opt in options:
1403             props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name)
1404             props.data_path_iter = data_path_iter
1405             props.data_path_item = opt_suffix + opt
1406             props.type = self.type
1407
1408
1409 class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions):
1410     bl_label = "Toggle Bone Options"
1411     type = 'TOGGLE'
1412
1413
1414 class VIEW3D_MT_bone_options_enable(Menu, BoneOptions):
1415     bl_label = "Enable Bone Options"
1416     type = 'ENABLE'
1417
1418
1419 class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
1420     bl_label = "Disable Bone Options"
1421     type = 'DISABLE'
1422
1423 # ********** Edit Menus, suffix from ob.type **********
1424
1425
1426 class VIEW3D_MT_edit_mesh(Menu):
1427     bl_label = "Mesh"
1428
1429     def draw(self, context):
1430         layout = self.layout
1431
1432         settings = context.tool_settings
1433
1434         layout.operator("ed.undo")
1435         layout.operator("ed.redo")
1436         layout.operator("ed.undo_history")
1437
1438         layout.separator()
1439
1440         layout.menu("VIEW3D_MT_transform")
1441         layout.menu("VIEW3D_MT_mirror")
1442         layout.menu("VIEW3D_MT_snap")
1443
1444         layout.separator()
1445
1446         layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
1447
1448         layout.separator()
1449
1450         layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
1451         layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
1452         layout.operator("mesh.duplicate_move")
1453         layout.operator("mesh.delete", text="Delete...")
1454
1455         layout.separator()
1456
1457         layout.menu("VIEW3D_MT_edit_mesh_vertices")
1458         layout.menu("VIEW3D_MT_edit_mesh_edges")
1459         layout.menu("VIEW3D_MT_edit_mesh_faces")
1460         layout.menu("VIEW3D_MT_edit_mesh_normals")
1461
1462         layout.separator()
1463
1464         layout.prop(settings, "use_mesh_automerge")
1465         layout.prop_menu_enum(settings, "proportional_edit")
1466         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1467
1468         layout.separator()
1469
1470         layout.menu("VIEW3D_MT_edit_mesh_showhide")
1471
1472
1473 class VIEW3D_MT_edit_mesh_specials(Menu):
1474     bl_label = "Specials"
1475
1476     def draw(self, context):
1477         layout = self.layout
1478
1479         layout.operator_context = 'INVOKE_REGION_WIN'
1480
1481         layout.operator("mesh.subdivide", text="Subdivide")
1482         layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
1483         layout.operator("mesh.merge", text="Merge...")
1484         layout.operator("mesh.remove_doubles")
1485         layout.operator("mesh.hide", text="Hide")
1486         layout.operator("mesh.reveal", text="Reveal")
1487         layout.operator("mesh.select_inverse")
1488         layout.operator("mesh.flip_normals")
1489         layout.operator("mesh.vertices_smooth", text="Smooth")
1490         # layout.operator("mesh.bevel", text="Bevel")
1491         layout.operator("mesh.faces_shade_smooth")
1492         layout.operator("mesh.faces_shade_flat")
1493         layout.operator("mesh.blend_from_shape")
1494         layout.operator("mesh.shape_propagate_to_all")
1495         layout.operator("mesh.select_vertex_path")
1496
1497
1498 class VIEW3D_MT_edit_mesh_select_mode(Menu):
1499     bl_label = "Mesh Select Mode"
1500
1501     def draw(self, context):
1502         layout = self.layout
1503
1504         layout.operator_context = 'INVOKE_REGION_WIN'
1505
1506         prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
1507         prop.value = "(True, False, False)"
1508         prop.data_path = "tool_settings.mesh_select_mode"
1509
1510         prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
1511         prop.value = "(False, True, False)"
1512         prop.data_path = "tool_settings.mesh_select_mode"
1513
1514         prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
1515         prop.value = "(False, False, True)"
1516         prop.data_path = "tool_settings.mesh_select_mode"
1517
1518
1519 class VIEW3D_MT_edit_mesh_extrude(Menu):
1520     bl_label = "Extrude"
1521
1522     _extrude_funcs = { \
