4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
21 * All rights reserved.
23 * The Original Code is: all of this file.
25 * Contributor(s): none yet.
27 * ***** END GPL LICENSE BLOCK *****
29 #ifndef DNA_SCENE_TYPES_H
30 #define DNA_SCENE_TYPES_H
36 #include "DNA_brush_types.h"
37 #include "DNA_vec_types.h"
38 #include "DNA_listBase.h"
54 struct Base *next, *prev;
55 unsigned int lay, selcol;
58 struct Object *object;
61 typedef struct AviCodecData {
62 void *lpFormat; /* save format */
63 void *lpParms; /* compressor options */
64 unsigned int cbFormat; /* size of lpFormat buffer */
65 unsigned int cbParms; /* size of lpParms buffer */
67 unsigned int fccType; /* stream type, for consistency */
68 unsigned int fccHandler; /* compressor */
69 unsigned int dwKeyFrameEvery; /* keyframe rate */
70 unsigned int dwQuality; /* compress quality 0-10,000 */
71 unsigned int dwBytesPerSecond; /* bytes per second */
72 unsigned int dwFlags; /* flags... see below */
73 unsigned int dwInterleaveEvery; /* for non-video streams only */
76 char avicodecname[128];
79 typedef struct QuicktimeCodecData {
81 void *cdParms; /* codec/compressor options */
82 void *pad; /* padding */
84 unsigned int cdSize; /* size of cdParms buffer */
85 unsigned int pad2; /* padding */
87 char qtcodecname[128];
90 typedef struct FFMpegCodecData {
106 IDProperty *properties;
110 typedef struct AudioData {
111 int mixrate; // 2.5: now in FFMpegCodecData: audio_mixrate
112 float main; // 2.5: now in FFMpegCodecData: audio_volume
113 float speed_of_sound;
114 float doppler_factor;
120 typedef struct SceneRenderLayer {
121 struct SceneRenderLayer *next, *prev;
125 struct Material *mat_override;
126 struct Group *light_override;
128 unsigned int lay; /* scene->lay itself has priority over this */
129 unsigned int lay_zmask; /* has to be after lay, this is for Z-masking */
134 int passflag; /* pass_xor has to be after passflag */
139 #define SCE_LAY_SOLID 1
140 #define SCE_LAY_ZTRA 2
141 #define SCE_LAY_HALO 4
142 #define SCE_LAY_EDGE 8
143 #define SCE_LAY_SKY 16
144 #define SCE_LAY_STRAND 32
145 /* flags between 32 and 0x8000 are set to 1 already, for future options */
147 #define SCE_LAY_ALL_Z 0x8000
148 #define SCE_LAY_XOR 0x10000
149 #define SCE_LAY_DISABLE 0x20000
150 #define SCE_LAY_ZMASK 0x40000
151 #define SCE_LAY_NEG_ZMASK 0x80000
154 #define SCE_PASS_COMBINED 1
156 #define SCE_PASS_RGBA 4
157 #define SCE_PASS_DIFFUSE 8
158 #define SCE_PASS_SPEC 16
159 #define SCE_PASS_SHADOW 32
160 #define SCE_PASS_AO 64
161 #define SCE_PASS_REFLECT 128
162 #define SCE_PASS_NORMAL 256
163 #define SCE_PASS_VECTOR 512
164 #define SCE_PASS_REFRACT 1024
165 #define SCE_PASS_INDEXOB 2048
166 #define SCE_PASS_UV 4096
167 #define SCE_PASS_RADIO 8192 /* Radio removed, can use for new GI? */
168 #define SCE_PASS_MIST 16384
170 #define SCE_PASS_RAYHITS 32768
172 /* note, srl->passflag is treestore element 'nr' in outliner, short still... */
175 typedef struct RenderData {
177 struct AviCodecData *avicodecdata;
178 struct QuicktimeCodecData *qtcodecdata;
179 struct FFMpegCodecData ffcodecdata;
181 int cfra, sfra, efra; /* frames as in 'images' */
182 int psfra, pefra; /* start+end frames of preview range */
184 int images, framapto;
187 float ctime; /* use for calcutions */
188 float framelen, blurfac;
190 /** For UR edge rendering: give the edges this color */
191 float edgeR, edgeG, edgeB;
193 short fullscreen, xplay, yplay, freqplay; /* standalone player */ // XXX deprecated since 2.5
194 short depth, attrib, rt1, rt2; /* standalone player */ // XXX deprecated since 2.5
196 short stereomode; /* standalone player stereo settings */ // XXX deprecated since 2.5
198 short dimensionspreset; /* for the dimensions presets menu */
200 short filtertype; /* filter is box, tent, gauss, mitch, etc */
202 short size, maximsize; /* size in %, max in Kb */
205 * The desired number of pixels in the x direction
209 * The desired number of pixels in the y direction
213 * The number of part to use in the x direction
217 * The number of part to use in the y direction
221 short winpos, planes, imtype, subimtype;
224 /* 0: Enable backbuffering for images */
229 * Render to image editor, fullscreen or to new window.
