== Sequencer / ImBuf ==
[blender.git] / source / blender / src / buttons_scene.c
1 /**
2  * $Id$ 
3  *
4  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. The Blender
10  * Foundation also sells licenses for use in proprietary software under
11  * the Blender License.  See http://www.blender.org/BL/ for information
12  * about this.
13  *
14  * This program is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17  * GNU General Public License for more details.
18  *
19  * You should have received a copy of the GNU General Public License
20  * along with this program; if not, write to the Free Software Foundation,
21  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
22  *
23  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
24  * All rights reserved.
25  *
26  * The Original Code is: all of this file.
27  *
28  * Contributor(s): none yet.
29  *
30  * ***** END GPL/BL DUAL LICENSE BLOCK *****
31  */
32
33 #include <time.h>
34 #include <math.h>
35 #include <stdlib.h>
36 #include <string.h>
37
38 #include "MEM_guardedalloc.h"
39 #include "DNA_node_types.h"
40 #include "DNA_screen_types.h"
41 #include "DNA_space_types.h"
42 #include "DNA_scene_types.h"
43 #include "DNA_sound_types.h"
44 #include "DNA_sequence_types.h"
45 #include "DNA_userdef_types.h"
46 #include "DNA_packedFile_types.h"
47
48 #include "BKE_global.h"
49 #include "BKE_main.h"
50 #include "BKE_node.h"
51 #include "BKE_library.h"
52 #include "BKE_scene.h"
53 #include "BKE_sound.h"
54 #include "BKE_packedFile.h"
55 #include "BKE_utildefines.h"
56
57 #include "BLI_blenlib.h"
58
59 #include "BSE_filesel.h"
60
61 #include "BIF_gl.h"
62 #include "BIF_graphics.h"
63 #include "BIF_glutil.h"
64 #include "BIF_interface.h"
65 #include "BIF_imasel.h"
66 #include "BIF_keyval.h"
67 #include "BIF_mainqueue.h"
68 #include "BIF_mywindow.h"
69 #include "BIF_meshtools.h"
70 #include "BIF_resources.h"
71 #include "BIF_renderwin.h"
72 #include "BIF_screen.h"
73 #include "BIF_space.h"
74 #include "BIF_toolbox.h"
75 #include "BIF_editseq.h"
76
77 #include "BIF_butspace.h"
78
79 #include "mydevice.h"
80 #include "blendef.h"
81
82 /* -----includes for this file specific----- */
83
84 #include "DNA_image_types.h"
85
86 #include "BKE_writeavi.h"
87 #include "BKE_writeffmpeg.h"
88 #include "BKE_image.h"
89 #include "BKE_plugin_types.h"
90
91 #include "BLI_threads.h"
92
93 #include "BIF_editsound.h"
94 #include "BIF_writeimage.h"
95 #include "BIF_writeavicodec.h"
96
97 #include "BSE_headerbuttons.h"
98 #include "BSE_sequence.h"
99 #include "BSE_seqeffects.h"
100 #include "BSE_seqscopes.h"
101 #include "BSE_seqaudio.h"
102
103 #include "RE_pipeline.h"
104
105 #include "butspace.h" // own module
106
107 #ifdef WITH_QUICKTIME
108 #include "quicktime_export.h"
109 #endif
110
111 #ifdef WITH_FFMPEG
112
113 #include <ffmpeg/avcodec.h> /* for PIX_FMT_* and CODEC_ID_* */
114 #include <ffmpeg/avformat.h>
115
116 static int ffmpeg_preset_sel = 0;
117
118 extern int is_container(int);
119
120 extern void makeffmpegstring(char* string);
121
122 #endif
123
124 /* here the calls for scene buttons
125    - render
126    - world
127    - anim settings, audio
128 */
129
130 /* prototypes */
131 void playback_anim(void);
132
133 /* ************************ SOUND *************************** */
134 static void load_new_sample(char *str)  /* called from fileselect */
135 {
136         char name[FILE_MAX];
137         bSound *sound;
138         bSample *sample, *newsample;
139
140         sound = G.buts->lockpoin;
141
142         if (sound) {
143                 // save values
144                 sample = sound->sample;
145                 strcpy(name, sound->sample->name);
146
147                 strcpy(sound->name, str);
148                 sound_set_sample(sound, NULL);
149                 sound_initialize_sample(sound);
150
151                 if (sound->sample->type == SAMPLE_INVALID) {
152                         error("Not a valid sample: %s", str);
153
154                         newsample = sound->sample;
155
156                         // restore values
157                         strcpy(sound->name, name);
158                         sound_set_sample(sound, sample);
159
160                         // remove invalid sample
161
162                         sound_free_sample(newsample);
163                         BLI_remlink(samples, newsample);
164                         MEM_freeN(newsample);
165                 }
166         }
167
168         BIF_undo_push("Load new audio file");
169         allqueue(REDRAWBUTSSCENE, 0);
170
171 }
172
173
174 void do_soundbuts(unsigned short event)
175 {
176         char name[FILE_MAX];
177         bSound *sound;
178         bSample *sample;
179         bSound* tempsound;
180         ID *id;
181         
182         sound = G.buts->lockpoin;
183         
184         switch(event) {
185         case B_SOUND_REDRAW:
186                 allqueue(REDRAWBUTSSCENE, 0);
187                 break;
188
189         case B_SOUND_LOAD_SAMPLE:
190                 if (sound) strcpy(name, sound->name);
191                 else strcpy(name, U.sounddir);
192                         
193                 activate_fileselect(FILE_SPECIAL, "SELECT WAV FILE", name, load_new_sample);
194                 break;
195
196         case B_SOUND_PLAY_SAMPLE:
197                 if (sound) {
198                         if (sound->sample->type != SAMPLE_INVALID) {
199                                 sound_play_sound(sound);
200                                 allqueue(REDRAWBUTSSCENE, 0);
201                         }
202                 }
203                 break;
204
205         case B_SOUND_MENU_SAMPLE:
206                 if (G.buts->menunr > 0) {
207                         sample = BLI_findlink(samples, G.buts->menunr - 1);
208                         if (sample && sound) {
209                                 BLI_strncpy(sound->name, sample->name, sizeof(sound->name));
210                                 sound_set_sample(sound, sample);
211                                 do_soundbuts(B_SOUND_REDRAW);
212                         }
213                 }
214                         
215                 break;
216         case B_SOUND_NAME_SAMPLE:
217                 load_new_sample(sound->name);
218                 break;
219         
220         case B_SOUND_UNPACK_SAMPLE:
221                 if(sound && sound->sample) {
222                         sample = sound->sample;
223                         
224                         if (sample->packedfile) {
225                                 if (G.fileflags & G_AUTOPACK) {
226                                         if (okee("Disable AutoPack ?")) {
227                                                 G.fileflags &= ~G_AUTOPACK;
228                                         }
229                                 }
230                                 
231                                 if ((G.fileflags & G_AUTOPACK) == 0) {
232                                         unpackSample(sample, PF_ASK);
233                                 }
234                         } else {
235                                 sound_set_packedfile(sample, newPackedFile(sample->name));
236                         }
237                         allqueue(REDRAWHEADERS, 0);
238                         do_soundbuts(B_SOUND_REDRAW);
239                 }
240                 break;
241
242         case B_SOUND_COPY_SOUND:
243                 if (sound) {
244                         tempsound = sound_make_copy(sound);
245                         sound = tempsound;
246                         id = &sound->id;
247                         G.buts->lockpoin = (bSound*)id;
248                         BIF_undo_push("Copy sound");
249                         do_soundbuts(B_SOUND_REDRAW);
250                 }
251                 break;
252
253         case B_SOUND_RECALC:
254                 waitcursor(1);
255                 sound = G.main->sound.first;
256                 while (sound) {
257                         free(sound->stream);
258                         sound->stream = 0;
259                         audio_makestream(sound);
260                         sound = (bSound *) sound->id.next;
261                 }
262                 waitcursor(0);
263                 allqueue(REDRAWSEQ, 0);
264                 break;
265
266         case B_SOUND_RATECHANGED:
267
268                 allqueue(REDRAWBUTSSCENE, 0);
269                 allqueue(REDRAWSEQ, 0);
270                 break;
271
272         case B_SOUND_MIXDOWN:
273                 audio_mixdown();
274                 break;
275
276         default: 
277                 if (G.f & G_DEBUG) {
278                         printf("do_soundbuts: unhandled event %d\n", event);
279                 }
280         }
281 }
282
283
284 static void sound_panel_listener(void)
285 {
286         uiBlock *block;
287         int xco= 100, yco=100, mixrate;
288         char mixrateinfo[256];
289         
290         block= uiNewBlock(&curarea->uiblocks, "sound_panel_listener", UI_EMBOSS, UI_HELV, curarea->win);
291         if(uiNewPanel(curarea, block, "Listener", "Sound", 320, 0, 318, 204)==0) return;
292
293         mixrate = sound_get_mixrate();
294         sprintf(mixrateinfo, "Game Mixrate: %d Hz", mixrate);
295         uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
296
297         yco -= 30;
298         uiDefBut(block, LABEL, 0, "Game listener settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
299
300         yco -= 30;
301         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
302                 xco,yco,195,24,&G.listener->gain, 0.0, 1.0, 1.0, 0, "Sets the maximum volume for the overall sound");
303         
304         yco -= 30;
305         uiDefBut(block, LABEL, 0, "Game Doppler effect settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
306
307         yco -= 30;
308         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Doppler: ",
309         xco,yco,195,24,&G.listener->dopplerfactor, 0.0, 10.0, 1.0, 0, "Use this for scaling the doppler effect");
310         
311         yco -=30;
312         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Velocity: ",
313         xco,yco,195,24,&G.listener->dopplervelocity,0.0,10000.0, 1.0,0, "Sets the propagation speed of sound");
314
315         
316 }
317
318 static void sound_panel_sequencer(void)
319 {
320         uiBlock *block;
321         short xco, yco;
322         char mixrateinfo[256];
323         
324         block= uiNewBlock(&curarea->uiblocks, "sound_panel_sequencer", UI_EMBOSS, UI_HELV, curarea->win);
325         if(uiNewPanel(curarea, block, "Sequencer", "Sound", 640, 0, 318, 204)==0) return;
326
327         /* audio sequence engine settings ------------------------------------------------------------------ */
328
329         xco = 1010;
330         yco = 195;
331
332         uiDefBut(block, LABEL, 0, "Audio sequencer settings", xco,yco,295,20, 0, 0, 0, 0, 0, "");
333
334         yco -= 25;
335         sprintf(mixrateinfo, "Mixing/Sync (latency: %d ms)", (int)( (((float)U.mixbufsize)/(float)G.scene->audio.mixrate)*1000.0 ) );
336         uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
337
338         yco -= 25;              
339         uiDefButI(block, ROW, B_SOUND_RATECHANGED, "44.1 kHz",  xco,yco,75,20, &G.scene->audio.mixrate, 2.0, 44100.0, 0, 0, "Mix at 44.1 kHz");
340         uiDefButI(block, ROW, B_SOUND_RATECHANGED, "48.0 kHz",          xco+80,yco,75,20, &G.scene->audio.mixrate, 2.0, 48000.0, 0, 0, "Mix at 48 kHz");
341         uiDefBut(block, BUT, B_SOUND_RECALC, "Recalc",          xco+160,yco,75,20, 0, 0, 0, 0, 0, "Recalculate samples");
342
343         yco -= 25;
344         uiDefButBitS(block, TOG, AUDIO_SYNC, B_SOUND_CHANGED, "Sync",   xco,yco,115,20, &G.scene->audio.flag, 0, 0, 0, 0, "Use sample clock for syncing animation to audio");
345         uiDefButBitS(block, TOG, AUDIO_SCRUB, B_SOUND_CHANGED, "Scrub",         xco+120,yco,115,20, &G.scene->audio.flag, 0, 0, 0, 0, "Scrub when changing frames");
346
347         yco -= 25;
348         uiDefBut(block, LABEL, 0, "Main mix", xco,yco,295,20, 0, 0, 0, 0, 0, "");
349
350         yco -= 25;              
351         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Main (dB): ",
352                 xco,yco,235,24,&G.scene->audio.main, -24.0, 6.0, 0, 0, "Set the audio master gain/attenuation in dB");
353
354         yco -= 25;
355         uiDefButBitS(block, TOG, AUDIO_MUTE, 0, "Mute", xco,yco,235,24, &G.scene->audio.flag, 0, 0, 0, 0, "Mute audio from sequencer");         
356         
357         yco -= 35;
358         uiDefBut(block, BUT, B_SOUND_MIXDOWN, "MIXDOWN",        xco,yco,235,24, 0, 0, 0, 0, 0, "Create WAV file from sequenced audio (output goes to render output dir)");
359         
360 }
361
362 static char *make_sample_menu(void)
363 {
364         int len= BLI_countlist(samples);        /* BKE_sound.h */
365         
366         if(len) {
367                 bSample *sample;
368                 char *str;
369                 int nr, a=0;
370                 
371                 str= MEM_callocN(32*len, "menu");
372                 
373                 for(nr=1, sample= samples->first; sample; sample= sample->id.next, nr++) {
374                         a+= sprintf(str+a, "|%s %%x%d", sample->id.name+2, nr);
375                 }
376                 return str;
377         }
378         return NULL;
379 }
380
381 static void sound_panel_sound(bSound *sound)
382 {
383         static int packdummy=0;
384         ID *id, *idfrom;
385         uiBlock *block;
386         bSample *sample;
387         char *strp, ch[256];
388
389         block= uiNewBlock(&curarea->uiblocks, "sound_panel_sound", UI_EMBOSS, UI_HELV, curarea->win);
390         if(uiNewPanel(curarea, block, "Sound", "Sound", 0, 0, 318, 204)==0) return;
391         
392         uiDefBut(block, LABEL, 0, "Blender Sound block",10,180,195,20, 0, 0, 0, 0, 0, "");
393         
394         // warning: abuse of texnr here! (ton didnt code!)
395         buttons_active_id(&id, &idfrom);
396         std_libbuttons(block, 10, 160, 0, NULL, B_SOUNDBROWSE2, ID_SO, 0, id, idfrom, &(G.buts->texnr), 1, 0, 0, 0, 0);
397
398         if (sound) {
399         
400                 uiDefBut(block, BUT, B_SOUND_COPY_SOUND, "Copy sound", 220,160,90,20, 0, 0, 0, 0, 0, "Make another copy (duplicate) of the current sound");
401
402                 uiSetButLock(sound->id.lib!=0, ERROR_LIBDATA_MESSAGE);
403                 sound_initialize_sample(sound);
404                 sample = sound->sample;
405
406                 /* info string */
407                 if (sound->sample && sound->sample->len) {
408                         char *tmp;
409                         if (sound->sample->channels == 1) tmp= "Mono";
410                         else if (sound->sample->channels == 2) tmp= "Stereo";
411                         else tmp= "Unknown";
412                         
413                         sprintf(ch, "Sample: %s, %d bit, %d Hz, %d samples", tmp, sound->sample->bits, sound->sample->rate, (sound->sample->len/(sound->sample->bits/8)/sound->sample->channels));
414                         uiDefBut(block, LABEL, 0, ch,                   35,140,225,20, 0, 0, 0, 0, 0, "");
415                 }
416                 else {
417                         uiDefBut(block, LABEL, 0, "Sample: No sample info available.",35,140,225,20, 0, 0, 0, 0, 0, "");
418                 }
419
420                 /* sample browse buttons */
421                 uiBlockBeginAlign(block);
422                 strp= make_sample_menu();
423                 if (strp) {
424                         uiDefButS(block, MENU, B_SOUND_MENU_SAMPLE, strp, 10,120,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Select another loaded sample");
425                         MEM_freeN(strp);
426                 }
427                 uiDefBut(block, TEX, B_SOUND_NAME_SAMPLE, "",           35,120,250,20, sound->name, 0.0, 79.0, 0, 0, "The sample file used by this Sound");
428                 
429                 if (sound->sample->packedfile) packdummy = 1;
430                 else packdummy = 0;
431                 
432                 uiDefIconButBitI(block, TOG, 1, B_SOUND_UNPACK_SAMPLE, ICON_PACKAGE,
433                         285, 120,25,20, &packdummy, 0, 0, 0, 0,"Pack/Unpack this sample");
434                 
435                 uiBlockBeginAlign(block);
436                 uiDefBut(block, BUT, B_SOUND_LOAD_SAMPLE, "Load sample", 10, 95,150,24, 0, 0, 0, 0, 0, "Load a different sample file");
437
438                 uiDefBut(block, BUT, B_SOUND_PLAY_SAMPLE, "Play",       160, 95, 150, 24, 0, 0.0, 0, 0, 0, "Playback sample using settings below");
439                 
440                 uiBlockBeginAlign(block);
441                 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
442                         10,70,150,20, &sound->volume, 0.0, 1.0, 0, 0, "Game engine only: Set the volume of this sound");
443
444                 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Pitch: ",
445                         160,70,150,20, &sound->pitch, -12.0, 12.0, 0, 0, "Game engine only: Set the pitch of this sound");
446
447                 /* looping */
448                 uiBlockBeginAlign(block);
449                 uiDefButBitI(block, TOG, SOUND_FLAGS_LOOP, B_SOUND_REDRAW, "Loop",
450                         10, 50, 95, 20, &sound->flags, 0.0, 0.0, 0, 0, "Game engine only: Toggle between looping on/off");
451
452                 if (sound->flags & SOUND_FLAGS_LOOP) {
453                         uiDefButBitI(block, TOG, SOUND_FLAGS_BIDIRECTIONAL_LOOP, B_SOUND_REDRAW, "Ping Pong",
454                                 105, 50, 95, 20, &sound->flags, 0.0, 0.0, 0, 0, "Game engine only: Toggle between A->B and A->B->A looping");
455                         
456                 }
457         
458
459                 /* 3D settings ------------------------------------------------------------------ */
460                 uiBlockBeginAlign(block);
461
462                 if (sound->sample->channels == 1) {
463                         uiDefButBitI(block, TOG, SOUND_FLAGS_3D, B_SOUND_REDRAW, "3D Sound",
464                                 10, 10, 90, 20, &sound->flags, 0, 0, 0, 0, "Game engine only: Turns 3D sound on");
465                         
466                         if (sound->flags & SOUND_FLAGS_3D) {
467                                 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Scale: ",
468                                         100,10,210,20, &sound->attenuation, 0.0, 5.0, 1.0, 0, "Game engine only: Sets the surround scaling factor for this sound");
469                                 
470                         }
471                 }
472         }
473 }
474
475 /* ************************* Sequencer *********************** */
476
477 #define SEQ_PANEL_EDITING 1
478 #define SEQ_PANEL_INPUT   2
479 #define SEQ_PANEL_FILTER  4
480 #define SEQ_PANEL_EFFECT  8
481 #define SEQ_PANEL_PROXY   16
482
483 static char* seq_panel_blend_modes()
484 {
485         static char string[2048];
486
487         Sequence *last_seq = get_last_seq();
488
489         sprintf(string, "Blend mode: %%t|%s %%x%d",
490                 "Replace", SEQ_BLEND_REPLACE);
491
492         /*
493           Blending can only work without effect strips. 
494           Otherwise, one would have
495           to decide, what the effect strips IPO should do:
496           - drive the effect _or_
497           - drive the blend mode ?
498
499           Also: effectdata is used by these implicit effects,
500           so that would collide also.
