quiet warnings
[blender.git] / source / gameengine / Ketsji / KX_PythonInit.cpp
1 /**
2  * $Id$
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19  *
20  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
21  * All rights reserved.
22  *
23  * The Original Code is: all of this file.
24  *
25  * Contributor(s): none yet.
26  *
27  * ***** END GPL LICENSE BLOCK *****
28  * Initialize Python thingies.
29  */
30
31 #include "GL/glew.h"
32
33 // directory header for py function getBlendFileList
34 #include <stdlib.h>
35 #ifndef WIN32
36   #include <dirent.h>
37 #else
38   #include "BLI_winstuff.h"
39 #endif
40
41 #ifdef WIN32
42 #pragma warning (disable : 4786)
43 #endif //WIN32
44
45 extern "C" {
46         #include "bpy_internal_import.h"  /* from the blender python api, but we want to import text too! */
47         #include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
48         #include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
49         #include "BGL.h"
50 }
51
52 #include "KX_PythonInit.h"
53 //python physics binding
54 #include "KX_PyConstraintBinding.h"
55
56 #include "KX_KetsjiEngine.h"
57 #include "KX_RadarSensor.h"
58 #include "KX_RaySensor.h"
59 #include "KX_SceneActuator.h"
60 #include "KX_GameActuator.h"
61 #include "KX_ParentActuator.h"
62 #include "KX_SCA_DynamicActuator.h"
63
64 #include "SCA_IInputDevice.h"
65 #include "SCA_PropertySensor.h"
66 #include "SCA_RandomActuator.h"
67 #include "SCA_KeyboardSensor.h" /* IsPrintable, ToCharacter */
68 #include "KX_ConstraintActuator.h"
69 #include "KX_IpoActuator.h"
70 #include "KX_SoundActuator.h"
71 #include "KX_StateActuator.h"
72 #include "BL_ActionActuator.h"
73 #include "RAS_IRasterizer.h"
74 #include "RAS_ICanvas.h"
75 #include "RAS_BucketManager.h"
76 #include "RAS_2DFilterManager.h"
77 #include "MT_Vector3.h"
78 #include "MT_Point3.h"
79 #include "ListValue.h"
80 #include "InputParser.h"
81 #include "KX_Scene.h"
82
83 #include "NG_NetworkScene.h" //Needed for sendMessage()
84
85 #include "BL_Shader.h"
86
87 #include "KX_PyMath.h"
88
89 #include "PyObjectPlus.h"
90
91 #include "KX_PythonInitTypes.h" 
92
93 /* we only need this to get a list of libraries from the main struct */
94 #include "DNA_ID.h"
95 #include "DNA_scene_types.h"
96
97
98 #include "marshal.h" /* python header for loading/saving dicts */
99
100 #include "PHY_IPhysicsEnvironment.h"
101 // FIXME: Enable for access to blender python modules.  This is disabled because
102 // python has dependencies on a lot of other modules and is a pain to link.
103 //#define USE_BLENDER_PYTHON
104 #ifdef USE_BLENDER_PYTHON
105 //#include "BPY_extern.h"
106 #endif 
107
108 #include "BKE_main.h"
109 #include "BKE_utildefines.h"
110 #include "BKE_global.h"
111 #include "BLI_blenlib.h"
112 #include "GPU_material.h"
113
114 static void setSandbox(TPythonSecurityLevel level);
115
116 // 'local' copy of canvas ptr, for window height/width python scripts
117 static RAS_ICanvas* gp_Canvas = NULL;
118 static KX_Scene*        gp_KetsjiScene = NULL;
119 static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
120 static RAS_IRasterizer* gp_Rasterizer = NULL;
121 static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = "";
122 static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
123 static PyObject *gp_OrigPythonSysPath= NULL;
124 static PyObject *gp_OrigPythonSysModules= NULL;
125
126 void    KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
127 {
128         if (gp_Rasterizer)
129                 gp_Rasterizer->DrawDebugLine(from,to,color);
130 }
131
132 /* Macro for building the keyboard translation */
133 //#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromSsize_t(SCA_IInputDevice::KX_##name))
134 #define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name)); Py_DECREF(item)
135 /* For the defines for types from logic bricks, we do stuff explicitly... */
136 #define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name2)); Py_DECREF(item)
137
138
139 // temporarily python stuff, will be put in another place later !
140 #include "KX_Python.h"
141 #include "SCA_PythonController.h"
142 // List of methods defined in the module
143
144 static PyObject* ErrorObject;
145 static const char *gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1]";
146
147 static PyObject* gPyGetRandomFloat(PyObject*)
148 {
149         return PyFloat_FromDouble(MT_random());
150 }
151
152 static PyObject* gPySetGravity(PyObject*, PyObject* value)
153 {
154         MT_Vector3 vec;
155         if (!PyVecTo(value, vec))
156                 return NULL;
157
158         if (gp_KetsjiScene)
159                 gp_KetsjiScene->SetGravity(vec);
160         
161         Py_RETURN_NONE;
162 }
163
164 static char gPyExpandPath_doc[] =
165 "(path) - Converts a blender internal path into a proper file system path.\n\
166 path - the string path to convert.\n\n\
167 Use / as directory separator in path\n\
168 You can use '//' at the start of the string to define a relative path;\n\
169 Blender replaces that string by the directory of the startup .blend or runtime\n\
170 file to make a full path name (doesn't change during the game, even if you load\n\
171 other .blend).\n\
172 The function also converts the directory separator to the local file system format.";
173
174 static PyObject* gPyExpandPath(PyObject*, PyObject* args)
175 {
176         char expanded[FILE_MAXDIR + FILE_MAXFILE];
177         char* filename;
178         
179         if (!PyArg_ParseTuple(args,"s:ExpandPath",&filename))
180                 return NULL;
181
182         BLI_strncpy(expanded, filename, FILE_MAXDIR + FILE_MAXFILE);
183         BLI_convertstringcode(expanded, gp_GamePythonPath);
184         return PyUnicode_FromString(expanded);
185 }
186
187 static char gPySendMessage_doc[] = 
188 "sendMessage(subject, [body, to, from])\n\
189 sends a message in same manner as a message actuator\
190 subject = Subject of the message\
191 body = Message body\
192 to = Name of object to send the message to\
193 from = Name of object to sned the string from";
194
195 static PyObject* gPySendMessage(PyObject*, PyObject* args)
196 {
197         char* subject;
198         char* body = (char *)"";
199         char* to = (char *)"";
200         char* from = (char *)"";
201
202         if (!PyArg_ParseTuple(args, "s|sss:sendMessage", &subject, &body, &to, &from))
203                 return NULL;
204
205         gp_KetsjiScene->GetNetworkScene()->SendMessage(to, from, subject, body);
206
207         Py_RETURN_NONE;
208 }
209
210 // this gets a pointer to an array filled with floats
211 static PyObject* gPyGetSpectrum(PyObject*)
212 {
213         PyObject* resultlist = PyList_New(512);
214
215         for (int index = 0; index < 512; index++)
216         {
217                 PyList_SET_ITEM(resultlist, index, PyFloat_FromDouble(0.0));
218         }
219
220         return resultlist;
221 }
222
223
224 static PyObject* gPyStopDSP(PyObject*, PyObject* args)
225 {
226         PyErr_SetString(PyExc_RuntimeError, "no audio device available");
227         return NULL;
228         
229         Py_RETURN_NONE;
230 }
231
232 static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args)
233 {
234         float ticrate;
235         if (!PyArg_ParseTuple(args, "f:setLogicTicRate", &ticrate))
236                 return NULL;
237         
238         KX_KetsjiEngine::SetTicRate(ticrate);
239         Py_RETURN_NONE;
240 }
241
242 static PyObject* gPyGetLogicTicRate(PyObject*)
243 {
244         return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate());
245 }
246
247 static PyObject* gPySetMaxLogicFrame(PyObject*, PyObject* args)
248 {
249         int frame;
250         if (!PyArg_ParseTuple(args, "i:setMaxLogicFrame", &frame))
251                 return NULL;
252         
253         KX_KetsjiEngine::SetMaxLogicFrame(frame);
254         Py_RETURN_NONE;
255 }
256
257 static PyObject* gPyGetMaxLogicFrame(PyObject*)
258 {
259         return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxLogicFrame());
260 }
261
262 static PyObject* gPySetMaxPhysicsFrame(PyObject*, PyObject* args)
263 {
264         int frame;
265         if (!PyArg_ParseTuple(args, "i:setMaxPhysicsFrame", &frame))
266                 return NULL;
267         
268         KX_KetsjiEngine::SetMaxPhysicsFrame(frame);
269         Py_RETURN_NONE;
270 }
271
272 static PyObject* gPyGetMaxPhysicsFrame(PyObject*)
273 {
274         return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxPhysicsFrame());
275 }
276
277 static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
278 {
279         float ticrate;
280         if (!PyArg_ParseTuple(args, "f:setPhysicsTicRate", &ticrate))
281                 return NULL;
282         
283         PHY_GetActiveEnvironment()->setFixedTimeStep(true,ticrate);
284         Py_RETURN_NONE;
285 }
286 #if 0 // unused
287 static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
288 {
289         int debugMode;
290         if (!PyArg_ParseTuple(args, "i:setPhysicsDebug", &debugMode))
291                 return NULL;
292         
293         PHY_GetActiveEnvironment()->setDebugMode(debugMode);
294         Py_RETURN_NONE;
295 }
296 #endif
297
298
299 static PyObject* gPyGetPhysicsTicRate(PyObject*)
300 {
301         return PyFloat_FromDouble(PHY_GetActiveEnvironment()->getFixedTimeStep());
302 }
303
304 static PyObject* gPyGetAverageFrameRate(PyObject*)
305 {
306         return PyFloat_FromDouble(KX_KetsjiEngine::GetAverageFrameRate());
307 }
308
309 static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
310 {
311         char cpath[sizeof(gp_GamePythonPath)];
312         char *searchpath = NULL;
313         PyObject* list, *value;
314         
315     DIR *dp;
316     struct dirent *dirp;
317         
318         if (!PyArg_ParseTuple(args, "|s:getBlendFileList", &searchpath))
319                 return NULL;
320         
321         list = PyList_New(0);
322         
323         if (searchpath) {
324                 BLI_strncpy(cpath, searchpath, FILE_MAXDIR + FILE_MAXFILE);
325                 BLI_convertstringcode(cpath, gp_GamePythonPath);
326         } else {
327                 /* Get the dir only */
328                 BLI_split_dirfile_basic(gp_GamePythonPath, cpath, NULL);
329         }
330         
331     if((dp  = opendir(cpath)) == NULL) {
332                 /* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
333                 fprintf(stderr, "Could not read directoty (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
334                 return list;
335     }
336         
337     while ((dirp = readdir(dp)) != NULL) {
338                 if (BLI_testextensie(dirp->d_name, ".blend")) {
339                         value = PyUnicode_FromString(dirp->d_name);
340                         PyList_Append(list, value);
341                         Py_DECREF(value);
342                 }
343     }
344         
345     closedir(dp);
346     return list;
347 }
348
349 static const char *gPyGetCurrentScene_doc =
350 "getCurrentScene()\n"
351 "Gets a reference to the current scene.\n";
352 static PyObject* gPyGetCurrentScene(PyObject* self)
353 {