236 * Flags for render settings. Use bit-masking to access the settings.
241 * Flags for render settings. Use bit-masking to access the settings.
246 * Flags for raytrace settings. Use bit-masking to access the settings.
248 int raytrace_options;
251 * Raytrace acceleration structure
253 short raytrace_structure;
255 /* renderer (deprecated) */
258 /* octree resolution */
263 * What to do with the sky/background. Picks sky/premul/key
264 * blending for the background
269 * The number of samples to use per pixel.
273 short frs_sec, edgeint;
276 /* safety, border and display rect */
280 /* information on different layers to be rendered */
285 * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45
289 * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45
296 * Value used to define filter size for all filter options */
300 /* color management settings - color profiles, gamma correction, etc */
303 /** post-production settings. Depricated, but here for upwards compat (initialized to 1) */
304 float postgamma, posthue, postsat;
306 /* Dither noise intensity */
307 float dither_intensity;
309 /* Bake Render options */
310 short bake_osa, bake_filter, bake_mode, bake_flag;
311 short bake_normal_space, bake_quad_split;
312 float bake_maxdist, bake_biasdist, bake_pad;
314 /* yafray: global panel params. TODO: move elsewhere */
315 short GIquality, GIcache, GImethod, GIphotons, GIdirect;
316 short YF_AA, YFexportxml, YF_nobump, YF_clamprgb, yfpad1;
317 int GIdepth, GIcausdepth, GIpixelspersample;
318 int GIphotoncount, GImixphotons;
319 float GIphotonradius;
320 int YF_raydepth, YF_AApasses, YF_AAsamples, yfpad2;
321 float GIshadowquality, GIrefinement, GIpower, GIindirpower;
322 float YF_gamma, YF_exposure, YF_raybias, YF_AApixelsize, YF_AAthreshold;
324 /* paths to backbufffer, output, ftype */
325 char backbuf[160], pic[160];
329 short stamp_font_id, pad3; /* select one of blenders bitmap fonts */
331 /* stamp info user data. */
332 char stamp_udata[160];
334 /* foreground/background color. */
338 /* render simplify */
339 int simplify_subsurf;
340 int simplify_shadowsamples;
341 float simplify_particles;
342 float simplify_aosss;
345 short cineonwhite, cineonblack;
349 short jp2_preset, jp2_depth;
352 /* Dome variables */ // XXX deprecated since 2.5
353 short domeres, domemode; // XXX deprecated since 2.5
354 short domeangle, dometilt; // XXX deprecated since 2.5
355 float domeresbuf; // XXX deprecated since 2.5
356 float pad2; // XXX deprecated since 2.5
357 struct Text *dometext; // XXX deprecated since 2.5
363 /* control render convert and shading engine */
364 typedef struct RenderProfile {
365 struct RenderProfile *next, *prev;
370 short shadbufsample_max;
373 float ao_error, pad2;
377 typedef struct GameDome {
381 struct Text *warptext;
384 #define DOME_FISHEYE 1
385 #define DOME_TRUNCATED_FRONT 2
386 #define DOME_TRUNCATED_REAR 3
387 #define DOME_ENVMAP 4
388 #define DOME_PANORAM_SPH 5
389 #define DOME_NUM_MODES 6
391 typedef struct GameFraming {
393 char type, pad1, pad2, pad3;
396 #define SCE_GAMEFRAMING_BARS 0
397 #define SCE_GAMEFRAMING_EXTEND 1
398 #define SCE_GAMEFRAMING_SCALE 2
400 typedef struct GameData {
402 /* physics (it was in world)*/
403 float gravity; /*Gravitation constant for the game world*/
406 * Radius of the activity bubble, in Manhattan length. Objects
407 * outside the box are activity-culled. */
408 float activityBoxRadius; //it's not being used ANYWHERE !!!!!!!!!!!!!!
