2 * Copyright 2011-2013 Blender Foundation
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #ifndef __BLENDER_SYNC_H__
18 #define __BLENDER_SYNC_H__
20 #include "MEM_guardedalloc.h"
21 #include "RNA_types.h"
22 #include "RNA_access.h"
23 #include "RNA_blender_cpp.h"
25 #include "blender_util.h"
32 #include "util_transform.h"
33 #include "util_vector.h"
51 BlenderSync(BL::RenderEngine& b_engine,
52 BL::BlendData& b_data,
62 void sync_data(BL::RenderSettings& b_render,
63 BL::SpaceView3D& b_v3d,
64 BL::Object& b_override,
65 int width, int height,
66 void **python_thread_state,
67 const char *layer = 0);
68 void sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer);
69 void sync_integrator();
70 void sync_camera(BL::RenderSettings& b_render,
71 BL::Object& b_override,
72 int width, int height,
73 const char *viewname);
74 void sync_view(BL::SpaceView3D& b_v3d,
75 BL::RegionView3D& b_rv3d,
76 int width, int height);
77 inline int get_layer_samples() { return render_layer.samples; }
78 inline int get_layer_bound_samples() { return render_layer.bound_samples; }
81 static SceneParams get_scene_params(BL::Scene& b_scene,
84 static SessionParams get_session_params(BL::RenderEngine& b_engine,
85 BL::UserPreferences& b_userpref,
88 static bool get_session_pause(BL::Scene& b_scene, bool background);
89 static BufferParams get_buffer_params(BL::RenderSettings& b_render,
90 BL::SpaceView3D& b_v3d,
91 BL::RegionView3D& b_rv3d,
93 int width, int height);
97 void sync_lamps(bool update_all);
98 void sync_materials(bool update_all);
99 void sync_objects(BL::SpaceView3D& b_v3d, float motion_time = 0.0f);
100 void sync_motion(BL::RenderSettings& b_render,
101 BL::SpaceView3D& b_v3d,
102 BL::Object& b_override,
103 int width, int height,
104 void **python_thread_state);
107 void sync_world(bool update_all);
109 void sync_curve_settings();
111 void sync_nodes(Shader *shader, BL::ShaderNodeTree& b_ntree);
112 Mesh *sync_mesh(BL::Object& b_ob, bool object_updated, bool hide_tris);
113 void sync_curves(Mesh *mesh,
118 Object *sync_object(BL::Object& b_parent,
119 int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
120 BL::DupliObject& b_dupli_ob,
125 bool use_camera_cull,
126 float camera_cull_margin,
128 void sync_light(BL::Object& b_parent,
129 int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
133 void sync_background_light(bool use_portal);
134 void sync_mesh_motion(BL::Object& b_ob,
137 void sync_camera_motion(BL::RenderSettings& b_render,
139 int width, int height,
146 void find_shader(BL::ID& id, vector<Shader*>& used_shaders, Shader *default_shader);
147 bool BKE_object_is_modified(BL::Object& b_ob);
148 bool object_is_mesh(BL::Object& b_ob);
149 bool object_is_light(BL::Object& b_ob);
152 BL::RenderEngine b_engine;
153 BL::BlendData b_data;
156 id_map<void*, Shader> shader_map;
157 id_map<ObjectKey, Object> object_map;
158 id_map<void*, Mesh> mesh_map;
159 id_map<ObjectKey, Light> light_map;
160 set<Mesh*> mesh_synced;
161 set<Mesh*> mesh_motion_synced;
162 set<float> motion_times;
172 int max_subdivisions;
174 struct RenderLayerInfo {
176 : scene_layer(0), layer(0),
177 holdout_layer(0), exclude_layer(0),
178 material_override(PointerRNA_NULL),
179 use_background_shader(true),
180 use_background_ao(true),
183 use_viewport_visibility(false),
184 samples(0), bound_samples(false)
192 BL::Material material_override;
193 bool use_background_shader;
194 bool use_background_ao;
197 bool use_viewport_visibility;
207 #endif /* __BLENDER_SYNC_H__ */