354         return gp_KetsjiScene->GetProxy();
355 }
356
357 static const char *gPyGetSceneList_doc =
358 "getSceneList()\n"
359 "Return a list of converted scenes.\n";
360 static PyObject* gPyGetSceneList(PyObject* self)
361 {
362         KX_KetsjiEngine* m_engine = KX_GetActiveEngine();
363         PyObject* list;
364         KX_SceneList* scenes = m_engine->CurrentScenes();
365         int numScenes = scenes->size();
366         int i;
367         
368         list = PyList_New(numScenes);
369         
370         for (i=0;i<numScenes;i++)
371         {
372                 KX_Scene* scene = scenes->at(i);
373                 PyList_SET_ITEM(list, i, scene->GetProxy());
374         }
375         
376         return list;
377 }
378
379 static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
380 {
381 #define pprint(x) std::cout << x << std::endl;
382         bool count=0;
383         bool support=0;
384         pprint("Supported Extensions...");
385         pprint(" GL_ARB_shader_objects supported?       "<< (GLEW_ARB_shader_objects?"yes.":"no."));
386         count = 1;
387
388         support= GLEW_ARB_vertex_shader;
389         pprint(" GL_ARB_vertex_shader supported?        "<< (support?"yes.":"no."));
390         count = 1;
391         if(support){
392                 pprint(" ----------Details----------");
393                 int max=0;
394                 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
395                 pprint("  Max uniform components." << max);
396
397                 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, (GLint*)&max);
398                 pprint("  Max varying floats." << max);
399
400                 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
401                 pprint("  Max vertex texture units." << max);
402         
403                 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
404                 pprint("  Max combined texture units." << max);
405                 pprint("");
406         }
407
408         support=GLEW_ARB_fragment_shader;
409         pprint(" GL_ARB_fragment_shader supported?      "<< (support?"yes.":"no."));
410         count = 1;
411         if(support){
412                 pprint(" ----------Details----------");
413                 int max=0;
414                 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
415                 pprint("  Max uniform components." << max);
416                 pprint("");
417         }
418
419         support = GLEW_ARB_texture_cube_map;
420         pprint(" GL_ARB_texture_cube_map supported?     "<< (support?"yes.":"no."));
421         count = 1;
422         if(support){
423                 pprint(" ----------Details----------");
424                 int size=0;
425                 glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size);
426                 pprint("  Max cubemap size." << size);
427                 pprint("");
428         }
429
430         support = GLEW_ARB_multitexture;
431         count = 1;
432         pprint(" GL_ARB_multitexture supported?         "<< (support?"yes.":"no."));
433         if(support){
434                 pprint(" ----------Details----------");
435                 int units=0;
436                 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
437                 pprint("  Max texture units available.  " << units);
438                 pprint("");
439         }
440
441         pprint(" GL_ARB_texture_env_combine supported?  "<< (GLEW_ARB_texture_env_combine?"yes.":"no."));
442         count = 1;
443
444         if(!count)
445                 pprint("No extenstions are used in this build");
446
447         Py_RETURN_NONE;
448 }
449
450
451 static PyObject *gEvalExpression(PyObject*, PyObject* value)
452 {
453         char* txt= _PyUnicode_AsString(value);
454         
455         if (txt==NULL) {
456                 PyErr_SetString(PyExc_TypeError, "Expression.calc(text): expects a single string argument");
457                 return NULL;
458         }
459         
460         CParser parser;
461         CExpression* expr = parser.ProcessText(txt);
462         CValue* val = expr->Calculate();
463         expr->Release();
464         
465         if (val) {      
466                 PyObject* pyobj = val->ConvertValueToPython();
467                 if (pyobj)
468                         return pyobj;
469                 else
470                         return val->GetProxy();
471         }
472         
473         Py_RETURN_NONE;
474 }
475
476
477 static struct PyMethodDef game_methods[] = {
478         {"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (const char *)gPyExpandPath_doc},
479         {"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (const char *)gPySendMessage_doc},
480         {"getCurrentController",
481         (PyCFunction) SCA_PythonController::sPyGetCurrentController,
482         METH_NOARGS, SCA_PythonController::sPyGetCurrentController__doc__},
483         {"getCurrentScene", (PyCFunction) gPyGetCurrentScene,
484         METH_NOARGS, gPyGetCurrentScene_doc},
485         {"getSceneList", (PyCFunction) gPyGetSceneList,
486         METH_NOARGS, (const char *)gPyGetSceneList_doc},
487         {"getRandomFloat",(PyCFunction) gPyGetRandomFloat,
488         METH_NOARGS, (const char *)gPyGetRandomFloat_doc},
489         {"setGravity",(PyCFunction) gPySetGravity, METH_O, (const char *)"set Gravitation"},
490         {"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (const char *)"get audio spectrum"},
491         {"stopDSP",(PyCFunction) gPyStopDSP, METH_VARARGS, (const char *)"stop using the audio dsp (for performance reasons)"},
492         {"getMaxLogicFrame", (PyCFunction) gPyGetMaxLogicFrame, METH_NOARGS, (const char *)"Gets the max number of logic frame per render frame"},
493         {"setMaxLogicFrame", (PyCFunction) gPySetMaxLogicFrame, METH_VARARGS, (const char *)"Sets the max number of logic frame per render frame"},
494         {"getMaxPhysicsFrame", (PyCFunction) gPyGetMaxPhysicsFrame, METH_NOARGS, (const char *)"Gets the max number of physics frame per render frame"},
495         {"setMaxPhysicsFrame", (PyCFunction) gPySetMaxPhysicsFrame, METH_VARARGS, (const char *)"Sets the max number of physics farme per render frame"},
496         {"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_NOARGS, (const char *)"Gets the logic tic rate"},
497         {"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, (const char *)"Sets the logic tic rate"},
498         {"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, (const char *)"Gets the physics tic rate"},
499         {"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, (const char *)"Sets the physics tic rate"},
500         {"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (const char *)"Gets the estimated average frame rate"},
501         {"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (const char *)"Gets a list of blend files in the same directory as the current blend file"},
502         {"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (const char *)"Prints GL Extension Info"},
503         {"EvalExpression", (PyCFunction)gEvalExpression, METH_O, (const char *)"Evaluate a string as a game logic expression"},
504         {NULL, (PyCFunction) NULL, 0, NULL }
505 };
506
507 static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
508 {
509         return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetHeight() : 0));
510 }
511
512
513
514 static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args)
515 {
516         return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetWidth() : 0));
517 }
518
519
520
521 // temporarility visibility thing, will be moved to rasterizer/renderer later
522 bool gUseVisibilityTemp = false;
523
524 static PyObject* gPyEnableVisibility(PyObject*, PyObject* args)
525 {
526         int visible;
527         if (!PyArg_ParseTuple(args,"i:enableVisibility",&visible))
528                 return NULL;
529         
530         gUseVisibilityTemp = (visible != 0);
531         Py_RETURN_NONE;
532 }
533
534
535
536 static PyObject* gPyShowMouse(PyObject*, PyObject* args)
537 {
538         int visible;
539         if (!PyArg_ParseTuple(args,"i:showMouse",&visible))
540                 return NULL;
541         
542         if (visible)
543         {
544                 if (gp_Canvas)
545                         gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
546         } else
547         {
548                 if (gp_Canvas)
549                         gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
550         }
551         
552         Py_RETURN_NONE;
553 }
554
555
556
557 static PyObject* gPySetMousePosition(PyObject*, PyObject* args)
558 {
559         int x,y;
560         if (!PyArg_ParseTuple(args,"ii:setMousePosition",&x,&y))
561                 return NULL;
562         
563         if (gp_Canvas)
564                 gp_Canvas->SetMousePosition(x,y);
565         
566         Py_RETURN_NONE;
567 }
568
569 static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
570 {
571         float sep;
572         if (!PyArg_ParseTuple(args, "f:setEyeSeparation", &sep))
573                 return NULL;
574
575         if (!gp_Rasterizer) {
576                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setEyeSeparation(float), Rasterizer not available");
577                 return NULL;
578         }
579         
580         gp_Rasterizer->SetEyeSeparation(sep);
581         
582         Py_RETURN_NONE;
583 }
584
585 static PyObject* gPyGetEyeSeparation(PyObject*)
586 {
587         if (!gp_Rasterizer) {
588                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available");
589                 return NULL;
590         }
591         
592         return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation());
593 }
594
595 static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
596 {
597         float focus;
598         if (!PyArg_ParseTuple(args, "f:setFocalLength", &focus))
599                 return NULL;
600         
601         if (!gp_Rasterizer) {
602                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setFocalLength(float), Rasterizer not available");
603                 return NULL;
604         }
605
606         gp_Rasterizer->SetFocalLength(focus);
607         
608         Py_RETURN_NONE;
609 }
610
611 static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*)
612 {
613         if (!gp_Rasterizer) {
614                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available");
615                 return NULL;
616         }
617         
618         return PyFloat_FromDouble(gp_Rasterizer->GetFocalLength());
619         
620         Py_RETURN_NONE;
621 }
622
623 static PyObject* gPySetBackgroundColor(PyObject*, PyObject* value)
624 {
625         
626         MT_Vector4 vec;
627         if (!PyVecTo(value, vec))
628                 return NULL;
629         
630         if (gp_Canvas)
631         {
632                 gp_Rasterizer->SetBackColor(vec[0], vec[1], vec[2], vec[3]);
633         }
634         Py_RETURN_NONE;
635 }
636
637
638
