Cleanup: warnings & space
[blender.git] / source / blender / editors / space_api / spacetypes.c
1 /*
2  * ***** BEGIN GPL LICENSE BLOCK *****
3  *
4  * This program is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU General Public License
6  * as published by the Free Software Foundation; either version 2
7  * of the License, or (at your option) any later version. 
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17  *
18  * The Original Code is Copyright (C) Blender Foundation, 2008
19  *
20  * ***** END GPL/BL DUAL LICENSE BLOCK *****
21  */
22
23 /** \file blender/editors/space_api/spacetypes.c
24  *  \ingroup spapi
25  */
26
27
28 #include <stdlib.h>
29
30 #include "MEM_guardedalloc.h"
31
32 #include "BLI_blenlib.h"
33 #include "BLI_utildefines.h"
34
35 #include "DNA_scene_types.h"
36 #include "DNA_windowmanager_types.h"
37
38
39 #include "BKE_context.h"
40 #include "BKE_screen.h"
41
42 #include "UI_interface.h"
43 #include "UI_view2d.h"
44
45
46 #include "ED_anim_api.h"
47 #include "ED_armature.h"
48 #include "ED_curve.h"
49 #include "ED_fileselect.h"
50 #include "ED_gpencil.h"
51 #include "ED_markers.h"
52 #include "ED_mesh.h"
53 #include "ED_node.h"
54 #include "ED_object.h"
55 #include "ED_paint.h"
56 #include "ED_physics.h"
57 #include "ED_render.h"
58 #include "ED_screen.h"
59 #include "ED_sculpt.h"
60 #include "ED_space_api.h"
61 #include "ED_sound.h"
62 #include "ED_uvedit.h"
63 #include "ED_mball.h"
64 #include "ED_logic.h"
65 #include "ED_clip.h"
66 #include "ED_mask.h"
67 #include "ED_sequencer.h"
68
69 #include "io_ops.h"
70
71 /* only call once on startup, storage is global in BKE kernel listbase */
72 void ED_spacetypes_init(void)
73 {
74         const ListBase *spacetypes;
75         SpaceType *type;
76
77         /* UI_UNIT_X is now a variable, is used in some spacetype inits? */
78         U.widget_unit = 20;
79         
80         /* create space types */
81         ED_spacetype_outliner();
82         ED_spacetype_time();
83         ED_spacetype_view3d();
84         ED_spacetype_ipo();
85         ED_spacetype_image();
86         ED_spacetype_node();
87         ED_spacetype_buttons();
88         ED_spacetype_info();
89         ED_spacetype_file();
90         ED_spacetype_action();
91         ED_spacetype_nla();
92         ED_spacetype_script();
93         ED_spacetype_text();
94         ED_spacetype_sequencer();
95         ED_spacetype_logic();
96         ED_spacetype_console();
97         ED_spacetype_userpref();
98         ED_spacetype_clip();
99 //      ...
100         
101         /* register operator types for screen and all spaces */
102         ED_operatortypes_screen();
103         ED_operatortypes_anim();
104         ED_operatortypes_animchannels();
105         ED_operatortypes_gpencil();
106         ED_operatortypes_object();
107         ED_operatortypes_mesh();
108         ED_operatortypes_sculpt();
109         ED_operatortypes_uvedit();
110         ED_operatortypes_paint();
111         ED_operatortypes_physics();
112         ED_operatortypes_curve();
113         ED_operatortypes_armature();
114         ED_operatortypes_marker();
115         ED_operatortypes_metaball();
116         ED_operatortypes_sound();
117         ED_operatortypes_render();
118         ED_operatortypes_logic();
119         ED_operatortypes_mask();
120         ED_operatortypes_io();
121         
122         ED_operatortypes_view2d();
123         ED_button_operatortypes();
124         
125         /* register operators */
126         spacetypes = BKE_spacetypes_list();
127         for (type = spacetypes->first; type; type = type->next) {
128                 if (type->operatortypes)
129                         type->operatortypes();
130         }
131
132         /* register internal render callbacks */
133         ED_render_internal_init();
134 }
135
136 void ED_spacemacros_init(void)
137 {
138         const ListBase *spacetypes;
139         SpaceType *type;
140
141         /* Macros's must go last since they reference other operators.
