Fix OIIO dll copying for win32-mingw
[blender.git] / SConstruct
1 #!/usr/bin/env python
2 #
3 # ***** BEGIN GPL LICENSE BLOCK *****
4 #
5 # This program is free software; you can redistribute it and/or
6 # modify it under the terms of the GNU General Public License
7 # as published by the Free Software Foundation; either version 2
8 # of the License, or (at your option) any later version.
9 #
10 # This program is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 # GNU General Public License for more details.
14 #
15 # You should have received a copy of the GNU General Public License
16 # along with this program; if not, write to the Free Software Foundation,
17 # Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 #
19 # The Original Code is Copyright (C) 2006, Blender Foundation
20 # All rights reserved.
21 #
22 # The Original Code is: all of this file.
23 #
24 # Contributor(s): Nathan Letwory.
25 #
26 # ***** END GPL LICENSE BLOCK *****
27 #
28 # Main entry-point for the SCons building system
29 # Set up some custom actions and target/argument handling
30 # Then read all SConscripts and build
31 #
32 # TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
33 # TODO: directory copy functions are far too complicated, see:
34 #       http://wiki.blender.org/index.php/User:Ideasman42/SConsNotSimpleInstallingFiles
35
36 import platform as pltfrm
37
38 # Need a better way to do this. Automagical maybe is not the best thing, maybe it is.
39 if pltfrm.architecture()[0] == '64bit':
40     bitness = 64
41 else:
42     bitness = 32
43
44 import sys
45 import os
46 import os.path
47 import string
48 import shutil
49 import glob
50 import re
51 from tempfile import mkdtemp
52
53 # store path to tools
54 toolpath=os.path.join(".", "build_files", "scons", "tools")
55
56 # needed for importing tools
57 sys.path.append(toolpath)
58
59 import Blender
60 import btools
61 import bcolors
62
63 EnsureSConsVersion(1,0,0)
64
65 # Before we do anything, let's check if we have a sane os.environ
66 if not btools.check_environ():
67     Exit()
68
69 BlenderEnvironment = Blender.BlenderEnvironment
70 B = Blender
71
72 VERSION = btools.VERSION # This is used in creating the local config directories
73 VERSION_RELEASE_CYCLE = btools.VERSION_RELEASE_CYCLE
74
75 ### globals ###
76 platform = sys.platform
77 quickie = None
78 quickdebug = None
79
80 ##### BEGIN SETUP #####
81
82 B.possible_types = ['core', 'player', 'player2', 'intern', 'extern']
83
84 B.binarykind = ['blender' , 'blenderplayer']
85 ##################################
86 # target and argument validation #
87 ##################################
88 # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
89 use_color = ARGUMENTS.get('BF_FANCY', '1')
90 if platform=='win32':
91     use_color = None
92
93 if not use_color=='1':
94     B.bc.disable()
95     
96  #on defaut white Os X terminal, some colors are totally unlegible
97 if platform=='darwin':
98     B.bc.OKGREEN = '\033[34m'
99     B.bc.WARNING = '\033[36m'
100
101 # arguments
102 print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
103 B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
104 btools.print_arguments(B.arguments, B.bc)
105
106 # targets
107 print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
108 B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
109 btools.print_targets(B.targets, B.bc)
110
111 ##########################
112 # setting up environment #
113 ##########################
114
115 # handling cmd line arguments & config file
116
117 # bitness stuff
118 tempbitness = int(B.arguments.get('BF_BITNESS', bitness)) # default to bitness found as per starting python