639 static PyObject* gPySetMistColor(PyObject*, PyObject* value)
640 {
641         
642         MT_Vector3 vec;
643         if (!PyVecTo(value, vec))
644                 return NULL;
645         
646         if (!gp_Rasterizer) {
647                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
648                 return NULL;
649         }       
650         gp_Rasterizer->SetFogColor(vec[0], vec[1], vec[2]);
651         
652         Py_RETURN_NONE;
653 }
654
655 static PyObject* gPyDisableMist(PyObject*)
656 {
657         
658         if (!gp_Rasterizer) {
659                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
660                 return NULL;
661         }       
662         gp_Rasterizer->DisableFog();
663         
664         Py_RETURN_NONE;
665 }
666
667
668 static PyObject* gPySetMistStart(PyObject*, PyObject* args)
669 {
670
671         float miststart;
672         if (!PyArg_ParseTuple(args,"f:setMistStart",&miststart))
673                 return NULL;
674         
675         if (!gp_Rasterizer) {
676                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistStart(float), Rasterizer not available");
677                 return NULL;
678         }
679         
680         gp_Rasterizer->SetFogStart(miststart);
681         
682         Py_RETURN_NONE;
683 }
684
685
686
687 static PyObject* gPySetMistEnd(PyObject*, PyObject* args)
688 {
689
690         float mistend;
691         if (!PyArg_ParseTuple(args,"f:setMistEnd",&mistend))
692                 return NULL;
693         
694         if (!gp_Rasterizer) {
695                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistEnd(float), Rasterizer not available");
696                 return NULL;
697         }
698         
699         gp_Rasterizer->SetFogEnd(mistend);
700         
701         Py_RETURN_NONE;
702 }
703
704
705 static PyObject* gPySetAmbientColor(PyObject*, PyObject* value)
706 {
707         
708         MT_Vector3 vec;
709         if (!PyVecTo(value, vec))
710                 return NULL;
711         
712         if (!gp_Rasterizer) {
713                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setAmbientColor(color), Rasterizer not available");
714                 return NULL;
715         }       
716         gp_Rasterizer->SetAmbientColor(vec[0], vec[1], vec[2]);
717         
718         Py_RETURN_NONE;
719 }
720
721
722
723
724 static PyObject* gPyMakeScreenshot(PyObject*, PyObject* args)
725 {
726         char* filename;
727         if (!PyArg_ParseTuple(args,"s:makeScreenshot",&filename))
728                 return NULL;
729         
730         if (gp_Canvas)
731         {
732                 gp_Canvas->MakeScreenShot(filename);
733         }
734         
735         Py_RETURN_NONE;
736 }
737
738 static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
739 {
740         float motionblurvalue;
741         if (!PyArg_ParseTuple(args,"f:enableMotionBlur",&motionblurvalue))
742                 return NULL;
743         
744         if (!gp_Rasterizer) {
745                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.enableMotionBlur(float), Rasterizer not available");
746                 return NULL;
747         }
748         
749         gp_Rasterizer->EnableMotionBlur(motionblurvalue);
750         
751         Py_RETURN_NONE;
752 }
753
754 static PyObject* gPyDisableMotionBlur(PyObject*)
755 {
756         if (!gp_Rasterizer) {
757                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available");
758                 return NULL;
759         }
760         
761         gp_Rasterizer->DisableMotionBlur();
762         
763         Py_RETURN_NONE;
764 }
765
766 int getGLSLSettingFlag(char *setting)
767 {
768         if(strcmp(setting, "lights") == 0)
769                 return GAME_GLSL_NO_LIGHTS;
770         else if(strcmp(setting, "shaders") == 0)
771                 return GAME_GLSL_NO_SHADERS;
772         else if(strcmp(setting, "shadows") == 0)
773                 return GAME_GLSL_NO_SHADOWS;
774         else if(strcmp(setting, "ramps") == 0)
775                 return GAME_GLSL_NO_RAMPS;
776         else if(strcmp(setting, "nodes") == 0)
777                 return GAME_GLSL_NO_NODES;
778         else if(strcmp(setting, "extra_textures") == 0)
779                 return GAME_GLSL_NO_EXTRA_TEX;
780         else
781                 return -1;
782 }
783
784 static PyObject* gPySetGLSLMaterialSetting(PyObject*,
785                                                                                         PyObject* args,
786                                                                                         PyObject*)
787 {
788         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
789         char *setting;
790         int enable, flag, sceneflag;
791
792         if (!PyArg_ParseTuple(args,"si:setGLSLMaterialSetting",&setting,&enable))
793                 return NULL;
794         
795         flag = getGLSLSettingFlag(setting);
796         
797         if  (flag==-1) {
798                 PyErr_SetString(PyExc_ValueError, "Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known");
799                 return NULL;
800         }
801
802         sceneflag= gm->flag;
803         
804         if (enable)
805                 gm->flag &= ~flag;
806         else
807                 gm->flag |= flag;
808
809         /* display lists and GLSL materials need to be remade */
810         if(sceneflag != gm->flag) {
811                 GPU_materials_free();
812                 if(gp_KetsjiEngine) {
813                         KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
814                         KX_SceneList::iterator it;
815
816                         for(it=scenes->begin(); it!=scenes->end(); it++)
817                                 if((*it)->GetBucketManager()) {
818                                         (*it)->GetBucketManager()->ReleaseDisplayLists();
819                                         (*it)->GetBucketManager()->ReleaseMaterials();
820                                 }
821                 }
822         }
823
824         Py_RETURN_NONE;
825 }
826
827 static PyObject* gPyGetGLSLMaterialSetting(PyObject*, 
828                                                                          PyObject* args, 
829                                                                          PyObject*)
830 {
831         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
832         char *setting;
833         int enabled = 0, flag;
834
835         if (!PyArg_ParseTuple(args,"s:getGLSLMaterialSetting",&setting))
836                 return NULL;
837         
838         flag = getGLSLSettingFlag(setting);
839         
840         if  (flag==-1) {
841                 PyErr_SetString(PyExc_ValueError, "Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known");
842                 return NULL;
843         }
844
845         enabled = ((gm->flag & flag) != 0);
846         return PyLong_FromSsize_t(enabled);
847 }
848
849 #define KX_TEXFACE_MATERIAL                             0
850 #define KX_BLENDER_MULTITEX_MATERIAL    1
851 #define KX_BLENDER_GLSL_MATERIAL                2
852
853 static PyObject* gPySetMaterialType(PyObject*,
854                                                                         PyObject* args,
855                                                                         PyObject*)
856 {
857         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
858         int type;
859
860         if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
861                 return NULL;
862
863         if(type == KX_BLENDER_GLSL_MATERIAL)
864                 gm->matmode= GAME_MAT_GLSL;
865         else if(type == KX_BLENDER_MULTITEX_MATERIAL)
866                 gm->matmode= GAME_MAT_MULTITEX;
867         else if(type == KX_TEXFACE_MATERIAL)
868                 gm->matmode= GAME_MAT_TEXFACE;
869         else {
870                 PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
871                 return NULL;
872         }
873
874         Py_RETURN_NONE;
875 }
876
877 static PyObject* gPyGetMaterialType(PyObject*)
878 {
879         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
880         int flag;
881
882         if(gm->matmode == GAME_MAT_GLSL)
883                 flag = KX_BLENDER_GLSL_MATERIAL;
884         else if(gm->matmode == GAME_MAT_MULTITEX)
885                 flag = KX_BLENDER_MULTITEX_MATERIAL;
886         else
887                 flag = KX_TEXFACE_MATERIAL;
888         
889         return PyLong_FromSsize_t(flag);
890 }
891
892 static PyObject* gPyDrawLine(PyObject*, PyObject* args)
893 {
894         PyObject* ob_from;
895         PyObject* ob_to;
896         PyObject* ob_color;
897
898         if (!gp_Rasterizer) {
899                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.drawLine(obFrom, obTo, color): Rasterizer not available");
900                 return NULL;
901         }
902
903         if (!PyArg_ParseTuple(args,"OOO:drawLine",&ob_from,&ob_to,&ob_color))
904                 return NULL;
905
906         MT_Vector3 from;
907         MT_Vector3 to;
908         MT_Vector3 color;
909         if (!PyVecTo(ob_from, from))
910                 return NULL;
911         if (!PyVecTo(ob_to, to))
912                 return NULL;
913         if (!PyVecTo(ob_color, color))
914                 return NULL;
915
916         gp_Rasterizer->DrawDebugLine(from,to,color);
917         
918         Py_RETURN_NONE;
919 }
920
921 static struct PyMethodDef rasterizer_methods[] = {
922   {"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
923    METH_VARARGS, "getWindowWidth doc"},
924    {"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
925    METH_VARARGS, "getWindowHeight doc"},
926   {"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
927         METH_VARARGS, "make Screenshot doc"},
928    {"enableVisibility",(PyCFunction) gPyEnableVisibility,
929    METH_VARARGS, "enableVisibility doc"},
930         {"showMouse",(PyCFunction) gPyShowMouse,
931    METH_VARARGS, "showMouse(bool visible)"},
932    {"setMousePosition",(PyCFunction) gPySetMousePosition,
933    METH_VARARGS, "setMousePosition(int x,int y)"},
934   {"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_O,"set Background Color (rgb)"},
935         {"setAmbientColor",(PyCFunction)gPySetAmbientColor,METH_O,"set Ambient Color (rgb)"},
936  {"disableMist",(PyCFunction)gPyDisableMist,METH_NOARGS,"turn off mist"},
937  {"setMistColor",(PyCFunction)gPySetMistColor,METH_O,"set Mist Color (rgb)"},
938   {"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
939   {"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
940   {"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
941   {"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
942
943   
944   {"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
945   {"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
946   {"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
947   {"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
948   {"setMaterialMode",(PyCFunction) gPySetMaterialType,
