2 * This program is free software; you can redistribute it and/or
3 * modify it under the terms of the GNU General Public License
4 * as published by the Free Software Foundation; either version 2
5 * of the License, or (at your option) any later version.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program; if not, write to the Free Software Foundation,
14 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 * Copyright 2016, Blender Foundation.
19 /** \file blender/draw/modes/paint_weight_mode.c
23 #include "DRW_render.h"
25 /* If builtin shaders are needed */
26 #include "GPU_shader.h"
28 #include "draw_common.h"
30 #include "DNA_mesh_types.h"
31 #include "DNA_view3d_types.h"
33 #include "DEG_depsgraph_query.h"
35 extern char datatoc_common_world_clip_lib_glsl[];
37 extern char datatoc_paint_face_vert_glsl[];
38 extern char datatoc_paint_weight_vert_glsl[];
39 extern char datatoc_paint_weight_frag_glsl[];
40 extern char datatoc_paint_wire_vert_glsl[];
41 extern char datatoc_paint_wire_frag_glsl[];
42 extern char datatoc_paint_vert_frag_glsl[];
43 extern char datatoc_common_globals_lib_glsl[];
45 extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
47 /* *********** LISTS *********** */
49 typedef struct PAINT_WEIGHT_PassList {
50 struct DRWPass *weight_faces;
51 struct DRWPass *wire_overlay;
52 struct DRWPass *face_overlay;
53 struct DRWPass *vert_overlay;
54 } PAINT_WEIGHT_PassList;
56 typedef struct PAINT_WEIGHT_StorageList {
57 struct PAINT_WEIGHT_PrivateData *g_data;
58 } PAINT_WEIGHT_StorageList;
60 typedef struct PAINT_WEIGHT_Data {
62 DRWViewportEmptyList *fbl;
63 DRWViewportEmptyList *txl;
64 PAINT_WEIGHT_PassList *psl;
65 PAINT_WEIGHT_StorageList *stl;
68 typedef struct PAINT_WEIGHT_Shaders {
69 struct GPUShader *weight_face;
70 struct GPUShader *wire_overlay;
71 struct GPUShader *face_overlay;
72 struct GPUShader *vert_overlay;
73 } PAINT_WEIGHT_Shaders;
75 /* *********** STATIC *********** */
78 PAINT_WEIGHT_Shaders sh_data[DRW_SHADER_SLOT_LEN];
81 } e_data = {NULL}; /* Engine data */
83 typedef struct PAINT_WEIGHT_PrivateData {
84 DRWShadingGroup *fweights_shgrp;
85 DRWShadingGroup *lwire_shgrp;
86 DRWShadingGroup *face_shgrp;
87 DRWShadingGroup *vert_shgrp;
88 } PAINT_WEIGHT_PrivateData;
90 /* *********** FUNCTIONS *********** */
92 static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata))
94 const DRWContextState *draw_ctx = DRW_context_state_get();
95 PAINT_WEIGHT_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_slot];
96 const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
99 DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
102 if (!sh_data->weight_face) {
103 const char *world_clip_lib_or_empty = is_clip ? datatoc_common_world_clip_lib_glsl : "";
104 const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
106 sh_data->weight_face = DRW_shader_create_from_arrays({
107 .vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_weight_vert_glsl, NULL},
108 .frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL},
109 .defs = (const char *[]){world_clip_def_or_empty, NULL},
112 sh_data->wire_overlay = DRW_shader_create_from_arrays({
113 .vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
114 .frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
115 .defs = (const char *[]){world_clip_def_or_empty, "#define WEIGHT_MODE\n", NULL},
118 sh_data->face_overlay = DRW_shader_create_from_arrays({
119 .vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_face_vert_glsl, NULL},
120 .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
121 .defs = (const char *[]){world_clip_def_or_empty, NULL},
124 sh_data->vert_overlay = DRW_shader_create_from_arrays({
125 .vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
126 .frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_vert_frag_glsl, NULL},
127 .defs = (const char *[]){world_clip_def_or_empty, NULL},
132 static void PAINT_WEIGHT_cache_init(void *vedata)
134 PAINT_WEIGHT_PassList *psl = ((PAINT_WEIGHT_Data *)vedata)->psl;
135 PAINT_WEIGHT_StorageList *stl = ((PAINT_WEIGHT_Data *)vedata)->stl;
136 const DRWContextState *draw_ctx = DRW_context_state_get();
137 const View3D *v3d = draw_ctx->v3d;
138 RegionView3D *rv3d = draw_ctx->rv3d;
139 PAINT_WEIGHT_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_slot];
