remove cellalloc, from my tests jemalloc beats cellalloc, so we better just use a...
[blender.git] / source / blender / windowmanager / intern / wm_init_exit.c
1 /*
2  * ***** BEGIN GPL LICENSE BLOCK *****
3  *
4  * This program is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU General Public License
6  * as published by the Free Software Foundation; either version 2
7  * of the License, or (at your option) any later version. 
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17  *
18  * The Original Code is Copyright (C) 2007 Blender Foundation.
19  * All rights reserved.
20  *
21  * 
22  * Contributor(s): Blender Foundation
23  *
24  * ***** END GPL LICENSE BLOCK *****
25  */
26
27 /** \file blender/windowmanager/intern/wm_init_exit.c
28  *  \ingroup wm
29  */
30
31
32 #include <stdlib.h>
33 #include <stdio.h>
34 #include <string.h>
35
36 #include "MEM_guardedalloc.h"
37 #include "MEM_CacheLimiterC-Api.h"
38
39 #include "IMB_imbuf_types.h"
40 #include "IMB_imbuf.h"
41
42 #include "DNA_object_types.h"
43 #include "DNA_scene_types.h"
44 #include "DNA_userdef_types.h"
45 #include "DNA_windowmanager_types.h"
46
47 #include "BKE_blender.h"
48 #include "BKE_context.h"
49 #include "BKE_screen.h"
50 #include "BKE_curve.h"
51 #include "BKE_displist.h"
52 #include "BKE_DerivedMesh.h"
53 #include "BKE_font.h"
54 #include "BKE_global.h"
55 #include "BKE_library.h"
56 #include "BKE_main.h"
57 #include "BKE_mball.h"
58 #include "BKE_report.h"
59
60 #include "BKE_packedFile.h"
61 #include "BKE_sequencer.h" /* free seq clipboard */
62 #include "BKE_material.h" /* clear_matcopybuf */
63 #include "BKE_tracking.h" /* free tracking clipboard */
64
65 #include "BLI_listbase.h"
66 #include "BLI_string.h"
67 #include "BLI_utildefines.h"
68
69 #include "RE_engine.h"
70 #include "RE_pipeline.h"                /* RE_ free stuff */
71
72 #ifdef WITH_PYTHON
73 #include "BPY_extern.h"
74 #endif
75
76 #ifdef WITH_GAMEENGINE
77 #include "BL_System.h"
78 #endif
79 #include "GHOST_Path-api.h"
80 #include "GHOST_C-api.h"
81
82 #include "RNA_define.h"
83
84 #include "WM_api.h"
85 #include "WM_types.h"
86
87 #include "wm_cursors.h"
88 #include "wm_event_system.h"
89 #include "wm.h"
90 #include "wm_files.h"
91 #include "wm_window.h"
92
93 #include "ED_armature.h"
94 #include "ED_keyframing.h"
95 #include "ED_node.h"
96 #include "ED_render.h"
97 #include "ED_space_api.h"
98 #include "ED_screen.h"
99 #include "ED_util.h"
100
101 #include "UI_interface.h"
102 #include "BLF_api.h"
103 #include "BLF_translation.h"
104
105 #include "GPU_buffers.h"
106 #include "GPU_extensions.h"
107 #include "GPU_draw.h"
108
109 #include "BKE_depsgraph.h"
110 #include "BKE_sound.h"
111
112 static void wm_init_reports(bContext *C)
113 {
114         BKE_reports_init(CTX_wm_reports(C), RPT_STORE);
115 }
116 static void wm_free_reports(bContext *C)
117 {
118         BKE_reports_clear(CTX_wm_reports(C));
119 }
120
121 int wm_start_with_console = 0; /* used in creator.c */
122
123 /* only called once, for startup */
124 void WM_init(bContext *C, int argc, const char **argv)
125 {
126         if (!G.background) {
127                 wm_ghost_init(C);       /* note: it assigns C to ghost! */
128                 wm_init_cursor_data();
129         }
130         GHOST_CreateSystemPaths();
131         wm_operatortype_init();
132         WM_menutype_init();
133
134         set_free_windowmanager_cb(wm_close_and_free);   /* library.c */
135         set_blender_test_break_cb(wm_window_testbreak); /* blender.c */
136         DAG_editors_update_cb(ED_render_id_flush_update, ED_render_scene_update); /* depsgraph.c */
137         
138         ED_spacetypes_init();   /* editors/space_api/spacetype.c */
139         
140         ED_file_init();                 /* for fsmenu */
141         ED_init_node_butfuncs();        
142         
143         BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
144         BLF_lang_init();
145         /* get the default database, plus a wm */
146         WM_read_homefile(C, NULL, G.factory_startup);
147
148         BLF_lang_set(NULL);
149
150         /* note: there is a bug where python needs initializing before loading the
151          * startup.blend because it may contain PyDrivers. It also needs to be after
152          * initializing space types and other internal data.
153          *
154          * However cant redo this at the moment. Solution is to load python
155          * before WM_read_homefile() or make py-drivers check if python is running.
