Fixed the texture preview to work with multi-output node-based textures.
[blender.git] / source / blender / editors / space_file / SConscript
1 #!/usr/bin/python
2 Import ('env')
3
4 sources = env.Glob('*.c')
5
6 incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
7 incs += ' ../../blenloader ../../makesrna ../../blenfont'
8 incs += ' ../../render/extern/include'
9 incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
10
11 defs = []
12
13 if env['WITH_BF_OPENJPEG']:
14     defs.append('WITH_OPENJPEG')
15 if env['WITH_BF_OPENEXR']:
16         defs.append('WITH_OPENEXR')
17
18 env.BlenderLib ( 'bf_editors_space_file', sources, Split(incs), defs, libtype=['core'], priority=[115] )