2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
16 #include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
18 #ifndef BT_SOFT_RIGID_DYNAMICS_WORLD_H
19 #define BT_SOFT_RIGID_DYNAMICS_WORLD_H
22 typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
24 class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld
27 btSoftBodyArray m_softBodies;
31 bool m_drawClusterTree;
35 virtual void predictUnconstraintMotion(btScalar timeStep);
37 virtual void internalSingleStepSimulation( btScalar timeStep);
39 void updateSoftBodies();
41 void solveSoftBodiesConstraints();
47 btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
49 virtual ~btSoftRigidDynamicsWorld();
51 virtual void debugDrawWorld();
53 void addSoftBody(btSoftBody* body);
55 void removeSoftBody(btSoftBody* body);
57 int getDrawFlags() const { return(m_drawFlags); }
58 void setDrawFlags(int f) { m_drawFlags=f; }
61 btSoftBodyArray& getSoftBodyArray()
66 const btSoftBodyArray& getSoftBodyArray() const
73 #endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H