156          * Will try fix when the crash can be repeated. - campbell. */
157
158 #ifdef WITH_PYTHON
159         BPY_context_set(C); /* necessary evil */
160         BPY_python_start(argc, argv);
161
162         BPY_driver_reset();
163         BPY_app_handlers_reset(FALSE); /* causes addon callbacks to be freed [#28068],
164                                    * but this is actually what we want. */
165         BPY_modules_load_user(C);
166 #else
167         (void)argc; /* unused */
168         (void)argv; /* unused */
169 #endif
170
171         if (!G.background && !wm_start_with_console)
172                 GHOST_toggleConsole(3);
173
174         wm_init_reports(C); /* reports cant be initialized before the wm */
175
176         if (!G.background) {
177                 GPU_extensions_init();
178                 GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
179                 GPU_set_anisotropic(U.anisotropic_filter);
180         
181                 UI_init();
182         }
183         
184         clear_matcopybuf();
185         ED_render_clear_mtex_copybuf();
186
187         //      glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
188                 
189         ED_preview_init_dbase();
190         
191         WM_read_history();
192
193         /* allow a path of "", this is what happens when making a new file */
194         /*
195         if(G.main->name[0] == 0)
196                 BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend");
197         */
198
199         BLI_strncpy(G.lib, G.main->name, FILE_MAX);
200 }
201
202 void WM_init_splash(bContext *C)
203 {
204         if((U.uiflag & USER_SPLASH_DISABLE) == 0) {
205                 wmWindowManager *wm= CTX_wm_manager(C);
206                 wmWindow *prevwin= CTX_wm_window(C);
207         
208                 if(wm->windows.first) {
209                         CTX_wm_window_set(C, wm->windows.first);
210                         WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
211                         CTX_wm_window_set(C, prevwin);
212                 }
213         }
214 }
215
216 int WM_init_game(bContext *C)
217 {
218         wmWindowManager *wm= CTX_wm_manager(C);
219         wmWindow* win;
220
221         ScrArea *sa;
222         ARegion *ar= NULL;
223
224         Scene *scene= CTX_data_scene(C);
225
226         if (!scene) {
227                 // XXX, this should not be needed.
228                 Main *bmain = CTX_data_main(C);
229                 scene= bmain->scene.first;
230         }
231
232         win = wm->windows.first;
233
234         //first to get a valid window
235         if(win)
236                 CTX_wm_window_set(C, win);
237
238         sa = BKE_screen_find_big_area(CTX_wm_screen(C), SPACE_VIEW3D, 0);
239         ar= BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
240
241         // if we have a valid 3D view
242         if (sa && ar) {
243                 ARegion *arhide;
244
245                 CTX_wm_area_set(C, sa);
246                 CTX_wm_region_set(C, ar);
247
248                 /* disable quad view */
249                 if(ar->alignment == RGN_ALIGN_QSPLIT)
250                         WM_operator_name_call(C, "SCREEN_OT_region_quadview", WM_OP_EXEC_DEFAULT, NULL);
251
252                 /* toolbox, properties panel and header are hidden */
253                 for(arhide=sa->regionbase.first; arhide; arhide=arhide->next) {
254                         if(arhide->regiontype != RGN_TYPE_WINDOW) {
255                                 if(!(arhide->flag & RGN_FLAG_HIDDEN)) {
256                                         ED_region_toggle_hidden(C, arhide);
257                                 }
258                         }
259                 }
260
261                 /* full screen the area */
262                 if(!sa->full) {
263                         ED_screen_full_toggle(C, win, sa);
264                 }
265
266                 /* Fullscreen */
267                 if((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) {
268                         WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL);
269                         wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax);
270                         ar->winx = ar->winrct.xmax + 1;
271                         ar->winy = ar->winrct.ymax + 1;
272                 }
273                 else
274                 {
275                         GHOST_RectangleHandle rect = GHOST_GetClientBounds(win->ghostwin);
276                         ar->winrct.ymax = GHOST_GetHeightRectangle(rect);
277                         ar->winrct.xmax = GHOST_GetWidthRectangle(rect);
278                         ar->winx = ar->winrct.xmax + 1;
279                         ar->winy = ar->winrct.ymax + 1;
280                         GHOST_DisposeRectangle(rect);
281                 }
282
283                 WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL);
284
285                 sound_exit();
286
287                 return 1;
288         }
289         else
290         {
291                 ReportTimerInfo *rti;
292
293                 BKE_report(&wm->reports, RPT_ERROR, "No valid 3D View found. Game auto start is not possible.");
294
295                 /* After adding the report to the global list, reset the report timer. */
296                 WM_event_remove_timer(wm, NULL, wm->reports.reporttimer);
297
298                 /* Records time since last report was added */
299                 wm->reports.reporttimer = WM_event_add_timer(wm, CTX_wm_window(C), TIMER, 0.02);
300
301                 rti = MEM_callocN(sizeof(ReportTimerInfo), "ReportTimerInfo");
302                 wm->reports.reporttimer->customdata = rti;
303         }
304         return 0;
305 }
306
307 /* free strings of open recent files */
308 static void free_openrecent(void)
309 {
310         struct RecentFile *recent;
311         
312         for(recent = G.recent_files.first; recent; recent=recent->next)
313                 MEM_freeN(recent->filepath);
314         
315         BLI_freelistN(&(G.recent_files));
316 }
317
318
319 /* bad stuff*/
320
321 extern wchar_t *copybuf;
322 extern wchar_t *copybufinfo;
323
324         // XXX copy/paste buffer stuff...