119 if tempbitness in (32, 64): # only set if 32 or 64 has been given
120     bitness = int(tempbitness)
121
122 if bitness:
123     B.bitness = bitness
124 else: 
125     B.bitness = tempbitness
126     
127
128 # first check cmdline for toolset and we create env to work on
129 quickie = B.arguments.get('BF_QUICK', None)
130 quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
131
132 if quickdebug:
133     B.quickdebug=string.split(quickdebug, ',')
134 else:
135     B.quickdebug=[]
136
137 if quickie:
138     B.quickie=string.split(quickie,',')
139 else:
140     B.quickie=[]
141     
142 toolset = B.arguments.get('BF_TOOLSET', None)
143 if toolset:
144     print "Using " + toolset
145     if toolset=='mstoolkit':
146         env = BlenderEnvironment(ENV = os.environ)
147         env.Tool('mstoolkit', [toolpath])
148     else:
149         env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
150         if env:
151             btools.SetupSpawn(env)
152 else:
153     if bitness==64 and platform=='win32':
154         env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64')
155     else:
156         env = BlenderEnvironment(ENV = os.environ)
157
158 if not env:
159     print "Could not create a build environment"
160     Exit()
161
162 cc = B.arguments.get('CC', None)
163 cxx = B.arguments.get('CXX', None)
164 if cc:
165     env['CC'] = cc
166 if cxx:
167     env['CXX'] = cxx
168
169 if sys.platform=='win32':
170     if env['CC'] in ['cl', 'cl.exe']:
171         platform = 'win64-vc' if bitness == 64 else 'win32-vc'
172     elif env['CC'] in ['gcc']:
173         platform = 'win64-mingw' if bitness == 64 else 'win32-mingw'
174
175 env.SConscriptChdir(0)
176
177 # Remove major kernel version from linux platform.
178 # After Linus switched kernel to new version model this major version
179 # shouldn't take much sense for building rules.
180
181 if re.match('linux[0-9]+', platform):
182     platform = 'linux'
183
184 crossbuild = B.arguments.get('BF_CROSS', None)
185 if crossbuild and platform not in ('win32-vc', 'win64-vc'):
186     platform = 'linuxcross'
187
188 env['OURPLATFORM'] = platform
189
190 configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
191
192 if os.path.exists(configfile):
193     print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
194 else:
195     print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
196
197 if crossbuild and env['PLATFORM'] != 'win32':
198     print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
199     env.Tool('crossmingw', [toolpath])
200     # todo: determine proper libs/includes etc.
201     # Needed for gui programs, console programs should do without it
202
203     # Now we don't need this option to have console window
204     # env.Append(LINKFLAGS=['-mwindows'])
205
206 userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
207 # first read platform config. B.arguments will override
208 optfiles = [configfile]
209 if os.path.exists(userconfig):
210     print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
211     optfiles += [userconfig]
212 else:
213     print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
214
215 opts = btools.read_opts(env, optfiles, B.arguments)
216 opts.Update(env)
217
218 if sys.platform=='win32':
219     if bitness==64:
220         env.Append(CPPFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally
221
222 if not env['BF_FANCY']:
223     B.bc.disable()
224
225
226 # remove install dir so old and new files are not mixed.
227 # NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
228 # TODO: perhaps we need an option (off by default) to not do this altogether...