949    METH_VARARGS, "set the material mode to use for OpenGL rendering"},
950   {"getMaterialMode",(PyCFunction) gPyGetMaterialType,
951    METH_NOARGS, "get the material mode being used for OpenGL rendering"},
952   {"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
953    METH_VARARGS, "set the state of a GLSL material setting"},
954   {"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
955    METH_VARARGS, "get the state of a GLSL material setting"},
956   {"drawLine", (PyCFunction) gPyDrawLine,
957    METH_VARARGS, "draw a line on the screen"},
958   { NULL, (PyCFunction) NULL, 0, NULL }
959 };
960
961 // Initialization function for the module (*must* be called initGameLogic)
962
963 static char GameLogic_module_documentation[] =
964 "This is the Python API for the game engine of GameLogic"
965 ;
966
967 static char Rasterizer_module_documentation[] =
968 "This is the Python API for the game engine of Rasterizer"
969 ;
970
971 static struct PyModuleDef GameLogic_module_def = {
972         {}, /* m_base */
973         "GameLogic",  /* m_name */
974         GameLogic_module_documentation,  /* m_doc */
975         0,  /* m_size */
976         game_methods,  /* m_methods */
977         0,  /* m_reload */
978         0,  /* m_traverse */
979         0,  /* m_clear */
980         0,  /* m_free */
981 };
982
983 PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
984 {
985         PyObject* m;
986         PyObject* d;
987         PyObject* item; /* temp PyObject* storage */
988         
989         gp_KetsjiEngine = engine;
990         gp_KetsjiScene = scene;
991
992         gUseVisibilityTemp=false;
993         
994         PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here but makes sure warnings are reset between loading scenes */
995         
996         /* Use existing module where possible
997          * be careful not to init any runtime vars after this */
998         m = PyImport_ImportModule( "GameLogic" );
999         if(m) {
1000                 Py_DECREF(m);
1001                 return m;
1002         }
1003         else {
1004                 PyErr_Clear();
1005                 // Create the module and add the functions      
1006                 m = PyModule_Create(&GameLogic_module_def);
1007                 PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
1008         }
1009         
1010         // Add some symbolic constants to the module
1011         d = PyModule_GetDict(m);
1012         
1013         // can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
1014         // for now its safe to make sure it exists for other areas such as the web plugin
1015         
1016         PyDict_SetItemString(d, "globalDict", item=PyDict_New()); Py_DECREF(item);
1017
1018         ErrorObject = PyUnicode_FromString("GameLogic.error");
1019         PyDict_SetItemString(d, "error", ErrorObject);
1020         Py_DECREF(ErrorObject);
1021         
1022         // XXXX Add constants here
1023         /* To use logic bricks, we need some sort of constants. Here, we associate */
1024         /* constants and sumbolic names. Add them to dictionary d.                 */
1025
1026         /* 1. true and false: needed for everyone                                  */
1027         KX_MACRO_addTypesToDict(d, KX_TRUE,  SCA_ILogicBrick::KX_TRUE);
1028         KX_MACRO_addTypesToDict(d, KX_FALSE, SCA_ILogicBrick::KX_FALSE);
1029
1030         /* 2. Property sensor                                                      */
1031         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EQUAL,      SCA_PropertySensor::KX_PROPSENSOR_EQUAL);
1032         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_NOTEQUAL,   SCA_PropertySensor::KX_PROPSENSOR_NOTEQUAL);
1033         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_INTERVAL,   SCA_PropertySensor::KX_PROPSENSOR_INTERVAL);
1034         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_CHANGED,    SCA_PropertySensor::KX_PROPSENSOR_CHANGED);
1035         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION);
1036
1037         /* 3. Constraint actuator                                                  */
1038         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX);
1039         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY);
1040         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ);
1041         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX);
1042         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY);
1043         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ);
1044         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX);
1045         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
1046         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
1047         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX);
1048         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
1049         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
1050         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX);
1051         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY);
1052         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ);
1053         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPX);
1054         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPY);
1055         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPZ);
1056         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNX);
1057         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNY);
1058         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNZ);
1059
1060         /* 4. Ipo actuator, simple part                                            */
1061         KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY,     KX_IpoActuator::KX_ACT_IPO_PLAY);
1062         KX_MACRO_addTypesToDict(d, KX_IPOACT_PINGPONG, KX_IpoActuator::KX_ACT_IPO_PINGPONG);
1063         KX_MACRO_addTypesToDict(d, KX_IPOACT_FLIPPER,  KX_IpoActuator::KX_ACT_IPO_FLIPPER);
1064         KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPSTOP, KX_IpoActuator::KX_ACT_IPO_LOOPSTOP);
1065         KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPEND,  KX_IpoActuator::KX_ACT_IPO_LOOPEND);
1066         KX_MACRO_addTypesToDict(d, KX_IPOACT_FROM_PROP,KX_IpoActuator::KX_ACT_IPO_FROM_PROP);
1067
1068         /* 5. Random distribution types                                            */
1069         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST,      SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST);
1070         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM,    SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM);
1071         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI);
1072         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_CONST,       SCA_RandomActuator::KX_RANDOMACT_INT_CONST);
1073         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_UNIFORM,     SCA_RandomActuator::KX_RANDOMACT_INT_UNIFORM);
1074         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_POISSON,     SCA_RandomActuator::KX_RANDOMACT_INT_POISSON);
1075         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_CONST,     SCA_RandomActuator::KX_RANDOMACT_FLOAT_CONST);
1076         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_UNIFORM,   SCA_RandomActuator::KX_RANDOMACT_FLOAT_UNIFORM);
1077         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL,    SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL);
1078         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL);
1079
1080         /* 6. Sound actuator                                                      */
1081         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP,              KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
1082         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND,               KX_SoundActuator::KX_SOUNDACT_PLAYEND);
1083         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP,              KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
1084         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND,               KX_SoundActuator::KX_SOUNDACT_LOOPEND);
1085         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
1086         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
1087
1088         /* 7. Action actuator                                                                                                      */
1089         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY,        ACT_ACTION_PLAY);
1090         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER,     ACT_ACTION_FLIPPER);
1091         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP,    ACT_ACTION_LOOP_STOP);
1092         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND,     ACT_ACTION_LOOP_END);
1093         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY,    ACT_ACTION_FROM_PROP);
1094         
1095         /*8. GL_BlendFunc */
1096         KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
1097         KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
1098         KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR);
1099         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
1100         KX_MACRO_addTypesToDict(d, BL_DST_COLOR, GL_DST_COLOR);
1101         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR);
1102         KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA, GL_SRC_ALPHA);
1103         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1104         KX_MACRO_addTypesToDict(d, BL_DST_ALPHA, GL_DST_ALPHA);
1105         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA);
1106         KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE);
1107
1108
1109         /* 9. UniformTypes */
1110         KX_MACRO_addTypesToDict(d, SHD_TANGENT, BL_Shader::SHD_TANGENT);
1111         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX, BL_Shader::MODELVIEWMATRIX);
1112         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_TRANSPOSE, BL_Shader::MODELVIEWMATRIX_TRANSPOSE);
1113         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSE, BL_Shader::MODELVIEWMATRIX_INVERSE);
1114         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSETRANSPOSE, BL_Shader::MODELVIEWMATRIX_INVERSETRANSPOSE);
1115         KX_MACRO_addTypesToDict(d, MODELMATRIX, BL_Shader::MODELMATRIX);
1116         KX_MACRO_addTypesToDict(d, MODELMATRIX_TRANSPOSE, BL_Shader::MODELMATRIX_TRANSPOSE);
1117         KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSE, BL_Shader::MODELMATRIX_INVERSE);
1118         KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSETRANSPOSE, BL_Shader::MODELMATRIX_INVERSETRANSPOSE);
1119         KX_MACRO_addTypesToDict(d, VIEWMATRIX, BL_Shader::VIEWMATRIX);
1120         KX_MACRO_addTypesToDict(d, VIEWMATRIX_TRANSPOSE, BL_Shader::VIEWMATRIX_TRANSPOSE);
1121         KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSE, BL_Shader::VIEWMATRIX_INVERSE);
1122         KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSETRANSPOSE, BL_Shader::VIEWMATRIX_INVERSETRANSPOSE);
