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[blender.git] / source / blender / src / buttons_scene.c
1 /**
2  * $Id$ 
3  *
4  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. The Blender
10  * Foundation also sells licenses for use in proprietary software under
11  * the Blender License.  See http://www.blender.org/BL/ for information
12  * about this.
13  *
14  * This program is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17  * GNU General Public License for more details.
18  *
19  * You should have received a copy of the GNU General Public License
20  * along with this program; if not, write to the Free Software Foundation,
21  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
22  *
23  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
24  * All rights reserved.
25  *
26  * The Original Code is: all of this file.
27  *
28  * Contributor(s): none yet.
29  *
30  * ***** END GPL/BL DUAL LICENSE BLOCK *****
31  */
32
33 #include <time.h>
34 #include <math.h>
35 #include <stdlib.h>
36 #include <string.h>
37
38 #include "MEM_guardedalloc.h"
39 #include "DNA_node_types.h"
40 #include "DNA_screen_types.h"
41 #include "DNA_space_types.h"
42 #include "DNA_scene_types.h"
43 #include "DNA_sound_types.h"
44 #include "DNA_sequence_types.h"
45 #include "DNA_userdef_types.h"
46 #include "DNA_packedFile_types.h"
47
48 #include "BKE_global.h"
49 #include "BKE_main.h"
50 #include "BKE_node.h"
51 #include "BKE_library.h"
52 #include "BKE_scene.h"
53 #include "BKE_sound.h"
54 #include "BKE_packedFile.h"
55 #include "BKE_utildefines.h"
56
57 #include "BLI_blenlib.h"
58
59 #include "BSE_filesel.h"
60
61 #include "BIF_gl.h"
62 #include "BIF_graphics.h"
63 #include "BIF_glutil.h"
64 #include "BIF_interface.h"
65 #include "BIF_imasel.h"
66 #include "BIF_keyval.h"
67 #include "BIF_mainqueue.h"
68 #include "BIF_mywindow.h"
69 #include "BIF_meshtools.h"
70 #include "BIF_resources.h"
71 #include "BIF_renderwin.h"
72 #include "BIF_screen.h"
73 #include "BIF_space.h"
74 #include "BIF_toolbox.h"
75 #include "BIF_editseq.h"
76
77 #include "BIF_butspace.h"
78
79 #include "mydevice.h"
80 #include "blendef.h"
81
82 /* -----includes for this file specific----- */
83
84 #include "DNA_image_types.h"
85
86 #include "BKE_writeavi.h"
87 #include "BKE_writeffmpeg.h"
88 #include "BKE_image.h"
89 #include "BKE_plugin_types.h"
90
91 #include "BLI_threads.h"
92
93 #include "BIF_editsound.h"
94 #include "BIF_writeimage.h"
95 #include "BIF_writeavicodec.h"
96
97 #include "BSE_headerbuttons.h"
98 #include "BSE_sequence.h"
99 #include "BSE_seqeffects.h"
100 #include "BSE_seqscopes.h"
101 #include "BSE_seqaudio.h"
102
103 #include "RE_pipeline.h"
104
105 #include "butspace.h" // own module
106
107 #ifdef WITH_QUICKTIME
108 #include "quicktime_export.h"
109 #endif
110
111 #ifdef WITH_FFMPEG
112
113 #include <ffmpeg/avcodec.h> /* for PIX_FMT_* and CODEC_ID_* */
114 #include <ffmpeg/avformat.h>
115
116 static int ffmpeg_preset_sel = 0;
117
118 extern int is_container(int);
119
120 extern void makeffmpegstring(char* string);
121
122 #endif
123
124 /* here the calls for scene buttons
125    - render
126    - world
127    - anim settings, audio
128 */
129
130 /* prototypes */
131 void playback_anim(void);
132
133 /* ************************ SOUND *************************** */
134 static void load_new_sample(char *str)  /* called from fileselect */
135 {
136         char name[FILE_MAX];
137         bSound *sound;
138         bSample *sample, *newsample;
139
140         sound = G.buts->lockpoin;
141
142         if (sound) {
143                 // save values
144                 sample = sound->sample;
145                 strcpy(name, sound->sample->name);
146
147                 strcpy(sound->name, str);
148                 sound_set_sample(sound, NULL);
149                 sound_initialize_sample(sound);
150
151                 if (sound->sample->type == SAMPLE_INVALID) {
152                         error("Not a valid sample: %s", str);
153
154                         newsample = sound->sample;
155
156                         // restore values
157                         strcpy(sound->name, name);
158                         sound_set_sample(sound, sample);
159
160                         // remove invalid sample
161
162                         sound_free_sample(newsample);
163                         BLI_remlink(samples, newsample);
164                         MEM_freeN(newsample);
165                 }
166         }
167
168         BIF_undo_push("Load new audio file");
169         allqueue(REDRAWBUTSSCENE, 0);
170
171 }
172
173
174 void do_soundbuts(unsigned short event)
175 {
176         char name[FILE_MAX];
177         bSound *sound;
178         bSample *sample;
179         bSound* tempsound;
180         ID *id;
181         
182         sound = G.buts->lockpoin;
183         
184         switch(event) {
185         case B_SOUND_REDRAW:
186                 allqueue(REDRAWBUTSSCENE, 0);
187                 break;
188
189         case B_SOUND_LOAD_SAMPLE:
190                 if (sound) strcpy(name, sound->name);
191                 else strcpy(name, U.sounddir);
192                         
193                 activate_fileselect(FILE_SPECIAL, "SELECT WAV FILE", name, load_new_sample);
194                 break;
195
196         case B_SOUND_PLAY_SAMPLE:
197                 if (sound) {
198                         if (sound->sample->type != SAMPLE_INVALID) {
199                                 sound_play_sound(sound);
200                                 allqueue(REDRAWBUTSSCENE, 0);
201                         }
202                 }
203                 break;
204
205         case B_SOUND_MENU_SAMPLE:
206                 if (G.buts->menunr > 0) {
207                         sample = BLI_findlink(samples, G.buts->menunr - 1);
208                         if (sample && sound) {
209                                 BLI_strncpy(sound->name, sample->name, sizeof(sound->name));
210                                 sound_set_sample(sound, sample);
211                                 do_soundbuts(B_SOUND_REDRAW);
212                         }
213                 }
214                         
215                 break;
216         case B_SOUND_NAME_SAMPLE:
217                 load_new_sample(sound->name);
218                 break;
219         
220         case B_SOUND_UNPACK_SAMPLE:
221                 if(sound && sound->sample) {
222                         sample = sound->sample;
223                         
224                         if (sample->packedfile) {
225                                 if (G.fileflags & G_AUTOPACK) {
226                                         if (okee("Disable AutoPack ?")) {
227                                                 G.fileflags &= ~G_AUTOPACK;
228                                         }
229                                 }
230                                 
231                                 if ((G.fileflags & G_AUTOPACK) == 0) {
232                                         unpackSample(sample, PF_ASK);
233                                 }
234                         } else {
235                                 sound_set_packedfile(sample, newPackedFile(sample->name));
236                         }
237                         allqueue(REDRAWHEADERS, 0);
238                         do_soundbuts(B_SOUND_REDRAW);
239                 }
240                 break;
241
242         case B_SOUND_COPY_SOUND:
243                 if (sound) {
244                         tempsound = sound_make_copy(sound);
245                         sound = tempsound;
246                         id = &sound->id;
247                         G.buts->lockpoin = (bSound*)id;
248                         BIF_undo_push("Copy sound");
249                         do_soundbuts(B_SOUND_REDRAW);
250                 }
251                 break;
252
253         case B_SOUND_RECALC:
254                 waitcursor(1);
255                 sound = G.main->sound.first;
256                 while (sound) {
257                         free(sound->stream);
258                         sound->stream = 0;
259                         audio_makestream(sound);
260                         sound = (bSound *) sound->id.next;
261                 }
262                 waitcursor(0);
263                 allqueue(REDRAWSEQ, 0);
264                 break;
265
266         case B_SOUND_RATECHANGED:
267
268                 allqueue(REDRAWBUTSSCENE, 0);
269                 allqueue(REDRAWSEQ, 0);
270                 break;
271
272         case B_SOUND_MIXDOWN:
273                 audio_mixdown();
274                 break;
275
276         default: 
277                 if (G.f & G_DEBUG) {
278                         printf("do_soundbuts: unhandled event %d\n", event);
279                 }
280         }
281 }
282
283
284 static void sound_panel_listener(void)
285 {
286         uiBlock *block;
287         int xco= 100, yco=100, mixrate;
288         char mixrateinfo[256];
289         
290         block= uiNewBlock(&curarea->uiblocks, "sound_panel_listener", UI_EMBOSS, UI_HELV, curarea->win);
291         if(uiNewPanel(curarea, block, "Listener", "Sound", 320, 0, 318, 204)==0) return;
292
293         mixrate = sound_get_mixrate();
294         sprintf(mixrateinfo, "Game Mixrate: %d Hz", mixrate);
295         uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
296
297         yco -= 30;
298         uiDefBut(block, LABEL, 0, "Game listener settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
299
300         yco -= 30;
301         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
302                 xco,yco,195,24,&G.listener->gain, 0.0, 1.0, 1.0, 0, "Sets the maximum volume for the overall sound");
303         
304         yco -= 30;
305         uiDefBut(block, LABEL, 0, "Game Doppler effect settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
306
307         yco -= 30;
308         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Doppler: ",
309         xco,yco,195,24,&G.listener->dopplerfactor, 0.0, 10.0, 1.0, 0, "Use this for scaling the doppler effect");
310         
311         yco -=30;
312         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Velocity: ",
313         xco,yco,195,24,&G.listener->dopplervelocity,0.0,10000.0, 1.0,0, "Sets the propagation speed of sound");
314
315         
316 }
317
318 static void sound_panel_sequencer(void)
319 {
320         uiBlock *block;
321         short xco, yco;
322         char mixrateinfo[256];
323         
324         block= uiNewBlock(&curarea->uiblocks, "sound_panel_sequencer", UI_EMBOSS, UI_HELV, curarea->win);
325         if(uiNewPanel(curarea, block, "Sequencer", "Sound", 640, 0, 318, 204)==0) return;
326
327         /* audio sequence engine settings ------------------------------------------------------------------ */
328
329         xco = 1010;
330         yco = 195;
331
332         uiDefBut(block, LABEL, 0, "Audio sequencer settings", xco,yco,295,20, 0, 0, 0, 0, 0, "");
333
334         yco -= 25;
335         sprintf(mixrateinfo, "Mixing/Sync (latency: %d ms)", (int)( (((float)U.mixbufsize)/(float)G.scene->audio.mixrate)*1000.0 ) );
336         uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
337
338         yco -= 25;              
339         uiDefButI(block, ROW, B_SOUND_RATECHANGED, "44.1 kHz",  xco,yco,75,20, &G.scene->audio.mixrate, 2.0, 44100.0, 0, 0, "Mix at 44.1 kHz");
340         uiDefButI(block, ROW, B_SOUND_RATECHANGED, "48.0 kHz",          xco+80,yco,75,20, &G.scene->audio.mixrate, 2.0, 48000.0, 0, 0, "Mix at 48 kHz");
341         uiDefBut(block, BUT, B_SOUND_RECALC, "Recalc",          xco+160,yco,75,20, 0, 0, 0, 0, 0, "Recalculate samples");
342
343         yco -= 25;
344         uiDefButBitS(block, TOG, AUDIO_SYNC, B_SOUND_CHANGED, "Sync",   xco,yco,115,20, &G.scene->audio.flag, 0, 0, 0, 0, "Use sample clock for syncing animation to audio");
345         uiDefButBitS(block, TOG, AUDIO_SCRUB, B_SOUND_CHANGED, "Scrub",         xco+120,yco,115,20, &G.scene->audio.flag, 0, 0, 0, 0, "Scrub when changing frames");
346
347         yco -= 25;
348         uiDefBut(block, LABEL, 0, "Main mix", xco,yco,295,20, 0, 0, 0, 0, 0, "");
349
350         yco -= 25;              
351         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Main (dB): ",
352                 xco,yco,235,24,&G.scene->audio.main, -24.0, 6.0, 0, 0, "Set the audio master gain/attenuation in dB");
353
354         yco -= 25;
355         uiDefButBitS(block, TOG, AUDIO_MUTE, 0, "Mute", xco,yco,235,24, &G.scene->audio.flag, 0, 0, 0, 0, "Mute audio from sequencer");         
356         
357         yco -= 35;
358         uiDefBut(block, BUT, B_SOUND_MIXDOWN, "MIXDOWN",        xco,yco,235,24, 0, 0, 0, 0, 0, "Create WAV file from sequenced audio (output goes to render output dir)");
359         
360 }
361
362 static char *make_sample_menu(void)
363 {
364         int len= BLI_countlist(samples);        /* BKE_sound.h */
365         
366         if(len) {
367                 bSample *sample;
368                 char *str;
369                 int nr, a=0;
370                 
371                 str= MEM_callocN(32*len, "menu");
372                 
373                 for(nr=1, sample= samples->first; sample; sample= sample->id.next, nr++) {
374                         a+= sprintf(str+a, "|%s %%x%d", sample->id.name+2, nr);
375                 }
376                 return str;
377         }
378         return NULL;
379 }
380
381 static void sound_panel_sound(bSound *sound)
382 {
383         static int packdummy=0;
384         ID *id, *idfrom;
385         uiBlock *block;
386         bSample *sample;
387         char *strp, ch[256];
388
389         block= uiNewBlock(&curarea->uiblocks, "sound_panel_sound", UI_EMBOSS, UI_HELV, curarea->win);
390         if(uiNewPanel(curarea, block, "Sound", "Sound", 0, 0, 318, 204)==0) return;
391         
392         uiDefBut(block, LABEL, 0, "Blender Sound block",10,180,195,20, 0, 0, 0, 0, 0, "");
393         
394         // warning: abuse of texnr here! (ton didnt code!)
395         buttons_active_id(&id, &idfrom);
396         std_libbuttons(block, 10, 160, 0, NULL, B_SOUNDBROWSE2, ID_SO, 0, id, idfrom, &(G.buts->texnr), 1, 0, 0, 0, 0);
397
398         if (sound) {
399         
400                 uiDefBut(block, BUT, B_SOUND_COPY_SOUND, "Copy sound", 220,160,90,20, 0, 0, 0, 0, 0, "Make another copy (duplicate) of the current sound");
401
402                 uiSetButLock(sound->id.lib!=0, ERROR_LIBDATA_MESSAGE);
403                 sound_initialize_sample(sound);
404                 sample = sound->sample;
405
406                 /* info string */
407                 if (sound->sample && sound->sample->len) {
408                         char *tmp;
409                         if (sound->sample->channels == 1) tmp= "Mono";
410                         else if (sound->sample->channels == 2) tmp= "Stereo";
411                         else tmp= "Unknown";
412                         
413                         sprintf(ch, "Sample: %s, %d bit, %d Hz, %d samples", tmp, sound->sample->bits, sound->sample->rate, (sound->sample->len/(sound->sample->bits/8)/sound->sample->channels));
414                         uiDefBut(block, LABEL, 0, ch,                   35,140,225,20, 0, 0, 0, 0, 0, "");
415                 }
416                 else {
417                         uiDefBut(block, LABEL, 0, "Sample: No sample info available.",35,140,225,20, 0, 0, 0, 0, 0, "");
418                 }
419
420                 /* sample browse buttons */
421                 uiBlockBeginAlign(block);
422                 strp= make_sample_menu();
423                 if (strp) {
424                         uiDefButS(block, MENU, B_SOUND_MENU_SAMPLE, strp, 10,120,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Select another loaded sample");
425                         MEM_freeN(strp);
426                 }
427                 uiDefBut(block, TEX, B_SOUND_NAME_SAMPLE, "",           35,120,250,20, sound->name, 0.0, 79.0, 0, 0, "The sample file used by this Sound");
428                 
429                 if (sound->sample->packedfile) packdummy = 1;
430                 else packdummy = 0;
431                 
432                 uiDefIconButBitI(block, TOG, 1, B_SOUND_UNPACK_SAMPLE, ICON_PACKAGE,
433                         285, 120,25,20, &packdummy, 0, 0, 0, 0,"Pack/Unpack this sample");
434                 
435                 uiBlockBeginAlign(block);
436                 uiDefBut(block, BUT, B_SOUND_LOAD_SAMPLE, "Load sample", 10, 95,150,24, 0, 0, 0, 0, 0, "Load a different sample file");
437
438                 uiDefBut(block, BUT, B_SOUND_PLAY_SAMPLE, "Play",       160, 95, 150, 24, 0, 0.0, 0, 0, 0, "Playback sample using settings below");
439                 
440                 uiBlockBeginAlign(block);
441                 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
442                         10,70,150,20, &sound->volume, 0.0, 1.0, 0, 0, "Game engine only: Set the volume of this sound");
443
444                 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Pitch: ",
445                         160,70,150,20, &sound->pitch, -12.0, 12.0, 0, 0, "Game engine only: Set the pitch of this sound");
446
447                 /* looping */
448                 uiBlockBeginAlign(block);
449                 uiDefButBitI(block, TOG, SOUND_FLAGS_LOOP, B_SOUND_REDRAW, "Loop",
450                         10, 50, 95, 20, &sound->flags, 0.0, 0.0, 0, 0, "Game engine only: Toggle between looping on/off");
451
452                 if (sound->flags & SOUND_FLAGS_LOOP) {
453                         uiDefButBitI(block, TOG, SOUND_FLAGS_BIDIRECTIONAL_LOOP, B_SOUND_REDRAW, "Ping Pong",
454                                 105, 50, 95, 20, &sound->flags, 0.0, 0.0, 0, 0, "Game engine only: Toggle between A->B and A->B->A looping");
455                         
456                 }
457         
458
459                 /* 3D settings ------------------------------------------------------------------ */
460                 uiBlockBeginAlign(block);
461
462                 if (sound->sample->channels == 1) {
463                         uiDefButBitI(block, TOG, SOUND_FLAGS_3D, B_SOUND_REDRAW, "3D Sound",
464                                 10, 10, 90, 20, &sound->flags, 0, 0, 0, 0, "Game engine only: Turns 3D sound on");
465                         
466                         if (sound->flags & SOUND_FLAGS_3D) {
467                                 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Scale: ",
468                                         100,10,210,20, &sound->attenuation, 0.0, 5.0, 1.0, 0, "Game engine only: Sets the surround scaling factor for this sound");
469                                 
470                         }
471                 }
472         }
473 }
474
475 /* ************************* Sequencer *********************** */
476
477 #define SEQ_PANEL_EDITING 1
478 #define SEQ_PANEL_INPUT   2
479 #define SEQ_PANEL_FILTER  4
480 #define SEQ_PANEL_EFFECT  8
481 #define SEQ_PANEL_PROXY   16
482
483 static char* seq_panel_blend_modes()
484 {
485         static char string[2048];
486         char formatstring[2048];
487
488        strcpy(formatstring, "Blend mode: %%t|%s %%x%d|%s %%x%d");
489        sprintf(string, formatstring,
490                "REPLACE", SEQ_BLEND_REPLACE,
491                "TODO: ALPHA OVER", SEQ_BLEND_ALPHA_OVER);
492        return string;
493
494 }
495
496 static void seq_panel_editing()
497 {
498         Sequence *last_seq = get_last_seq();
499         char * seq_names[] = { "Image", "Meta", "Scene", "Movie",
500                                "Snd RAM", "Snd HD",
501                                "", "Effect" };
502         uiBlock *block;
503         static char strdata[1024];
504         char * str = strdata;
505         char * p;
506         int yco;
507
508         block = uiNewBlock(&curarea->uiblocks, "seq_panel_editing", 
509                            UI_EMBOSS, UI_HELV, curarea->win);
510
511         if(uiNewPanel(curarea, block, "Edit", "Sequencer", 
512                       10, 230, 318, 204) == 0) return;
513
514         uiDefBut(block, LABEL, 
515                  0, (last_seq->type >= SEQ_EFFECT) ? 