142 /* Alloc transient pointers */
143 stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
148 psl->weight_faces = DRW_pass_create(
150 DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_MULTIPLY);
152 stl->g_data->fweights_shgrp = DRW_shgroup_create(sh_data->weight_face, psl->weight_faces);
154 DRW_shgroup_uniform_bool_copy(stl->g_data->fweights_shgrp, "drawContours", (v3d->overlay.wpaint_flag & V3D_OVERLAY_WPAINT_CONTOURS) != 0);
156 DRW_shgroup_uniform_float(stl->g_data->fweights_shgrp, "opacity", &v3d->overlay.weight_paint_mode_opacity, 1);
157 DRW_shgroup_uniform_texture(stl->g_data->fweights_shgrp, "colorramp", G_draw.weight_ramp);
158 DRW_shgroup_uniform_block(stl->g_data->fweights_shgrp, "globalsBlock", G_draw.block_ubo);
159 if (rv3d->rflag & RV3D_CLIPPING) {
160 DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fweights_shgrp, rv3d);
165 psl->wire_overlay = DRW_pass_create(
167 DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
169 stl->g_data->lwire_shgrp = DRW_shgroup_create(sh_data->wire_overlay, psl->wire_overlay);
170 DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", G_draw.block_ubo);
171 if (rv3d->rflag & RV3D_CLIPPING) {
172 DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->lwire_shgrp, rv3d);
177 psl->face_overlay = DRW_pass_create(
179 DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND);
181 stl->g_data->face_shgrp = DRW_shgroup_create(sh_data->face_overlay, psl->face_overlay);
183 static float col[4] = {1.0f, 1.0f, 1.0f, 0.2f};
184 DRW_shgroup_uniform_vec4(stl->g_data->face_shgrp, "color", col, 1);
185 if (rv3d->rflag & RV3D_CLIPPING) {
186 DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->face_shgrp, rv3d);
191 psl->vert_overlay = DRW_pass_create(
193 DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
195 stl->g_data->vert_shgrp = DRW_shgroup_create(sh_data->vert_overlay, psl->vert_overlay);
196 DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", G_draw.block_ubo);
197 if (rv3d->rflag & RV3D_CLIPPING) {
198 DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vert_shgrp, rv3d);
203 static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob)
205 PAINT_WEIGHT_StorageList *stl = ((PAINT_WEIGHT_Data *)vedata)->stl;
206 const DRWContextState *draw_ctx = DRW_context_state_get();
207 const View3D *v3d = draw_ctx->v3d;
209 if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
210 const Mesh *me_orig = DEG_get_original_object(ob)->data;
211 const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0;
212 const bool use_surface = v3d->overlay.weight_paint_mode_opacity != 0.0f;
213 const bool use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
214 const bool use_vert_sel = (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
215 struct GPUBatch *geom;
218 geom = DRW_cache_mesh_surface_weights_get(ob);
219 DRW_shgroup_call_add(stl->g_data->fweights_shgrp, geom, ob->obmat);
222 if (use_face_sel || use_wire) {
223 geom = DRW_cache_mesh_surface_edges_get(ob);
224 DRW_shgroup_call_add(stl->g_data->lwire_shgrp, geom, ob->obmat);
228 geom = DRW_cache_mesh_surface_get(ob);
229 DRW_shgroup_call_add(stl->g_data->face_shgrp, geom, ob->obmat);
233 geom = DRW_cache_mesh_all_verts_get(ob);
234 DRW_shgroup_call_add(stl->g_data->vert_shgrp, geom, ob->obmat);
239 static void PAINT_WEIGHT_draw_scene(void *vedata)
241 PAINT_WEIGHT_PassList *psl = ((PAINT_WEIGHT_Data *)vedata)->psl;
243 DRW_draw_pass(psl->weight_faces);
244 DRW_draw_pass(psl->face_overlay);
245 DRW_draw_pass(psl->wire_overlay);
246 DRW_draw_pass(psl->vert_overlay);
249 static void PAINT_WEIGHT_engine_free(void)
251 for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
252 PAINT_WEIGHT_Shaders *sh_data = &e_data.sh_data[sh_data_index];
253 GPUShader **sh_data_as_array = (GPUShader **)sh_data;
254 for (int i = 0; i < (sizeof(PAINT_WEIGHT_Shaders) / sizeof(GPUShader *)); i++) {
255 DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
260 static const DrawEngineDataSize PAINT_WEIGHT_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_WEIGHT_Data);
262 DrawEngineType draw_engine_paint_weight_type = {
264 N_("PaintWeightMode"),
265 &PAINT_WEIGHT_data_size,
266 &PAINT_WEIGHT_engine_init,
267 &PAINT_WEIGHT_engine_free,
268 &PAINT_WEIGHT_cache_init,
269 &PAINT_WEIGHT_cache_populate,
272 &PAINT_WEIGHT_draw_scene,