1123         KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
1124         KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
1125
1126         /* 10 state actuator */
1127         KX_MACRO_addTypesToDict(d, KX_STATE1, (1<<0));
1128         KX_MACRO_addTypesToDict(d, KX_STATE2, (1<<1));
1129         KX_MACRO_addTypesToDict(d, KX_STATE3, (1<<2));
1130         KX_MACRO_addTypesToDict(d, KX_STATE4, (1<<3));
1131         KX_MACRO_addTypesToDict(d, KX_STATE5, (1<<4));
1132         KX_MACRO_addTypesToDict(d, KX_STATE6, (1<<5));
1133         KX_MACRO_addTypesToDict(d, KX_STATE7, (1<<6));
1134         KX_MACRO_addTypesToDict(d, KX_STATE8, (1<<7));
1135         KX_MACRO_addTypesToDict(d, KX_STATE9, (1<<8));
1136         KX_MACRO_addTypesToDict(d, KX_STATE10, (1<<9));
1137         KX_MACRO_addTypesToDict(d, KX_STATE11, (1<<10));
1138         KX_MACRO_addTypesToDict(d, KX_STATE12, (1<<11));
1139         KX_MACRO_addTypesToDict(d, KX_STATE13, (1<<12));
1140         KX_MACRO_addTypesToDict(d, KX_STATE14, (1<<13));
1141         KX_MACRO_addTypesToDict(d, KX_STATE15, (1<<14));
1142         KX_MACRO_addTypesToDict(d, KX_STATE16, (1<<15));
1143         KX_MACRO_addTypesToDict(d, KX_STATE17, (1<<16));
1144         KX_MACRO_addTypesToDict(d, KX_STATE18, (1<<17));
1145         KX_MACRO_addTypesToDict(d, KX_STATE19, (1<<18));
1146         KX_MACRO_addTypesToDict(d, KX_STATE20, (1<<19));
1147         KX_MACRO_addTypesToDict(d, KX_STATE21, (1<<20));
1148         KX_MACRO_addTypesToDict(d, KX_STATE22, (1<<21));
1149         KX_MACRO_addTypesToDict(d, KX_STATE23, (1<<22));
1150         KX_MACRO_addTypesToDict(d, KX_STATE24, (1<<23));
1151         KX_MACRO_addTypesToDict(d, KX_STATE25, (1<<24));
1152         KX_MACRO_addTypesToDict(d, KX_STATE26, (1<<25));
1153         KX_MACRO_addTypesToDict(d, KX_STATE27, (1<<26));
1154         KX_MACRO_addTypesToDict(d, KX_STATE28, (1<<27));
1155         KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28));
1156         KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29));
1157
1158         /* Radar Sensor */
1159         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
1160         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
1161         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Z, KX_RadarSensor::KX_RADAR_AXIS_POS_Z);
1162         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
1163         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
1164         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Z, KX_RadarSensor::KX_RADAR_AXIS_NEG_Z);
1165
1166         /* Ray Sensor */
1167         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_X, KX_RaySensor::KX_RAY_AXIS_POS_X);
1168         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Y, KX_RaySensor::KX_RAY_AXIS_POS_Y);
1169         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Z, KX_RaySensor::KX_RAY_AXIS_POS_Z);
1170         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_Y);
1171         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_X);
1172         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Z, KX_RaySensor::KX_RAY_AXIS_NEG_Z);
1173
1174         /* Dynamic actuator */
1175         KX_MACRO_addTypesToDict(d, KX_DYN_RESTORE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_RESTORE_DYNAMICS);
1176         KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_DISABLE_DYNAMICS);
1177         KX_MACRO_addTypesToDict(d, KX_DYN_ENABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_ENABLE_RIGID_BODY);
1178         KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_DISABLE_RIGID_BODY);
1179         KX_MACRO_addTypesToDict(d, KX_DYN_SET_MASS, KX_SCA_DynamicActuator::KX_DYN_SET_MASS);
1180
1181         /* Input & Mouse Sensor */
1182         KX_MACRO_addTypesToDict(d, KX_INPUT_NONE, SCA_InputEvent::KX_NO_INPUTSTATUS);
1183         KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_ACTIVATED, SCA_InputEvent::KX_JUSTACTIVATED);
1184         KX_MACRO_addTypesToDict(d, KX_INPUT_ACTIVE, SCA_InputEvent::KX_ACTIVE);
1185         KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_RELEASED, SCA_InputEvent::KX_JUSTRELEASED);
1186         
1187         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_LEFT, SCA_IInputDevice::KX_LEFTMOUSE);
1188         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_IInputDevice::KX_MIDDLEMOUSE);
1189         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_IInputDevice::KX_RIGHTMOUSE);
1190
1191         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_ENABLED, RAS_2DFilterManager::RAS_2DFILTER_ENABLED);
1192         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DISABLED, RAS_2DFilterManager::RAS_2DFILTER_DISABLED);
1193         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_NOFILTER, RAS_2DFilterManager::RAS_2DFILTER_NOFILTER);
1194         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_MOTIONBLUR, RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR);
1195         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_BLUR, RAS_2DFilterManager::RAS_2DFILTER_BLUR);
1196         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SHARPEN, RAS_2DFilterManager::RAS_2DFILTER_SHARPEN);
1197         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DILATION, RAS_2DFilterManager::RAS_2DFILTER_DILATION);
1198         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_EROSION, RAS_2DFilterManager::RAS_2DFILTER_EROSION);
1199         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_LAPLACIAN, RAS_2DFilterManager::RAS_2DFILTER_LAPLACIAN);
1200         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SOBEL, RAS_2DFilterManager::RAS_2DFILTER_SOBEL);
1201         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_PREWITT, RAS_2DFilterManager::RAS_2DFILTER_PREWITT);
1202         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_GRAYSCALE, RAS_2DFilterManager::RAS_2DFILTER_GRAYSCALE);
1203         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SEPIA, RAS_2DFilterManager::RAS_2DFILTER_SEPIA);
1204         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_INVERT, RAS_2DFilterManager::RAS_2DFILTER_INVERT);
1205         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER);
1206                 
1207         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
1208         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
1209         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
1210         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator:: KX_SOUNDACT_LOOPEND);
1211         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
1212         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
1213
1214         KX_MACRO_addTypesToDict(d, KX_STATE_OP_CPY, KX_StateActuator::OP_CPY);
1215         KX_MACRO_addTypesToDict(d, KX_STATE_OP_SET, KX_StateActuator::OP_SET);
1216         KX_MACRO_addTypesToDict(d, KX_STATE_OP_CLR, KX_StateActuator::OP_CLR);
1217         KX_MACRO_addTypesToDict(d, KX_STATE_OP_NEG, KX_StateActuator::OP_NEG);
1218
1219         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_NORMAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_NORMAL);
1220         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_MATERIAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_MATERIAL);
1221         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_PERMANENT, KX_ConstraintActuator::KX_ACT_CONSTRAINT_PERMANENT);
1222         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DISTANCE, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DISTANCE);
1223         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
1224         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
1225
1226         /* Game Actuator Modes */
1227         KX_MACRO_addTypesToDict(d, KX_GAME_LOAD, KX_GameActuator::KX_GAME_LOAD);
1228         KX_MACRO_addTypesToDict(d, KX_GAME_START, KX_GameActuator::KX_GAME_START);
1229         KX_MACRO_addTypesToDict(d, KX_GAME_RESTART, KX_GameActuator::KX_GAME_RESTART);
1230         KX_MACRO_addTypesToDict(d, KX_GAME_QUIT, KX_GameActuator::KX_GAME_QUIT);
1231         KX_MACRO_addTypesToDict(d, KX_GAME_SAVECFG, KX_GameActuator::KX_GAME_SAVECFG);
1232         KX_MACRO_addTypesToDict(d, KX_GAME_LOADCFG, KX_GameActuator::KX_GAME_LOADCFG);
1233
1234         /* Scene Actuator Modes */
1235         KX_MACRO_addTypesToDict(d, KX_SCENE_RESTART, KX_SceneActuator::KX_SCENE_RESTART);
1236         KX_MACRO_addTypesToDict(d, KX_SCENE_SET_SCENE, KX_SceneActuator::KX_SCENE_SET_SCENE);
1237         KX_MACRO_addTypesToDict(d, KX_SCENE_SET_CAMERA, KX_SceneActuator::KX_SCENE_SET_CAMERA);
1238         KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_FRONT_SCENE, KX_SceneActuator::KX_SCENE_ADD_FRONT_SCENE);
1239         KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_BACK_SCENE, KX_SceneActuator::KX_SCENE_ADD_BACK_SCENE);
1240         KX_MACRO_addTypesToDict(d, KX_SCENE_REMOVE_SCENE, KX_SceneActuator::KX_SCENE_REMOVE_SCENE);
1241         KX_MACRO_addTypesToDict(d, KX_SCENE_SUSPEND, KX_SceneActuator::KX_SCENE_SUSPEND);
1242         KX_MACRO_addTypesToDict(d, KX_SCENE_RESUME, KX_SceneActuator::KX_SCENE_RESUME);
1243
1244         /* Parent Actuator Modes */
1245         KX_MACRO_addTypesToDict(d, KX_PARENT_SET, KX_ParentActuator::KX_PARENT_SET);
1246         KX_MACRO_addTypesToDict(d, KX_PARENT_REMOVE, KX_ParentActuator::KX_PARENT_REMOVE);
1247
1248         // Check for errors
1249         if (PyErr_Occurred())
1250     {
1251                 Py_FatalError("can't initialize module GameLogic");
1252     }
1253
1254         return m;
1255 }
1256
1257 // Python Sandbox code
1258 // override builtin functions import() and open()
1259
1260
1261 PyObject *KXpy_open(PyObject *self, PyObject *args) {
1262         PyErr_SetString(PyExc_RuntimeError, "Sandbox: open() function disabled!\nGame Scripts should not use this function.");
1263         return NULL;
1264 }
1265
1266 PyObject *KXpy_file(PyObject *self, PyObject *args) {
1267         PyErr_SetString(PyExc_RuntimeError, "Sandbox: file() function disabled!\nGame Scripts should not use this function.");
1268         return NULL;
1269 }
1270
1271 PyObject *KXpy_execfile(PyObject *self, PyObject *args) {
1272         PyErr_SetString(PyExc_RuntimeError, "Sandbox: execfile() function disabled!\nGame Scripts should not use this function.");
1273         return NULL;
1274 }
1275
1276 PyObject *KXpy_compile(PyObject *self, PyObject *args) {
1277         PyErr_SetString(PyExc_RuntimeError, "Sandbox: compile() function disabled!\nGame Scripts should not use this function.");
1278         return NULL;
1279 }
1280
1281 PyObject *KXpy_import(PyObject *self, PyObject *args)
1282 {
1283         char *name;
1284         int found;
1285         PyObject *globals = NULL;
1286         PyObject *locals = NULL;
1287         PyObject *fromlist = NULL;
1288         PyObject *l, *m, *n;
1289         int level; /* not used yet */
1290         
1291         if (!PyArg_ParseTuple(args, "s|OOOi:m_import",
1292                 &name, &globals, &locals, &fromlist, &level))
1293             return NULL;
1294
1295         /* check for builtin modules */