516                  "Effect" : seq_names[last_seq->type], 
517                  10,140,60,19, 0, 
518                  0, 0, 0, 0, "");
519
520         uiDefBut(block, TEX, 
521                  B_NOP, "Name: ", 
522                  70,140,180,19, last_seq->name+2, 
523                  0.0, 21.0, 100, 0, "");
524
525         uiDefButI(block, MENU, B_SEQ_BUT_RELOAD, seq_panel_blend_modes(), 
526                   10, 120, 120, 19, &last_seq->blend_mode, 
527                   0,0,0,0, "Strip Blend Mode");
528
529         if (last_seq->blend_mode > 0) {
530                 uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Blend:",
531                           130, 120, 120, 19, &last_seq->blend_opacity, 
532                           0.0, 100.0, 100.0, 0, 
533                           "Blend opacity");
534         }
535
536         uiDefButBitI(block, TOG, SEQ_MUTE,
537                      B_SEQ_BUT_RELOAD_ALL, "Mute",
538                      10,100,60,19, &last_seq->flag,
539                      0.0, 1.0, 0, 0,
540                      "Mute the current strip.");
541
542         uiDefButBitI(block, TOG, SEQ_LOCK,
543                      B_NOP, "Lock",
544                      70,100,60,19, &last_seq->flag,
545                      0.0, 1.0, 0, 0,
546                      "Lock strip, so that it can't be transformed.");
547         
548         uiDefButBitI(block, TOG, SEQ_IPO_FRAME_LOCKED,
549                      B_SEQ_BUT_RELOAD_ALL, "IPO Frame locked",
550                      130,100,120,19, &last_seq->flag,
551                      0.0, 1.0, 0, 0,
552                      "Lock the IPO coordinates to the "
553                      "global frame counter.");
554         
555         if (!(last_seq->flag & SEQ_LOCK)) {
556                 uiDefButI(block, NUM, 
557                           B_SEQ_BUT_TRANSFORM, "Start", 
558                           10, 80, 120, 20, &last_seq->start, 
559                           0.0, MAXFRAMEF, 0.0, 0.0, "Start of strip");
560                 uiDefButI(block, NUM, 
561                           B_SEQ_BUT_TRANSFORM, "Chan", 
562                           130, 80, 120, 20, &last_seq->machine, 
563                           0.0, MAXSEQ, 0.0, 0.0, "Channel used (Y position)");
564
565                 if (last_seq->type == SEQ_IMAGE) {
566                         uiDefButI(block, NUM, 
567                                   B_SEQ_BUT_TRANSFORM, "Start-Still", 
568                                   10, 60, 120, 20, &last_seq->startstill, 
569                                   0.0, MAXFRAMEF, 0.0, 0.0, "Start still");
570                         uiDefButI(block, NUM, 
571                                   B_SEQ_BUT_TRANSFORM, "End-Still", 
572                                   130, 60, 120, 19, &last_seq->endstill, 
573                                   0.0, MAXFRAMEF, 0.0, 0.0, "End still");
574                 } else {
575                         uiDefButI(block, NUM, 
576                                   B_SEQ_BUT_TRANSFORM, "Start-Ofs", 
577                                   10, 60, 120, 20, &last_seq->startofs, 
578                                   0.0, last_seq->len, 0.0, 0.0, "Start offset");
579                         uiDefButI(block, NUM, 
580                                   B_SEQ_BUT_TRANSFORM, "End-Ofs", 
581                                   130, 60, 120, 19, &last_seq->endofs, 
582                                   0.0, last_seq->len, 0.0, 0.0, "End offset");
583                 }
584         }
585
586
587         if(last_seq->type & SEQ_EFFECT)
588                 sprintf(str, "Len: %d\nFrom %d - %d\n", last_seq->len, last_seq->startdisp, last_seq->enddisp-1);
589         else
590                 sprintf(str, "Len: %d(%d)\n", last_seq->enddisp-last_seq->startdisp, last_seq->len);
591
592         str += strlen(str);
593
594         if(last_seq->type==SEQ_IMAGE) {
595                 if (last_seq->len > 1) {
596                         /* CURRENT */
597                         StripElem * se= give_stripelem(last_seq, CFRA);
598                         StripElem * last;
599
600                         /* FIRST AND LAST */
601         
602                         if(last_seq->strip) {
603                                 se= last_seq->strip->stripdata;
604                                 last= se+last_seq->len-1;
605                                 if(last_seq->startofs) se+= last_seq->startofs;
606                                 if(last_seq->endofs) last-= last_seq->endofs;
607         
608                                 sprintf(str, "First: %s at %d\nLast: %s at %d\n", se->name, last_seq->startdisp, last->name, last_seq->enddisp-1);
609                         }
610                 } else { /* single image */
611                         if (last_seq->strip) {
612                                 sprintf(str, "Len: %d\n", last_seq->enddisp-last_seq->startdisp);
613                         }
614                 }
615
616                 str += strlen(str);
617
618                 /* orig size */
619                 if(last_seq->strip) {
620                         sprintf(str, "OrigSize: %d x %d\n", last_seq->strip->orx, last_seq->strip->ory);
621                 }
622         }
623         else if(last_seq->type==SEQ_MOVIE) {
624                 int sta= last_seq->startofs;
625                 int end= last_seq->len-1-last_seq->endofs;
626
627                 sprintf(str, "First: %d at %d\nLast: %d at %d\nCur: %d\n",
628                         sta, last_seq->startdisp, end, last_seq->enddisp-1,  
629                         (G.scene->r.cfra)-last_seq->startdisp);
630         }
631         else if(last_seq->type==SEQ_SCENE) {
632                 TStripElem * se= give_tstripelem(last_seq,  (G.scene->r.cfra));
633                 if(se && last_seq->scene) {
634                         sprintf(str, "First: %d\nLast: %d\nCur: %d\n", last_seq->sfra+se->nr, last_seq->sfra, last_seq->sfra+last_seq->len-1); 
635                 }
636         }
637         else if(last_seq->type==SEQ_RAM_SOUND
638                 || last_seq->type == SEQ_HD_SOUND) {
639
640                 int sta= last_seq->startofs;
641                 int end= last_seq->len-1-last_seq->endofs;
642
643                 sprintf(str, "First: %d at %d\nLast: %d at %d\nCur: %d\n",
644                         sta, last_seq->startdisp, end, last_seq->enddisp-1,  
645                         (G.scene->r.cfra)-last_seq->startdisp);
646         }
647         else if(last_seq->type == SEQ_SPEED) {
648                 SpeedControlVars * vars = 
649                         (SpeedControlVars*) last_seq->effectdata;
650
651                 if (vars) {
652                         sprintf(str, "Last mapped frame: %d at %d\n", 
653                                 vars->lastValidFrame, 
654                                 vars->lastValidFrame 
655                                 + last_seq->startdisp);
656                 }
657         }
658
659         str = strdata;
660         yco = 40;
661
662         while ((p = strchr(str, '\n'))) {
663                 *p = 0;
664                 uiDefBut(block, LABEL, 0, str, 10,yco,240,19, 0, 
665                          0, 0, 0, 0, "");
666                 str = p+1;
667                 yco -= 20;
668         }
669 }
670
671 static void seq_panel_input()
672 {
673         Sequence *last_seq = get_last_seq();
674         uiBlock *block;
675         block = uiNewBlock(&curarea->uiblocks, "seq_panel_input", 
676                            UI_EMBOSS, UI_HELV, curarea->win);
677
678         if(uiNewPanel(curarea, block, "Input", "Sequencer", 
679                       10, 230, 318, 204) == 0) return;
680
681         uiDefBut(block, TEX, 
682                  B_SEQ_BUT_RELOAD_FILE, "Dir: ", 
683                  10,140,240,19, last_seq->strip->dir, 
684                  0.0, 160.0, 100, 0, "");
685
686         if (last_seq->type == SEQ_IMAGE) {
687                 StripElem * se = give_stripelem(last_seq, CFRA);
688
689                 if (se) {
690                         uiDefBut(block, TEX, 
691                                  B_SEQ_BUT_RELOAD_FILE, "File: ", 
692                                  10, 120, 240,19, se->name, 
693                                  0.0, 80.0, 100, 0, "");
694                 }
695
696         } else if (last_seq->type == SEQ_MOVIE || 
697                    last_seq->type == SEQ_HD_SOUND ||
698                    last_seq->type == SEQ_RAM_SOUND) {
699                 uiDefBut(block, TEX, 
700                          B_SEQ_BUT_RELOAD_FILE, "File: ", 
701                          10,120,240,19, last_seq->strip->stripdata->name, 
702                          0.0, 80.0, 100, 0, "");
703         }
704
705         uiDefButBitI(block, TOG, SEQ_USE_CROP,
706                      B_SEQ_BUT_RELOAD, "Use Crop",
707                      10,100,240,19, &last_seq->flag,
708                      0.0, 1.0, 0, 0,
709                      "Crop image before processing.");
710
711         if (last_seq->flag & SEQ_USE_CROP) {
712                 if (!last_seq->strip->crop) {
713                         last_seq->strip->crop = 
714                                 MEM_callocN(sizeof(struct StripCrop), 
715                                             "StripCrop");
716                 }
717                 uiDefButI(block, NUM, 
718                           B_SEQ_BUT_RELOAD, "Top", 
719                           10, 80, 120, 20, &last_seq->strip->crop->top, 
720                           0.0, 4096, 0.0, 0.0, "Top of source image");
721                 uiDefButI(block, NUM, 
722                           B_SEQ_BUT_RELOAD, "Bottom", 
723                           130, 80, 120, 20, &last_seq->strip->crop->bottom, 
724                           0.0, 4096, 0.0, 0.0, "Bottom of source image");
725
726                 uiDefButI(block, NUM, 
727                           B_SEQ_BUT_RELOAD, "Left", 
728                           10, 60, 120, 20, &last_seq->strip->crop->left, 
729                           0.0, 4096, 0.0, 0.0, "Left");
730                 uiDefButI(block, NUM, 
731                           B_SEQ_BUT_RELOAD, "Right", 
732                           130, 60, 120, 19, &last_seq->strip->crop->right, 
733                           0.0, 4096, 0.0, 0.0, "Right");
734         }
735
736         uiDefButBitI(block, TOG, SEQ_USE_TRANSFORM,
737                      B_SEQ_BUT_RELOAD, "Use Translate",
738                      10,40,240,19, &last_seq->flag,
739                      0.0, 1.0, 0, 0,
740                      "Translate image before processing.");
741
742         if (last_seq->flag & SEQ_USE_TRANSFORM) {
743                 if (!last_seq->strip->transform) {
744                         last_seq->strip->transform = 
745                                 MEM_callocN(sizeof(struct StripTransform), 
746                                             "StripTransform");
747                 }
748                 uiDefButI(block, NUM, 
749                           B_SEQ_BUT_RELOAD, "X-Ofs", 
750                           10, 20, 120, 20, &last_seq->strip->transform->xofs, 
751                           0.0, 4096, 0.0, 0.0, "X Offset");
752                 uiDefButI(block, NUM, 
753                           B_SEQ_BUT_RELOAD, "Y-Ofs", 
754                           130, 20, 120, 20, &last_seq->strip->transform->yofs, 
755                           0.0, 4096, 0.0, 0.0, "Y Offset");
756         }
757
758         
759         uiDefButI(block, NUM, 
760                   B_SEQ_BUT_RELOAD_FILE, "A-Start", 
761                   10, 0, 120, 20, &last_seq->anim_startofs, 
762                   0.0, MAXFRAMEF, 0.0, 0.0, "Animation start offset in file");
763         uiDefButI(block, NUM, 
764                   B_SEQ_BUT_RELOAD_FILE, "A-End", 
765                   130, 0, 120, 20, &last_seq->anim_endofs, 
766                   0.0, MAXFRAMEF, 0.0, 0.0, "Animation end offset in file");
767
768
769         uiDefButI(block, NUM, B_SEQ_BUT_RELOAD, "MPEG-Preseek:",
770                   10, -20, 240,19, &last_seq->anim_preseek, 
771                   0.0, 50.0, 100,0,"On MPEG-seeking preseek this many frames");
772
773 }
774
775 static void seq_panel_filter_video()
776 {
777         Sequence *last_seq = get_last_seq();
778         uiBlock *block;
779         block = uiNewBlock(&curarea->uiblocks, "seq_panel_filter", 
780                            UI_EMBOSS, UI_HELV, curarea->win);
781
782         if(uiNewPanel(curarea, block, "Filter", "Sequencer", 
783                       10, 230, 318, 204) == 0) return;
784
785
786         uiBlockBeginAlign(block);
787
788
789         uiDefButBitI(block, TOG, SEQ_MAKE_PREMUL, 
790                      B_SEQ_BUT_RELOAD, "Convert to Premul", 
791                      10,110,150,19, &last_seq->flag, 
792                      0.0, 21.0, 100, 0, 
793                      "Converts RGB values to become premultiplied with Alpha");
794
795         uiDefButBitI(block, TOG, SEQ_FILTERY, 
796                      B_SEQ_BUT_RELOAD, "FilterY",       
797                      10,90,75,19, &last_seq->flag, 
798                      0.0, 21.0, 100, 0, 
799                      "For video movies to remove fields");
800
801         uiDefButBitI(block, TOG, SEQ_MAKE_FLOAT, 
802                      B_SEQ_BUT_RELOAD, "Make Float",    
803                      85,90,75,19, &last_seq->flag, 
804                      0.0, 21.0, 100, 0, 
805                      "Convert input to float data");
806                 
807         uiDefButBitI(block, TOG, SEQ_FLIPX, 
808                      B_SEQ_BUT_RELOAD, "FlipX", 
809                      10,70,75,19, &last_seq->flag, 
810                      0.0, 21.0, 100, 0, 
811                      "Flip on the X axis");
812         uiDefButBitI(block, TOG, SEQ_FLIPY, 
813                      B_SEQ_BUT_RELOAD, "FlipY", 
814                      85,70,75,19, &last_seq->flag, 
815                      0.0, 21.0, 100, 0, 
816                      "Flip on the Y axis");
817                 
818         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Mul:",
819                   10,50,150,19, &last_seq->mul, 
820                   0.001, 5.0, 100, 0, 
821                   "Multiply colors");
822
823         uiDefButBitI(block, TOG, SEQ_REVERSE_FRAMES,
824                      B_SEQ_BUT_RELOAD, "Reverse Frames", 
825                      10,30,150,19, &last_seq->flag, 
826                      0.0, 21.0, 100, 0, 
827                      "Reverse frame order");
828
829         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Strobe:",
830                   10,10,150,19, &last_seq->strobe, 
831                   1.0, 30.0, 100, 0, 
832                   "Only display every nth frame");
833
834         uiBlockEndAlign(block);
835
836 }
837
838
839 static void seq_panel_filter_audio()
840 {
841         Sequence *last_seq = get_last_seq();
842         uiBlock *block;
843         block = uiNewBlock(&curarea->uiblocks, "seq_panel_filter", 
844                            UI_EMBOSS, UI_HELV, curarea->win);
845
846         if(uiNewPanel(curarea, block, "Filter", "Sequencer", 
847                       10, 230, 318, 204) == 0) return;
848
849         uiBlockBeginAlign(block);
850         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Gain (dB):", 10,50,150,19, &last_seq->level, -96.0, 6.0, 100, 0, "");
851         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Pan:",         10,30,150,19, &last_seq->pan, -1.0, 1.0, 100, 0, "");
852         uiBlockEndAlign(block);
853 }
854
855 static void seq_panel_effect()
856 {
857         Sequence *last_seq = get_last_seq();
858         uiBlock *block;
859         block = uiNewBlock(&curarea->uiblocks, "seq_panel_effect", 
860                            UI_EMBOSS, UI_HELV, curarea->win);
861
862         if(uiNewPanel(curarea, block, "Effect", "Sequencer", 
863                       10, 230, 318, 204) == 0) return;
864
865         if(last_seq->type == SEQ_PLUGIN) {
866                 PluginSeq *pis;
867                 VarStruct *varstr;
868                 int a, xco, yco;
869
870                 get_sequence_effect(last_seq);/* make sure, plugin is loaded */
871
872                 pis= last_seq->plugin;
873                 if(pis->vars==0) return;
874
875                 varstr= pis->varstr;
876                 if(varstr) {
877                         for(a=0; a<pis->vars; a++, varstr++) {
878                                 xco= 150*(a/6)+10;
879                                 yco= 125 - 20*(a % 6)+1;
880                                 uiDefBut(block, varstr->type, B_SEQ_BUT_PLUGIN, varstr->name, xco,yco,150,19, &(pis->data[a]), varstr->min, varstr->max, 100, 0, varstr->tip);
881
882                         }
883                 }
884                 return;
885         } 
886
887         uiBlockBeginAlign(block);
888
889         if(last_seq->type==SEQ_WIPE){
890                 WipeVars *wipe = (WipeVars *)last_seq->effectdata;
891                 char formatstring[256];
892                         
893                 strncpy(formatstring, "Transition Type %t|Single Wipe%x0|Double Wipe %x1|Iris Wipe %x4|Clock Wipe %x5", 255);
894                 uiDefButS(block, MENU,B_SEQ_BUT_EFFECT, formatstring,   10,65,220,22, &wipe->wipetype, 0, 0, 0, 0, "What type of wipe should be performed");
895                 uiDefButF(block, NUM,B_SEQ_BUT_EFFECT,"Blur:",  10,40,220,22, &wipe->edgeWidth,0.0,1.0, 1, 2, "The percent width of the blur edge");
896                 switch(wipe->wipetype){ /*Skip Types that do not require angle*/
897                 case DO_IRIS_WIPE:
898                 case DO_CLOCK_WIPE:
899                         break;
900                         
901                 default:
902                         uiDefButF(block, NUM,B_SEQ_BUT_EFFECT,"Angle:", 10,15,220,22, &wipe->angle,-90.0,90.0, 1, 2, "The Angle of the Edge");
903                 }
904                 uiDefButS(block, TOG,B_SEQ_BUT_EFFECT,"Wipe In",  10,-10,220,22, &wipe->forward,0,0, 0, 0, "Controls Primary Direction of Wipe");                               
905         } else if(last_seq->type==SEQ_GLOW){
906                 GlowVars *glow = (GlowVars *)last_seq->effectdata;
907
908                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Threshold:",   10,70,150,19, &glow->fMini, 0.0, 1.0, 0, 0, "Trigger Intensity");
909                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Clamp:",                       10,50,150,19, &glow->fClamp, 0.0, 1.0, 0, 0, "Brightness limit of intensity");
910                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Boost factor:",        10,30,150,19, &glow->fBoost, 0.0, 10.0, 0, 0, "Brightness multiplier");
911                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Blur distance:",       10,10,150,19, &glow->dDist, 0.5, 20.0, 0, 0, "Radius of glow effect");
912                 uiDefButI(block, NUM, B_NOP, "Quality:", 10,-5,150,19, &glow->dQuality, 1.0, 5.0, 0, 0, "Accuracy of the blur effect");
913                 uiDefButI(block, TOG, B_NOP, "Only boost", 10,-25,150,19, &glow->bNoComp, 0.0, 0.0, 0, 0, "Show the glow buffer only");
914         }
915         else if(last_seq->type==SEQ_TRANSFORM){
916                 TransformVars *transform = (TransformVars *)last_seq->effectdata;
917
918                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "xScale Start:",        10,70,150,19, &transform->ScalexIni, 0.0, 10.0, 0, 0, "X Scale Start");
919                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "xScale End:",  160,70,150,19, &transform->ScalexFin, 0.0, 10.0, 0, 0, "X Scale End");
920                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "yScale Start:",        10,50,150,19, &transform->ScaleyIni, 0.0, 10.0, 0, 0, "Y Scale Start");
921                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "yScale End:",  160,50,150,19, &transform->ScaleyFin, 0.0, 10.0, 0, 0, "Y Scale End");
922                 
923                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Percent", 10, 30, 150, 19, &transform->percent, 0.0, 1.0, 0.0, 0.0, "Percent Translate");
924                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Pixels", 160, 30, 150, 19, &transform->percent, 0.0, 0.0, 0.0, 0.0, "Pixels Translate");
925                 if(transform->percent==1){
926                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x Start:",     10,10,150,19, &transform->xIni, -500.0, 500.0, 0, 0, "X Position Start");
927                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x End:",       160,10,150,19, &transform->xFin, -500.0, 500.0, 0, 0, "X Position End");
928                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y Start:",     10,-10,150,19, &transform->yIni, -500.0, 500.0, 0, 0, "Y Position Start");
929                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y End:",       160,-10,150,19, &transform->yFin, -500.0, 500.0, 0, 0, "Y Position End");
930                 } else {
931                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x Start:",     10,10,150,19, &transform->xIni, -10000.0, 10000.0, 0, 0, "X Position Start");
932                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x End:",       160,10,150,19, &transform->xFin, -10000.0, 10000.0, 0, 0, "X Position End");
933                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y Start:",     10,-10,150,19, &transform->yIni, -10000.0, 10000.0, 0, 0, "Y Position Start");
934                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y End:",       160,-10,150,19, &transform->yFin, -10000.0, 10000.0, 0, 0, "Y Position End");
935                         
936                 }
937                 
938                 
939                 
940                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "rot Start:",10,-30,150,19, &transform->rotIni, 0.0, 360.0, 0, 0, "Rotation Start");
941                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "rot End:",160,-30,150,19, &transform->rotFin, 0.0, 360.0, 0, 0, "Rotation End");
942                 
943                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "No Interpolat", 10, -50, 100, 19, &transform->interpolation, 0.0, 0.0, 0.0, 0.0, "No interpolation");
944                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Bilinear", 101, -50, 100, 19, &transform->interpolation, 0.0, 1.0, 0.0, 0.0, "Bilinear interpolation");
945                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Bicubic", 202, -50, 100, 19, &transform->interpolation, 0.0, 2.0, 0.0, 0.0, "Bicubic interpolation");
946         } else if(last_seq->type==SEQ_COLOR) {
947                 SolidColorVars *colvars = (SolidColorVars *)last_seq->effectdata;
948                 uiDefButF(block, COL, B_SEQ_BUT_RELOAD, "",10,90,150,19, colvars->col, 0, 0, 0, 0, "");
949         } else if(last_seq->type==SEQ_SPEED){
950                 SpeedControlVars *sp = 
951                         (SpeedControlVars *)last_seq->effectdata;
952                 
953                 uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Global Speed:",        10,70,150,19, &sp->globalSpeed, 0.0, 100.0, 0, 0, "Global Speed");
954                 
955                 uiDefButBitI(block, TOG, SEQ_SPEED_INTEGRATE,
956                              B_SEQ_BUT_RELOAD, 
957                              "IPO is velocity",
958                              10,50,150,19, &sp->flags, 
959                              0.0, 1.0, 0, 0, 
960                              "Interpret the IPO value as a "
961                              "velocity instead of a frame number");
962
963                 uiDefButBitI(block, TOG, SEQ_SPEED_BLEND,
964                              B_SEQ_BUT_RELOAD, 
965                              "Enable frame blending",
966                              10,30,150,19, &sp->flags, 
967                              0.0, 1.0, 0, 0, 
968                              "Blend two frames into the "
969                              "target for a smoother result");
970                 
971                 uiDefButBitI(block, TOG, SEQ_SPEED_COMPRESS_IPO_Y,
972                              B_SEQ_BUT_RELOAD, 
973                              "IPO value runs from [0..1]",
974                              10,10,150,19, &sp->flags, 
975                              0.0, 1.0, 0, 0, 
976                              "Scale IPO value to get the "
977                              "target frame number.");
978         }
979
980         uiBlockEndAlign(block);
981 }
982
983 static void seq_panel_proxy()
984 {
985         Sequence *last_seq = get_last_seq();
986         uiBlock *block;
987         block = uiNewBlock(&curarea->uiblocks, "seq_panel_proxy", 
988                            UI_EMBOSS, UI_HELV, curarea->win);
989
990         if(uiNewPanel(curarea, block, "Proxy", "Sequencer", 
991                       10, 230, 318, 204) == 0) return;
992
993         uiBlockBeginAlign(block);
994
995         uiDefButBitI(block, TOG, SEQ_USE_PROXY, 
996                      B_SEQ_BUT_RELOAD, "Use Proxy", 
997                      10,140,150,19, &last_seq->flag, 
998                      0.0, 21.0, 100, 0, 
999                      "Use a preview proxy for this strip");
1000         
1001         if (last_seq->flag & SEQ_USE_PROXY) {
1002
1003
1004         }
1005
1006         uiBlockEndAlign(block);
1007 }
1008
1009
1010 void sequencer_panels()
1011 {
1012         Sequence *last_seq = get_last_seq();
1013         int panels = 0;
1014         int type;
1015
1016         if(last_seq == NULL) {
1017                 return;
1018         }
1019         
1020         type = last_seq->type;
1021
1022         panels = SEQ_PANEL_EDITING;
1023
1024         if (type == SEQ_MOVIE || type == SEQ_IMAGE || type == SEQ_SCENE
1025             || type == SEQ_HD_SOUND) {
1026                 panels |= SEQ_PANEL_INPUT | SEQ_PANEL_FILTER | SEQ_PANEL_PROXY;
1027         }
1028
1029         if (type == SEQ_RAM_SOUND) {
1030                 panels |= SEQ_PANEL_FILTER;
1031         }
1032
1033         if (type == SEQ_PLUGIN || type >= SEQ_EFFECT) {
1034                 panels |= SEQ_PANEL_EFFECT | SEQ_PANEL_PROXY;
1035         }
1036
1037         if (panels & SEQ_PANEL_EDITING) {
1038                 seq_panel_editing();
1039         }
1040
1041         if (panels & SEQ_PANEL_INPUT) {
1042                 seq_panel_input();
1043         }
1044
1045         if (panels & SEQ_PANEL_FILTER) {
1046                 if (type == SEQ_RAM_SOUND || type == SEQ_HD_SOUND) {
1047                         seq_panel_filter_audio();
1048                 } else {
1049                         seq_panel_filter_video();
1050                 }
1051         }
1052
1053         if (panels & SEQ_PANEL_EFFECT) {
1054                 seq_panel_effect();
1055         }
1056
1057         if (panels & SEQ_PANEL_PROXY) {
1058                 seq_panel_proxy();
1059         }
1060 }
1061
1062
1063 void do_sequencer_panels(unsigned short event)
1064 {
1065         Sequence *last_seq = get_last_seq();
1066
1067         switch(event) {
1068         case B_SEQ_BUT_PLUGIN:
1069         case B_SEQ_BUT_EFFECT:
1070                 update_changed_seq_and_deps(last_seq, 0, 1);
1071                 break;
1072         case B_SEQ_BUT_RELOAD_FILE:
1073                 reload_sequence_new_file(last_seq);
1074                 break;
1075         case B_SEQ_BUT_RELOAD:
1076         case B_SEQ_BUT_RELOAD_ALL:
1077                 update_seq_ipo_rect(last_seq);
1078                 update_seq_icu_rects(last_seq);
1079
1080                 free_imbuf_seq();       // frees all
1081
1082                 break;
1083         case B_SEQ_BUT_TRANSFORM:
1084                 calc_sequence(last_seq);
1085                 break;
1086         }
1087
1088         if (event == B_SEQ_BUT_RELOAD_ALL) {
1089                 allqueue(REDRAWALL, 0);
1090         } else {
1091                 allqueue(REDRAWSEQ, 0);
1092         }
1093 }
1094
1095
1096 /* ************************* SCENE *********************** */
1097
1098
1099 static void output_pic(char *name)
1100 {
1101         strcpy(G.scene->r.pic, name);
1102         allqueue(REDRAWBUTSSCENE, 0);
1103         BIF_undo_push("Change output picture directory");
1104 }
1105
1106 static void backbuf_pic(char *name)
1107 {
1108         Image *ima;
1109         
1110         strcpy(G.scene->r.backbuf, name);
1111         allqueue(REDRAWBUTSSCENE, 0);
1112
1113         ima= BKE_add_image_file(name);
1114         if(ima)
1115                 BKE_image_signal(ima, NULL, IMA_SIGNAL_RELOAD);
1116
1117         BIF_undo_push("Change background picture");
1118 }
1119
1120 static void ftype_pic(char *name)
1121 {
1122         strcpy(G.scene->r.ftype, name);
1123         allqueue(REDRAWBUTSSCENE, 0);
1124 }
1125
1126 static void run_playanim(char *file) 
1127 {
1128         extern char bprogname[];        /* usiblender.c */
1129         char str[FILE_MAX];
1130         int pos[2], size[2];
1131
1132         /* use current settings for defining position of window. it actually should test image size */
1133         calc_renderwin_rectangle((G.scene->r.xsch*G.scene->r.size)/100, 
1134                                                          (G.scene->r.ysch*G.scene->r.size)/100, G.winpos, pos, size);
1135 #ifdef WIN32
1136         sprintf(str, "%s -a -p %d %d -f %d %g \"%s\"", bprogname, pos[0], pos[1], G.scene->r.frs_sec, G.scene->r.frs_sec_base, file);
1137 #else
1138         sprintf(str, "\"%s\" -a -p %d %d -f %d %g \"%s\"", bprogname, pos[0], pos[1], G.scene->r.frs_sec, G.scene->r.frs_sec_base, file);
1139 #endif
1140         system(str);
1141 }
1142
1143 void playback_anim(void)
1144 {       
1145         char file[FILE_MAX];
1146
1147         if(BKE_imtype_is_movie(G.scene->r.imtype)) {
1148                 switch (G.scene->r.imtype) {
1149 #ifdef WITH_QUICKTIME
1150                         case R_QUICKTIME:
1151                                 makeqtstring(file);
1152                                 break;
1153 #endif
1154 #ifdef WITH_FFMPEG
1155                 case R_FFMPEG:
1156                         makeffmpegstring(file);
1157                         break;
1158 #endif
1159                 default:
1160                         makeavistring(&G.scene->r, file);
1161                         break;
1162                 }
1163                 if(BLI_exist(file)) {
1164                         run_playanim(file);
1165                 }
1166                 else error("Can't find movie: %s", file);
1167         }
1168         else {
1169                 BKE_makepicstring(file, G.scene->r.pic, G.scene->r.sfra, G.scene->r.imtype);
1170                 if(BLI_exist(file)) {
1171                         run_playanim(file);
1172                 }
1173                 else error("Can't find image: %s", file);
1174         }
1175 }
1176
1177 #ifdef WITH_FFMPEG
1178 static void set_ffmpeg_preset(int preset);
1179 #endif
1180
1181 void do_render_panels(unsigned short event)
1182 {
1183         ScrArea *sa;
1184         ID *id;
1185
1186         switch(event) {
1187
1188         case B_DORENDER:
1189                 BIF_do_render(0);
1190                 break;
1191         case B_RTCHANGED:
1192                 allqueue(REDRAWALL, 0);
1193                 break;
1194         case B_SWITCHRENDER:
1195                 /* new panels added, so... */
1196                 G.buts->re_align= 1;
1197                 allqueue(REDRAWBUTSSCENE, 0);
1198                 break;
1199         case B_PLAYANIM:
1200                 playback_anim();
1201                 break;
1202                 
1203         case B_DOANIM:
1204                 BIF_do_render(1);
1205                 break;
1206         
1207         case B_FS_PIC:
1208                 sa= closest_bigger_area();
1209                 areawinset(sa->win);
1210                 if(G.qual == LR_CTRLKEY)
1211                         activate_imageselect(FILE_SPECIAL, "SELECT OUTPUT PICTURES", G.scene->r.pic, output_pic);
1212                 else
1213                         activate_fileselect(FILE_SPECIAL, "SELECT OUTPUT PICTURES", G.scene->r.pic, output_pic);
1214                 break;
1215
1216         case B_FS_BACKBUF:
1217                 sa= closest_bigger_area();
1218                 areawinset(sa->win);
1219                 if(G.qual == LR_CTRLKEY)
1220                         activate_imageselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic);
1221                 else
1222                         activate_fileselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic);
1223                 break;
1224
1225         case B_FS_FTYPE:
1226                 sa= closest_bigger_area();
1227                 areawinset(sa->win);
1228                 if(G.qual == LR_CTRLKEY)
1229                         activate_imageselect(FILE_SPECIAL, "SELECT FTYPE", G.scene->r.ftype, ftype_pic);
1230                 else
1231                         activate_fileselect(FILE_SPECIAL, "SELECT FTYPE", G.scene->r.ftype, ftype_pic);
1232                 break;
1233         
1234         case B_PR_PAL:
1235                 G.scene->r.xsch= 720;
1236                 G.scene->r.ysch= 576;
1237                 G.scene->r.xasp= 54;
1238                 G.scene->r.yasp= 51;
1239                 G.scene->r.size= 100;
1240                 G.scene->r.frs_sec= 25;
1241                 G.scene->r.frs_sec_base= 1;
1242                 G.scene->r.mode &= ~R_PANORAMA;
1243                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1244 #ifdef WITH_FFMPEG
1245                 G.scene->r.ffcodecdata.gop_size = 15;
1246 #endif          
1247                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1248                 BIF_undo_push("Set PAL");
1249                 allqueue(REDRAWBUTSSCENE, 0);
1250                 allqueue(REDRAWVIEWCAM, 0);
1251                 break;
1252
1253         case B_FILETYPEMENU:
1254                 allqueue(REDRAWBUTSSCENE, 0);
1255 #ifdef WITH_FFMPEG
1256                 if (G.scene->r.imtype == R_FFMPEG) {
1257                         if (G.scene->r.ffcodecdata.type <= 0 ||
1258                             G.scene->r.ffcodecdata.codec <= 0 ||
1259                             G.scene->r.ffcodecdata.audio_codec <= 0 ||
1260                             G.scene->r.ffcodecdata.video_bitrate <= 1) {
1261                                 G.scene->r.ffcodecdata.codec 
1262                                         = CODEC_ID_MPEG2VIDEO;
1263                                 set_ffmpeg_preset(FFMPEG_PRESET_DVD);
1264                         }
1265
1266                         if (G.scene->r.ffcodecdata.audio_codec <= 0) {
1267                                 G.scene->r.ffcodecdata.audio_codec 
1268                                         = CODEC_ID_MP2;
1269                                 G.scene->r.ffcodecdata.audio_bitrate = 128;
1270                         }
1271                         break;
1272                 }
1273 #endif
1274 #if defined (_WIN32) || defined (__APPLE__)
1275                 // fall through to codec settings if this is the first
1276                 // time R_AVICODEC is selected for this scene.