410 * bit 3: (gameengine): Activity culling is enabled.
411 * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
413 short mode, flag, matmode, pad[3];
414 short occlusionRes; /* resolution of occlusion Z buffer in pixel */
416 short ticrate, maxlogicstep, physubstep, maxphystep;
418 /* standalone player */
419 struct GameFraming framing;
420 short fullscreen, xplay, yplay, freqplay;
421 short depth, attrib, rt1, rt2;
423 /* stereo/dome mode */
424 struct GameDome dome;
425 short stereoflag, stereomode, xsch, ysch; //xsch and ysch can be deleted !!!
428 #define STEREO_NOSTEREO 1
429 #define STEREO_ENABLED 2
430 #define STEREO_DOME 3
432 //#define STEREO_NOSTEREO 1
433 #define STEREO_QUADBUFFERED 2
434 #define STEREO_ABOVEBELOW 3
435 #define STEREO_INTERLACED 4
436 #define STEREO_ANAGLYPH 5
437 #define STEREO_SIDEBYSIDE 6
438 #define STEREO_VINTERLACE 7
439 //#define STEREO_DOME 8
445 #define WOPHY_DYNAMO 3
447 #define WOPHY_BULLET 5
450 #define GAME_ENABLE_ALL_FRAMES (1 << 1)
451 #define GAME_SHOW_DEBUG_PROPS (1 << 2)
452 #define GAME_SHOW_FRAMERATE (1 << 3)
453 #define GAME_SHOW_PHYSICS (1 << 4)
454 #define GAME_DISPLAY_LISTS (1 << 5)
455 #define GAME_GLSL_NO_LIGHTS (1 << 6)
456 #define GAME_GLSL_NO_SHADERS (1 << 7)
457 #define GAME_GLSL_NO_SHADOWS (1 << 8)
458 #define GAME_GLSL_NO_RAMPS (1 << 9)
459 #define GAME_GLSL_NO_NODES (1 << 10)
460 #define GAME_GLSL_NO_EXTRA_TEX (1 << 11)
461 #define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12)
463 /* GameData.matmode */
464 #define GAME_MAT_TEXFACE 0
465 #define GAME_MAT_MULTITEX 1
466 #define GAME_MAT_GLSL 2
468 typedef struct TimeMarker {
469 struct TimeMarker *next, *prev;
475 typedef struct Paint {
476 /* Array of brushes selected for use in this paint mode */
478 int active_brush_index, brush_count;
480 /* WM Paint cursor */
482 unsigned char paint_cursor_col[4];
487 typedef struct ImagePaintSettings {
492 /* for projection painting only */
493 short seam_bleed, normal_angle;
495 void *paintcursor; /* wm handle */
496 } ImagePaintSettings;
498 typedef struct ParticleBrushData {
499 short size, strength; /* common settings */
500 short step, invert; /* for specific brushes only */
503 typedef struct ParticleEditSettings {
509 ParticleBrushData brush[7]; /* 7 = PE_TOT_BRUSH */
510 void *paintcursor; /* runtime */
512 float emitterdist, rt;
517 int draw_step, fade_frames;
520 struct Object *object;
521 } ParticleEditSettings;
523 typedef struct TransformOrientation {
524 struct TransformOrientation *next, *prev;
527 } TransformOrientation;
529 typedef struct Sculpt {
532 /* For rotating around a pivot point */
536 /* Control tablet input */
537 char tablet_size, tablet_strength;
541 typedef struct VPaint {
544 float gamma, mul; /* should become part of struct Brush? */
546 int tot; /* allocation size of prev buffers */
547 unsigned int *vpaint_prev; /* previous mesh colors */
548 struct MDeformVert *wpaint_prev; /* previous vertex weights */
550 void *paintcursor; /* wm handle */
554 #define VP_COLINDEX 1
559 #define VP_MIRROR_X 32
