c41107602285bc4235a02f607b2770ffe4ab6832
[blender.git] / source / gameengine / Ketsji / KX_PythonInit.cpp
1 /**
2  * $Id$
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19  *
20  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
21  * All rights reserved.
22  *
23  * The Original Code is: all of this file.
24  *
25  * Contributor(s): none yet.
26  *
27  * ***** END GPL LICENSE BLOCK *****
28  * Initialize Python thingies.
29  */
30
31 #include "GL/glew.h"
32
33 // directory header for py function getBlendFileList
34 #include <stdlib.h>
35 #ifndef WIN32
36   #include <dirent.h>
37 #else
38   #include "BLI_winstuff.h"
39 #endif
40
41 #ifdef WIN32
42 #pragma warning (disable : 4786)
43 #endif //WIN32
44
45 extern "C" {
46         #include "bpy_internal_import.h"  /* from the blender python api, but we want to import text too! */
47         #include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
48         #include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
49         #include "BGL.h"
50 }
51
52 #include "KX_PythonInit.h"
53 //python physics binding
54 #include "KX_PyConstraintBinding.h"
55
56 #include "KX_KetsjiEngine.h"
57 #include "KX_RadarSensor.h"
58 #include "KX_RaySensor.h"
59 #include "KX_SceneActuator.h"
60 #include "KX_GameActuator.h"
61 #include "KX_ParentActuator.h"
62 #include "KX_SCA_DynamicActuator.h"
63
64 #include "SCA_IInputDevice.h"
65 #include "SCA_PropertySensor.h"
66 #include "SCA_RandomActuator.h"
67 #include "SCA_KeyboardSensor.h" /* IsPrintable, ToCharacter */
68 #include "KX_ConstraintActuator.h"
69 #include "KX_IpoActuator.h"
70 #include "KX_SoundActuator.h"
71 #include "KX_StateActuator.h"
72 #include "BL_ActionActuator.h"
73 #include "RAS_IRasterizer.h"
74 #include "RAS_ICanvas.h"
75 #include "RAS_BucketManager.h"
76 #include "RAS_2DFilterManager.h"
77 #include "MT_Vector3.h"
78 #include "MT_Point3.h"
79 #include "ListValue.h"
80 #include "InputParser.h"
81 #include "KX_Scene.h"
82 #include "SND_DeviceManager.h"
83
84 #include "NG_NetworkScene.h" //Needed for sendMessage()
85
86 #include "BL_Shader.h"
87
88 #include "KX_PyMath.h"
89
90 #include "PyObjectPlus.h"
91
92 #include "KX_PythonInitTypes.h" 
93
94 /* we only need this to get a list of libraries from the main struct */
95 #include "DNA_ID.h"
96
97
98 #include "marshal.h" /* python header for loading/saving dicts */
99
100 #include "PHY_IPhysicsEnvironment.h"
101 // FIXME: Enable for access to blender python modules.  This is disabled because
102 // python has dependencies on a lot of other modules and is a pain to link.
103 //#define USE_BLENDER_PYTHON
104 #ifdef USE_BLENDER_PYTHON
105 //#include "BPY_extern.h"
106 #endif 
107
108 #include "BKE_main.h"
109 #include "BKE_utildefines.h"
110 #include "BKE_global.h"
111 #include "BLI_blenlib.h"
112 #include "GPU_material.h"
113
114 static void setSandbox(TPythonSecurityLevel level);
115
116 // 'local' copy of canvas ptr, for window height/width python scripts
117 static RAS_ICanvas* gp_Canvas = NULL;
118 static KX_Scene*        gp_KetsjiScene = NULL;
119 static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
120 static RAS_IRasterizer* gp_Rasterizer = NULL;
121 static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = "";
122 static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
123 static PyObject *gp_OrigPythonSysPath= NULL;
124 static PyObject *gp_OrigPythonSysModules= NULL;
125
126 void    KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
127 {
128         if (gp_Rasterizer)
129                 gp_Rasterizer->DrawDebugLine(from,to,color);
130 }
131
132 /* Macro for building the keyboard translation */
133 //#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromSsize_t(SCA_IInputDevice::KX_##name))
134 #define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name)); Py_DECREF(item)
135 /* For the defines for types from logic bricks, we do stuff explicitly... */
136 #define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name2)); Py_DECREF(item)
137
138
139 // temporarily python stuff, will be put in another place later !
140 #include "KX_Python.h"
141 #include "SCA_PythonController.h"
142 // List of methods defined in the module
143
144 static PyObject* ErrorObject;
145 STR_String gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1)";
146
147 static PyObject* gPyGetRandomFloat(PyObject*)
148 {
149         return PyFloat_FromDouble(MT_random());
150 }
151
152 static PyObject* gPySetGravity(PyObject*, PyObject* value)
153 {
154         MT_Vector3 vec;
155         if (!PyVecTo(value, vec))
156                 return NULL;
157
158         if (gp_KetsjiScene)
159                 gp_KetsjiScene->SetGravity(vec);
160         
161         Py_RETURN_NONE;
162 }
163
164 static char gPyExpandPath_doc[] =
165 "(path) - Converts a blender internal path into a proper file system path.\n\
166 path - the string path to convert.\n\n\
167 Use / as directory separator in path\n\
168 You can use '//' at the start of the string to define a relative path;\n\
169 Blender replaces that string by the directory of the startup .blend or runtime\n\
170 file to make a full path name (doesn't change during the game, even if you load\n\
171 other .blend).\n\
172 The function also converts the directory separator to the local file system format.";
173
174 static PyObject* gPyExpandPath(PyObject*, PyObject* args)
175 {
176         char expanded[FILE_MAXDIR + FILE_MAXFILE];
177         char* filename;
178         
179         if (!PyArg_ParseTuple(args,"s:ExpandPath",&filename))
180                 return NULL;
181
182         BLI_strncpy(expanded, filename, FILE_MAXDIR + FILE_MAXFILE);
183         BLI_convertstringcode(expanded, gp_GamePythonPath);
184         return PyUnicode_FromString(expanded);
185 }
186
187 static char gPySendMessage_doc[] = 
188 "sendMessage(subject, [body, to, from])\n\
189 sends a message in same manner as a message actuator\
190 subject = Subject of the message\
191 body = Message body\
192 to = Name of object to send the message to\
193 from = Name of object to sned the string from";
194
195 static PyObject* gPySendMessage(PyObject*, PyObject* args)
196 {
197         char* subject;
198         char* body = (char *)"";
199         char* to = (char *)"";
200         char* from = (char *)"";
201
202         if (!PyArg_ParseTuple(args, "s|sss:sendMessage", &subject, &body, &to, &from))
203                 return NULL;
204
205         gp_KetsjiScene->GetNetworkScene()->SendMessage(to, from, subject, body);
206
207         Py_RETURN_NONE;
208 }
209
210 static bool usedsp = false;
211
212 // this gets a pointer to an array filled with floats
213 static PyObject* gPyGetSpectrum(PyObject*)
214 {
215         SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
216
217         PyObject* resultlist = PyList_New(512);
218
219         if (audiodevice)
220         {
221                 if (!usedsp)
222                 {
223                         audiodevice->StartUsingDSP();
224                         usedsp = true;
225                 }
226                         
227                 float* spectrum = audiodevice->GetSpectrum();
228
229                 for (int index = 0; index < 512; index++)
230                 {
231                         PyList_SET_ITEM(resultlist, index, PyFloat_FromDouble(spectrum[index]));
232                 }
233         }
234         else {
235                 for (int index = 0; index < 512; index++)
236                 {
237                         PyList_SET_ITEM(resultlist, index, PyFloat_FromDouble(0.0));
238                 }
239         }
240
241         return resultlist;
242 }
243
244
245 #if 0 // unused
246 static PyObject* gPyStartDSP(PyObject*, PyObject* args)
247 {
248         SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
249
250         if (!audiodevice) {
251                 PyErr_SetString(PyExc_RuntimeError, "no audio device available");
252                 return NULL;
253         }
254         
255         if (!usedsp) {
256                 audiodevice->StartUsingDSP();
257                 usedsp = true;
258         }
259         
260         Py_RETURN_NONE;
261 }
262 #endif
263
264
265 static PyObject* gPyStopDSP(PyObject*, PyObject* args)
266 {
267         SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
268
269         if (!audiodevice) {
270                 PyErr_SetString(PyExc_RuntimeError, "no audio device available");
271                 return NULL;
272         }
273         
274         if (usedsp) {
275                 audiodevice->StopUsingDSP();
276                 usedsp = true;
277         }
278         
279         Py_RETURN_NONE;
280 }
281
282 static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args)
283 {
284         float ticrate;
285         if (!PyArg_ParseTuple(args, "f:setLogicTicRate", &ticrate))
286                 return NULL;
287         
288         KX_KetsjiEngine::SetTicRate(ticrate);
289         Py_RETURN_NONE;
290 }
291
292 static PyObject* gPyGetLogicTicRate(PyObject*)
293 {
294         return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate());
295 }
296
297 static PyObject* gPySetMaxLogicFrame(PyObject*, PyObject* args)
298 {
299         int frame;
300         if (!PyArg_ParseTuple(args, "i:setMaxLogicFrame", &frame))
301                 return NULL;
302         
303         KX_KetsjiEngine::SetMaxLogicFrame(frame);
304         Py_RETURN_NONE;
305 }
306
307 static PyObject* gPyGetMaxLogicFrame(PyObject*)
308 {
309         return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxLogicFrame());
310 }
311
312 static PyObject* gPySetMaxPhysicsFrame(PyObject*, PyObject* args)
313 {
314         int frame;
315         if (!PyArg_ParseTuple(args, "i:setMaxPhysicsFrame", &frame))
316                 return NULL;
317         
318         KX_KetsjiEngine::SetMaxPhysicsFrame(frame);
319         Py_RETURN_NONE;
320 }
321
322 static PyObject* gPyGetMaxPhysicsFrame(PyObject*)
323 {
324         return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxPhysicsFrame());
325 }
326
327 static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
328 {
329         float ticrate;
330         if (!PyArg_ParseTuple(args, "f:setPhysicsTicRate", &ticrate))
331                 return NULL;
332         
333         PHY_GetActiveEnvironment()->setFixedTimeStep(true,ticrate);
334         Py_RETURN_NONE;
335 }
336 #if 0 // unused
337 static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
338 {
339         int debugMode;
340         if (!PyArg_ParseTuple(args, "i:setPhysicsDebug", &debugMode))
341                 return NULL;
342         
343         PHY_GetActiveEnvironment()->setDebugMode(debugMode);
344         Py_RETURN_NONE;
345 }
346 #endif
347
348
349 static PyObject* gPyGetPhysicsTicRate(PyObject*)
350 {
351         return PyFloat_FromDouble(PHY_GetActiveEnvironment()->getFixedTimeStep());
352 }
353
354 static PyObject* gPyGetAverageFrameRate(PyObject*)
355 {
356         return PyFloat_FromDouble(KX_KetsjiEngine::GetAverageFrameRate());
357 }
358
359 static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
360 {
361         char cpath[sizeof(gp_GamePythonPath)];
362         char *searchpath = NULL;
363         PyObject* list, *value;
364         
365     DIR *dp;
366     struct dirent *dirp;
367         
368         if (!PyArg_ParseTuple(args, "|s:getBlendFileList", &searchpath))
369                 return NULL;
370         
371         list = PyList_New(0);
372         
373         if (searchpath) {
374                 BLI_strncpy(cpath, searchpath, FILE_MAXDIR + FILE_MAXFILE);