142          * We need to have them go after python operators too */
143         ED_operatormacros_armature();
144         ED_operatormacros_mesh();
145         ED_operatormacros_metaball();
146         ED_operatormacros_node();
147         ED_operatormacros_object();
148         ED_operatormacros_file();
149         ED_operatormacros_graph();
150         ED_operatormacros_action();
151         ED_operatormacros_clip();
152         ED_operatormacros_curve();
153         ED_operatormacros_mask();
154         ED_operatormacros_sequencer();
155         ED_operatormacros_paint();
156         ED_operatormacros_gpencil();
157
158         /* register dropboxes (can use macros) */
159         spacetypes = BKE_spacetypes_list();
160         for (type = spacetypes->first; type; type = type->next) {
161                 if (type->dropboxes)
162                         type->dropboxes();
163         }
164 }
165
166 /* called in wm.c */
167 /* keymap definitions are registered only once per WM initialize, usually on file read,
168  * using the keymap the actual areas/regions add the handlers */
169 void ED_spacetypes_keymap(wmKeyConfig *keyconf)
170 {
171         const ListBase *spacetypes;
172         SpaceType *stype;
173         ARegionType *atype;
174
175         ED_keymap_screen(keyconf);
176         ED_keymap_anim(keyconf);
177         ED_keymap_animchannels(keyconf);
178         ED_keymap_gpencil(keyconf);
179         ED_keymap_object(keyconf); /* defines lattice also */
180         ED_keymap_mesh(keyconf);
181         ED_keymap_uvedit(keyconf);
182         ED_keymap_curve(keyconf);
183         ED_keymap_armature(keyconf);
184         ED_keymap_physics(keyconf);
185         ED_keymap_metaball(keyconf);
186         ED_keymap_paint(keyconf);
187         ED_keymap_mask(keyconf);
188         ED_keymap_marker(keyconf);
189
190         ED_keymap_view2d(keyconf);
191
192         spacetypes = BKE_spacetypes_list();
193         for (stype = spacetypes->first; stype; stype = stype->next) {
194                 if (stype->keymap)
195                         stype->keymap(keyconf);
196                 for (atype = stype->regiontypes.first; atype; atype = atype->next) {
197                         if (atype->keymap)
198                                 atype->keymap(keyconf);
199                 }
200         }
201 }
202
203 /* ********************** custom drawcall api ***************** */
204
205 typedef struct RegionDrawCB {
206         struct RegionDrawCB *next, *prev;
207         
208         void (*draw)(const struct bContext *, struct ARegion *, void *);
209         void *customdata;
210         
211         int type;
212         
213 } RegionDrawCB;
214
215 void *ED_region_draw_cb_activate(ARegionType *art, 
216                                  void (*draw)(const struct bContext *, struct ARegion *, void *),
217                                  void *customdata, int type)
218 {
219         RegionDrawCB *rdc = MEM_callocN(sizeof(RegionDrawCB), "RegionDrawCB");
220         
221         BLI_addtail(&art->drawcalls, rdc);
222         rdc->draw = draw;
223         rdc->customdata = customdata;
224         rdc->type = type;
225         
226         return rdc;
227 }
228
229 void ED_region_draw_cb_exit(ARegionType *art, void *handle)
230 {
231         RegionDrawCB *rdc;
232         
233         for (rdc = art->drawcalls.first; rdc; rdc = rdc->next) {
234                 if (rdc == (RegionDrawCB *)handle) {
235                         BLI_remlink(&art->drawcalls, rdc);
236                         MEM_freeN(rdc);
237                         return;
238                 }
239         }
240 }
241
242 void *ED_region_draw_cb_customdata(void *handle)
243 {
244         return ((RegionDrawCB *)handle)->customdata;
245 }
246
247 void ED_region_draw_cb_draw(const bContext *C, ARegion *ar, int type)
248 {
249         RegionDrawCB *rdc;
250         
251         for (rdc = ar->type->drawcalls.first; rdc; rdc = rdc->next) {
252                 if (rdc->type == type)
253                         rdc->draw(C, ar, rdc->customdata);
254         }
255 }
256
257
258
259 /* ********************* space template *********************** */
260 /* forward declare */
261 void ED_spacetype_xxx(void);
262
263 /* allocate and init some vars */
264 static SpaceLink *xxx_new(const bContext *UNUSED(C))
265 {
266         return NULL;
267 }
268
269 /* not spacelink itself */
270 static void xxx_free(SpaceLink *UNUSED(sl))
271 {
272
273 }
274
275 /* spacetype; init callback for usage, should be redoable */
276 static void xxx_init(wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
277 {
278         
279         /* link area to SpaceXXX struct */
280         
281         /* define how many regions, the order and types */
282         
283         /* add types to regions */
284 }
285
286 static SpaceLink *xxx_duplicate(SpaceLink *UNUSED(sl))
287 {
288         
289         return NULL;
290 }
291
292 static void xxx_operatortypes(void)
293 {
294         /* register operator types for this space */
295 }
296
297 static void xxx_keymap(wmKeyConfig *UNUSED(keyconf))
298 {
299         /* add default items to keymap */
300 }
301
302 /* only called once, from screen/spacetypes.c */
303 void ED_spacetype_xxx(void)
304 {
305         static SpaceType st;
306         
307         st.spaceid = SPACE_VIEW3D;
308         
309         st.new = xxx_new;
310         st.free = xxx_free;
311         st.init = xxx_init;
312         st.duplicate = xxx_duplicate;
313         st.operatortypes = xxx_operatortypes;
314         st.keymap = xxx_keymap;
315         
316         BKE_spacetype_register(&st);
317 }
318
319 /* ****************************** end template *********************** */