229 if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
230     scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
231     if os.path.isdir(scriptsDir):
232         print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
233         shutil.rmtree(scriptsDir)
234
235
236 SetOption('num_jobs', int(env['BF_NUMJOBS']))
237 print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
238 print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
239
240 if 'blenderlite' in B.targets:
241     target_env_defs = {}
242     target_env_defs['WITH_BF_GAMEENGINE'] = False
243     target_env_defs['WITH_BF_OPENAL'] = False
244     target_env_defs['WITH_BF_OPENEXR'] = False
245     target_env_defs['WITH_BF_OPENMP'] = False
246     target_env_defs['WITH_BF_ICONV'] = False
247     target_env_defs['WITH_BF_INTERNATIONAL'] = False
248     target_env_defs['WITH_BF_OPENJPEG'] = False
249     target_env_defs['WITH_BF_FFMPEG'] = False
250     target_env_defs['WITH_BF_QUICKTIME'] = False
251     target_env_defs['WITH_BF_REDCODE'] = False
252     target_env_defs['WITH_BF_DDS'] = False
253     target_env_defs['WITH_BF_CINEON'] = False
254     target_env_defs['WITH_BF_FRAMESERVER'] = False
255     target_env_defs['WITH_BF_HDR'] = False
256     target_env_defs['WITH_BF_ZLIB'] = False
257     target_env_defs['WITH_BF_SDL'] = False
258     target_env_defs['WITH_BF_JPEG'] = False
259     target_env_defs['WITH_BF_PNG'] = False
260     target_env_defs['WITH_BF_BULLET'] = False
261     target_env_defs['WITH_BF_BINRELOC'] = False
262     target_env_defs['BF_BUILDINFO'] = False
263     target_env_defs['WITH_BF_FLUID'] = False
264     target_env_defs['WITH_BF_OCEANSIM'] = False
265     target_env_defs['WITH_BF_SMOKE'] = False
266     target_env_defs['WITH_BF_DECIMATE'] = False
267     target_env_defs['WITH_BF_BOOLEAN'] = False
268     target_env_defs['WITH_BF_REMESH'] = False
269     target_env_defs['WITH_BF_PYTHON'] = False
270     target_env_defs['WITH_BF_3DMOUSE'] = False
271     target_env_defs['WITH_BF_LIBMV'] = False
272     
273     # Merge blenderlite, let command line to override
274     for k,v in target_env_defs.iteritems():
275         if k not in B.arguments:
276             env[k] = v
277
278 # Extended OSX_SDK and 3D_CONNEXION_CLIENT_LIBRARY and JAckOSX detection for OSX
279 if env['OURPLATFORM']=='darwin':
280     print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'] + " --"
281     print "Available " + env['MACOSX_SDK_CHECK']
282     if not 'Mac OS X 10.5' in env['MACOSX_SDK_CHECK']:
283         print  B.bc.OKGREEN + "MacOSX10.5.sdk not available:" + B.bc.ENDC + " using MacOSX10.6.sdk"
284     else:
285         print B.bc.OKGREEN + "Found recommended sdk :" + B.bc.ENDC + " using MacOSX10.5.sdk"
286
287     # for now, Mac builders must download and install the 3DxWare 10 Beta 4 driver framework from 3Dconnexion
288     # necessary header file lives here when installed:
289     # /Library/Frameworks/3DconnexionClient.framework/Versions/Current/Headers/ConnexionClientAPI.h
290     if env['WITH_BF_3DMOUSE'] == 1:
291         if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
292             print "3D_CONNEXION_CLIENT_LIBRARY not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
293             env['WITH_BF_3DMOUSE'] = 0
294         else:
295             env.Append(LINKFLAGS=['-Xlinker','-weak_framework','-Xlinker','3DconnexionClient'])
296
297     # for now, Mac builders must download and install the JackOSX framework 
298     # necessary header file lives here when installed:
299     # /Library/Frameworks/Jackmp.framework/Versions/A/Headers/jack.h
300     if env['WITH_BF_JACK'] == 1:
301         if not os.path.exists('/Library/Frameworks/Jackmp.framework'):
302             print "JackOSX install not found, disabling WITH_BF_JACK" # avoid build errors !