375                 BLI_convertstringcode(cpath, gp_GamePythonPath);
376         } else {
377                 /* Get the dir only */
378                 BLI_split_dirfile_basic(gp_GamePythonPath, cpath, NULL);
379         }
380         
381     if((dp  = opendir(cpath)) == NULL) {
382                 /* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
383                 fprintf(stderr, "Could not read directoty (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
384                 return list;
385     }
386         
387     while ((dirp = readdir(dp)) != NULL) {
388                 if (BLI_testextensie(dirp->d_name, ".blend")) {
389                         value = PyUnicode_FromString(dirp->d_name);
390                         PyList_Append(list, value);
391                         Py_DECREF(value);
392                 }
393     }
394         
395     closedir(dp);
396     return list;
397 }
398
399 static STR_String gPyGetCurrentScene_doc =  
400 "getCurrentScene()\n"
401 "Gets a reference to the current scene.\n";
402 static PyObject* gPyGetCurrentScene(PyObject* self)
403 {
404         return gp_KetsjiScene->GetProxy();
405 }
406
407 static STR_String gPyGetSceneList_doc =  
408 "getSceneList()\n"
409 "Return a list of converted scenes.\n";
410 static PyObject* gPyGetSceneList(PyObject* self)
411 {
412         KX_KetsjiEngine* m_engine = KX_GetActiveEngine();
413         PyObject* list;
414         KX_SceneList* scenes = m_engine->CurrentScenes();
415         int numScenes = scenes->size();
416         int i;
417         
418         list = PyList_New(numScenes);
419         
420         for (i=0;i<numScenes;i++)
421         {
422                 KX_Scene* scene = scenes->at(i);
423                 PyList_SET_ITEM(list, i, scene->GetProxy());
424         }
425         
426         return list;
427 }
428
429 static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
430 {
431 #define pprint(x) std::cout << x << std::endl;
432         bool count=0;
433         bool support=0;
434         pprint("Supported Extensions...");
435         pprint(" GL_ARB_shader_objects supported?       "<< (GLEW_ARB_shader_objects?"yes.":"no."));
436         count = 1;
437
438         support= GLEW_ARB_vertex_shader;
439         pprint(" GL_ARB_vertex_shader supported?        "<< (support?"yes.":"no."));
440         count = 1;
441         if(support){
442                 pprint(" ----------Details----------");
443                 int max=0;
444                 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
445                 pprint("  Max uniform components." << max);
446
447                 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, (GLint*)&max);
448                 pprint("  Max varying floats." << max);
449
450                 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
451                 pprint("  Max vertex texture units." << max);
452         
453                 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
454                 pprint("  Max combined texture units." << max);
455                 pprint("");
456         }
457
458         support=GLEW_ARB_fragment_shader;
459         pprint(" GL_ARB_fragment_shader supported?      "<< (support?"yes.":"no."));
460         count = 1;
461         if(support){
462                 pprint(" ----------Details----------");
463                 int max=0;
464                 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
465                 pprint("  Max uniform components." << max);
466                 pprint("");
467         }
468
469         support = GLEW_ARB_texture_cube_map;
470         pprint(" GL_ARB_texture_cube_map supported?     "<< (support?"yes.":"no."));
471         count = 1;
472         if(support){
473                 pprint(" ----------Details----------");
474                 int size=0;
475                 glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size);
476                 pprint("  Max cubemap size." << size);
477                 pprint("");
478         }
479
480         support = GLEW_ARB_multitexture;
481         count = 1;
482         pprint(" GL_ARB_multitexture supported?         "<< (support?"yes.":"no."));
483         if(support){
484                 pprint(" ----------Details----------");
485                 int units=0;
486                 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
487                 pprint("  Max texture units available.  " << units);
488                 pprint("");
489         }
490
491         pprint(" GL_ARB_texture_env_combine supported?  "<< (GLEW_ARB_texture_env_combine?"yes.":"no."));
492         count = 1;
493
494         if(!count)
495                 pprint("No extenstions are used in this build");
496
497         Py_RETURN_NONE;
498 }
499
500
501 static PyObject *gEvalExpression(PyObject*, PyObject* value)
502 {
503         char* txt= _PyUnicode_AsString(value);
504         
505         if (txt==NULL) {
506                 PyErr_SetString(PyExc_TypeError, "Expression.calc(text): expects a single string argument");
507                 return NULL;
508         }
509         
510         CParser parser;
511         CExpression* expr = parser.ProcessText(txt);
512         CValue* val = expr->Calculate();
513         expr->Release();
514         
515         if (val) {      
516                 PyObject* pyobj = val->ConvertValueToPython();
517                 if (pyobj)
518                         return pyobj;
519                 else
520                         return val->GetProxy();
521         }
522         
523         Py_RETURN_NONE;
524 }
525
526
527 static struct PyMethodDef game_methods[] = {
528         {"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (PY_METHODCHAR)gPyExpandPath_doc},
529         {"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (PY_METHODCHAR)gPySendMessage_doc},
530         {"getCurrentController",
531         (PyCFunction) SCA_PythonController::sPyGetCurrentController,
532         METH_NOARGS, (PY_METHODCHAR)SCA_PythonController::sPyGetCurrentController__doc__},
533         {"getCurrentScene", (PyCFunction) gPyGetCurrentScene,
534         METH_NOARGS, (PY_METHODCHAR)gPyGetCurrentScene_doc.Ptr()},
535         {"getSceneList", (PyCFunction) gPyGetSceneList,
536         METH_NOARGS, (PY_METHODCHAR)gPyGetSceneList_doc.Ptr()},
537         {"addActiveActuator",(PyCFunction) SCA_PythonController::sPyAddActiveActuator,
538         METH_VARARGS, (PY_METHODCHAR)SCA_PythonController::sPyAddActiveActuator__doc__},
539         {"getRandomFloat",(PyCFunction) gPyGetRandomFloat,
540         METH_NOARGS, (PY_METHODCHAR)gPyGetRandomFloat_doc.Ptr()},
541         {"setGravity",(PyCFunction) gPySetGravity, METH_O, (PY_METHODCHAR)"set Gravitation"},
542         {"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (PY_METHODCHAR)"get audio spectrum"},
543         {"stopDSP",(PyCFunction) gPyStopDSP, METH_VARARGS, (PY_METHODCHAR)"stop using the audio dsp (for performance reasons)"},
544         {"getMaxLogicFrame", (PyCFunction) gPyGetMaxLogicFrame, METH_NOARGS, (PY_METHODCHAR)"Gets the max number of logic frame per render frame"},
545         {"setMaxLogicFrame", (PyCFunction) gPySetMaxLogicFrame, METH_VARARGS, (PY_METHODCHAR)"Sets the max number of logic frame per render frame"},
546         {"getMaxPhysicsFrame", (PyCFunction) gPyGetMaxPhysicsFrame, METH_NOARGS, (PY_METHODCHAR)"Gets the max number of physics frame per render frame"},
547         {"setMaxPhysicsFrame", (PyCFunction) gPySetMaxPhysicsFrame, METH_VARARGS, (PY_METHODCHAR)"Sets the max number of physics farme per render frame"},
548         {"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_NOARGS, (PY_METHODCHAR)"Gets the logic tic rate"},
549         {"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, (PY_METHODCHAR)"Sets the logic tic rate"},
550         {"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, (PY_METHODCHAR)"Gets the physics tic rate"},
551         {"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, (PY_METHODCHAR)"Sets the physics tic rate"},
552         {"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (PY_METHODCHAR)"Gets the estimated average frame rate"},
553         {"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (PY_METHODCHAR)"Gets a list of blend files in the same directory as the current blend file"},
554         {"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (PY_METHODCHAR)"Prints GL Extension Info"},
555         {"EvalExpression", (PyCFunction)gEvalExpression, METH_O, (PY_METHODCHAR)"Evaluate a string as a game logic expression"},
556         {NULL, (PyCFunction) NULL, 0, NULL }
557 };
558
559 static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
560 {
561         return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetHeight() : 0));
562 }
563
564
565
566 static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args)
567 {
568         return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetWidth() : 0));
569 }
570
571
572
573 // temporarility visibility thing, will be moved to rasterizer/renderer later
574 bool gUseVisibilityTemp = false;
575
576 static PyObject* gPyEnableVisibility(PyObject*, PyObject* args)
577 {
578         int visible;
579         if (!PyArg_ParseTuple(args,"i:enableVisibility",&visible))
580                 return NULL;
581         
582         gUseVisibilityTemp = (visible != 0);
583         Py_RETURN_NONE;
584 }
585
586
587
588 static PyObject* gPyShowMouse(PyObject*, PyObject* args)
589 {
590         int visible;
591         if (!PyArg_ParseTuple(args,"i:showMouse",&visible))
592                 return NULL;
593         
594         if (visible)
595         {
596                 if (gp_Canvas)
597                         gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
598         } else
599         {
600                 if (gp_Canvas)
601                         gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
602         }
603         
604         Py_RETURN_NONE;
605 }
606
607
608
609 static PyObject* gPySetMousePosition(PyObject*, PyObject* args)
610 {
611         int x,y;
612         if (!PyArg_ParseTuple(args,"ii:setMousePosition",&x,&y))
613                 return NULL;
614         
615         if (gp_Canvas)
616                 gp_Canvas->SetMousePosition(x,y);
617         
618         Py_RETURN_NONE;
619 }
620
621 static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
622 {
623         float sep;
624         if (!PyArg_ParseTuple(args, "f:setEyeSeparation", &sep))
625                 return NULL;
626
627         if (!gp_Rasterizer) {
628                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setEyeSeparation(float), Rasterizer not available");
629                 return NULL;
630         }
631         
632         gp_Rasterizer->SetEyeSeparation(sep);
633         
634         Py_RETURN_NONE;
635 }
636
637 static PyObject* gPyGetEyeSeparation(PyObject*)
638 {
639         if (!gp_Rasterizer) {
640                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available");
641                 return NULL;
642         }
643         
644         return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation());
645 }
646
647 static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
648 {
649         float focus;
650         if (!PyArg_ParseTuple(args, "f:setFocalLength", &focus))
651                 return NULL;
652         
653         if (!gp_Rasterizer) {
654                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setFocalLength(float), Rasterizer not available");