1523         "VERT": lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
1524         "EDGE": lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
1525         "FACE": lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
1526         "REGION": lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
1527     }
1528
1529     @staticmethod
1530     def extrude_options(context):
1531         mesh = context.object.data
1532         select_mode = context.tool_settings.mesh_select_mode
1533
1534         menu = []
1535         if mesh.total_face_sel:
1536             menu += ["REGION", "FACE"]
1537         if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
1538             menu += ["EDGE"]
1539         if mesh.total_vert_sel and select_mode[0]:
1540             menu += ["VERT"]
1541
1542         # should never get here
1543         return menu
1544
1545     def draw(self, context):
1546         layout = self.layout
1547         layout.operator_context = 'INVOKE_REGION_WIN'
1548
1549         for menu_id in self.extrude_options(context):
1550             self._extrude_funcs[menu_id](layout)
1551
1552
1553 class VIEW3D_OT_edit_mesh_extrude_individual_move(Operator):
1554     "Extrude individual elements and move"
1555     bl_label = "Extrude Individual and Move"
1556     bl_idname = "view3d.edit_mesh_extrude_individual_move"
1557
1558     def execute(self, context):
1559         mesh = context.object.data
1560         select_mode = context.tool_settings.mesh_select_mode
1561
1562         totface = mesh.total_face_sel
1563         totedge = mesh.total_edge_sel
1564         # totvert = mesh.total_vert_sel
1565
1566         if select_mode[2] and totface == 1:
1567             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
1568         elif select_mode[2] and totface > 1:
1569             bpy.ops.mesh.extrude_faces_move('INVOKE_REGION_WIN')
1570         elif select_mode[1] and totedge >= 1:
1571             bpy.ops.mesh.extrude_edges_move('INVOKE_REGION_WIN')
1572         else:
1573             bpy.ops.mesh.extrude_vertices_move('INVOKE_REGION_WIN')
1574
1575         # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
1576         return {'FINISHED'}
1577
1578     def invoke(self, context, event):
1579         return self.execute(context)
1580
1581
1582 class VIEW3D_OT_edit_mesh_extrude_move(Operator):
1583     "Extrude and move along normals"
1584     bl_label = "Extrude and Move on Normals"
1585     bl_idname = "view3d.edit_mesh_extrude_move_normal"
1586
1587     def execute(self, context):
1588         mesh = context.object.data
1589
1590         totface = mesh.total_face_sel
1591         totedge = mesh.total_edge_sel
1592         # totvert = mesh.total_vert_sel
1593
1594         if totface >= 1:
1595             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
1596         elif totedge == 1:
1597             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (True, True, False)})
1598         else:
1599             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN')
1600
1601         # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
1602         return {'FINISHED'}
1603
1604     def invoke(self, context, event):
1605         return self.execute(context)
1606
1607
1608 class VIEW3D_MT_edit_mesh_vertices(Menu):
1609     bl_label = "Vertices"
1610
1611     def draw(self, context):
1612         layout = self.layout
1613         layout.operator_context = 'INVOKE_REGION_WIN'
1614
1615         layout.operator("mesh.merge")
1616         layout.operator("mesh.rip_move")
1617         layout.operator("mesh.split")
1618         layout.operator("mesh.separate")
1619
1620         layout.separator()
1621
1622         layout.operator("mesh.vertices_smooth")
1623         layout.operator("mesh.remove_doubles")
1624         layout.operator("mesh.vertices_sort")
1625         layout.operator("mesh.vertices_randomize")
1626
1627         layout.operator("mesh.select_vertex_path")
1628
1629         layout.operator("mesh.blend_from_shape")
1630
1631         layout.operator("object.vertex_group_blend")
1632         layout.operator("mesh.shape_propagate_to_all")
1633
1634         layout.separator()
1635
1636         layout.menu("VIEW3D_MT_vertex_group")
1637         layout.menu("VIEW3D_MT_hook")