501         */
502
503         if (!(last_seq->type & SEQ_EFFECT)) {
504                 int i;
505
506                 for (i = SEQ_EFFECT; i <= SEQ_EFFECT_MAX; i++) {
507                         if (get_sequence_effect_num_inputs(i) == 2) {
508                                 sprintf(string + strlen(string), 
509                                         "|%s %%x%d", 
510                                         give_seqname_by_type(i), i);
511                         }
512                 }
513         }
514         return string;
515 }
516
517 static char* seq_panel_scenes()
518 {
519         static char rstr[8192];
520         char * str;
521
522         IDnames_to_pupstring(&str, NULL, NULL, 
523                              &G.main->scene, (ID *)G.scene, NULL);
524
525         strncpy(rstr, str, 8192);
526         MEM_freeN(str);
527
528         return rstr;
529 }
530
531 static void seq_update_scenenr(Sequence * seq)
532 {
533         Scene * sce;
534         int nr;
535         if (seq->type != SEQ_SCENE) {
536                 return;
537         }
538
539         seq->scenenr = 0;
540
541         sce = G.main->scene.first;
542         nr = 1;
543         while(sce) {
544                 if (sce == seq->scene) {
545                         seq->scenenr = nr;
546                         break;
547                 }
548                 nr++;
549                 sce = sce->id.next;
550         }
551 }
552
553
554 static void seq_panel_editing()
555 {
556         Sequence *last_seq = get_last_seq();
557         uiBlock *block;
558         static char strdata[1024];
559         char * str = strdata;
560         char * p;
561         int yco;
562
563         block = uiNewBlock(&curarea->uiblocks, "seq_panel_editing", 
564                            UI_EMBOSS, UI_HELV, curarea->win);
565
566         if(uiNewPanel(curarea, block, "Edit", "Sequencer", 
567                       10, 230, 318, 204) == 0) return;
568
569         uiDefBut(block, LABEL, 
570                  0, give_seqname(last_seq), 
571                  10,140,60,19, 0, 
572                  0, 0, 0, 0, "");
573
574         uiDefBut(block, TEX, 
575                  B_NOP, "Name: ", 
576                  70,140,180,19, last_seq->name+2, 
577                  0.0, 21.0, 100, 0, "");
578
579         uiDefButI(block, MENU, B_SEQ_BUT_RELOAD, seq_panel_blend_modes(), 
580                   10, 120, 120, 19, &last_seq->blend_mode, 
581                   0,0,0,0, "Strip Blend Mode");
582
583         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Blend:",
584                   130, 120, 120, 19, &last_seq->blend_opacity, 
585                   0.0, 100.0, 100.0, 0, 
586                   "Blend opacity");
587
588         uiDefButBitI(block, TOG, SEQ_MUTE,
589                      B_SEQ_BUT_RELOAD_ALL, "Mute",
590                      10,100,60,19, &last_seq->flag,
591                      0.0, 1.0, 0, 0,
592                      "Mute the current strip.");
593
594         uiDefButBitI(block, TOG, SEQ_LOCK,
595                      B_REDR, "Lock",
596                      70,100,60,19, &last_seq->flag,
597                      0.0, 1.0, 0, 0,
598                      "Lock strip, so that it can't be transformed.");
599         
600         uiDefButBitI(block, TOG, SEQ_IPO_FRAME_LOCKED,
601                      B_SEQ_BUT_RELOAD_ALL, "IPO Frame locked",
602                      130,100,120,19, &last_seq->flag,
603                      0.0, 1.0, 0, 0,
604                      "Lock the IPO coordinates to the "
605                      "global frame counter.");
606         
607         if (!(last_seq->flag & SEQ_LOCK)) {
608                 uiDefButI(block, NUM, 
609                           B_SEQ_BUT_TRANSFORM, "Start", 
610                           10, 80, 120, 20, &last_seq->start, 
611                           -MAXFRAMEF, MAXFRAMEF, 0.0, 0.0, "Start of strip");
612                 uiDefButI(block, NUM, 
613                           B_SEQ_BUT_TRANSFORM, "Chan", 
614                           130, 80, 120, 20, &last_seq->machine, 
615                           0.0, MAXSEQ, 0.0, 0.0, "Channel used (Y position)");
616                 
617                 if (check_single_seq(last_seq)) {
618                         uiDefButI(block, NUM, 
619                                 B_SEQ_BUT_TRANSFORM, "End-Still", 
620                                 130, 60, 120, 19, &last_seq->endstill, 
621                                 0.0, MAXFRAMEF, 0.0, 0.0, "End still");
622                 } else {
623                         uiDefButI(block, NUM, 
624                                   B_SEQ_BUT_TRANSFORM, "Start-Still", 
625                                   10, 60, 120, 20, &last_seq->startstill, 
626                                   0.0, MAXFRAMEF, 0.0, 0.0, "Start still");
627                         uiDefButI(block, NUM, 
628                                   B_SEQ_BUT_TRANSFORM, "End-Still", 
629                                   130, 60, 120, 19, &last_seq->endstill, 
630                                   0.0, MAXFRAMEF, 0.0, 0.0, "End still");
631                         uiDefButI(block, NUM, 
632                                   B_SEQ_BUT_TRANSFORM, "Start-Ofs", 
633                                   10, 40, 120, 20, &last_seq->startofs, 
634                                   0.0, last_seq->len - last_seq->endofs, 
635                                   0.0, 0.0, "Start offset");
636                         uiDefButI(block, NUM, 
637                                   B_SEQ_BUT_TRANSFORM, "End-Ofs", 
638                                   130, 40, 120, 19, &last_seq->endofs, 
639                                   0.0, last_seq->len - last_seq->startofs, 
640                                   0.0, 0.0, "End offset");
641                 }
642         }
643
644
645         if(last_seq->type & SEQ_EFFECT)
646                 sprintf(str, "Len: %d\nFrom %d - %d\n", last_seq->len, last_seq->startdisp, last_seq->enddisp-1);
647         else
648                 sprintf(str, "Len: %d(%d)\n", last_seq->enddisp-last_seq->startdisp, last_seq->len);
649
650         str += strlen(str);
651
652         if(last_seq->type==SEQ_IMAGE) {
653                 if (last_seq->len > 1) {
654                         /* CURRENT */
655                         StripElem * se= give_stripelem(last_seq, CFRA);
656                         StripElem * last;
657
658                         /* FIRST AND LAST */
659         
660                         if(last_seq->strip) {
661                                 se= last_seq->strip->stripdata;
662                                 last= se+last_seq->len-1;
663                                 if(last_seq->startofs) se+= last_seq->startofs;
664                                 if(last_seq->endofs) last-= last_seq->endofs;
665         
666                                 sprintf(str, "First: %s at %d\nLast: %s at %d\n", se->name, last_seq->startdisp, last->name, last_seq->enddisp-1);
667                         }
668                 } else { /* single image */
669                         if (last_seq->strip) {
670                                 sprintf(str, "Len: %d\n", last_seq->enddisp-last_seq->startdisp);
671                         }
672                 }
673
674                 str += strlen(str);
675
676                 /* orig size */
677                 if(last_seq->strip) {
678                         sprintf(str, "OrigSize: %d x %d\n", last_seq->strip->orx, last_seq->strip->ory);
679                 }
680         }
681         else if(last_seq->type==SEQ_MOVIE) {
682                 int sta= last_seq->startofs;
683                 int end= last_seq->len-1-last_seq->endofs;
684
685                 sprintf(str, "First: %d at %d\nLast: %d at %d\nCur: %d\n",
686                         sta, last_seq->startdisp, end, last_seq->enddisp-1,  
687                         (G.scene->r.cfra)-last_seq->startdisp);
688
689                 str += strlen(str);
690                 /* orig size */
691                 if(last_seq->strip) {
692                         sprintf(str, "OrigSize: %d x %d\n", 
693                                 last_seq->strip->orx, last_seq->strip->ory);
694                 }
695         }
696         else if(last_seq->type==SEQ_SCENE) {
697                 TStripElem * se= give_tstripelem(last_seq,  (G.scene->r.cfra));
698                 if(se && last_seq->scene) {
699                         sprintf(str, "First: %d\nLast: %d\nCur: %d\n", last_seq->sfra+se->nr, last_seq->sfra, last_seq->sfra+last_seq->len-1); 
700                 }
701                 str += strlen(str);
702                 /* orig size */
703                 if(last_seq->strip) {
704                         sprintf(str, "OrigSize: %d x %d\n", 
705                                 last_seq->strip->orx, last_seq->strip->ory);
706                 }
707         }
708         else if(last_seq->type==SEQ_RAM_SOUND
709                 || last_seq->type == SEQ_HD_SOUND) {
710
711                 int sta= last_seq->startofs;
712                 int end= last_seq->len-1-last_seq->endofs;
713
714                 sprintf(str, "First: %d at %d\nLast: %d at %d\nCur: %d\n",
715                         sta, last_seq->startdisp, end, last_seq->enddisp-1,  
716                         (G.scene->r.cfra)-last_seq->startdisp);
717         }
718         else if(last_seq->type == SEQ_SPEED) {
719                 SpeedControlVars * vars = 
720                         (SpeedControlVars*) last_seq->effectdata;
721
722                 if (vars) {
723                         sprintf(str, "Last mapped frame: %d at %d\n", 
724                                 vars->lastValidFrame, 
725                                 vars->lastValidFrame 
726                                 + last_seq->startdisp);
727                 }
728         }
729
730         str = strdata;
731         yco = 20;
732
733         while ((p = strchr(str, '\n'))) {
734                 *p = 0;
735                 uiDefBut(block, LABEL, 0, str, 10,yco,240,17, 0, 
736                          0, 0, 0, 0, "");
737                 str = p+1;
738                 yco -= 18;
739         }
740 }
741
742 static void seq_panel_input()
743 {
744         Sequence *last_seq = get_last_seq();
745         uiBlock *block;
746
747         block = uiNewBlock(&curarea->uiblocks, "seq_panel_input", 
748                            UI_EMBOSS, UI_HELV, curarea->win);
749
750         if(uiNewPanel(curarea, block, "Input", "Sequencer", 
751                       10, 230, 318, 204) == 0) return;
752
753         if (last_seq->type == SEQ_MOVIE 
754             || last_seq->type == SEQ_IMAGE) {
755                 uiDefBut(block, TEX, 
756                          B_SEQ_BUT_RELOAD_FILE, "Dir: ", 
757                          10,140,240,19, last_seq->strip->dir, 
758                          0.0, 160.0, 100, 0, "");
759         }
760
761         if (last_seq->type == SEQ_IMAGE) {
762                 StripElem * se = give_stripelem(last_seq, CFRA);
763
764                 if (se) {
765                         uiDefBut(block, TEX, 
766                                  B_SEQ_BUT_RELOAD_FILE, "File: ", 
767                                  10, 120, 190,19, se->name, 
768                                  0.0, 80.0, 100, 0, "");
769                 }
770
771         } else if (last_seq->type == SEQ_MOVIE || 
772                    last_seq->type == SEQ_HD_SOUND ||
773                    last_seq->type == SEQ_RAM_SOUND) {
774                 uiDefBut(block, TEX, 
775                          B_SEQ_BUT_RELOAD_FILE, "File: ", 
776                          10,120,190,19, last_seq->strip->stripdata->name, 
777                          0.0, 80.0, 100, 0, "");
778         } else if (last_seq->type == SEQ_SCENE) {
779                 seq_update_scenenr(last_seq);
780                 uiDefButI(block, MENU, B_SEQ_BUT_RELOAD_FILE, 
781                           seq_panel_scenes(), 
782                           10, 120, 190, 19, &last_seq->scenenr, 
783                           0,0,0,0, "Linked Scene");
784         }
785
786         uiDefBut(block, BUT, B_SEQ_BUT_RELOAD_FILE, 
787                  "Reload",
788                  200,120,50,19, 0, 0, 0, 0, 0, 
789                  "Reload files/scenes from disk and update strip length.");
790
791         if (last_seq->type == SEQ_MOVIE 
792             || last_seq->type == SEQ_IMAGE 
793             || last_seq->type == SEQ_SCENE
794             || last_seq->type == SEQ_META) {
795                 uiDefButBitI(block, TOG, SEQ_USE_CROP,
796                              B_SEQ_BUT_RELOAD, "Use Crop",
797                              10,100,240,19, &last_seq->flag,
798                              0.0, 1.0, 0, 0,
799                              "Crop image before processing.");
800
801                 if (last_seq->flag & SEQ_USE_CROP) {
802                         if (!last_seq->strip->crop) {
803                                 last_seq->strip->crop = 
804                                         MEM_callocN(sizeof(struct StripCrop), 
805                                                     "StripCrop");
806                         }
807                         uiDefButI(block, NUM, 
808                                   B_SEQ_BUT_RELOAD, "Top", 
809                                   10, 80, 120, 20, 
810                                   &last_seq->strip->crop->top, 
811                                   0.0, 4096, 0.0, 0.0, "Top of source image");
812                         uiDefButI(block, NUM, 
813                                   B_SEQ_BUT_RELOAD, "Bottom", 
814                                   130, 80, 120, 20, 
815                                   &last_seq->strip->crop->bottom, 
816                                   0.0, 4096, 0.0, 0.0,
817                                   "Bottom of source image");
818                         
819                         uiDefButI(block, NUM, 
820                                   B_SEQ_BUT_RELOAD, "Left", 
821                                   10, 60, 120, 20,
822                                   &last_seq->strip->crop->left, 
823                                   0.0, 4096, 0.0, 0.0, "Left");
824                         uiDefButI(block, NUM, 
825                                   B_SEQ_BUT_RELOAD, "Right", 
826                                   130, 60, 120, 19, 
827                                   &last_seq->strip->crop->right, 
828                                   0.0, 4096, 0.0, 0.0, "Right");
829                 }
830                 
831                 uiDefButBitI(block, TOG, SEQ_USE_TRANSFORM,
832                              B_SEQ_BUT_RELOAD, "Use Translate",
833                              10,40,240,19, &last_seq->flag,
834                              0.0, 1.0, 0, 0,
835                              "Translate image before processing.");
836                 
837                 if (last_seq->flag & SEQ_USE_TRANSFORM) {
838                         if (!last_seq->strip->transform) {
839                                 last_seq->strip->transform = 
840                                         MEM_callocN(
841                                                 sizeof(struct StripTransform), 
842                                                 "StripTransform");
843                         }
844                         uiDefButI(block, NUM, 
845                                   B_SEQ_BUT_RELOAD, "X-Ofs", 
846                                   10, 20, 120, 20, 
847                                   &last_seq->strip->transform->xofs, 
848                                   -4096.0, 4096, 0.0, 0.0, "X Offset");
849                         uiDefButI(block, NUM, 
850                                   B_SEQ_BUT_RELOAD, "Y-Ofs", 
851                                   130, 20, 120, 20, 
852                                   &last_seq->strip->transform->yofs, 
853                                   -4096.0, 4096, 0.0, 0.0, "Y Offset");
854                 }
855         }
856
857         uiDefButI(block, NUM, 
858                   B_SEQ_BUT_RELOAD_FILE, "A-Start", 
859                   10, 0, 120, 20, &last_seq->anim_startofs, 
860                   0.0, last_seq->len + last_seq->anim_startofs, 0.0, 0.0, 
861                   "Animation start offset in file");
862         uiDefButI(block, NUM, 
863                   B_SEQ_BUT_RELOAD_FILE, "A-End", 
864                   130, 0, 120, 20, &last_seq->anim_endofs, 
865                   0.0, last_seq->len + last_seq->anim_endofs, 0.0, 0.0, 
866                   "Animation end offset in file");
867
868
869         if (last_seq->type == SEQ_MOVIE) {
870                 uiDefButI(block, NUM, B_SEQ_BUT_RELOAD, "MPEG-Preseek:",
871                           10, -20, 240,19, &last_seq->anim_preseek, 
872                           0.0, 50.0, 100,0,
873                           "On MPEG-seeking preseek this many frames");
874         }
875
876 }
877
878 static void seq_panel_filter_video()
879 {
880         Sequence *last_seq = get_last_seq();
881         uiBlock *block;
882         block = uiNewBlock(&curarea->uiblocks, "seq_panel_filter", 
883                            UI_EMBOSS, UI_HELV, curarea->win);
884
885         if(uiNewPanel(curarea, block, "Filter", "Sequencer", 
886                       10, 230, 318, 204) == 0) return;
887
888
889         uiBlockBeginAlign(block);
890
891
892         uiDefButBitI(block, TOG, SEQ_MAKE_PREMUL, 
893                      B_SEQ_BUT_RELOAD, "Premul", 
894                      10,110,80,19, &last_seq->flag, 
895                      0.0, 21.0, 100, 0, 
896                      "Converts RGB values to become premultiplied with Alpha");
897
898         uiDefButBitI(block, TOG, SEQ_MAKE_FLOAT, 
899                      B_SEQ_BUT_RELOAD, "Float", 
900                      90,110,80,19, &last_seq->flag, 
901                      0.0, 21.0, 100, 0, 
902                      "Convert input to float data");
903
904         uiDefButBitI(block, TOG, SEQ_FILTERY, 
905                      B_SEQ_BUT_RELOAD, "FilterY",       
906                      170,110,80,19, &last_seq->flag, 
907                      0.0, 21.0, 100, 0, 
908                      "For video movies to remove fields");
909
910         uiDefButBitI(block, TOG, SEQ_FLIPX, 
911                      B_SEQ_BUT_RELOAD, "FlipX", 
912                      10,90,80,19, &last_seq->flag, 
913                      0.0, 21.0, 100, 0, 
914                      "Flip on the X axis");
915         uiDefButBitI(block, TOG, SEQ_FLIPY, 
916                      B_SEQ_BUT_RELOAD, "FlipY", 
917                      90,90,80,19, &last_seq->flag, 
918                      0.0, 21.0, 100, 0, 
919                      "Flip on the Y axis");
920
921         uiDefButBitI(block, TOG, SEQ_REVERSE_FRAMES,
922                      B_SEQ_BUT_RELOAD, "Flip Time", 
923                      170,90,80,19, &last_seq->flag, 
924                      0.0, 21.0, 100, 0, 
925                      "Reverse frame order");
926                 
927         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Mul:",
928                   10,70,120,19, &last_seq->mul, 
929                   0.001, 20.0, 0.1, 0, 
930                   "Multiply colors");
931
932         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Strobe:",
933                   130,70,120,19, &last_seq->strobe, 
934                   1.0, 30.0, 100, 0, 
935                   "Only display every nth frame");
936
937         uiDefButBitI(block, TOG, SEQ_USE_COLOR_BALANCE,
938                      B_SEQ_BUT_RELOAD, "Use Color Balance", 
939                      10,50,240,19, &last_seq->flag, 
940                      0.0, 21.0, 100, 0, 
941                      "Activate Color Balance "
942                      "(3-Way color correction) on input");
943
944
945         if (last_seq->flag & SEQ_USE_COLOR_BALANCE) {
946                 if (!last_seq->strip->color_balance) {
947                         int c;
948                         StripColorBalance * cb 
949                                 = last_seq->strip->color_balance 
950                                 = MEM_callocN(
951                                         sizeof(struct StripColorBalance), 
952                                         "StripColorBalance");
953                         for (c = 0; c < 3; c++) {
954                                 cb->lift[c] = 1.0;
955                                 cb->gamma[c] = 1.0;
956                                 cb->gain[c] = 1.0;
957                         }
958                 }
959
960                 uiDefBut(block, LABEL, 0, "Lift",
961                          10,30,80,19, 0, 0, 0, 0, 0, "");
962                 uiDefBut(block, LABEL, 0, "Gamma",
963                          90,30,80,19, 0, 0, 0, 0, 0, "");
964                 uiDefBut(block, LABEL, 0, "Gain",
965                          170,30,80,19, 0, 0, 0, 0, 0, "");
966
967                 uiDefButF(block, COL, B_SEQ_BUT_RELOAD, "Lift",
968                           10,10,80,19, last_seq->strip->color_balance->lift, 
969                           0, 0, 0, 0, "Lift (shadows)");
970
971                 uiDefButF(block, COL, B_SEQ_BUT_RELOAD, "Gamma",
972                           90,10,80,19, last_seq->strip->color_balance->gamma, 
973                           0, 0, 0, 0, "Gamma (midtones)");
974
975                 uiDefButF(block, COL, B_SEQ_BUT_RELOAD, "Gain",
976                           170,10,80,19, last_seq->strip->color_balance->gain, 
977                           0, 0, 0, 0, "Gain (highlights)");
978
979                 uiDefButBitI(block, TOG, SEQ_COLOR_BALANCE_INVERSE_LIFT,
980                              B_SEQ_BUT_RELOAD, "Inv Lift", 
981                              10,-10,80,19, 
982                              &last_seq->strip->color_balance->flag, 
983                              0.0, 21.0, 100, 0, 
984                              "Inverse Lift");
985                 uiDefButBitI(block, TOG, SEQ_COLOR_BALANCE_INVERSE_GAMMA,
986                              B_SEQ_BUT_RELOAD, "Inv Gamma", 
987                              90,-10,80,19, 
988                              &last_seq->strip->color_balance->flag, 
989                              0.0, 21.0, 100, 0, 
990                              "Inverse Gamma");
991                 uiDefButBitI(block, TOG, SEQ_COLOR_BALANCE_INVERSE_GAIN,
992                              B_SEQ_BUT_RELOAD, "Inv Gain", 
993                              170,-10,80,19, 
994                              &last_seq->strip->color_balance->flag, 
995                              0.0, 21.0, 100, 0, 
996                              "Inverse Gain");
997         }
998
999
1000         uiBlockEndAlign(block);
1001
1002 }
1003
1004