655                 return NULL;
656         }
657
658         gp_Rasterizer->SetFocalLength(focus);
659         
660         Py_RETURN_NONE;
661 }
662
663 static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*)
664 {
665         if (!gp_Rasterizer) {
666                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available");
667                 return NULL;
668         }
669         
670         return PyFloat_FromDouble(gp_Rasterizer->GetFocalLength());
671         
672         Py_RETURN_NONE;
673 }
674
675 static PyObject* gPySetBackgroundColor(PyObject*, PyObject* value)
676 {
677         
678         MT_Vector4 vec;
679         if (!PyVecTo(value, vec))
680                 return NULL;
681         
682         if (gp_Canvas)
683         {
684                 gp_Rasterizer->SetBackColor(vec[0], vec[1], vec[2], vec[3]);
685         }
686         Py_RETURN_NONE;
687 }
688
689
690
691 static PyObject* gPySetMistColor(PyObject*, PyObject* value)
692 {
693         
694         MT_Vector3 vec;
695         if (!PyVecTo(value, vec))
696                 return NULL;
697         
698         if (!gp_Rasterizer) {
699                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
700                 return NULL;
701         }       
702         gp_Rasterizer->SetFogColor(vec[0], vec[1], vec[2]);
703         
704         Py_RETURN_NONE;
705 }
706
707 static PyObject* gPyDisableMist(PyObject*)
708 {
709         
710         if (!gp_Rasterizer) {
711                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
712                 return NULL;
713         }       
714         gp_Rasterizer->DisableFog();
715         
716         Py_RETURN_NONE;
717 }
718
719
720 static PyObject* gPySetMistStart(PyObject*, PyObject* args)
721 {
722
723         float miststart;
724         if (!PyArg_ParseTuple(args,"f:setMistStart",&miststart))
725                 return NULL;
726         
727         if (!gp_Rasterizer) {
728                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistStart(float), Rasterizer not available");
729                 return NULL;
730         }
731         
732         gp_Rasterizer->SetFogStart(miststart);
733         
734         Py_RETURN_NONE;
735 }
736
737
738
739 static PyObject* gPySetMistEnd(PyObject*, PyObject* args)
740 {
741
742         float mistend;
743         if (!PyArg_ParseTuple(args,"f:setMistEnd",&mistend))
744                 return NULL;
745         
746         if (!gp_Rasterizer) {
747                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistEnd(float), Rasterizer not available");
748                 return NULL;
749         }
750         
751         gp_Rasterizer->SetFogEnd(mistend);
752         
753         Py_RETURN_NONE;
754 }
755
756
757 static PyObject* gPySetAmbientColor(PyObject*, PyObject* value)
758 {
759         
760         MT_Vector3 vec;
761         if (!PyVecTo(value, vec))
762                 return NULL;
763         
764         if (!gp_Rasterizer) {
765                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setAmbientColor(color), Rasterizer not available");
766                 return NULL;
767         }       
768         gp_Rasterizer->SetAmbientColor(vec[0], vec[1], vec[2]);
769         
770         Py_RETURN_NONE;
771 }
772
773
774
775
776 static PyObject* gPyMakeScreenshot(PyObject*, PyObject* args)
777 {
778         char* filename;
779         if (!PyArg_ParseTuple(args,"s:makeScreenshot",&filename))
780                 return NULL;
781         
782         if (gp_Canvas)
783         {
784                 gp_Canvas->MakeScreenShot(filename);
785         }
786         
787         Py_RETURN_NONE;
788 }
789
790 static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
791 {
792         float motionblurvalue;
793         if (!PyArg_ParseTuple(args,"f:enableMotionBlur",&motionblurvalue))
794                 return NULL;
795         
796         if (!gp_Rasterizer) {
797                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.enableMotionBlur(float), Rasterizer not available");
798                 return NULL;
799         }
800         
801         gp_Rasterizer->EnableMotionBlur(motionblurvalue);
802         
803         Py_RETURN_NONE;
804 }
805
806 static PyObject* gPyDisableMotionBlur(PyObject*)
807 {
808         if (!gp_Rasterizer) {
809                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available");
810                 return NULL;
811         }
812         
813         gp_Rasterizer->DisableMotionBlur();
814         
815         Py_RETURN_NONE;
816 }
817
818 int getGLSLSettingFlag(char *setting)
819 {
820         if(strcmp(setting, "lights") == 0)
821                 return G_FILE_GLSL_NO_LIGHTS;
822         else if(strcmp(setting, "shaders") == 0)
823                 return G_FILE_GLSL_NO_SHADERS;
824         else if(strcmp(setting, "shadows") == 0)
825                 return G_FILE_GLSL_NO_SHADOWS;
826         else if(strcmp(setting, "ramps") == 0)
827                 return G_FILE_GLSL_NO_RAMPS;
828         else if(strcmp(setting, "nodes") == 0)
829                 return G_FILE_GLSL_NO_NODES;
830         else if(strcmp(setting, "extra_textures") == 0)
831                 return G_FILE_GLSL_NO_EXTRA_TEX;
832         else
833                 return -1;
834 }
835
836 static PyObject* gPySetGLSLMaterialSetting(PyObject*,
837                                                                                         PyObject* args,
838                                                                                         PyObject*)
839 {
840         char *setting;
841         int enable, flag, fileflags;
842
843         if (!PyArg_ParseTuple(args,"si:setGLSLMaterialSetting",&setting,&enable))
844                 return NULL;
845         
846         flag = getGLSLSettingFlag(setting);
847         
848         if  (flag==-1) {
849                 PyErr_SetString(PyExc_ValueError, "Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known");
850                 return NULL;
851         }
852
853         fileflags = G.fileflags;
854         
855         if (enable)
856                 G.fileflags &= ~flag;
857         else
858                 G.fileflags |= flag;
859
860         /* display lists and GLSL materials need to be remade */
861         if(G.fileflags != fileflags) {
862                 GPU_materials_free();
863                 if(gp_KetsjiEngine) {
864                         KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
865                         KX_SceneList::iterator it;
866
867                         for(it=scenes->begin(); it!=scenes->end(); it++)
868                                 if((*it)->GetBucketManager()) {
869                                         (*it)->GetBucketManager()->ReleaseDisplayLists();
870                                         (*it)->GetBucketManager()->ReleaseMaterials();
871                                 }
872                 }
873         }
874
875         Py_RETURN_NONE;
876 }
877
878 static PyObject* gPyGetGLSLMaterialSetting(PyObject*, 
879                                                                          PyObject* args, 
880                                                                          PyObject*)
881 {
882         char *setting;
883         int enabled = 0, flag;
884
885         if (!PyArg_ParseTuple(args,"s:getGLSLMaterialSetting",&setting))
886                 return NULL;
887         
888         flag = getGLSLSettingFlag(setting);
889         
890         if  (flag==-1) {
891                 PyErr_SetString(PyExc_ValueError, "Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known");
892                 return NULL;
893         }
894
895         enabled = ((G.fileflags & flag) != 0);
896         return PyLong_FromSsize_t(enabled);
897 }
898
899 #define KX_TEXFACE_MATERIAL                             0
900 #define KX_BLENDER_MULTITEX_MATERIAL    1
901 #define KX_BLENDER_GLSL_MATERIAL                2
902
903 static PyObject* gPySetMaterialType(PyObject*,
904                                                                         PyObject* args,
905                                                                         PyObject*)
906 {
907         int flag, type;
908
909         if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
910                 return NULL;
911
912         if(type == KX_BLENDER_GLSL_MATERIAL)
913                 flag = G_FILE_GAME_MAT|G_FILE_GAME_MAT_GLSL;
914         else if(type == KX_BLENDER_MULTITEX_MATERIAL)
915                 flag = G_FILE_GAME_MAT;
916         else if(type == KX_TEXFACE_MATERIAL)
917                 flag = 0;
918         else {
919                 PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
920                 return NULL;
921         }
922
923         G.fileflags &= ~(G_FILE_GAME_MAT|G_FILE_GAME_MAT_GLSL);
924         G.fileflags |= flag;
925
926         Py_RETURN_NONE;
927 }
928
929 static PyObject* gPyGetMaterialType(PyObject*)
930 {
931         int flag;
932
933         if(G.fileflags & G_FILE_GAME_MAT_GLSL)
934                 flag = KX_BLENDER_GLSL_MATERIAL;
935         else if(G.fileflags & G_FILE_GAME_MAT)
936                 flag = KX_BLENDER_MULTITEX_MATERIAL;
937         else
938                 flag = KX_TEXFACE_MATERIAL;
939         
940         return PyLong_FromSsize_t(flag);
941 }
942
943 static PyObject* gPyDrawLine(PyObject*, PyObject* args)
944 {
945         PyObject* ob_from;
946         PyObject* ob_to;
947         PyObject* ob_color;
948
949         if (!gp_Rasterizer) {
950                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.drawLine(obFrom, obTo, color): Rasterizer not available");
951                 return NULL;
952         }
953
954         if (!PyArg_ParseTuple(args,"OOO:drawLine",&ob_from,&ob_to,&ob_color))
955                 return NULL;
956
957         MT_Vector3 from;
958         MT_Vector3 to;
959         MT_Vector3 color;
960         if (!PyVecTo(ob_from, from))
961                 return NULL;
962         if (!PyVecTo(ob_to, to))
963                 return NULL;
964         if (!PyVecTo(ob_color, color))
965                 return NULL;
966
967         gp_Rasterizer->DrawDebugLine(from,to,color);
968         
969         Py_RETURN_NONE;
970 }
971
972 static struct PyMethodDef rasterizer_methods[] = {
973   {"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
974    METH_VARARGS, "getWindowWidth doc"},
975    {"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
976    METH_VARARGS, "getWindowHeight doc"},
977   {"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
978         METH_VARARGS, "make Screenshot doc"},
979    {"enableVisibility",(PyCFunction) gPyEnableVisibility,
980    METH_VARARGS, "enableVisibility doc"},
981         {"showMouse",(PyCFunction) gPyShowMouse,
982    METH_VARARGS, "showMouse(bool visible)"},
983    {"setMousePosition",(PyCFunction) gPySetMousePosition,
984    METH_VARARGS, "setMousePosition(int x,int y)"},
985   {"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_O,"set Background Color (rgb)"},
986         {"setAmbientColor",(PyCFunction)gPySetAmbientColor,METH_O,"set Ambient Color (rgb)"},
987  {"disableMist",(PyCFunction)gPyDisableMist,METH_NOARGS,"turn off mist"},
988  {"setMistColor",(PyCFunction)gPySetMistColor,METH_O,"set Mist Color (rgb)"},
989   {"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
990   {"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
991   {"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
992   {"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
