Cleanup: split lattice into own library
[blender.git] / source / blender / editors / space_api / spacetypes.c
1 /*
2  * ***** BEGIN GPL LICENSE BLOCK *****
3  *
4  * This program is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU General Public License
6  * as published by the Free Software Foundation; either version 2
7  * of the License, or (at your option) any later version. 
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17  *
18  * The Original Code is Copyright (C) Blender Foundation, 2008
19  *
20  * ***** END GPL/BL DUAL LICENSE BLOCK *****
21  */
22
23 /** \file blender/editors/space_api/spacetypes.c
24  *  \ingroup spapi
25  */
26
27
28 #include <stdlib.h>
29
30 #include "MEM_guardedalloc.h"
31
32 #include "BLI_blenlib.h"
33 #include "BLI_utildefines.h"
34
35 #include "DNA_scene_types.h"
36 #include "DNA_windowmanager_types.h"
37
38
39 #include "BKE_context.h"
40 #include "BKE_screen.h"
41
42 #include "UI_interface.h"
43 #include "UI_view2d.h"
44
45
46 #include "ED_anim_api.h"
47 #include "ED_armature.h"
48 #include "ED_curve.h"
49 #include "ED_fileselect.h"
50 #include "ED_gpencil.h"
51 #include "ED_markers.h"
52 #include "ED_mesh.h"
53 #include "ED_node.h"
54 #include "ED_object.h"
55 #include "ED_paint.h"
56 #include "ED_physics.h"
57 #include "ED_render.h"
58 #include "ED_screen.h"
59 #include "ED_sculpt.h"
60 #include "ED_space_api.h"
61 #include "ED_sound.h"
62 #include "ED_uvedit.h"
63 #include "ED_lattice.h"
64 #include "ED_mball.h"
65 #include "ED_logic.h"
66 #include "ED_clip.h"
67 #include "ED_mask.h"
68 #include "ED_sequencer.h"
69
70 #include "io_ops.h"
71
72 /* only call once on startup, storage is global in BKE kernel listbase */
73 void ED_spacetypes_init(void)
74 {
75         const ListBase *spacetypes;
76         SpaceType *type;
77
78         /* UI_UNIT_X is now a variable, is used in some spacetype inits? */
79         U.widget_unit = 20;
80         
81         /* create space types */
82         ED_spacetype_outliner();
83         ED_spacetype_time();
84         ED_spacetype_view3d();
85         ED_spacetype_ipo();
86         ED_spacetype_image();
87         ED_spacetype_node();
88         ED_spacetype_buttons();
89         ED_spacetype_info();
90         ED_spacetype_file();
91         ED_spacetype_action();
92         ED_spacetype_nla();
93         ED_spacetype_script();
94         ED_spacetype_text();
95         ED_spacetype_sequencer();
96         ED_spacetype_logic();
97         ED_spacetype_console();
98         ED_spacetype_userpref();
99         ED_spacetype_clip();
100 //      ...
101         
102         /* register operator types for screen and all spaces */
103         ED_operatortypes_screen();
104         ED_operatortypes_anim();
105         ED_operatortypes_animchannels();
106         ED_operatortypes_gpencil();
107         ED_operatortypes_object();
108         ED_operatortypes_lattice();
109         ED_operatortypes_mesh();
110         ED_operatortypes_sculpt();
111         ED_operatortypes_uvedit();
112         ED_operatortypes_paint();
113         ED_operatortypes_physics();
114         ED_operatortypes_curve();
115         ED_operatortypes_armature();
116         ED_operatortypes_marker();
117         ED_operatortypes_metaball();
118         ED_operatortypes_sound();
119         ED_operatortypes_render();
120         ED_operatortypes_logic();
121         ED_operatortypes_mask();
122         ED_operatortypes_io();
123         
124         ED_operatortypes_view2d();
125         ED_operatortypes_ui();
126         
127         /* register operators */
128         spacetypes = BKE_spacetypes_list();
129         for (type = spacetypes->first; type; type = type->next) {
130                 if (type->operatortypes)
131                         type->operatortypes();
132         }
133
134         /* register internal render callbacks */
135         ED_render_internal_init();
136 }
137
138 void ED_spacemacros_init(void)
139 {
140         const ListBase *spacetypes;
141         SpaceType *type;
142
143         /* Macros's must go last since they reference other operators.