1005 static void seq_panel_filter_audio()
1006 {
1007         Sequence *last_seq = get_last_seq();
1008         uiBlock *block;
1009         block = uiNewBlock(&curarea->uiblocks, "seq_panel_filter", 
1010                            UI_EMBOSS, UI_HELV, curarea->win);
1011
1012         if(uiNewPanel(curarea, block, "Filter", "Sequencer", 
1013                       10, 230, 318, 204) == 0) return;
1014
1015         uiBlockBeginAlign(block);
1016         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Gain (dB):", 10,50,150,19, &last_seq->level, -96.0, 6.0, 100, 0, "");
1017         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Pan:",         10,30,150,19, &last_seq->pan, -1.0, 1.0, 100, 0, "");
1018         uiBlockEndAlign(block);
1019 }
1020
1021 static void seq_panel_effect()
1022 {
1023         Sequence *last_seq = get_last_seq();
1024         uiBlock *block;
1025         block = uiNewBlock(&curarea->uiblocks, "seq_panel_effect", 
1026                            UI_EMBOSS, UI_HELV, curarea->win);
1027
1028         if(uiNewPanel(curarea, block, "Effect", "Sequencer", 
1029                       10, 230, 318, 204) == 0) return;
1030
1031         if(last_seq->type == SEQ_PLUGIN) {
1032                 PluginSeq *pis;
1033                 VarStruct *varstr;
1034                 int a, xco, yco;
1035
1036                 get_sequence_effect(last_seq);/* make sure, plugin is loaded */
1037
1038                 pis= last_seq->plugin;
1039                 if(pis->vars==0) return;
1040
1041                 varstr= pis->varstr;
1042                 if(varstr) {
1043                         for(a=0; a<pis->vars; a++, varstr++) {
1044                                 xco= 150*(a/6)+10;
1045                                 yco= 125 - 20*(a % 6)+1;
1046                                 uiDefBut(block, varstr->type, B_SEQ_BUT_PLUGIN, varstr->name, xco,yco,150,19, &(pis->data[a]), varstr->min, varstr->max, 100, 0, varstr->tip);
1047
1048                         }
1049                 }
1050                 return;
1051         } 
1052
1053         uiBlockBeginAlign(block);
1054
1055         if(last_seq->type==SEQ_WIPE){
1056                 WipeVars *wipe = (WipeVars *)last_seq->effectdata;
1057                 char formatstring[256];
1058                         
1059                 strncpy(formatstring, "Transition Type %t|Single Wipe%x0|Double Wipe %x1|Iris Wipe %x4|Clock Wipe %x5", 255);
1060                 uiDefButS(block, MENU,B_SEQ_BUT_EFFECT, formatstring,   10,65,220,22, &wipe->wipetype, 0, 0, 0, 0, "What type of wipe should be performed");
1061                 uiDefButF(block, NUM,B_SEQ_BUT_EFFECT,"Blur:",  10,40,220,22, &wipe->edgeWidth,0.0,1.0, 1, 2, "The percent width of the blur edge");
1062                 switch(wipe->wipetype){ /*Skip Types that do not require angle*/
1063                 case DO_IRIS_WIPE:
1064                 case DO_CLOCK_WIPE:
1065                         break;
1066                         
1067                 default:
1068                         uiDefButF(block, NUM,B_SEQ_BUT_EFFECT,"Angle:", 10,15,220,22, &wipe->angle,-90.0,90.0, 1, 2, "The Angle of the Edge");
1069                 }
1070                 uiDefButS(block, TOG,B_SEQ_BUT_EFFECT,"Wipe In",  10,-10,220,22, &wipe->forward,0,0, 0, 0, "Controls Primary Direction of Wipe");                               
1071         } else if(last_seq->type==SEQ_GLOW){
1072                 GlowVars *glow = (GlowVars *)last_seq->effectdata;
1073
1074                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Threshold:",   10,70,150,19, &glow->fMini, 0.0, 1.0, 0, 0, "Trigger Intensity");
1075                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Clamp:",                       10,50,150,19, &glow->fClamp, 0.0, 1.0, 0, 0, "Brightness limit of intensity");
1076                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Boost factor:",        10,30,150,19, &glow->fBoost, 0.0, 10.0, 0, 0, "Brightness multiplier");
1077                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Blur distance:",       10,10,150,19, &glow->dDist, 0.5, 20.0, 0, 0, "Radius of glow effect");
1078                 uiDefButI(block, NUM, B_NOP, "Quality:", 10,-5,150,19, &glow->dQuality, 1.0, 5.0, 0, 0, "Accuracy of the blur effect");
1079                 uiDefButI(block, TOG, B_NOP, "Only boost", 10,-25,150,19, &glow->bNoComp, 0.0, 0.0, 0, 0, "Show the glow buffer only");
1080         }
1081         else if(last_seq->type==SEQ_TRANSFORM){
1082                 TransformVars *transform = (TransformVars *)last_seq->effectdata;
1083
1084                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "xScale Start:",        10,70,150,19, &transform->ScalexIni, 0.0, 10.0, 0, 0, "X Scale Start");
1085                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "xScale End:",  160,70,150,19, &transform->ScalexFin, 0.0, 10.0, 0, 0, "X Scale End");
1086                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "yScale Start:",        10,50,150,19, &transform->ScaleyIni, 0.0, 10.0, 0, 0, "Y Scale Start");
1087                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "yScale End:",  160,50,150,19, &transform->ScaleyFin, 0.0, 10.0, 0, 0, "Y Scale End");
1088                 
1089                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Percent", 10, 30, 150, 19, &transform->percent, 0.0, 1.0, 0.0, 0.0, "Percent Translate");
1090                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Pixels", 160, 30, 150, 19, &transform->percent, 0.0, 0.0, 0.0, 0.0, "Pixels Translate");
1091                 if(transform->percent==1){
1092                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x Start:",     10,10,150,19, &transform->xIni, -500.0, 500.0, 0, 0, "X Position Start");
1093                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x End:",       160,10,150,19, &transform->xFin, -500.0, 500.0, 0, 0, "X Position End");
1094                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y Start:",     10,-10,150,19, &transform->yIni, -500.0, 500.0, 0, 0, "Y Position Start");
1095                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y End:",       160,-10,150,19, &transform->yFin, -500.0, 500.0, 0, 0, "Y Position End");
1096                 } else {
1097                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x Start:",     10,10,150,19, &transform->xIni, -10000.0, 10000.0, 0, 0, "X Position Start");
1098                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x End:",       160,10,150,19, &transform->xFin, -10000.0, 10000.0, 0, 0, "X Position End");
1099                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y Start:",     10,-10,150,19, &transform->yIni, -10000.0, 10000.0, 0, 0, "Y Position Start");
1100                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y End:",       160,-10,150,19, &transform->yFin, -10000.0, 10000.0, 0, 0, "Y Position End");
1101                         
1102                 }
1103                 
1104                 
1105                 
1106                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "rot Start:",10,-30,150,19, &transform->rotIni, 0.0, 360.0, 0, 0, "Rotation Start");
1107                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "rot End:",160,-30,150,19, &transform->rotFin, 0.0, 360.0, 0, 0, "Rotation End");
1108                 
1109                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "No Interpolat", 10, -50, 100, 19, &transform->interpolation, 0.0, 0.0, 0.0, 0.0, "No interpolation");
1110                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Bilinear", 101, -50, 100, 19, &transform->interpolation, 0.0, 1.0, 0.0, 0.0, "Bilinear interpolation");
1111                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Bicubic", 202, -50, 100, 19, &transform->interpolation, 0.0, 2.0, 0.0, 0.0, "Bicubic interpolation");
1112         } else if(last_seq->type==SEQ_COLOR) {
1113                 SolidColorVars *colvars = (SolidColorVars *)last_seq->effectdata;
1114                 uiDefButF(block, COL, B_SEQ_BUT_RELOAD, "",10,90,150,19, colvars->col, 0, 0, 0, 0, "");
1115         } else if(last_seq->type==SEQ_SPEED){
1116                 SpeedControlVars *sp = 
1117                         (SpeedControlVars *)last_seq->effectdata;
1118                 
1119                 uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Global Speed:",        10,70,150,19, &sp->globalSpeed, 0.0, 100.0, 0, 0, "Global Speed");
1120                 
1121                 uiDefButBitI(block, TOG, SEQ_SPEED_INTEGRATE,
1122                              B_SEQ_BUT_RELOAD, 
1123                              "IPO is velocity",
1124                              10,50,150,19, &sp->flags, 
1125                              0.0, 1.0, 0, 0, 
1126                              "Interpret the IPO value as a "
1127                              "velocity instead of a frame number");
1128
1129                 uiDefButBitI(block, TOG, SEQ_SPEED_BLEND,
1130                              B_SEQ_BUT_RELOAD, 
1131                              "Enable frame blending",
1132                              10,30,150,19, &sp->flags, 
1133                              0.0, 1.0, 0, 0, 
1134                              "Blend two frames into the "
1135                              "target for a smoother result");
1136                 
1137                 uiDefButBitI(block, TOG, SEQ_SPEED_COMPRESS_IPO_Y,
1138                              B_SEQ_BUT_RELOAD, 
1139                              "IPO value runs from [0..1]",
1140                              10,10,150,19, &sp->flags, 
1141                              0.0, 1.0, 0, 0, 
1142                              "Scale IPO value to get the "
1143                              "target frame number.");
1144         }
1145
1146         uiBlockEndAlign(block);
1147 }
1148
1149 static void seq_panel_proxy()
1150 {
1151         Sequence *last_seq = get_last_seq();
1152         uiBlock *block;
1153         block = uiNewBlock(&curarea->uiblocks, "seq_panel_proxy", 
1154                            UI_EMBOSS, UI_HELV, curarea->win);
1155
1156         if(uiNewPanel(curarea, block, "Proxy", "Sequencer", 
1157                       10, 230, 318, 204) == 0) return;
1158
1159         uiBlockBeginAlign(block);
1160
1161         uiDefButBitI(block, TOG, SEQ_USE_PROXY, 
1162                      B_SEQ_BUT_RELOAD, "Use Proxy", 
1163                      10,140,120,19, &last_seq->flag, 
1164                      0.0, 21.0, 100, 0, 
1165                      "Use a preview proxy for this strip");
1166
1167         if (last_seq->flag & SEQ_USE_PROXY) {
1168                 if (!last_seq->strip->proxy) {
1169                         last_seq->strip->proxy = 
1170                                 MEM_callocN(sizeof(struct StripProxy),
1171                                             "StripProxy");
1172                 }
1173
1174                 uiDefButBitI(block, TOG, SEQ_USE_PROXY_CUSTOM_DIR, 
1175                              B_SEQ_BUT_RELOAD, "Custom Dir", 
1176                              130,140,120,19, &last_seq->flag, 
1177                              0.0, 21.0, 100, 0, 
1178                              "Use a custom directory to store data");
1179         }
1180
1181         if (last_seq->flag & SEQ_USE_PROXY_CUSTOM_DIR) {
1182                 uiDefBut(block, TEX, 
1183                          B_SEQ_BUT_RELOAD, "Dir: ", 
1184                          10,120,240,19, last_seq->strip->proxy->dir, 
1185                          0.0, 160.0, 100, 0, "");
1186         }
1187
1188         if (last_seq->flag & SEQ_USE_PROXY) {
1189                 if (G.scene->r.size == 100) {
1190                         uiDefBut(block, LABEL, 0, 
1191                                  "Full render size selected, ",
1192                                  10,100,240,19, 0, 0, 0, 0, 0, "");
1193                         uiDefBut(block, LABEL, 0, 
1194                                  "so no proxy enabled!",
1195                                  10,80,240,19, 0, 0, 0, 0, 0, "");
1196                 } else if (last_seq->type != SEQ_MOVIE 
1197                            && last_seq->type != SEQ_IMAGE
1198                            && !(last_seq->flag & SEQ_USE_PROXY_CUSTOM_DIR)) {
1199                         uiDefBut(block, LABEL, 0, 
1200                                  "Cannot proxy this strip without ",
1201                                  10,100,240,19, 0, 0, 0, 0, 0, "");
1202                         uiDefBut(block, LABEL, 0, 
1203                                  "custom directory selection!",
1204                                  10,80,240,19, 0, 0, 0, 0, 0, "");
1205
1206                 } else {
1207                         uiDefBut(block, BUT, B_SEQ_BUT_REBUILD_PROXY, 
1208                                  "Rebuild proxy",
1209                                  10,100,240,19, 0, 0, 0, 0, 0, 
1210                                  "Rebuild proxy for the "
1211                                  "currently selected strip.");
1212                 }
1213         }
1214
1215         uiBlockEndAlign(block);
1216 }
1217
1218
1219 void sequencer_panels()
1220 {
1221         Sequence *last_seq = get_last_seq();
1222         int panels = 0;
1223         int type;
1224
1225         if(last_seq == NULL) {
1226                 return;
1227         }
1228         
1229         type = last_seq->type;
1230
1231         panels = SEQ_PANEL_EDITING;
1232
1233         if (type == SEQ_MOVIE || type == SEQ_IMAGE || type == SEQ_SCENE
1234             || type == SEQ_META) {
1235                 panels |= SEQ_PANEL_INPUT | SEQ_PANEL_FILTER | SEQ_PANEL_PROXY;
1236         }
1237
1238         if (type == SEQ_RAM_SOUND) {
1239                 panels |= SEQ_PANEL_FILTER;
1240         }
1241
1242         if (type == SEQ_PLUGIN || type >= SEQ_EFFECT) {
1243                 panels |= SEQ_PANEL_EFFECT | SEQ_PANEL_PROXY;
1244         }
1245
1246         if (panels & SEQ_PANEL_EDITING) {
1247                 seq_panel_editing();
1248         }
1249
1250         if (panels & SEQ_PANEL_INPUT) {
1251                 seq_panel_input();
1252         }
1253
1254         if (panels & SEQ_PANEL_FILTER) {
1255                 if (type == SEQ_RAM_SOUND || type == SEQ_HD_SOUND) {
1256                         seq_panel_filter_audio();
1257                 } else {
1258                         seq_panel_filter_video();
1259                 }
1260         }
1261
1262         if (panels & SEQ_PANEL_EFFECT) {
1263                 seq_panel_effect();
1264         }
1265
1266         if (panels & SEQ_PANEL_PROXY) {
1267                 seq_panel_proxy();
1268         }
1269 }
1270
1271
1272 void do_sequencer_panels(unsigned short event)
1273 {
1274         Sequence *last_seq = get_last_seq();
1275
1276         switch(event) {
1277         case B_SEQ_BUT_PLUGIN:
1278         case B_SEQ_BUT_EFFECT:
1279                 update_changed_seq_and_deps(last_seq, 0, 1);
1280                 break;
1281         case B_SEQ_BUT_RELOAD_FILE:
1282                 reload_sequence_new_file(last_seq);
1283                 break;
1284         case B_SEQ_BUT_REBUILD_PROXY:
1285                 seq_proxy_rebuild(last_seq);
1286                 break;
1287         case B_SEQ_BUT_RELOAD:
1288         case B_SEQ_BUT_RELOAD_ALL:
1289                 update_seq_ipo_rect(last_seq);
1290                 update_seq_icu_rects(last_seq);
1291
1292                 free_imbuf_seq();       // frees all
1293
1294                 break;
1295         case B_SEQ_BUT_TRANSFORM:
1296                 calc_sequence(last_seq);
1297                 if (test_overlap_seq(last_seq))
1298                         shuffle_seq(last_seq);
1299                 break;
1300         }
1301
1302         if (event == B_SEQ_BUT_RELOAD_ALL) {
1303                 allqueue(REDRAWALL, 0);
1304         } else {
1305                 allqueue(REDRAWSEQ, 0);
1306         }
1307 }
1308
1309
1310 /* ************************* SCENE *********************** */
1311
1312
1313 static void output_pic(char *name)
1314 {
1315         strcpy(G.scene->r.pic, name);
1316         allqueue(REDRAWBUTSSCENE, 0);
1317         BIF_undo_push("Change output picture directory");
1318 }
1319
1320 static void backbuf_pic(char *name)
1321 {
1322         Image *ima;
1323         
1324         strcpy(G.scene->r.backbuf, name);
1325         allqueue(REDRAWBUTSSCENE, 0);
1326
1327         ima= BKE_add_image_file(name);
1328         if(ima)
1329                 BKE_image_signal(ima, NULL, IMA_SIGNAL_RELOAD);
1330
1331         BIF_undo_push("Change background picture");
1332 }
1333
1334 static void run_playanim(char *file) 
1335 {
1336         extern char bprogname[];        /* usiblender.c */
1337         char str[FILE_MAX];
1338         int pos[2], size[2];
1339
1340         /* use current settings for defining position of window. it actually should test image size */
1341         calc_renderwin_rectangle((G.scene->r.xsch*G.scene->r.size)/100, 
1342                                                          (G.scene->r.ysch*G.scene->r.size)/100, G.winpos, pos, size);
1343 #ifdef WIN32
1344         sprintf(str, "%s -a -s %d -e %d -p %d %d -f %d %g \"%s\"", bprogname, G.scene->r.sfra, G.scene->r.efra, pos[0], pos[1], G.scene->r.frs_sec, G.scene->r.frs_sec_base, file);
1345 #else
1346         sprintf(str, "\"%s\" -a -s %d -e %d  -p %d %d -f %d %g \"%s\"", bprogname, G.scene->r.sfra, G.scene->r.efra, pos[0], pos[1], G.scene->r.frs_sec, G.scene->r.frs_sec_base, file);
1347 #endif
1348         system(str);
1349 }
1350
1351 void playback_anim(void)
1352 {       
1353         char file[FILE_MAX];
1354
1355         if(BKE_imtype_is_movie(G.scene->r.imtype)) {
1356                 switch (G.scene->r.imtype) {
1357 #ifdef WITH_QUICKTIME
1358                         case R_QUICKTIME:
1359                                 makeqtstring(file);
1360                                 break;
1361 #endif
1362 #ifdef WITH_FFMPEG
1363                 case R_FFMPEG:
1364                         makeffmpegstring(file);
1365                         break;
1366 #endif
1367                 default:
1368                         makeavistring(&G.scene->r, file);
1369                         break;
1370                 }
1371                 if(BLI_exist(file)) {
1372                         run_playanim(file);
1373                 }
1374                 else error("Can't find movie: %s", file);
1375         }
1376         else {
1377                 BKE_makepicstring(file, G.scene->r.pic, G.scene->r.sfra, G.scene->r.imtype);
1378                 if(BLI_exist(file)) {
1379                         run_playanim(file);
1380                 }
1381                 else error("Can't find image: %s", file);
1382         }
1383 }
1384
1385 #ifdef WITH_FFMPEG
1386 static void set_ffmpeg_preset(int preset);
1387 #endif
1388
1389 void do_render_panels(unsigned short event)
1390 {
1391         ScrArea *sa;
1392         ID *id;
1393
1394         switch(event) {
1395
1396         case B_DORENDER:
1397                 BIF_do_render(0);
1398                 break;
1399         case B_RTCHANGED:
1400                 allqueue(REDRAWALL, 0);
1401                 break;
1402         case B_SWITCHRENDER:
1403                 /* new panels added, so... */
1404                 G.buts->re_align= 1;
1405                 allqueue(REDRAWBUTSSCENE, 0);
1406                 break;
1407         case B_PLAYANIM:
1408                 playback_anim();
1409                 break;
1410                 
1411         case B_DOANIM:
1412                 BIF_do_render(1);
1413                 break;
1414         
1415         case B_FS_PIC:
1416                 sa= closest_bigger_area();
1417                 areawinset(sa->win);
1418                 if(G.qual == LR_CTRLKEY)
1419                         activate_imageselect(FILE_SPECIAL, "SELECT OUTPUT PICTURES", G.scene->r.pic, output_pic);
1420                 else
1421                         activate_fileselect(FILE_SPECIAL, "SELECT OUTPUT PICTURES", G.scene->r.pic, output_pic);
1422                 break;
1423
1424         case B_FS_BACKBUF:
1425                 sa= closest_bigger_area();
1426                 areawinset(sa->win);
1427                 if(G.qual == LR_CTRLKEY)
1428                         activate_imageselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic);
1429                 else
1430                         activate_fileselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic);
1431                 break;
1432         
1433         case B_PR_PAL:
1434                 G.scene->r.xsch= 720;
1435                 G.scene->r.ysch= 576;
1436                 G.scene->r.xasp= 54;
1437                 G.scene->r.yasp= 51;
1438                 G.scene->r.size= 100;
1439                 G.scene->r.frs_sec= 25;
1440                 G.scene->r.frs_sec_base= 1;
1441                 G.scene->r.mode &= ~R_PANORAMA;
1442                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1443 #ifdef WITH_FFMPEG
1444                 G.scene->r.ffcodecdata.gop_size = 15;
1445 #endif          
1446                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1447                 BIF_undo_push("Set PAL");
1448                 allqueue(REDRAWBUTSSCENE, 0);
1449                 allqueue(REDRAWVIEWCAM, 0);
1450                 break;
1451
1452         case B_FILETYPEMENU:
1453                 allqueue(REDRAWBUTSSCENE, 0);
1454 #ifdef WITH_FFMPEG
1455                 if (G.scene->r.imtype == R_FFMPEG) {
1456                         if (G.scene->r.ffcodecdata.type <= 0 ||
1457                             G.scene->r.ffcodecdata.codec <= 0 ||
1458                             G.scene->r.ffcodecdata.audio_codec <= 0 ||
1459                             G.scene->r.ffcodecdata.video_bitrate <= 1) {
1460                                 G.scene->r.ffcodecdata.codec 
1461                                         = CODEC_ID_MPEG2VIDEO;
1462                                 set_ffmpeg_preset(FFMPEG_PRESET_DVD);
1463                         }
1464
1465                         if (G.scene->r.ffcodecdata.audio_codec <= 0) {
1466                                 G.scene->r.ffcodecdata.audio_codec 
1467                                         = CODEC_ID_MP2;
1468                                 G.scene->r.ffcodecdata.audio_bitrate = 128;
1469                         }
1470                         break;
1471                 }
1472 #endif
1473 #if defined (_WIN32) || defined (__APPLE__)
1474                 // fall through to codec settings if this is the first
1475                 // time R_AVICODEC is selected for this scene.