303             env['WITH_BF_JACK'] = 0
304         else:
305             env.Append(LINKFLAGS=['-Xlinker','-weak_framework','-Xlinker','Jackmp'])
306
307 if env['WITH_BF_OPENMP'] == 1:
308         if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
309                 env['CCFLAGS'].append('/openmp')
310         else:
311             if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
312                 env.Append(LINKFLAGS=['-openmp', '-static-intel'])
313                 env['CCFLAGS'].append('-openmp')
314             else:
315                 env.Append(CCFLAGS=['-fopenmp']) 
316
317 if env['WITH_GHOST_COCOA'] == True:
318     env.Append(CPPFLAGS=['-DGHOST_COCOA']) 
319     
320 if env['USE_QTKIT'] == True:
321     env.Append(CPPFLAGS=['-DUSE_QTKIT'])
322
323 #check for additional debug libnames
324
325 if env.has_key('BF_DEBUG_LIBS'):
326     B.quickdebug += env['BF_DEBUG_LIBS']
327
328 printdebug = B.arguments.get('BF_LISTDEBUG', 0)
329
330 if len(B.quickdebug) > 0 and printdebug != 0:
331     print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
332     for l in B.quickdebug:
333         print "\t" + l
334
335 # remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
336 if env['WITH_BF_STATICCXX']:
337     if 'stdc++' in env['LLIBS']:
338         env['LLIBS'].remove('stdc++')
339     else:
340         print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
341
342 # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
343 if 'blenderplayer' in B.targets:
344     env['WITH_BF_PLAYER'] = True
345
346 if 'blendernogame' in B.targets:
347     env['WITH_BF_GAMEENGINE'] = False
348
349 # build without elbeem (fluidsim)?
350 if env['WITH_BF_FLUID'] == 1:
351     env['CPPFLAGS'].append('-DWITH_MOD_FLUID')
352
353 # build with ocean sim?
354 if env['WITH_BF_OCEANSIM'] == 1:
355     env['WITH_BF_FFTW3']  = 1  # ocean needs fftw3 so enable it 
356     env['CPPFLAGS'].append('-DWITH_MOD_OCEANSIM')
357
358
359 if btools.ENDIAN == "big":
360     env['CPPFLAGS'].append('-D__BIG_ENDIAN__')
361 else:
362     env['CPPFLAGS'].append('-D__LITTLE_ENDIAN__')
363
364 # TODO, make optional
365 env['CPPFLAGS'].append('-DWITH_AUDASPACE')
366
367 # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
368 B.root_build_dir = env['BF_BUILDDIR']
369 B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
370 if not B.root_build_dir[-1]==os.sep:
371     B.root_build_dir += os.sep
372 if not B.doc_build_dir[-1]==os.sep:
373     B.doc_build_dir += os.sep
374     
375 # We do a shortcut for clean when no quicklist is given: just delete
376 # builddir without reading in SConscripts
377 do_clean = None
378 if 'clean' in B.targets:
379     do_clean = True
380
381 if not quickie and do_clean:
382     if os.path.exists(B.doc_build_dir):
383         print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
384         dirs = os.listdir(B.doc_build_dir)
385         for entry in dirs:
386             if os.path.isdir(B.doc_build_dir + entry) == 1:
387                 print "clean dir %s"%(B.doc_build_dir+entry)
388                 shutil.rmtree(B.doc_build_dir+entry)
389             else: # remove file
390                 print "remove file %s"%(B.doc_build_dir+entry)
391                 os.remove(B.root_build_dir+entry)
392     if os.path.exists(B.root_build_dir):
393         print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
394         dirs = os.listdir(B.root_build_dir)
395         for entry in dirs:
396             if os.path.isdir(B.root_build_dir + entry) == 1:
397                 print "clean dir %s"%(B.root_build_dir+entry)
398                 shutil.rmtree(B.root_build_dir+entry)
399             else: # remove file
400                 print "remove file %s"%(B.root_build_dir+entry)
401                 os.remove(B.root_build_dir+entry)
402         for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
403                 'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
404             if os.path.exists(confile):
405                 print "clean file %s"%confile
406                 if os.path.isdir(confile):
407                     for root, dirs, files in os.walk(confile):
408                         for name in files:
409                             os.remove(os.path.join(root, name))
410                 else:
411                     os.remove(confile)
412         print B.bc.OKGREEN+'...done'+B.bc.ENDC
413     else:
414         print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
415     Exit()
416
417
418 # ensure python header is found since detection can fail, this could happen
419 # with _any_ library but since we used a fixed python version this tends to
420 # be most problematic.
