2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * The Original Code is Copyright (C) 2013 Blender Foundation.
19 * All rights reserved.
21 * Original Author: Joshua Leung
22 * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013)
24 * ***** END GPL LICENSE BLOCK *****
27 /** \file blender/depsgraph/intern/builder/deg_builder_relations.cc
30 * Methods for constructing depsgraph
33 #include "intern/builder/deg_builder_relations.h"
37 #include <cstring> /* required for STREQ later on. */
39 #include "MEM_guardedalloc.h"
41 #include "BLI_utildefines.h"
42 #include "BLI_blenlib.h"
45 #include "DNA_action_types.h"
46 #include "DNA_anim_types.h"
47 #include "DNA_armature_types.h"
48 #include "DNA_camera_types.h"
49 #include "DNA_cachefile_types.h"
50 #include "DNA_constraint_types.h"
51 #include "DNA_curve_types.h"
52 #include "DNA_effect_types.h"
53 #include "DNA_gpencil_types.h"
54 #include "DNA_group_types.h"
55 #include "DNA_key_types.h"
56 #include "DNA_lamp_types.h"
57 #include "DNA_material_types.h"
58 #include "DNA_mask_types.h"
59 #include "DNA_mesh_types.h"
60 #include "DNA_meta_types.h"
61 #include "DNA_movieclip_types.h"
62 #include "DNA_node_types.h"
63 #include "DNA_particle_types.h"
64 #include "DNA_object_types.h"
65 #include "DNA_rigidbody_types.h"
66 #include "DNA_scene_types.h"
67 #include "DNA_texture_types.h"
68 #include "DNA_world_types.h"
69 #include "DNA_object_force.h"
71 #include "BKE_action.h"
72 #include "BKE_armature.h"
73 #include "BKE_animsys.h"
74 #include "BKE_constraint.h"
75 #include "BKE_curve.h"
76 #include "BKE_effect.h"
77 #include "BKE_collision.h"
78 #include "BKE_fcurve.h"
79 #include "BKE_group.h"
81 #include "BKE_library.h"
83 #include "BKE_material.h"
84 #include "BKE_mball.h"
85 #include "BKE_modifier.h"
87 #include "BKE_object.h"
88 #include "BKE_particle.h"
89 #include "BKE_rigidbody.h"
90 #include "BKE_sound.h"
91 #include "BKE_texture.h"
92 #include "BKE_tracking.h"
93 #include "BKE_world.h"
95 #include "RNA_access.h"
96 #include "RNA_types.h"
99 #include "DEG_depsgraph.h"
100 #include "DEG_depsgraph_build.h"
102 #include "intern/builder/deg_builder.h"
103 #include "intern/builder/deg_builder_pchanmap.h"
105 #include "intern/nodes/deg_node.h"
106 #include "intern/nodes/deg_node_component.h"
107 #include "intern/nodes/deg_node_operation.h"
109 #include "intern/depsgraph_intern.h"
110 #include "intern/depsgraph_types.h"
112 #include "util/deg_util_foreach.h"
118 struct BuilderWalkUserData {
119 DepsgraphRelationBuilder *builder;
122 void modifier_walk(void *user_data,
123 struct Object * /*object*/,
124 struct Object **obpoin,
127 BuilderWalkUserData *data = (BuilderWalkUserData *)user_data;
129 data->builder->build_object(*obpoin);
133 void constraint_walk(bConstraint * /*con*/,
135 bool /*is_reference*/,
138 BuilderWalkUserData *data = (BuilderWalkUserData *)user_data;
141 if (GS(id->name) == ID_OB) {
142 data->builder->build_object((Object *)id);
149 /* ***************** */
150 /* Relations Builder */
152 /* TODO(sergey): This is somewhat weak, but we don't want neither false-positive
153 * time dependencies nor special exceptions in the depsgraph evaluation.
155 static bool python_driver_depends_on_time(ChannelDriver *driver)
157 if (driver->expression[0] == '\0') {
158 /* Empty expression depends on nothing. */
161 if (strchr(driver->expression, '(') != NULL) {
162 /* Function calls are considered dependent on a time. */
165 if (strstr(driver->expression, "frame") != NULL) {
166 /* Variable `frame` depends on time. */
167 /* TODO(sergey): This is a bit weak, but not sure about better way of
172 /* Possible indirect time relation s should be handled via variable
178 static bool particle_system_depends_on_time(ParticleSystem *psys)
180 ParticleSettings *part = psys->part;
181 /* Non-hair particles we always consider dependent on time. */
182 if (part->type != PART_HAIR) {
185 /* Dynamics always depends on time. */
186 if (psys->flag & PSYS_HAIR_DYNAMICS) {
189 /* TODO(sergey): Check what else makes hair dependent on time. */
193 static bool object_particles_depends_on_time(Object *object)
195 LINKLIST_FOREACH (ParticleSystem *, psys, &object->particlesystem) {
196 if (particle_system_depends_on_time(psys)) {
203 /* **** General purpose functions **** */
205 DepsgraphRelationBuilder::DepsgraphRelationBuilder(Main *bmain,
213 TimeSourceDepsNode *DepsgraphRelationBuilder::get_node(
214 const TimeSourceKey &key) const
221 return graph_->time_source;
225 ComponentDepsNode *DepsgraphRelationBuilder::get_node(
226 const ComponentKey &key) const
228 IDDepsNode *id_node = graph_->find_id_node(key.id);
230 fprintf(stderr, "find_node component: Could not find ID %s\n",
231 (key.id != NULL) ? key.id->name : "<null>");
235 ComponentDepsNode *node = id_node->find_component(key.type, key.name);
239 OperationDepsNode *DepsgraphRelationBuilder::get_node(
240 const OperationKey &key) const
242 OperationDepsNode *op_node = find_node(key);
243 if (op_node == NULL) {
244 fprintf(stderr, "find_node_operation: Failed for (%s, '%s')\n",
245 DEG_OPNAMES[key.opcode], key.name);
250 DepsNode *DepsgraphRelationBuilder::get_node(const RNAPathKey &key) const
252 return graph_->find_node_from_pointer(&key.ptr, key.prop);
255 OperationDepsNode *DepsgraphRelationBuilder::find_node(
256 const OperationKey &key) const
258 IDDepsNode *id_node = graph_->find_id_node(key.id);
262 ComponentDepsNode *comp_node = id_node->find_component(key.component_type,
267 return comp_node->find_operation(key.opcode, key.name, key.name_tag);
270 bool DepsgraphRelationBuilder::has_node(const OperationKey &key) const
272 return find_node(key) != NULL;
275 void DepsgraphRelationBuilder::add_time_relation(TimeSourceDepsNode *timesrc,
277 const char *description)
279 if (timesrc && node_to) {
280 graph_->add_new_relation(timesrc, node_to, description);
283 DEG_DEBUG_PRINTF("add_time_relation(%p = %s, %p = %s, %s) Failed\n",
284 timesrc, (timesrc) ? timesrc->identifier().c_str() : "<None>",
285 node_to, (node_to) ? node_to->identifier().c_str() : "<None>",
290 void DepsgraphRelationBuilder::add_operation_relation(
291 OperationDepsNode *node_from,
292 OperationDepsNode *node_to,
293 const char *description)
295 if (node_from && node_to) {
296 graph_->add_new_relation(node_from, node_to, description);
299 DEG_DEBUG_PRINTF("add_operation_relation(%p = %s, %p = %s, %s) Failed\n",
300 node_from, (node_from) ? node_from->identifier().c_str() : "<None>",
301 node_to, (node_to) ? node_to->identifier().c_str() : "<None>",