1476                 if (((G.scene->r.imtype == R_AVICODEC) 
1477                          && (G.scene->r.avicodecdata == NULL)) ||
1478                         ((G.scene->r.imtype == R_QUICKTIME) 
1479                          && (G.scene->r.qtcodecdata == NULL))) {
1480                 } else {
1481                   break;
1482                 }
1483 #endif /*_WIN32 || __APPLE__ */
1484
1485         case B_SELECTCODEC:
1486 #if defined (_WIN32) || defined (__APPLE__)
1487                 if ((G.scene->r.imtype == R_QUICKTIME)) { /* || (G.scene->r.qtcodecdata)) */
1488 #ifdef WITH_QUICKTIME
1489                         get_qtcodec_settings();
1490 #endif /* WITH_QUICKTIME */
1491                 }
1492 #if defined (_WIN32) && !defined(FREE_WINDOWS)
1493                 else
1494                         get_avicodec_settings();
1495 #endif /* _WIN32 && !FREE_WINDOWS */
1496 #endif /* _WIN32 || __APPLE__ */
1497                 break;
1498
1499         case B_PR_HD:
1500                 G.scene->r.xsch= 1920;
1501                 G.scene->r.ysch= 1080;
1502                 G.scene->r.xasp= 1;
1503                 G.scene->r.yasp= 1;
1504                 G.scene->r.size= 100;
1505                 G.scene->r.mode &= ~R_PANORAMA;
1506                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1507                 
1508                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1509                 BIF_undo_push("Set FULL");
1510                 allqueue(REDRAWBUTSSCENE, 0);
1511                 allqueue(REDRAWVIEWCAM, 0);
1512                 break;
1513         case B_PR_FULL:
1514                 G.scene->r.xsch= 1280;
1515                 G.scene->r.ysch= 1024;
1516                 G.scene->r.xasp= 1;
1517                 G.scene->r.yasp= 1;
1518                 G.scene->r.size= 100;
1519                 G.scene->r.mode &= ~R_PANORAMA;
1520                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1521
1522                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1523                 BIF_undo_push("Set FULL");
1524                 allqueue(REDRAWBUTSSCENE, 0);
1525                 allqueue(REDRAWVIEWCAM, 0);
1526                 break;
1527         case B_PR_PRV:
1528                 G.scene->r.xsch= 640;
1529                 G.scene->r.ysch= 512;
1530                 G.scene->r.xasp= 1;
1531                 G.scene->r.yasp= 1;
1532                 G.scene->r.size= 50;
1533                 G.scene->r.mode &= ~R_PANORAMA;
1534                 G.scene->r.xparts=  G.scene->r.yparts= 2;
1535
1536                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1537                 allqueue(REDRAWVIEWCAM, 0);
1538                 allqueue(REDRAWBUTSSCENE, 0);
1539                 break;
1540         case B_PR_PAL169:
1541                 G.scene->r.xsch= 720;
1542                 G.scene->r.ysch= 576;
1543                 G.scene->r.xasp= 64;
1544                 G.scene->r.yasp= 45;
1545                 G.scene->r.size= 100;
1546                 G.scene->r.frs_sec= 25;
1547                 G.scene->r.frs_sec_base= 1;
1548                 G.scene->r.mode &= ~R_PANORAMA;
1549                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1550 #ifdef WITH_FFMPEG
1551                 G.scene->r.ffcodecdata.gop_size = 15;
1552 #endif          
1553
1554                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1555                 BIF_undo_push("Set PAL 16/9");
1556                 allqueue(REDRAWVIEWCAM, 0);
1557                 allqueue(REDRAWBUTSSCENE, 0);
1558                 break;
1559         case B_PR_PC:
1560                 G.scene->r.xsch= 640;
1561                 G.scene->r.ysch= 480;
1562                 G.scene->r.xasp= 100;
1563                 G.scene->r.yasp= 100;
1564                 G.scene->r.size= 100;
1565                 G.scene->r.mode &= ~R_PANORAMA;
1566                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1567
1568                 BLI_init_rctf(&G.scene->r.safety, 0.0, 1.0, 0.0, 1.0);
1569                 BIF_undo_push("Set PC");
1570                 allqueue(REDRAWVIEWCAM, 0);
1571                 allqueue(REDRAWBUTSSCENE, 0);
1572                 break;
1573         case B_PR_PRESET:
1574                 G.scene->r.xsch= 720;
1575                 G.scene->r.ysch= 576;
1576                 G.scene->r.xasp= 54;
1577                 G.scene->r.yasp= 51;
1578                 G.scene->r.size= 100;
1579                 G.scene->r.mode= R_OSA+R_SHADOW+R_FIELDS+R_SSS;
1580                 G.scene->r.imtype= R_TARGA;
1581                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1582
1583                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1584                 BIF_undo_push("Set Default");
1585                 allqueue(REDRAWVIEWCAM, 0);
1586                 allqueue(REDRAWBUTSSCENE, 0);
1587                 break;
1588         case B_PR_PANO:
1589                 G.scene->r.xsch= 576;
1590                 G.scene->r.ysch= 176;
1591                 G.scene->r.xasp= 115;
1592                 G.scene->r.yasp= 100;
1593                 G.scene->r.size= 100;
1594                 G.scene->r.mode |= R_PANORAMA;
1595                 G.scene->r.xparts=  16;
1596                 G.scene->r.yparts= 1;
1597
1598                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1599                 BIF_undo_push("Set Panorama");
1600                 allqueue(REDRAWVIEWCAM, 0);
1601                 allqueue(REDRAWBUTSSCENE, 0);
1602                 break;
1603         case B_PR_NTSC:
1604                 G.scene->r.xsch= 720;
1605                 G.scene->r.ysch= 480;
1606                 G.scene->r.xasp= 10;
1607                 G.scene->r.yasp= 11;
1608                 G.scene->r.size= 100;
1609                 G.scene->r.frs_sec= 30;
1610                 G.scene->r.frs_sec_base = 1.001;
1611                 G.scene->r.mode &= ~R_PANORAMA;
1612                 G.scene->r.xparts=  G.scene->r.yparts= 2;
1613 #ifdef WITH_FFMPEG
1614                 G.scene->r.ffcodecdata.gop_size = 18;
1615 #endif          
1616                 
1617                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1618                 BIF_undo_push("Set NTSC");
1619                 allqueue(REDRAWBUTSSCENE, 0);
1620                 allqueue(REDRAWVIEWCAM, 0);
1621                 break;
1622
1623         case B_SETBROWSE:
1624                 id= (ID*) G.scene->set;
1625                 
1626                 if (G.buts->menunr==-2) {
1627                          activate_databrowse(id, ID_SCE, 0, B_SETBROWSE, &G.buts->menunr, do_render_panels);
1628                 } 
1629                 else if (G.buts->menunr>0) {
1630                         Scene *newset= (Scene*) BLI_findlink(&G.main->scene, G.buts->menunr-1);
1631                         
1632                         if (newset==G.scene)
1633                                 error("Can't use the same scene as its own set");
1634                         else if (newset) {
1635                                 G.scene->set= newset;
1636                                 if (scene_check_setscene(G.scene)==0)
1637                                         error("This would create a cycle");
1638
1639                                 allqueue(REDRAWBUTSSCENE, 0);
1640                                 allqueue(REDRAWVIEW3D, 0);
1641                                 BIF_undo_push("Change Set Scene");
1642                         }
1643                 }  
1644                 break;
1645         case B_CLEARSET:
1646                 G.scene->set= NULL;
1647                 allqueue(REDRAWBUTSSCENE, 0);
1648                 allqueue(REDRAWVIEW3D, 0);
1649                 BIF_undo_push("Clear Set Scene");
1650                 
1651                 break;
1652         case B_SET_EDGE:
1653                 allqueue(REDRAWBUTSSCENE, 0);
1654                 break;
1655         case B_SET_ZBLUR:
1656                 G.scene->r.mode &= ~R_EDGE;
1657                 allqueue(REDRAWBUTSSCENE, 0);
1658                 break;
1659         case B_ADD_RENDERLAYER:
1660                 if(G.scene->r.actlay==32767) {
1661                         scene_add_render_layer(G.scene);
1662                         G.scene->r.actlay= BLI_countlist(&G.scene->r.layers) - 1;
1663                 }
1664                 allqueue(REDRAWBUTSSCENE, 0);
1665                 allqueue(REDRAWNODE, 0);
1666                 break;
1667         case B_SET_PASS:
1668                 if(G.scene->nodetree) {
1669                         ntreeCompositForceHidden(G.scene->nodetree);
1670                         allqueue(REDRAWNODE, 0);
1671                 }
1672                 allqueue(REDRAWBUTSSCENE, 0);
1673                 allqueue(REDRAWOOPS, 0);
1674         }
1675 }
1676
1677 /* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
1678 static uiBlock *edge_render_menu(void *arg_unused)
1679 {
1680         uiBlock *block;
1681         
1682         block= uiNewBlock(&curarea->uiblocks, "edge render", UI_EMBOSS, UI_HELV, curarea->win);
1683                 
1684         /* use this for a fake extra empy space around the buttons */
1685         uiDefBut(block, LABEL, 0, "",  0, 0, 220, 115, NULL,  0, 0, 0, 0, "");
1686         
1687         uiDefButS(block, NUM, 0,"Eint:",        45,75,175,19,  &G.scene->r.edgeint, 0.0, 255.0, 0, 0,
1688                   "Sets edge intensity for Toon shading");
1689
1690         /* color settings for the toon shading */
1691         uiDefButF(block, COL, 0, "",            10, 10,30,60,  &(G.scene->r.edgeR), 0, 0, 0, B_EDGECOLSLI, "");
1692         
1693         uiBlockBeginAlign(block);
1694         uiDefButF(block, NUMSLI, 0, "R ",   45, 50, 175,19,   &G.scene->r.edgeR, 0.0, 1.0, B_EDGECOLSLI, 0,
1695                   "Color for edges in toon shading mode.");
1696         uiDefButF(block, NUMSLI, 0, "G ",       45, 30, 175,19,  &G.scene->r.edgeG, 0.0, 1.0, B_EDGECOLSLI, 0,
1697                   "Color for edges in toon shading mode.");
1698         uiDefButF(block, NUMSLI, 0, "B ",       45, 10, 175,19,  &G.scene->r.edgeB, 0.0, 1.0, B_EDGECOLSLI, 0,
1699                   "Color for edges in toon shading mode.");
1700
1701         
1702         uiBlockSetDirection(block, UI_TOP);
1703         
1704         return block;
1705 }
1706
1707
1708 /* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
1709 static uiBlock *framing_render_menu(void *arg_unused)
1710 {
1711         uiBlock *block;
1712         short yco = 190, xco = 0;
1713         int randomcolorindex = 1234;
1714
1715         block= uiNewBlock(&curarea->uiblocks, "framing_options", UI_EMBOSS, UI_HELV, curarea->win);
1716
1717         /* use this for a fake extra empy space around the buttons */
1718         uiDefBut(block, LABEL, 0, "",                   -5, -10, 295, 224, NULL, 0, 0, 0, 0, "");
1719
1720         uiDefBut(block, LABEL, 0, "Framing:", xco, yco, 68,19, 0, 0, 0, 0, 0, "");
1721         uiBlockBeginAlign(block);
1722         uiDefButC(block, ROW, 0, "Stretch",     xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_SCALE , 0, 0, "Stretch or squeeze the viewport to fill the display window");
1723         uiDefButC(block, ROW, 0, "Expose",      xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_EXTEND, 0, 0, "Show the entire viewport in the display window, viewing more horizontally or vertically");
1724         uiDefButC(block, ROW, 0, "Letterbox",       xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_BARS  , 0, 0, "Show the entire viewport in the display window, using bar horizontally or vertically");
1725         uiBlockEndAlign(block);
1726
1727         yco -= 25;
1728         xco = 40;
1729
1730         uiDefButF(block, COL, 0, "",                0, yco - 58 + 18, 33, 58, &G.scene->framing.col[0], 0, 0, 0, randomcolorindex, "");
1731
1732         uiBlockBeginAlign(block);
1733         uiDefButF(block, NUMSLI, 0, "R ", xco,yco,243,18, &G.scene->framing.col[0], 0.0, 1.0, randomcolorindex, 0, "Set the red component of the bars");
1734         yco -= 20;
1735         uiDefButF(block, NUMSLI, 0, "G ", xco,yco,243,18, &G.scene->framing.col[1], 0.0, 1.0, randomcolorindex, 0, "Set the green component of the bars");
1736         yco -= 20;
1737         uiDefButF(block, NUMSLI, 0, "B ", xco,yco,243,18, &G.scene->framing.col[2], 0.0, 1.0, randomcolorindex, 0, "Set the blue component of the bars");
1738         uiBlockEndAlign(block);
1739         
1740         xco = 0;
1741         uiDefBut(block, LABEL, 0, "Fullscreen:",                xco, yco-=30, 100, 19, 0, 0.0, 0.0, 0, 0, "");
1742         uiDefButS(block, TOG, 0, "Fullscreen", xco+70, yco, 68, 19, &G.scene->r.fullscreen, 0.0, 0.0, 0, 0, "Starts player in a new fullscreen display");
1743         uiBlockBeginAlign(block);
1744         uiDefButS(block, NUM, 0, "X:",          xco+40, yco-=27, 100, 19, &G.scene->r.xplay, 10.0, 2000.0, 0, 0, "Displays current X screen/window resolution. Click to change.");
1745         uiDefButS(block, NUM, 0, "Y:",          xco+140, yco, 100, 19, &G.scene->r.yplay,    10.0, 2000.0, 0, 0, "Displays current Y screen/window resolution. Click to change.");
1746         uiDefButS(block, NUM, 0, "Freq:",       xco+40, yco-=21, 100, 19, &G.scene->r.freqplay, 10.0, 2000.0, 0, 0, "Displays clock frequency of fullscreen display. Click to change.");
1747         uiDefButS(block, NUM, 0, "Bits:",       xco+140, yco, 100, 19, &G.scene->r.depth, 8.0, 32.0, 800.0, 0, "Displays bit depth of full screen display. Click to change.");
1748         uiBlockEndAlign(block);
1749
1750         /* stereo settings */
1751         /* can't use any definition from the game engine here so hardcode it. Change it here when it changes there!