993
994   
995   {"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
996   {"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
997   {"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
998   {"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
999   {"setMaterialMode",(PyCFunction) gPySetMaterialType,
1000    METH_VARARGS, "set the material mode to use for OpenGL rendering"},
1001   {"getMaterialMode",(PyCFunction) gPyGetMaterialType,
1002    METH_NOARGS, "get the material mode being used for OpenGL rendering"},
1003   {"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
1004    METH_VARARGS, "set the state of a GLSL material setting"},
1005   {"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
1006    METH_VARARGS, "get the state of a GLSL material setting"},
1007   {"drawLine", (PyCFunction) gPyDrawLine,
1008    METH_VARARGS, "draw a line on the screen"},
1009   { NULL, (PyCFunction) NULL, 0, NULL }
1010 };
1011
1012 // Initialization function for the module (*must* be called initGameLogic)
1013
1014 static char GameLogic_module_documentation[] =
1015 "This is the Python API for the game engine of GameLogic"
1016 ;
1017
1018 static char Rasterizer_module_documentation[] =
1019 "This is the Python API for the game engine of Rasterizer"
1020 ;
1021
1022 #if (PY_VERSION_HEX >= 0x03000000)
1023 static struct PyModuleDef GameLogic_module_def = {
1024         {}, /* m_base */
1025         "GameLogic",  /* m_name */
1026         GameLogic_module_documentation,  /* m_doc */
1027         0,  /* m_size */
1028         game_methods,  /* m_methods */
1029         0,  /* m_reload */
1030         0,  /* m_traverse */
1031         0,  /* m_clear */
1032         0,  /* m_free */
1033 };
1034 #endif
1035
1036 PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
1037 {
1038         PyObject* m;
1039         PyObject* d;
1040         PyObject* item; /* temp PyObject* storage */
1041         
1042         gp_KetsjiEngine = engine;
1043         gp_KetsjiScene = scene;
1044
1045         gUseVisibilityTemp=false;
1046         
1047         PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here but makes sure warnings are reset between loading scenes */
1048         
1049         /* Use existing module where possible
1050          * be careful not to init any runtime vars after this */
1051         m = PyImport_ImportModule( "GameLogic" );
1052         if(m) {
1053                 Py_DECREF(m);
1054                 return m;
1055         }
1056         else {
1057                 PyErr_Clear();
1058                 
1059                 // Create the module and add the functions      
1060 #if (PY_VERSION_HEX >= 0x03000000)
1061                 m = PyModule_Create(&GameLogic_module_def);
1062                 PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
1063 #else
1064                 m = Py_InitModule4("GameLogic", game_methods,
1065                                                    GameLogic_module_documentation,
1066                                                    (PyObject*)NULL,PYTHON_API_VERSION);
1067 #endif
1068         }
1069         
1070         // Add some symbolic constants to the module
1071         d = PyModule_GetDict(m);
1072         
1073         // can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
1074         // for now its safe to make sure it exists for other areas such as the web plugin
1075         
1076         PyDict_SetItemString(d, "globalDict", item=PyDict_New()); Py_DECREF(item);
1077
1078         ErrorObject = PyUnicode_FromString("GameLogic.error");
1079         PyDict_SetItemString(d, "error", ErrorObject);
1080         Py_DECREF(ErrorObject);
1081         
1082         // XXXX Add constants here
1083         /* To use logic bricks, we need some sort of constants. Here, we associate */
1084         /* constants and sumbolic names. Add them to dictionary d.                 */
1085
1086         /* 1. true and false: needed for everyone                                  */
1087         KX_MACRO_addTypesToDict(d, KX_TRUE,  SCA_ILogicBrick::KX_TRUE);
1088         KX_MACRO_addTypesToDict(d, KX_FALSE, SCA_ILogicBrick::KX_FALSE);
1089
1090         /* 2. Property sensor                                                      */
1091         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EQUAL,      SCA_PropertySensor::KX_PROPSENSOR_EQUAL);
1092         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_NOTEQUAL,   SCA_PropertySensor::KX_PROPSENSOR_NOTEQUAL);
1093         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_INTERVAL,   SCA_PropertySensor::KX_PROPSENSOR_INTERVAL);
1094         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_CHANGED,    SCA_PropertySensor::KX_PROPSENSOR_CHANGED);
1095         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION);
1096
1097         /* 3. Constraint actuator                                                  */
1098         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX);
1099         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY);
1100         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ);
1101         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX);
1102         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY);
1103         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ);
1104         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX);
1105         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
1106         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
1107         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX);
1108         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
1109         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
1110         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX);
1111         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY);
1112         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ);
1113         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPX);
1114         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPY);
1115         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPZ);
1116         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNX);
1117         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNY);
1118         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNZ);
1119
1120         /* 4. Ipo actuator, simple part                                            */
1121         KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY,     KX_IpoActuator::KX_ACT_IPO_PLAY);
1122         KX_MACRO_addTypesToDict(d, KX_IPOACT_PINGPONG, KX_IpoActuator::KX_ACT_IPO_PINGPONG);
1123         KX_MACRO_addTypesToDict(d, KX_IPOACT_FLIPPER,  KX_IpoActuator::KX_ACT_IPO_FLIPPER);
1124         KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPSTOP, KX_IpoActuator::KX_ACT_IPO_LOOPSTOP);
1125         KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPEND,  KX_IpoActuator::KX_ACT_IPO_LOOPEND);
1126         KX_MACRO_addTypesToDict(d, KX_IPOACT_FROM_PROP,KX_IpoActuator::KX_ACT_IPO_FROM_PROP);
1127
1128         /* 5. Random distribution types                                            */
1129         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST,      SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST);
1130         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM,    SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM);
1131         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI);
1132         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_CONST,       SCA_RandomActuator::KX_RANDOMACT_INT_CONST);
1133         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_UNIFORM,     SCA_RandomActuator::KX_RANDOMACT_INT_UNIFORM);
1134         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_POISSON,     SCA_RandomActuator::KX_RANDOMACT_INT_POISSON);
1135         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_CONST,     SCA_RandomActuator::KX_RANDOMACT_FLOAT_CONST);
1136         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_UNIFORM,   SCA_RandomActuator::KX_RANDOMACT_FLOAT_UNIFORM);
1137         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL,    SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL);
1138         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL);
1139
1140         /* 6. Sound actuator                                                      */
1141         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP,              KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
1142         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND,               KX_SoundActuator::KX_SOUNDACT_PLAYEND);
1143         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP,              KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
1144         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND,               KX_SoundActuator::KX_SOUNDACT_LOOPEND);
1145         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
1146         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
1147
1148         /* 7. Action actuator                                                                                                      */
1149         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY,        ACT_ACTION_PLAY);
1150         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER,     ACT_ACTION_FLIPPER);
1151         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP,    ACT_ACTION_LOOP_STOP);
1152         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND,     ACT_ACTION_LOOP_END);
1153         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY,    ACT_ACTION_FROM_PROP);
1154         
1155         /*8. GL_BlendFunc */
1156         KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
1157         KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
1158         KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR);
1159         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
1160         KX_MACRO_addTypesToDict(d, BL_DST_COLOR, GL_DST_COLOR);
1161         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR);
1162         KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA, GL_SRC_ALPHA);
1163         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1164         KX_MACRO_addTypesToDict(d, BL_DST_ALPHA, GL_DST_ALPHA);
1165         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA);
1166         KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE);
1167
1168
1169         /* 9. UniformTypes */
1170         KX_MACRO_addTypesToDict(d, SHD_TANGENT, BL_Shader::SHD_TANGENT);
1171         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX, BL_Shader::MODELVIEWMATRIX);
1172         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_TRANSPOSE, BL_Shader::MODELVIEWMATRIX_TRANSPOSE);
1173         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSE, BL_Shader::MODELVIEWMATRIX_INVERSE);
1174         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSETRANSPOSE, BL_Shader::MODELVIEWMATRIX_INVERSETRANSPOSE);
1175         KX_MACRO_addTypesToDict(d, MODELMATRIX, BL_Shader::MODELMATRIX);
1176         KX_MACRO_addTypesToDict(d, MODELMATRIX_TRANSPOSE, BL_Shader::MODELMATRIX_TRANSPOSE);
1177         KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSE, BL_Shader::MODELMATRIX_INVERSE);
1178         KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSETRANSPOSE, BL_Shader::MODELMATRIX_INVERSETRANSPOSE);
1179         KX_MACRO_addTypesToDict(d, VIEWMATRIX, BL_Shader::VIEWMATRIX);