306 void DepsgraphRelationBuilder::add_collision_relations(const OperationKey &key, Scene *scene, Object *object, Group *group, int layer, bool dupli, const char *name)
308 unsigned int numcollobj;
309 Object **collobjs = get_collisionobjects_ext(scene, object, group, layer, &numcollobj, eModifierType_Collision, dupli);
311 for (unsigned int i = 0; i < numcollobj; i++)
313 Object *ob1 = collobjs[i];
315 ComponentKey trf_key(&ob1->id, DEG_NODE_TYPE_TRANSFORM);
316 add_relation(trf_key, key, name);
318 ComponentKey coll_key(&ob1->id, DEG_NODE_TYPE_GEOMETRY);
319 add_relation(coll_key, key, name);
326 void DepsgraphRelationBuilder::add_forcefield_relations(const OperationKey &key, Scene *scene, Object *object, ParticleSystem *psys, EffectorWeights *eff, bool add_absorption, const char *name)
328 ListBase *effectors = pdInitEffectors(scene, object, psys, eff, false);
331 for (EffectorCache *eff = (EffectorCache *)effectors->first; eff; eff = eff->next) {
332 if (eff->ob != object) {
333 ComponentKey eff_key(&eff->ob->id, DEG_NODE_TYPE_TRANSFORM);
334 add_relation(eff_key, key, name);
338 if (eff->ob != object) {
339 ComponentKey eff_key(&eff->ob->id, DEG_NODE_TYPE_EVAL_PARTICLES);
340 add_relation(eff_key, key, name);
342 /* TODO: remove this when/if EVAL_PARTICLES is sufficient for up to date particles */
343 ComponentKey mod_key(&eff->ob->id, DEG_NODE_TYPE_GEOMETRY);
344 add_relation(mod_key, key, name);
346 else if (eff->psys != psys) {
347 OperationKey eff_key(&eff->ob->id, DEG_NODE_TYPE_EVAL_PARTICLES, DEG_OPCODE_PARTICLE_SYSTEM_EVAL, eff->psys->name);
348 add_relation(eff_key, key, name);
352 if (eff->pd->forcefield == PFIELD_SMOKEFLOW && eff->pd->f_source) {
353 ComponentKey trf_key(&eff->pd->f_source->id, DEG_NODE_TYPE_TRANSFORM);
354 add_relation(trf_key, key, "Smoke Force Domain");
356 ComponentKey eff_key(&eff->pd->f_source->id, DEG_NODE_TYPE_GEOMETRY);
357 add_relation(eff_key, key, "Smoke Force Domain");
360 if (add_absorption && (eff->pd->flag & PFIELD_VISIBILITY)) {
361 add_collision_relations(key, scene, object, NULL, eff->ob->lay, true, "Force Absorption");
366 pdEndEffectors(&effectors);
369 Depsgraph *DepsgraphRelationBuilder::getGraph()
374 /* **** Functions to build relations between entities **** */
376 void DepsgraphRelationBuilder::begin_build()
378 /* LIB_TAG_DOIT is used to indicate whether node for given ID was already
381 BKE_main_id_tag_all(bmain_, LIB_TAG_DOIT, false);
382 /* XXX nested node trees are notr included in tag-clearing above,
383 * so we need to do this manually.
385 FOREACH_NODETREE(bmain_, nodetree, id)
387 if (id != (ID *)nodetree) {
388 nodetree->id.tag &= ~LIB_TAG_DOIT;
391 FOREACH_NODETREE_END;
394 void DepsgraphRelationBuilder::build_group(Object *object, Group *group)
396 ID *group_id = &group->id;
397 bool group_done = (group_id->tag & LIB_TAG_DOIT) != 0;
398 OperationKey object_local_transform_key(&object->id,
399 DEG_NODE_TYPE_TRANSFORM,
400 DEG_OPCODE_TRANSFORM_LOCAL);
401 LINKLIST_FOREACH (GroupObject *, go, &group->gobject) {
403 build_object(go->ob);
405 ComponentKey dupli_transform_key(&go->ob->id, DEG_NODE_TYPE_TRANSFORM);
406 add_relation(dupli_transform_key, object_local_transform_key, "Dupligroup");
408 group_id->tag |= LIB_TAG_DOIT;
411 void DepsgraphRelationBuilder::build_object(Object *object)
413 if (object->id.tag & LIB_TAG_DOIT) {
416 object->id.tag |= LIB_TAG_DOIT;
417 /* Object Transforms */
418 eDepsOperation_Code base_op = (object->parent) ? DEG_OPCODE_TRANSFORM_PARENT
419 : DEG_OPCODE_TRANSFORM_LOCAL;
420 OperationKey base_op_key(&object->id, DEG_NODE_TYPE_TRANSFORM, base_op);
421 OperationKey local_transform_key(&object->id,
422 DEG_NODE_TYPE_TRANSFORM,
423 DEG_OPCODE_TRANSFORM_LOCAL);
424 OperationKey parent_transform_key(&object->id,
425 DEG_NODE_TYPE_TRANSFORM,
426 DEG_OPCODE_TRANSFORM_PARENT);
427 OperationKey final_transform_key(&object->id,
428 DEG_NODE_TYPE_TRANSFORM,
429 DEG_OPCODE_TRANSFORM_FINAL);
430 OperationKey ob_ubereval_key(&object->id,
431 DEG_NODE_TYPE_TRANSFORM,
432 DEG_OPCODE_TRANSFORM_OBJECT_UBEREVAL);
434 if (object->parent != NULL) {
435 /* Parent relationship. */
436 build_object_parent(object);
437 /* Local -> parent. */
438 add_relation(local_transform_key,
439 parent_transform_key,
440 "ObLocal -> ObParent");
443 if (object->modifiers.first != NULL) {
444 BuilderWalkUserData data;
446 modifiers_foreachObjectLink(object, modifier_walk, &data);
449 if (object->constraints.first != NULL) {
450 BuilderWalkUserData data;
452 BKE_constraints_id_loop(&object->constraints, constraint_walk, &data);
454 /* Object constraints. */
455 if (object->constraints.first != NULL) {
456 OperationKey constraint_key(&object->id,
457 DEG_NODE_TYPE_TRANSFORM,
458 DEG_OPCODE_TRANSFORM_CONSTRAINTS);
459 /* Constraint relations. */
460 build_constraints(&object->id,
461 DEG_NODE_TYPE_TRANSFORM,
463 &object->constraints,
465 /* operation order */
466 add_relation(base_op_key, constraint_key, "ObBase-> Constraint Stack");
467 add_relation(constraint_key, final_transform_key, "ObConstraints -> Done");
469 add_relation(constraint_key, ob_ubereval_key, "Temp Ubereval");
470 add_relation(ob_ubereval_key, final_transform_key, "Temp Ubereval");
473 /* NOTE: Keep an eye here, we skip some relations here to "streamline"
474 * dependencies and avoid transitive relations which causes overhead.
475 * But once we get rid of uber eval node this will need reconsideration.
477 if (object->rigidbody_object == NULL) {
478 /* Rigid body will hook up another node inbetween, so skip
479 * relation here to avoid transitive relation.
481 add_relation(base_op_key, ob_ubereval_key, "Temp Ubereval");
483 add_relation(ob_ubereval_key, final_transform_key, "Temp Ubereval");
486 build_animdata(&object->id);
487 // XXX: This should be hooked up by the build_animdata code
488 if (needs_animdata_node(&object->id)) {
489 ComponentKey adt_key(&object->id, DEG_NODE_TYPE_ANIMATION);
490 add_relation(adt_key, local_transform_key, "Object Animation");
493 build_object_data(object);
494 /* Particle systems. */
495 if (object->particlesystem.first != NULL) {
496 build_particles(object);
499 if (object->gpd != NULL) {
500 build_gpencil(object->gpd);
502 /* Object that this is a proxy for. */
503 if (object->proxy != NULL) {
504 object->proxy->proxy_from = object;
505 build_object(object->proxy);
506 /* TODO(sergey): This is an inverted relation, matches old depsgraph
507 * behavior and need to be investigated if it still need to be inverted.