1638
1639
1640 class VIEW3D_MT_edit_mesh_edges(Menu):
1641     bl_label = "Edges"
1642
1643     def draw(self, context):
1644         layout = self.layout
1645         layout.operator_context = 'INVOKE_REGION_WIN'
1646
1647         layout.operator("mesh.edge_face_add")
1648         layout.operator("mesh.subdivide")
1649
1650         layout.separator()
1651
1652         layout.operator("mesh.mark_seam")
1653         layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
1654
1655         layout.separator()
1656
1657         layout.operator("mesh.mark_sharp")
1658         layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
1659
1660         layout.separator()
1661
1662         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1663         layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
1664
1665         layout.separator()
1666
1667         layout.operator("TRANSFORM_OT_edge_slide")
1668         layout.operator("TRANSFORM_OT_edge_crease")
1669         layout.operator("mesh.loop_multi_select", text="Edge Loop")
1670
1671         # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
1672         # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
1673
1674         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
1675
1676         layout.operator("mesh.loop_to_region")
1677         layout.operator("mesh.region_to_loop")
1678
1679
1680 class VIEW3D_MT_edit_mesh_faces(Menu):
1681     bl_label = "Faces"
1682     bl_idname = "VIEW3D_MT_edit_mesh_faces"
1683
1684     def draw(self, context):
1685         layout = self.layout
1686         layout.operator_context = 'INVOKE_REGION_WIN'
1687
1688         layout.operator("mesh.flip_normals")
1689         # layout.operator("mesh.bevel")
1690         # layout.operator("mesh.bevel")
1691         layout.operator("mesh.edge_face_add")
1692         layout.operator("mesh.fill")
1693         layout.operator("mesh.beautify_fill")
1694         layout.operator("mesh.solidify")
1695         layout.operator("mesh.sort_faces")
1696
1697         layout.separator()
1698
1699         layout.operator("mesh.fgon_make")
1700         layout.operator("mesh.fgon_clear")
1701
1702         layout.separator()
1703
1704         layout.operator("mesh.quads_convert_to_tris")
1705         layout.operator("mesh.tris_convert_to_quads")
1706         layout.operator("mesh.edge_flip")
1707
1708         layout.separator()
1709
1710         layout.operator("mesh.faces_shade_smooth")
1711         layout.operator("mesh.faces_shade_flat")
1712
1713         layout.separator()
1714
1715         # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
1716         # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
1717
1718         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1719
1720         layout.separator()
1721
1722         layout.operator_menu_enum("mesh.uvs_rotate", "direction")
1723         layout.operator_menu_enum("mesh.uvs_mirror", "axis")
1724         layout.operator_menu_enum("mesh.colors_rotate", "direction")
1725         layout.operator_menu_enum("mesh.colors_mirror", "axis")
1726
1727
1728 class VIEW3D_MT_edit_mesh_normals(Menu):
1729     bl_label = "Normals"
1730
1731     def draw(self, context):
1732         layout = self.layout
1733
1734         layout.operator("mesh.normals_make_consistent", text="Recalculate Outside")
1735         layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
1736
1737         layout.separator()
1738
1739         layout.operator("mesh.flip_normals")
1740
1741
1742 class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
1743     _operator_name = "mesh"
1744
1745 # Edit Curve
1746 # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
1747
1748
1749 def draw_curve(self, context):
1750     layout = self.layout
1751
1752     settings = context.tool_settings
1753
1754     layout.menu("VIEW3D_MT_transform")
1755     layout.menu("VIEW3D_MT_mirror")
1756     layout.menu("VIEW3D_MT_snap")
1757
1758     layout.separator()
1759
1760     layout.operator("curve.extrude")
1761     layout.operator("curve.duplicate")
1762     layout.operator("curve.separate")
1763     layout.operator("curve.make_segment")
1764     layout.operator("curve.cyclic_toggle")
1765     layout.operator("curve.delete", text="Delete...")
