Shapekeys for curves/surfeces
[blender.git] / source / blender / blenkernel / intern / object.c
1 /* object.c
2  *
3  * 
4  * $Id$
5  *
6  * ***** BEGIN GPL LICENSE BLOCK *****
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software Foundation,
20  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
23  * All rights reserved.
24  *
25  * The Original Code is: all of this file.
26  *
27  * Contributor(s): none yet.
28  *
29  * ***** END GPL LICENSE BLOCK *****
30  */
31
32 #include <string.h>
33 #include <math.h>
34 #include <stdio.h>                      
35
36 #include "MEM_guardedalloc.h"
37
38 #include "DNA_anim_types.h"
39 #include "DNA_armature_types.h"
40 #include "DNA_camera_types.h"
41 #include "DNA_constraint_types.h"
42 #include "DNA_group_types.h"
43 #include "DNA_key_types.h"
44 #include "DNA_lamp_types.h"
45 #include "DNA_lattice_types.h"
46 #include "DNA_material_types.h"
47 #include "DNA_meta_types.h"
48 #include "DNA_meshdata_types.h"
49 #include "DNA_scene_types.h"
50 #include "DNA_screen_types.h"
51 #include "DNA_sequence_types.h"
52 #include "DNA_space_types.h"
53 #include "DNA_view3d_types.h"
54 #include "DNA_world_types.h"
55
56 #include "BLI_blenlib.h"
57 #include "BLI_editVert.h"
58 #include "BLI_math.h"
59 #include "BLI_pbvh.h"
60
61 #include "BKE_utildefines.h"
62
63 #include "BKE_main.h"
64 #include "BKE_global.h"
65
66 #include "BKE_armature.h"
67 #include "BKE_action.h"
68 #include "BKE_bullet.h"
69 #include "BKE_colortools.h"
70 #include "BKE_deform.h"
71 #include "BKE_DerivedMesh.h"
72 #include "BKE_animsys.h"
73 #include "BKE_anim.h"
74 #include "BKE_constraint.h"
75 #include "BKE_curve.h"
76 #include "BKE_displist.h"
77 #include "BKE_effect.h"
78 #include "BKE_fcurve.h"
79 #include "BKE_group.h"
80 #include "BKE_icons.h"
81 #include "BKE_key.h"
82 #include "BKE_lattice.h"
83 #include "BKE_library.h"
84 #include "BKE_mesh.h"
85 #include "BKE_mball.h"
86 #include "BKE_modifier.h"
87 #include "BKE_object.h"
88 #include "BKE_paint.h"
89 #include "BKE_particle.h"
90 #include "BKE_pointcache.h"
91 #include "BKE_property.h"
92 #include "BKE_sca.h"
93 #include "BKE_scene.h"
94 #include "BKE_sequencer.h"
95 #include "BKE_softbody.h"
96
97 #include "LBM_fluidsim.h"
98
99 #ifndef DISABLE_PYTHON
100 #include "BPY_extern.h"
101 #endif
102
103 #include "GPU_material.h"
104
105 /* Local function protos */
106 static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul);
107
108 float originmat[3][3];  /* after where_is_object(), can be used in other functions (bad!) */
109
110 void clear_workob(Object *workob)
111 {
112         memset(workob, 0, sizeof(Object));
113         
114         workob->size[0]= workob->size[1]= workob->size[2]= 1.0f;
115         workob->rotmode= ROT_MODE_EUL;
116 }
117
118 void copy_baseflags(struct Scene *scene)
119 {
120         Base *base= scene->base.first;
121         
122         while(base) {
123                 base->object->flag= base->flag;
124                 base= base->next;
125         }
126 }
127
128 void copy_objectflags(struct Scene *scene)
129 {
130         Base *base= scene->base.first;
131         
132         while(base) {
133                 base->flag= base->object->flag;
134                 base= base->next;
135         }
136 }
137
138 void update_base_layer(struct Scene *scene, Object *ob)
139 {
140         Base *base= scene->base.first;
141
142         while (base) {
143                 if (base->object == ob) base->lay= ob->lay;
144                 base= base->next;
145         }
146 }
147
148 void object_free_particlesystems(Object *ob)
149 {
150         while(ob->particlesystem.first){
151                 ParticleSystem *psys = ob->particlesystem.first;
152                 
153                 BLI_remlink(&ob->particlesystem,psys);
154                 
155                 psys_free(ob,psys);
156         }
157 }
158
159 void object_free_softbody(Object *ob)
160 {
161         if(ob->soft) {
162                 sbFree(ob->soft);
163                 ob->soft= NULL;
164         }
165 }
166
167 void object_free_bulletsoftbody(Object *ob)
168 {
169         if(ob->bsoft) {
170                 bsbFree(ob->bsoft);
171                 ob->bsoft= NULL;
172         }
173 }
174
175 void object_free_modifiers(Object *ob)
176 {
177         while (ob->modifiers.first) {
178                 ModifierData *md = ob->modifiers.first;
179                 
180                 BLI_remlink(&ob->modifiers, md);
181                 
182                 modifier_free(md);
183         }
184