509 ComponentKey ob_pose_key(&object->id, DEG_NODE_TYPE_EVAL_POSE);
510 ComponentKey proxy_pose_key(&object->proxy->id, DEG_NODE_TYPE_EVAL_POSE);
511 add_relation(ob_pose_key, proxy_pose_key, "Proxy");
513 /* Object dupligroup. */
514 if (object->dup_group != NULL) {
515 build_group(object, object->dup_group);
519 void DepsgraphRelationBuilder::build_object_data(Object *object)
521 if (object->data == NULL) {
524 ID *obdata_id = (ID *)object->data;
525 /* Object data animation. */
526 build_animdata(obdata_id);
527 /* type-specific data. */
528 switch (object->type) {
536 build_obdata_geom(object);
540 if (ID_IS_LINKED(object) && object->proxy_from != NULL) {
541 build_proxy_rig(object);
551 build_camera(object);
554 Key *key = BKE_key_from_object(object);
556 ComponentKey geometry_key((ID *)object->data, DEG_NODE_TYPE_GEOMETRY);
557 ComponentKey key_key(&key->id, DEG_NODE_TYPE_GEOMETRY);
558 add_relation(key_key, geometry_key, "Shapekeys");
562 void DepsgraphRelationBuilder::build_object_parent(Object *object)
564 /* XXX: for now, need to use the component key (not just direct to the parent op),
565 * or else the matrix doesn't get reset/
567 // XXX: @sergey - it would be good if we got that backwards flushing working
568 // when tagging for updates.
569 //OperationKey ob_key(&object->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_PARENT);
570 ComponentKey ob_key(&object->id, DEG_NODE_TYPE_TRANSFORM);
572 /* type-specific links */
573 switch (object->partype) {
574 case PARSKEL: /* Armature Deform (Virtual Modifier) */
576 ComponentKey parent_key(&object->parent->id, DEG_NODE_TYPE_TRANSFORM);
577 add_relation(parent_key, ob_key, "Armature Deform Parent");
581 case PARVERT1: /* Vertex Parent */
584 ComponentKey parent_key(&object->parent->id, DEG_NODE_TYPE_GEOMETRY);
585 add_relation(parent_key, ob_key, "Vertex Parent");
587 /* XXX not sure what this is for or how you could be done properly - lukas */
588 OperationDepsNode *parent_node = find_operation_node(parent_key);
589 if (parent_node != NULL) {
590 parent_node->customdata_mask |= CD_MASK_ORIGINDEX;
593 ComponentKey transform_key(&object->parent->id, DEG_NODE_TYPE_TRANSFORM);
594 add_relation(transform_key, ob_key, "Vertex Parent TFM");
598 case PARBONE: /* Bone Parent */
600 ComponentKey parent_bone_key(&object->parent->id,
603 OperationKey parent_transform_key(&object->parent->id,
604 DEG_NODE_TYPE_TRANSFORM,
605 DEG_OPCODE_TRANSFORM_FINAL);
606 add_relation(parent_bone_key, ob_key, "Bone Parent");
607 add_relation(parent_transform_key, ob_key, "Armature Parent");
613 if (object->parent->type == OB_LATTICE) {
614 /* Lattice Deform Parent - Virtual Modifier */
615 // XXX: no virtual modifiers should be left!
616 ComponentKey parent_key(&object->parent->id, DEG_NODE_TYPE_TRANSFORM);
617 ComponentKey geom_key(&object->parent->id, DEG_NODE_TYPE_GEOMETRY);
619 add_relation(parent_key, ob_key, "Lattice Deform Parent");
620 add_relation(geom_key, ob_key, "Lattice Deform Parent Geom");
622 else if (object->parent->type == OB_CURVE) {
623 Curve *cu = (Curve *)object->parent->data;
625 if (cu->flag & CU_PATH) {
627 ComponentKey parent_key(&object->parent->id, DEG_NODE_TYPE_GEOMETRY);
628 add_relation(parent_key, ob_key, "Curve Follow Parent");
630 ComponentKey transform_key(&object->parent->id, DEG_NODE_TYPE_TRANSFORM);
631 add_relation(transform_key, ob_key, "Curve Follow TFM");
634 /* Standard Parent */
635 ComponentKey parent_key(&object->parent->id, DEG_NODE_TYPE_TRANSFORM);
636 add_relation(parent_key, ob_key, "Curve Parent");
640 /* Standard Parent */
641 ComponentKey parent_key(&object->parent->id, DEG_NODE_TYPE_TRANSFORM);
642 add_relation(parent_key, ob_key, "Parent");
648 /* exception case: parent is duplivert */
649 if ((object->type == OB_MBALL) && (object->parent->transflag & OB_DUPLIVERTS)) {
650 //dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_OB, "Duplivert");
654 void DepsgraphRelationBuilder::build_constraints(ID *id,
655 eDepsNode_Type component_type,
656 const char *component_subdata,
657 ListBase *constraints,
658 RootPChanMap *root_map)
660 OperationKey constraint_op_key(
664 (component_type == DEG_NODE_TYPE_BONE)
665 ? DEG_OPCODE_BONE_CONSTRAINTS
666 : DEG_OPCODE_TRANSFORM_CONSTRAINTS);
667 /* Add dependencies for each constraint in turn. */
668 for (bConstraint *con = (bConstraint *)constraints->first; con; con = con->next) {
669 const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
670 /* Invalid constraint type. */
674 /* Special case for camera tracking -- it doesn't use targets to
677 /* TODO: we can now represent dependencies in a much richer manner,
678 * so review how this is done.
681 CONSTRAINT_TYPE_FOLLOWTRACK,
682 CONSTRAINT_TYPE_CAMERASOLVER,
683 CONSTRAINT_TYPE_OBJECTSOLVER))
685 bool depends_on_camera = false;
686 if (cti->type == CONSTRAINT_TYPE_FOLLOWTRACK) {
687 bFollowTrackConstraint *data = (bFollowTrackConstraint *)con->data;
689 (data->flag & FOLLOWTRACK_ACTIVECLIP)) && data->track[0])
691 depends_on_camera = true;
693 if (data->depth_ob) {
694 ComponentKey depth_transform_key(&data->depth_ob->id,
695 DEG_NODE_TYPE_TRANSFORM);
696 ComponentKey depth_geometry_key(&data->depth_ob->id,
697 DEG_NODE_TYPE_GEOMETRY);
698 add_relation(depth_transform_key, constraint_op_key, cti->name);
699 add_relation(depth_geometry_key, constraint_op_key, cti->name);
702 else if (cti->type == CONSTRAINT_TYPE_OBJECTSOLVER) {
703 depends_on_camera = true;
705 if (depends_on_camera && scene_->camera != NULL) {
706 ComponentKey camera_key(&scene_->camera->id, DEG_NODE_TYPE_TRANSFORM);
707 add_relation(camera_key, constraint_op_key, cti->name);
709 /* TODO(sergey): This is more a TimeSource -> MovieClip ->
710 * Constraint dependency chain.