561 #define VP_ONLYVGROUP 128
564 typedef struct ToolSettings {
565 VPaint *vpaint; /* vertex paint */
566 VPaint *wpaint; /* weight paint */
572 /* Subdivide Settings */
575 /*Triangle to Quad conversion threshold*/
582 float extr_offs; /* extrude offset */
583 float doublimit; /* remove doubles limit */
584 float normalsize; /* size of normals */
587 /* Selection Mode for Mesh */
590 /* Primitive Settings */
595 /* Cylinder - Tube - Circle */
601 float uvcalc_cubesize;
604 short uvcalc_mapalign;
606 short uv_flag, uv_selectmode;
610 short autoik_chainlen;
612 /* Image Paint (8 byttse aligned please!) */
613 struct ImagePaintSettings imapaint;
615 /* Particle Editing */
616 struct ParticleEditSettings particle;
618 /* Transform Proportional Area of Effect */
619 float proportional_size;
621 /* Select Group Threshold */
627 /* Auto-Keying Mode */
628 short autokey_mode, autokey_flag; /* defines in DNA_userdef_types.h */
632 char retopo_paint_tool;
633 char line_div, ellipse_div, retopo_hotspot;
636 char multires_subdiv_type;
638 /* Skeleton generation */
639 short skgen_resolution;
640 float skgen_threshold_internal;
641 float skgen_threshold_external;
642 float skgen_length_ratio;
643 float skgen_length_limit;
644 float skgen_angle_limit;
645 float skgen_correlation_limit;
646 float skgen_symmetry_limit;
647 float skgen_retarget_angle_weight;
648 float skgen_retarget_length_weight;
649 float skgen_retarget_distance_weight;
652 char skgen_postpro_passes;
653 char skgen_subdivisions[3];
654 char skgen_multi_level;
656 /* Skeleton Sketching */
657 struct Object *skgen_template;
659 char bone_sketching_convert;
660 char skgen_subdivision_number;
661 char skgen_retarget_options;
662 char skgen_retarget_roll;
663 char skgen_side_string[8];
664 char skgen_num_string[8];
670 short snap_mode, snap_flag, snap_target;
671 short proportional, prop_mode;
674 typedef struct bStats {
675 /* scene totals for visible layers */
676 int totobj, totlamp, totobjsel, totcurve, totmesh, totarmature;
677 int totvert, totface;
680 typedef struct UnitSettings {
681 /* Display/Editing unit options for each scene */
682 float scale_length; /* maybe have other unit conversions? */
684 short flag; /* imperial, metric etc */
687 typedef struct PhysicsSettings {
692 typedef struct Scene {
694 struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
696 struct Object *camera;
703 struct Base *basact; /* active base */
704 struct Object *obedit; /* name replaces old G.obedit */
706 float cursor[3]; /* 3d cursor location */
707 float twcent[3]; /* center for transform widget */
708 float twmin[3], twmax[3]; /* boundbox of selection for transform widget */
712 short flag; /* various settings */
716 struct bNodeTree *nodetree;
718 struct Editing *ed; /* sequence editor data is allocated here */
720 struct ToolSettings *toolsettings; /* default allocated now */
721 struct SceneStats *stats; /* default allocated now */
723 /* migrate or replace? depends on some internal things... */
724 /* no, is on the right place (ton) */