1296         m = PyImport_AddModule("sys");
1297         l = PyObject_GetAttrString(m, "builtin_module_names");
1298         n = PyUnicode_FromString(name);
1299         
1300         if (PySequence_Contains(l, n)) {
1301                 return PyImport_ImportModuleEx(name, globals, locals, fromlist);
1302         }
1303
1304         /* quick hack for GamePython modules 
1305                 TODO: register builtin modules properly by ExtendInittab */
1306         if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
1307                 !strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils") || !strcmp(name, "BGL") || !strcmp(name, "Geometry")) {
1308                 return PyImport_ImportModuleEx(name, globals, locals, fromlist);
1309         }
1310         
1311         /* Import blender texts as python modules */
1312         m= bpy_text_import(name, &found);
1313         if (m)
1314                 return m;
1315         
1316         if(found==0) /* if its found but could not import then it has its own error */
1317                 PyErr_Format(PyExc_ImportError, "Import of external Module %.20s not allowed.", name);
1318         
1319         return NULL;
1320
1321 }
1322
1323 PyObject *KXpy_reload(PyObject *self, PyObject *args) {
1324         
1325         /* Used to be sandboxed, bettet to allow importing of internal text only */ 
1326 #if 0
1327         PyErr_SetString(PyExc_RuntimeError, "Sandbox: reload() function disabled!\nGame Scripts should not use this function.");
1328         return NULL;
1329 #endif
1330         int found;
1331         PyObject *module = NULL;
1332         PyObject *newmodule = NULL;
1333
1334         /* check for a module arg */
1335         if( !PyArg_ParseTuple( args, "O:bpy_reload_meth", &module ) )
1336                 return NULL;
1337         
1338         newmodule= bpy_text_reimport( module, &found );
1339         if (newmodule)
1340                 return newmodule;
1341         
1342         if (found==0) /* if its found but could not import then it has its own error */
1343                 PyErr_SetString(PyExc_ImportError, "reload(module): failed to reload from blenders internal text");
1344         
1345         return newmodule;
1346 }
1347
1348 /* override python file type functions */
1349 #if 0
1350 static int
1351 file_init(PyObject *self, PyObject *args, PyObject *kwds)
1352 {
1353         KXpy_file(NULL, NULL);
1354         return -1;
1355 }
1356
1357 static PyObject *
1358 file_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
1359 {
1360         return KXpy_file(NULL, NULL);
1361 }
1362 #endif
1363
1364 static PyMethodDef meth_open[] = {{ "open", KXpy_open, METH_VARARGS, "(disabled)"}};
1365 static PyMethodDef meth_reload[] = {{ "reload", KXpy_reload, METH_VARARGS, "(disabled)"}};
1366 static PyMethodDef meth_file[] = {{ "file", KXpy_file, METH_VARARGS, "(disabled)"}};
1367 static PyMethodDef meth_execfile[] = {{ "execfile", KXpy_execfile, METH_VARARGS, "(disabled)"}};
1368 static PyMethodDef meth_compile[] = {{ "compile", KXpy_compile, METH_VARARGS, "(disabled)"}};
1369
1370 static PyMethodDef meth_import[] = {{ "import", KXpy_import, METH_VARARGS, "our own import"}};
1371
1372 //static PyObject *g_oldopen = 0;
1373 //static PyObject *g_oldimport = 0;
1374 //static int g_security = 0;
1375
1376 void setSandbox(TPythonSecurityLevel level)
1377 {
1378     PyObject *m = PyImport_AddModule("__builtin__");
1379     PyObject *d = PyModule_GetDict(m);
1380         PyObject *item;
1381         switch (level) {
1382         case psl_Highest:
1383                 //if (!g_security) {
1384                         //g_oldopen = PyDict_GetItemString(d, "open");
1385         
1386                         // functions we cant trust
1387                         PyDict_SetItemString(d, "open", item=PyCFunction_New(meth_open, NULL));                 Py_DECREF(item);
1388                         PyDict_SetItemString(d, "reload", item=PyCFunction_New(meth_reload, NULL));             Py_DECREF(item);
1389                         PyDict_SetItemString(d, "file", item=PyCFunction_New(meth_file, NULL));                 Py_DECREF(item);
1390                         PyDict_SetItemString(d, "execfile", item=PyCFunction_New(meth_execfile, NULL)); Py_DECREF(item);
1391                         PyDict_SetItemString(d, "compile", item=PyCFunction_New(meth_compile, NULL));           Py_DECREF(item);
1392                         
1393                         // our own import
1394                         PyDict_SetItemString(d, "__import__", PyCFunction_New(meth_import, NULL));
1395                         //g_security = level;
1396                         
1397                         // Overiding file dosnt stop it being accessed if your sneaky
1398                         //    f =  [ t for t in (1).__class__.__mro__[-1].__subclasses__() if t.__name__ == 'file'][0]('/some_file.txt', 'w')
1399                         //    f.write('...')
1400                         // so overwrite the file types functions. be very careful here still, since python uses python.
1401                         // ps - python devs frown deeply upon this.
1402         
1403                         /* this could mess up pythons internals, if we are serious about sandboxing
1404                          * issues like the one above need to be solved, possibly modify __subclasses__ is safer? */
1405 #if 0
1406                         PyFile_Type.tp_init = file_init;
1407                         PyFile_Type.tp_new = file_new;
1408 #endif
1409                 //}
1410                 break;
1411         /*
1412         case psl_Lowest:
1413                 if (g_security) {
1414                         PyDict_SetItemString(d, "open", g_oldopen);
1415                         PyDict_SetItemString(d, "__import__", g_oldimport);
1416                         g_security = level;
1417                 }
1418         */
1419         default:
1420                         /* Allow importing internal text, from bpy_internal_import.py */
1421                         PyDict_SetItemString(d, "reload", item=PyCFunction_New(bpy_reload_meth, NULL));         Py_DECREF(item);
1422                         PyDict_SetItemString(d, "__import__", item=PyCFunction_New(bpy_import_meth, NULL));     Py_DECREF(item);
1423                 break;
1424         }
1425 }
1426
1427 /* Explanation of 
1428  * 
1429  * - backupPySysObjects()               : stores sys.path in gp_OrigPythonSysPath
1430  * - initPySysObjects(main)     : initializes the blendfile and library paths
1431  * - restorePySysObjects()              : restores sys.path from gp_OrigPythonSysPath
1432  * 
1433  * These exist so the current blend dir "//" can always be used to import modules from.
1434  * the reason we need a few functions for this is that python is not only used by the game engine
1435  * so we cant just add to sys.path all the time, it would leave pythons state in a mess.
1436  * It would also be incorrect since loading blend files for new levels etc would alwasy add to sys.path
1437  * 
1438  * To play nice with blenders python, the sys.path is backed up and the current blendfile along
1439  * with all its lib paths are added to the sys path.
1440  * When loading a new blendfile, the original sys.path is restored and the new paths are added over the top.
1441  */
1442
1443 /**
1444  * So we can have external modules mixed with our blend files.
1445  */
1446 static void backupPySysObjects(void)
1447 {
1448         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1449         PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
1450         
1451         /* paths */
1452         Py_XDECREF(gp_OrigPythonSysPath); /* just incase its set */
1453         gp_OrigPythonSysPath = PyList_GetSlice(sys_path, 0, INT_MAX); /* copy the list */
1454         
1455         /* modules */
1456         Py_XDECREF(gp_OrigPythonSysModules); /* just incase its set */
1457         gp_OrigPythonSysModules = PyDict_Copy(sys_mods); /* copy the list */
1458         
1459 }
1460
1461 /* for initPySysObjects only,
1462  * takes a blend path and adds a scripts dir from it
1463  *
1464  * "/home/me/foo.blend" -> "/home/me/scripts"
1465  */
1466 static void initPySysObjects__append(PyObject *sys_path, char *filename)
1467 {
1468         PyObject *item;
1469         char expanded[FILE_MAXDIR + FILE_MAXFILE];
1470         
1471         BLI_split_dirfile_basic(filename, expanded, NULL); /* get the dir part of filename only */
1472         BLI_convertstringcode(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
1473         BLI_cleanup_file(gp_GamePythonPath, expanded); /* Dont use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
1474         item= PyUnicode_FromString(expanded);
1475         
1476 //      printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
1477         
1478         if(PySequence_Index(sys_path, item) == -1) {
1479                 PyErr_Clear(); /* PySequence_Index sets a ValueError */
1480                 PyList_Insert(sys_path, 0, item);
1481         }
1482         
1483         Py_DECREF(item);
1484 }
1485 static void initPySysObjects(Main *maggie)
1486 {
1487         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1488         
1489         if (gp_OrigPythonSysPath==NULL) {
1490                 /* backup */
1491                 backupPySysObjects();
1492         }
1493         else {
1494                 /* get the original sys path when the BGE started */
1495                 PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
1496         }
1497         
1498         Library *lib= (Library *)maggie->library.first;
1499         
1500         while(lib) {
1501                 /* lib->name wont work in some cases (on win32),
1502                  * even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
1503                 initPySysObjects__append(sys_path, lib->filename);
1504                 lib= (Library *)lib->id.next;
1505         }
1506         
1507         initPySysObjects__append(sys_path, gp_GamePythonPath);
1508         
1509 //      fprintf(stderr, "\nNew Path: %d ", PyList_Size(sys_path));
1510 //      PyObject_Print(sys_path, stderr, 0);
1511 }
1512
1513 static void restorePySysObjects(void)
1514 {
1515         if (gp_OrigPythonSysPath==NULL)
1516                 return;
1517         
1518         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1519         PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
1520
1521         /* paths */
1522         PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
1523         Py_DECREF(gp_OrigPythonSysPath);
1524         gp_OrigPythonSysPath= NULL;
1525         
1526         /* modules */
1527         PyDict_Clear(sys_mods);
1528         PyDict_Update(sys_mods, gp_OrigPythonSysModules);
1529         Py_DECREF(gp_OrigPythonSysModules);
1530         gp_OrigPythonSysModules= NULL;  
1531         
1532         
1533 //      fprintf(stderr, "\nRestore Path: %d ", PyList_Size(sys_path));
1534 //      PyObject_Print(sys_path, stderr, 0);
1535 }
1536
1537 /**
1538  * Python is not initialised.