712 TimeSourceKey time_src_key;
713 add_relation(time_src_key, constraint_op_key, "TimeSrc -> Animation");
715 else if (cti->type == CONSTRAINT_TYPE_TRANSFORM_CACHE) {
716 /* TODO(kevin): This is more a TimeSource -> CacheFile -> Constraint
719 TimeSourceKey time_src_key;
720 add_relation(time_src_key, constraint_op_key, "TimeSrc -> Animation");
721 bTransformCacheConstraint *data = (bTransformCacheConstraint *)con->data;
722 if (data->cache_file) {
723 ComponentKey cache_key(&data->cache_file->id, DEG_NODE_TYPE_CACHE);
724 add_relation(cache_key, constraint_op_key, cti->name);
727 else if (cti->get_constraint_targets) {
728 ListBase targets = {NULL, NULL};
729 cti->get_constraint_targets(con, &targets);
730 LINKLIST_FOREACH (bConstraintTarget *, ct, &targets) {
731 if (ct->tar == NULL) {
735 CONSTRAINT_TYPE_KINEMATIC,
736 CONSTRAINT_TYPE_SPLINEIK))
738 /* Ignore IK constraints - these are handled separately
742 else if (ELEM(con->type,
743 CONSTRAINT_TYPE_FOLLOWPATH,
744 CONSTRAINT_TYPE_CLAMPTO))
746 /* These constraints require path geometry data. */
747 ComponentKey target_key(&ct->tar->id, DEG_NODE_TYPE_GEOMETRY);
748 add_relation(target_key, constraint_op_key, cti->name);
749 ComponentKey target_transform_key(&ct->tar->id,
750 DEG_NODE_TYPE_TRANSFORM);
751 add_relation(target_transform_key, constraint_op_key, cti->name);
753 else if ((ct->tar->type == OB_ARMATURE) && (ct->subtarget[0])) {
755 if (&ct->tar->id == id) {
757 eDepsOperation_Code target_key_opcode;
758 /* Using "done" here breaks in-chain deps, while using
759 * "ready" here breaks most production rigs instead.
760 * So, we do a compromise here, and only do this when an
761 * IK chain conflict may occur.
763 if (root_map->has_common_root(component_subdata,
766 target_key_opcode = DEG_OPCODE_BONE_READY;
769 target_key_opcode = DEG_OPCODE_BONE_DONE;
771 OperationKey target_key(&ct->tar->id,
775 add_relation(target_key, constraint_op_key, cti->name);
778 /* Different armature - we can safely use the result
781 OperationKey target_key(&ct->tar->id,
784 DEG_OPCODE_BONE_DONE);
785 add_relation(target_key, constraint_op_key, cti->name);
788 else if (ELEM(ct->tar->type, OB_MESH, OB_LATTICE) &&
792 /* NOTE: for now, we don't need to represent vertex groups
795 ComponentKey target_key(&ct->tar->id, DEG_NODE_TYPE_GEOMETRY);
796 add_relation(target_key, constraint_op_key, cti->name);
797 if (ct->tar->type == OB_MESH) {
798 OperationDepsNode *node2 = find_operation_node(target_key);
800 node2->customdata_mask |= CD_MASK_MDEFORMVERT;
804 else if (con->type == CONSTRAINT_TYPE_SHRINKWRAP) {
805 /* Constraints which requires the target object surface. */
806 ComponentKey target_key(&ct->tar->id, DEG_NODE_TYPE_GEOMETRY);
807 add_relation(target_key, constraint_op_key, cti->name);
808 /* NOTE: obdata eval now doesn't necessarily depend on the
809 * object's transform.
811 ComponentKey target_transform_key(&ct->tar->id,
812 DEG_NODE_TYPE_TRANSFORM);
813 add_relation(target_transform_key, constraint_op_key, cti->name);
816 /* Standard object relation. */
817 // TODO: loc vs rot vs scale?
818 if (&ct->tar->id == id) {
819 /* Constraint targetting own object:
820 * - This case is fine IFF we're dealing with a bone
821 * constraint pointing to its own armature. In that
822 * case, it's just transform -> bone.
823 * - If however it is a real self targetting case, just
824 * make it depend on the previous constraint (or the
825 * pre-constraint state).
827 if ((ct->tar->type == OB_ARMATURE) &&
828 (component_type == DEG_NODE_TYPE_BONE))
830 OperationKey target_key(&ct->tar->id,
831 DEG_NODE_TYPE_TRANSFORM,
832 DEG_OPCODE_TRANSFORM_FINAL);
833 add_relation(target_key, constraint_op_key, cti->name);
836 OperationKey target_key(&ct->tar->id,
837 DEG_NODE_TYPE_TRANSFORM,
838 DEG_OPCODE_TRANSFORM_LOCAL);
839 add_relation(target_key, constraint_op_key, cti->name);
843 /* Normal object dependency. */
844 OperationKey target_key(&ct->tar->id,
845 DEG_NODE_TYPE_TRANSFORM,
846 DEG_OPCODE_TRANSFORM_FINAL);
847 add_relation(target_key, constraint_op_key, cti->name);
850 /* Constraints which needs world's matrix for transform.
851 * TODO(sergey): More constraints here?
854 CONSTRAINT_TYPE_ROTLIKE,
855 CONSTRAINT_TYPE_SIZELIKE,
856 CONSTRAINT_TYPE_LOCLIKE,
857 CONSTRAINT_TYPE_TRANSLIKE))
859 /* TODO(sergey): Add used space check. */
860 ComponentKey target_transform_key(&ct->tar->id,
861 DEG_NODE_TYPE_TRANSFORM);
862 add_relation(target_transform_key, constraint_op_key, cti->name);
865 if (cti->flush_constraint_targets) {
866 cti->flush_constraint_targets(con, &targets, 1);
872 void DepsgraphRelationBuilder::build_animdata(ID *id)
874 AnimData *adt = BKE_animdata_from_id(id);
879 ComponentKey adt_key(id, DEG_NODE_TYPE_ANIMATION);
882 if (adt->action || adt->nla_tracks.first) {
883 /* wire up dependency to time source */
884 TimeSourceKey time_src_key;
885 add_relation(time_src_key, adt_key, "TimeSrc -> Animation");
887 // XXX: Hook up specific update callbacks for special properties which may need it...
889 // XXX: animdata "hierarchy" - top-level overrides need to go after lower-down
893 LINKLIST_FOREACH (FCurve *, fcu, &adt->drivers) {
894 OperationKey driver_key(id,
895 DEG_NODE_TYPE_PARAMETERS,
897 fcu->rna_path ? fcu->rna_path : "",
900 /* create the driver's relations to targets */
901 build_driver(id, fcu);
903 /* Special case for array drivers: we can not multithread them because
904 * of the way how they work internally: animation system will write the
905 * whole array back to RNA even when changing individual array value.
907 * Some tricky things here:
908 * - array_index is -1 for single channel drivers, meaning we only have
909 * to do some magic when array_index is not -1.
910 * - We do relation from next array index to a previous one, so we don't
911 * have to deal with array index 0.
913 * TODO(sergey): Avoid liner lookup somehow.
915 if (fcu->array_index > 0) {
916 FCurve *fcu_prev = NULL;
917 LINKLIST_FOREACH (FCurve *, fcu_candidate, &adt->drivers) {
918 /* Writing to different RNA paths is */
919 const char *rna_path = fcu->rna_path ? fcu->rna_path : "";
920 if (!STREQ(fcu_candidate->rna_path, rna_path)) {
923 /* We only do relation from previous fcurve to previous one. */
924 if (fcu_candidate->array_index >= fcu->array_index) {
927 /* Choose fcurve with highest possible array index. */
928 if (fcu_prev == NULL ||
929 fcu_candidate->array_index > fcu_prev->array_index)
931 fcu_prev = fcu_candidate;
934 if (fcu_prev != NULL) {
935 OperationKey prev_driver_key(id,
936 DEG_NODE_TYPE_PARAMETERS,
938 fcu_prev->rna_path ? fcu_prev->rna_path : "",
939 fcu_prev->array_index);
940 OperationKey driver_key(id,
941 DEG_NODE_TYPE_PARAMETERS,
943 fcu->rna_path ? fcu->rna_path : "",
945 add_relation(prev_driver_key, driver_key, "Driver Order");
949 /* prevent driver from occurring before own animation... */
950 if (adt->action || adt->nla_tracks.first) {
951 add_relation(adt_key, driver_key, "AnimData Before Drivers");
956 void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu)
958 ChannelDriver *driver = fcu->driver;
959 OperationKey driver_key(id,
960 DEG_NODE_TYPE_PARAMETERS,
962 fcu->rna_path ? fcu->rna_path : "",
964 /* Driver -> data components (for interleaved evaluation
965 * bones/constraints/modifiers).