1752          * RAS_IRasterizer has definitions:
1753          * RAS_STEREO_NOSTEREO           1
1754          * RAS_STEREO_QUADBUFFERED 2
1755          * RAS_STEREO_ABOVEBELOW         3
1756          * RAS_STEREO_INTERLACED         4       future
1757          * RAS_STEREO_ANAGLYPH          5
1758          * RAS_STEREO_SIDEBYSIDE        6
1759          * RAS_STEREO_VINTERLACE        7
1760          */
1761         uiBlockBeginAlign(block);
1762         uiDefButS(block, ROW, 0, "No Stereo", xco, yco-=30, 88, 19, &(G.scene->r.stereomode), 7.0, 1.0, 0, 0, "Disables stereo");
1763         uiDefButS(block, ROW, 0, "Pageflip", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 2.0, 0, 0, "Enables hardware pageflip stereo method");
1764         uiDefButS(block, ROW, 0, "Syncdouble", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 3.0, 0, 0, "Enables syncdoubling stereo method");
1765         uiDefButS(block, ROW, 0, "Anaglyph", xco-=180, yco-=21, 88, 19, &(G.scene->r.stereomode), 7.0, 5.0, 0, 0, "Enables anaglyph (Red-Blue) stereo method");
1766         uiDefButS(block, ROW, 0, "Side by Side", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 6.0, 0, 0, "Enables side by side left and right images");
1767         uiDefButS(block, ROW, 0, "V Interlace", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 7.0, 0, 0, "Enables interlaced vertical strips for autostereo display");
1768         
1769         uiBlockEndAlign(block);
1770
1771         uiBlockSetDirection(block, UI_TOP);
1772
1773         return block;
1774 }
1775
1776 #ifdef WITH_FFMPEG
1777
1778 static char* ffmpeg_format_pup(void) 
1779 {
1780         static char string[2048];
1781         char formatstring[2048];
1782 #if 0
1783        int i = 0;
1784        int stroffs = 0;
1785        AVOutputFormat* next = first_oformat;
1786        formatstring = "FFMpeg format: %%t";
1787       sprintf(string, formatstring);
1788        formatstring = "|%s %%x%d";
1789        /* FIXME: This should only be generated once */
1790        while (next != NULL) {
1791                if (next->video_codec != CODEC_ID_NONE && !(next->flags & AVFMT_NOFILE)) {
1792                        sprintf(string+stroffs, formatstring, next->name, i++);
1793                        stroffs += strlen(string+stroffs);
1794                }
1795                next = next->next;
1796        }
1797        return string;
1798 #endif
1799        strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1800        sprintf(string, formatstring,
1801                "MPEG-1", FFMPEG_MPEG1,
1802                "MPEG-2", FFMPEG_MPEG2,
1803                "MPEG-4", FFMPEG_MPEG4,
1804                "AVI",    FFMPEG_AVI,
1805                "Quicktime", FFMPEG_MOV,
1806                "DV", FFMPEG_DV,
1807                "H264", FFMPEG_H264,
1808                "XVid", FFMPEG_XVID);
1809        return string;
1810 }
1811
1812 static char* ffmpeg_preset_pup(void) 
1813 {
1814         static char string[2048];
1815         char formatstring[2048];
1816
1817        strcpy(formatstring, "FFMpeg preset: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1818        sprintf(string, formatstring,
1819                "", FFMPEG_PRESET_NONE,
1820                "DVD", FFMPEG_PRESET_DVD,
1821                "SVCD", FFMPEG_PRESET_SVCD,
1822                "VCD", FFMPEG_PRESET_VCD,
1823                "DV", FFMPEG_PRESET_DV);
1824        return string;
1825 }
1826
1827
1828 static char* ffmpeg_codec_pup(void) {
1829        static char string[2048];
1830        char formatstring[2048];
1831        strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1832        sprintf(string, formatstring,
1833                "MPEG1", CODEC_ID_MPEG1VIDEO,
1834                "MPEG2", CODEC_ID_MPEG2VIDEO,
1835                "MPEG4(divx)", CODEC_ID_MPEG4,
1836                "HuffYUV", CODEC_ID_HUFFYUV,
1837                "DV", CODEC_ID_DVVIDEO,
1838                "H264", CODEC_ID_H264,
1839                "XVid", CODEC_ID_XVID);
1840        return string;
1841
1842 }
1843
1844 static char* ffmpeg_audio_codec_pup(void) {
1845        static char string[2048];
1846        char formatstring[2048];
1847        strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1848        sprintf(string, formatstring,
1849                "MP2", CODEC_ID_MP2,
1850                "MP3", CODEC_ID_MP3,
1851                "AC3", CODEC_ID_AC3,
1852                "AAC", CODEC_ID_AAC,
1853                "PCM", CODEC_ID_PCM_S16LE);
1854        return string;
1855
1856 }
1857
1858 #endif
1859
1860 static char *imagetype_pup(void)
1861 {
1862         static char string[1024];
1863         char formatstring[1024];
1864         char appendstring[1024];
1865
1866         strcpy(formatstring, "Save image as: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1867
1868 #ifdef __sgi
1869         strcat(formatstring, "|%s %%x%d");      // add space for Movie
1870 #endif
1871
1872         strcat(formatstring, "|%s %%x%d");      // add space for PNG
1873 /*  Commented out until implemented
1874 #ifdef WITH_DDS
1875         strcat(formatstring, "|%s %%x%d");      // add space for DDS
1876 #endif
1877 */
1878         strcat(formatstring, "|%s %%x%d");      // add space for BMP
1879         strcat(formatstring, "|%s %%x%d");      // add space for Radiance HDR
1880         strcat(formatstring, "|%s %%x%d");      // add space for Cineon
1881         strcat(formatstring, "|%s %%x%d");      // add space for DPX
1882         
1883 #ifdef _WIN32
1884         strcat(formatstring, "|%s %%x%d");      // add space for AVI Codec
1885 #endif
1886
1887 #ifdef WITH_FFMPEG
1888        strcat(formatstring, "|%s %%x%d"); // Add space for ffmpeg
1889 #endif
1890        strcat(formatstring, "|%s %%x%d"); // Add space for frameserver
1891
1892 #ifdef WITH_QUICKTIME
1893         if(G.have_quicktime)
1894                 strcat(formatstring, "|%s %%x%d");      // add space for Quicktime
1895 #endif
1896
1897         if(G.have_quicktime) {
1898                 sprintf(string, formatstring,
1899                         "Frameserver",   R_FRAMESERVER,
1900 #ifdef WITH_FFMPEG
1901                        "FFMpeg",         R_FFMPEG,
1902 #endif
1903                         "AVI Raw",        R_AVIRAW,
1904                         "AVI Jpeg",       R_AVIJPEG,
1905 #ifdef _WIN32
1906                         "AVI Codec",      R_AVICODEC,
1907 #endif
1908 #ifdef WITH_QUICKTIME
1909                         "QuickTime",      R_QUICKTIME,
1910 #endif
1911                         "Targa",          R_TARGA,
1912                         "Targa Raw",      R_RAWTGA,
1913                         "PNG",            R_PNG,
1914 /* commented out until implemented 
1915 #ifdef WITH_DDS
1916                         "DDS",            R_DDS,
1917 #endif
1918 */
1919                         "BMP",            R_BMP,
1920                         "Jpeg",           R_JPEG90,
1921                         "HamX",           R_HAMX,
1922                         "Iris",           R_IRIS,
1923                         "Radiance HDR",   R_RADHDR,
1924                         "Cineon",                 R_CINEON,
1925                         "DPX",                    R_DPX
1926 #ifdef __sgi
1927                         ,"Movie",          R_MOVIE
1928 #endif
1929                 );
1930         } else {
1931                 sprintf(string, formatstring,
1932                         "Frameserver",   R_FRAMESERVER,
1933 #ifdef WITH_FFMPEG
1934                        "FFMpeg",         R_FFMPEG,
1935 #endif
1936                         "AVI Raw",        R_AVIRAW,
1937                         "AVI Jpeg",       R_AVIJPEG,
1938 #ifdef _WIN32
1939                         "AVI Codec",      R_AVICODEC,
1940 #endif
1941                         "Targa",          R_TARGA,
1942                         "Targa Raw",      R_RAWTGA,
1943                         "PNG",            R_PNG,
1944 /*#ifdef WITH_DDS
1945                         "DDS",            R_DDS,
1946 #endif*/
1947                         "BMP",            R_BMP,
1948                         "Jpeg",           R_JPEG90,
1949                         "HamX",           R_HAMX,
1950                         "Iris",           R_IRIS,
1951                         "Radiance HDR",   R_RADHDR,
1952                         "Cineon",                 R_CINEON,
1953                         "DPX",                    R_DPX
1954 #ifdef __sgi
1955                         ,"Movie",          R_MOVIE
1956 #endif
1957                 );
1958         }
1959
1960 #ifdef WITH_OPENEXR
1961         strcpy(formatstring, "|%s %%x%d");
1962         sprintf(appendstring, formatstring, "OpenEXR", R_OPENEXR);
1963         strcat(string, appendstring);
1964         sprintf(appendstring, formatstring, "MultiLayer", R_MULTILAYER);
1965         strcat(string, appendstring);
1966 #endif
1967         
1968         if (G.have_libtiff) {
1969                 strcpy(formatstring, "|%s %%x%d");
1970                 sprintf(appendstring, formatstring, "TIFF", R_TIFF);
1971                 strcat(string, appendstring);
1972         }
1973
1974         return (string);
1975 }
1976
1977 #ifdef _WIN32
1978 static char *avicodec_str(void)
1979 {
1980         static char string[1024];
1981
1982         sprintf(string, "Codec: %s", G.scene->r.avicodecdata->avicodecname);
1983
1984         return string;
1985 }
1986 #endif
1987
1988 static void render_panel_output(void)
1989 {
1990         ID *id;
1991         int a,b;
1992         uiBlock *block;
1993         char *strp;
1994
1995         block= uiNewBlock(&curarea->uiblocks, "render_panel_output", UI_EMBOSS, UI_HELV, curarea->win);
1996         if(uiNewPanel(curarea, block, "Output", "Render", 0, 0, 318, 204)==0) return;
1997         
1998         uiBlockBeginAlign(block);
1999         uiDefIconBut(block, BUT, B_FS_PIC, ICON_FILESEL,        10, 190, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Pics dir/name");
2000         uiDefBut(block, TEX,0,"",                                                       31, 190, 279, 20,G.scene->r.pic, 0.0,79.0, 0, 0, "Directory/name to save rendered Pics to");
2001         uiDefIconBut(block, BUT,B_FS_BACKBUF, ICON_FILESEL, 10, 168, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Backbuf image");
2002         uiDefBut(block, TEX,0,"",                                                       31, 168, 279, 20,G.scene->r.backbuf, 0.0,79.0, 0, 0, "Image to use as background for rendering");
2003         uiBlockEndAlign(block);
2004         
2005         uiBlockBeginAlign(block);
2006         uiDefButBitI(block, TOG, R_TOUCH, B_NOP, "Touch",       10, 142, 50, 20, &G.scene->r.mode, 0.0, 0.0, 0, 0, "Create an empty file before rendering each frame, remove if cancelled (and empty)");
2007         uiDefButBitI(block, TOG, R_NO_OVERWRITE, B_NOP, "No Overwrite", 60, 142, 90, 20, &G.scene->r.mode, 0.0, 0.0, 0, 0, "Skip rendering frames when the file exists (image output only)");
2008         uiBlockEndAlign(block);
2009         uiDefButBitS(block, TOG, R_BACKBUF, B_NOP,"Backbuf",    160, 142, 80, 20, &G.scene->r.bufflag, 0, 0, 0, 0, "Enable/Disable use of Backbuf image");      
2010         
2011         /* SET BUTTON */
2012         uiBlockBeginAlign(block);
2013         id= (ID *)G.scene->set;
2014         IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), id, &(G.buts->menunr));
2015         if(strp[0])
2016                 uiDefButS(block, MENU, B_SETBROWSE, strp,                       10, 114, 20, 20, &(G.buts->menunr), 0, 0, 0, 0, "Scene to link as a Set");
2017         MEM_freeN(strp);
2018
2019         if(G.scene->set) {
2020                 uiSetButLock(1, NULL);
2021                 uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, B_NOP, "",    31, 114, 100, 20, &(G.scene->set), "Name of the Set");
2022                 uiClearButLock();
2023                 uiDefIconBut(block, BUT, B_CLEARSET, ICON_X,            132, 114, 20, 20, 0, 0, 0, 0, 0, "Remove Set link");
2024         }
2025         uiBlockEndAlign(block);
2026
2027         uiBlockBeginAlign(block);
2028         uiDefIconButBitI(block, TOGN, R_FIXED_THREADS, B_REDR, ICON_AUTO,       10, 63, 20, 20, &G.scene->r.mode, 0.0, 0.0, 0, 0, "Automatically set the threads to the number of processors on the system");
2029         if ((G.scene->r.mode & R_FIXED_THREADS)==0) {
2030                 char thread_str[16];
2031                 sprintf(thread_str, " Threads: %d", BLI_system_thread_count());
2032                 uiDefBut(block, LABEL, 0, thread_str, 30, 63,80,20, 0, 0, 0, 0, 0, "");
2033         } else {
2034                 uiDefButS(block, NUM, B_NOP, "Threads:", 30, 63, 80, 20, &G.scene->r.threads, 1, BLENDER_MAX_THREADS, 0, 0, "Amount of threads for render (takes advantage of multi-core and multi-processor computers)");
2035         }
2036         uiBlockEndAlign(block);
2037         
2038         uiBlockSetCol(block, TH_AUTO);
2039                 
2040         uiBlockBeginAlign(block);
2041         for(b=2; b>=0; b--)
2042                 for(a=0; a<3; a++)
2043                         uiDefButBitS(block, TOG, 1<<(3*b+a), 800,"",    (short)(10+18*a),(short)(10+14*b),16,12, &G.winpos, 0, 0, 0, 0, "Render window placement on screen");
2044
2045         uiBlockBeginAlign(block);
2046         uiDefButBitI(block, TOG, R_EXR_TILE_FILE, B_REDR, "Save Buffers", 72, 31, 120, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Save tiles for all RenderLayers and used SceneNodes to files in the temp directory (saves memory, allows Full Sampling)");
2047         if(G.scene->r.scemode & R_EXR_TILE_FILE)
2048                 uiDefButBitI(block, TOG, R_FULL_SAMPLE, B_REDR, "FullSample",    192, 31, 118, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Saves for every OSA sample the entire RenderLayer results (Higher quality sampling but slower)");
2049         uiBlockEndAlign(block);
2050         
2051         uiDefButS(block, MENU, B_REDR, "Render Display %t|Render Window %x1|Image Editor %x0|Full Screen %x2",  
2052                                         72, 10, 120, 19, &G.displaymode, 0.0, (float)R_DISPLAYWIN, 0, 0, "Sets render output display");
2053
2054         uiDefButBitI(block, TOG, R_EXTENSION, B_NOP, "Extensions", 205, 10, 105, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Adds filetype extensions to the filename when rendering animations");
2055         
2056         /* Dither control */
2057         uiDefButF(block, NUM,B_DIFF, "Dither:",         10,89,100,19, &G.scene->r.dither_intensity, 0.0, 2.0, 0, 0, "The amount of dithering noise present in the output image (0.0 = no dithering)");
2058         
2059         /* Toon shading buttons */
2060         uiBlockBeginAlign(block);
2061         uiDefButBitI(block, TOG, R_EDGE, B_NOP,"Edge",   115, 89, 60, 20, &G.scene->r.mode, 0, 0, 0, 0, "Enable Toon Edge-enhance");
2062         uiDefBlockBut(block, edge_render_menu, NULL, "Edge Settings", 175, 89, 135, 20, "Display Edge settings");
2063         uiBlockEndAlign(block);
2064         
2065         uiBlockBeginAlign(block);
2066         uiDefButBitI(block, TOG, R_NO_TEX, B_NOP, "Disable Tex", 115, 63, 70, 20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Disables Textures for render");
2067         uiDefButBitI(block, TOG, R_FREE_IMAGE, B_NOP, "Free Tex Images", 205, 63, 100, 20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Frees all Images used by Textures after each render");
2068         uiBlockEndAlign(block);
2069 }
2070
2071 static void do_bake_func(void *unused_v, void *unused_p)
2072 {
2073         objects_bake_render_ui(0);
2074 }
2075
2076 static void render_panel_bake(void)
2077 {
2078         uiBlock *block;
2079         uiBut *but;
2080         
2081         block= uiNewBlock(&curarea->uiblocks, "render_panel_bake", UI_EMBOSS, UI_HELV, curarea->win);
2082         uiNewPanelTabbed("Anim", "Render");
2083         if(uiNewPanel(curarea, block, "Bake", "Render", 320, 0, 318, 204)==0) return;
2084         
2085         but= uiDefBut(block, BUT, B_NOP, "BAKE",        10, 150, 190,40, 0, 0, 0, 0, 0, "Start the bake render for selected Objects");
2086         uiButSetFunc(but, do_bake_func, NULL, NULL);
2087
2088         uiBlockBeginAlign(block);
2089         uiDefButBitS(block, TOG, R_BAKE_TO_ACTIVE, B_DIFF, "Selected to Active", 10,120,190,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Bake shading on the surface of selected objects to the active object");
2090         uiDefButF(block, NUM, B_DIFF, "Dist:", 10,100,95,20,&G.scene->r.bake_maxdist, 0.0, 1000.0, 1, 0, "Maximum distance from active object to other object (in blender units)");
2091         uiDefButF(block, NUM, B_DIFF, "Bias:", 105,100,95,20,&G.scene->r.bake_biasdist, 0.0, 1000.0, 1, 0, "Bias towards faces further away from the object (in blender units)");
2092         uiBlockEndAlign(block);
2093
2094         if(G.scene->r.bake_mode == RE_BAKE_NORMALS)
2095                 uiDefButS(block, MENU, B_DIFF, "Normal Space %t|Camera %x0|World %x1|Object %x2|Tangent %x3", 
2096                         10,70,190,20, &G.scene->r.bake_normal_space, 0, 0, 0, 0, "Choose normal space for baking");
2097         else if(G.scene->r.bake_mode == RE_BAKE_AO || G.scene->r.bake_mode == RE_BAKE_DISPLACEMENT) {
2098                 uiDefButBitS(block, TOG, R_BAKE_NORMALIZE, B_DIFF, "Normalized", 10,70,190,20, &G.scene->r.bake_flag, 0.0, 0, 0, 0,