726 struct AudioData audio;
729 ListBase transform_spaces;
731 ListBase sound_handles;
733 /* none of the dependancy graph vars is mean to be saved */
734 struct DagForest *theDag;
735 short dagisvalid, dagflags;
736 short recalc; /* recalc = counterpart of ob->recalc */
743 /* User-Defined KeyingSets */
744 int active_keyingset; /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */
745 ListBase keyingsets; /* KeyingSets for the given frame */
748 struct GameFraming framing; // XXX deprecated since 2.5
752 struct UnitSettings unit;
757 /* Physics simulation settings */
758 struct PhysicsSettings physics_settings;
762 /* **************** RENDERDATA ********************* */
766 #define R_BACKBUFANIM 2
768 #define R_FRONTBUFANIM 8
772 #define R_SHADOW 0x0002
773 #define R_GAMMA 0x0004
774 #define R_ORTHO 0x0008
775 #define R_ENVMAP 0x0010
776 #define R_EDGE 0x0020
777 #define R_FIELDS 0x0040
778 #define R_FIELDSTILL 0x0080
779 #define R_RADIO 0x0100
780 #define R_BORDER 0x0200
781 #define R_PANORAMA 0x0400 /* deprecated as scene option, still used in renderer */
782 #define R_CROP 0x0800
783 #define R_COSMO 0x1000
784 #define R_ODDFIELD 0x2000
785 #define R_MBLUR 0x4000
786 /* unified was here */
787 #define R_RAYTRACE 0x10000
788 /* R_GAUSS is obsolete, but used to retrieve setting from old files */
789 #define R_GAUSS 0x20000
790 /* fbuf obsolete... */
791 #define R_FBUF 0x40000
792 /* threads obsolete... is there for old files, now use for autodetect threads */
793 #define R_THREADS 0x80000
794 /* Use the same flag for autothreads */
795 #define R_FIXED_THREADS 0x80000
797 #define R_SPEED 0x100000
798 #define R_SSS 0x200000
799 #define R_NO_OVERWRITE 0x400000 /* skip existing files */
800 #define R_TOUCH 0x800000 /* touch files before rendering */
801 #define R_SIMPLIFY 0x1000000
805 #define R_OUTPUT_SCREEN 0
806 #define R_OUTPUT_AREA 1
807 #define R_OUTPUT_WINDOW 2
808 #define R_OUTPUT_FORKED 3
811 #define R_FILTER_BOX 0
812 #define R_FILTER_TENT 1
813 #define R_FILTER_QUAD 2
814 #define R_FILTER_CUBIC 3
815 #define R_FILTER_CATROM 4
816 #define R_FILTER_GAUSS 5
817 #define R_FILTER_MITCH 6
818 #define R_FILTER_FAST_GAUSS 7 /* note, this is only used for nodes at the moment */
820 /* yafray: renderer flag (not only exclusive to yafray) */
824 /* raytrace structure */
825 #define R_RAYSTRUCTURE_AUTO 0
826 #define R_RAYSTRUCTURE_OCTREE 1
827 #define R_RAYSTRUCTURE_BLIBVH 2
828 #define R_RAYSTRUCTURE_VBVH 3
829 #define R_RAYSTRUCTURE_SIMD_SVBVH 4 /* needs SIMD */
830 #define R_RAYSTRUCTURE_SIMD_QBVH 5 /* needs SIMD */
832 /* raytrace_options */
833 #define R_RAYTRACE_USE_LOCAL_COORDS 0x0001
834 #define R_RAYTRACE_USE_INSTANCES 0x0002
836 /* scemode (int now) */
837 #define R_DOSEQ 0x0001
838 #define R_BG_RENDER 0x0002
839 /* passepartout is camera option now, keep this for backward compatibility */
840 #define R_PASSEPARTOUT 0x0004
841 #define R_PREVIEWBUTS 0x0008
842 #define R_EXTENSION 0x0010
843 #define R_MATNODE_PREVIEW 0x0020
844 #define R_DOCOMP 0x0040