967 build_driver_data(id, fcu);
968 /* Loop over variables to get the target relationships. */
969 build_driver_variables(id, fcu);
970 /* It's quite tricky to detect if the driver actually depends on time or
971 * not, so for now we'll be quite conservative here about optimization and
972 * consider all python drivers to be depending on time.
974 if ((driver->type == DRIVER_TYPE_PYTHON) &&
975 python_driver_depends_on_time(driver))
977 TimeSourceKey time_src_key;
978 add_relation(time_src_key, driver_key, "TimeSrc -> Driver");
982 void DepsgraphRelationBuilder::build_driver_data(ID *id, FCurve *fcu)
984 OperationKey driver_key(id,
985 DEG_NODE_TYPE_PARAMETERS,
987 fcu->rna_path ? fcu->rna_path : "",
989 const char *rna_path = fcu->rna_path ? fcu->rna_path : "";
990 const RNAPathKey self_key(id, rna_path);
991 if (GS(id->name) == ID_AR && strstr(rna_path, "bones[")) {
992 /* Drivers on armature-level bone settings (i.e. bbone stuff),
993 * which will affect the evaluation of corresponding pose bones.
995 IDDepsNode *arm_node = graph_->find_id_node(id);
996 char *bone_name = BLI_str_quoted_substrN(rna_path, "bones[");
997 if (arm_node && bone_name) {
998 /* Find objects which use this, and make their eval callbacks
1001 foreach (DepsRelation *rel, arm_node->outlinks) {
1002 IDDepsNode *to_node = (IDDepsNode *)rel->to;
1003 /* We only care about objects with pose data which use this. */
1004 if (GS(to_node->id->name) == ID_OB) {
1005 Object *object = (Object *)to_node->id;
1006 /* NOTE: object->pose may be NULL. */
1007 bPoseChannel *pchan = BKE_pose_channel_find_name(
1008 object->pose, bone_name);
1009 if (pchan != NULL) {
1010 OperationKey bone_key(&object->id,
1013 DEG_OPCODE_BONE_LOCAL);
1014 add_relation(driver_key,
1016 "Arm Bone -> Driver -> Bone");
1020 /* Free temp data. */
1021 MEM_freeN(bone_name);
1026 "Couldn't find armature bone name for driver path - '%s'\n",
1031 RNAPathKey target_key(id, rna_path);
1032 add_relation(driver_key, target_key, "Driver -> Target");
1036 void DepsgraphRelationBuilder::build_driver_variables(ID *id, FCurve *fcu)
1038 ChannelDriver *driver = fcu->driver;
1039 OperationKey driver_key(id,
1040 DEG_NODE_TYPE_PARAMETERS,
1042 fcu->rna_path ? fcu->rna_path : "",
1044 const char *rna_path = fcu->rna_path ? fcu->rna_path : "";
1045 const RNAPathKey self_key(id, rna_path);
1047 LINKLIST_FOREACH (DriverVar *, dvar, &driver->variables) {
1048 /* Only used targets. */
1049 DRIVER_TARGETS_USED_LOOPER(dvar)
1051 if (dtar->id == NULL) {
1054 /* Special handling for directly-named bones. */
1055 if ((dtar->flag & DTAR_FLAG_STRUCT_REF) &&
1056 (((Object *)dtar->id)->type == OB_ARMATURE) &&
1057 (dtar->pchan_name[0]))
1059 Object *object = (Object *)dtar->id;
1060 bPoseChannel *target_pchan =
1061 BKE_pose_channel_find_name(object->pose,
1063 if (target_pchan == NULL) {
1066 OperationKey variable_key(dtar->id,
1069 DEG_OPCODE_BONE_DONE);
1070 if (is_same_bone_dependency(variable_key, self_key)) {
1073 add_relation(variable_key, driver_key, "Bone Target -> Driver");
1075 else if (dtar->flag & DTAR_FLAG_STRUCT_REF) {
1076 /* Get node associated with the object's transforms. */
1077 if (dtar->id == id) {
1078 /* Ignore input dependency if we're driving properties of
1079 * the same ID, otherwise we'll be ending up in a cyclic
1084 OperationKey target_key(dtar->id,
1085 DEG_NODE_TYPE_TRANSFORM,
1086 DEG_OPCODE_TRANSFORM_FINAL);
1087 add_relation(target_key, driver_key, "Target -> Driver");
1089 else if (dtar->rna_path) {
1090 RNAPathKey variable_key(dtar->id, dtar->rna_path);
1091 if (RNA_pointer_is_null(&variable_key.ptr)) {
1094 if (is_same_bone_dependency(variable_key, self_key)) {
1097 add_relation(variable_key, driver_key, "RNA Bone -> Driver");
1100 if (dtar->id == id) {
1101 /* Ignore input dependency if we're driving properties of
1102 * the same ID, otherwise we'll be ending up in a cyclic
1107 /* Resolve path to get node. */
1108 RNAPathKey target_key(dtar->id,
1109 dtar->rna_path ? dtar->rna_path : "");
1110 add_relation(target_key, driver_key, "RNA Target -> Driver");
1113 DRIVER_TARGETS_LOOPER_END
1117 void DepsgraphRelationBuilder::build_world(World *world)
1119 ID *world_id = &world->id;
1120 if (world_id->tag & LIB_TAG_DOIT) {
1123 world_id->tag |= LIB_TAG_DOIT;
1125 build_animdata(world_id);
1127 /* TODO: other settings? */
1130 build_texture_stack(world->mtex);
1132 /* world's nodetree */
1133 if (world->nodetree != NULL) {
1134 build_nodetree(world->nodetree);
1135 ComponentKey ntree_key(&world->nodetree->id, DEG_NODE_TYPE_PARAMETERS);
1136 ComponentKey world_key(world_id, DEG_NODE_TYPE_PARAMETERS);
1137 add_relation(ntree_key, world_key, "NTree->World Parameters");
1141 void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
1143 RigidBodyWorld *rbw = scene->rigidbody_world;
1145 OperationKey init_key(&scene->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_REBUILD);
1146 OperationKey sim_key(&scene->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_SIM);
1148 /* rel between the two sim-nodes */
1149 add_relation(init_key, sim_key, "Rigidbody [Init -> SimStep]");
1151 /* set up dependencies between these operations and other builtin nodes --------------- */
1153 /* time dependency */
1154 TimeSourceKey time_src_key;
1155 add_relation(time_src_key, init_key, "TimeSrc -> Rigidbody Reset/Rebuild (Optional)");
1157 /* objects - simulation participants */
1159 LINKLIST_FOREACH (GroupObject *, go, &rbw->group->gobject) {
1160 Object *object = go->ob;
1161 if (object == NULL || object->type != OB_MESH) {
1165 /* hook up evaluation order...
1166 * 1) flushing rigidbody results follows base transforms being applied
1167 * 2) rigidbody flushing can only be performed after simulation has been run
1169 * 3) simulation needs to know base transforms to figure out what to do
1170 * XXX: there's probably a difference between passive and active
1171 * - passive don't change, so may need to know full transform...