1180         KX_MACRO_addTypesToDict(d, VIEWMATRIX_TRANSPOSE, BL_Shader::VIEWMATRIX_TRANSPOSE);
1181         KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSE, BL_Shader::VIEWMATRIX_INVERSE);
1182         KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSETRANSPOSE, BL_Shader::VIEWMATRIX_INVERSETRANSPOSE);
1183         KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
1184         KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
1185
1186         /* 10 state actuator */
1187         KX_MACRO_addTypesToDict(d, KX_STATE1, (1<<0));
1188         KX_MACRO_addTypesToDict(d, KX_STATE2, (1<<1));
1189         KX_MACRO_addTypesToDict(d, KX_STATE3, (1<<2));
1190         KX_MACRO_addTypesToDict(d, KX_STATE4, (1<<3));
1191         KX_MACRO_addTypesToDict(d, KX_STATE5, (1<<4));
1192         KX_MACRO_addTypesToDict(d, KX_STATE6, (1<<5));
1193         KX_MACRO_addTypesToDict(d, KX_STATE7, (1<<6));
1194         KX_MACRO_addTypesToDict(d, KX_STATE8, (1<<7));
1195         KX_MACRO_addTypesToDict(d, KX_STATE9, (1<<8));
1196         KX_MACRO_addTypesToDict(d, KX_STATE10, (1<<9));
1197         KX_MACRO_addTypesToDict(d, KX_STATE11, (1<<10));
1198         KX_MACRO_addTypesToDict(d, KX_STATE12, (1<<11));
1199         KX_MACRO_addTypesToDict(d, KX_STATE13, (1<<12));
1200         KX_MACRO_addTypesToDict(d, KX_STATE14, (1<<13));
1201         KX_MACRO_addTypesToDict(d, KX_STATE15, (1<<14));
1202         KX_MACRO_addTypesToDict(d, KX_STATE16, (1<<15));
1203         KX_MACRO_addTypesToDict(d, KX_STATE17, (1<<16));
1204         KX_MACRO_addTypesToDict(d, KX_STATE18, (1<<17));
1205         KX_MACRO_addTypesToDict(d, KX_STATE19, (1<<18));
1206         KX_MACRO_addTypesToDict(d, KX_STATE20, (1<<19));
1207         KX_MACRO_addTypesToDict(d, KX_STATE21, (1<<20));
1208         KX_MACRO_addTypesToDict(d, KX_STATE22, (1<<21));
1209         KX_MACRO_addTypesToDict(d, KX_STATE23, (1<<22));
1210         KX_MACRO_addTypesToDict(d, KX_STATE24, (1<<23));
1211         KX_MACRO_addTypesToDict(d, KX_STATE25, (1<<24));
1212         KX_MACRO_addTypesToDict(d, KX_STATE26, (1<<25));
1213         KX_MACRO_addTypesToDict(d, KX_STATE27, (1<<26));
1214         KX_MACRO_addTypesToDict(d, KX_STATE28, (1<<27));
1215         KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28));
1216         KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29));
1217
1218         /* Radar Sensor */
1219         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
1220         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
1221         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Z, KX_RadarSensor::KX_RADAR_AXIS_POS_Z);
1222         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
1223         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
1224         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Z, KX_RadarSensor::KX_RADAR_AXIS_NEG_Z);
1225
1226         /* Ray Sensor */
1227         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_X, KX_RaySensor::KX_RAY_AXIS_POS_X);
1228         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Y, KX_RaySensor::KX_RAY_AXIS_POS_Y);
1229         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Z, KX_RaySensor::KX_RAY_AXIS_POS_Z);
1230         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_Y);
1231         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_X);
1232         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Z, KX_RaySensor::KX_RAY_AXIS_NEG_Z);
1233
1234         /* Dynamic actuator */
1235         KX_MACRO_addTypesToDict(d, KX_DYN_RESTORE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_RESTORE_DYNAMICS);
1236         KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_DISABLE_DYNAMICS);
1237         KX_MACRO_addTypesToDict(d, KX_DYN_ENABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_ENABLE_RIGID_BODY);
1238         KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_DISABLE_RIGID_BODY);
1239         KX_MACRO_addTypesToDict(d, KX_DYN_SET_MASS, KX_SCA_DynamicActuator::KX_DYN_SET_MASS);
1240
1241         /* Input & Mouse Sensor */
1242         KX_MACRO_addTypesToDict(d, KX_INPUT_NONE, SCA_InputEvent::KX_NO_INPUTSTATUS);
1243         KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_ACTIVATED, SCA_InputEvent::KX_JUSTACTIVATED);
1244         KX_MACRO_addTypesToDict(d, KX_INPUT_ACTIVE, SCA_InputEvent::KX_ACTIVE);
1245         KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_RELEASED, SCA_InputEvent::KX_JUSTRELEASED);
1246         
1247         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_LEFT, SCA_IInputDevice::KX_LEFTMOUSE);
1248         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_IInputDevice::KX_MIDDLEMOUSE);
1249         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_IInputDevice::KX_RIGHTMOUSE);
1250
1251         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_ENABLED, RAS_2DFilterManager::RAS_2DFILTER_ENABLED);
1252         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DISABLED, RAS_2DFilterManager::RAS_2DFILTER_DISABLED);
1253         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_NOFILTER, RAS_2DFilterManager::RAS_2DFILTER_NOFILTER);
1254         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_MOTIONBLUR, RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR);
1255         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_BLUR, RAS_2DFilterManager::RAS_2DFILTER_BLUR);
1256         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SHARPEN, RAS_2DFilterManager::RAS_2DFILTER_SHARPEN);
1257         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DILATION, RAS_2DFilterManager::RAS_2DFILTER_DILATION);
1258         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_EROSION, RAS_2DFilterManager::RAS_2DFILTER_EROSION);
1259         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_LAPLACIAN, RAS_2DFilterManager::RAS_2DFILTER_LAPLACIAN);
1260         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SOBEL, RAS_2DFilterManager::RAS_2DFILTER_SOBEL);
1261         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_PREWITT, RAS_2DFilterManager::RAS_2DFILTER_PREWITT);
1262         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_GRAYSCALE, RAS_2DFilterManager::RAS_2DFILTER_GRAYSCALE);
1263         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SEPIA, RAS_2DFilterManager::RAS_2DFILTER_SEPIA);
1264         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_INVERT, RAS_2DFilterManager::RAS_2DFILTER_INVERT);
1265         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER);
1266                 
1267         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
1268         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
1269         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
1270         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator:: KX_SOUNDACT_LOOPEND);
1271         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
1272         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
1273
1274         KX_MACRO_addTypesToDict(d, KX_STATE_OP_CPY, KX_StateActuator::OP_CPY);
1275         KX_MACRO_addTypesToDict(d, KX_STATE_OP_SET, KX_StateActuator::OP_SET);
1276         KX_MACRO_addTypesToDict(d, KX_STATE_OP_CLR, KX_StateActuator::OP_CLR);
1277         KX_MACRO_addTypesToDict(d, KX_STATE_OP_NEG, KX_StateActuator::OP_NEG);
1278
1279         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_NORMAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_NORMAL);
1280         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_MATERIAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_MATERIAL);
1281         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_PERMANENT, KX_ConstraintActuator::KX_ACT_CONSTRAINT_PERMANENT);
1282         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DISTANCE, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DISTANCE);
1283         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
1284         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
1285
1286         /* Game Actuator Modes */
1287         KX_MACRO_addTypesToDict(d, KX_GAME_LOAD, KX_GameActuator::KX_GAME_LOAD);
1288         KX_MACRO_addTypesToDict(d, KX_GAME_START, KX_GameActuator::KX_GAME_START);
1289         KX_MACRO_addTypesToDict(d, KX_GAME_RESTART, KX_GameActuator::KX_GAME_RESTART);
1290         KX_MACRO_addTypesToDict(d, KX_GAME_QUIT, KX_GameActuator::KX_GAME_QUIT);
1291         KX_MACRO_addTypesToDict(d, KX_GAME_SAVECFG, KX_GameActuator::KX_GAME_SAVECFG);
1292         KX_MACRO_addTypesToDict(d, KX_GAME_LOADCFG, KX_GameActuator::KX_GAME_LOADCFG);
1293
1294         /* Scene Actuator Modes */
1295         KX_MACRO_addTypesToDict(d, KX_SCENE_RESTART, KX_SceneActuator::KX_SCENE_RESTART);
1296         KX_MACRO_addTypesToDict(d, KX_SCENE_SET_SCENE, KX_SceneActuator::KX_SCENE_SET_SCENE);
1297         KX_MACRO_addTypesToDict(d, KX_SCENE_SET_CAMERA, KX_SceneActuator::KX_SCENE_SET_CAMERA);
1298         KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_FRONT_SCENE, KX_SceneActuator::KX_SCENE_ADD_FRONT_SCENE);
1299         KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_BACK_SCENE, KX_SceneActuator::KX_SCENE_ADD_BACK_SCENE);
1300         KX_MACRO_addTypesToDict(d, KX_SCENE_REMOVE_SCENE, KX_SceneActuator::KX_SCENE_REMOVE_SCENE);
1301         KX_MACRO_addTypesToDict(d, KX_SCENE_SUSPEND, KX_SceneActuator::KX_SCENE_SUSPEND);
1302         KX_MACRO_addTypesToDict(d, KX_SCENE_RESUME, KX_SceneActuator::KX_SCENE_RESUME);
1303
1304         /* Parent Actuator Modes */
1305         KX_MACRO_addTypesToDict(d, KX_PARENT_SET, KX_ParentActuator::KX_PARENT_SET);
1306         KX_MACRO_addTypesToDict(d, KX_PARENT_REMOVE, KX_ParentActuator::KX_PARENT_REMOVE);
1307
1308         // Check for errors
1309         if (PyErr_Occurred())
1310     {
1311                 Py_FatalError("can't initialize module GameLogic");
1312     }
1313
1314         return m;
1315 }
1316
1317 // Python Sandbox code
1318 // override builtin functions import() and open()
1319
1320
1321 PyObject *KXpy_open(PyObject *self, PyObject *args) {
1322         PyErr_SetString(PyExc_RuntimeError, "Sandbox: open() function disabled!\nGame Scripts should not use this function.");
1323         return NULL;
1324 }
1325
1326 PyObject *KXpy_file(PyObject *self, PyObject *args) {
1327         PyErr_SetString(PyExc_RuntimeError, "Sandbox: file() function disabled!\nGame Scripts should not use this function.");
1328         return NULL;
1329 }
1330
1331 PyObject *KXpy_execfile(PyObject *self, PyObject *args) {
1332         PyErr_SetString(PyExc_RuntimeError, "Sandbox: execfile() function disabled!\nGame Scripts should not use this function.");
1333         return NULL;
1334 }
1335
1336 PyObject *KXpy_compile(PyObject *self, PyObject *args) {
1337         PyErr_SetString(PyExc_RuntimeError, "Sandbox: compile() function disabled!\nGame Scripts should not use this function.");
1338         return NULL;
1339 }
1340
1341 PyObject *KXpy_import(PyObject *self, PyObject *args)
1342 {
1343         char *name;
1344         int found;
1345         PyObject *globals = NULL;
1346         PyObject *locals = NULL;
1347         PyObject *fromlist = NULL;
1348         PyObject *l, *m, *n;
1349
1350 #if (PY_VERSION_HEX >= 0x02060000)
1351         int dummy_val; /* what does this do?*/
1352         
1353         if (!PyArg_ParseTuple(args, "s|OOOi:m_import",
1354                 &name, &globals, &locals, &fromlist, &dummy_val))
1355             return NULL;
1356 #else
1357         if (!PyArg_ParseTuple(args, "s|OOO:m_import",