185         /* particle modifiers were freed, so free the particlesystems as well */
186         object_free_particlesystems(ob);
187
188         /* same for softbody */
189         object_free_softbody(ob);
190 }
191
192 void object_link_modifiers(struct Object *ob, struct Object *from)
193 {
194         ModifierData *md;
195         object_free_modifiers(ob);
196
197         for (md=from->modifiers.first; md; md=md->next) {
198                 ModifierData *nmd = NULL;
199
200                 if(ELEM4(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance, eModifierType_Collision)) continue;
201
202                 nmd = modifier_new(md->type);
203                 modifier_copyData(md, nmd);
204                 BLI_addtail(&ob->modifiers, nmd);
205         }
206
207         copy_object_particlesystems(from, ob);
208         copy_object_softbody(from, ob);
209
210         // TODO: smoke?, cloth?
211 }
212
213 /* here we will collect all local displist stuff */
214 /* also (ab)used in depsgraph */
215 void object_free_display(Object *ob)
216 {
217         if(ob->derivedDeform) {
218                 ob->derivedDeform->needsFree = 1;
219                 ob->derivedDeform->release(ob->derivedDeform);
220                 ob->derivedDeform= NULL;
221         }
222         if(ob->derivedFinal) {
223                 ob->derivedFinal->needsFree = 1;
224                 ob->derivedFinal->release(ob->derivedFinal);
225                 ob->derivedFinal= NULL;
226         }
227         
228         freedisplist(&ob->disp);
229 }
230
231 void free_sculptsession(Object *ob)
232 {
233         if(ob && ob->sculpt) {
234                 SculptSession *ss = ob->sculpt;
235                 DerivedMesh *dm= ob->derivedFinal;
236
237                 if(ss->pbvh)
238                         BLI_pbvh_free(ss->pbvh);
239                 if(dm && dm->getPBVH)
240                         dm->getPBVH(NULL, dm); /* signal to clear */
241
242                 if(ss->texcache)
243                         MEM_freeN(ss->texcache);
244
245                 if(ss->layer_co)
246                         MEM_freeN(ss->layer_co);
247
248                 MEM_freeN(ss);
249
250                 ob->sculpt = NULL;
251         }
252 }
253
254 /* do not free object itself */
255 void free_object(Object *ob)
256 {
257         int a;
258         
259         object_free_display(ob);
260         
261         /* disconnect specific data */
262         if(ob->data) {
263                 ID *id= ob->data;
264                 id->us--;
265                 if(id->us==0) {
266                         if(ob->type==OB_MESH) unlink_mesh(ob->data);
267                         else if(ob->type==OB_CURVE) unlink_curve(ob->data);
268                         else if(ob->type==OB_MBALL) unlink_mball(ob->data);
269                 }
270                 ob->data= 0;
271         }
272         
273         for(a=0; a<ob->totcol; a++) {
274                 if(ob->mat[a]) ob->mat[a]->id.us--;
275         }
276         if(ob->mat) MEM_freeN(ob->mat);
277         if(ob->matbits) MEM_freeN(ob->matbits);
278         ob->mat= 0;
279         ob->matbits= 0;
280         if(ob->bb) MEM_freeN(ob->bb); 
281         ob->bb= 0;
282         if(ob->path) free_path(ob->path); 
283         ob->path= 0;
284         if(ob->adt) BKE_free_animdata((ID *)ob);
285         if(ob->poselib) ob->poselib->id.us--;
286         if(ob->gpd) ob->gpd->id.us--;
287         if(ob->defbase.first)
288                 BLI_freelistN(&ob->defbase);
289         if(ob->pose)
290                 free_pose(ob->pose);
291         if(ob->mpath)
292                 animviz_free_motionpath(ob->mpath);
293         free_properties(&ob->prop);
294         object_free_modifiers(ob);
295         
296         free_sensors(&ob->sensors);
297         free_controllers(&ob->controllers);
298         free_actuators(&ob->actuators);
299         
300         free_constraints(&ob->constraints);
301         
302         free_partdeflect(ob->pd);
303
304         if(ob->soft) sbFree(ob->soft);
305         if(ob->bsoft) bsbFree(ob->bsoft);
306         if(ob->gpulamp.first) GPU_lamp_free(ob);
307
308         free_sculptsession(ob);
309
310         if(ob->pc_ids.first) BLI_freelistN(&ob->pc_ids);
311 }
312
313 static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin)
314 {
315         Object *unlinkOb = userData;
316
317         if (*obpoin==unlinkOb) {
318                 *obpoin = NULL;
319                 ob->recalc |= OB_RECALC_ALL; // XXX: should this just be OB_RECALC_DATA?