1766
1767     layout.separator()
1768
1769     layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
1770     layout.menu("VIEW3D_MT_edit_curve_segments")
1771
1772     layout.separator()
1773
1774     layout.prop_menu_enum(settings, "proportional_edit")
1775     layout.prop_menu_enum(settings, "proportional_edit_falloff")
1776
1777     layout.separator()
1778
1779     layout.menu("VIEW3D_MT_edit_curve_showhide")
1780
1781
1782 class VIEW3D_MT_edit_curve(Menu):
1783     bl_label = "Curve"
1784
1785     draw = draw_curve
1786
1787
1788 class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
1789     bl_label = "Control Points"
1790
1791     def draw(self, context):
1792         layout = self.layout
1793
1794         edit_object = context.edit_object
1795
1796         if edit_object.type == 'CURVE':
1797             layout.operator("transform.transform", text="Tilt").mode = 'TILT'
1798             layout.operator("curve.tilt_clear")
1799             layout.operator("curve.separate")
1800
1801             layout.separator()
1802
1803             layout.operator_menu_enum("curve.handle_type_set", "type")
1804
1805             layout.separator()
1806
1807             layout.menu("VIEW3D_MT_hook")
1808
1809
1810 class VIEW3D_MT_edit_curve_segments(Menu):
1811     bl_label = "Segments"
1812
1813     def draw(self, context):
1814         layout = self.layout
1815
1816         layout.operator("curve.subdivide")
1817         layout.operator("curve.switch_direction")
1818
1819
1820 class VIEW3D_MT_edit_curve_specials(Menu):
1821     bl_label = "Specials"
1822
1823     def draw(self, context):
1824         layout = self.layout
1825
1826         layout.operator("curve.subdivide")
1827         layout.operator("curve.switch_direction")
1828         layout.operator("curve.spline_weight_set")
1829         layout.operator("curve.radius_set")
1830         layout.operator("curve.smooth")
1831         layout.operator("curve.smooth_radius")
1832
1833
1834 class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu):
1835     _operator_name = "curve"
1836
1837
1838 class VIEW3D_MT_edit_surface(Menu):
1839     bl_label = "Surface"
1840
1841     draw = draw_curve
1842
1843
1844 class VIEW3D_MT_edit_font(Menu):
1845     bl_label = "Text"
1846
1847     def draw(self, context):
1848         layout = self.layout
1849
1850         layout.operator("font.file_paste")
1851
1852         layout.separator()
1853
1854         layout.menu("VIEW3D_MT_edit_text_chars")
1855
1856         layout.separator()
1857
1858         layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
1859         layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
1860         layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
1861         layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
1862
1863
1864 class VIEW3D_MT_edit_text_chars(Menu):
1865     bl_label = "Special Characters"
1866
1867     def draw(self, context):
1868         layout = self.layout
1869
1870         layout.operator("font.text_insert", text="Copyright|Alt C").text = b'\xC2\xA9'.decode()
1871         layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = b'\xC2\xAE'.decode()
1872
1873         layout.separator()
1874
1875         layout.operator("font.text_insert", text="Degree Sign|Alt G").text = b'\xC2\xB0'.decode()
1876         layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = b'\xC3\x97'.decode()
1877         layout.operator("font.text_insert", text="Circle|Alt .").text = b'\xC2\x8A'.decode()
1878         layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = b'\xC2\xB9'.decode()
1879         layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = b'\xC2\xB2'.decode()
1880         layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = b'\xC2\xB3'.decode()
1881         layout.operator("font.text_insert", text="Double >>|Alt >").text = b'\xC2\xBB'.decode()
1882         layout.operator("font.text_insert", text="Double <<|Alt <").text = b'\xC2\xAB'.decode()
1883         layout.operator("font.text_insert", text="Promillage|Alt %").text = b'\xE2\x80\xB0'.decode()
1884
1885         layout.separator()
1886
1887         layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = b'\xC2\xA4'.decode()
1888         layout.operator("font.text_insert", text="British Pound|Alt L").text = b'\xC2\xA3'.decode()
1889         layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = b'\xC2\xA5'.decode()
1890
1891         layout.separator()
1892
1893         layout.operator("font.text_insert", text="German S|Alt S").text = b'\xC3\x9F'.decode()
1894         layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = b'\xC2\xBF'.decode()
1895         layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = b'\xC2\xA1'.decode()
1896
1897
1898 class VIEW3D_MT_edit_meta(Menu):
1899     bl_label = "Metaball"
1900
1901     def draw(self, context):
1902         layout = self.layout
1903
1904         settings = context.tool_settings
1905
1906         layout.operator("ed.undo")
1907         layout.operator("ed.redo")
1908         layout.operator("ed.undo_history")
1909
1910         layout.separator()
1911
1912         layout.menu("VIEW3D_MT_transform")
1913         layout.menu("VIEW3D_MT_mirror")
1914         layout.menu("VIEW3D_MT_snap")
1915
1916         layout.separator()
1917
1918         layout.operator("mball.delete_metaelems", text="Delete...")