1358                 &name, &globals, &locals, &fromlist))
1359             return NULL;
1360 #endif
1361
1362         /* check for builtin modules */
1363         m = PyImport_AddModule("sys");
1364         l = PyObject_GetAttrString(m, "builtin_module_names");
1365         n = PyUnicode_FromString(name);
1366         
1367         if (PySequence_Contains(l, n)) {
1368                 return PyImport_ImportModuleEx(name, globals, locals, fromlist);
1369         }
1370
1371         /* quick hack for GamePython modules 
1372                 TODO: register builtin modules properly by ExtendInittab */
1373         if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
1374                 !strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils") || !strcmp(name, "BGL") || !strcmp(name, "Geometry")) {
1375                 return PyImport_ImportModuleEx(name, globals, locals, fromlist);
1376         }
1377         
1378         /* Import blender texts as python modules */
1379         m= bpy_text_import(name, &found);
1380         if (m)
1381                 return m;
1382         
1383         if(found==0) /* if its found but could not import then it has its own error */
1384                 PyErr_Format(PyExc_ImportError, "Import of external Module %.20s not allowed.", name);
1385         
1386         return NULL;
1387
1388 }
1389
1390 PyObject *KXpy_reload(PyObject *self, PyObject *args) {
1391         
1392         /* Used to be sandboxed, bettet to allow importing of internal text only */ 
1393 #if 0
1394         PyErr_SetString(PyExc_RuntimeError, "Sandbox: reload() function disabled!\nGame Scripts should not use this function.");
1395         return NULL;
1396 #endif
1397         int found;
1398         PyObject *module = NULL;
1399         PyObject *newmodule = NULL;
1400
1401         /* check for a module arg */
1402         if( !PyArg_ParseTuple( args, "O:bpy_reload_meth", &module ) )
1403                 return NULL;
1404         
1405         newmodule= bpy_text_reimport( module, &found );
1406         if (newmodule)
1407                 return newmodule;
1408         
1409         if (found==0) /* if its found but could not import then it has its own error */
1410                 PyErr_SetString(PyExc_ImportError, "reload(module): failed to reload from blenders internal text");
1411         
1412         return newmodule;
1413 }
1414
1415 /* override python file type functions */
1416 #if 0
1417 static int
1418 file_init(PyObject *self, PyObject *args, PyObject *kwds)
1419 {
1420         KXpy_file(NULL, NULL);
1421         return -1;
1422 }
1423
1424 static PyObject *
1425 file_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
1426 {
1427         return KXpy_file(NULL, NULL);
1428 }
1429 #endif
1430
1431 static PyMethodDef meth_open[] = {{ "open", KXpy_open, METH_VARARGS, "(disabled)"}};
1432 static PyMethodDef meth_reload[] = {{ "reload", KXpy_reload, METH_VARARGS, "(disabled)"}};
1433 static PyMethodDef meth_file[] = {{ "file", KXpy_file, METH_VARARGS, "(disabled)"}};
1434 static PyMethodDef meth_execfile[] = {{ "execfile", KXpy_execfile, METH_VARARGS, "(disabled)"}};
1435 static PyMethodDef meth_compile[] = {{ "compile", KXpy_compile, METH_VARARGS, "(disabled)"}};
1436
1437 static PyMethodDef meth_import[] = {{ "import", KXpy_import, METH_VARARGS, "our own import"}};
1438
1439 //static PyObject *g_oldopen = 0;
1440 //static PyObject *g_oldimport = 0;
1441 //static int g_security = 0;
1442
1443 void setSandbox(TPythonSecurityLevel level)
1444 {
1445     PyObject *m = PyImport_AddModule("__builtin__");
1446     PyObject *d = PyModule_GetDict(m);
1447         PyObject *item;
1448         switch (level) {
1449         case psl_Highest:
1450                 //if (!g_security) {
1451                         //g_oldopen = PyDict_GetItemString(d, "open");
1452         
1453                         // functions we cant trust
1454                         PyDict_SetItemString(d, "open", item=PyCFunction_New(meth_open, NULL));                 Py_DECREF(item);
1455                         PyDict_SetItemString(d, "reload", item=PyCFunction_New(meth_reload, NULL));             Py_DECREF(item);
1456                         PyDict_SetItemString(d, "file", item=PyCFunction_New(meth_file, NULL));                 Py_DECREF(item);
1457                         PyDict_SetItemString(d, "execfile", item=PyCFunction_New(meth_execfile, NULL)); Py_DECREF(item);
1458                         PyDict_SetItemString(d, "compile", item=PyCFunction_New(meth_compile, NULL));           Py_DECREF(item);
1459                         
1460                         // our own import
1461                         PyDict_SetItemString(d, "__import__", PyCFunction_New(meth_import, NULL));
1462                         //g_security = level;
1463                         
1464                         // Overiding file dosnt stop it being accessed if your sneaky
1465                         //    f =  [ t for t in (1).__class__.__mro__[-1].__subclasses__() if t.__name__ == 'file'][0]('/some_file.txt', 'w')
1466                         //    f.write('...')
1467                         // so overwrite the file types functions. be very careful here still, since python uses python.
1468                         // ps - python devs frown deeply upon this.
1469         
1470                         /* this could mess up pythons internals, if we are serious about sandboxing
1471                          * issues like the one above need to be solved, possibly modify __subclasses__ is safer? */
1472 #if 0
1473                         PyFile_Type.tp_init = file_init;
1474                         PyFile_Type.tp_new = file_new;
1475 #endif
1476                 //}
1477                 break;
1478         /*
1479         case psl_Lowest:
1480                 if (g_security) {
1481                         PyDict_SetItemString(d, "open", g_oldopen);
1482                         PyDict_SetItemString(d, "__import__", g_oldimport);
1483                         g_security = level;
1484                 }
1485         */
1486         default:
1487                         /* Allow importing internal text, from bpy_internal_import.py */
1488                         PyDict_SetItemString(d, "reload", item=PyCFunction_New(bpy_reload_meth, NULL));         Py_DECREF(item);
1489                         PyDict_SetItemString(d, "__import__", item=PyCFunction_New(bpy_import_meth, NULL));     Py_DECREF(item);
1490                 break;
1491         }
1492 }
1493
1494 /* Explanation of 
1495  * 
1496  * - backupPySysObjects()               : stores sys.path in gp_OrigPythonSysPath
1497  * - initPySysObjects(main)     : initializes the blendfile and library paths
1498  * - restorePySysObjects()              : restores sys.path from gp_OrigPythonSysPath
1499  * 
1500  * These exist so the current blend dir "//" can always be used to import modules from.
1501  * the reason we need a few functions for this is that python is not only used by the game engine
1502  * so we cant just add to sys.path all the time, it would leave pythons state in a mess.
1503  * It would also be incorrect since loading blend files for new levels etc would alwasy add to sys.path
1504  * 
1505  * To play nice with blenders python, the sys.path is backed up and the current blendfile along
1506  * with all its lib paths are added to the sys path.
1507  * When loading a new blendfile, the original sys.path is restored and the new paths are added over the top.
1508  */
1509
1510 /**
1511  * So we can have external modules mixed with our blend files.
1512  */
1513 static void backupPySysObjects(void)
1514 {
1515         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1516         PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
1517         
1518         /* paths */
1519         Py_XDECREF(gp_OrigPythonSysPath); /* just incase its set */
1520         gp_OrigPythonSysPath = PyList_GetSlice(sys_path, 0, INT_MAX); /* copy the list */
1521         
1522         /* modules */
1523         Py_XDECREF(gp_OrigPythonSysModules); /* just incase its set */
1524         gp_OrigPythonSysModules = PyDict_Copy(sys_mods); /* copy the list */
1525         
1526 }
1527
1528 /* for initPySysObjects only,
1529  * takes a blend path and adds a scripts dir from it
1530  *
1531  * "/home/me/foo.blend" -> "/home/me/scripts"
1532  */
1533 static void initPySysObjects__append(PyObject *sys_path, char *filename)
1534 {
1535         PyObject *item;
1536         char expanded[FILE_MAXDIR + FILE_MAXFILE];
1537         
1538         BLI_split_dirfile_basic(filename, expanded, NULL); /* get the dir part of filename only */
1539         BLI_convertstringcode(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
1540         BLI_cleanup_file(gp_GamePythonPath, expanded); /* Dont use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
1541         item= PyUnicode_FromString(expanded);
1542         
1543 //      printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
1544         
1545         if(PySequence_Index(sys_path, item) == -1) {
1546                 PyErr_Clear(); /* PySequence_Index sets a ValueError */
1547                 PyList_Insert(sys_path, 0, item);
1548         }
1549         
1550         Py_DECREF(item);
1551 }
1552 static void initPySysObjects(Main *maggie)
1553 {
1554         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1555         
1556         if (gp_OrigPythonSysPath==NULL) {
1557                 /* backup */
1558                 backupPySysObjects();
1559         }
1560         else {
1561                 /* get the original sys path when the BGE started */
1562                 PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
1563         }
1564         
1565         Library *lib= (Library *)maggie->library.first;
1566         
1567         while(lib) {
1568                 /* lib->name wont work in some cases (on win32),
1569                  * even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
1570                 initPySysObjects__append(sys_path, lib->filename);
1571                 lib= (Library *)lib->id.next;
1572         }
1573         
1574         initPySysObjects__append(sys_path, gp_GamePythonPath);
1575         
1576 //      fprintf(stderr, "\nNew Path: %d ", PyList_Size(sys_path));
1577 //      PyObject_Print(sys_path, stderr, 0);
1578 }
1579
1580 static void restorePySysObjects(void)
1581 {
1582         if (gp_OrigPythonSysPath==NULL)
1583                 return;
1584         
1585         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1586         PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
1587
1588         /* paths */
1589         PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
1590         Py_DECREF(gp_OrigPythonSysPath);
1591         gp_OrigPythonSysPath= NULL;
1592         
1593         /* modules */
1594         PyDict_Clear(sys_mods);
1595         PyDict_Update(sys_mods, gp_OrigPythonSysModules);
1596         Py_DECREF(gp_OrigPythonSysModules);
1597         gp_OrigPythonSysModules= NULL;  
1598         
1599         
1600 //      fprintf(stderr, "\nRestore Path: %d ", PyList_Size(sys_path));
1601 //      PyObject_Print(sys_path, stderr, 0);
1602 }
1603
1604 /**
1605  * Python is not initialised.
1606  */
1607 PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie, int argc, char** argv)
1608 {
1609         /* Yet another gotcha in the py api
1610          * Cant run PySys_SetArgv more then once because this adds the
1611          * binary dir to the sys.path each time.