1277                 if (((G.scene->r.imtype == R_AVICODEC) 
1278                          && (G.scene->r.avicodecdata == NULL)) ||
1279                         ((G.scene->r.imtype == R_QUICKTIME) 
1280                          && (G.scene->r.qtcodecdata == NULL))) {
1281                 } else {
1282                   break;
1283                 }
1284 #endif /*_WIN32 || __APPLE__ */
1285
1286         case B_SELECTCODEC:
1287 #if defined (_WIN32) || defined (__APPLE__)
1288                 if ((G.scene->r.imtype == R_QUICKTIME)) { /* || (G.scene->r.qtcodecdata)) */
1289 #ifdef WITH_QUICKTIME
1290                         get_qtcodec_settings();
1291 #endif /* WITH_QUICKTIME */
1292                 }
1293 #if defined (_WIN32) && !defined(FREE_WINDOWS)
1294                 else
1295                         get_avicodec_settings();
1296 #endif /* _WIN32 && !FREE_WINDOWS */
1297 #endif /* _WIN32 || __APPLE__ */
1298                 break;
1299
1300         case B_PR_HD:
1301                 G.scene->r.xsch= 1920;
1302                 G.scene->r.ysch= 1080;
1303                 G.scene->r.xasp= 1;
1304                 G.scene->r.yasp= 1;
1305                 G.scene->r.size= 100;
1306                 G.scene->r.mode &= ~R_PANORAMA;
1307                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1308                 
1309                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1310                 BIF_undo_push("Set FULL");
1311                 allqueue(REDRAWBUTSSCENE, 0);
1312                 allqueue(REDRAWVIEWCAM, 0);
1313                 break;
1314         case B_PR_FULL:
1315                 G.scene->r.xsch= 1280;
1316                 G.scene->r.ysch= 1024;
1317                 G.scene->r.xasp= 1;
1318                 G.scene->r.yasp= 1;
1319                 G.scene->r.size= 100;
1320                 G.scene->r.mode &= ~R_PANORAMA;
1321                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1322
1323                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1324                 BIF_undo_push("Set FULL");
1325                 allqueue(REDRAWBUTSSCENE, 0);
1326                 allqueue(REDRAWVIEWCAM, 0);
1327                 break;
1328         case B_PR_PRV:
1329                 G.scene->r.xsch= 640;
1330                 G.scene->r.ysch= 512;
1331                 G.scene->r.xasp= 1;
1332                 G.scene->r.yasp= 1;
1333                 G.scene->r.size= 50;
1334                 G.scene->r.mode &= ~R_PANORAMA;
1335                 G.scene->r.xparts=  G.scene->r.yparts= 2;
1336
1337                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1338                 allqueue(REDRAWVIEWCAM, 0);
1339                 allqueue(REDRAWBUTSSCENE, 0);
1340                 break;
1341         case B_PR_PAL169:
1342                 G.scene->r.xsch= 720;
1343                 G.scene->r.ysch= 576;
1344                 G.scene->r.xasp= 64;
1345                 G.scene->r.yasp= 45;
1346                 G.scene->r.size= 100;
1347                 G.scene->r.frs_sec= 25;
1348                 G.scene->r.frs_sec_base= 1;
1349                 G.scene->r.mode &= ~R_PANORAMA;
1350                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1351 #ifdef WITH_FFMPEG
1352                 G.scene->r.ffcodecdata.gop_size = 15;
1353 #endif          
1354
1355                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1356                 BIF_undo_push("Set PAL 16/9");
1357                 allqueue(REDRAWVIEWCAM, 0);
1358                 allqueue(REDRAWBUTSSCENE, 0);
1359                 break;
1360         case B_PR_PC:
1361                 G.scene->r.xsch= 640;
1362                 G.scene->r.ysch= 480;
1363                 G.scene->r.xasp= 100;
1364                 G.scene->r.yasp= 100;
1365                 G.scene->r.size= 100;
1366                 G.scene->r.mode &= ~R_PANORAMA;
1367                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1368
1369                 BLI_init_rctf(&G.scene->r.safety, 0.0, 1.0, 0.0, 1.0);
1370                 BIF_undo_push("Set PC");
1371                 allqueue(REDRAWVIEWCAM, 0);
1372                 allqueue(REDRAWBUTSSCENE, 0);
1373                 break;
1374         case B_PR_PRESET:
1375                 G.scene->r.xsch= 720;
1376                 G.scene->r.ysch= 576;
1377                 G.scene->r.xasp= 54;
1378                 G.scene->r.yasp= 51;
1379                 G.scene->r.size= 100;
1380                 G.scene->r.mode= R_OSA+R_SHADOW+R_FIELDS;
1381                 G.scene->r.imtype= R_TARGA;
1382                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1383
1384                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1385                 BIF_undo_push("Set Default");
1386                 allqueue(REDRAWVIEWCAM, 0);
1387                 allqueue(REDRAWBUTSSCENE, 0);
1388                 break;
1389         case B_PR_PANO:
1390                 G.scene->r.xsch= 576;
1391                 G.scene->r.ysch= 176;
1392                 G.scene->r.xasp= 115;
1393                 G.scene->r.yasp= 100;
1394                 G.scene->r.size= 100;
1395                 G.scene->r.mode |= R_PANORAMA;
1396                 G.scene->r.xparts=  16;
1397                 G.scene->r.yparts= 1;
1398
1399                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1400                 BIF_undo_push("Set Panorama");
1401                 allqueue(REDRAWVIEWCAM, 0);
1402                 allqueue(REDRAWBUTSSCENE, 0);
1403                 break;
1404         case B_PR_NTSC:
1405                 G.scene->r.xsch= 720;
1406                 G.scene->r.ysch= 480;
1407                 G.scene->r.xasp= 10;
1408                 G.scene->r.yasp= 11;
1409                 G.scene->r.size= 100;
1410                 G.scene->r.frs_sec= 30;
1411                 G.scene->r.frs_sec_base = 1.001;
1412                 G.scene->r.mode &= ~R_PANORAMA;
1413                 G.scene->r.xparts=  G.scene->r.yparts= 2;
1414 #ifdef WITH_FFMPEG
1415                 G.scene->r.ffcodecdata.gop_size = 18;
1416 #endif          
1417                 
1418                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1419                 BIF_undo_push("Set NTSC");
1420                 allqueue(REDRAWBUTSSCENE, 0);
1421                 allqueue(REDRAWVIEWCAM, 0);
1422                 break;
1423
1424         case B_SETBROWSE:
1425                 id= (ID*) G.scene->set;
1426                 
1427                 if (G.buts->menunr==-2) {
1428                          activate_databrowse(id, ID_SCE, 0, B_SETBROWSE, &G.buts->menunr, do_render_panels);
1429                 } 
1430                 else if (G.buts->menunr>0) {
1431                         Scene *newset= (Scene*) BLI_findlink(&G.main->scene, G.buts->menunr-1);
1432                         
1433                         if (newset==G.scene)
1434                                 error("Can't use the same scene as its own set");
1435                         else if (newset) {
1436                                 G.scene->set= newset;
1437                                 if (scene_check_setscene(G.scene)==0)
1438                                         error("This would create a cycle");
1439
1440                                 allqueue(REDRAWBUTSSCENE, 0);
1441                                 allqueue(REDRAWVIEW3D, 0);
1442                                 BIF_undo_push("Change Set Scene");
1443                         }
1444                 }  
1445                 break;
1446         case B_CLEARSET:
1447                 G.scene->set= NULL;
1448                 allqueue(REDRAWBUTSSCENE, 0);
1449                 allqueue(REDRAWVIEW3D, 0);
1450                 BIF_undo_push("Clear Set Scene");
1451                 
1452                 break;
1453         case B_SET_EDGE:
1454                 allqueue(REDRAWBUTSSCENE, 0);
1455                 break;
1456         case B_SET_ZBLUR:
1457                 G.scene->r.mode &= ~R_EDGE;
1458                 allqueue(REDRAWBUTSSCENE, 0);
1459                 break;
1460         case B_ADD_RENDERLAYER:
1461                 if(G.scene->r.actlay==32767) {
1462                         scene_add_render_layer(G.scene);
1463                         G.scene->r.actlay= BLI_countlist(&G.scene->r.layers) - 1;
1464                 }
1465                 allqueue(REDRAWBUTSSCENE, 0);
1466                 allqueue(REDRAWNODE, 0);
1467                 break;
1468         case B_SET_PASS:
1469                 if(G.scene->nodetree) {
1470                         ntreeCompositForceHidden(G.scene->nodetree);
1471                         allqueue(REDRAWNODE, 0);
1472                 }
1473                 allqueue(REDRAWBUTSSCENE, 0);
1474                 allqueue(REDRAWOOPS, 0);
1475         }
1476 }
1477
1478 /* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
1479 static uiBlock *edge_render_menu(void *arg_unused)
1480 {
1481         uiBlock *block;
1482         
1483         block= uiNewBlock(&curarea->uiblocks, "edge render", UI_EMBOSS, UI_HELV, curarea->win);
1484                 
1485         /* use this for a fake extra empy space around the buttons */
1486         uiDefBut(block, LABEL, 0, "",  0, 0, 220, 115, NULL,  0, 0, 0, 0, "");
1487         
1488         uiDefButS(block, NUM, 0,"Eint:",        45,75,175,19,  &G.scene->r.edgeint, 0.0, 255.0, 0, 0,
1489                   "Sets edge intensity for Toon shading");
1490
1491         /* color settings for the toon shading */
1492         uiDefButF(block, COL, 0, "",            10, 10,30,60,  &(G.scene->r.edgeR), 0, 0, 0, B_EDGECOLSLI, "");
1493         
1494         uiBlockBeginAlign(block);
1495         uiDefButF(block, NUMSLI, 0, "R ",   45, 50, 175,19,   &G.scene->r.edgeR, 0.0, 1.0, B_EDGECOLSLI, 0,
1496                   "Color for edges in toon shading mode.");
1497         uiDefButF(block, NUMSLI, 0, "G ",       45, 30, 175,19,  &G.scene->r.edgeG, 0.0, 1.0, B_EDGECOLSLI, 0,
1498                   "Color for edges in toon shading mode.");
1499         uiDefButF(block, NUMSLI, 0, "B ",       45, 10, 175,19,  &G.scene->r.edgeB, 0.0, 1.0, B_EDGECOLSLI, 0,
1500                   "Color for edges in toon shading mode.");
1501
1502         
1503         uiBlockSetDirection(block, UI_TOP);
1504         
1505         return block;
1506 }
1507
1508
1509 /* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
1510 static uiBlock *framing_render_menu(void *arg_unused)
1511 {
1512         uiBlock *block;
1513         short yco = 190, xco = 0;
1514         int randomcolorindex = 1234;
1515
1516         block= uiNewBlock(&curarea->uiblocks, "framing_options", UI_EMBOSS, UI_HELV, curarea->win);
1517
1518         /* use this for a fake extra empy space around the buttons */
1519         uiDefBut(block, LABEL, 0, "",                   -5, -10, 295, 224, NULL, 0, 0, 0, 0, "");
1520
1521         uiDefBut(block, LABEL, 0, "Framing:", xco, yco, 68,19, 0, 0, 0, 0, 0, "");
1522         uiBlockBeginAlign(block);
1523         uiDefButC(block, ROW, 0, "Stretch",     xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_SCALE , 0, 0, "Stretch or squeeze the viewport to fill the display window");
1524         uiDefButC(block, ROW, 0, "Expose",      xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_EXTEND, 0, 0, "Show the entire viewport in the display window, viewing more horizontally or vertically");
1525         uiDefButC(block, ROW, 0, "Letterbox",       xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_BARS  , 0, 0, "Show the entire viewport in the display window, using bar horizontally or vertically");
1526         uiBlockEndAlign(block);
1527
1528         yco -= 25;
1529         xco = 40;
1530
1531         uiDefButF(block, COL, 0, "",                0, yco - 58 + 18, 33, 58, &G.scene->framing.col[0], 0, 0, 0, randomcolorindex, "");
1532
1533         uiBlockBeginAlign(block);
1534         uiDefButF(block, NUMSLI, 0, "R ", xco,yco,243,18, &G.scene->framing.col[0], 0.0, 1.0, randomcolorindex, 0, "Set the red component of the bars");
1535         yco -= 20;
1536         uiDefButF(block, NUMSLI, 0, "G ", xco,yco,243,18, &G.scene->framing.col[1], 0.0, 1.0, randomcolorindex, 0, "Set the green component of the bars");
1537         yco -= 20;
1538         uiDefButF(block, NUMSLI, 0, "B ", xco,yco,243,18, &G.scene->framing.col[2], 0.0, 1.0, randomcolorindex, 0, "Set the blue component of the bars");
1539         uiBlockEndAlign(block);
1540         
1541         xco = 0;
1542         uiDefBut(block, LABEL, 0, "Fullscreen:",                xco, yco-=30, 100, 19, 0, 0.0, 0.0, 0, 0, "");
1543         uiDefButS(block, TOG, 0, "Fullscreen", xco+70, yco, 68, 19, &G.scene->r.fullscreen, 0.0, 0.0, 0, 0, "Starts player in a new fullscreen display");
1544         uiBlockBeginAlign(block);
1545         uiDefButS(block, NUM, 0, "X:",          xco+40, yco-=27, 100, 19, &G.scene->r.xplay, 10.0, 2000.0, 0, 0, "Displays current X screen/window resolution. Click to change.");
1546         uiDefButS(block, NUM, 0, "Y:",          xco+140, yco, 100, 19, &G.scene->r.yplay,    10.0, 2000.0, 0, 0, "Displays current Y screen/window resolution. Click to change.");
1547         uiDefButS(block, NUM, 0, "Freq:",       xco+40, yco-=21, 100, 19, &G.scene->r.freqplay, 10.0, 2000.0, 0, 0, "Displays clock frequency of fullscreen display. Click to change.");
1548         uiDefButS(block, NUM, 0, "Bits:",       xco+140, yco, 100, 19, &G.scene->r.depth, 8.0, 32.0, 800.0, 0, "Displays bit depth of full screen display. Click to change.");
1549         uiBlockEndAlign(block);
1550
1551         /* stereo settings */
1552         /* can't use any definition from the game engine here so hardcode it. Change it here when it changes there!