1173 OperationKey rbo_key(&object->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_TRANSFORM_COPY);
1175 eDepsOperation_Code trans_opcode = object->parent ? DEG_OPCODE_TRANSFORM_PARENT : DEG_OPCODE_TRANSFORM_LOCAL;
1176 OperationKey trans_op(&object->id, DEG_NODE_TYPE_TRANSFORM, trans_opcode);
1178 add_relation(sim_key, rbo_key, "Rigidbody Sim Eval -> RBO Sync");
1180 /* if constraints exist, those depend on the result of the rigidbody sim
1181 * - This allows constraints to modify the result of the sim (i.e. clamping)
1182 * while still allowing the sim to depend on some changes to the objects.
1183 * Also, since constraints are hooked up to the final nodes, this link
1184 * means that we can also fit in there too...
1185 * - Later, it might be good to include a constraint in the stack allowing us
1186 * to control whether rigidbody eval gets interleaved into the constraint stack
1188 if (object->constraints.first) {
1189 OperationKey constraint_key(&object->id,
1190 DEG_NODE_TYPE_TRANSFORM,
1191 DEG_OPCODE_TRANSFORM_CONSTRAINTS);
1192 add_relation(rbo_key, constraint_key, "RBO Sync -> Ob Constraints");
1195 /* Final object transform depends on rigidbody.
1197 * NOTE: Currently we consider final here an ubereval node.
1198 * If it is gone we'll need to reconsider relation here.
1200 OperationKey uber_key(&object->id,
1201 DEG_NODE_TYPE_TRANSFORM,
1202 DEG_OPCODE_TRANSFORM_OBJECT_UBEREVAL);
1203 add_relation(rbo_key, uber_key, "RBO Sync -> Uber (Temp)");
1206 /* Needed to get correct base values. */
1207 add_relation(trans_op, sim_key, "Base Ob Transform -> Rigidbody Sim Eval");
1212 if (rbw->constraints) {
1213 LINKLIST_FOREACH (GroupObject *, go, &rbw->constraints->gobject) {
1214 Object *object = go->ob;
1215 if (object == NULL || !object->rigidbody_constraint) {
1219 RigidBodyCon *rbc = object->rigidbody_constraint;
1221 /* final result of the constraint object's transform controls how the
1222 * constraint affects the physics sim for these objects
1224 ComponentKey trans_key(&object->id, DEG_NODE_TYPE_TRANSFORM);
1225 OperationKey ob1_key(&rbc->ob1->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_TRANSFORM_COPY);
1226 OperationKey ob2_key(&rbc->ob2->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_TRANSFORM_COPY);
1228 /* - constrained-objects sync depends on the constraint-holder */
1229 add_relation(trans_key, ob1_key, "RigidBodyConstraint -> RBC.Object_1");
1230 add_relation(trans_key, ob2_key, "RigidBodyConstraint -> RBC.Object_2");
1232 /* - ensure that sim depends on this constraint's transform */
1233 add_relation(trans_key, sim_key, "RigidBodyConstraint Transform -> RB Simulation");
1238 void DepsgraphRelationBuilder::build_particles(Object *object)
1240 TimeSourceKey time_src_key;
1241 OperationKey obdata_ubereval_key(&object->id,
1242 DEG_NODE_TYPE_GEOMETRY,
1243 DEG_OPCODE_GEOMETRY_UBEREVAL);
1244 OperationKey eval_init_key(&object->id,
1245 DEG_NODE_TYPE_EVAL_PARTICLES,
1246 DEG_OPCODE_PARTICLE_SYSTEM_EVAL_INIT);
1247 if (object_particles_depends_on_time(object)) {
1248 add_relation(time_src_key, eval_init_key, "TimeSrc -> PSys");
1251 /* particle systems */
1252 LINKLIST_FOREACH (ParticleSystem *, psys, &object->particlesystem) {
1253 ParticleSettings *part = psys->part;
1255 /* particle settings */
1256 build_animdata(&part->id);
1258 /* this particle system */
1259 OperationKey psys_key(&object->id, DEG_NODE_TYPE_EVAL_PARTICLES, DEG_OPCODE_PARTICLE_SYSTEM_EVAL, psys->name);
1261 /* XXX: if particle system is later re-enabled, we must do full rebuild? */
1262 if (!psys_check_enabled(object, psys, G.is_rendering))
1265 add_relation(eval_init_key, psys_key, "Init -> PSys");
1267 /* TODO(sergey): Currently particle update is just a placeholder,
1268 * hook it to the ubereval node so particle system is getting updated
1271 add_relation(psys_key, obdata_ubereval_key, "PSys -> UberEval");
1274 if (part->type != PART_HAIR) {
1275 add_collision_relations(psys_key, scene_, object, part->collision_group, object->lay, true, "Particle Collision");
1277 else if ((psys->flag & PSYS_HAIR_DYNAMICS) && psys->clmd && psys->clmd->coll_parms) {
1278 add_collision_relations(psys_key, scene_, object, psys->clmd->coll_parms->group, object->lay | scene_->lay, true, "Hair Collision");
1282 add_forcefield_relations(psys_key, scene_, object, psys, part->effector_weights, part->type == PART_HAIR, "Particle Field");
1286 LINKLIST_FOREACH (BoidState *, state, &part->boids->states) {
1287 LINKLIST_FOREACH (BoidRule *, rule, &state->rules) {
1288 Object *ruleob = NULL;
1289 if (rule->type == eBoidRuleType_Avoid)
1290 ruleob = ((BoidRuleGoalAvoid *)rule)->ob;
1291 else if (rule->type == eBoidRuleType_FollowLeader)
1292 ruleob = ((BoidRuleFollowLeader *)rule)->ob;
1295 ComponentKey ruleob_key(&ruleob->id, DEG_NODE_TYPE_TRANSFORM);
1296 add_relation(ruleob_key, psys_key, "Boid Rule");
1302 if (part->ren_as == PART_DRAW_OB && part->dup_ob) {
1303 ComponentKey dup_ob_key(&part->dup_ob->id, DEG_NODE_TYPE_TRANSFORM);
1304 add_relation(dup_ob_key, psys_key, "Particle Object Visualization");
1308 /* Particle depends on the object transform, so that channel is to be ready
1311 * TODO(sergey): This relation should be altered once real granular update
1314 ComponentKey transform_key(&object->id, DEG_NODE_TYPE_TRANSFORM);
1315 add_relation(transform_key, obdata_ubereval_key, "Partcile Eval");
1321 void DepsgraphRelationBuilder::build_cloth(Object *object,
1322 ModifierData * /*md*/)
1324 OperationKey cache_key(&object->id,
1325 DEG_NODE_TYPE_CACHE,
1326 DEG_OPCODE_GEOMETRY_CLOTH_MODIFIER);
1327 /* Cache component affects on modifier. */
1328 OperationKey modifier_key(&object->id,
1329 DEG_NODE_TYPE_GEOMETRY,
1330 DEG_OPCODE_GEOMETRY_UBEREVAL);
1331 add_relation(cache_key, modifier_key, "Cloth Cache -> Cloth");
1335 void DepsgraphRelationBuilder::build_shapekeys(ID *obdata, Key *key)
1337 ComponentKey obdata_key(obdata, DEG_NODE_TYPE_GEOMETRY);
1339 /* attach animdata to geometry */
1340 build_animdata(&key->id);
1343 // TODO: this should really be handled in build_animdata, since many of these cases will need it
1344 if (key->adt->action || key->adt->nla_tracks.first) {
1345 ComponentKey adt_key(&key->id, DEG_NODE_TYPE_ANIMATION);
1346 add_relation(adt_key, obdata_key, "Animation");
1349 /* NOTE: individual shapekey drivers are handled above already */
1352 /* attach to geometry */
1353 // XXX: aren't shapekeys now done as a pseudo-modifier on object?