320         }
321 }
322
323 void unlink_object(Scene *scene, Object *ob)
324 {
325         Object *obt;
326         Material *mat;
327         World *wrld;
328         bScreen *sc;
329         Scene *sce;
330         Curve *cu;
331         Tex *tex;
332         Group *group;
333         Camera *camera;
334         bConstraint *con;
335         //bActionStrip *strip; // XXX animsys 
336         ModifierData *md;
337         ARegion *ar;
338         RegionView3D *rv3d;
339         int a, found;
340         
341         unlink_controllers(&ob->controllers);
342         unlink_actuators(&ob->actuators);
343         
344         /* check all objects: parents en bevels and fields, also from libraries */
345         // FIXME: need to check all animation blocks (drivers)
346         obt= G.main->object.first;
347         while(obt) {
348                 if(obt->proxy==ob)
349                         obt->proxy= NULL;
350                 if(obt->proxy_from==ob) {
351                         obt->proxy_from= NULL;
352                         obt->recalc |= OB_RECALC_OB;
353                 }
354                 if(obt->proxy_group==ob)
355                         obt->proxy_group= NULL;
356                 
357                 if(obt->parent==ob) {
358                         obt->parent= NULL;
359                         obt->recalc |= OB_RECALC_ALL;
360                 }
361                 
362                 modifiers_foreachObjectLink(obt, unlink_object__unlinkModifierLinks, ob);
363                 
364                 if ELEM(obt->type, OB_CURVE, OB_FONT) {
365                         cu= obt->data;
366
367                         if(cu->bevobj==ob) {
368                                 cu->bevobj= NULL;
369                                 obt->recalc |= OB_RECALC_ALL;
370                         }
371                         if(cu->taperobj==ob) {
372                                 cu->taperobj= NULL;
373                                 obt->recalc |= OB_RECALC_ALL;
374                         }
375                         if(cu->textoncurve==ob) {
376                                 cu->textoncurve= NULL;
377                                 obt->recalc |= OB_RECALC_ALL;
378                         }
379                 }
380                 else if(obt->type==OB_ARMATURE && obt->pose) {
381                         bPoseChannel *pchan;
382                         for(pchan= obt->pose->chanbase.first; pchan; pchan= pchan->next) {
383                                 for (con = pchan->constraints.first; con; con=con->next) {
384                                         bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
385                                         ListBase targets = {NULL, NULL};
386                                         bConstraintTarget *ct;
387                                         
388                                         if (cti && cti->get_constraint_targets) {
389                                                 cti->get_constraint_targets(con, &targets);
390                                                 
391                                                 for (ct= targets.first; ct; ct= ct->next) {
392                                                         if (ct->tar == ob) {
393                                                                 ct->tar = NULL;
394                                                                 strcpy(ct->subtarget, "");
395                                                                 obt->recalc |= OB_RECALC_DATA;
396                                                         }
397                                                 }
398                                                 
399                                                 if (cti->flush_constraint_targets)
400                                                         cti->flush_constraint_targets(con, &targets, 0);
401                                         }
402                                 }
403                                 if(pchan->custom==ob)
404                                         pchan->custom= NULL;
405                         }
406                 } else if(ELEM(OB_MBALL, ob->type, obt->type)) {
407                         if(is_mball_basis_for(obt, ob))
408                                 obt->recalc|= OB_RECALC_DATA;
409                 }
410                 
411                 sca_remove_ob_poin(obt, ob);
412                 
413                 for (con = obt->constraints.first; con; con=con->next) {
414                         bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
415                         ListBase targets = {NULL, NULL};
416                         bConstraintTarget *ct;
417                         
418                         if (cti && cti->get_constraint_targets) {
419                                 cti->get_constraint_targets(con, &targets);
420                                 
421                                 for (ct= targets.first; ct; ct= ct->next) {
422                                         if (ct->tar == ob) {
423                                                 ct->tar = NULL;
424                                                 strcpy(ct->subtarget, "");
425                                                 obt->recalc |= OB_RECALC_DATA;
426                                         }
427                                 }
428                                 