1553          * RAS_IRasterizer has definitions:
1554          * RAS_STEREO_NOSTEREO           1
1555          * RAS_STEREO_QUADBUFFERED 2
1556          * RAS_STEREO_ABOVEBELOW         3
1557          * RAS_STEREO_INTERLACED         4       future
1558          * RAS_STEREO_ANAGLYPH          5
1559          * RAS_STEREO_SIDEBYSIDE        6
1560          * RAS_STEREO_VINTERLACE        7
1561          */
1562         uiBlockBeginAlign(block);
1563         uiDefButS(block, ROW, 0, "No Stereo", xco, yco-=30, 88, 19, &(G.scene->r.stereomode), 7.0, 1.0, 0, 0, "Disables stereo");
1564         uiDefButS(block, ROW, 0, "Pageflip", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 2.0, 0, 0, "Enables hardware pageflip stereo method");
1565         uiDefButS(block, ROW, 0, "Syncdouble", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 3.0, 0, 0, "Enables syncdoubling stereo method");
1566         uiDefButS(block, ROW, 0, "Anaglyph", xco-=180, yco-=21, 88, 19, &(G.scene->r.stereomode), 7.0, 5.0, 0, 0, "Enables anaglyph (Red-Blue) stereo method");
1567         uiDefButS(block, ROW, 0, "Side by Side", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 6.0, 0, 0, "Enables side by side left and right images");
1568         uiDefButS(block, ROW, 0, "V Interlace", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 7.0, 0, 0, "Enables interlaced vertical strips for autostereo display");
1569         
1570         uiBlockEndAlign(block);
1571
1572         uiBlockSetDirection(block, UI_TOP);
1573
1574         return block;
1575 }
1576
1577 #ifdef WITH_FFMPEG
1578
1579 static char* ffmpeg_format_pup(void) 
1580 {
1581         static char string[2048];
1582         char formatstring[2048];
1583 #if 0
1584        int i = 0;
1585        int stroffs = 0;
1586        AVOutputFormat* next = first_oformat;
1587        formatstring = "FFMpeg format: %%t";
1588       sprintf(string, formatstring);
1589        formatstring = "|%s %%x%d";
1590        /* FIXME: This should only be generated once */
1591        while (next != NULL) {
1592                if (next->video_codec != CODEC_ID_NONE && !(next->flags & AVFMT_NOFILE)) {
1593                        sprintf(string+stroffs, formatstring, next->name, i++);
1594                        stroffs += strlen(string+stroffs);
1595                }
1596                next = next->next;
1597        }
1598        return string;
1599 #endif
1600        strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1601        sprintf(string, formatstring,
1602                "MPEG-1", FFMPEG_MPEG1,
1603                "MPEG-2", FFMPEG_MPEG2,
1604                "MPEG-4", FFMPEG_MPEG4,
1605                "AVI",    FFMPEG_AVI,
1606                "Quicktime", FFMPEG_MOV,
1607                "DV", FFMPEG_DV,
1608                "H264", FFMPEG_H264,
1609                "XVid", FFMPEG_XVID);
1610        return string;
1611 }
1612
1613 static char* ffmpeg_preset_pup(void) 
1614 {
1615         static char string[2048];
1616         char formatstring[2048];
1617
1618        strcpy(formatstring, "FFMpeg preset: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1619        sprintf(string, formatstring,
1620                "", FFMPEG_PRESET_NONE,
1621                "DVD", FFMPEG_PRESET_DVD,
1622                "SVCD", FFMPEG_PRESET_SVCD,
1623                "VCD", FFMPEG_PRESET_VCD,
1624                "DV", FFMPEG_PRESET_DV);
1625        return string;
1626 }
1627
1628
1629 static char* ffmpeg_codec_pup(void) {
1630        static char string[2048];
1631        char formatstring[2048];
1632        strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1633        sprintf(string, formatstring,
1634                "MPEG1", CODEC_ID_MPEG1VIDEO,
1635                "MPEG2", CODEC_ID_MPEG2VIDEO,
1636                "MPEG4(divx)", CODEC_ID_MPEG4,
1637                "HuffYUV", CODEC_ID_HUFFYUV,
1638                "DV", CODEC_ID_DVVIDEO,
1639                "H264", CODEC_ID_H264,
1640                "XVid", CODEC_ID_XVID);
1641        return string;
1642
1643 }
1644
1645 static char* ffmpeg_audio_codec_pup(void) {
1646        static char string[2048];
1647        char formatstring[2048];
1648        strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1649        sprintf(string, formatstring,
1650                "MP2", CODEC_ID_MP2,
1651                "MP3", CODEC_ID_MP3,
1652                "AC3", CODEC_ID_AC3,
1653                "AAC", CODEC_ID_AAC,
1654                "PCM", CODEC_ID_PCM_S16LE);
1655        return string;
1656
1657 }
1658
1659 #endif
1660
1661 static char *imagetype_pup(void)
1662 {
1663         static char string[1024];
1664         char formatstring[1024];
1665         char appendstring[1024];
1666
1667         strcpy(formatstring, "Save image as: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1668
1669 #ifdef __sgi
1670         strcat(formatstring, "|%s %%x%d");      // add space for Movie
1671 #endif
1672
1673         strcat(formatstring, "|%s %%x%d");      // add space for PNG
1674 /*  Commented out until implemented
1675 #ifdef WITH_DDS
1676         strcat(formatstring, "|%s %%x%d");      // add space for DDS
1677 #endif
1678 */
1679         strcat(formatstring, "|%s %%x%d");      // add space for BMP
1680         strcat(formatstring, "|%s %%x%d");      // add space for Radiance HDR
1681         strcat(formatstring, "|%s %%x%d");      // add space for Cineon
1682         strcat(formatstring, "|%s %%x%d");      // add space for DPX
1683         
1684 #ifdef _WIN32
1685         strcat(formatstring, "|%s %%x%d");      // add space for AVI Codec
1686 #endif
1687
1688 #ifdef WITH_FFMPEG
1689        strcat(formatstring, "|%s %%x%d"); // Add space for ffmpeg
1690 #endif
1691        strcat(formatstring, "|%s %%x%d"); // Add space for frameserver
1692
1693 #ifdef WITH_QUICKTIME
1694         if(G.have_quicktime)
1695                 strcat(formatstring, "|%s %%x%d");      // add space for Quicktime
1696 #endif
1697
1698         if(G.have_quicktime) {
1699                 sprintf(string, formatstring,
1700                         "Frameserver",   R_FRAMESERVER,
1701 #ifdef WITH_FFMPEG
1702                        "FFMpeg",         R_FFMPEG,
1703 #endif
1704                         "AVI Raw",        R_AVIRAW,
1705                         "AVI Jpeg",       R_AVIJPEG,
1706 #ifdef _WIN32
1707                         "AVI Codec",      R_AVICODEC,
1708 #endif
1709 #ifdef WITH_QUICKTIME
1710                         "QuickTime",      R_QUICKTIME,
1711 #endif
1712                         "Targa",          R_TARGA,
1713                         "Targa Raw",      R_RAWTGA,
1714                         "PNG",            R_PNG,
1715 /* commented out until implemented 
1716 #ifdef WITH_DDS
1717                         "DDS",            R_DDS,
1718 #endif
1719 */
1720                         "BMP",            R_BMP,
1721                         "Jpeg",           R_JPEG90,
1722                         "HamX",           R_HAMX,
1723                         "Iris",           R_IRIS,
1724                         "Radiance HDR",   R_RADHDR,
1725                         "Cineon",                 R_CINEON,
1726                         "DPX",                    R_DPX
1727 #ifdef __sgi
1728                         ,"Movie",          R_MOVIE
1729 #endif
1730                 );
1731         } else {
1732                 sprintf(string, formatstring,
1733                         "Frameserver",   R_FRAMESERVER,
1734 #ifdef WITH_FFMPEG
1735                        "FFMpeg",         R_FFMPEG,
1736 #endif
1737                         "AVI Raw",        R_AVIRAW,
1738                         "AVI Jpeg",       R_AVIJPEG,
1739 #ifdef _WIN32
1740                         "AVI Codec",      R_AVICODEC,
1741 #endif
1742                         "Targa",          R_TARGA,
1743                         "Targa Raw",      R_RAWTGA,
1744                         "PNG",            R_PNG,
1745 #ifdef WITH_DDS
1746                         "DDS",            R_DDS,
1747 #endif
1748                         "BMP",            R_BMP,
1749                         "Jpeg",           R_JPEG90,
1750                         "HamX",           R_HAMX,
1751                         "Iris",           R_IRIS,
1752                         "Radiance HDR",   R_RADHDR,
1753                         "Cineon",                 R_CINEON,
1754                         "DPX",                    R_DPX
1755 #ifdef __sgi
1756                         ,"Movie",          R_MOVIE
1757 #endif
1758                 );
1759         }
1760
1761 #ifdef WITH_OPENEXR
1762         strcpy(formatstring, "|%s %%x%d");
1763         sprintf(appendstring, formatstring, "OpenEXR", R_OPENEXR);
1764         strcat(string, appendstring);
1765         sprintf(appendstring, formatstring, "MultiLayer", R_MULTILAYER);
1766         strcat(string, appendstring);
1767 #endif
1768         
1769         if (G.have_libtiff) {
1770                 strcpy(formatstring, "|%s %%x%d");
1771                 sprintf(appendstring, formatstring, "TIFF", R_TIFF);
1772                 strcat(string, appendstring);
1773         }
1774
1775         return (string);
1776 }
1777
1778 #ifdef _WIN32
1779 static char *avicodec_str(void)
1780 {
1781         static char string[1024];
1782
1783         sprintf(string, "Codec: %s", G.scene->r.avicodecdata->avicodecname);
1784
1785         return string;
1786 }
1787 #endif
1788
1789 static void render_panel_output(void)
1790 {
1791         ID *id;
1792         int a,b;
1793         uiBlock *block;
1794         char *strp;
1795
1796
1797         block= uiNewBlock(&curarea->uiblocks, "render_panel_output", UI_EMBOSS, UI_HELV, curarea->win);
1798         if(uiNewPanel(curarea, block, "Output", "Render", 0, 0, 318, 204)==0) return;
1799         
1800         uiBlockBeginAlign(block);
1801         uiDefIconBut(block, BUT, B_FS_PIC, ICON_FILESEL,        10, 190, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Pics dir/name");
1802         uiDefBut(block, TEX,0,"",                                                       31, 190, 279, 20,G.scene->r.pic, 0.0,79.0, 0, 0, "Directory/name to save rendered Pics to");
1803         uiDefIconBut(block, BUT,B_FS_BACKBUF, ICON_FILESEL, 10, 168, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Backbuf image");
1804         uiDefBut(block, TEX,0,"",                                                       31, 168, 279, 20,G.scene->r.backbuf, 0.0,79.0, 0, 0, "Image to use as background for rendering");
1805         uiDefIconBut(block, BUT,B_FS_FTYPE, ICON_FILESEL,       10, 146, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Ftype image");
1806         uiDefBut(block, TEX,0,"",                                                       31, 146, 279, 20,G.scene->r.ftype,0.0,79.0, 0, 0, "Image to use with FTYPE Image type");
1807         uiBlockEndAlign(block);
1808         
1809         
1810         /* SET BUTTON */
1811         uiBlockBeginAlign(block);
1812         id= (ID *)G.scene->set;
1813         IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), id, &(G.buts->menunr));
1814         if(strp[0])
1815                 uiDefButS(block, MENU, B_SETBROWSE, strp, 10, 120, 20, 20, &(G.buts->menunr), 0, 0, 0, 0, "Scene to link as a Set");
1816         MEM_freeN(strp);
1817
1818         if(G.scene->set) {
1819                 uiSetButLock(1, NULL);
1820                 uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, B_NOP, "",    31, 120, 100, 20, &(G.scene->set), "Name of the Set");
1821                 uiClearButLock();
1822                 uiDefIconBut(block, BUT, B_CLEARSET, ICON_X,            132, 120, 20, 20, 0, 0, 0, 0, 0, "Remove Set link");
1823         }
1824         uiBlockEndAlign(block);
1825
1826         uiBlockSetCol(block, TH_BUT_SETTING1);
1827         uiDefButBitS(block, TOG, R_BACKBUF, B_NOP,"Backbuf",    10, 94, 80, 20, &G.scene->r.bufflag, 0, 0, 0, 0, "Enable/Disable use of Backbuf image");        
1828         uiDefButS(block, NUM, B_NOP, "Threads:",                                10, 68, 100, 20, &G.scene->r.threads, 1, BLENDER_MAX_THREADS, 0, 0, "Amount of threads for render (takes advantage of multi-core and multi-processor computers)");
1829         uiBlockSetCol(block, TH_AUTO);
1830                 
1831         uiBlockBeginAlign(block);
1832         for(b=2; b>=0; b--)
1833                 for(a=0; a<3; a++)
1834                         uiDefButBitS(block, TOG, 1<<(3*b+a), 800,"",    (short)(10+18*a),(short)(10+14*b),16,12, &G.winpos, 0, 0, 0, 0, "Render window placement on screen");
1835         uiBlockEndAlign(block);
1836
1837         uiDefButBitS(block, TOG, R_EXR_TILE_FILE, B_NOP, "Save Buffers", 72, 31, 120, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Save the tiles for all RenderLayers and used SceneNodes to files, to save memory");
1838         
1839         uiDefButS(block, MENU, B_REDR, "Render Display %t|Render Window %x1|Image Editor %x0|Full Screen %x2",  
1840                                         72, 10, 120, 19, &G.displaymode, 0.0, (float)R_DISPLAYWIN, 0, 0, "Sets render output display");
1841
1842         uiDefButBitS(block, TOG, R_EXTENSION, B_NOP, "Extensions", 205, 10, 105, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Adds filetype extensions to the filename when rendering animations");
1843
1844         /* Dither control */
1845         uiDefButF(block, NUM,B_DIFF, "Dither:",         205,31,105,19, &G.scene->r.dither_intensity, 0.0, 2.0, 0, 0, "The amount of dithering noise present in the output image (0.0 = no dithering)");
1846         
1847         /* Toon shading buttons */
1848         uiBlockBeginAlign(block);
1849         uiDefButBitI(block, TOG, R_EDGE, B_NOP,"Edge",   100, 94, 70, 20, &G.scene->r.mode, 0, 0, 0, 0, "Enable Toon Edge-enhance");
1850         uiDefBlockBut(block, edge_render_menu, NULL, "Edge Settings", 170, 94, 140, 20, "Display Edge settings");
1851         uiBlockEndAlign(block);
1852         
1853         uiBlockBeginAlign(block);
1854         uiDefButBitS(block, TOG, R_NO_TEX, B_NOP, "Disable Tex", 115, 68, 70, 20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Disables Textures for render");
1855         uiDefButBitS(block, TOG, R_FREE_IMAGE, B_NOP, "Free Tex Images", 205, 68, 100, 20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Frees all Images used by Textures after each render");
1856         uiBlockEndAlign(block);
1857 }
1858
1859 static void do_bake_func(void *unused_v, void *unused_p)
1860 {
1861         objects_bake_render(0);
1862 }
1863
1864 static void render_panel_bake(void)
1865 {
1866         uiBlock *block;
1867         uiBut *but;
1868         
1869         block= uiNewBlock(&curarea->uiblocks, "render_panel_bake", UI_EMBOSS, UI_HELV, curarea->win);
1870         uiNewPanelTabbed("Anim", "Render");
1871         if(uiNewPanel(curarea, block, "Bake", "Render", 320, 0, 318, 204)==0) return;
1872         
1873         but= uiDefBut(block, BUT, B_NOP, "BAKE",        10, 150, 190,40, 0, 0, 0, 0, 0, "Start the bake render for selected Objects");
1874         uiButSetFunc(but, do_bake_func, NULL, NULL);
1875
1876         uiBlockBeginAlign(block);
1877         uiDefButBitS(block, TOG, R_BAKE_TO_ACTIVE, B_DIFF, "Selected to Active", 10,120,190,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Bake shading on the surface of selected objects to the active object");
1878         uiDefButF(block, NUM, B_DIFF, "Dist:", 10,100,(G.scene->r.bake_mode == RE_BAKE_NORMALS)? 95: 190,20,&G.scene->r.bake_maxdist, 0.0, 10.0, 1, 0, "Maximum distance from active object to other object");
1879
1880         if(G.scene->r.bake_mode == RE_BAKE_NORMALS)
1881                 uiDefButS(block, MENU, B_DIFF, "Normal Space %t|Camera %x0|World %x1|Object %x2|Tangent %x3", 
1882                         105,100,95,20, &G.scene->r.bake_normal_space, 0, 0, 0, 0, "Choose normal space for baking");
1883         uiBlockEndAlign(block);
1884
1885 #if 0   
1886         uiBlockBeginAlign(block);
1887         uiDefButBitS(block, TOG, R_BAKE_OSA, B_DIFF, "OSA",             10,120,190,20, &G.scene->r.bake_flag, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
1888         uiDefButS(block, ROW,B_DIFF,"5",                        10,100,50,20,&G.scene->r.bake_osa,2.0,5.0, 0, 0, "Sets oversample level to 5");
1889         uiDefButS(block, ROW,B_DIFF,"8",                        60,100,45,20,&G.scene->r.bake_osa,2.0,8.0, 0, 0, "Sets oversample level to 8");
1890         uiDefButS(block, ROW,B_DIFF,"11",                       105,100,45,20,&G.scene->r.bake_osa,2.0,11.0, 0, 0, "Sets oversample level to 11");
1891         uiDefButS(block, ROW,B_DIFF,"16",                       150,100,50,20,&G.scene->r.bake_osa,2.0,16.0, 0, 0, "Sets oversample level to 16");
1892 #endif  
1893         uiBlockBeginAlign(block);
1894         uiDefButS(block, ROW,B_REDR,"Full Render",              210,170,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_ALL, 0, 0, "");
1895         uiDefButS(block, ROW,B_REDR,"Ambient Occlusion",210,150,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_AO, 0, 0, "");
1896         uiDefButS(block, ROW,B_REDR,"Normals",          210,130,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_NORMALS, 0, 0, "");
1897         uiDefButS(block, ROW,B_REDR,"Textures",         210,110,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_TEXTURE, 0, 0, "");
1898         uiDefButS(block, ROW,B_REDR,"Displacement",             210,90,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_DISPLACEMENT, 0, 0, "");
1899         uiBlockEndAlign(block);
1900         