2099                                 G.scene->r.bake_mode == RE_BAKE_AO ?
2100                                  "Bake ambient occlusion normalized, without taking into acount material settings":
2101                                  "Normalized displacement value to fit the 'Dist' range"
2102                 );
2103         }
2104 #if 0   
2105         uiBlockBeginAlign(block);
2106         uiDefButBitS(block, TOG, R_BAKE_OSA, B_DIFF, "OSA",             10,120,190,20, &G.scene->r.bake_flag, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
2107         uiDefButS(block, ROW,B_DIFF,"5",                        10,100,50,20,&G.scene->r.bake_osa,2.0,5.0, 0, 0, "Sets oversample level to 5");
2108         uiDefButS(block, ROW,B_DIFF,"8",                        60,100,45,20,&G.scene->r.bake_osa,2.0,8.0, 0, 0, "Sets oversample level to 8");
2109         uiDefButS(block, ROW,B_DIFF,"11",                       105,100,45,20,&G.scene->r.bake_osa,2.0,11.0, 0, 0, "Sets oversample level to 11");
2110         uiDefButS(block, ROW,B_DIFF,"16",                       150,100,50,20,&G.scene->r.bake_osa,2.0,16.0, 0, 0, "Sets oversample level to 16");
2111 #endif  
2112         uiBlockBeginAlign(block);
2113         uiDefButS(block, ROW,B_REDR,"Full Render",              210,170,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_ALL, 0, 0, "");
2114         uiDefButS(block, ROW,B_REDR,"Ambient Occlusion",210,150,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_AO, 0, 0, "");
2115         uiDefButS(block, ROW,B_REDR,"Normals",          210,130,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_NORMALS, 0, 0, "");
2116         uiDefButS(block, ROW,B_REDR,"Textures",         210,110,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_TEXTURE, 0, 0, "");
2117         uiDefButS(block, ROW,B_REDR,"Displacement",             210,90,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_DISPLACEMENT, 0, 0, "");
2118         uiBlockEndAlign(block);
2119         
2120         uiDefButBitS(block, TOG, R_BAKE_CLEAR, B_DIFF, "Clear",         210,60,120,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Clear Images before baking");
2121         
2122         uiDefButS(block, NUM, B_DIFF,"Margin:",                         210,30,120,20,&G.scene->r.bake_filter, 0.0, 32.0, 0, 0, "Amount of pixels to extend the baked result with, as post process filter");
2123 }
2124
2125 static void render_panel_simplify(void)
2126 {
2127         uiBlock *block;
2128         
2129         block= uiNewBlock(&curarea->uiblocks, "render_panel_simplify", UI_EMBOSS, UI_HELV, curarea->win);
2130         uiNewPanelTabbed("Render", "Render");
2131         if(uiNewPanel(curarea, block, "Simplifcation", "Render", 320, 0, 318, 204)==0) return;
2132
2133         uiDefButBitI(block, TOG, R_SIMPLIFY, B_DIFF,"Render Simplification",    10,150,190,20, &G.scene->r.mode, 0, 0, 0, 0, "Enable simplification of scene");
2134
2135         uiBlockBeginAlign(block);
2136         uiDefButI(block, NUM,B_DIFF, "Subsurf:",        10,120,190,20, &G.scene->r.simplify_subsurf, 0.0, 6.0, 0, 0, "Global maximum subsurf level percentage");
2137         uiDefButF(block, NUM,B_DIFF, "Child Particles:",        10,100,190,20, &G.scene->r.simplify_particles, 0.0, 1.0, 0, 0, "Global child particle percentage");
2138         uiBlockEndAlign(block);
2139
2140         uiBlockBeginAlign(block);
2141         uiDefButI(block, NUM,B_DIFF, "Shadow Samples:", 10,70,190,20, &G.scene->r.simplify_shadowsamples, 1.0, 16.0, 0, 0, "Global maximum shadow map samples");
2142         uiDefButF(block, NUM,B_DIFF, "AO and SSS:",     10,50,190,20, &G.scene->r.simplify_aosss, 0.0, 1.0, 0, 0, "Global approximate AO and SSS quality factor");
2143         uiBlockEndAlign(block);
2144 }
2145
2146 static void render_panel_render(void)
2147 {
2148         uiBlock *block;
2149         char str[256];
2150
2151         block= uiNewBlock(&curarea->uiblocks, "render_panel_render", UI_EMBOSS, UI_HELV, curarea->win);
2152         if(uiNewPanel(curarea, block, "Render", "Render", 320, 0, 318, 204)==0) return;
2153
2154         uiBlockBeginAlign(block);
2155         uiDefBut(block, BUT,B_DORENDER,"RENDER",        369, 164, 191,37, 0, 0, 0, 0, 0, "Render the current frame (F12)");
2156 #ifndef DISABLE_YAFRAY
2157         /* yafray: on request, render engine menu is back again, and moved to Render panel */
2158         uiDefButS(block, MENU, B_SWITCHRENDER, "Rendering Engine %t|Blender Internal %x0|YafRay %x1", 
2159                                                                                                 369, 142, 191, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");        
2160 #else
2161         uiDefButS(block, MENU, B_SWITCHRENDER, "Rendering Engine %t|Blender Internal %x0", 
2162                                                                                                 369, 142, 191, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");        
2163 #endif /* disable yafray */
2164
2165         uiBlockBeginAlign(block);
2166         if((G.scene->r.scemode & R_FULL_SAMPLE) && (G.scene->r.scemode & R_EXR_TILE_FILE))
2167                 uiDefButBitI(block, TOG, R_OSA, B_DIFF, "FSA",  369,109,122,20,&G.scene->r.mode, 0, 0, 0, 0, "Saves all samples, then composites, and then merges (for best Anti-aliasing)");
2168         else
2169                 uiDefButBitI(block, TOG, R_OSA, B_DIFF, "OSA",  369,109,122,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
2170         uiDefButS(block, ROW,B_DIFF,"5",                        369,88,29,20,&G.scene->r.osa,2.0,5.0, 0, 0, "Render 5 samples per pixel for smooth edges (Fast)");
2171         uiDefButS(block, ROW,B_DIFF,"8",                        400,88,29,20,&G.scene->r.osa,2.0,8.0, 0, 0, "Render 8 samples per pixel for smooth edges (Recommended)");
2172         uiDefButS(block, ROW,B_DIFF,"11",                       431,88,29,20,&G.scene->r.osa,2.0,11.0, 0, 0, "Render 11 samples per pixel for smooth edges (High Quality)");
2173         uiDefButS(block, ROW,B_DIFF,"16",                       462,88,29,20,&G.scene->r.osa,2.0,16.0, 0, 0, "Render 16 samples per pixel for smooth edges (Highest Quality)");
2174         uiBlockEndAlign(block);
2175
2176         uiBlockBeginAlign(block);
2177         uiDefButBitI(block, TOG, R_MBLUR, B_REDR, "MBLUR",      496,109,64,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Motion Blur calculation");
2178         uiDefButF(block, NUM,B_DIFF,"Bf:",                      496,88,64,20,&G.scene->r.blurfac, 0.01, 5.0, 10, 2, "Sets motion blur factor");
2179         uiBlockEndAlign(block);
2180
2181         uiBlockBeginAlign(block);
2182         uiDefButS(block, NUM,B_DIFF,"Xparts:",          369,46,95,29,&G.scene->r.xparts,1.0, 512.0, 0, 0, "Sets the number of horizontal parts to render image in (For panorama sets number of camera slices)");
2183         uiDefButS(block, NUM,B_DIFF,"Yparts:",          465,46,95,29,&G.scene->r.yparts,1.0, 64.0, 0, 0, "Sets the number of vertical parts to render image in");
2184         uiBlockEndAlign(block);
2185
2186         uiBlockBeginAlign(block);
2187         uiDefButS(block, ROW,800,"Sky",         369,13,35,20,&G.scene->r.alphamode,3.0,0.0, 0, 0, "Fill background with sky");
2188         uiDefButS(block, ROW,800,"Premul",      405,13,50,20,&G.scene->r.alphamode,3.0,1.0, 0, 0, "Multiply alpha in advance");
2189         uiDefButS(block, ROW,800,"Key",         456,13,35,20,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and color values remain unchanged");
2190         uiBlockEndAlign(block);
2191
2192         if(G.scene->r.mode & R_RAYTRACE)
2193                 uiDefButS(block, MENU, B_DIFF,"Octree resolution %t|64 %x64|128 %x128|256 %x256|512 %x512",     496,13,64,20,&G.scene->r.ocres,0.0,0.0, 0, 0, "Octree resolution for ray tracing");
2194
2195         uiBlockBeginAlign(block);
2196         uiDefButBitI(block, TOG, R_SHADOW, B_REDR,"Shadow",     565,172,52,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
2197         uiDefButBitI(block, TOG, R_SSS, B_REDR,"SSS",   617,172,32,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable subsurface scattering map rendering");
2198         uiDefButBitI(block, TOG, R_PANORAMA, B_REDR,"Pano",     649,172,38,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
2199         uiDefButBitI(block, TOG, R_ENVMAP, B_REDR,"EnvMap",     565,142,52,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map rendering");
2200         uiDefButBitI(block, TOG, R_RAYTRACE, B_REDR,"Ray",617,142,32,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable ray tracing");
2201         uiDefButBitI(block, TOG, R_RADIO, B_REDR,"Radio",       649,142,38,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
2202         uiBlockEndAlign(block);
2203         
2204         uiBlockBeginAlign(block);
2205         uiDefButS(block, ROW,B_DIFF,"100%",                     565,109,122,20,&G.scene->r.size,1.0,100.0, 0, 0, "Set render size to defined size");
2206         uiDefButS(block, ROW,B_DIFF,"75%",                      565,88,40,20,&G.scene->r.size,1.0,75.0, 0, 0, "Set render size to 3/4 of defined size");
2207         uiDefButS(block, ROW,B_DIFF,"50%",                      606,88,40,20,&G.scene->r.size,1.0,50.0, 0, 0, "Set render size to 1/2 of defined size");
2208         uiDefButS(block, ROW,B_DIFF,"25%",                      647,88,40,20,&G.scene->r.size,1.0,25.0, 0, 0, "Set render size to 1/4 of defined size");
2209         uiBlockEndAlign(block);
2210
2211         uiBlockBeginAlign(block);
2212         uiDefButBitI(block, TOG, R_FIELDS, B_REDR,"Fields",  565,55,60,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables field rendering");
2213         uiDefButBitI(block, TOG, R_ODDFIELD, B_REDR,"Odd",      627,55,39,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Odd field first rendering (Default: Even field)");
2214         uiDefButBitI(block, TOG, R_FIELDSTILL, B_REDR,"X",              668,55,19,20,&G.scene->r.mode, 0, 0, 0, 0, "Disables time difference in field calculations");
2215         
2216         sprintf(str, "Filter%%t|Box %%x%d|Tent %%x%d|Quad %%x%d|Cubic %%x%d|Gauss %%x%d|CatRom %%x%d|Mitch %%x%d", R_FILTER_BOX, R_FILTER_TENT, R_FILTER_QUAD, R_FILTER_CUBIC, R_FILTER_GAUSS, R_FILTER_CATROM, R_FILTER_MITCH);
2217         uiDefButS(block, MENU, B_DIFF,str,              565,34,60,20, &G.scene->r.filtertype, 0, 0, 0, 0, "Set sampling filter for antialiasing");
2218         uiDefButF(block, NUM,B_DIFF,"",                 627,34,60,20,&G.scene->r.gauss,0.5, 1.5, 10, 2, "Sets the filter size");
2219         
2220         uiDefButBitI(block, TOG, R_BORDER, REDRAWVIEWCAM, "Border",     565,13,122,20, &G.scene->r.mode, 0, 0, 0, 0, "Render a small cut-out of the image (Shift+B to set in the camera view)");
2221         uiBlockEndAlign(block);
2222
2223 }
2224
2225 static void render_panel_anim(void)
2226 {
2227         uiBlock *block;
2228
2229
2230         block= uiNewBlock(&curarea->uiblocks, "render_panel_anim", UI_EMBOSS, UI_HELV, curarea->win);
2231         if(uiNewPanel(curarea, block, "Anim", "Render", 640, 0, 318, 204)==0) return;
2232
2233
2234         uiDefBut(block, BUT,B_DOANIM,"ANIM",            692,142,192,47, 0, 0, 0, 0, 0, "Render the animation to disk from start to end frame, (Ctrl+F12)");
2235
2236         uiBlockSetCol(block, TH_BUT_SETTING1);
2237         uiBlockBeginAlign(block);
2238         uiDefButBitI(block, TOG, R_DOSEQ, B_NOP, "Do Sequence",692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
2239         uiDefButBitI(block, TOG, R_DOCOMP, B_NOP, "Do Composite",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Uses compositing nodes for output rendering");
2240         uiBlockEndAlign(block);
2241
2242         uiBlockSetCol(block, TH_AUTO);
2243         uiDefBut(block, BUT,B_PLAYANIM, "PLAY",692,40,94,33, 0, 0, 0, 0, 0, "Play rendered images/avi animation (Ctrl+F11), (Play Hotkeys: A-Noskip, P-PingPong)");
2244         uiDefButS(block, NUM, B_RTCHANGED, "rt:",789,40,95,33, &G.rt, -1000.0, 1000.0, 0, 0, "General testing/debug button");
2245
2246         uiBlockBeginAlign(block);
2247         uiDefButI(block, NUM,REDRAWSEQ,"Sta:",692,10,94,24, &G.scene->r.sfra,1.0,MAXFRAMEF, 0, 0, "The start frame of the animation (inclusive)");
2248         uiDefButI(block, NUM,REDRAWSEQ,"End:",789,10,95,24, &G.scene->r.efra,SFRA,MAXFRAMEF, 0, 0, "The end  frame of the animation  (inclusive)");
2249         uiBlockEndAlign(block);
2250 }
2251
2252 #ifdef WITH_FFMPEG
2253 static void set_ffmpeg_preset(int preset)
2254 {
2255         int isntsc = (G.scene->r.frs_sec != 25);
2256         switch (preset) {
2257         case FFMPEG_PRESET_VCD:
2258                 G.scene->r.ffcodecdata.type = FFMPEG_MPEG1;
2259                 G.scene->r.ffcodecdata.video_bitrate = 1150;
2260                 G.scene->r.xsch = 352;
2261                 G.scene->r.ysch = isntsc ? 240 : 288;
2262                 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
2263                 G.scene->r.ffcodecdata.rc_max_rate = 1150;
2264                 G.scene->r.ffcodecdata.rc_min_rate = 1150;
2265                 G.scene->r.ffcodecdata.rc_buffer_size = 40*8;
2266                 G.scene->r.ffcodecdata.mux_packet_size = 2324;
2267                 G.scene->r.ffcodecdata.mux_rate = 2352 * 75 * 8;
2268                 break;
2269         case FFMPEG_PRESET_SVCD:
2270                 G.scene->r.ffcodecdata.type = FFMPEG_MPEG2;
2271                 G.scene->r.ffcodecdata.video_bitrate = 2040;
2272                 G.scene->r.xsch = 480;
2273                 G.scene->r.ysch = isntsc ? 480 : 576;
2274                 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
2275                 G.scene->r.ffcodecdata.rc_max_rate = 2516;
2276                 G.scene->r.ffcodecdata.rc_min_rate = 0;
2277                 G.scene->r.ffcodecdata.rc_buffer_size = 224*8;
2278                 G.scene->r.ffcodecdata.mux_packet_size = 2324;
2279                 G.scene->r.ffcodecdata.mux_rate = 0;
2280                 
2281                 break;
2282         case FFMPEG_PRESET_DVD:
2283                 G.scene->r.ffcodecdata.type = FFMPEG_MPEG2;
2284                 G.scene->r.ffcodecdata.video_bitrate = 6000;
2285                 G.scene->r.xsch = 720;
2286                 G.scene->r.ysch = isntsc ? 480 : 576;
2287                 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
2288                 G.scene->r.ffcodecdata.rc_max_rate = 9000;
2289                 G.scene->r.ffcodecdata.rc_min_rate = 0;
2290                 G.scene->r.ffcodecdata.rc_buffer_size = 224*8;
2291                 G.scene->r.ffcodecdata.mux_packet_size = 2048;
2292                 G.scene->r.ffcodecdata.mux_rate = 10080000;
2293                 
2294                 break;
2295         case FFMPEG_PRESET_DV:
2296                 G.scene->r.ffcodecdata.type = FFMPEG_DV;
2297                 G.scene->r.xsch = 720;
2298                 G.scene->r.ysch = isntsc ? 480 : 576;
2299                 break;
2300         }
2301 }
2302
2303 static void render_panel_ffmpeg_video(void)
2304 {
2305         uiBlock *block;
2306         int yofs;
2307         int xcol1;
2308         int xcol2;
2309         
2310         block = uiNewBlock(&curarea->uiblocks, "render_panel_ffmpeg_video", 
2311                                            UI_EMBOSS, UI_HELV, curarea->win);
2312         
2313         uiNewPanelTabbed("Format", "Render");
2314         if (uiNewPanel(curarea, block, "Video", "Render", 960, 0, 318, 204)== 0) 
2315                 return;
2316         
2317         if (ffmpeg_preset_sel != 0) {
2318                 set_ffmpeg_preset(ffmpeg_preset_sel);
2319                 ffmpeg_preset_sel = 0;
2320                 allqueue(REDRAWBUTSSCENE, 0);
2321         }
2322         
2323         xcol1 = 872;
2324         xcol2 = 1002;
2325         
2326         yofs = 54;
2327         uiDefBut(block, LABEL, B_DIFF, "Format", xcol1, yofs+88, 
2328                          110, 20, 0, 0, 0, 0, 0, "");
2329         uiDefBut(block, LABEL, B_DIFF, "Preset", xcol2, yofs+88, 
2330                          110, 20, 0, 0, 0, 0, 0, "");
2331         uiDefButI(block, MENU, B_DIFF, ffmpeg_format_pup(), 
2332                           xcol1, yofs+66, 110, 20, &G.scene->r.ffcodecdata.type, 
2333                           0,0,0,0, "output file format");
2334         uiDefButI(block, NUM, B_DIFF, "Bitrate", 
2335                           xcol1, yofs+44, 110, 20, 
2336                           &G.scene->r.ffcodecdata.video_bitrate, 
2337                           1, 14000, 0, 0, "Video bitrate(kb/s)");
2338         uiDefButI(block, NUM, B_DIFF, "Min Rate", 
2339                           xcol1, yofs+22, 110, 20, &G.scene->r.ffcodecdata.rc_min_rate, 
2340                           0, 14000, 0, 0, "Rate control: min rate(kb/s)");
2341         uiDefButI(block, NUM, B_DIFF, "Max Rate", 
2342                           xcol1, yofs, 110, 20, &G.scene->r.ffcodecdata.rc_max_rate, 
2343                           1, 14000, 0, 0, "Rate control: max rate(kb/s)");
2344         
2345         uiDefButI(block, NUM, B_DIFF, "Mux Rate", 
2346                           xcol1, yofs-22, 110, 20, 
2347                           &G.scene->r.ffcodecdata.mux_rate, 
2348                           0, 100000000, 0, 0, "Mux rate (bits/s(!))");
2349         
2350         
2351         uiDefButI(block, MENU, B_REDR, ffmpeg_preset_pup(), 
2352                           xcol2, yofs+66, 110, 20, &ffmpeg_preset_sel, 
2353                           0,0,0,0, "Output file format preset selection");
2354         uiDefButI(block, NUM, B_DIFF, "GOP Size", 
2355                           xcol2, yofs+44, 110, 20, &G.scene->r.ffcodecdata.gop_size, 
2356                           0, 100, 0, 0, "Distance between key frames");
2357         uiDefButI(block, NUM, B_DIFF, "Buffersize", 
2358                           xcol2, yofs+22, 110, 20,
2359                           &G.scene->r.ffcodecdata.rc_buffer_size, 
2360                           0, 2000, 0, 0, "Rate control: buffer size (kb)");
2361         uiDefButI(block, NUM, B_DIFF, "Mux PSize", 
2362                           xcol2, yofs, 110, 20, 
2363                           &G.scene->r.ffcodecdata.mux_packet_size, 
2364                           0, 16384, 0, 0, "Mux packet size (byte)");
2365         
2366         uiDefButBitI(block, TOG, FFMPEG_AUTOSPLIT_OUTPUT, B_NOP,
2367                                  "Autosplit Output", 
2368                                  xcol2, yofs-22, 110, 20, 
2369                                  &G.scene->r.ffcodecdata.flags, 
2370                                  0, 1, 0,0, "Autosplit output at 2GB boundary.");
2371         
2372         
2373         if (ELEM(G.scene->r.ffcodecdata.type, FFMPEG_AVI, FFMPEG_MOV)) {
2374                 uiDefBut(block, LABEL, 0, "Codec", 
2375                                 xcol1, yofs-44, 110, 20, 0, 0, 0, 0, 0, "");
2376                 uiDefButI(block, MENU,B_REDR, ffmpeg_codec_pup(), 
2377                                   xcol1, yofs-66, 110, 20, 
2378                                   &G.scene->r.ffcodecdata.codec, 
2379                                   0,0,0,0, "FFMpeg codec to use");
2380         }
2381 }
2382
2383 static void render_panel_ffmpeg_audio(void)
2384 {
2385         uiBlock *block;
2386         int yofs;
2387         int xcol;
2388         
2389         block = uiNewBlock(&curarea->uiblocks, "render_panel_ffmpeg_audio", UI_EMBOSS, UI_HELV, curarea->win);
2390         uiNewPanelTabbed("Format", "Render");