429                                 if (cti->flush_constraint_targets)
430                                         cti->flush_constraint_targets(con, &targets, 0);
431                         }
432                 }
433                 
434                 /* object is deflector or field */
435                 if(ob->pd) {
436                         if(obt->soft)
437                                 obt->recalc |= OB_RECALC_DATA;
438
439                         /* cloth */
440                         for(md=obt->modifiers.first; md; md=md->next)
441                                 if(md->type == eModifierType_Cloth)
442                                         obt->recalc |= OB_RECALC_DATA;
443                 }
444                 
445                 /* strips */
446 #if 0 // XXX old animation system
447                 for(strip= obt->nlastrips.first; strip; strip= strip->next) {
448                         if(strip->object==ob)
449                                 strip->object= NULL;
450                         
451                         if(strip->modifiers.first) {
452                                 bActionModifier *amod;
453                                 for(amod= strip->modifiers.first; amod; amod= amod->next)
454                                         if(amod->ob==ob)
455                                                 amod->ob= NULL;
456                         }
457                 }
458 #endif // XXX old animation system
459
460                 /* particle systems */
461                 if(obt->particlesystem.first) {
462                         ParticleSystem *tpsys= obt->particlesystem.first;
463                         for(; tpsys; tpsys=tpsys->next) {
464                                 BoidState *state = NULL;
465                                 BoidRule *rule = NULL;
466
467                                 ParticleTarget *pt = tpsys->targets.first;
468                                 for(; pt; pt=pt->next) {
469                                         if(pt->ob==ob) {
470                                                 pt->ob = NULL;
471                                                 obt->recalc |= OB_RECALC_DATA;
472                                                 break;
473                                         }
474                                 }
475
476                                 if(tpsys->target_ob==ob) {
477                                         tpsys->target_ob= NULL;
478                                         obt->recalc |= OB_RECALC_DATA;
479                                 }
480
481                                 if(tpsys->part->dup_ob==ob)
482                                         tpsys->part->dup_ob= NULL;
483
484                                 if(tpsys->part->phystype==PART_PHYS_BOIDS) {
485                                         ParticleData *pa;
486                                         BoidParticle *bpa;
487                                         int p;
488
489                                         for(p=0,pa=tpsys->particles; p<tpsys->totpart; p++,pa++) {
490                                                 bpa = pa->boid;
491                                                 if(bpa->ground == ob)
492                                                         bpa->ground = NULL;
493                                         }
494                                 }
495                                 if(tpsys->part->boids) {
496                                         for(state = tpsys->part->boids->states.first; state; state=state->next) {
497                                                 for(rule = state->rules.first; rule; rule=rule->next) {
498                                                         if(rule->type==eBoidRuleType_Avoid) {
499                                                                 BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid*)rule;
500                                                                 if(gabr->ob==ob)
501                                                                         gabr->ob= NULL;
502                                                         }
503                                                         else if(rule->type==eBoidRuleType_FollowLeader) {
504                                                                 BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader*)rule;
505                                                                 if(flbr->ob==ob)
506                                                                         flbr->ob= NULL;
507                                                         }
508                                                 }
509                                         }
510                                 }
511                         }
512                         if(ob->pd)
513                                 obt->recalc |= OB_RECALC_DATA;
514                 }
515
516                 obt= obt->id.next;
517         }
518         
519         /* materials */
520         mat= G.main->mat.first;
521         while(mat) {
522         
523                 for(a=0; a<MAX_MTEX; a++) {
524                         if(mat->mtex[a] && ob==mat->mtex[a]->object) {
525                                 /* actually, test for lib here... to do */
526                                 mat->mtex[a]->object= NULL;
527                         }
528                 }
529