1919         layout.operator("mball.duplicate_metaelems")
1920
1921         layout.separator()
1922
1923         layout.prop_menu_enum(settings, "proportional_edit")
1924         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1925
1926         layout.separator()
1927
1928         layout.menu("VIEW3D_MT_edit_meta_showhide")
1929
1930
1931 class VIEW3D_MT_edit_meta_showhide(Menu):
1932     bl_label = "Show/Hide"
1933
1934     def draw(self, context):
1935         layout = self.layout
1936
1937         layout.operator("mball.reveal_metaelems", text="Show Hidden")
1938         layout.operator("mball.hide_metaelems", text="Hide Selected")
1939         layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
1940
1941
1942 class VIEW3D_MT_edit_lattice(Menu):
1943     bl_label = "Lattice"
1944
1945     def draw(self, context):
1946         layout = self.layout
1947
1948         settings = context.tool_settings
1949
1950         layout.menu("VIEW3D_MT_transform")
1951         layout.menu("VIEW3D_MT_mirror")
1952         layout.menu("VIEW3D_MT_snap")
1953
1954         layout.separator()
1955
1956         layout.operator("lattice.make_regular")
1957
1958         layout.separator()
1959
1960         layout.prop_menu_enum(settings, "proportional_edit")
1961         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1962
1963
1964 class VIEW3D_MT_edit_armature(Menu):
1965     bl_label = "Armature"
1966
1967     def draw(self, context):
1968         layout = self.layout
1969
1970         edit_object = context.edit_object
1971         arm = edit_object.data
1972
1973         layout.menu("VIEW3D_MT_transform")
1974         layout.menu("VIEW3D_MT_mirror")
1975         layout.menu("VIEW3D_MT_snap")
1976         layout.menu("VIEW3D_MT_edit_armature_roll")
1977
1978         layout.separator()
1979
1980         layout.operator("armature.extrude_move")
1981
1982         if arm.use_mirror_x:
1983             layout.operator("armature.extrude_forked")
1984
1985         layout.operator("armature.duplicate_move")
1986         layout.operator("armature.merge")
1987         layout.operator("armature.fill")
1988         layout.operator("armature.delete")
1989         layout.operator("armature.separate")
1990
1991         layout.separator()
1992
1993         layout.operator("armature.subdivide", text="Subdivide")
1994         layout.operator("armature.switch_direction", text="Switch Direction")
1995
1996         layout.separator()
1997
1998         layout.operator_context = 'EXEC_AREA'
1999         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
2000         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
2001         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2002         layout.operator("armature.flip_names")
2003
2004         layout.separator()
2005
2006         layout.operator_context = 'INVOKE_DEFAULT'
2007         layout.operator("armature.armature_layers")
2008         layout.operator("armature.bone_layers")
2009
2010         layout.separator()
2011
2012         layout.menu("VIEW3D_MT_edit_armature_parent")
2013
2014         layout.separator()
2015
2016         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
2017
2018
2019 class VIEW3D_MT_armature_specials(Menu):
2020     bl_label = "Specials"
2021
2022     def draw(self, context):
2023         layout = self.layout
2024
2025         layout.operator_context = 'INVOKE_REGION_WIN'
2026
2027         layout.operator("armature.subdivide", text="Subdivide")
2028         layout.operator("armature.switch_direction", text="Switch Direction")
2029
2030         layout.separator()
2031
2032         layout.operator_context = 'EXEC_REGION_WIN'
2033         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
2034         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
2035         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2036         layout.operator("armature.flip_names", text="Flip Names")
2037
2038
2039 class VIEW3D_MT_edit_armature_parent(Menu):
2040     bl_label = "Parent"
2041
2042     def draw(self, context):
2043         layout = self.layout
2044
2045         layout.operator("armature.parent_set", text="Make")
2046         layout.operator("armature.parent_clear", text="Clear")
2047
2048
2049 class VIEW3D_MT_edit_armature_roll(Menu):
2050     bl_label = "Bone Roll"
2051
2052     def draw(self, context):
2053         layout = self.layout
2054
2055         layout.operator_menu_enum("armature.calculate_roll", "type")
2056