2391         if (uiNewPanel(curarea, block, "Audio", "Render", 960, 0, 318, 204) == 0) return;
2392         
2393         yofs = 54;
2394         xcol = 892;
2395         
2396         uiDefButBitI(block, TOG, FFMPEG_MULTIPLEX_AUDIO, B_NOP,
2397                                  "Multiplex audio", xcol, yofs, 225, 20, 
2398                                  &G.scene->r.ffcodecdata.flags, 
2399                                  0, 1, 0,0, "Interleave audio with the output video");
2400         uiDefBut(block, LABEL, 0, "Codec", 
2401                          xcol, yofs-22, 225, 20, 0, 0, 0, 0, 0, "");
2402         uiDefButI(block, MENU,B_NOP, ffmpeg_audio_codec_pup(), 
2403                           xcol, yofs-44, 225, 20, 
2404                           &G.scene->r.ffcodecdata.audio_codec, 
2405                           0,0,0,0, "FFMpeg codec to use");
2406         uiDefButI(block, NUM, B_DIFF, "Bitrate", 
2407                           xcol, yofs-66, 110, 20, 
2408                           &G.scene->r.ffcodecdata.audio_bitrate, 
2409                           32, 384, 0, 0, "Audio bitrate(kb/s)");
2410 }
2411 #endif
2412
2413 static void render_panel_stamp(void)
2414 {
2415         uiBlock *block;
2416         int yofs=0, xofs=550;
2417
2418         block= uiNewBlock (&curarea->uiblocks, "render_panel_stamp", UI_EMBOSS, UI_HELV, curarea->win);
2419         uiNewPanelTabbed ("Format", "Render");
2420         if(uiNewPanel (curarea, block, "Stamp", "Render", 960, 0, 318, 204)==0) return;
2421
2422         if (G.scene->r.scemode & R_STAMP_INFO) {
2423                 uiBlockBeginAlign(block);
2424                 uiDefButBitI(block, TOG, R_STAMP_NOTE, B_REDR, "Note", xofs, yofs, 120, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp user data");
2425                 uiDefBut(block, TEX, B_NOP, "", xofs+120, yofs, 180, 19, &G.scene->r.stamp_udata, 0.0, 128.0, 100, 0, "User Note");
2426                 uiBlockEndAlign(block);
2427                 yofs += 30; /* gap */
2428                 
2429                 
2430                 yofs += 80;
2431                 /* Order is important for alligning ... grr */
2432                 uiBlockBeginAlign(block);
2433                 uiDefButBitI(block, TOG, R_STAMP_FILENAME, B_REDR, "Filename", xofs, yofs, 120, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp blend filename");
2434                 yofs -= 20;
2435                 uiDefButBitI(block, TOG, R_STAMP_SCENE, B_REDR, "Scene", xofs, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp scene name");
2436                 uiDefButBitI(block, TOG, R_STAMP_CAMERA, B_REDR, "Camera", xofs+60, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp camera name");
2437                 yofs -= 20;
2438                 uiDefButBitI(block, TOG, R_STAMP_TIME, B_REDR, "Time", xofs, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp time (HH:MM:SS)");
2439                 uiDefButBitI(block, TOG, R_STAMP_DATE, B_REDR, "Date", xofs+60, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp date");
2440                 yofs -= 20;
2441                 uiDefButBitI(block, TOG, R_STAMP_FRAME, B_REDR, "Frame", xofs, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp frame number");
2442                 uiDefButBitI(block, TOG, R_STAMP_MARKER, B_REDR, "Marker", xofs+60, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp the last marker");
2443                 yofs -= 20;
2444                 uiDefButBitI(block, TOG, R_STAMP_SEQSTRIP, B_REDR, "Sequence Strip", xofs, yofs, 120, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp the forground sequence strip name");
2445                 uiBlockEndAlign(block);
2446                 yofs += 80;
2447                 
2448                 /* draw font selector */
2449                 if (G.scene->r.stamp & R_STAMP_DRAW) {
2450                         uiDefButS(block, MENU, B_REDR, "Stamp Font Size%t|Tiny Text%x1|Small Text%x2|Medium Text%x3|Large Text%x0|Extra Large Text%x4|",
2451                                         xofs+130, yofs, 170, 19, &G.scene->r.stamp_font_id, 0, 0, 0, 0, "Choose stamp text size");
2452                         
2453                         /* draw fg/bg next to the scene */
2454                         yofs -= 25;
2455                         uiDefBut(block, LABEL, B_NOP, "Text Color", xofs+130, yofs, 70, 19, 0, 0, 0, 0, 0, "");
2456                         uiDefBut(block, LABEL, B_NOP, "Background", xofs+215, yofs, 70, 19, 0, 0, 0, 0, 0, "");
2457                         yofs -= 20;
2458                         uiDefButF(block, COL, B_NOP, "", xofs+130, yofs, 80, 19, G.scene->r.fg_stamp, 0, 0, 0, 0, "Foreground text color");
2459                         uiDefButF(block, COL, B_NOP, "", xofs+220, yofs, 80, 19, G.scene->r.bg_stamp, 0, 0, 0, 0, "Background color");
2460                         yofs -= 30;
2461                         uiDefButF(block, NUMSLI, B_NOP, "A ", xofs+130, yofs, 170, 19, &G.scene->r.bg_stamp[3], 0, 1.0, 0, 0, "Alpha for text background");
2462                         yofs += 105;
2463                 } else {
2464                         yofs += 30;
2465                 }
2466                 
2467                 uiDefButBitI(block, TOG, R_STAMP_INFO, B_REDR, "Enable Stamp", xofs, yofs, 120, 20, &G.scene->r.scemode, 0, 0, 0, 0, "Disable stamp info in images metadata");
2468                 uiDefButBitI(block, TOG, R_STAMP_DRAW, B_REDR, "Draw Stamp", xofs+130, yofs, 170, 20, &G.scene->r.stamp, 0, 0, 0, 0, "Draw the stamp info into each frame");
2469                 yofs += 20;
2470         }
2471         else {
2472                 uiDefButBitI(block, TOG, R_STAMP_INFO, B_REDR, "Enable Stamp", xofs, 142, 120, 20, &G.scene->r.scemode, 0, 0, 0, 0, "Enable stamp info to image metadata");
2473                 yofs += 20;
2474                 uiDefBut(block, LABEL, 0, "", xofs, yofs, 300, 19, 0, 0, 0, 0, 0, "");
2475         }
2476 }
2477
2478 static void render_panel_format(void)
2479 {
2480         uiBlock *block;
2481         int yofs;
2482
2483
2484         block= uiNewBlock(&curarea->uiblocks, "render_panel_format", UI_EMBOSS, UI_HELV, curarea->win);
2485         if(uiNewPanel(curarea, block, "Format", "Render", 960, 0, 318, 204)==0) return;
2486         uiDefBlockBut(block, framing_render_menu, NULL, 
2487                                   "Game framing settings", 
2488                                   892, 169, 227, 20, "Display game framing settings");
2489         /* uiDefIconTextBlockBut(block, framing_render_menu, NULL, 
2490                                                    ICON_BLOCKBUT_CORNER, 
2491                                                    "Game framing settings", 
2492                                                    892, 169, 227, 20, 
2493                                                    "Display game framing settings"); */
2494
2495         uiBlockBeginAlign(block);
2496         uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeX:",    892 ,136,112,27, &G.scene->r.xsch, 4.0, 10000.0, 0, 0, "The image width in pixels");
2497         uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeY:",    1007,136,112,27, &G.scene->r.ysch, 4.0,10000.0, 0, 0, "The image height in scanlines");
2498         uiDefButS(block, NUM,REDRAWVIEWCAM,"AspX:",     892 ,114,112,20, &G.scene->r.xasp, 1.0,200.0, 0, 0, "The horizontal aspect ratio");
2499         uiDefButS(block, NUM,REDRAWVIEWCAM,"AspY:",     1007,114,112,20, &G.scene->r.yasp, 1.0,200.0, 0, 0, "The vertical aspect ratio");
2500         uiBlockEndAlign(block);
2501
2502         yofs = 54;
2503
2504 #ifdef __sgi
2505         yofs = 76;
2506         uiDefButS(block, NUM,B_DIFF,"MaxSize:",                 892,32,165,20, &G.scene->r.maximsize, 0.0, 500.0, 0, 0, "Maximum size per frame to save in an SGI movie");
2507         uiDefButBitI(block, TOG, R_COSMO, 0,"Cosmo",    1059,32,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Attempt to save SGI movies using Cosmo hardware");
2508 #endif
2509
2510         uiDefButS(block, MENU,B_FILETYPEMENU,imagetype_pup(),   892,yofs,174,20, &G.scene->r.imtype, 0, 0, 0, 0, "Images are saved in this file format");
2511         uiDefButBitI(block, TOG, R_CROP, B_DIFF, "Crop",        1068,yofs,51,20, &G.scene->r.mode, 0, 0, 0, 0, "When Border render, the resulting image gets cropped");
2512
2513         yofs -= 22;
2514
2515         if(G.scene->r.quality==0) G.scene->r.quality= 90;
2516
2517         if (G.scene->r.imtype == R_AVICODEC || G.scene->r.imtype == R_QUICKTIME) {
2518                 if(G.scene->r.imtype == R_QUICKTIME) {
2519 #ifdef WITH_QUICKTIME
2520 #if defined (_WIN32) || defined (__APPLE__)
2521                         //glColor3f(0.65, 0.65, 0.7);
2522                         //glRecti(892,yofs+46,892+225,yofs+45+20);
2523                         if(G.scene->r.qtcodecdata == NULL)
2524                                 uiDefBut(block, LABEL, 0, "Codec: not set",  892,yofs+44,225,20, 0, 0, 0, 0, 0, "");
2525                         else
2526                                 uiDefBut(block, LABEL, 0, G.scene->r.qtcodecdata->qtcodecname,  892,yofs+44,225,20, 0, 0, 0, 0, 0, "");
2527                         uiDefBut(block, BUT,B_SELECTCODEC, "Set codec",  892,yofs,74,20, 0, 0, 0, 0, 0, "Set codec settings for Quicktime");
2528 #endif
2529 #endif /* WITH_QUICKTIME */
2530                 } else {
2531 #ifdef _WIN32
2532                         //glColor3f(0.65, 0.65, 0.7);
2533                         //glRecti(892,yofs+46,892+225,yofs+45+20);
2534                         if(G.scene->r.avicodecdata == NULL)
2535                                 uiDefBut(block, LABEL, 0, "Codec: not set.",  892,yofs+43,225,20, 0, 0, 0, 0, 0, "");
2536                         else
2537                                 uiDefBut(block, LABEL, 0, avicodec_str(),  892,yofs+43,225,20, 0, 0, 0, 0, 0, "");
2538 #endif
2539                         uiDefBut(block, BUT,B_SELECTCODEC, "Set codec",  892,yofs,74,20, 0, 0, 0, 0, 0, "Set codec settings for AVI");
2540                 }
2541 #ifdef WITH_OPENEXR
2542         } 
2543         else if (ELEM(G.scene->r.imtype, R_OPENEXR, R_MULTILAYER)) {
2544                 if (G.scene->r.quality > 5) G.scene->r.quality = 2;
2545                 
2546                 if(G.scene->r.imtype==R_OPENEXR) {
2547                         uiBlockBeginAlign(block);
2548                         uiDefButBitS(block, TOG, R_OPENEXR_HALF, B_NOP,"Half",  892,yofs+44,60,20, &G.scene->r.subimtype, 0, 0, 0, 0, "Use 16 bit floats instead of 32 bit floats per channel");
2549                         uiDefButBitS(block, TOG, R_OPENEXR_ZBUF, B_NOP,"Zbuf",  952,yofs+44,60,20, &G.scene->r.subimtype, 0, 0, 0, 0, "Save the z-depth per pixel (32 bit unsigned int zbuffer)");
2550                         uiBlockEndAlign(block);
2551                         uiDefButBitS(block, TOG, R_PREVIEW_JPG, B_NOP,"Preview",1027,yofs+44,90,20, &G.scene->r.subimtype, 0, 0, 0, 0, "When animation render, save JPG preview images in same directory");
2552                 }               
2553                 uiDefButS(block, MENU,B_NOP, "Codec %t|None %x0|Pxr24 (lossy) %x1|ZIP (lossless) %x2|PIZ (lossless) %x3|RLE (lossless) %x4",  
2554                                                                                                                         892,yofs,74,20, &G.scene->r.quality, 0, 0, 0, 0, "Set codec settings for OpenEXR");
2555                 
2556 #endif
2557         } else if (G.scene->r.imtype == R_DPX || G.scene->r.imtype == R_CINEON) {
2558                 uiDefButBitS(block, TOG, R_CINEON_LOG, B_REDR, "Log",           892,yofs,74,20, &G.scene->r.subimtype, 0, 0, 0, 0, "Convert to log color space");
2559
2560                 if(G.scene->r.subimtype & R_CINEON_LOG) {
2561                         uiBlockBeginAlign(block);
2562                         uiDefButS(block, NUM, B_NOP, "B",       892,yofs+44,80,20, &G.scene->r.cineonblack, 0, 1024, 0, 0, "Log conversion reference black");
2563                         uiDefButS(block, NUM, B_NOP, "W",       972,yofs+44,80,20, &G.scene->r.cineonwhite, 0, 1024, 0, 0, "Log conversion reference white");
2564                         uiDefButF(block, NUM, B_NOP, "G",       1052,yofs+44,70,20, &G.scene->r.cineongamma, 0.0f, 10.0f, 1, 2, "Log conversion gamma");
2565                         uiBlockEndAlign(block);
2566                 }
2567         } else if (G.scene->r.imtype == R_TIFF) {
2568                 uiDefButBitS(block, TOG, R_TIFF_16BIT, B_REDR, "16 Bit",           892,yofs,74,20, &G.scene->r.subimtype, 0, 0, 0, 0, "Save 16 bit per channel TIFF");
2569         } else {
2570                 if(G.scene->r.quality < 5) G.scene->r.quality = 90;     /* restore from openexr */
2571                 
2572                 uiDefButS(block, NUM,B_DIFF, "Q:",           892,yofs,74,20, &G.scene->r.quality, 10.0, 100.0, 0, 0, "Quality setting for JPEG images, AVI Jpeg and SGI movies");
2573         }
2574         uiDefButS(block, NUM,B_FRAMEMAP,"FPS:",   968,yofs,75,20, &G.scene->r.frs_sec, 1.0, 120.0, 100.0, 0, "Frames per second");
2575         uiDefButF(block, NUM,B_FRAMEMAP,"/",  1043,yofs,75,20, &G.scene->r.frs_sec_base, 1.0, 120.0, 0.1, 3, "Frames per second base");
2576
2577
2578         uiBlockBeginAlign(block);
2579         uiDefButS(block, ROW,B_DIFF,"BW",                       892, 10,74,19, &G.scene->r.planes, 5.0,(float)R_PLANESBW, 0, 0, "Images are saved with BW (grayscale) data");
2580         uiDefButS(block, ROW,B_DIFF,"RGB",                  968, 10,74,19, &G.scene->r.planes, 5.0,(float)R_PLANES24, 0, 0, "Images are saved with RGB (color) data");
2581         uiDefButS(block, ROW,B_DIFF,"RGBA",                1044, 10,75,19, &G.scene->r.planes, 5.0,(float)R_PLANES32, 0, 0, "Images are saved with RGB and Alpha data (if supported)");
2582
2583         uiBlockBeginAlign(block);
2584         uiDefBut(block, BUT,B_PR_PAL, "PAL",            1146,170,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 54x51, 25 fps");
2585         uiDefBut(block, BUT,B_PR_NTSC, "NTSC",          1146,150,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x480, Aspect ratio - 10x11, 30 fps");
2586         uiDefBut(block, BUT,B_PR_PRESET, "Default",     1146,130,100,18, 0, 0, 0, 0, 0, "Same as PAL, with render settings (OSA, Shadows, Fields)");
2587         uiDefBut(block, BUT,B_PR_PRV, "Preview",        1146,110,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x512, Render size 50%");
2588         uiDefBut(block, BUT,B_PR_PC, "PC",                      1146,90,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x480, Aspect ratio - 100x100");
2589         uiDefBut(block, BUT,B_PR_PAL169, "PAL 16:9",1146,70,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 64x45");
2590         uiDefBut(block, BUT,B_PR_PANO, "PANO",          1146,50,100,18, 0, 0, 0, 0, 0, "Standard panorama settings");
2591         uiDefBut(block, BUT,B_PR_FULL, "FULL",          1146,30,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 1280x1024, Aspect ratio - 1x1");
2592         uiDefBut(block, BUT,B_PR_HD, "HD",              1146,10,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 1920x1080, Aspect ratio - 1x1");
2593         uiBlockEndAlign(block);
2594 }
2595
2596 #ifndef DISABLE_YAFRAY /* disable yafray stuff */
2597 /* yafray: global illumination options panel */
2598 static void render_panel_yafrayGI()
2599 {
2600         uiBlock *block;
2601
2602         block= uiNewBlock(&curarea->uiblocks, "render_panel_yafrayGI", UI_EMBOSS, UI_HELV, curarea->win);
2603         uiNewPanelTabbed("Render", "Render");
2604         if(uiNewPanel(curarea, block, "YafRay GI", "Render", 320, 0, 318, 204)==0) return;
2605
2606         // label to force a boundbox for buttons not to be centered
2607         uiDefBut(block, LABEL, 0, " ", 305,180,10,10, 0, 0, 0, 0, 0, "");
2608
2609         uiDefBut(block, LABEL, 0, "Method", 5,175,70,20, 0, 1.0, 0, 0, 0, "");
2610         uiDefButS(block, MENU, B_REDR, "GiMethod %t|None %x0|SkyDome %x1|Full %x2", 70,175,89,20, &G.scene->r.GImethod, 0, 0, 0, 0, "Global Illumination Method");
2611
2612         uiDefBut(block, LABEL, 0, "Quality", 5,150,70,20, 0, 1.0, 0, 0, 0, "");
2613         uiDefButS(block, MENU, B_REDR, "GiQuality %t|None %x0|Low %x1|Medium %x2 |High %x3|Higher %x4|Best %x5|Use Blender AO settings %x6", 70,150,89,20, &G.scene->r.GIquality, 0, 0, 0, 0, "Global Illumination Quality");
2614
2615         if (G.scene->r.GImethod>0) {
2616                 uiDefButF(block, NUM, B_DIFF, "EmitPwr:", 5,35,154,20, &G.scene->r.GIpower, 0.01, 100.0, 10, 0, "arealight, material emit and background intensity scaling, 1 is normal");
2617                 if (G.scene->r.GImethod==2) uiDefButF(block, NUM, B_DIFF, "GI Pwr:", 5,10,154,20, &G.scene->r.GIindirpower, 0.01, 100.0, 10, 0, "GI indirect lighting intensity scaling, 1 is normal");
2618         }
2619
2620         if (G.scene->r.GImethod>0)
2621         {
2622                 if (G.scene->r.GIdepth==0) G.scene->r.GIdepth=2;
2623
2624                 if (G.scene->r.GImethod==2) {
2625                         uiDefButI(block, NUM, B_DIFF, "Depth:", 180,175,110,20, &G.scene->r.GIdepth, 1.0, 100.0, 10, 10, "Number of bounces of the indirect light");
2626                         uiDefButI(block, NUM, B_DIFF, "CDepth:", 180,150,110,20, &G.scene->r.GIcausdepth, 1.0, 100.0, 10, 10, "Number of bounces inside objects (for caustics)");
2627                         uiDefButBitS(block, TOG, 1,  B_REDR, "Photons",210,125,100,20, &G.scene->r.GIphotons, 0, 0, 0, 0, "Use global photons to help in GI");
2628                 }
2629
2630                 uiDefButBitS(block, TOG, 1, B_REDR, "Cache",6,125,95,20, &G.scene->r.GIcache, 0, 0, 0, 0, "Cache occlusion/irradiance samples (faster)");
2631                 if (G.scene->r.GIcache) 
2632                 {
2633                         uiDefButBitS(block,TOG, 1, B_REDR, "NoBump",108,125,95,20, &G.scene->r.YF_nobump, 0, 0, 0, 0, "Don't use bumpnormals for cache (faster, but no bumpmapping in total indirectly lit areas)");
2634                         uiDefBut(block, LABEL, 0, "Cache parameters:", 5,105,130,20, 0, 1.0, 0, 0, 0, "");
2635                         if (G.scene->r.GIshadowquality==0.0) G.scene->r.GIshadowquality=0.9;
2636                         uiDefButF(block, NUM, B_DIFF,"ShadQu:", 5,85,154,20,    &(G.scene->r.GIshadowquality), 0.01, 1.0 ,1,0, "Sets the shadow quality, keep it under 0.95 :-) ");
2637                         if (G.scene->r.GIpixelspersample==0) G.scene->r.GIpixelspersample=10;
2638                         uiDefButI(block, NUM, B_DIFF, "Prec:",  5,60,75,20, &G.scene->r.GIpixelspersample, 1, 50, 10, 10, "Maximum number of pixels without samples, the lower the better and slower");
2639                         if (G.scene->r.GIrefinement==0) G.scene->r.GIrefinement=1.0;
2640                         uiDefButF(block, NUM, B_DIFF, "Ref:", 84,60,75,20, &G.scene->r.GIrefinement, 0.001, 1.0, 1, 0, "Threshold to refine shadows EXPERIMENTAL. 1 = no refinement");
2641                 }
2642
2643                 if (G.scene->r.GImethod==2) {
2644                         if (G.scene->r.GIphotons)
2645                         {
2646                                 uiDefBut(block, LABEL, 0, "Photon parameters:", 170,105,130,20, 0, 1.0, 0, 0, 0, "");
2647                                 if(G.scene->r.GIphotoncount==0) G.scene->r.GIphotoncount=100000;
2648                                 uiDefButI(block, NUM, B_DIFF, "Count:", 170,85,140,20, &G.scene->r.GIphotoncount, 