1612          * Id have thaught python being totally restarted would make this ok but
1613          * somehow it remembers the sys.path - Campbell
1614          */
1615         static bool first_time = true;
1616         
1617 #if (PY_VERSION_HEX < 0x03000000)
1618         STR_String pname = progname;
1619         Py_SetProgramName(pname.Ptr());
1620 #endif
1621         Py_NoSiteFlag=1;
1622         Py_FrozenFlag=1;
1623         Py_Initialize();
1624         
1625         if(argv && first_time) { /* browser plugins dont currently set this */
1626 #if (PY_VERSION_HEX < 0x03000000)       
1627                 PySys_SetArgv(argc, argv);
1628 #else
1629                 int i;
1630                 PyObject *py_argv= PyList_New(argc);
1631
1632                 for (i=0; i<argc; i++)
1633                         PyList_SET_ITEM(py_argv, i, PyUnicode_FromString(argv[i]));
1634
1635                 PySys_SetObject("argv", py_argv);
1636                 Py_DECREF(py_argv);
1637 #endif
1638         }
1639         //importBlenderModules()
1640         
1641         setSandbox(level);
1642         initPyTypes();
1643         
1644         bpy_import_main_set(maggie);
1645         
1646         initPySysObjects(maggie);
1647         
1648         first_time = false;
1649         
1650         PyObjectPlus::ClearDeprecationWarning();
1651         
1652         PyObject* moduleobj = PyImport_AddModule("__main__");
1653         return PyModule_GetDict(moduleobj);
1654 }
1655
1656 void exitGamePlayerPythonScripting()
1657 {       
1658         /* since python restarts we cant let the python backup of the sys.path hang around in a global pointer */
1659         restorePySysObjects(); /* get back the original sys.path and clear the backup */
1660         
1661         Py_Finalize();
1662         bpy_import_main_set(NULL);
1663         PyObjectPlus::ClearDeprecationWarning();
1664 }
1665
1666
1667
1668 /**
1669  * Python is already initialized.
1670  */
1671 PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
1672 {
1673 #if (PY_VERSION_HEX < 0x03000000)
1674         STR_String pname = progname;
1675         Py_SetProgramName(pname.Ptr());
1676 #endif
1677         Py_NoSiteFlag=1;
1678         Py_FrozenFlag=1;
1679
1680         setSandbox(level);
1681         initPyTypes();
1682         
1683         bpy_import_main_set(maggie);
1684         
1685         initPySysObjects(maggie);
1686
1687         PyObjectPlus::NullDeprecationWarning();
1688         
1689         PyObject* moduleobj = PyImport_AddModule("__main__");
1690         return PyModule_GetDict(moduleobj);
1691 }
1692
1693 void exitGamePythonScripting()
1694 {
1695         restorePySysObjects(); /* get back the original sys.path and clear the backup */
1696         bpy_import_main_set(NULL);
1697         PyObjectPlus::ClearDeprecationWarning();
1698 }
1699
1700
1701 #if (PY_VERSION_HEX >= 0x03000000)
1702 static struct PyModuleDef Rasterizer_module_def = {
1703         {}, /* m_base */
1704         "Rasterizer",  /* m_name */
1705         Rasterizer_module_documentation,  /* m_doc */
1706         0,  /* m_size */
1707         rasterizer_methods,  /* m_methods */
1708         0,  /* m_reload */
1709         0,  /* m_traverse */
1710         0,  /* m_clear */
1711         0,  /* m_free */
1712 };
1713 #endif
1714
1715 PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
1716 {
1717         gp_Canvas = canvas;
1718         gp_Rasterizer = rasty;
1719
1720
1721   PyObject* m;
1722   PyObject* d;
1723   PyObject* item;
1724
1725         /* Use existing module where possible
1726          * be careful not to init any runtime vars after this */
1727         m = PyImport_ImportModule( "Rasterizer" );
1728         if(m) {
1729                 Py_DECREF(m);
1730                 return m;
1731         }
1732         else {
1733                 PyErr_Clear();
1734         
1735                 // Create the module and add the functions
1736 #if (PY_VERSION_HEX >= 0x03000000)
1737                 m = PyModule_Create(&Rasterizer_module_def);
1738                 PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
1739 #else
1740                 m = Py_InitModule4("Rasterizer", rasterizer_methods,
1741                      Rasterizer_module_documentation,
1742                      (PyObject*)NULL,PYTHON_API_VERSION);
1743 #endif
1744         }
1745
1746   // Add some symbolic constants to the module
1747   d = PyModule_GetDict(m);
1748   ErrorObject = PyUnicode_FromString("Rasterizer.error");
1749   PyDict_SetItemString(d, "error", ErrorObject);
1750   Py_DECREF(ErrorObject);
1751
1752   /* needed for get/setMaterialType */
1753   KX_MACRO_addTypesToDict(d, KX_TEXFACE_MATERIAL, KX_TEXFACE_MATERIAL);
1754   KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
1755   KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
1756
1757   // XXXX Add constants here
1758
1759   // Check for errors
1760   if (PyErr_Occurred())
1761     {
1762       Py_FatalError("can't initialize module Rasterizer");
1763     }
1764
1765   return d;
1766 }
1767
1768
1769
1770 /* ------------------------------------------------------------------------- */
1771 /* GameKeys: symbolic constants for key mapping                              */
1772 /* ------------------------------------------------------------------------- */
1773
1774 static char GameKeys_module_documentation[] =
1775 "This modules provides defines for key-codes"
1776 ;
1777
1778 static char gPyEventToString_doc[] =
1779 "EventToString(event) - Take a valid event from the GameKeys module or Keyboard Sensor and return a name"
1780 ;
1781
1782 static PyObject* gPyEventToString(PyObject*, PyObject* value)
1783 {
1784         PyObject* mod, *dict, *key, *val, *ret = NULL;
1785         Py_ssize_t pos = 0;
1786         
1787         mod = PyImport_ImportModule( "GameKeys" );
1788         if (!mod)
1789                 return NULL;
1790         
1791         dict = PyModule_GetDict(mod);
1792         
1793         while (PyDict_Next(dict, &pos, &key, &val)) {
1794 #if (PY_VERSION_HEX >= 0x03000000)
1795                 if (PyObject_RichCompareBool(value, val, Py_EQ)) {
1796 #else
1797                 if (PyObject_Compare(value, val)==0) {
1798 #endif
1799                         
1800                         ret = key;
1801                         break;
1802                 }
1803         }
1804         
1805         PyErr_Clear(); // incase there was an error clearing
1806         Py_DECREF(mod);
1807         if (!ret)       PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event");
1808         else            Py_INCREF(ret);
1809         
1810         return ret;
1811 }
1812
1813 static char gPyEventToCharacter_doc[] =
1814 "EventToCharacter(event, is_shift) - Take a valid event from the GameKeys module or Keyboard Sensor and return a character"
1815 ;
1816
1817 static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
1818 {
1819         int event, shift;
1820         if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
1821                 return NULL;
1822         
1823         if(IsPrintable(event)) {
1824                 char ch[2] = {'\0', '\0'};
1825                 ch[0] = ToCharacter(event, (bool)shift);
1826                 return PyUnicode_FromString(ch);
1827         }
1828         else {
1829                 return PyUnicode_FromString("");
1830         }
1831 }
1832
1833
1834 static struct PyMethodDef gamekeys_methods[] = {
1835         {"EventToCharacter", (PyCFunction)gPyEventToCharacter, METH_VARARGS, (PY_METHODCHAR)gPyEventToCharacter_doc},
1836         {"EventToString", (PyCFunction)gPyEventToString, METH_O, (PY_METHODCHAR)gPyEventToString_doc},
1837         { NULL, (PyCFunction) NULL, 0, NULL }
1838 };
1839
1840
1841 #if (PY_VERSION_HEX >= 0x03000000)
1842 static struct PyModuleDef GameKeys_module_def = {
1843         {}, /* m_base */
1844         "GameKeys",  /* m_name */
1845         GameKeys_module_documentation,  /* m_doc */
1846         0,  /* m_size */
1847         gamekeys_methods,  /* m_methods */
1848         0,  /* m_reload */
1849         0,  /* m_traverse */
1850         0,  /* m_clear */
1851         0,  /* m_free */
1852 };
1853 #endif
1854
1855 PyObject* initGameKeys()
1856 {
1857         PyObject* m;
1858         PyObject* d;
1859         PyObject* item;
1860         
1861         /* Use existing module where possible */
1862         m = PyImport_ImportModule( "GameKeys" );
1863         if(m) {
1864                 Py_DECREF(m);
1865                 return m;
1866         }
1867         else {
1868                 PyErr_Clear();
1869         
1870                 // Create the module and add the functions
1871 #if (PY_VERSION_HEX >= 0x03000000)
1872                 m = PyModule_Create(&GameKeys_module_def);
1873                 PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
1874 #else
1875                 m = Py_InitModule4("GameKeys", gamekeys_methods,
1876                                            GameKeys_module_documentation,
1877                                            (PyObject*)NULL,PYTHON_API_VERSION);
1878 #endif
1879         }
1880
1881         // Add some symbolic constants to the module
1882         d = PyModule_GetDict(m);
1883
1884         // XXXX Add constants here
1885
1886         KX_MACRO_addTypesToDict(d, AKEY, SCA_IInputDevice::KX_AKEY);
1887         KX_MACRO_addTypesToDict(d, BKEY, SCA_IInputDevice::KX_BKEY);
1888         KX_MACRO_addTypesToDict(d, CKEY, SCA_IInputDevice::KX_CKEY);
1889         KX_MACRO_addTypesToDict(d, DKEY, SCA_IInputDevice::KX_DKEY);
1890         KX_MACRO_addTypesToDict(d, EKEY, SCA_IInputDevice::KX_EKEY);
1891         KX_MACRO_addTypesToDict(d, FKEY, SCA_IInputDevice::KX_FKEY);
1892         KX_MACRO_addTypesToDict(d, GKEY, SCA_IInputDevice::KX_GKEY);
1893         KX_MACRO_addTypesToDict(d, HKEY, SCA_IInputDevice::KX_HKEY);
1894         KX_MACRO_addTypesToDict(d, IKEY, SCA_IInputDevice::KX_IKEY);
1895         KX_MACRO_addTypesToDict(d, JKEY, SCA_IInputDevice::KX_JKEY);
1896         KX_MACRO_addTypesToDict(d, KKEY, SCA_IInputDevice::KX_KKEY);
1897         KX_MACRO_addTypesToDict(d, LKEY, SCA_IInputDevice::KX_LKEY);
1898         KX_MACRO_addTypesToDict(d, MKEY, SCA_IInputDevice::KX_MKEY);
1899         KX_MACRO_addTypesToDict(d, NKEY, SCA_IInputDevice::KX_NKEY);
1900         KX_MACRO_addTypesToDict(d, OKEY, SCA_IInputDevice::KX_OKEY);
1901         KX_MACRO_addTypesToDict(d, PKEY, SCA_IInputDevice::KX_PKEY);
1902         KX_MACRO_addTypesToDict(d, QKEY, SCA_IInputDevice::KX_QKEY);
1903         KX_MACRO_addTypesToDict(d, RKEY, SCA_IInputDevice::KX_RKEY);
1904         KX_MACRO_addTypesToDict(d, SKEY, SCA_IInputDevice::KX_SKEY);
1905         KX_MACRO_addTypesToDict(d, TKEY, SCA_IInputDevice::KX_TKEY);
1906         KX_MACRO_addTypesToDict(d, UKEY, SCA_IInputDevice::KX_UKEY);
1907         KX_MACRO_addTypesToDict(d, VKEY, SCA_IInputDevice::KX_VKEY);
1908         KX_MACRO_addTypesToDict(d, WKEY, SCA_IInputDevice::KX_WKEY);
1909         KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY);
1910         KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
1911         KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
1912         
1913         KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);              
1914         KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);                
1915         KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);                
1916         KX_MACRO_addTypesToDict(d, THREEKEY, SCA_IInputDevice::KX_THREEKEY);