2057         layout.separator()
2058
2059         layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
2060
2061 # ********** Panel **********
2062
2063
2064 class VIEW3D_PT_view3d_properties(Panel):
2065     bl_space_type = 'VIEW_3D'
2066     bl_region_type = 'UI'
2067     bl_label = "View"
2068
2069     @classmethod
2070     def poll(cls, context):
2071         view = context.space_data
2072         return (view)
2073
2074     def draw(self, context):
2075         layout = self.layout
2076
2077         view = context.space_data
2078
2079         col = layout.column()
2080         col.active = view.region_3d.view_perspective != 'CAMERA'
2081         col.prop(view, "lens")
2082         col.label(text="Lock to Object:")
2083         col.prop(view, "lock_object", text="")
2084         lock_object = view.lock_object
2085         if lock_object:
2086             if lock_object.type == 'ARMATURE':
2087                 col.prop_search(view, "lock_bone", lock_object.data, "edit_bones" if lock_object.mode == 'EDIT' else "bones", text="")
2088         else:
2089             col.prop(view, "lock_cursor", text="Lock to Cursor")
2090
2091         col = layout.column()
2092         col.prop(view, "lock_camera")
2093
2094         col = layout.column(align=True)
2095         col.label(text="Clip:")
2096         col.prop(view, "clip_start", text="Start")
2097         col.prop(view, "clip_end", text="End")
2098
2099         subcol = col.column()
2100         subcol.enabled = not view.lock_camera_and_layers
2101         subcol.label(text="Local Camera:")
2102         subcol.prop(view, "camera", text="")
2103
2104         layout.column().prop(view, "cursor_location")
2105
2106
2107 class VIEW3D_PT_view3d_name(Panel):
2108     bl_space_type = 'VIEW_3D'
2109     bl_region_type = 'UI'
2110     bl_label = "Item"
2111
2112     @classmethod
2113     def poll(cls, context):
2114         return (context.space_data and context.active_object)
2115
2116     def draw(self, context):
2117         layout = self.layout
2118
2119         ob = context.active_object
2120         row = layout.row()
2121         row.label(text="", icon='OBJECT_DATA')
2122         row.prop(ob, "name", text="")
2123
2124         if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
2125             bone = context.active_bone
2126             if bone:
2127                 row = layout.row()
2128                 row.label(text="", icon='BONE_DATA')
2129                 row.prop(bone, "name", text="")
2130
2131
2132 class VIEW3D_PT_view3d_display(Panel):
2133     bl_space_type = 'VIEW_3D'
2134     bl_region_type = 'UI'
2135     bl_label = "Display"
2136     bl_options = {'DEFAULT_CLOSED'}
2137
2138     @classmethod
2139     def poll(cls, context):
2140         view = context.space_data
2141         return (view)
2142
2143     def draw(self, context):
2144         layout = self.layout
2145
2146         view = context.space_data
2147         scene = context.scene
2148         gs = scene.game_settings
2149         ob = context.object
2150
2151         col = layout.column()
2152         col.prop(view, "show_only_render")
2153
2154         col = layout.column()
2155         display_all = not view.show_only_render
2156         col.active = display_all
2157         col.prop(view, "show_outline_selected")
2158         col.prop(view, "show_all_objects_origin")
2159         col.prop(view, "show_relationship_lines")
2160         if ob and ob.type == 'MESH':
2161             mesh = ob.data
2162             col.prop(mesh, "show_all_edges")
2163
2164         col = layout.column()
2165         col.active = display_all
2166         split = col.split(percentage=0.55)
2167         split.prop(view, "show_floor", text="Grid Floor")
2168
2169         row = split.row(align=True)
2170         row.prop(view, "show_axis_x", text="X", toggle=True)
2171         row.prop(view, "show_axis_y", text="Y", toggle=True)
2172         row.prop(view, "show_axis_z", text="Z", toggle=True)
2173
2174         sub = col.column(align=True)
2175         sub.active = (display_all and view.show_floor)
2176         sub.prop(view, "grid_lines", text="Lines")
2177         sub.prop(view, "grid_scale", text="Scale")
2178         subsub = sub.column(align=True)
2179         subsub.active = scene.unit_settings.system == 'NONE'
2180         subsub.prop(view, "grid_subdivisions", text="Subdivisions")
2181
2182         col = layout.column()
2183         col.label(text="Shading:")
2184         col.prop(gs, "material_mode", text="")