421 if env['WITH_BF_PYTHON']:
422         py_h = os.path.join(Dir(env.subst('${BF_PYTHON_INC}')).abspath, "Python.h")
423
424         if not os.path.exists(py_h):
425                 print("\nMissing: \"" + env.subst('${BF_PYTHON_INC}') + os.sep + "Python.h\",\n"
426                           "  Set 'BF_PYTHON_INC' to point "
427                           "to a valid python include path.\n  Containing "
428                           "Python.h for python version \"" + env.subst('${BF_PYTHON_VERSION}') + "\"")
429
430                 Exit()
431         del py_h
432
433
434 if not os.path.isdir ( B.root_build_dir):
435     os.makedirs ( B.root_build_dir )
436     os.makedirs ( B.root_build_dir + 'source' )
437     os.makedirs ( B.root_build_dir + 'intern' )
438     os.makedirs ( B.root_build_dir + 'extern' )
439     os.makedirs ( B.root_build_dir + 'lib' )
440     os.makedirs ( B.root_build_dir + 'bin' )
441 # # Docs not working with epy anymore
442 # if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
443 #     os.makedirs ( B.doc_build_dir )
444
445 Help(opts.GenerateHelpText(env))
446
447 # default is new quieter output, but if you need to see the 
448 # commands, do 'scons BF_QUIET=0'
449 bf_quietoutput = B.arguments.get('BF_QUIET', '1')
450 if env['BF_QUIET']:
451     B.set_quiet_output(env)
452 else:
453     if toolset=='msvc':
454         B.msvc_hack(env)
455
456 print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir)
457 env.SConsignFile(B.root_build_dir+'scons-signatures')
458 B.init_lib_dict()
459
460 ##### END SETUP ##########
461
462 Export('env')
463
464 BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
465 SConscript(B.root_build_dir+'/source/SConscript')
466 BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
467 SConscript(B.root_build_dir+'/intern/SConscript')
468 BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
469 SConscript(B.root_build_dir+'/extern/SConscript')
470
471 # now that we have read all SConscripts, we know what
472 # libraries will be built. Create list of
473 # libraries to give as objects to linking phase
474 mainlist = []
475 for tp in B.possible_types:
476     if (not tp == 'player') and (not tp == 'player2'):
477         mainlist += B.create_blender_liblist(env, tp)
478
479 if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
480     B.propose_priorities()
481
482 dobj = B.buildinfo(env, "dynamic") + B.resources
483 creob = B.creator(env)
484 thestatlibs, thelibincs = B.setup_staticlibs(env)
485 thesyslibs = B.setup_syslibs(env)
486
487 if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
488     env.BlenderProg(B.root_build_dir, "blender", creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
489 if env['WITH_BF_PLAYER']:
490     playerlist = B.create_blender_liblist(env, 'player')
491     playerlist += B.create_blender_liblist(env, 'player2')
492     playerlist += B.create_blender_liblist(env, 'intern')
493     playerlist += B.create_blender_liblist(env, 'extern')
494     env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
495
496 ##### Now define some targets
497
498
499 #------------ INSTALL
500
501 #-- binaries
502 blenderinstall = []
503 if  env['OURPLATFORM']=='darwin':
504     for prg in B.program_list:
505         bundle = '%s.app' % prg[0]
506         bundledir = os.path.dirname(bundle)
507         for dp, dn, df in os.walk(bundle):
508             if '.svn' in dn:
509                 dn.remove('.svn')
510             if '_svn' in dn:
511                 dn.remove('_svn')
512             dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
513             source=[dp+os.sep+f for f in df]
514             blenderinstall.append(env.Install(dir=dir,source=source))
515 else:
516     blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
517
518 #-- local path = config files in install dir: installdir\VERSION
519 #- dont do config and scripts for darwin, it is already in the bundle
520 dotblendlist = []
521 datafileslist = []
522 datafilestargetlist = []
523 dottargetlist = []
524 scriptinstall = []
525
526 if env['OURPLATFORM']!='darwin':
527     dotblenderinstall = []