530                 mat= mat->id.next;
531         }
532         
533         /* textures */
534         tex= G.main->tex.first;
535         while(tex) {
536                 if(tex->env) {
537                         if(tex->env->object == ob) tex->env->object= NULL;
538                 }
539                 tex= tex->id.next;
540         }
541
542         /* worlds */
543         wrld= G.main->world.first;
544         while(wrld) {
545                 if(wrld->id.lib==NULL) {
546                         for(a=0; a<MAX_MTEX; a++) {
547                                 if(wrld->mtex[a] && ob==wrld->mtex[a]->object)
548                                         wrld->mtex[a]->object= NULL;
549                         }
550                 }
551                 
552                 wrld= wrld->id.next;
553         }
554                 
555         /* scenes */
556         sce= G.main->scene.first;
557         while(sce) {
558                 if(sce->id.lib==NULL) {
559                         if(sce->camera==ob) sce->camera= NULL;
560                         if(sce->toolsettings->skgen_template==ob) sce->toolsettings->skgen_template = NULL;
561                         if(sce->toolsettings->particle.object==ob) sce->toolsettings->particle.object= NULL;
562
563 #ifdef DURIAN_CAMERA_SWITCH
564                         {
565                                 TimeMarker *m;
566
567                                 for (m= sce->markers.first; m; m= m->next) {
568                                         if(m->camera==ob)
569                                                 m->camera= NULL;
570                                 }
571                         }
572 #endif
573                         if(sce->ed) {
574                                 Sequence *seq;
575                                 SEQ_BEGIN(sce->ed, seq)
576                                         if(seq->scene_camera==ob) {
577                                                 seq->scene_camera= NULL;
578                                         }
579                                 SEQ_END
580                         }
581                 }
582
583                 sce= sce->id.next;
584         }
585         
586 #if 0 // XXX old animation system
587         /* ipos */
588         ipo= G.main->ipo.first;
589         while(ipo) {
590                 if(ipo->id.lib==NULL) {
591                         IpoCurve *icu;
592                         for(icu= ipo->curve.first; icu; icu= icu->next) {
593                                 if(icu->driver && icu->driver->ob==ob)
594                                         icu->driver->ob= NULL;
595                         }
596                 }
597                 ipo= ipo->id.next;
598         }
599 #endif // XXX old animation system
600         
601         /* screens */
602         sc= G.main->screen.first;
603         while(sc) {
604                 ScrArea *sa= sc->areabase.first;
605                 while(sa) {
606                         SpaceLink *sl;
607
608                         for (sl= sa->spacedata.first; sl; sl= sl->next) {
609                                 if(sl->spacetype==SPACE_VIEW3D) {
610                                         View3D *v3d= (View3D*) sl;
611
612                                         found= 0;
613                                         if(v3d->camera==ob) {
614                                                 v3d->camera= NULL;
615                                                 found= 1;
616                                         }
617                                         if(v3d->localvd && v3d->localvd->camera==ob ) {
618                                                 v3d->localvd->camera= NULL;
619                                                 found += 2;
620                                         }
621
622                                         if (found) {
623                                                 if (sa->spacetype == SPACE_VIEW3D) {
624                                                         for (ar= sa->regionbase.first; ar; ar= ar->next) {
625                                                                 if (ar->regiontype==RGN_TYPE_WINDOW) {
626                                                                         rv3d= (RegionView3D *)ar->regiondata;
627                                                                         if (found == 1 || found == 3) {
628                                                                                 if (rv3d->persp == RV3D_CAMOB)
629                                                                                         rv3d->persp= RV3D_PERSP;
630                                                                         }
631                                                                         if (found == 2 || found == 3) {
632                                                                                 if (rv3d->localvd && rv3d->localvd->persp == RV3D_CAMOB)
633                                                                                         rv3d->localvd->persp= RV3D_PERSP;
634                                                                         }
635                                                                 }
636                                                         }
637                                                 }
638                                         }
639                                 }