1917         KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY);              
1918         KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY);              
1919         KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY);                
1920         KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
1921         KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
1922         KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);              
1923                 
1924         KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
1925                 
1926         KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);      
1927         KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);                
1928         KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);      
1929         KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);    
1930         KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);  
1931         KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
1932                 
1933         KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
1934         KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
1935         KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
1936         KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY);
1937         KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);              
1938         KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY);
1939         KX_MACRO_addTypesToDict(d, DELKEY, SCA_IInputDevice::KX_DELKEY);
1940         KX_MACRO_addTypesToDict(d, SEMICOLONKEY, SCA_IInputDevice::KX_SEMICOLONKEY);
1941         KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY);          
1942         KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY);            
1943         KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY);            
1944         KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY);        
1945         KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY);            
1946         KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY);            
1947         KX_MACRO_addTypesToDict(d, BACKSLASHKEY, SCA_IInputDevice::KX_BACKSLASHKEY);
1948         KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);            
1949         KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);        
1950         KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);      
1951                 
1952         KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
1953         KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
1954         KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);  
1955         KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);                
1956         
1957         KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2);
1958         KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4);
1959         KX_MACRO_addTypesToDict(d, PAD6 , SCA_IInputDevice::KX_PAD6);
1960         KX_MACRO_addTypesToDict(d, PAD8 , SCA_IInputDevice::KX_PAD8);
1961                 
1962         KX_MACRO_addTypesToDict(d, PAD1 , SCA_IInputDevice::KX_PAD1);
1963         KX_MACRO_addTypesToDict(d, PAD3 , SCA_IInputDevice::KX_PAD3);
1964         KX_MACRO_addTypesToDict(d, PAD5 , SCA_IInputDevice::KX_PAD5);
1965         KX_MACRO_addTypesToDict(d, PAD7 , SCA_IInputDevice::KX_PAD7);
1966         KX_MACRO_addTypesToDict(d, PAD9 , SCA_IInputDevice::KX_PAD9);
1967                 
1968         KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD);
1969         KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY);
1970         KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY);
1971                 
1972                 
1973         KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0);
1974         KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS);
1975         KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER);
1976         KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY);
1977                 
1978                 
1979         KX_MACRO_addTypesToDict(d, F1KEY , SCA_IInputDevice::KX_F1KEY);
1980         KX_MACRO_addTypesToDict(d, F2KEY , SCA_IInputDevice::KX_F2KEY);
1981         KX_MACRO_addTypesToDict(d, F3KEY , SCA_IInputDevice::KX_F3KEY);
1982         KX_MACRO_addTypesToDict(d, F4KEY , SCA_IInputDevice::KX_F4KEY);
1983         KX_MACRO_addTypesToDict(d, F5KEY , SCA_IInputDevice::KX_F5KEY);
1984         KX_MACRO_addTypesToDict(d, F6KEY , SCA_IInputDevice::KX_F6KEY);
1985         KX_MACRO_addTypesToDict(d, F7KEY , SCA_IInputDevice::KX_F7KEY);
1986         KX_MACRO_addTypesToDict(d, F8KEY , SCA_IInputDevice::KX_F8KEY);
1987         KX_MACRO_addTypesToDict(d, F9KEY , SCA_IInputDevice::KX_F9KEY);
1988         KX_MACRO_addTypesToDict(d, F10KEY, SCA_IInputDevice::KX_F10KEY);
1989         KX_MACRO_addTypesToDict(d, F11KEY, SCA_IInputDevice::KX_F11KEY);
1990         KX_MACRO_addTypesToDict(d, F12KEY, SCA_IInputDevice::KX_F12KEY);
1991                 
1992         KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY);
1993         KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY);
1994         KX_MACRO_addTypesToDict(d, HOMEKEY , SCA_IInputDevice::KX_HOMEKEY);
1995         KX_MACRO_addTypesToDict(d, PAGEUPKEY, SCA_IInputDevice::KX_PAGEUPKEY);
1996         KX_MACRO_addTypesToDict(d, PAGEDOWNKEY, SCA_IInputDevice::KX_PAGEDOWNKEY);
1997         KX_MACRO_addTypesToDict(d, ENDKEY, SCA_IInputDevice::KX_ENDKEY);
1998
1999         // Check for errors
2000         if (PyErr_Occurred())
2001     {
2002                 Py_FatalError("can't initialize module GameKeys");
2003     }
2004
2005         return d;
2006 }
2007
2008 PyObject* initMathutils()
2009 {
2010         return Mathutils_Init("Mathutils"); // Use as a top level module in BGE
2011 }
2012
2013 PyObject* initGeometry()
2014 {
2015         return Geometry_Init("Geometry"); // Use as a top level module in BGE
2016 }
2017
2018 PyObject* initBGL()
2019 {
2020         return BGL_Init("BGL"); // Use as a top level module in BGE
2021 }
2022
2023 void KX_SetActiveScene(class KX_Scene* scene)
2024 {
2025         gp_KetsjiScene = scene;
2026 }
2027
2028 class KX_Scene* KX_GetActiveScene()
2029 {
2030         return gp_KetsjiScene;
2031 }
2032
2033 class KX_KetsjiEngine* KX_GetActiveEngine()
2034 {
2035         return gp_KetsjiEngine;
2036 }
2037
2038 // utility function for loading and saving the globalDict
2039 int saveGamePythonConfig( char **marshal_buffer)
2040 {
2041         int marshal_length = 0;
2042         PyObject* gameLogic = PyImport_ImportModule("GameLogic");
2043         if (gameLogic) {
2044                 PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
2045                 if (pyGlobalDict) {
2046 #ifdef Py_MARSHAL_VERSION       
2047                         PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString(  pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
2048 #else
2049                         PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString(  pyGlobalDict ); 
2050 #endif
2051                         if (pyGlobalDictMarshal) {
2052                                 // for testing only
2053                                 // PyObject_Print(pyGlobalDictMarshal, stderr, 0);
2054                                 char *marshal_cstring;
2055                                 
2056 #if PY_VERSION_HEX < 0x03000000
2057                                 marshal_cstring = _PyUnicode_AsString(pyGlobalDictMarshal);
2058                                 marshal_length= PyString_Size(pyGlobalDictMarshal);
2059 #else                   // py3 uses byte arrays
2060                                 marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal);
2061                                 marshal_length= PyBytes_Size(pyGlobalDictMarshal);
2062 #endif
2063                                 *marshal_buffer = new char[marshal_length + 1];
2064                                 memcpy(*marshal_buffer, marshal_cstring, marshal_length);
2065                                 Py_DECREF(pyGlobalDictMarshal);
2066                         } else {
2067                                 printf("Error, GameLogic.globalDict could not be marshal'd\n");
2068                         }
2069                 } else {
2070                         printf("Error, GameLogic.globalDict was removed\n");
2071                 }
2072                 Py_DECREF(gameLogic);
2073         } else {
2074                 PyErr_Clear();
2075                 printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
2076         }
2077         return marshal_length;
2078 }
2079
2080 int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
2081 {
2082         /* Restore the dict */
2083         if (marshal_buffer) {
2084                 PyObject* gameLogic = PyImport_ImportModule("GameLogic");
2085
2086                 if (gameLogic) {
2087                         PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
2088                         if (pyGlobalDict) {
2089                                 PyObject* pyGlobalDict_orig = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module.
2090                                 if (pyGlobalDict_orig) {
2091                                         PyDict_Clear(pyGlobalDict_orig);
2092                                         PyDict_Update(pyGlobalDict_orig, pyGlobalDict);
2093                                 } else {
2094                                         /* this should not happen, but cant find the original globalDict, just assign it then */
2095                                         PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
2096                                 }
2097                                 Py_DECREF(gameLogic);
2098                                 Py_DECREF(pyGlobalDict);
2099                                 return 1;
2100                         } else {
2101                                 Py_DECREF(gameLogic);
2102                                 PyErr_Clear();
2103                                 printf("Error could not marshall string\n");
2104                         }
2105                 } else {
2106                         PyErr_Clear();
2107                         printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
2108                 }       
2109         }
2110         return 0;
2111 }
2112
2113 void pathGamePythonConfig( char *path )
2114 {
2115         int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
2116         
2117         BLI_strncpy(path, gp_GamePythonPathOrig, sizeof(gp_GamePythonPathOrig));
2118
2119         /* replace extension */
2120         if (BLI_testextensie(path, ".blend")) {
2121                 strcpy(path+(len-6), ".bgeconf");
2122         } else {
2123                 strcpy(path+len, ".bgeconf");
2124         }
2125 }
2126
2127 void setGamePythonPath(char *path)
2128 {
2129         BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
2130         BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
2131         
2132         if (gp_GamePythonPathOrig[0] == '\0')
2133                 BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));
2134 }
2135
2136 // we need this so while blender is open (not blenderplayer)
2137 // loading new blendfiles will reset this on starting the
2138 // engine but loading blend files within the BGE wont overwrite gp_GamePythonPathOrig
2139 void resetGamePythonPath()
2140 {
2141         gp_GamePythonPathOrig[0] = '\0';
2142 }
2143
2144
2145