845 #define R_COMP_CROP 0x0080
846 #define R_FREE_IMAGE 0x0100
847 #define R_SINGLE_LAYER 0x0200
848 #define R_EXR_TILE_FILE 0x0400
849 #define R_COMP_FREE 0x0800
850 #define R_NO_IMAGE_LOAD 0x1000
851 #define R_NO_TEX 0x2000
852 #define R_STAMP_INFO 0x4000 /* deprecated */
853 #define R_FULL_SAMPLE 0x8000
854 #define R_COMP_RERENDER 0x10000
855 #define R_RECURS_PROTECTION 0x20000
856 #define R_TEXNODE_PREVIEW 0x40000
859 #define R_STAMP_TIME 0x0001
860 #define R_STAMP_FRAME 0x0002
861 #define R_STAMP_DATE 0x0004
862 #define R_STAMP_CAMERA 0x0008
863 #define R_STAMP_SCENE 0x0010
864 #define R_STAMP_NOTE 0x0020
865 #define R_STAMP_DRAW 0x0040 /* draw in the image */
866 #define R_STAMP_MARKER 0x0080
867 #define R_STAMP_FILENAME 0x0100
868 #define R_STAMP_SEQSTRIP 0x0200
869 #define R_STAMP_ALL (R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_CAMERA|R_STAMP_SCENE|R_STAMP_NOTE|R_STAMP_MARKER|R_STAMP_FILENAME|R_STAMP_SEQSTRIP)
873 #define R_ALPHAPREMUL 1
877 #define R_PLANES24 24
878 #define R_PLANES32 32
882 #define R_COLOR_MANAGEMENT 1
888 #define R_FTYPE 3 /* ftype is nomore */
896 #define R_AVICODEC 18
897 #define R_QUICKTIME 19
903 #define R_FRAMESERVER 25
906 #define R_MULTILAYER 28
913 /* subimtype, flag options for imtype */
914 #define R_OPENEXR_HALF 1
915 #define R_OPENEXR_ZBUF 2
916 #define R_PREVIEW_JPG 4
917 #define R_CINEON_LOG 8
918 #define R_TIFF_16BIT 16
920 #define R_JPEG2K_12BIT 32 /* Jpeg2000 */
921 #define R_JPEG2K_16BIT 64
922 #define R_JPEG2K_YCC 128 /* when disabled use RGB */
923 #define R_JPEG2K_CINE_PRESET 256
924 #define R_JPEG2K_CINE_48FPS 512
927 /* bake_mode: same as RE_BAKE_xxx defines */
929 #define R_BAKE_CLEAR 1
931 #define R_BAKE_TO_ACTIVE 4
932 #define R_BAKE_NORMALIZE 8
934 /* bake_normal_space */
935 #define R_BAKE_SPACE_CAMERA 0
936 #define R_BAKE_SPACE_WORLD 1
937 #define R_BAKE_SPACE_OBJECT 2
938 #define R_BAKE_SPACE_TANGENT 3
940 /* **************** SCENE ********************* */
942 /* for general use */
943 #define MAXFRAME 300000
944 #define MAXFRAMEF 300000.0f
947 #define MINFRAMEF 1.0f
949 /* (minimum frame number for current-frame) */
950 #define MINAFRAME -300000
951 #define MINAFRAMEF -300000.0f
953 /* depricate this! */
954 #define TESTBASE(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) )
955 #define TESTBASELIB(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
956 #define TESTBASELIB_BGMODE(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
957 #define BASE_SELECTABLE(v3d, base) ((base->lay & v3d->lay) && (base->object->restrictflag & (OB_RESTRICT_SELECT|OB_RESTRICT_VIEW))==0)
958 #define FIRSTBASE scene->base.first
959 #define LASTBASE scene->base.last
960 #define BASACT (scene->basact)
961 #define OBACT (BASACT? BASACT->object: 0)
963 #define ID_NEW(a) if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid
964 #define ID_NEW_US(a) if( (a)->id.newid) {(a)= (void *)(a)->id.newid; (a)->id.us++;}
965 #define ID_NEW_US2(a) if( ((ID *)a)->newid) {(a)= ((ID *)a)->newid; ((ID *)a)->us++;}
966 #define CFRA (scene->r.cfra)