1539  */
1540 PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie, int argc, char** argv)
1541 {
1542         /* Yet another gotcha in the py api
1543          * Cant run PySys_SetArgv more then once because this adds the
1544          * binary dir to the sys.path each time.
1545          * Id have thaught python being totally restarted would make this ok but
1546          * somehow it remembers the sys.path - Campbell
1547          */
1548         static bool first_time = true;
1549         
1550 #if 0 // TODO - py3
1551         STR_String pname = progname;
1552         Py_SetProgramName(pname.Ptr());
1553 #endif
1554         Py_NoSiteFlag=1;
1555         Py_FrozenFlag=1;
1556         Py_Initialize();
1557         
1558         if(argv && first_time) { /* browser plugins dont currently set this */
1559                 // Until python support ascii again, we use our own.
1560                 // PySys_SetArgv(argc, argv);
1561                 int i;
1562                 PyObject *py_argv= PyList_New(argc);
1563
1564                 for (i=0; i<argc; i++)
1565                         PyList_SET_ITEM(py_argv, i, PyUnicode_FromString(argv[i]));
1566
1567                 PySys_SetObject("argv", py_argv);
1568                 Py_DECREF(py_argv);
1569         }
1570         
1571         setSandbox(level);
1572         initPyTypes();
1573         
1574         bpy_import_main_set(maggie);
1575         
1576         initPySysObjects(maggie);
1577         
1578         first_time = false;
1579         
1580         PyObjectPlus::ClearDeprecationWarning();
1581         
1582         PyObject* moduleobj = PyImport_AddModule("__main__");
1583         return PyModule_GetDict(moduleobj);
1584 }
1585
1586 void exitGamePlayerPythonScripting()
1587 {       
1588         /* since python restarts we cant let the python backup of the sys.path hang around in a global pointer */
1589         restorePySysObjects(); /* get back the original sys.path and clear the backup */
1590         
1591         Py_Finalize();
1592         bpy_import_main_set(NULL);
1593         PyObjectPlus::ClearDeprecationWarning();
1594 }
1595
1596
1597
1598 /**
1599  * Python is already initialized.
1600  */
1601 PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
1602 {
1603 #if 0 // XXX TODO Py3
1604         STR_String pname = progname;
1605         Py_SetProgramName(pname.Ptr());
1606 #endif
1607         Py_NoSiteFlag=1;
1608         Py_FrozenFlag=1;
1609
1610         setSandbox(level);
1611         initPyTypes();
1612         
1613         bpy_import_main_set(maggie);
1614         
1615         initPySysObjects(maggie);
1616
1617         PyObjectPlus::NullDeprecationWarning();
1618         
1619         PyObject* moduleobj = PyImport_AddModule("__main__");
1620         return PyModule_GetDict(moduleobj);
1621 }
1622
1623 void exitGamePythonScripting()
1624 {
1625         restorePySysObjects(); /* get back the original sys.path and clear the backup */
1626         bpy_import_main_set(NULL);
1627         PyObjectPlus::ClearDeprecationWarning();
1628 }
1629
1630
1631 static struct PyModuleDef Rasterizer_module_def = {
1632         {}, /* m_base */
1633         "Rasterizer",  /* m_name */
1634         Rasterizer_module_documentation,  /* m_doc */
1635         0,  /* m_size */
1636         rasterizer_methods,  /* m_methods */
1637         0,  /* m_reload */
1638         0,  /* m_traverse */
1639         0,  /* m_clear */
1640         0,  /* m_free */
1641 };
1642
1643 PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
1644 {
1645         gp_Canvas = canvas;
1646         gp_Rasterizer = rasty;
1647
1648
1649   PyObject* m;
1650   PyObject* d;
1651   PyObject* item;
1652
1653         /* Use existing module where possible
1654          * be careful not to init any runtime vars after this */
1655         m = PyImport_ImportModule( "Rasterizer" );
1656         if(m) {
1657                 Py_DECREF(m);
1658                 return m;
1659         }
1660         else {
1661                 PyErr_Clear();
1662         
1663                 // Create the module and add the functions
1664                 m = PyModule_Create(&Rasterizer_module_def);
1665                 PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
1666         }
1667
1668   // Add some symbolic constants to the module
1669   d = PyModule_GetDict(m);
1670   ErrorObject = PyUnicode_FromString("Rasterizer.error");
1671   PyDict_SetItemString(d, "error", ErrorObject);
1672   Py_DECREF(ErrorObject);
1673
1674   /* needed for get/setMaterialType */
1675   KX_MACRO_addTypesToDict(d, KX_TEXFACE_MATERIAL, KX_TEXFACE_MATERIAL);
1676   KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
1677   KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
1678
1679   // XXXX Add constants here
1680
1681   // Check for errors
1682   if (PyErr_Occurred())
1683     {
1684       Py_FatalError("can't initialize module Rasterizer");
1685     }
1686
1687   return d;
1688 }
1689
1690
1691
1692 /* ------------------------------------------------------------------------- */
1693 /* GameKeys: symbolic constants for key mapping                              */
1694 /* ------------------------------------------------------------------------- */
1695
1696 static char GameKeys_module_documentation[] =
1697 "This modules provides defines for key-codes"
1698 ;
1699
1700 static char gPyEventToString_doc[] =
1701 "EventToString(event) - Take a valid event from the GameKeys module or Keyboard Sensor and return a name"
1702 ;
1703
1704 static PyObject* gPyEventToString(PyObject*, PyObject* value)
1705 {
1706         PyObject* mod, *dict, *key, *val, *ret = NULL;
1707         Py_ssize_t pos = 0;
1708         
1709         mod = PyImport_ImportModule( "GameKeys" );
1710         if (!mod)
1711                 return NULL;
1712         
1713         dict = PyModule_GetDict(mod);
1714         
1715         while (PyDict_Next(dict, &pos, &key, &val)) {
1716                 if (PyObject_RichCompareBool(value, val, Py_EQ)) {
1717                         ret = key;
1718                         break;
1719                 }
1720         }
1721         
1722         PyErr_Clear(); // incase there was an error clearing
1723         Py_DECREF(mod);
1724         if (!ret)       PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event");
1725         else            Py_INCREF(ret);
1726         
1727         return ret;
1728 }
1729
1730 static char gPyEventToCharacter_doc[] =
1731 "EventToCharacter(event, is_shift) - Take a valid event from the GameKeys module or Keyboard Sensor and return a character"
1732 ;
1733
1734 static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
1735 {
1736         int event, shift;
1737         if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
1738                 return NULL;
1739         
1740         if(IsPrintable(event)) {
1741                 char ch[2] = {'\0', '\0'};
1742                 ch[0] = ToCharacter(event, (bool)shift);
1743                 return PyUnicode_FromString(ch);
1744         }
1745         else {
1746                 return PyUnicode_FromString("");
1747         }
1748 }
1749
1750
1751 static struct PyMethodDef gamekeys_methods[] = {
1752         {"EventToCharacter", (PyCFunction)gPyEventToCharacter, METH_VARARGS, (const char *)gPyEventToCharacter_doc},
1753         {"EventToString", (PyCFunction)gPyEventToString, METH_O, (const char *)gPyEventToString_doc},
1754         { NULL, (PyCFunction) NULL, 0, NULL }
1755 };
1756
1757 static struct PyModuleDef GameKeys_module_def = {
1758         {}, /* m_base */
1759         "GameKeys",  /* m_name */
1760         GameKeys_module_documentation,  /* m_doc */
1761         0,  /* m_size */
1762         gamekeys_methods,  /* m_methods */
1763         0,  /* m_reload */
1764         0,  /* m_traverse */
1765         0,  /* m_clear */
1766         0,  /* m_free */
1767 };
1768
1769 PyObject* initGameKeys()
1770 {
1771         PyObject* m;
1772         PyObject* d;
1773         PyObject* item;
1774         
1775         /* Use existing module where possible */
1776         m = PyImport_ImportModule( "GameKeys" );
1777         if(m) {
1778                 Py_DECREF(m);
1779                 return m;
1780         }
1781         else {
1782                 PyErr_Clear();
1783         
1784                 // Create the module and add the functions
1785                 m = PyModule_Create(&GameKeys_module_def);
1786                 PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
1787         }
1788
1789         // Add some symbolic constants to the module
1790         d = PyModule_GetDict(m);
1791
1792         // XXXX Add constants here
1793
1794         KX_MACRO_addTypesToDict(d, AKEY, SCA_IInputDevice::KX_AKEY);
1795         KX_MACRO_addTypesToDict(d, BKEY, SCA_IInputDevice::KX_BKEY);
1796         KX_MACRO_addTypesToDict(d, CKEY, SCA_IInputDevice::KX_CKEY);
1797         KX_MACRO_addTypesToDict(d, DKEY, SCA_IInputDevice::KX_DKEY);
1798         KX_MACRO_addTypesToDict(d, EKEY, SCA_IInputDevice::KX_EKEY);
1799         KX_MACRO_addTypesToDict(d, FKEY, SCA_IInputDevice::KX_FKEY);
1800         KX_MACRO_addTypesToDict(d, GKEY, SCA_IInputDevice::KX_GKEY);
1801         KX_MACRO_addTypesToDict(d, HKEY, SCA_IInputDevice::KX_HKEY);
1802         KX_MACRO_addTypesToDict(d, IKEY, SCA_IInputDevice::KX_IKEY);
1803         KX_MACRO_addTypesToDict(d, JKEY, SCA_IInputDevice::KX_JKEY);
1804         KX_MACRO_addTypesToDict(d, KKEY, SCA_IInputDevice::KX_KKEY);
1805         KX_MACRO_addTypesToDict(d, LKEY, SCA_IInputDevice::KX_LKEY);
1806         KX_MACRO_addTypesToDict(d, MKEY, SCA_IInputDevice::KX_MKEY);
1807         KX_MACRO_addTypesToDict(d, NKEY, SCA_IInputDevice::KX_NKEY);
1808         KX_MACRO_addTypesToDict(d, OKEY, SCA_IInputDevice::KX_OKEY);
1809         KX_MACRO_addTypesToDict(d, PKEY, SCA_IInputDevice::KX_PKEY);
1810         KX_MACRO_addTypesToDict(d, QKEY, SCA_IInputDevice::KX_QKEY);
1811         KX_MACRO_addTypesToDict(d, RKEY, SCA_IInputDevice::KX_RKEY);
1812         KX_MACRO_addTypesToDict(d, SKEY, SCA_IInputDevice::KX_SKEY);
1813         KX_MACRO_addTypesToDict(d, TKEY, SCA_IInputDevice::KX_TKEY);
1814         KX_MACRO_addTypesToDict(d, UKEY, SCA_IInputDevice::KX_UKEY);
1815         KX_MACRO_addTypesToDict(d, VKEY, SCA_IInputDevice::KX_VKEY);
1816         KX_MACRO_addTypesToDict(d, WKEY, SCA_IInputDevice::KX_WKEY);
1817         KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY);
1818         KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
1819         KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
1820         
1821         KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);              
1822         KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);                
1823         KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);                
1824         KX_MACRO_addTypesToDict(d, THREEKEY, SCA_IInputDevice::KX_THREEKEY);
1825         KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY);              