2185         col.prop(view, "show_textured_solid")
2186
2187         layout.separator()
2188
2189         region = view.region_quadview
2190
2191         layout.operator("screen.region_quadview", text="Toggle Quad View")
2192
2193         if region:
2194             col = layout.column()
2195             col.prop(region, "lock_rotation")
2196             row = col.row()
2197             row.enabled = region.lock_rotation
2198             row.prop(region, "show_sync_view")
2199             row = col.row()
2200             row.enabled = region.lock_rotation and region.show_sync_view
2201             row.prop(region, "use_box_clip")
2202
2203
2204 class VIEW3D_PT_view3d_meshdisplay(Panel):
2205     bl_space_type = 'VIEW_3D'
2206     bl_region_type = 'UI'
2207     bl_label = "Mesh Display"
2208
2209     @classmethod
2210     def poll(cls, context):
2211         # The active object check is needed because of localmode
2212         return (context.active_object and (context.mode == 'EDIT_MESH'))
2213
2214     def draw(self, context):
2215         layout = self.layout
2216
2217         mesh = context.active_object.data
2218
2219         col = layout.column()
2220         col.label(text="Overlays:")
2221         col.prop(mesh, "show_edges", text="Edges")
2222         col.prop(mesh, "show_faces", text="Faces")
2223         col.prop(mesh, "show_edge_crease", text="Creases")
2224         col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
2225         col.prop(mesh, "show_edge_seams", text="Seams")
2226         col.prop(mesh, "show_edge_sharp", text="Sharp")
2227
2228         col.separator()
2229         col.label(text="Normals:")
2230         col.prop(mesh, "show_normal_face", text="Face")
2231         col.prop(mesh, "show_normal_vertex", text="Vertex")
2232         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2233
2234         col.separator()
2235         col.label(text="Numerics:")
2236         col.prop(mesh, "show_extra_edge_length")
2237         col.prop(mesh, "show_extra_face_angle")
2238         col.prop(mesh, "show_extra_face_area")
2239
2240
2241 class VIEW3D_PT_view3d_curvedisplay(Panel):
2242     bl_space_type = 'VIEW_3D'
2243     bl_region_type = 'UI'
2244     bl_label = "Curve Display"
2245
2246     @classmethod
2247     def poll(cls, context):
2248         editmesh = context.mode == 'EDIT_CURVE'
2249         return (editmesh)
2250
2251     def draw(self, context):
2252         layout = self.layout
2253
2254         curve = context.active_object.data
2255
2256         col = layout.column()
2257         col.label(text="Overlays:")
2258         col.prop(curve, "show_handles", text="Handles")
2259         col.prop(curve, "show_normal_face", text="Normals")
2260         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2261
2262
2263 class VIEW3D_PT_background_image(Panel):
2264     bl_space_type = 'VIEW_3D'
2265     bl_region_type = 'UI'
2266     bl_label = "Background Images"
2267     bl_options = {'DEFAULT_CLOSED'}
2268
2269     @classmethod
2270     def poll(cls, context):
2271         view = context.space_data
2272         # bg = context.space_data.background_image
2273         return (view)
2274
2275     def draw_header(self, context):
2276         layout = self.layout
2277         view = context.space_data
2278
2279         layout.prop(view, "show_background_images", text="")
2280
2281     def draw(self, context):
2282         layout = self.layout
2283
2284         view = context.space_data
2285
2286         col = layout.column()
2287         col.operator("view3d.background_image_add", text="Add Image")
2288
2289         for i, bg in enumerate(view.background_images):
2290             layout.active = view.show_background_images
2291             box = layout.box()
2292             row = box.row(align=True)
2293             row.prop(bg, "show_expanded", text="", emboss=False)
2294             if bg.image:
2295                 row.prop(bg.image, "name", text="", emboss=False)
2296             else:
2297                 row.label(text="Not Set")
2298             row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
2299
2300             box.prop(bg, "view_axis", text="Axis")
2301
2302             if bg.show_expanded:
2303                 row = box.row()
2304                 row.template_ID(bg, "image", open="image.open")
2305                 if (bg.image):
2306                     box.template_image(bg, "image", bg.image_user, compact=True)
2307