967 #define F_CFRA ((float)(scene->r.cfra))
968 #define SFRA (scene->r.sfra)
969 #define EFRA (scene->r.efra)
970 #define PSFRA ((scene->r.psfra != 0)? (scene->r.psfra): (scene->r.sfra))
971 #define PEFRA ((scene->r.psfra != 0)? (scene->r.pefra): (scene->r.efra))
972 #define FRA2TIME(a) ((((double) scene->r.frs_sec_base) * (a)) / scene->r.frs_sec)
973 #define TIME2FRA(a) ((((double) scene->r.frs_sec) * (a)) / scene->r.frs_sec_base)
974 #define FPS (((double) scene->r.frs_sec) / scene->r.frs_sec_base)
976 #define RAD_PHASE_PATCHES 1
977 #define RAD_PHASE_FACES 2
979 /* base->flag is in DNA_object_types.h */
981 /* toolsettings->snap_flag */
983 #define SCE_SNAP_ROTATE 2
984 #define SCE_SNAP_PEEL_OBJECT 4
985 #define SCE_SNAP_PROJECT 8
986 /* toolsettings->snap_target */
987 #define SCE_SNAP_TARGET_CLOSEST 0
988 #define SCE_SNAP_TARGET_CENTER 1
989 #define SCE_SNAP_TARGET_MEDIAN 2
990 #define SCE_SNAP_TARGET_ACTIVE 3
991 /* toolsettings->snap_mode */
992 #define SCE_SNAP_MODE_VERTEX 0
993 #define SCE_SNAP_MODE_EDGE 1
994 #define SCE_SNAP_MODE_FACE 2
995 #define SCE_SNAP_MODE_VOLUME 3
997 /* toolsettings->selectmode */
998 #define SCE_SELECT_VERTEX 1 /* for mesh */
999 #define SCE_SELECT_EDGE 2
1000 #define SCE_SELECT_FACE 4
1002 /* toolsettings->particle.selectmode for particles */
1003 #define SCE_SELECT_PATH 1
1004 #define SCE_SELECT_POINT 2
1005 #define SCE_SELECT_END 4
1007 /* sce->recalc (now in use by previewrender) */
1008 #define SCE_PRV_CHANGED 1
1010 /* toolsettings->prop_mode (proportional falloff) */
1011 #define PROP_SMOOTH 0
1012 #define PROP_SPHERE 1
1014 #define PROP_SHARP 3
1016 #define PROP_CONST 5
1017 #define PROP_RANDOM 6
1020 #define SCE_DS_SELECTED (1<<0)
1021 #define SCE_DS_COLLAPSED (1<<1)
1022 #define SCE_NLA_EDIT_ON (1<<2)
1025 /* return flag next_object function */
1033 #define AUDIO_MUTE 1
1034 #define AUDIO_SYNC 2
1035 #define AUDIO_SCRUB 4
1037 #define FFMPEG_MULTIPLEX_AUDIO 1
1038 #define FFMPEG_AUTOSPLIT_OUTPUT 2
1041 typedef enum SculptFlags {
1045 SCULPT_INPUT_SMOOTH = 8,
1046 SCULPT_DRAW_FAST = 16,
1047 SCULPT_DRAW_BRUSH = 32,
1049 SCULPT_LOCK_Y = 128,
1053 /* ImagePaintSettings.flag */
1054 #define IMAGEPAINT_DRAWING 1
1055 #define IMAGEPAINT_DRAW_TOOL 2
1056 #define IMAGEPAINT_DRAW_TOOL_DRAWING 4
1057 /* projection painting only */
1058 #define IMAGEPAINT_PROJECT_DISABLE 8 /* Non projection 3D painting */
1059 #define IMAGEPAINT_PROJECT_XRAY 16
1060 #define IMAGEPAINT_PROJECT_BACKFACE 32
1061 #define IMAGEPAINT_PROJECT_FLAT 64
1062 #define IMAGEPAINT_PROJECT_LAYER_CLONE 128
1063 #define IMAGEPAINT_PROJECT_LAYER_MASK 256
1064 #define IMAGEPAINT_PROJECT_LAYER_MASK_INV 512
1066 /* toolsettings->uvcalc_flag */
1067 #define UVCALC_FILLHOLES 1
1068 #define UVCALC_NO_ASPECT_CORRECT 2 /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */
1069 #define UVCALC_TRANSFORM_CORRECT 4 /* adjust UV's while transforming to avoid distortion */
1071 /* toolsettings->uv_flag */
1072 #define UV_SYNC_SELECTION 1
1073 #define UV_SHOW_SAME_IMAGE 2