1354 //ComponentKey key_key(&key->id, DEG_NODE_TYPE_GEOMETRY); // FIXME: this doesn't exist
1355 //add_relation(key_key, obdata_key, "Shapekeys");
1359 * ObData Geometry Evaluation
1360 * ==========================
1362 * The evaluation of geometry on objects is as follows:
1363 * - The actual evaluated of the derived geometry (e.g. DerivedMesh, DispList, etc.)
1364 * occurs in the Geometry component of the object which references this. This includes
1365 * modifiers, and the temporary "ubereval" for geometry.
1366 * - Therefore, each user of a piece of shared geometry data ends up evaluating its own
1367 * version of the stuff, complete with whatever modifiers it may use.
1369 * - The datablocks for the geometry data - "obdata" (e.g. ID_ME, ID_CU, ID_LT, etc.) are used for
1370 * 1) calculating the bounding boxes of the geometry data,
1371 * 2) aggregating inward links from other objects (e.g. for text on curve, etc.)
1372 * and also for the links coming from the shapekey datablocks
1373 * - Animation/Drivers affecting the parameters of the geometry are made to trigger
1374 * updates on the obdata geometry component, which then trigger downstream
1375 * re-evaluation of the individual instances of this geometry.
1377 // TODO: Materials and lighting should probably get their own component, instead of being lumped under geometry?
1378 void DepsgraphRelationBuilder::build_obdata_geom(Object *object)
1380 ID *obdata = (ID *)object->data;
1382 /* Init operation of object-level geometry evaluation. */
1383 OperationKey geom_init_key(&object->id, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_PLACEHOLDER, "Eval Init");
1385 /* get nodes for result of obdata's evaluation, and geometry evaluation on object */
1386 ComponentKey obdata_geom_key(obdata, DEG_NODE_TYPE_GEOMETRY);
1387 ComponentKey geom_key(&object->id, DEG_NODE_TYPE_GEOMETRY);
1389 /* link components to each other */
1390 add_relation(obdata_geom_key, geom_key, "Object Geometry Base Data");
1393 if (object->modifiers.first != NULL) {
1394 OperationKey obdata_ubereval_key(&object->id,
1395 DEG_NODE_TYPE_GEOMETRY,
1396 DEG_OPCODE_GEOMETRY_UBEREVAL);
1398 LINKLIST_FOREACH (ModifierData *, md, &object->modifiers) {
1399 const ModifierTypeInfo *mti = modifierType_getInfo((ModifierType)md->type);
1401 if (mti->updateDepsgraph) {
1402 DepsNodeHandle handle = create_node_handle(obdata_ubereval_key);
1403 mti->updateDepsgraph(
1408 reinterpret_cast< ::DepsNodeHandle* >(&handle));
1411 if (BKE_object_modifier_use_time(object, md)) {
1412 TimeSourceKey time_src_key;
1413 add_relation(time_src_key, obdata_ubereval_key, "Time Source");
1415 /* Hacky fix for T45633 (Animated modifiers aren't updated)
1417 * This check works because BKE_object_modifier_use_time() tests
1418 * for either the modifier needing time, or that it is animated.
1420 /* XXX: Remove this hack when these links are added as part of build_animdata() instead */
1421 if (modifier_dependsOnTime(md) == false && needs_animdata_node(&object->id)) {
1422 ComponentKey animation_key(&object->id, DEG_NODE_TYPE_ANIMATION);
1423 add_relation(animation_key, obdata_ubereval_key, "Modifier Animation");
1427 if (md->type == eModifierType_Cloth) {
1428 build_cloth(object, md);
1434 if (object->totcol) {
1435 for (int a = 1; a <= object->totcol; a++) {
1436 Material *ma = give_current_material(object, a);
1443 /* geometry collision */
1444 if (ELEM(object->type, OB_MESH, OB_CURVE, OB_LATTICE)) {
1445 // add geometry collider relations
1448 /* Make sure uber update is the last in the dependencies.
1450 * TODO(sergey): Get rid of this node.
1452 if (object->type != OB_ARMATURE) {
1453 /* Armatures does no longer require uber node. */
1454 OperationKey obdata_ubereval_key(&object->id, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_UBEREVAL);
1455 add_relation(geom_init_key, obdata_ubereval_key, "Object Geometry UberEval");
1458 if (obdata->tag & LIB_TAG_DOIT) {
1461 obdata->tag |= LIB_TAG_DOIT;
1463 /* Link object data evaluation node to exit operation. */
1464 OperationKey obdata_geom_eval_key(obdata, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_PLACEHOLDER, "Geometry Eval");
1465 OperationKey obdata_geom_done_key(obdata, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_PLACEHOLDER, "Eval Done");
1466 add_relation(obdata_geom_eval_key, obdata_geom_done_key, "ObData Geom Eval Done");
1468 /* type-specific node/links */
1469 switch (object->type) {
1471 /* NOTE: This is compatibility code to support particle systems
1473 * for viewport being properly rendered in final render mode.
1474 * This relation is similar to what dag_object_time_update_flags()
1475 * was doing for mesh objects with particle system.
1477 * Ideally we need to get rid of this relation.
1479 if (object_particles_depends_on_time(object)) {
1480 TimeSourceKey time_key;
1481 OperationKey obdata_ubereval_key(&object->id,
1482 DEG_NODE_TYPE_GEOMETRY,
1483 DEG_OPCODE_GEOMETRY_UBEREVAL);
1484 add_relation(time_key, obdata_ubereval_key, "Legacy particle time");
1490 Object *mom = BKE_mball_basis_find(scene_, object);
1491 ComponentKey mom_geom_key(&mom->id, DEG_NODE_TYPE_GEOMETRY);
1492 /* motherball - mom depends on children! */
1493 if (mom == object) {
1494 ComponentKey mom_transform_key(&mom->id,
1495 DEG_NODE_TYPE_TRANSFORM);
1496 add_relation(mom_transform_key,
1498 "Metaball Motherball Transform -> Geometry");
1501 ComponentKey transform_key(&object->id, DEG_NODE_TYPE_TRANSFORM);
1502 add_relation(geom_key, mom_geom_key, "Metaball Motherball");
1503 add_relation(transform_key, mom_geom_key, "Metaball Motherball");
1511 Curve *cu = (Curve *)obdata;
1513 /* curve's dependencies */
1514 // XXX: these needs geom data, but where is geom stored?
1516 ComponentKey bevob_key(&cu->bevobj->id, DEG_NODE_TYPE_GEOMETRY);
1517 build_object(cu->bevobj);
1518 add_relation(bevob_key, geom_key, "Curve Bevel");
1521 ComponentKey taperob_key(&cu->taperobj->id, DEG_NODE_TYPE_GEOMETRY);
1522 build_object(cu->taperobj);
1523 add_relation(taperob_key, geom_key, "Curve Taper");
1525 if (object->type == OB_FONT) {
1526 if (cu->textoncurve) {
1527 ComponentKey textoncurve_key(&cu->textoncurve->id, DEG_NODE_TYPE_GEOMETRY);
1528 build_object(cu->textoncurve);
1529 add_relation(textoncurve_key, geom_key, "Text on Curve");
1535 case OB_SURF: /* Nurbs Surface */
1540 case OB_LATTICE: /* Lattice */
1547 Key *key = BKE_key_from_object(object);
1549 build_shapekeys(obdata, key);
1552 if (needs_animdata_node(obdata)) {
1553 ComponentKey animation_key(obdata, DEG_NODE_TYPE_ANIMATION);
1554 ComponentKey parameters_key(obdata, DEG_NODE_TYPE_PARAMETERS);
1555 add_relation(animation_key, parameters_key, "Geom Parameters");
1556 /* Evaluation usually depends on animation.