144          * We need to have them go after python operators too */
145         ED_operatormacros_armature();
146         ED_operatormacros_mesh();
147         ED_operatormacros_metaball();
148         ED_operatormacros_node();
149         ED_operatormacros_object();
150         ED_operatormacros_file();
151         ED_operatormacros_graph();
152         ED_operatormacros_action();
153         ED_operatormacros_clip();
154         ED_operatormacros_curve();
155         ED_operatormacros_mask();
156         ED_operatormacros_sequencer();
157         ED_operatormacros_paint();
158         ED_operatormacros_gpencil();
159
160         /* register dropboxes (can use macros) */
161         spacetypes = BKE_spacetypes_list();
162         for (type = spacetypes->first; type; type = type->next) {
163                 if (type->dropboxes)
164                         type->dropboxes();
165         }
166 }
167
168 /* called in wm.c */
169 /* keymap definitions are registered only once per WM initialize, usually on file read,
170  * using the keymap the actual areas/regions add the handlers */
171 void ED_spacetypes_keymap(wmKeyConfig *keyconf)
172 {
173         const ListBase *spacetypes;
174         SpaceType *stype;
175         ARegionType *atype;
176
177         ED_keymap_screen(keyconf);
178         ED_keymap_anim(keyconf);
179         ED_keymap_animchannels(keyconf);
180         ED_keymap_gpencil(keyconf);
181         ED_keymap_object(keyconf);
182         ED_keymap_lattice(keyconf);
183         ED_keymap_mesh(keyconf);
184         ED_keymap_uvedit(keyconf);
185         ED_keymap_curve(keyconf);
186         ED_keymap_armature(keyconf);
187         ED_keymap_physics(keyconf);
188         ED_keymap_metaball(keyconf);
189         ED_keymap_paint(keyconf);
190         ED_keymap_mask(keyconf);
191         ED_keymap_marker(keyconf);
192
193         ED_keymap_view2d(keyconf);
194         ED_keymap_ui(keyconf);
195
196         spacetypes = BKE_spacetypes_list();
197         for (stype = spacetypes->first; stype; stype = stype->next) {
198                 if (stype->keymap)
199                         stype->keymap(keyconf);
200                 for (atype = stype->regiontypes.first; atype; atype = atype->next) {
201                         if (atype->keymap)
202                                 atype->keymap(keyconf);
203                 }
204         }
205 }
206
207 /* ********************** custom drawcall api ***************** */
208
209 typedef struct RegionDrawCB {
210         struct RegionDrawCB *next, *prev;
211         
212         void (*draw)(const struct bContext *, struct ARegion *, void *);
213         void *customdata;
214         
215         int type;
216         
217 } RegionDrawCB;
218
219 void *ED_region_draw_cb_activate(ARegionType *art, 
220                                  void (*draw)(const struct bContext *, struct ARegion *, void *),
221                                  void *customdata, int type)
222 {
223         RegionDrawCB *rdc = MEM_callocN(sizeof(RegionDrawCB), "RegionDrawCB");
224         
225         BLI_addtail(&art->drawcalls, rdc);
226         rdc->draw = draw;
227         rdc->customdata = customdata;
228         rdc->type = type;
229         
230         return rdc;
231 }
232
233 void ED_region_draw_cb_exit(ARegionType *art, void *handle)
234 {
235         RegionDrawCB *rdc;
236         
237         for (rdc = art->drawcalls.first; rdc; rdc = rdc->next) {
238                 if (rdc == (RegionDrawCB *)handle) {
239                         BLI_remlink(&art->drawcalls, rdc);
240                         MEM_freeN(rdc);
241                         return;
242                 }
243         }
244 }
245
246 void *ED_region_draw_cb_customdata(void *handle)
247 {
248         return ((RegionDrawCB *)handle)->customdata;
249 }
250
251 void ED_region_draw_cb_draw(const bContext *C, ARegion *ar, int type)
252 {
253         RegionDrawCB *rdc;
254         
255         for (rdc = ar->type->drawcalls.first; rdc; rdc = rdc->next) {
256                 if (rdc->type == type) {
257                         UI_reinit_gl_state();
258                         rdc->draw(C, ar, rdc->customdata);
259                 }
260         }
261 }
262
263
264
265 /* ********************* space template *********************** */
266 /* forward declare */
267 void ED_spacetype_xxx(void);
268
269 /* allocate and init some vars */
270 static SpaceLink *xxx_new(const bContext *UNUSED(C))
271 {
272         return NULL;
273 }
274
275 /* not spacelink itself */
276 static void xxx_free(SpaceLink *UNUSED(sl))
277 {
278
279 }
280
281 /* spacetype; init callback for usage, should be redoable */
282 static void xxx_init(wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
283 {
284         
285         /* link area to SpaceXXX struct */
286         
287         /* define how many regions, the order and types */
288         
289         /* add types to regions */
290 }
291
292 static SpaceLink *xxx_duplicate(SpaceLink *UNUSED(sl))
293 {
294         
295         return NULL;
296 }
297
298 static void xxx_operatortypes(void)
299 {
300         /* register operator types for this space */
301 }
302
303 static void xxx_keymap(wmKeyConfig *UNUSED(keyconf))
304 {
305         /* add default items to keymap */
306 }
307
308 /* only called once, from screen/spacetypes.c */
309 void ED_spacetype_xxx(void)
310 {
311         static SpaceType st;
312         
313         st.spaceid = SPACE_VIEW3D;
314         
315         st.new = xxx_new;
316         st.free = xxx_free;
317         st.init = xxx_init;
318         st.duplicate = xxx_duplicate;
319         st.operatortypes = xxx_operatortypes;
320         st.keymap = xxx_keymap;
321         
322         BKE_spacetype_register(&st);
323 }
324
325 /* ****************************** end template *********************** */