1901         uiDefButBitS(block, TOG, R_BAKE_CLEAR, B_DIFF, "Clear",         210,60,120,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Clear Images before baking");
1902         
1903         uiDefButS(block, NUM, B_DIFF,"Margin:",                         210,30,120,20,&G.scene->r.bake_filter, 0.0, 32.0, 0, 0, "Amount of pixels to extend the baked result with, as post process filter");
1904 }
1905
1906 static void render_panel_render(void)
1907 {
1908         uiBlock *block;
1909         char str[256];
1910
1911         block= uiNewBlock(&curarea->uiblocks, "render_panel_render", UI_EMBOSS, UI_HELV, curarea->win);
1912         if(uiNewPanel(curarea, block, "Render", "Render", 320, 0, 318, 204)==0) return;
1913
1914         uiBlockBeginAlign(block);
1915         uiDefBut(block, BUT,B_DORENDER,"RENDER",        369, 164, 191,37, 0, 0, 0, 0, 0, "Render the current frame (F12)");
1916 #ifndef DISABLE_YAFRAY
1917         /* yafray: on request, render engine menu is back again, and moved to Render panel */
1918         uiDefButS(block, MENU, B_SWITCHRENDER, "Rendering Engine %t|Blender Internal %x0|YafRay %x1", 
1919                                                                                                 369, 142, 191, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");        
1920 #else
1921         uiDefButS(block, MENU, B_SWITCHRENDER, "Rendering Engine %t|Blender Internal %x0", 
1922                                                                                                 369, 142, 191, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");        
1923 #endif /* disable yafray */
1924
1925         uiBlockBeginAlign(block);
1926         uiDefButBitI(block, TOG, R_OSA, B_DIFF, "OSA",  369,109,122,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
1927         uiDefButS(block, ROW,B_DIFF,"5",                        369,88,29,20,&G.scene->r.osa,2.0,5.0, 0, 0, "Render 5 samples per pixel for smooth edges (Fast)");
1928         uiDefButS(block, ROW,B_DIFF,"8",                        400,88,29,20,&G.scene->r.osa,2.0,8.0, 0, 0, "Render 8 samples per pixel for smooth edges (Recommended)");
1929         uiDefButS(block, ROW,B_DIFF,"11",                       431,88,29,20,&G.scene->r.osa,2.0,11.0, 0, 0, "Render 11 samples per pixel for smooth edges (High Quality)");
1930         uiDefButS(block, ROW,B_DIFF,"16",                       462,88,29,20,&G.scene->r.osa,2.0,16.0, 0, 0, "Render 16 samples per pixel for smooth edges (Highest Quality)");
1931         uiBlockEndAlign(block);
1932
1933         uiBlockBeginAlign(block);
1934         uiDefButBitI(block, TOG, R_MBLUR, B_REDR, "MBLUR",      496,109,64,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Motion Blur calculation");
1935         uiDefButF(block, NUM,B_DIFF,"Bf:",                      496,88,64,20,&G.scene->r.blurfac, 0.01, 5.0, 10, 2, "Sets motion blur factor");
1936         uiBlockEndAlign(block);
1937
1938         uiBlockBeginAlign(block);
1939         uiDefButS(block, NUM,B_DIFF,"Xparts:",          369,46,95,29,&G.scene->r.xparts,1.0, 512.0, 0, 0, "Sets the number of horizontal parts to render image in (For panorama sets number of camera slices)");
1940         uiDefButS(block, NUM,B_DIFF,"Yparts:",          465,46,95,29,&G.scene->r.yparts,1.0, 64.0, 0, 0, "Sets the number of vertical parts to render image in");
1941         uiBlockEndAlign(block);
1942
1943         uiBlockBeginAlign(block);
1944         uiDefButS(block, ROW,800,"Sky",         369,13,35,20,&G.scene->r.alphamode,3.0,0.0, 0, 0, "Fill background with sky");
1945         uiDefButS(block, ROW,800,"Premul",      405,13,50,20,&G.scene->r.alphamode,3.0,1.0, 0, 0, "Multiply alpha in advance");
1946         uiDefButS(block, ROW,800,"Key",         456,13,35,20,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and color values remain unchanged");
1947         uiBlockEndAlign(block);
1948
1949         if(G.scene->r.mode & R_RAYTRACE)
1950                 uiDefButS(block, MENU, B_DIFF,"Octree resolution %t|64 %x64|128 %x128|256 %x256|512 %x512",     496,13,64,20,&G.scene->r.ocres,0.0,0.0, 0, 0, "Octree resolution for ray tracing");
1951
1952         uiBlockBeginAlign(block);
1953         uiDefButBitI(block, TOG, R_SHADOW, B_REDR,"Shadow",     565,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
1954         uiDefButBitI(block, TOG, R_ENVMAP, B_REDR,"EnvMap",     627,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map rendering");
1955         uiDefButBitI(block, TOG, R_PANORAMA, B_REDR,"Pano",     565,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
1956         uiDefButBitI(block, TOG, R_RAYTRACE, B_REDR,"Ray",606,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable ray tracing");
1957         uiDefButBitI(block, TOG, R_RADIO, B_REDR,"Radio",       647,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
1958         uiBlockEndAlign(block);
1959         
1960         uiBlockBeginAlign(block);
1961         uiDefButS(block, ROW,B_DIFF,"100%",                     565,109,122,20,&G.scene->r.size,1.0,100.0, 0, 0, "Set render size to defined size");
1962         uiDefButS(block, ROW,B_DIFF,"75%",                      565,88,40,20,&G.scene->r.size,1.0,75.0, 0, 0, "Set render size to 3/4 of defined size");
1963         uiDefButS(block, ROW,B_DIFF,"50%",                      606,88,40,20,&G.scene->r.size,1.0,50.0, 0, 0, "Set render size to 1/2 of defined size");
1964         uiDefButS(block, ROW,B_DIFF,"25%",                      647,88,40,20,&G.scene->r.size,1.0,25.0, 0, 0, "Set render size to 1/4 of defined size");
1965         uiBlockEndAlign(block);
1966
1967         uiBlockBeginAlign(block);
1968         uiDefButBitI(block, TOG, R_FIELDS, B_REDR,"Fields",  565,55,60,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables field rendering");
1969         uiDefButBitI(block, TOG, R_ODDFIELD, B_REDR,"Odd",      627,55,39,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Odd field first rendering (Default: Even field)");
1970         uiDefButBitI(block, TOG, R_FIELDSTILL, B_REDR,"X",              668,55,19,20,&G.scene->r.mode, 0, 0, 0, 0, "Disables time difference in field calculations");
1971         
1972         sprintf(str, "Filter%%t|Box %%x%d|Tent %%x%d|Quad %%x%d|Cubic %%x%d|Gauss %%x%d|CatRom %%x%d|Mitch %%x%d", R_FILTER_BOX, R_FILTER_TENT, R_FILTER_QUAD, R_FILTER_CUBIC, R_FILTER_GAUSS, R_FILTER_CATROM, R_FILTER_MITCH);
1973         uiDefButS(block, MENU, B_DIFF,str,              565,34,60,20, &G.scene->r.filtertype, 0, 0, 0, 0, "Set sampling filter for antialiasing");
1974         uiDefButF(block, NUM,B_DIFF,"",                 627,34,60,20,&G.scene->r.gauss,0.5, 1.5, 10, 2, "Sets the filter size");
1975         
1976         uiDefButBitI(block, TOG, R_BORDER, REDRAWVIEWCAM, "Border",     565,13,122,20, &G.scene->r.mode, 0, 0, 0, 0, "Render a small cut-out of the image (Shift+B to set in the camera view)");
1977         uiBlockEndAlign(block);
1978
1979 }
1980
1981 static void render_panel_anim(void)
1982 {
1983         uiBlock *block;
1984
1985
1986         block= uiNewBlock(&curarea->uiblocks, "render_panel_anim", UI_EMBOSS, UI_HELV, curarea->win);
1987         if(uiNewPanel(curarea, block, "Anim", "Render", 640, 0, 318, 204)==0) return;
1988
1989
1990         uiDefBut(block, BUT,B_DOANIM,"ANIM",            692,142,192,47, 0, 0, 0, 0, 0, "Render the animation to disk (start to end frame)");
1991
1992         uiBlockSetCol(block, TH_BUT_SETTING1);
1993         uiBlockBeginAlign(block);
1994         uiDefButBitS(block, TOG, R_DOSEQ, B_NOP, "Do Sequence",692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
1995         uiDefButBitS(block, TOG, R_DOCOMP, B_NOP, "Do Composite",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Uses compositing nodes for output rendering");
1996         uiBlockEndAlign(block);
1997
1998         uiBlockSetCol(block, TH_AUTO);
1999         uiDefBut(block, BUT,B_PLAYANIM, "PLAY",692,40,94,33, 0, 0, 0, 0, 0, "Play rendered images/avi animation (Ctrl+F11), (Play Hotkeys: A-Noskip, P-PingPong)");
2000         uiDefButS(block, NUM, B_RTCHANGED, "rt:",789,40,95,33, &G.rt, -1000.0, 1000.0, 0, 0, "General testing/debug button");
2001
2002         uiBlockBeginAlign(block);
2003         uiDefButI(block, NUM,REDRAWSEQ,"Sta:",692,10,94,24, &G.scene->r.sfra,1.0,MAXFRAMEF, 0, 0, "The start frame of the animation (inclusive)");
2004         uiDefButI(block, NUM,REDRAWSEQ,"End:",789,10,95,24, &G.scene->r.efra,SFRA,MAXFRAMEF, 0, 0, "The end  frame of the animation  (inclusive)");
2005         uiBlockEndAlign(block);
2006 }
2007
2008 #ifdef WITH_FFMPEG
2009 static void set_ffmpeg_preset(int preset)
2010 {
2011         int isntsc = (G.scene->r.frs_sec != 25);
2012         switch (preset) {
2013         case FFMPEG_PRESET_VCD:
2014                 G.scene->r.ffcodecdata.type = FFMPEG_MPEG1;
2015                 G.scene->r.ffcodecdata.video_bitrate = 1150;
2016                 G.scene->r.xsch = 352;
2017                 G.scene->r.ysch = isntsc ? 240 : 288;
2018                 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
2019                 G.scene->r.ffcodecdata.rc_max_rate = 1150;
2020                 G.scene->r.ffcodecdata.rc_min_rate = 1150;
2021                 G.scene->r.ffcodecdata.rc_buffer_size = 40*8;
2022                 G.scene->r.ffcodecdata.mux_packet_size = 2324;
2023                 G.scene->r.ffcodecdata.mux_rate = 2352 * 75 * 8;
2024                 break;
2025         case FFMPEG_PRESET_SVCD:
2026                 G.scene->r.ffcodecdata.type = FFMPEG_MPEG2;
2027                 G.scene->r.ffcodecdata.video_bitrate = 2040;
2028                 G.scene->r.xsch = 480;
2029                 G.scene->r.ysch = isntsc ? 480 : 576;
2030                 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
2031                 G.scene->r.ffcodecdata.rc_max_rate = 2516;
2032                 G.scene->r.ffcodecdata.rc_min_rate = 0;
2033                 G.scene->r.ffcodecdata.rc_buffer_size = 224*8;
2034                 G.scene->r.ffcodecdata.mux_packet_size = 2324;
2035                 G.scene->r.ffcodecdata.mux_rate = 0;
2036                 
2037                 break;
2038         case FFMPEG_PRESET_DVD:
2039                 G.scene->r.ffcodecdata.type = FFMPEG_MPEG2;
2040                 G.scene->r.ffcodecdata.video_bitrate = 6000;
2041                 G.scene->r.xsch = 720;
2042                 G.scene->r.ysch = isntsc ? 480 : 576;
2043                 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
2044                 G.scene->r.ffcodecdata.rc_max_rate = 9000;
2045                 G.scene->r.ffcodecdata.rc_min_rate = 0;
2046                 G.scene->r.ffcodecdata.rc_buffer_size = 224*8;
2047                 G.scene->r.ffcodecdata.mux_packet_size = 2048;
2048                 G.scene->r.ffcodecdata.mux_rate = 10080000;
2049                 
2050                 break;
2051         case FFMPEG_PRESET_DV:
2052                 G.scene->r.ffcodecdata.type = FFMPEG_DV;
2053                 G.scene->r.xsch = 720;
2054                 G.scene->r.ysch = isntsc ? 480 : 576;
2055                 break;
2056         }
2057 }
2058
2059 static void render_panel_ffmpeg_video(void)
2060 {
2061         uiBlock *block;
2062         int yofs;
2063         int xcol1;
2064         int xcol2;
2065         
2066         block = uiNewBlock(&curarea->uiblocks, "render_panel_ffmpeg_video", 
2067                                            UI_EMBOSS, UI_HELV, curarea->win);
2068         
2069         uiNewPanelTabbed("Format", "Render");
2070         if (uiNewPanel(curarea, block, "Video", "Render", 960, 0, 318, 204)== 0) 
2071                 return;
2072         
2073         if (ffmpeg_preset_sel != 0) {
2074                 set_ffmpeg_preset(ffmpeg_preset_sel);
2075                 ffmpeg_preset_sel = 0;
2076                 allqueue(REDRAWBUTSSCENE, 0);
2077         }
2078         
2079         xcol1 = 872;
2080         xcol2 = 1002;
2081         
2082         yofs = 54;
2083         uiDefBut(block, LABEL, B_DIFF, "Format", xcol1, yofs+88, 
2084                          110, 20, 0, 0, 0, 0, 0, "");
2085         uiDefBut(block, LABEL, B_DIFF, "Preset", xcol2, yofs+88, 
2086                          110, 20, 0, 0, 0, 0, 0, "");
2087         uiDefButI(block, MENU, B_DIFF, ffmpeg_format_pup(), 
2088                           xcol1, yofs+66, 110, 20, &G.scene->r.ffcodecdata.type, 
2089                           0,0,0,0, "output file format");
2090         uiDefButI(block, NUM, B_DIFF, "Bitrate", 
2091                           xcol1, yofs+44, 110, 20, 
2092                           &G.scene->r.ffcodecdata.video_bitrate, 
2093                           1, 14000, 0, 0, "Video bitrate(kb/s)");
2094         uiDefButI(block, NUM, B_DIFF, "Min Rate", 
2095                           xcol1, yofs+22, 110, 20, &G.scene->r.ffcodecdata.rc_min_rate, 
2096                           0, 14000, 0, 0, "Rate control: min rate(kb/s)");
2097         uiDefButI(block, NUM, B_DIFF, "Max Rate", 
2098                           xcol1, yofs, 110, 20, &G.scene->r.ffcodecdata.rc_max_rate, 
2099                           1, 14000, 0, 0, "Rate control: max rate(kb/s)");
2100         
2101         uiDefButI(block, NUM, B_DIFF, "Mux Rate", 
2102                           xcol1, yofs-22, 110, 20, 
2103                           &G.scene->r.ffcodecdata.mux_rate, 
2104                           0, 100000000, 0, 0, "Mux rate (bits/s(!))");
2105         
2106         
2107         uiDefButI(block, MENU, B_REDR, ffmpeg_preset_pup(), 
2108                           xcol2, yofs+66, 110, 20, &ffmpeg_preset_sel, 
2109                           0,0,0,0, "Output file format preset selection");
2110         uiDefButI(block, NUM, B_DIFF, "GOP Size", 
2111                           xcol2, yofs+44, 110, 20, &G.scene->r.ffcodecdata.gop_size, 
2112                           0, 100, 0, 0, "Distance between key frames");
2113         uiDefButI(block, NUM, B_DIFF, "Buffersize", 
2114                           xcol2, yofs+22, 110, 20,
2115                           &G.scene->r.ffcodecdata.rc_buffer_size, 
2116                           0, 2000, 0, 0, "Rate control: buffer size (kb)");
2117         uiDefButI(block, NUM, B_DIFF, "Mux PSize", 
2118                           xcol2, yofs, 110, 20, 
2119                           &G.scene->r.ffcodecdata.mux_packet_size, 
2120                           0, 16384, 0, 0, "Mux packet size (byte)");
2121         
2122         uiDefButBitI(block, TOG, FFMPEG_AUTOSPLIT_OUTPUT, B_NOP,
2123                                  "Autosplit Output", 
2124                                  xcol2, yofs-22, 110, 20, 
2125                                  &G.scene->r.ffcodecdata.flags, 
2126                                  0, 1, 0,0, "Autosplit output at 2GB boundary.");
2127         
2128         
2129         if (ELEM(G.scene->r.ffcodecdata.type, FFMPEG_AVI, FFMPEG_MOV)) {
2130                 uiDefBut(block, LABEL, 0, "Codec", 
2131                                 xcol1, yofs-44, 110, 20, 0, 0, 0, 0, 0, "");
2132                 uiDefButI(block, MENU,B_REDR, ffmpeg_codec_pup(), 
2133                                   xcol1, yofs-66, 110, 20, 
2134                                   &G.scene->r.ffcodecdata.codec, 
2135                                   0,0,0,0, "FFMpeg codec to use");
2136         }
2137 }
2138
2139 static void render_panel_ffmpeg_audio(void)
2140 {
2141         uiBlock *block;
2142         int yofs;
2143         int xcol;
2144         
2145         block = uiNewBlock(&curarea->uiblocks, "render_panel_ffmpeg_audio", UI_EMBOSS, UI_HELV, curarea->win);
2146         uiNewPanelTabbed("Format", "Render");
2147         if (uiNewPanel(curarea, block, "Audio", "Render", 960, 0, 318, 204) == 0) return;
2148         
2149         yofs = 54;
2150         xcol = 892;
2151         
2152         uiDefButBitI(block, TOG, FFMPEG_MULTIPLEX_AUDIO, B_NOP,
2153                                  "Multiplex audio", xcol, yofs, 225, 20, 
2154                                  &G.scene->r.ffcodecdata.flags, 
2155                                  0, 1, 0,0, "Interleave audio with the output video");
2156         uiDefBut(block, LABEL, 0, "Codec", 
2157                          xcol, yofs-22, 225, 20, 0, 0, 0, 0, 0, "");
2158         uiDefButI(block, MENU,B_NOP, ffmpeg_audio_codec_pup(), 
2159                           xcol, yofs-44, 225, 20, 
2160                           &G.scene->r.ffcodecdata.audio_codec, 
2161                           0,0,0,0, "FFMpeg codec to use");
2162         uiDefButI(block, NUM, B_DIFF, "Bitrate", 
2163                           xcol, yofs-66, 110, 20, 
2164                           &G.scene->r.ffcodecdata.audio_bitrate, 
2165                           32, 384, 0, 0, "Audio bitrate(kb/s)");
2166 }
2167 #endif
2168
2169 static void render_panel_stamp(void)
2170 {
2171         uiBlock *block;
2172         int yofs=0, xofs=550;
2173
2174         block= uiNewBlock (&curarea->uiblocks, "render_panel_stamp", UI_EMBOSS, UI_HELV, curarea->win);
2175         uiNewPanelTabbed ("Format", "Render");
2176         if(uiNewPanel (curarea, block, "Stamp", "Render", 960, 0, 318, 204)==0) return;
2177
2178         if (G.scene->r.scemode & R_STAMP_INFO) {
2179                 uiBlockBeginAlign(block);
2180                 uiDefButBitI(block, TOG, R_STAMP_NOTE, B_REDR, "Note", xofs, yofs, 120, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp user data");
2181                 uiDefBut(block, TEX, B_NOP, "", xofs+120, yofs, 180, 19, &G.scene->r.stamp_udata, 0.0, 128.0, 100, 0, "User Note");
2182                 uiBlockEndAlign(block);