2308                     box.prop(bg, "opacity", slider=True)
2309                     if bg.view_axis != 'CAMERA':
2310                         box.prop(bg, "size")
2311                         row = box.row(align=True)
2312                         row.prop(bg, "offset_x", text="X")
2313                         row.prop(bg, "offset_y", text="Y")
2314
2315
2316 class VIEW3D_PT_transform_orientations(Panel):
2317     bl_space_type = 'VIEW_3D'
2318     bl_region_type = 'UI'
2319     bl_label = "Transform Orientations"
2320     bl_options = {'DEFAULT_CLOSED'}
2321
2322     @classmethod
2323     def poll(cls, context):
2324         view = context.space_data
2325         return (view)
2326
2327     def draw(self, context):
2328         layout = self.layout
2329
2330         view = context.space_data
2331
2332         col = layout.column()
2333
2334         col.prop(view, "transform_orientation")
2335         col.operator("transform.create_orientation", text="Create")
2336
2337         orientation = view.current_orientation
2338
2339         if orientation:
2340             col.prop(orientation, "name")
2341             col.operator("transform.delete_orientation", text="Delete")
2342
2343
2344 class VIEW3D_PT_etch_a_ton(Panel):
2345     bl_space_type = 'VIEW_3D'
2346     bl_region_type = 'UI'
2347     bl_label = "Skeleton Sketching"
2348     bl_options = {'DEFAULT_CLOSED'}
2349
2350     @classmethod
2351     def poll(cls, context):
2352         scene = context.space_data
2353         ob = context.active_object
2354         return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
2355
2356     def draw_header(self, context):
2357         layout = self.layout
2358         toolsettings = context.scene.tool_settings
2359
2360         layout.prop(toolsettings, "use_bone_sketching", text="")
2361
2362     def draw(self, context):
2363         layout = self.layout
2364         toolsettings = context.scene.tool_settings
2365
2366         col = layout.column()
2367
2368         col.prop(toolsettings, "use_etch_quick")
2369         col.prop(toolsettings, "use_etch_overdraw")
2370
2371         col.prop(toolsettings, "etch_convert_mode")
2372
2373         if toolsettings.etch_convert_mode == 'LENGTH':
2374             col.prop(toolsettings, "etch_length_limit")
2375         elif toolsettings.etch_convert_mode == 'ADAPTIVE':
2376             col.prop(toolsettings, "etch_adaptive_limit")
2377         elif toolsettings.etch_convert_mode == 'FIXED':
2378             col.prop(toolsettings, "etch_subdivision_number")
2379         elif toolsettings.etch_convert_mode == 'RETARGET':
2380             col.prop(toolsettings, "etch_template")
2381             col.prop(toolsettings, "etch_roll_mode")
2382             col.prop(toolsettings, "use_etch_autoname")
2383             col.prop(toolsettings, "etch_number")
2384             col.prop(toolsettings, "etch_side")
2385
2386         col.operator("sketch.convert", text="Convert")
2387
2388
2389 class VIEW3D_PT_context_properties(Panel):
2390     bl_space_type = 'VIEW_3D'
2391     bl_region_type = 'UI'
2392     bl_label = "Properties"
2393     bl_options = {'DEFAULT_CLOSED'}
2394
2395     def _active_context_member(context):
2396         obj = context.object
2397         if obj:
2398             mode = obj.mode
2399             if mode == 'POSE':
2400                 return "active_pose_bone"
2401             elif mode == 'EDIT' and obj.type == 'ARMATURE':
2402                 return "active_bone"
2403             else:
2404                 return "object"
2405
2406         return ""
2407
2408     @classmethod
2409     def poll(cls, context):
2410         member = cls._active_context_member(context)
2411         if member:
2412             context_member = getattr(context, member)
2413             return context_member and context_member.keys()
2414
2415         return False
2416
2417     def draw(self, context):
2418         import rna_prop_ui
2419         member = VIEW3D_PT_context_properties._active_context_member(context)
2420
2421         if member:
2422             # Draw with no edit button
2423             rna_prop_ui.draw(self.layout, context, member, object, False)
2424
2425
2426 def register():
2427     bpy.utils.register_module(__name__)
2428
2429
2430 def unregister():
2431     bpy.utils.unregister_module(__name__)
2432
2433 if __name__ == "__main__":
2434     register()
2435
2436 if __name__ == "__main__":  # only for live edit.
2437     bpy.utils.register_module(__name__)