1075 /* toolsettings->uv_selectmode */
1076 #define UV_SELECT_VERTEX 1
1077 #define UV_SELECT_EDGE 2
1078 #define UV_SELECT_FACE 4
1079 #define UV_SELECT_ISLAND 8
1081 /* toolsettings->edge_mode */
1082 #define EDGE_MODE_SELECT 0
1083 #define EDGE_MODE_TAG_SEAM 1
1084 #define EDGE_MODE_TAG_SHARP 2
1085 #define EDGE_MODE_TAG_CREASE 3
1086 #define EDGE_MODE_TAG_BEVEL 4
1088 /* toolsettings->particle flag */
1089 #define PE_KEEP_LENGTHS 1
1090 #define PE_LOCK_FIRST 2
1091 #define PE_DEFLECT_EMITTER 4
1092 #define PE_INTERPOLATE_ADDED 8
1093 #define PE_DRAW_PART 16
1094 #define PE_X_MIRROR 64
1095 #define PE_FADE_TIME 128
1096 #define PE_AUTO_VELOCITY 256
1098 /* toolsetting->particle brushtype */
1099 #define PE_BRUSH_NONE -1
1100 #define PE_BRUSH_COMB 0
1101 #define PE_BRUSH_CUT 1
1102 #define PE_BRUSH_LENGTH 2
1103 #define PE_BRUSH_PUFF 3
1104 #define PE_BRUSH_ADD 4
1105 #define PE_BRUSH_SMOOTH 5
1107 /* this must equal ParticleEditSettings.brush array size */
1108 #define PE_TOT_BRUSH 6
1110 /* tooksettings->particle edittype */
1111 #define PE_TYPE_PARTICLES 0
1112 #define PE_TYPE_SOFTBODY 1
1113 #define PE_TYPE_CLOTH 2
1115 /* toolsettings->retopo_mode */
1117 #define RETOPO_PAINT 2
1119 /* toolsettings->retopo_paint_tool */
1120 #define RETOPO_PEN 1
1121 #define RETOPO_LINE 2
1122 #define RETOPO_ELLIPSE 4
1124 /* toolsettings->skgen_options */
1125 #define SKGEN_FILTER_INTERNAL (1 << 0)
1126 #define SKGEN_FILTER_EXTERNAL (1 << 1)
1127 #define SKGEN_SYMMETRY (1 << 2)
1128 #define SKGEN_CUT_LENGTH (1 << 3)
1129 #define SKGEN_CUT_ANGLE (1 << 4)
1130 #define SKGEN_CUT_CORRELATION (1 << 5)
1131 #define SKGEN_HARMONIC (1 << 6)
1132 #define SKGEN_STICK_TO_EMBEDDING (1 << 7)
1133 #define SKGEN_ADAPTIVE_DISTANCE (1 << 8)
1134 #define SKGEN_FILTER_SMART (1 << 9)
1135 #define SKGEN_DISP_LENGTH (1 << 10)
1136 #define SKGEN_DISP_WEIGHT (1 << 11)
1137 #define SKGEN_DISP_ORIG (1 << 12)
1138 #define SKGEN_DISP_EMBED (1 << 13)
1139 #define SKGEN_DISP_INDEX (1 << 14)
1141 #define SKGEN_SUB_LENGTH 0
1142 #define SKGEN_SUB_ANGLE 1
1143 #define SKGEN_SUB_CORRELATION 2
1144 #define SKGEN_SUB_TOTAL 3
1146 /* toolsettings->skgen_postpro */
1147 #define SKGEN_SMOOTH 0
1148 #define SKGEN_AVERAGE 1
1149 #define SKGEN_SHARPEN 2
1151 /* toolsettings->bone_sketching */
1152 #define BONE_SKETCHING 1
1153 #define BONE_SKETCHING_QUICK 2
1154 #define BONE_SKETCHING_ADJUST 4
1156 /* toolsettings->bone_sketching_convert */
1157 #define SK_CONVERT_CUT_FIXED 0
1158 #define SK_CONVERT_CUT_LENGTH 1
1159 #define SK_CONVERT_CUT_ADAPTATIVE 2
1160 #define SK_CONVERT_RETARGET 3
1162 /* toolsettings->skgen_retarget_options */
1163 #define SK_RETARGET_AUTONAME 1
1165 /* toolsettings->skgen_retarget_roll */
1166 #define SK_RETARGET_ROLL_VIEW 1
1167 #define SK_RETARGET_ROLL_JOINT 2
1169 /* physics_settings->flag */
1170 #define PHYS_GLOBAL_GRAVITY 1
1174 /* UnitSettings->system */
1175 #define USER_UNIT_NONE 0
1176 #define USER_UNIT_METRIC 1
1177 #define USER_UNIT_IMPERIAL 2
1178 /* UnitSettings->flag */
1179 #define USER_UNIT_OPT_SPLIT 1