1557 * TODO(sergey): Need to re-hook it after granular update is implemented..
1559 add_relation(animation_key, obdata_geom_eval_key, "Animation");
1564 // TODO: Link scene-camera links in somehow...
1565 void DepsgraphRelationBuilder::build_camera(Object *object)
1567 Camera *cam = (Camera *)object->data;
1568 ID *camera_id = &cam->id;
1569 if (camera_id->tag & LIB_TAG_DOIT) {
1572 camera_id->tag |= LIB_TAG_DOIT;
1574 ComponentKey parameters_key(camera_id, DEG_NODE_TYPE_PARAMETERS);
1576 if (needs_animdata_node(camera_id)) {
1577 ComponentKey animation_key(camera_id, DEG_NODE_TYPE_ANIMATION);
1578 add_relation(animation_key, parameters_key, "Camera Parameters");
1583 ComponentKey ob_param_key(&object->id, DEG_NODE_TYPE_PARAMETERS);
1584 ComponentKey dof_ob_key(&cam->dof_ob->id, DEG_NODE_TYPE_TRANSFORM);
1585 add_relation(dof_ob_key, ob_param_key, "Camera DOF");
1590 void DepsgraphRelationBuilder::build_lamp(Object *object)
1592 Lamp *la = (Lamp *)object->data;
1593 ID *lamp_id = &la->id;
1594 if (lamp_id->tag & LIB_TAG_DOIT) {
1597 lamp_id->tag |= LIB_TAG_DOIT;
1599 ComponentKey parameters_key(lamp_id, DEG_NODE_TYPE_PARAMETERS);
1601 if (needs_animdata_node(lamp_id)) {
1602 ComponentKey animation_key(lamp_id, DEG_NODE_TYPE_ANIMATION);
1603 add_relation(animation_key, parameters_key, "Lamp Parameters");
1606 /* lamp's nodetree */
1608 build_nodetree(la->nodetree);
1609 ComponentKey nodetree_key(&la->nodetree->id, DEG_NODE_TYPE_PARAMETERS);
1610 add_relation(nodetree_key, parameters_key, "NTree->Lamp Parameters");
1614 build_texture_stack(la->mtex);
1617 void DepsgraphRelationBuilder::build_nodetree(bNodeTree *ntree)
1622 ID *ntree_id = &ntree->id;
1624 build_animdata(ntree_id);
1626 OperationKey parameters_key(ntree_id,
1627 DEG_NODE_TYPE_PARAMETERS,
1628 DEG_OPCODE_PARAMETERS_EVAL);
1630 /* nodetree's nodes... */
1631 LINKLIST_FOREACH (bNode *, bnode, &ntree->nodes) {
1636 ID_Type id_type = GS(id->name);
1637 if (id_type == ID_MA) {
1638 build_material((Material *)bnode->id);
1640 else if (id_type == ID_TE) {
1641 build_texture((Tex *)bnode->id);
1643 else if (id_type == ID_IM) {
1644 /* nothing for now. */
1646 else if (id_type == ID_OB) {
1647 build_object((Object *)id);
1649 else if (id_type == ID_SCE) {
1650 /* Scenes are used by compositor trees, and handled by render
1651 * pipeline. No need to build dependencies for them here.
1654 else if (bnode->type == NODE_GROUP) {
1655 bNodeTree *group_ntree = (bNodeTree *)id;
1656 if ((group_ntree->id.tag & LIB_TAG_DOIT) == 0) {
1657 build_nodetree(group_ntree);
1658 group_ntree->id.tag |= LIB_TAG_DOIT;
1660 OperationKey group_parameters_key(&group_ntree->id,
1661 DEG_NODE_TYPE_PARAMETERS,
1662 DEG_OPCODE_PARAMETERS_EVAL);
1663 add_relation(group_parameters_key, parameters_key, "Group Node");
1666 BLI_assert(!"Unknown ID type used for node");
1670 if (needs_animdata_node(ntree_id)) {
1671 ComponentKey animation_key(ntree_id, DEG_NODE_TYPE_ANIMATION);
1672 add_relation(animation_key, parameters_key, "NTree Parameters");
1676 /* Recursively build graph for material */
1677 void DepsgraphRelationBuilder::build_material(Material *ma)
1679 ID *ma_id = &ma->id;
1680 if (ma_id->tag & LIB_TAG_DOIT) {
1683 ma_id->tag |= LIB_TAG_DOIT;
1686 build_animdata(ma_id);
1689 build_texture_stack(ma->mtex);
1691 /* material's nodetree */
1692 if (ma->nodetree != NULL) {
1693 build_nodetree(ma->nodetree);
1694 OperationKey ntree_key(&ma->nodetree->id,
1695 DEG_NODE_TYPE_PARAMETERS,
1696 DEG_OPCODE_PARAMETERS_EVAL);
1697 OperationKey material_key(&ma->id,
1698 DEG_NODE_TYPE_SHADING,
1699 DEG_OPCODE_PLACEHOLDER,
1701 add_relation(ntree_key, material_key, "Material's NTree");
1705 /* Recursively build graph for texture */
1706 void DepsgraphRelationBuilder::build_texture(Tex *tex)
1708 ID *tex_id = &tex->id;
1709 if (tex_id->tag & LIB_TAG_DOIT) {
1712 tex_id->tag |= LIB_TAG_DOIT;
1714 /* texture itself */
1715 build_animdata(tex_id);
1717 /* texture's nodetree */
1718 build_nodetree(tex->nodetree);
1721 /* Texture-stack attached to some shading datablock */
1722 void DepsgraphRelationBuilder::build_texture_stack(MTex **texture_stack)
1726 /* for now assume that all texture-stacks have same number of max items */
1727 for (i = 0; i < MAX_MTEX; i++) {
1728 MTex *mtex = texture_stack[i];
1729 if (mtex && mtex->tex)
1730 build_texture(mtex->tex);
1734 void DepsgraphRelationBuilder::build_compositor(Scene *scene)
1736 /* For now, just a plain wrapper? */
1737 build_nodetree(scene->nodetree);
1740 void DepsgraphRelationBuilder::build_gpencil(bGPdata *gpd)
1743 build_animdata(&gpd->id);
1745 // TODO: parent object (when that feature is implemented)
1748 bool DepsgraphRelationBuilder::needs_animdata_node(ID *id)
1750 AnimData *adt = BKE_animdata_from_id(id);
1752 return (adt->action != NULL) || (adt->nla_tracks.first != NULL);
1757 void DepsgraphRelationBuilder::build_cachefile(CacheFile *cache_file) {
1759 build_animdata(&cache_file->id);
1762 void DepsgraphRelationBuilder::build_mask(Mask *mask)
1764 ID *mask_id = &mask->id;
1765 /* F-Curve animation. */
1766 build_animdata(mask_id);
1767 /* Own mask animation. */
1768 OperationKey mask_animation_key(mask_id,
1769 DEG_NODE_TYPE_ANIMATION,
1770 DEG_OPCODE_MASK_ANIMATION);
1771 TimeSourceKey time_src_key;
1772 add_relation(time_src_key, mask_animation_key, "TimeSrc -> Mask Animation");
1773 /* Final mask evaluation. */
1774 ComponentKey parameters_key(mask_id, DEG_NODE_TYPE_PARAMETERS);
1775 add_relation(mask_animation_key, parameters_key, "Mask Animation -> Mask Eval");
1778 void DepsgraphRelationBuilder::build_movieclip(MovieClip *clip)
1781 build_animdata(&clip->id);