528     for targetdir,srcfile in zip(dottargetlist, dotblendlist):
529         td, tf = os.path.split(targetdir)
530         dotblenderinstall.append(env.Install(dir=td, source=srcfile))
531     for targetdir,srcfile in zip(datafilestargetlist, datafileslist):
532         td, tf = os.path.split(targetdir)
533         dotblenderinstall.append(env.Install(dir=td, source=srcfile))
534     
535     if env['WITH_BF_PYTHON']:
536         #-- local/VERSION/scripts
537         scriptpaths=['release/scripts']
538         for scriptpath in scriptpaths:
539             for dp, dn, df in os.walk(scriptpath):
540                 if '.svn' in dn:
541                     dn.remove('.svn')
542                 if '_svn' in dn:
543                     dn.remove('_svn')
544                 if '__pycache__' in dn:  # py3.2 cache dir
545                     dn.remove('__pycache__')
546
547                 # only for testing builds
548                 if VERSION_RELEASE_CYCLE == "release" and "addons_contrib" in dn:
549                     dn.remove('addons_contrib')
550
551                 dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
552                 dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
553
554                 source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
555                 # To ensure empty dirs are created too
556                 if len(source)==0:
557                     env.Execute(Mkdir(dir))
558                 scriptinstall.append(env.Install(dir=dir,source=source))
559         if env['WITH_BF_CYCLES']:
560             # cycles python code
561             dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles')
562             source=os.listdir('intern/cycles/blender/addon')
563             if '.svn' in source: source.remove('.svn')
564             if '_svn' in source: source.remove('_svn')
565             if '__pycache__' in source: source.remove('__pycache__')
566             source=['intern/cycles/blender/addon/'+s for s in source]
567             scriptinstall.append(env.Install(dir=dir,source=source))
568
569             # cycles kernel code
570             dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel')
571             source=os.listdir('intern/cycles/kernel')
572             if '.svn' in source: source.remove('.svn')
573             if '_svn' in source: source.remove('_svn')
574             if '__pycache__' in source: source.remove('__pycache__')
575             source.remove('kernel.cpp')
576             source.remove('CMakeLists.txt')
577             source.remove('svm')
578             source.remove('osl')
579             source=['intern/cycles/kernel/'+s for s in source]
580             source.append('intern/cycles/util/util_color.h')
581             source.append('intern/cycles/util/util_math.h')
582             source.append('intern/cycles/util/util_transform.h')
583             source.append('intern/cycles/util/util_types.h')
584             scriptinstall.append(env.Install(dir=dir,source=source))
585             # svm
586             dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'svm')
587             source=os.listdir('intern/cycles/kernel/svm')
588             if '.svn' in source: source.remove('.svn')
589             if '_svn' in source: source.remove('_svn')
590             if '__pycache__' in source: source.remove('__pycache__')
591             source=['intern/cycles/kernel/svm/'+s for s in source]
592             scriptinstall.append(env.Install(dir=dir,source=source))
593
594             # licenses
595             dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'license')
596             source=os.listdir('intern/cycles/doc/license')
597             if '.svn' in source: source.remove('.svn')
598             if '_svn' in source: source.remove('_svn')
599             if '__pycache__' in source: source.remove('__pycache__')
600             source.remove('CMakeLists.txt')
601             source=['intern/cycles/doc/license/'+s for s in source]
602             scriptinstall.append(env.Install(dir=dir,source=source))
603
604             # cuda binaries
605             if env['WITH_BF_CYCLES_CUDA_BINARIES']:
606                 dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
607                 for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
608                     kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
609                     cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch)
610                     scriptinstall.append(env.Install(dir=dir,source=cubin_file))
611     
612     if env['WITH_BF_INTERNATIONAL']:
613         internationalpaths=['release' + os.sep + 'datafiles']
614         
615         def check_path(path, member):
616             return (member in path.split(os.sep))
617         
618         for intpath in internationalpaths:
619             for dp, dn, df in os.walk(intpath):
620                 if '.svn' in dn:
621                     dn.remove('.svn')
622                 if '_svn' in dn:
623                     dn.remove('_svn')
624
625                 # we only care about release/datafiles/fonts, release/datafiles/locales
626                 if check_path(dp, "fonts") or check_path(dp, "locale"):
627                     pass
628                 else:
629                     continue
630                 
631                 dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
632                 dir += os.sep + os.path.basename(intpath) + dp[len(intpath):]
633
634                 source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
635                 # To ensure empty dirs are created too
636                 if len(source)==0:
637                     env.Execute(Mkdir(dir))
638                 scriptinstall.append(env.Install(dir=dir,source=source))
639
640 #-- icons
641 if env['OURPLATFORM']=='linux':
642     iconlist = []
643     icontargetlist = []
644
645     for tp, tn, tf in os.walk('release/freedesktop/icons'):
646         if '.svn' in tn:
647             tn.remove('.svn')
648         if '_svn' in tn:
649             tn.remove('_svn')
650         for f in tf:
651             iconlist.append(os.path.join(tp, f))
652             icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) )
653
654     iconinstall = []
655     for targetdir,srcfile in zip(icontargetlist, iconlist):
656         td, tf = os.path.split(targetdir)
657         iconinstall.append(env.Install(dir=td, source=srcfile))
658
659 # dlls for linuxcross
660 # TODO - add more libs, for now this lets blenderlite run
661 if env['OURPLATFORM']=='linuxcross':
662     dir=env['BF_INSTALLDIR']
663     source = []
664
665     if env['WITH_BF_OPENMP']:
666         source += ['../lib/windows/pthreads/lib/pthreadGC2.dll']
667
668     scriptinstall.append(env.Install(dir=dir, source=source))
669
670 #-- plugins
671 pluglist = []
672 plugtargetlist = []
673 for tp, tn, tf in os.walk('release/plugins'):
674     if '.svn' in tn:
675         tn.remove('.svn')
676     if '_svn' in tn:
677         tn.remove('_svn')
678     df = tp[8:] # remove 'release/'
679     for f in tf:
680         pluglist.append(os.path.join(tp, f))
681         plugtargetlist.append( os.path.join(env['BF_INSTALLDIR'], VERSION, df, f) )
682
683
684 # header files for plugins
685 pluglist.append('source/blender/blenpluginapi/documentation.h')
686 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'documentation.h'))
687 pluglist.append('source/blender/blenpluginapi/externdef.h')
688 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'externdef.h'))
689 pluglist.append('source/blender/blenpluginapi/floatpatch.h')
690 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'floatpatch.h'))
691 pluglist.append('source/blender/blenpluginapi/iff.h')
692 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'iff.h'))
693 pluglist.append('source/blender/blenpluginapi/plugin.h')
694 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.h'))
695 pluglist.append('source/blender/blenpluginapi/util.h')
696 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'util.h'))
697 pluglist.append('source/blender/blenpluginapi/plugin.DEF')
698 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.def'))
699
700 plugininstall = []
701 # plugins in blender 2.5 don't work at the moment.