2183                 yofs += 30; /* gap */
2184                 
2185                 
2186                 yofs += 80;
2187                 /* Order is important for alligning ... grr */
2188                 uiBlockBeginAlign(block);
2189                 uiDefButBitI(block, TOG, R_STAMP_FILENAME, B_REDR, "Filename", xofs, yofs, 120, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp blend filename");
2190                 yofs -= 20;
2191                 uiDefButBitI(block, TOG, R_STAMP_SCENE, B_REDR, "Scene", xofs, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp scene name");
2192                 uiDefButBitI(block, TOG, R_STAMP_CAMERA, B_REDR, "Camera", xofs+60, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp camera name");
2193                 yofs -= 20;
2194                 uiDefButBitI(block, TOG, R_STAMP_TIME, B_REDR, "Time", xofs, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp time (HH:MM:SS)");
2195                 uiDefButBitI(block, TOG, R_STAMP_DATE, B_REDR, "Date", xofs+60, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp date");
2196                 yofs -= 20;
2197                 uiDefButBitI(block, TOG, R_STAMP_FRAME, B_REDR, "Frame", xofs, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp frame number");
2198                 uiDefButBitI(block, TOG, R_STAMP_MARKER, B_REDR, "Marker", xofs+60, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp the last marker");
2199                 yofs -= 20;
2200                 uiDefButBitI(block, TOG, R_STAMP_SEQSTRIP, B_REDR, "Sequence Strip", xofs, yofs, 120, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp the forground sequence strip name");
2201                 uiBlockEndAlign(block);
2202                 yofs += 80;
2203                 
2204                 /* draw font selector */
2205                 if (G.scene->r.stamp & R_STAMP_DRAW) {
2206                         uiDefButS(block, MENU, B_REDR, "Stamp Font Size%t|Tiny Text%x1|Small Text%x2|Medium Text%x3|Large Text%x0|Extra Large Text%x4|",
2207                                         xofs+130, yofs, 170, 19, &G.scene->r.stamp_font_id, 0, 0, 0, 0, "Choose stamp text size");
2208                         
2209                         /* draw fg/bg next to the scene */
2210                         yofs -= 25;
2211                         uiDefBut(block, LABEL, B_NOP, "Text Color", xofs+130, yofs, 70, 19, 0, 0, 0, 0, 0, "");
2212                         uiDefBut(block, LABEL, B_NOP, "Background", xofs+215, yofs, 70, 19, 0, 0, 0, 0, 0, "");
2213                         yofs -= 20;
2214                         uiDefButF(block, COL, B_NOP, "", xofs+130, yofs, 80, 19, G.scene->r.fg_stamp, 0, 0, 0, 0, "Foreground text color");
2215                         uiDefButF(block, COL, B_NOP, "", xofs+220, yofs, 80, 19, G.scene->r.bg_stamp, 0, 0, 0, 0, "Background color");
2216                         yofs -= 30;
2217                         uiDefButF(block, NUMSLI, B_NOP, "A ", xofs+130, yofs, 170, 19, &G.scene->r.bg_stamp[3], 0, 1.0, 0, 0, "Alpha for text background");
2218                         yofs += 105;
2219                 } else {
2220                         yofs += 30;
2221                 }
2222                 
2223                 uiDefButBitS(block, TOG, R_STAMP_INFO, B_REDR, "Enable Stamp", xofs, yofs, 120, 20, &G.scene->r.scemode, 0, 0, 0, 0, "Disable stamp info in images metadata");
2224                 uiDefButBitI(block, TOG, R_STAMP_DRAW, B_REDR, "Draw Stamp", xofs+130, yofs, 170, 20, &G.scene->r.stamp, 0, 0, 0, 0, "Draw the stamp info into each frame");
2225                 yofs += 20;
2226         }
2227         else {
2228                 uiDefButBitS(block, TOG, R_STAMP_INFO, B_REDR, "Enable Stamp", xofs, 142, 120, 20, &G.scene->r.scemode, 0, 0, 0, 0, "Enable stamp info to image metadata");
2229                 yofs += 20;
2230                 uiDefBut(block, LABEL, 0, "", xofs, yofs, 300, 19, 0, 0, 0, 0, 0, "");
2231         }
2232 }
2233
2234 static void render_panel_format(void)
2235 {
2236         uiBlock *block;
2237         int yofs;
2238
2239
2240         block= uiNewBlock(&curarea->uiblocks, "render_panel_format", UI_EMBOSS, UI_HELV, curarea->win);
2241         if(uiNewPanel(curarea, block, "Format", "Render", 960, 0, 318, 204)==0) return;
2242         uiDefBlockBut(block, framing_render_menu, NULL, 
2243                                   "Game framing settings", 
2244                                   892, 169, 227, 20, "Display game framing settings");
2245         /* uiDefIconTextBlockBut(block, framing_render_menu, NULL, 
2246                                                    ICON_BLOCKBUT_CORNER, 
2247                                                    "Game framing settings", 
2248                                                    892, 169, 227, 20, 
2249                                                    "Display game framing settings"); */
2250
2251         uiBlockBeginAlign(block);
2252         uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeX:",    892 ,136,112,27, &G.scene->r.xsch, 4.0, 10000.0, 0, 0, "The image width in pixels");
2253         uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeY:",    1007,136,112,27, &G.scene->r.ysch, 4.0,10000.0, 0, 0, "The image height in scanlines");
2254         uiDefButS(block, NUM,REDRAWVIEWCAM,"AspX:",     892 ,114,112,20, &G.scene->r.xasp, 1.0,200.0, 0, 0, "The horizontal aspect ratio");
2255         uiDefButS(block, NUM,REDRAWVIEWCAM,"AspY:",     1007,114,112,20, &G.scene->r.yasp, 1.0,200.0, 0, 0, "The vertical aspect ratio");
2256         uiBlockEndAlign(block);
2257
2258         yofs = 54;
2259
2260 #ifdef __sgi
2261         yofs = 76;
2262         uiDefButS(block, NUM,B_DIFF,"MaxSize:",                 892,32,165,20, &G.scene->r.maximsize, 0.0, 500.0, 0, 0, "Maximum size per frame to save in an SGI movie");
2263         uiDefButBitI(block, TOG, R_COSMO, 0,"Cosmo",    1059,32,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Attempt to save SGI movies using Cosmo hardware");
2264 #endif
2265
2266         uiDefButS(block, MENU,B_FILETYPEMENU,imagetype_pup(),   892,yofs,174,20, &G.scene->r.imtype, 0, 0, 0, 0, "Images are saved in this file format");
2267         uiDefButBitI(block, TOG, R_CROP, B_DIFF, "Crop",        1068,yofs,51,20, &G.scene->r.mode, 0, 0, 0, 0, "When Border render, the resulting image gets cropped");
2268
2269         yofs -= 22;
2270
2271         if(G.scene->r.quality==0) G.scene->r.quality= 90;
2272
2273 #ifdef WITH_QUICKTIME
2274         if (G.scene->r.imtype == R_AVICODEC || G.scene->r.imtype == R_QUICKTIME) {
2275 #else /* WITH_QUICKTIME */
2276         if (0) {
2277 #endif
2278                 if(G.scene->r.imtype == R_QUICKTIME) {
2279 #ifdef WITH_QUICKTIME
2280 #if defined (_WIN32) || defined (__APPLE__)
2281                         //glColor3f(0.65, 0.65, 0.7);
2282                         //glRecti(892,yofs+46,892+225,yofs+45+20);
2283                         if(G.scene->r.qtcodecdata == NULL)
2284                                 uiDefBut(block, LABEL, 0, "Codec: not set",  892,yofs+44,225,20, 0, 0, 0, 0, 0, "");
2285                         else
2286                                 uiDefBut(block, LABEL, 0, G.scene->r.qtcodecdata->qtcodecname,  892,yofs+44,225,20, 0, 0, 0, 0, 0, "");
2287                         uiDefBut(block, BUT,B_SELECTCODEC, "Set codec",  892,yofs,74,20, 0, 0, 0, 0, 0, "Set codec settings for Quicktime");
2288 #endif
2289 #endif /* WITH_QUICKTIME */
2290                 } else {
2291 #ifdef _WIN32
2292                         //glColor3f(0.65, 0.65, 0.7);
2293                         //glRecti(892,yofs+46,892+225,yofs+45+20);
2294                         if(G.scene->r.avicodecdata == NULL)
2295                                 uiDefBut(block, LABEL, 0, "Codec: not set.",  892,yofs+43,225,20, 0, 0, 0, 0, 0, "");
2296                         else
2297                                 uiDefBut(block, LABEL, 0, avicodec_str(),  892,yofs+43,225,20, 0, 0, 0, 0, 0, "");
2298 #endif
2299                         uiDefBut(block, BUT,B_SELECTCODEC, "Set codec",  892,yofs,74,20, 0, 0, 0, 0, 0, "Set codec settings for AVI");
2300                 }
2301 #ifdef WITH_OPENEXR
2302         } 
2303         else if (ELEM(G.scene->r.imtype, R_OPENEXR, R_MULTILAYER)) {
2304                 if (G.scene->r.quality > 5) G.scene->r.quality = 2;
2305                 
2306                 if(G.scene->r.imtype==R_OPENEXR) {
2307                         uiBlockBeginAlign(block);
2308                         uiDefButBitS(block, TOG, R_OPENEXR_HALF, B_NOP,"Half",  892,yofs+44,60,20, &G.scene->r.subimtype, 0, 0, 0, 0, "Use 16 bit floats instead of 32 bit floats per channel");
2309                         uiDefButBitS(block, TOG, R_OPENEXR_ZBUF, B_NOP,"Zbuf",  952,yofs+44,60,20, &G.scene->r.subimtype, 0, 0, 0, 0, "Save the z-depth per pixel (32 bit unsigned int zbuffer)");
2310                         uiBlockEndAlign(block);
2311                         uiDefButBitS(block, TOG, R_PREVIEW_JPG, B_NOP,"Preview",1027,yofs+44,90,20, &G.scene->r.subimtype, 0, 0, 0, 0, "When animation render, save JPG preview images in same directory");
2312                 }               
2313                 uiDefButS(block, MENU,B_NOP, "Codec %t|None %x0|Pxr24 (lossy) %x1|ZIP (lossless) %x2|PIZ (lossless) %x3|RLE (lossless) %x4",  
2314                                                                                                                         892,yofs,74,20, &G.scene->r.quality, 0, 0, 0, 0, "Set codec settings for OpenEXR");
2315                 
2316 #endif
2317         } else {
2318                 if(G.scene->r.quality < 5) G.scene->r.quality = 90;     /* restore from openexr */
2319                 
2320                 uiDefButS(block, NUM,B_DIFF, "Q:",           892,yofs,74,20, &G.scene->r.quality, 10.0, 100.0, 0, 0, "Quality setting for JPEG images, AVI Jpeg and SGI movies");
2321         }
2322         uiDefButS(block, NUM,B_FRAMEMAP,"FPS:",   968,yofs,75,20, &G.scene->r.frs_sec, 1.0, 120.0, 100.0, 0, "Frames per second");
2323         uiDefButF(block, NUM,B_FRAMEMAP,"/",  1043,yofs,75,20, &G.scene->r.frs_sec_base, 1.0, 120.0, 0.1, 3, "Frames per second base");
2324
2325
2326         uiBlockBeginAlign(block);
2327         uiDefButS(block, ROW,B_DIFF,"BW",                       892, 10,74,19, &G.scene->r.planes, 5.0,(float)R_PLANESBW, 0, 0, "Images are saved with BW (grayscale) data");
2328         uiDefButS(block, ROW,B_DIFF,"RGB",                  968, 10,74,19, &G.scene->r.planes, 5.0,(float)R_PLANES24, 0, 0, "Images are saved with RGB (color) data");
2329         uiDefButS(block, ROW,B_DIFF,"RGBA",                1044, 10,75,19, &G.scene->r.planes, 5.0,(float)R_PLANES32, 0, 0, "Images are saved with RGB and Alpha data (if supported)");
2330
2331         uiBlockBeginAlign(block);
2332         uiDefBut(block, BUT,B_PR_PAL, "PAL",            1146,170,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 54x51, 25 fps");
2333         uiDefBut(block, BUT,B_PR_NTSC, "NTSC",          1146,150,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x480, Aspect ratio - 10x11, 30 fps");
2334         uiDefBut(block, BUT,B_PR_PRESET, "Default",     1146,130,100,18, 0, 0, 0, 0, 0, "Same as PAL, with render settings (OSA, Shadows, Fields)");
2335         uiDefBut(block, BUT,B_PR_PRV, "Preview",        1146,110,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x512, Render size 50%");
2336         uiDefBut(block, BUT,B_PR_PC, "PC",                      1146,90,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x480, Aspect ratio - 100x100");
2337         uiDefBut(block, BUT,B_PR_PAL169, "PAL 16:9",1146,70,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 64x45");
2338         uiDefBut(block, BUT,B_PR_PANO, "PANO",          1146,50,100,18, 0, 0, 0, 0, 0, "Standard panorama settings");
2339         uiDefBut(block, BUT,B_PR_FULL, "FULL",          1146,30,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 1280x1024, Aspect ratio - 1x1");
2340         uiDefBut(block, BUT,B_PR_HD, "HD",              1146,10,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 1920x1080, Aspect ratio - 1x1");
2341         uiBlockEndAlign(block);
2342 }
2343
2344 #ifndef DISABLE_YAFRAY /* disable yafray stuff */
2345 /* yafray: global illumination options panel */
2346 static void render_panel_yafrayGI()
2347 {
2348         uiBlock *block;
2349
2350         block= uiNewBlock(&curarea->uiblocks, "render_panel_yafrayGI", UI_EMBOSS, UI_HELV, curarea->win);
2351         uiNewPanelTabbed("Render", "Render");
2352         if(uiNewPanel(curarea, block, "YafRay GI", "Render", 320, 0, 318, 204)==0) return;
2353
2354         // label to force a boundbox for buttons not to be centered
2355         uiDefBut(block, LABEL, 0, " ", 305,180,10,10, 0, 0, 0, 0, 0, "");
2356
2357         uiDefBut(block, LABEL, 0, "Method", 5,175,70,20, 0, 1.0, 0, 0, 0, "");
2358         uiDefButS(block, MENU, B_REDR, "GiMethod %t|None %x0|SkyDome %x1|Full %x2", 70,175,89,20, &G.scene->r.GImethod, 0, 0, 0, 0, "Global Illumination Method");
2359
2360         uiDefBut(block, LABEL, 0, "Quality", 5,150,70,20, 0, 1.0, 0, 0, 0, "");
2361         uiDefButS(block, MENU, B_REDR, "GiQuality %t|None %x0|Low %x1|Medium %x2 |High %x3|Higher %x4|Best %x5|Use Blender AO settings %x6", 70,150,89,20, &G.scene->r.GIquality, 0, 0, 0, 0, "Global Illumination Quality");
2362
2363         if (G.scene->r.GImethod>0) {
2364                 uiDefButF(block, NUM, B_DIFF, "EmitPwr:", 5,35,154,20, &G.scene->r.GIpower, 0.01, 100.0, 10, 0, "arealight, material emit and background intensity scaling, 1 is normal");
2365                 if (G.scene->r.GImethod==2) uiDefButF(block, NUM, B_DIFF, "GI Pwr:", 5,10,154,20, &G.scene->r.GIindirpower, 0.01, 100.0, 10, 0, "GI indirect lighting intensity scaling, 1 is normal");
2366         }
2367
2368         if (G.scene->r.GImethod>0)
2369         {
2370                 if (G.scene->r.GIdepth==0) G.scene->r.GIdepth=2;
2371
2372                 if (G.scene->r.GImethod==2) {
2373                         uiDefButI(block, NUM, B_DIFF, "Depth:", 180,175,110,20, &G.scene->r.GIdepth, 1.0, 100.0, 10, 10, "Number of bounces of the indirect light");
2374                         uiDefButI(block, NUM, B_DIFF, "CDepth:", 180,150,110,20, &G.scene->r.GIcausdepth, 1.0, 100.0, 10, 10, "Number of bounces inside objects (for caustics)");
2375                         uiDefButBitS(block, TOG, 1,  B_REDR, "Photons",210,125,100,20, &G.scene->r.GIphotons, 0, 0, 0, 0, "Use global photons to help in GI");
2376                 }
2377
2378                 uiDefButBitS(block, TOG, 1, B_REDR, "Cache",6,125,95,20, &G.scene->r.GIcache, 0, 0, 0, 0, "Cache occlusion/irradiance samples (faster)");
2379                 if (G.scene->r.GIcache) 
2380                 {
2381                         uiDefButBitS(block,TOG, 1, B_REDR, "NoBump",108,125,95,20, &G.scene->r.YF_nobump, 0, 0, 0, 0, "Don't use bumpnormals for cache (faster, but no bumpmapping in total indirectly lit areas)");
2382                         uiDefBut(block, LABEL, 0, "Cache parameters:", 5,105,130,20, 0, 1.0, 0, 0, 0, "");
2383                         if (G.scene->r.GIshadowquality==0.0) G.scene->r.GIshadowquality=0.9;
2384                         uiDefButF(block, NUM, B_DIFF,"ShadQu:", 5,85,154,20,    &(G.scene->r.GIshadowquality), 0.01, 1.0 ,1,0, "Sets the shadow quality, keep it under 0.95 :-) ");
2385                         if (G.scene->r.GIpixelspersample==0) G.scene->r.GIpixelspersample=10;
2386                         uiDefButI(block, NUM, B_DIFF, "Prec:",  5,60,75,20, &G.scene->r.GIpixelspersample, 1, 50, 10, 10, "Maximum number of pixels without samples, the lower the better and slower");
2387                         if (G.scene->r.GIrefinement==0) G.scene->r.GIrefinement=1.0;
2388                         uiDefButF(block, NUM, B_DIFF, "Ref:", 84,60,75,20, &G.scene->r.GIrefinement, 0.001, 1.0, 1, 0, "Threshold to refine shadows EXPERIMENTAL. 1 = no refinement");
2389                 }
2390
2391                 if (G.scene->r.GImethod==2) {
2392                         if (G.scene->r.GIphotons)
2393                         {
2394                                 uiDefBut(block, LABEL, 0, "Photon parameters:", 170,105,130,20, 0, 1.0, 0, 0, 0, "");
2395                                 if(G.scene->r.GIphotoncount==0) G.scene->r.GIphotoncount=100000;
2396                                 uiDefButI(block, NUM, B_DIFF, "Count:", 170,85,140,20, &G.scene->r.GIphotoncount, 
2397                                                 0, 10000000, 10, 10, "Number of photons to shoot");
2398                                 if(G.scene->r.GIphotonradius==0.0) G.scene->r.GIphotonradius=1.0;
2399                                 uiDefButF(block, NUMSLI, B_DIFF,"Radius:", 170,60,140,20,       &(G.scene->r.GIphotonradius), 
2400                                                 0.00001, 100.0 ,0,0, "Radius to search for photons to mix (blur)");
2401                                 if(G.scene->r.GImixphotons==0) G.scene->r.GImixphotons=100;
2402                                 uiDefButI(block, NUM, B_DIFF, "MixCount:", 170,35,140,20, &G.scene->r.GImixphotons, 
2403                                                 0, 1000, 10, 10, "Number of photons to mix");
2404                                 uiDefButBitS(block, TOG, 1, B_REDR, "Tune Photons",170,10,140,20, &G.scene->r.GIdirect, 
2405                                                 0, 0, 0, 0, "Show the photonmap directly in the render for tuning");