2649                                                 0, 10000000, 10, 10, "Number of photons to shoot");
2650                                 if(G.scene->r.GIphotonradius==0.0) G.scene->r.GIphotonradius=1.0;
2651                                 uiDefButF(block, NUMSLI, B_DIFF,"Radius:", 170,60,140,20,       &(G.scene->r.GIphotonradius), 
2652                                                 0.00001, 100.0 ,0,0, "Radius to search for photons to mix (blur)");
2653                                 if(G.scene->r.GImixphotons==0) G.scene->r.GImixphotons=100;
2654                                 uiDefButI(block, NUM, B_DIFF, "MixCount:", 170,35,140,20, &G.scene->r.GImixphotons, 
2655                                                 0, 1000, 10, 10, "Number of photons to mix");
2656                                 uiDefButBitS(block, TOG, 1, B_REDR, "Tune Photons",170,10,140,20, &G.scene->r.GIdirect, 
2657                                                 0, 0, 0, 0, "Show the photonmap directly in the render for tuning");
2658                         }
2659                 }
2660
2661         }
2662 }
2663
2664 /* yafray: global  options panel */
2665 static void render_panel_yafrayGlobal()
2666 {
2667         uiBlock *block;
2668
2669         block= uiNewBlock(&curarea->uiblocks, "render_panel_yafrayGlobal", UI_EMBOSS, UI_HELV, curarea->win);
2670         uiNewPanelTabbed("Render", "Render");
2671         if(uiNewPanel(curarea, block, "YafRay", "Render", 320, 0, 318, 204)==0) return;
2672
2673         // label to force a boundbox for buttons not to be centered
2674         uiDefBut(block, LABEL, 0, " ", 305,180,10,10, 0, 0, 0, 0, 0, "");
2675
2676         uiDefButBitS(block, TOGN, 1, B_REDR, "xml", 5,180,75,20, &G.scene->r.YFexportxml,
2677                                         0, 0, 0, 0, "Export to an xml file and call yafray instead of plugin");
2678
2679         uiDefButF(block, NUMSLI, B_DIFF,"Bi ", 5,35,150,20,     &(G.scene->r.YF_raybias), 
2680                                 0.0, 10.0 ,0,0, "Shadow ray bias to avoid self shadowing");
2681         uiDefButI(block, NUM, B_DIFF, "Raydepth ", 5,60,150,20,
2682                                 &G.scene->r.YF_raydepth, 1.0, 80.0, 10, 10, "Maximum render ray depth from the camera");
2683         uiDefButF(block, NUMSLI, B_DIFF, "Gam ", 5,10,150,20, &G.scene->r.YF_gamma, 0.001, 5.0, 0, 0, "Gamma correction, 1 is off");
2684         uiDefButF(block, NUMSLI, B_DIFF, "Exp ", 160,10,150,20,&G.scene->r.YF_exposure, 0.0, 10.0, 0, 0, "Exposure adjustment, 0 is off");
2685         
2686         /*AA Settings*/
2687         uiDefButBitS(block, TOGN, 1, B_REDR, "Auto AA", 5,140,150,20, &G.scene->r.YF_AA, 
2688                                         0, 0, 0, 0, "Set AA using OSA and GI quality, disable for manual control");
2689         uiDefButBitS(block, TOGN, 1, B_DIFF, "Clamp RGB", 160,140,150,20, &G.scene->r.YF_clamprgb, 1.0, 8.0, 10, 10, "For AA on fast high contrast changes. Not advisable for Bokeh! Dulls lens shape detail.");
2690         if(G.scene->r.YF_AA){
2691                 uiDefButI(block, NUM, B_DIFF, "AA Passes ", 5,115,150,20, &G.scene->r.YF_AApasses, 0, 64, 10, 10, "Number of AA passes (0 is no AA)");
2692                 uiDefButI(block, NUM, B_DIFF, "AA Samples ", 160,115,150,20, &G.scene->r.YF_AAsamples, 0, 2048, 10, 10, "Number of samples per pass");
2693                 uiDefButF(block, NUMSLI, B_DIFF, "Psz ", 5,90,150,20, &G.scene->r.YF_AApixelsize, 1.0, 2.0, 0, 0, "AA pixel filter size");
2694                 uiDefButF(block, NUMSLI, B_DIFF, "Thr ", 160,90,150,20, &G.scene->r.YF_AAthreshold, 0.000001, 1.0, 0, 0, "AA threshold");
2695         }
2696 }
2697 #endif /* disable yafray stuff */
2698
2699 static void layer_copy_func(void *lay_v, void *lay_p)
2700 {
2701         unsigned int *lay= lay_p;
2702         int laybit= (int)lay_v;
2703
2704         if(G.qual & (LR_SHIFTKEY|LR_CTRLKEY)) {
2705                 if(*lay==0) *lay= 1<<laybit;
2706         }
2707         else
2708                 *lay= 1<<laybit;
2709         
2710         copy_view3d_lock(REDRAW);
2711         allqueue(REDRAWBUTSSCENE, 0);
2712 }
2713
2714 static void delete_scene_layer_func(void *srl_v, void *act_i)
2715 {
2716         if(BLI_countlist(&G.scene->r.layers)>1) {
2717                 long act= (long)act_i;
2718                 
2719                 BLI_remlink(&G.scene->r.layers, srl_v);
2720                 MEM_freeN(srl_v);
2721                 G.scene->r.actlay= 0;
2722                 
2723                 if(G.scene->nodetree) {
2724                         bNode *node;
2725                         for(node= G.scene->nodetree->nodes.first; node; node= node->next) {
2726                                 if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
2727                                         if(node->custom1==act)
2728                                                 node->custom1= 0;
2729                                         else if(node->custom1>act)
2730                                                 node->custom1--;
2731                                 }
2732                         }
2733                 }
2734                 allqueue(REDRAWBUTSSCENE, 0);
2735                 allqueue(REDRAWNODE, 0);
2736         }
2737 }
2738
2739 static void rename_scene_layer_func(void *srl_v, void *unused_v)
2740 {
2741         if(G.scene->nodetree) {
2742                 SceneRenderLayer *srl= srl_v;
2743                 bNode *node;
2744                 for(node= G.scene->nodetree->nodes.first; node; node= node->next) {
2745                         if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
2746                                 if(node->custom1==G.scene->r.actlay)
2747                                         BLI_strncpy(node->name, srl->name, NODE_MAXSTR);
2748                         }
2749                 }
2750         }
2751         allqueue(REDRAWBUTSSCENE, 0);
2752         allqueue(REDRAWOOPS, 0);
2753         allqueue(REDRAWNODE, 0);
2754 }
2755
2756 static char *scene_layer_menu(void)
2757 {
2758         SceneRenderLayer *srl;
2759         int len= 32 + 32*BLI_countlist(&G.scene->r.layers);
2760         short a, nr;
2761         char *str= MEM_callocN(len, "menu layers");
2762         
2763         strcpy(str, "ADD NEW %x32767");
2764         a= strlen(str);
2765         for(nr=0, srl= G.scene->r.layers.first; srl; srl= srl->next, nr++) {
2766                 if(srl->layflag & SCE_LAY_DISABLE)
2767                         a+= sprintf(str+a, "|%s %%i%d %%x%d", srl->name, ICON_BLANK1, nr);
2768                 else 
2769                         a+= sprintf(str+a, "|%s %%i%d %%x%d", srl->name, ICON_CHECKBOX_HLT, nr);
2770         }
2771         
2772         return str;
2773 }
2774
2775 static void draw_3d_layer_buttons(uiBlock *block, int type, unsigned int *poin, short xco, short yco, short dx, short dy, char *tip)
2776 {
2777         uiBut *bt;
2778         long a;
2779         
2780         uiBlockBeginAlign(block);
2781         for(a=0; a<5; a++) {
2782                 bt= uiDefButBitI(block, type, 1<<a, B_NOP, "",  (short)(xco+a*(dx/2)), yco+dy/2, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, tip);
2783                 uiButSetFunc(bt, layer_copy_func, (void *)a, poin);
2784         }
2785         for(a=0; a<5; a++) {
2786                 bt=uiDefButBitI(block, type, 1<<(a+10), B_NOP, "",      (short)(xco+a*(dx/2)), yco, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, tip);
2787                 uiButSetFunc(bt, layer_copy_func, (void *)(a+10), poin);
2788         }
2789         
2790         xco+= 7;
2791         uiBlockBeginAlign(block);
2792         for(a=5; a<10; a++) {
2793                 bt=uiDefButBitI(block, type, 1<<a, B_NOP, "",   (short)(xco+a*(dx/2)), yco+dy/2, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, tip);
2794                 uiButSetFunc(bt, layer_copy_func, (void *)a, poin);
2795         }
2796         for(a=5; a<10; a++) {
2797                 bt=uiDefButBitI(block, type, 1<<(a+10), B_NOP, "",      (short)(xco+a*(dx/2)), yco, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, tip);
2798                 uiButSetFunc(bt, layer_copy_func, (void *)(a+10), poin);
2799         }
2800         
2801         uiBlockEndAlign(block);
2802 }
2803
2804 static void render_panel_layers(void)
2805 {
2806         uiBlock *block;
2807         uiBut *bt;
2808         SceneRenderLayer *srl= BLI_findlink(&G.scene->r.layers, G.scene->r.actlay);
2809         char *strp;
2810         
2811         if(srl==NULL) {
2812                 G.scene->r.actlay= 0;
2813                 srl= G.scene->r.layers.first;
2814         }
2815         
2816         block= uiNewBlock(&curarea->uiblocks, "render_panel_layers", UI_EMBOSS, UI_HELV, curarea->win);
2817         uiNewPanelTabbed("Output", "Render");
2818         if(uiNewPanel(curarea, block, "Render Layers", "Render", 320, 0, 318, 204)==0) return;
2819         
2820         /* first, as reminder, the scene layers */
2821         uiDefBut(block, LABEL, 0, "Scene:",                             10,170,100,20, NULL, 0, 0, 0, 0, "");
2822         draw_3d_layer_buttons(block, TOG, &G.scene->lay,                130, 170, 35, 30, "Scene layers to render");
2823         
2824         /* layer disable, menu, name, delete button */
2825         uiBlockBeginAlign(block);
2826         uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, B_REDR, ICON_CHECKBOX_HLT-1, 10, 145, 20, 20, &srl->layflag, 0.0, 0.0, 0, 0, "Disable or enable this RenderLayer");
2827         strp= scene_layer_menu();
2828         uiDefButS(block, MENU, B_ADD_RENDERLAYER, strp, 30,145,23,20, &(G.scene->r.actlay), 0, 0, 0, 0, "Choose Active Render Layer");
2829         MEM_freeN(strp);
2830         
2831         /* name max 20, exr format limit... */
2832         bt= uiDefBut(block, TEX, REDRAWNODE, "",  53,145,172,20, srl->name, 0.0, 20.0, 0, 0, "");
2833         uiButSetFunc(bt, rename_scene_layer_func, srl, NULL);
2834         
2835         uiDefButBitI(block, TOG, R_SINGLE_LAYER, B_NOP, "Single",       230,145,60,20, &G.scene->r.scemode, 0, 0, 0, 0, "Only render this layer");      
2836         bt=uiDefIconBut(block, BUT, B_NOP, ICON_X,      285, 145, 25, 20, 0, 0, 0, 0, 0, "Deletes current Render Layer");
2837         uiButSetFunc(bt, delete_scene_layer_func, srl, (void *)(long)G.scene->r.actlay);
2838         uiBlockEndAlign(block);
2839
2840         /* RenderLayer visible-layers */
2841         uiDefBut(block, LABEL, 0, "Layer:",                     10,110,100,20, NULL, 0, 0, 0, 0, "");
2842         draw_3d_layer_buttons(block, BUT_TOGDUAL, &srl->lay,            130,110, 35, 30, "Scene-layers included in this render-layer (Hold CTRL for Z-mask)");
2843         
2844         uiBlockBeginAlign(block);
2845         uiDefButBitI(block, TOG, SCE_LAY_ZMASK, B_REDR,"Zmask", 10, 85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Only render what's in front of the solid z values");        
2846         if(srl->layflag & SCE_LAY_ZMASK)
2847                 uiDefButBitI(block, TOG, SCE_LAY_NEG_ZMASK, B_NOP,"Neg",        10, 65, 40, 20, &srl->layflag, 0, 0, 0, 0, "For Zmask, only render what is behind solid z values instead of in front");
2848         else
2849                 uiDefButBitI(block, TOG, SCE_LAY_ALL_Z, B_NOP,"AllZ",   10, 65, 40, 20, &srl->layflag, 0, 0, 0, 0, "Fill in Z values for solid faces in invisible layers, for masking");        
2850         uiBlockBeginAlign(block);
2851         uiDefButBitI(block, TOG, SCE_LAY_SOLID, B_NOP,"Solid",  50,  85, 45, 20, &srl->layflag, 0, 0, 0, 0, "Render Solid faces in this Layer");        
2852         uiDefButBitI(block, TOG, SCE_LAY_HALO, B_NOP,"Halo",    95,  85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Halos in this Layer (on top of Solid)");    
2853         uiDefButBitI(block, TOG, SCE_LAY_ZTRA, B_NOP,"Ztra",    135, 85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Z-Transparent faces in this Layer (On top of Solid and Halos)");    
2854         uiDefButBitI(block, TOG, SCE_LAY_SKY, B_NOP,"Sky",              175, 85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Sky or backbuffer in this Layer");  
2855         uiDefButBitI(block, TOG, SCE_LAY_EDGE, B_NOP,"Edge",    215, 85, 45, 20, &srl->layflag, 0, 0, 0, 0, "Render Edge-enhance in this Layer (only works for Solid faces)");  
2856         uiDefButBitI(block, TOG, SCE_LAY_STRAND, B_NOP,"Strand",260, 85, 50, 20, &srl->layflag, 0, 0, 0, 0, "Render Strands in this Layer");    
2857         
2858         uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_SET_PASS, "Light:",  50, 65, 130, 20, &(srl->light_override), "Name of Group to use as Lamps instead");
2859         uiDefIDPoinBut(block, test_matpoin_but, ID_MA, B_SET_PASS, "Mat:",      180, 65, 130, 20, &(srl->mat_override), "Name of Material to use as Materials instead");
2860         uiBlockEndAlign(block);
2861
2862         uiBlockBeginAlign(block);
2863         uiDefButBitI(block, TOG, SCE_PASS_COMBINED, B_SET_PASS,"Combined",      10, 30, 80, 20, &srl->passflag, 0, 0, 0, 0, "Deliver full combined RGBA buffer");       
2864         uiDefButBitI(block, TOG, SCE_PASS_Z, B_SET_PASS,"Z",                    90, 30, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Z values pass");   
2865         uiDefButBitI(block, TOG, SCE_PASS_VECTOR, B_SET_PASS,"Vec",             120, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Speed Vector pass");      
2866         uiDefButBitI(block, TOG, SCE_PASS_NORMAL, B_SET_PASS,"Nor",             160, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Normal pass");    
2867         uiDefButBitI(block, TOG, SCE_PASS_UV, B_SET_PASS,"UV",                  200, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Texture UV pass");        
2868         uiDefButBitI(block, TOG, SCE_PASS_MIST, B_SET_PASS,"Mist",              240, 30, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Mist factor pass (0-1)"); 
2869         uiDefButBitI(block, TOG, SCE_PASS_INDEXOB, B_SET_PASS,"Index",  275, 30, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Object Index pass");      
2870         
2871         uiDefButBitI(block, TOG, SCE_PASS_RGBA, B_SET_PASS,"Col",                               10, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver shade-less Color pass");   
2872         uiDefButBitI(block, TOG, SCE_PASS_DIFFUSE, B_SET_PASS,"Diff",                   45, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Diffuse pass");    
2873         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SPEC, B_SET_PASS,"Spec",              80, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Specular pass (Hold Ctrl to exclude from combined)");      
2874         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SHADOW, B_SET_PASS,"Shad",    120, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Shadow pass (Hold Ctrl to exclude from combined)");       
2875         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_AO, B_SET_PASS,"AO",                  160, 10, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver AO pass (Hold Ctrl to exclude from combined)");
2876         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFLECT, B_SET_PASS,"Refl",   190, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Reflection pass (Hold Ctrl to exclude from combined)"); 
2877         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFRACT, B_SET_PASS,"Refr",   230, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Refraction pass (Hold Ctrl to exclude from combined)"); 
2878         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_RADIO, B_SET_PASS,"Rad",              270, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Radiosity pass (Hold Ctrl to exclude from combined)");    
2879 }       
2880
2881 void render_panels()
2882 {
2883
2884         render_panel_output();
2885         render_panel_layers();
2886         render_panel_render();
2887         if(G.rt == 1) render_panel_simplify();
2888         render_panel_anim();
2889         render_panel_bake();
2890
2891         render_panel_format();
2892         render_panel_stamp();
2893 #ifdef WITH_FFMPEG
2894        if (G.scene->r.imtype == R_FFMPEG) {
2895                    render_panel_ffmpeg_video();
2896                render_panel_ffmpeg_audio();
2897        }
2898 #endif
2899
2900 #ifndef DISABLE_YAFRAY
2901         /* yafray: GI & Global panel, only available when yafray enabled for rendering */
2902         if (G.scene->r.renderer==R_YAFRAY) {
2903                 if (G.scene->r.YF_gamma==0.0) G.scene->r.YF_gamma=1.0;
2904                 if (G.scene->r.YF_raybias==0.0) G.scene->r.YF_raybias=0.001;
2905                 if (G.scene->r.YF_raydepth==0) G.scene->r.YF_raydepth=5;
2906                 if (G.scene->r.YF_AApixelsize==0.0) G.scene->r.YF_AApixelsize=1.5;
2907                 if (G.scene->r.YF_AAthreshold==0.0) G.scene->r.YF_AAthreshold=0.05;
2908                 if (G.scene->r.GIpower==0.0) G.scene->r.GIpower=1.0;
2909                 if (G.scene->r.GIindirpower==0.0) G.scene->r.GIindirpower=1.0;
2910                 render_panel_yafrayGlobal();
2911                 render_panel_yafrayGI();
2912         }
2913 #endif
2914
2915 }
2916
2917 /* --------------------------------------------- */
2918
2919 void anim_panels()
2920 {
2921         uiBlock *block;
2922
2923         block= uiNewBlock(&curarea->uiblocks, "anim_panel", UI_EMBOSS, UI_HELV, curarea->win);
2924         if(uiNewPanel(curarea, block, "Anim", "Anim", 0, 0, 318, 204)==0) return;
2925
2926         uiBlockBeginAlign(block);
2927         uiDefButI(block, NUM,B_FRAMEMAP,"Map Old:",     10,160,150,20,&G.scene->r.framapto,1.0,900.0, 0, 0, "Specify old mapping value in frames");
2928         uiDefButI(block, NUM,B_FRAMEMAP,"Map New:",     160,160,150,20,&G.scene->r.images,1.0,900.0, 0, 0, "Specify how many frames the Map Old will last");
2929
2930         uiBlockBeginAlign(block);
2931         uiDefButS(block, NUM,B_FRAMEMAP,"FPS:",  10,130,75,20, &G.scene->r.frs_sec, 1.0, 120.0, 100.0, 0, "Frames per second");
2932         uiDefButF(block, NUM,B_FRAMEMAP,"/",  85,130,75,20, &G.scene->r.frs_sec_base, 1.0, 120.0, 0.1, 3, "Frames per second base");
2933
2934         uiDefButBitS(block, TOG, AUDIO_SYNC, B_SOUND_CHANGED, "Sync",160,130,150,20, &G.scene->audio.flag, 0, 0, 0, 0, "Use sample clock for syncing animation to audio");
2935         
2936         uiBlockBeginAlign(block);
2937         uiDefButI(block, NUM,REDRAWALL,"Sta:",  10,100,150,20,&G.scene->r.sfra,1.0,MAXFRAMEF, 0, 0, "Specify the start frame of the animation");
2938         uiDefButI(block, NUM,REDRAWALL,"End:",  160,100,150,20,&G.scene->r.efra,1.0,MAXFRAMEF, 0, 0, "Specify the end frame of the animation");
2939
2940         uiBlockBeginAlign(block);
2941         uiDefButS(block, NUM, REDRAWTIME, "Steps:",10, 70, 150, 20,&(G.scene->jumpframe), 1, 100, 1, 100, "Set spacing between frames changes with up and down arrow keys");
2942
2943
2944 }
2945
2946 /* --------------------------------------------- */
2947
2948 void sound_panels()
2949 {
2950         bSound *sound;
2951
2952         /* paranoia check */
2953         sound = G.buts->lockpoin;
2954         if(sound && GS(sound->id.name)!=ID_SO) {
2955                 sound= NULL;
2956                 G.buts->lockpoin= NULL;
2957         }
2958         
2959         sound_panel_sound(sound);
2960         sound_panel_listener();
2961         sound_panel_sequencer();
2962 }
2963
2964
2965