702 #for targetdir,srcfile in zip(plugtargetlist, pluglist):
703 #    td, tf = os.path.split(targetdir)
704 #    plugininstall.append(env.Install(dir=td, source=srcfile))
705
706 textlist = []
707 texttargetlist = []
708 for tp, tn, tf in os.walk('release/text'):
709     if '.svn' in tn:
710         tn.remove('.svn')
711     if '_svn' in tn:
712         tn.remove('_svn')
713     for f in tf:
714         textlist.append(tp+os.sep+f)
715
716 textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
717
718 if  env['OURPLATFORM']=='darwin':
719         allinstall = [blenderinstall, plugininstall, textinstall]
720 elif env['OURPLATFORM']=='linux':
721         allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
722 else:
723         allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
724
725 if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
726     dllsources = []
727
728     if not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
729         # For MinGW and linuxcross static linking will be used
730         dllsources += ['${LCGDIR}/gettext/lib/gnu_gettext.dll']
731
732     dllsources += ['${BF_ZLIB_LIBPATH}/zlib.dll']
733     # Used when linking to libtiff was dynamic
734     # keep it here until compilation on all platform would be ok
735     # dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
736
737     if env['OURPLATFORM'] != 'linuxcross':
738         # pthreads library is already added
739         dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
740
741     if env['WITH_BF_SDL']:
742         if env['OURPLATFORM'] == 'win64-vc':
743             pass # we link statically already to SDL on win64
744         else:
745             dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
746
747     if env['WITH_BF_PYTHON']:
748         if env['BF_DEBUG']:
749             dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
750         else:
751             dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
752
753     if env['WITH_BF_ICONV']:
754         if env['OURPLATFORM'] == 'win64-vc':
755             pass # we link statically to iconv on win64
756         elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
757             #gettext for MinGW and cross-compilation is compiled staticly
758             dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
759
760     if env['WITH_BF_OPENAL']:
761         dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
762         dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
763
764     if env['WITH_BF_SNDFILE']:
765         dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
766
767     if env['WITH_BF_FFMPEG']:
768         dllsources += env['BF_FFMPEG_DLL'].split()
769
770     # Since the thumb handler is loaded by Explorer, architecture is
771     # strict: the x86 build fails on x64 Windows. We need to ship
772     # both builds in x86 packages.
773     if bitness == 32:
774         dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll')  
775     dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
776
777     if env['WITH_BF_OIIO'] and env['OURPLATFORM'] != 'win32-mingw':
778         dllsources.append('${LCGDIR}/openimageio/bin/OpenImageIO.dll')
779
780     dllsources.append('#source/icons/blender.exe.manifest')
781
782     windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
783     allinstall += windlls
784
785 if env['OURPLATFORM'] == 'win64-mingw':
786     dllsources = []
787     
788     if env['WITH_BF_PYTHON']:
789         if env['BF_DEBUG']:
790             dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
791         else:
792             dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
793
794     if env['WITH_BF_FFMPEG']:
795         dllsources += env['BF_FFMPEG_DLL'].split()
796
797     if env['WITH_BF_OPENAL']:
798         dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
799         dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
800
801     if env['WITH_BF_SNDFILE']:
802         dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
803
804     if env['WITH_BF_SDL']:
805         dllsources.append('${LCGDIR}/sdl/lib/SDL.dll')
806         
807     dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
808     dllsources.append('#source/icons/blender.exe.manifest')
809
810     windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
811     allinstall += windlls
812
813 installtarget = env.Alias('install', allinstall)
814 bininstalltarget = env.Alias('install-bin', blenderinstall)
815
816 nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
817 nsiscmd = env.Command('nsisinstaller', None, nsisaction)
818 nsisalias = env.Alias('nsis', nsiscmd)
819
820 if 'blender' in B.targets:
821     blenderexe= env.Alias('blender', B.program_list)
822     Depends(blenderexe,installtarget)
823
824 if env['WITH_BF_PLAYER']:
825     blenderplayer = env.Alias('blenderplayer', B.program_list)
826     Depends(blenderplayer,installtarget)
827
828 if not env['WITH_BF_GAMEENGINE']:
829     blendernogame = env.Alias('blendernogame', B.program_list)
830     Depends(blendernogame,installtarget)
831
832 if 'blenderlite' in B.targets:
833     blenderlite = env.Alias('blenderlite', B.program_list)
834     Depends(blenderlite,installtarget)
835
836 Depends(nsiscmd, allinstall)
837
838 buildslave_action = env.Action(btools.buildslave, btools.buildslave_print)
839 buildslave_cmd = env.Command('buildslave_exec', None, buildslave_action)
840 buildslave_alias = env.Alias('buildslave', buildslave_cmd)
841
842 Depends(buildslave_cmd, allinstall)
843
844 Default(B.program_list)
845
846 if not env['WITHOUT_BF_INSTALL']:
847         Default(installtarget)
848