2406                         }
2407                 }
2408
2409         }
2410 }
2411
2412 /* yafray: global  options panel */
2413 static void render_panel_yafrayGlobal()
2414 {
2415         uiBlock *block;
2416
2417         block= uiNewBlock(&curarea->uiblocks, "render_panel_yafrayGlobal", UI_EMBOSS, UI_HELV, curarea->win);
2418         uiNewPanelTabbed("Render", "Render");
2419         if(uiNewPanel(curarea, block, "YafRay", "Render", 320, 0, 318, 204)==0) return;
2420
2421         // label to force a boundbox for buttons not to be centered
2422         uiDefBut(block, LABEL, 0, " ", 305,180,10,10, 0, 0, 0, 0, 0, "");
2423
2424         uiDefButBitS(block, TOGN, 1, B_REDR, "xml", 5,180,75,20, &G.scene->r.YFexportxml,
2425                                         0, 0, 0, 0, "Export to an xml file and call yafray instead of plugin");
2426
2427         uiDefButF(block, NUMSLI, B_DIFF,"Bi ", 5,35,150,20,     &(G.scene->r.YF_raybias), 
2428                                 0.0, 10.0 ,0,0, "Shadow ray bias to avoid self shadowing");
2429         uiDefButI(block, NUM, B_DIFF, "Raydepth ", 5,60,150,20,
2430                                 &G.scene->r.YF_raydepth, 1.0, 80.0, 10, 10, "Maximum render ray depth from the camera");
2431         uiDefButF(block, NUMSLI, B_DIFF, "Gam ", 5,10,150,20, &G.scene->r.YF_gamma, 0.001, 5.0, 0, 0, "Gamma correction, 1 is off");
2432         uiDefButF(block, NUMSLI, B_DIFF, "Exp ", 160,10,150,20,&G.scene->r.YF_exposure, 0.0, 10.0, 0, 0, "Exposure adjustment, 0 is off");
2433         
2434         uiDefButI(block, NUM, B_DIFF, "Processors:", 160,60,150,20, &G.scene->r.YF_numprocs, 1.0, 8.0, 10, 10, "Number of processors to use");
2435
2436         /*AA Settings*/
2437         uiDefButBitS(block, TOGN, 1, B_REDR, "Auto AA", 5,140,150,20, &G.scene->r.YF_AA, 
2438                                         0, 0, 0, 0, "Set AA using OSA and GI quality, disable for manual control");
2439         uiDefButBitS(block, TOGN, 1, B_DIFF, "Clamp RGB", 160,140,150,20, &G.scene->r.YF_clamprgb, 1.0, 8.0, 10, 10, "For AA on fast high contrast changes. Not advisable for Bokeh! Dulls lens shape detail.");
2440         if(G.scene->r.YF_AA){
2441                 uiDefButI(block, NUM, B_DIFF, "AA Passes ", 5,115,150,20, &G.scene->r.YF_AApasses, 0, 64, 10, 10, "Number of AA passes (0 is no AA)");
2442                 uiDefButI(block, NUM, B_DIFF, "AA Samples ", 160,115,150,20, &G.scene->r.YF_AAsamples, 0, 2048, 10, 10, "Number of samples per pass");
2443                 uiDefButF(block, NUMSLI, B_DIFF, "Psz ", 5,90,150,20, &G.scene->r.YF_AApixelsize, 1.0, 2.0, 0, 0, "AA pixel filter size");
2444                 uiDefButF(block, NUMSLI, B_DIFF, "Thr ", 160,90,150,20, &G.scene->r.YF_AAthreshold, 0.000001, 1.0, 0, 0, "AA threshold");
2445         }
2446 }
2447 #endif /* disable yafray stuff */
2448
2449 static void layer_copy_func(void *lay_v, void *lay_p)
2450 {
2451         unsigned int *lay= lay_p;
2452         int laybit= (int)lay_v;
2453
2454         if(G.qual & LR_SHIFTKEY) {
2455                 if(*lay==0) *lay= 1<<laybit;
2456         }
2457         else
2458                 *lay= 1<<laybit;
2459         
2460         copy_view3d_lock(REDRAW);
2461         allqueue(REDRAWBUTSSCENE, 0);
2462 }
2463
2464 static void delete_scene_layer_func(void *srl_v, void *act_i)
2465 {
2466         if(BLI_countlist(&G.scene->r.layers)>1) {
2467                 long act= (long)act_i;
2468                 
2469                 BLI_remlink(&G.scene->r.layers, srl_v);
2470                 MEM_freeN(srl_v);
2471                 G.scene->r.actlay= 0;
2472                 
2473                 if(G.scene->nodetree) {
2474                         bNode *node;
2475                         for(node= G.scene->nodetree->nodes.first; node; node= node->next) {
2476                                 if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
2477                                         if(node->custom1==act)
2478                                                 node->custom1= 0;
2479                                         else if(node->custom1>act)
2480                                                 node->custom1--;
2481                                 }
2482                         }
2483                 }
2484                 allqueue(REDRAWBUTSSCENE, 0);
2485                 allqueue(REDRAWNODE, 0);
2486         }
2487 }
2488
2489 static void rename_scene_layer_func(void *srl_v, void *unused_v)
2490 {
2491         if(G.scene->nodetree) {
2492                 SceneRenderLayer *srl= srl_v;
2493                 bNode *node;
2494                 for(node= G.scene->nodetree->nodes.first; node; node= node->next) {
2495                         if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
2496                                 if(node->custom1==G.scene->r.actlay)
2497                                         BLI_strncpy(node->name, srl->name, NODE_MAXSTR);
2498                         }
2499                 }
2500         }
2501         allqueue(REDRAWBUTSSCENE, 0);
2502         allqueue(REDRAWOOPS, 0);
2503         allqueue(REDRAWNODE, 0);
2504 }
2505
2506 static char *scene_layer_menu(void)
2507 {
2508         SceneRenderLayer *srl;
2509         int len= 32 + 32*BLI_countlist(&G.scene->r.layers);
2510         short a, nr;
2511         char *str= MEM_callocN(len, "menu layers");
2512         
2513         strcpy(str, "ADD NEW %x32767");
2514         a= strlen(str);
2515         for(nr=0, srl= G.scene->r.layers.first; srl; srl= srl->next, nr++) {
2516                 if(srl->layflag & SCE_LAY_DISABLE)
2517                         a+= sprintf(str+a, "|%s %%i%d %%x%d", srl->name, ICON_BLANK1, nr);
2518                 else 
2519                         a+= sprintf(str+a, "|%s %%i%d %%x%d", srl->name, ICON_CHECKBOX_HLT, nr);
2520         }
2521         
2522         return str;
2523 }
2524
2525 static void draw_3d_layer_buttons(uiBlock *block, unsigned int *poin, short xco, short yco, short dx, short dy)
2526 {
2527         uiBut *bt;
2528         long a;
2529         
2530         uiBlockBeginAlign(block);
2531         for(a=0; a<5; a++) {
2532                 bt= uiDefButBitI(block, TOG, 1<<a, B_NOP, "",   (short)(xco+a*(dx/2)), yco+dy/2, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, "");
2533                 uiButSetFunc(bt, layer_copy_func, (void *)a, poin);
2534         }
2535         for(a=0; a<5; a++) {
2536                 bt=uiDefButBitI(block, TOG, 1<<(a+10), B_NOP, "",       (short)(xco+a*(dx/2)), yco, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, "");
2537                 uiButSetFunc(bt, layer_copy_func, (void *)(a+10), poin);
2538         }
2539         
2540         xco+= 7;
2541         uiBlockBeginAlign(block);
2542         for(a=5; a<10; a++) {
2543                 bt=uiDefButBitI(block, TOG, 1<<a, B_NOP, "",    (short)(xco+a*(dx/2)), yco+dy/2, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, "");
2544                 uiButSetFunc(bt, layer_copy_func, (void *)a, poin);
2545         }
2546         for(a=5; a<10; a++) {
2547                 bt=uiDefButBitI(block, TOG, 1<<(a+10), B_NOP, "",       (short)(xco+a*(dx/2)), yco, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, "");
2548                 uiButSetFunc(bt, layer_copy_func, (void *)(a+10), poin);
2549         }
2550         
2551         uiBlockEndAlign(block);
2552 }
2553
2554 static void render_panel_layers(void)
2555 {
2556         uiBlock *block;
2557         uiBut *bt;
2558         SceneRenderLayer *srl= BLI_findlink(&G.scene->r.layers, G.scene->r.actlay);
2559         char *strp;
2560         
2561         if(srl==NULL) {
2562                 G.scene->r.actlay= 0;
2563                 srl= G.scene->r.layers.first;
2564         }
2565         
2566         block= uiNewBlock(&curarea->uiblocks, "render_panel_layers", UI_EMBOSS, UI_HELV, curarea->win);
2567         uiNewPanelTabbed("Output", "Render");
2568         if(uiNewPanel(curarea, block, "Render Layers", "Render", 320, 0, 318, 204)==0) return;
2569         
2570         /* first, as reminder, the scene layers */
2571         uiDefBut(block, LABEL, 0, "Scene:",                             10,170,100,20, NULL, 0, 0, 0, 0, "");
2572         draw_3d_layer_buttons(block, &G.scene->lay,             130, 170, 35, 30);
2573         
2574         /* layer disable, menu, name, delete button */
2575         uiBlockBeginAlign(block);
2576         uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, B_REDR, ICON_CHECKBOX_HLT-1, 10, 145, 20, 20, &srl->layflag, 0.0, 0.0, 0, 0, "Disable or enable this RenderLayer");
2577         strp= scene_layer_menu();
2578         uiDefButS(block, MENU, B_ADD_RENDERLAYER, strp, 30,145,23,20, &(G.scene->r.actlay), 0, 0, 0, 0, "Choose Active Render Layer");
2579         MEM_freeN(strp);
2580         
2581         /* name max 20, exr format limit... */
2582         bt= uiDefBut(block, TEX, REDRAWNODE, "",  53,145,172,20, srl->name, 0.0, 20.0, 0, 0, "");
2583         uiButSetFunc(bt, rename_scene_layer_func, srl, NULL);
2584         
2585         uiDefButBitS(block, TOG, R_SINGLE_LAYER, B_NOP, "Single",       230,145,60,20, &G.scene->r.scemode, 0, 0, 0, 0, "Only render this layer");      
2586         bt=uiDefIconBut(block, BUT, B_NOP, ICON_X,      285, 145, 25, 20, 0, 0, 0, 0, 0, "Deletes current Render Layer");
2587         uiButSetFunc(bt, delete_scene_layer_func, srl, (void *)(long)G.scene->r.actlay);
2588         uiBlockEndAlign(block);
2589
2590         /* RenderLayer visible-layers */
2591         uiDefBut(block, LABEL, 0, "Layer:",                     10,110,100,20, NULL, 0, 0, 0, 0, "");
2592         draw_3d_layer_buttons(block, &srl->lay,         130,110, 35, 30);
2593         
2594         uiBlockBeginAlign(block);
2595         uiDefButBitI(block, TOG, SCE_LAY_ALL_Z, B_NOP,"AllZ",   10, 85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Fill in Z values for all not-rendered faces, for masking"); 
2596         uiBlockBeginAlign(block);
2597         uiDefButBitI(block, TOG, SCE_LAY_SOLID, B_NOP,"Solid",  50,  85, 45, 20, &srl->layflag, 0, 0, 0, 0, "Render Solid faces in this Layer");        
2598         uiDefButBitI(block, TOG, SCE_LAY_HALO, B_NOP,"Halo",    95,  85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Halos in this Layer (on top of Solid)");    
2599         uiDefButBitI(block, TOG, SCE_LAY_ZTRA, B_NOP,"Ztra",    135, 85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Z-Transparent faces in this Layer (On top of Solid and Halos)");    
2600         uiDefButBitI(block, TOG, SCE_LAY_SKY, B_NOP,"Sky",              175, 85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Sky or backbuffer in this Layer");  
2601         uiDefButBitI(block, TOG, SCE_LAY_EDGE, B_NOP,"Edge",    215, 85, 45, 20, &srl->layflag, 0, 0, 0, 0, "Render Edge-enhance in this Layer (only works for Solid faces)");  
2602         uiDefButBitI(block, TOG, SCE_LAY_STRAND, B_NOP,"Strand",260, 85, 50, 20, &srl->layflag, 0, 0, 0, 0, "Render Strands in this Layer");    
2603         
2604         uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_SET_PASS, "Light:",  10, 65, 150, 20, &(srl->light_override), "Name of Group to use as Lamps instead");
2605         uiDefIDPoinBut(block, test_matpoin_but, ID_MA, B_SET_PASS, "Mat:",      160, 65, 150, 20, &(srl->mat_override), "Name of Material to use as Materials instead");
2606         uiBlockEndAlign(block);
2607
2608         uiBlockBeginAlign(block);
2609         uiDefButBitI(block, TOG, SCE_PASS_COMBINED, B_SET_PASS,"Combined",      10, 30, 80, 20, &srl->passflag, 0, 0, 0, 0, "Deliver full combined RGBA buffer");       
2610         uiDefButBitI(block, TOG, SCE_PASS_Z, B_SET_PASS,"Z",                    90, 30, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Z values pass");   
2611         uiDefButBitI(block, TOG, SCE_PASS_VECTOR, B_SET_PASS,"Vec",             120, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Speed Vector pass");      
2612         uiDefButBitI(block, TOG, SCE_PASS_NORMAL, B_SET_PASS,"Nor",             160, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Normal pass");    
2613         uiDefButBitI(block, TOG, SCE_PASS_UV, B_SET_PASS,"UV",                  200, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Texture UV pass");        
2614         uiDefButBitI(block, TOG, SCE_PASS_INDEXOB, B_SET_PASS,"IndexOb",240, 30, 70, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Object Index pass");      
2615         
2616         uiDefButBitI(block, TOG, SCE_PASS_RGBA, B_SET_PASS,"Col",                               10, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver shade-less Color pass");   
2617         uiDefButBitI(block, TOG, SCE_PASS_DIFFUSE, B_SET_PASS,"Diff",                   45, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Diffuse pass");    
2618         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SPEC, B_SET_PASS,"Spec",              80, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Specular pass");   
2619         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SHADOW, B_SET_PASS,"Shad",    120, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Shadow pass");    
2620         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_AO, B_SET_PASS,"AO",                  160, 10, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver AO pass");        
2621         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFLECT, B_SET_PASS,"Refl",   190, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Reflection pass");      
2622         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFRACT, B_SET_PASS,"Refr",   230, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Refraction pass");      
2623         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_RADIO, B_SET_PASS,"Rad",              270, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Radiosity pass"); 
2624 }       
2625
2626 void render_panels()
2627 {
2628
2629         render_panel_output();
2630         render_panel_layers();
2631         render_panel_render();
2632         render_panel_anim();
2633         render_panel_bake();
2634
2635         render_panel_format();
2636         render_panel_stamp();
2637 #ifdef WITH_FFMPEG
2638        if (G.scene->r.imtype == R_FFMPEG) {
2639                    render_panel_ffmpeg_video();
2640                render_panel_ffmpeg_audio();
2641        }
2642 #endif
2643
2644 #ifndef DISABLE_YAFRAY
2645         /* yafray: GI & Global panel, only available when yafray enabled for rendering */
2646         if (G.scene->r.renderer==R_YAFRAY) {
2647                 if (G.scene->r.YF_gamma==0.0) G.scene->r.YF_gamma=1.0;
2648                 if (G.scene->r.YF_raybias==0.0) G.scene->r.YF_raybias=0.001;
2649                 if (G.scene->r.YF_raydepth==0) G.scene->r.YF_raydepth=5;
2650                 if (G.scene->r.YF_AApixelsize==0.0) G.scene->r.YF_AApixelsize=1.5;
2651                 if (G.scene->r.YF_AAthreshold==0.0) G.scene->r.YF_AAthreshold=0.05;
2652                 if (G.scene->r.GIpower==0.0) G.scene->r.GIpower=1.0;
2653                 if (G.scene->r.GIindirpower==0.0) G.scene->r.GIindirpower=1.0;
2654                 render_panel_yafrayGlobal();
2655                 render_panel_yafrayGI();
2656         }
2657 #endif
2658
2659 }
2660
2661 /* --------------------------------------------- */
2662
2663 void anim_panels()
2664 {
2665         uiBlock *block;
2666
2667         block= uiNewBlock(&curarea->uiblocks, "anim_panel", UI_EMBOSS, UI_HELV, curarea->win);
2668         if(uiNewPanel(curarea, block, "Anim", "Anim", 0, 0, 318, 204)==0) return;
2669
2670         uiBlockBeginAlign(block);
2671         uiDefButI(block, NUM,B_FRAMEMAP,"Map Old:",     10,160,150,20,&G.scene->r.framapto,1.0,900.0, 0, 0, "Specify old mapping value in frames");
2672         uiDefButI(block, NUM,B_FRAMEMAP,"Map New:",     160,160,150,20,&G.scene->r.images,1.0,900.0, 0, 0, "Specify how many frames the Map Old will last");
2673
2674         uiBlockBeginAlign(block);
2675         uiDefButS(block, NUM,B_FRAMEMAP,"FPS:",  10,130,75,20, &G.scene->r.frs_sec, 1.0, 120.0, 100.0, 0, "Frames per second");
2676         uiDefButF(block, NUM,B_FRAMEMAP,"/",  85,130,75,20, &G.scene->r.frs_sec_base, 1.0, 120.0, 0.1, 3, "Frames per second base");
2677
2678         uiDefButBitS(block, TOG, AUDIO_SYNC, B_SOUND_CHANGED, "Sync",160,130,150,20, &G.scene->audio.flag, 0, 0, 0, 0, "Use sample clock for syncing animation to audio");
2679         
2680         uiBlockBeginAlign(block);
2681         uiDefButI(block, NUM,REDRAWALL,"Sta:",  10,100,150,20,&G.scene->r.sfra,1.0,MAXFRAMEF, 0, 0, "Specify the start frame of the animation");
2682         uiDefButI(block, NUM,REDRAWALL,"End:",  160,100,150,20,&G.scene->r.efra,1.0,MAXFRAMEF, 0, 0, "Specify the end frame of the animation");
2683
2684         uiBlockBeginAlign(block);
2685         uiDefButS(block, NUM, REDRAWTIME, "Steps:",10, 70, 150, 20,&(G.scene->jumpframe), 1, 100, 1, 100, "Set spacing between frames changes with up and down arrow keys");
2686
2687
2688 }
2689
2690 /* --------------------------------------------- */
2691
2692 void sound_panels()
2693 {
2694         bSound *sound;
2695
2696         /* paranoia check */
2697         sound = G.buts->lockpoin;
2698         if(sound && GS(sound->id.name)!=ID_SO) {
2699                 sound= NULL;
2700                 G.buts->lockpoin= NULL;
2701         }
2702         
2703         sound_panel_sound(sound);
2704         sound_panel_listener();
2705         sound_panel_sequencer();
2706 }
2707
2708
2709