1826         KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY);              
1827         KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY);                
1828         KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
1829         KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
1830         KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);              
1831                 
1832         KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
1833                 
1834         KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);      
1835         KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);                
1836         KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);      
1837         KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);    
1838         KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);  
1839         KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
1840                 
1841         KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
1842         KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
1843         KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
1844         KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY);
1845         KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);              
1846         KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY);
1847         KX_MACRO_addTypesToDict(d, DELKEY, SCA_IInputDevice::KX_DELKEY);
1848         KX_MACRO_addTypesToDict(d, SEMICOLONKEY, SCA_IInputDevice::KX_SEMICOLONKEY);
1849         KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY);          
1850         KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY);            
1851         KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY);            
1852         KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY);        
1853         KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY);            
1854         KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY);            
1855         KX_MACRO_addTypesToDict(d, BACKSLASHKEY, SCA_IInputDevice::KX_BACKSLASHKEY);
1856         KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);            
1857         KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);        
1858         KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);      
1859                 
1860         KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
1861         KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
1862         KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);  
1863         KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);                
1864         
1865         KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2);
1866         KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4);
1867         KX_MACRO_addTypesToDict(d, PAD6 , SCA_IInputDevice::KX_PAD6);
1868         KX_MACRO_addTypesToDict(d, PAD8 , SCA_IInputDevice::KX_PAD8);
1869                 
1870         KX_MACRO_addTypesToDict(d, PAD1 , SCA_IInputDevice::KX_PAD1);
1871         KX_MACRO_addTypesToDict(d, PAD3 , SCA_IInputDevice::KX_PAD3);
1872         KX_MACRO_addTypesToDict(d, PAD5 , SCA_IInputDevice::KX_PAD5);
1873         KX_MACRO_addTypesToDict(d, PAD7 , SCA_IInputDevice::KX_PAD7);
1874         KX_MACRO_addTypesToDict(d, PAD9 , SCA_IInputDevice::KX_PAD9);
1875                 
1876         KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD);
1877         KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY);
1878         KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY);
1879                 
1880                 
1881         KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0);
1882         KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS);
1883         KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER);
1884         KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY);
1885                 
1886                 
1887         KX_MACRO_addTypesToDict(d, F1KEY , SCA_IInputDevice::KX_F1KEY);
1888         KX_MACRO_addTypesToDict(d, F2KEY , SCA_IInputDevice::KX_F2KEY);
1889         KX_MACRO_addTypesToDict(d, F3KEY , SCA_IInputDevice::KX_F3KEY);
1890         KX_MACRO_addTypesToDict(d, F4KEY , SCA_IInputDevice::KX_F4KEY);
1891         KX_MACRO_addTypesToDict(d, F5KEY , SCA_IInputDevice::KX_F5KEY);
1892         KX_MACRO_addTypesToDict(d, F6KEY , SCA_IInputDevice::KX_F6KEY);
1893         KX_MACRO_addTypesToDict(d, F7KEY , SCA_IInputDevice::KX_F7KEY);
1894         KX_MACRO_addTypesToDict(d, F8KEY , SCA_IInputDevice::KX_F8KEY);
1895         KX_MACRO_addTypesToDict(d, F9KEY , SCA_IInputDevice::KX_F9KEY);
1896         KX_MACRO_addTypesToDict(d, F10KEY, SCA_IInputDevice::KX_F10KEY);
1897         KX_MACRO_addTypesToDict(d, F11KEY, SCA_IInputDevice::KX_F11KEY);
1898         KX_MACRO_addTypesToDict(d, F12KEY, SCA_IInputDevice::KX_F12KEY);
1899                 
1900         KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY);
1901         KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY);
1902         KX_MACRO_addTypesToDict(d, HOMEKEY , SCA_IInputDevice::KX_HOMEKEY);
1903         KX_MACRO_addTypesToDict(d, PAGEUPKEY, SCA_IInputDevice::KX_PAGEUPKEY);
1904         KX_MACRO_addTypesToDict(d, PAGEDOWNKEY, SCA_IInputDevice::KX_PAGEDOWNKEY);
1905         KX_MACRO_addTypesToDict(d, ENDKEY, SCA_IInputDevice::KX_ENDKEY);
1906
1907         // Check for errors
1908         if (PyErr_Occurred())
1909     {
1910                 Py_FatalError("can't initialize module GameKeys");
1911     }
1912
1913         return d;
1914 }
1915
1916 PyObject* initMathutils()
1917 {
1918         return Mathutils_Init();
1919 }
1920
1921 PyObject* initGeometry()
1922 {
1923         return Geometry_Init();
1924 }
1925
1926 PyObject* initBGL()
1927 {
1928         return BGL_Init();
1929 }
1930
1931 void KX_SetActiveScene(class KX_Scene* scene)
1932 {
1933         gp_KetsjiScene = scene;
1934 }
1935
1936 class KX_Scene* KX_GetActiveScene()
1937 {
1938         return gp_KetsjiScene;
1939 }
1940
1941 class KX_KetsjiEngine* KX_GetActiveEngine()
1942 {
1943         return gp_KetsjiEngine;
1944 }
1945
1946 // utility function for loading and saving the globalDict
1947 int saveGamePythonConfig( char **marshal_buffer)
1948 {
1949         int marshal_length = 0;
1950         PyObject* gameLogic = PyImport_ImportModule("GameLogic");
1951         if (gameLogic) {
1952                 PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
1953                 if (pyGlobalDict) {
1954 #ifdef Py_MARSHAL_VERSION       
1955                         PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString(  pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
1956 #else
1957                         PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString(  pyGlobalDict ); 
1958 #endif
1959                         if (pyGlobalDictMarshal) {
1960                                 // for testing only
1961                                 // PyObject_Print(pyGlobalDictMarshal, stderr, 0);
1962                                 char *marshal_cstring;
1963                                 
1964                                 marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal); // py3 uses byte arrays
1965                                 marshal_length= PyBytes_Size(pyGlobalDictMarshal);
1966                                 *marshal_buffer = new char[marshal_length + 1];
1967                                 memcpy(*marshal_buffer, marshal_cstring, marshal_length);
1968                                 Py_DECREF(pyGlobalDictMarshal);
1969                         } else {
1970                                 printf("Error, GameLogic.globalDict could not be marshal'd\n");
1971                         }
1972                 } else {
1973                         printf("Error, GameLogic.globalDict was removed\n");
1974                 }
1975                 Py_DECREF(gameLogic);
1976         } else {
1977                 PyErr_Clear();
1978                 printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
1979         }
1980         return marshal_length;
1981 }
1982
1983 int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
1984 {
1985         /* Restore the dict */
1986         if (marshal_buffer) {
1987                 PyObject* gameLogic = PyImport_ImportModule("GameLogic");
1988
1989                 if (gameLogic) {
1990                         PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
1991                         if (pyGlobalDict) {
1992                                 PyObject* pyGlobalDict_orig = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module.
1993                                 if (pyGlobalDict_orig) {
1994                                         PyDict_Clear(pyGlobalDict_orig);
1995                                         PyDict_Update(pyGlobalDict_orig, pyGlobalDict);
1996                                 } else {
1997                                         /* this should not happen, but cant find the original globalDict, just assign it then */
1998                                         PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
1999                                 }
2000                                 Py_DECREF(gameLogic);
2001                                 Py_DECREF(pyGlobalDict);
2002                                 return 1;
2003                         } else {
2004                                 Py_DECREF(gameLogic);
2005                                 PyErr_Clear();
2006                                 printf("Error could not marshall string\n");
2007                         }
2008                 } else {
2009                         PyErr_Clear();
2010                         printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
2011                 }       
2012         }
2013         return 0;
2014 }
2015
2016 void pathGamePythonConfig( char *path )
2017 {
2018         int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
2019         
2020         BLI_strncpy(path, gp_GamePythonPathOrig, sizeof(gp_GamePythonPathOrig));
2021
2022         /* replace extension */
2023         if (BLI_testextensie(path, ".blend")) {
2024                 strcpy(path+(len-6), ".bgeconf");
2025         } else {
2026                 strcpy(path+len, ".bgeconf");
2027         }
2028 }
2029
2030 void setGamePythonPath(char *path)
2031 {
2032         BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
2033         BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
2034         
2035         if (gp_GamePythonPathOrig[0] == '\0')
2036                 BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));
2037 }
2038
2039 // we need this so while blender is open (not blenderplayer)
2040 // loading new blendfiles will reset this on starting the
2041 // engine but loading blend files within the BGE wont overwrite gp_GamePythonPathOrig
2042 void resetGamePythonPath()
2043 {
2044         gp_GamePythonPathOrig[0] = '\0';
2045 }
2046
2047
2048