325 extern void free_anim_copybuf(void); 
326 extern void free_anim_drivers_copybuf(void); 
327 extern void free_fmodifiers_copybuf(void); 
328 extern void free_posebuf(void); 
329
330 /* called in creator.c even... tsk, split this! */
331 /* note, doesnt run exit() call WM_exit() for that */
332 void WM_exit_ext(bContext *C, const short do_python)
333 {
334         wmWindow *win;
335
336         sound_exit();
337
338
339         /* first wrap up running stuff, we assume only the active WM is running */
340         /* modal handlers are on window level freed, others too? */
341         /* note; same code copied in wm_files.c */
342         if(C && CTX_wm_manager(C)) {
343                 
344                 WM_jobs_stop_all(CTX_wm_manager(C));
345                 
346                 for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) {
347                         
348                         CTX_wm_window_set(C, win);      /* needed by operator close callbacks */
349                         WM_event_remove_handlers(C, &win->handlers);
350                         WM_event_remove_handlers(C, &win->modalhandlers);
351                         ED_screen_exit(C, win, win->screen);
352                 }
353         }
354         wm_operatortype_free();
355         wm_dropbox_free();
356         WM_menutype_free();
357         
358         /* all non-screen and non-space stuff editors did, like editmode */
359         if(C)
360                 ED_editors_exit(C);
361
362 //      XXX     
363 //      BIF_GlobalReebFree();
364 //      BIF_freeRetarget();
365         BIF_freeTemplates(C);
366         
367         free_ttfont(); /* bke_font.h */
368
369         free_openrecent();
370         
371         BKE_freecubetable();
372         
373         ED_preview_free_dbase();        /* frees a Main dbase, before free_blender! */
374
375         if(C && CTX_wm_manager(C))
376                 wm_free_reports(C);                     /* before free_blender! - since the ListBases get freed there */
377
378         seq_free_clipboard(); /* sequencer.c */
379         BKE_tracking_free_clipboard();
380                 
381         free_blender();                         /* blender.c, does entire library and spacetypes */
382 //      free_matcopybuf();
383         free_anim_copybuf();
384         free_anim_drivers_copybuf();
385         free_fmodifiers_copybuf();
386         free_posebuf();
387
388         BLF_exit();
389
390 #ifdef WITH_INTERNATIONAL
391         BLF_free_unifont();
392 #endif
393         
394         ANIM_keyingset_infos_exit();
395         
396         RE_FreeAllRender();
397         RE_engines_exit();
398         
399 //      free_txt_data();
400         
401
402 #ifdef WITH_PYTHON
403         /* option not to close python so we can use 'atexit' */
404         if(do_python) {
405                 /* XXX - old note */
406                 /* before free_blender so py's gc happens while library still exists */
407                 /* needed at least for a rare sigsegv that can happen in pydrivers */
408
409                 /* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's
410                  * so decref'ing them after python ends causes bad problems every time
411                  * the pyDriver bug can be fixed if it happens again we can deal with it then */
412                 BPY_python_end();
413         }
414 #else
415         (void)do_python;
416 #endif
417
418         GPU_global_buffer_pool_free();
419         GPU_free_unused_buffers();
420         GPU_extensions_exit();
421         
422 //      if (copybuf) MEM_freeN(copybuf);
423 //      if (copybufinfo) MEM_freeN(copybufinfo);
424         if (!G.background) {
425                 BKE_undo_save_quit();   // saves quit.blend if global undo is on
426         }
427         BKE_reset_undo(); 
428         
429         ED_file_exit(); /* for fsmenu */
430
431         UI_exit();
432         BKE_userdef_free();
433
434         RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
435         
436         wm_ghost_exit();
437
438         CTX_free(C);
439 #ifdef WITH_GAMEENGINE
440         SYS_DeleteSystem(SYS_GetSystem());
441 #endif
442         
443         GHOST_DisposeSystemPaths();
444
445         if(MEM_get_memory_blocks_in_use()!=0) {
446                 printf("Error: Not freed memory blocks: %d\n", MEM_get_memory_blocks_in_use());
447                 MEM_printmemlist();
448         }
449         wm_autosave_delete();
450         
451         printf("\nBlender quit\n");
452         
453 #ifdef WIN32   
454         /* ask user to press enter when in debug mode */
455         if(G.f & G_DEBUG) {
456                 printf("press enter key to exit...\n\n");
457                 getchar();
458         }
459 #endif 
460 }
461
462 void WM_exit(bContext *C)
463 {
464         WM_exit_ext(C, 1);
465         exit(G.afbreek==1);
466 }