640                                 else if(sl->spacetype==SPACE_OUTLINER) {
641                                         SpaceOops *so= (SpaceOops *)sl;
642
643                                         if(so->treestore) {
644                                                 TreeStoreElem *tselem= so->treestore->data;
645                                                 int a;
646                                                 for(a=0; a<so->treestore->usedelem; a++, tselem++) {
647                                                         if(tselem->id==(ID *)ob) tselem->id= NULL;
648                                                 }
649                                         }
650                                 }
651                                 else if(sl->spacetype==SPACE_BUTS) {
652                                         SpaceButs *sbuts= (SpaceButs *)sl;
653
654                                         if(sbuts->pinid==(ID *)ob) {
655                                                 sbuts->flag&= ~SB_PIN_CONTEXT;
656                                                 sbuts->pinid= NULL;
657                                         }
658                                 }
659                         }
660
661                         sa= sa->next;
662                 }
663                 sc= sc->id.next;
664         }
665
666         /* groups */
667         group= G.main->group.first;
668         while(group) {
669                 rem_from_group(group, ob, NULL, NULL);
670                 group= group->id.next;
671         }
672         
673         /* cameras */
674         camera= G.main->camera.first;
675         while(camera) {
676                 if (camera->dof_ob==ob) {
677                         camera->dof_ob = NULL;
678                 }
679                 camera= camera->id.next;
680         }
681 }
682
683 int exist_object(Object *obtest)
684 {
685         Object *ob;
686         
687         if(obtest==NULL) return 0;
688         
689         ob= G.main->object.first;
690         while(ob) {
691                 if(ob==obtest) return 1;
692                 ob= ob->id.next;
693         }
694         return 0;
695 }
696
697 void *add_camera(char *name)
698 {
699         Camera *cam;
700         
701         cam=  alloc_libblock(&G.main->camera, ID_CA, name);
702
703         cam->lens= 35.0f;
704         cam->clipsta= 0.1f;
705         cam->clipend= 100.0f;
706         cam->drawsize= 0.5f;
707         cam->ortho_scale= 6.0;
708         cam->flag |= CAM_SHOWPASSEPARTOUT;
709         cam->passepartalpha = 0.5f;
710         
711         return cam;
712 }
713
714 Camera *copy_camera(Camera *cam)
715 {
716         Camera *camn;
717         
718         camn= copy_libblock(cam);
719         camn->adt= BKE_copy_animdata(cam->adt);
720         
721         return camn;
722 }
723
724
725
726 void make_local_camera(Camera *cam)
727 {
728         Object *ob;
729         Camera *camn;
730         int local=0, lib=0;
731
732         /* - only lib users: do nothing
733                 * - only local users: set flag
734                 * - mixed: make copy
735                 */
736         
737         if(cam->id.lib==0) return;
738         if(cam->id.us==1) {
739                 cam->id.lib= 0;
740                 cam->id.flag= LIB_LOCAL;
741                 new_id(0, (ID *)cam, 0);
742                 return;
743         }
744         
745         ob= G.main->object.first;
746         while(ob) {
747                 if(ob->data==cam) {
748                         if(ob->id.lib) lib= 1;
749                         else local= 1;
750                 }
751                 ob= ob->id.next;
752         }
753         
754         if(local && lib==0) {
755                 cam->id.lib= 0;
756                 cam->id.flag= LIB_LOCAL;
757                 new_id(0, (ID *)cam, 0);
758         }
759         else if(local && lib) {
760                 camn= copy_camera(cam);
761                 camn->id.us= 0;
762                 
763                 ob= G.main->object.first;
764                 while(ob) {
765                         if(ob->data==cam) {
766                                 
767                                 if(ob->id.lib==0) {
768                                         ob->data= camn;
769                                         camn->id.us++;
770                                         cam->id.us--;
771                                 }
772                         }
773                         ob= ob->id.next;
774                 }
775         }
776 }
777
778 /* get the camera's dof value, takes the dof object into account */
779 float dof_camera(Object *ob)
780 {
781         Camera *cam = (Camera *)ob->data; 
782         if (ob->type != OB_CAMERA)
783                 return 0.0f;
784         if (cam->dof_ob) {      
785                 /* too simple, better to return the distance on the view axis only
786                  * return len_v3v3(ob->obmat[3], cam->dof_ob->obmat[3]); */
787                 float mat[4][4], imat[4][4], obmat[4][4];
788                 
789                 copy_m4_m4(obmat, ob->obmat);
790                 normalize_m4(obmat);
791                 invert_m4_m4(imat, obmat);
792                 mul_m4_m4m4(mat, cam->dof_ob->obmat, imat);
793                 return (float)fabs(mat[3][2]);
794         }
795         return cam->YF_dofdist;
796 }
797
798 void *add_lamp(char *name)
799 {
800         Lamp *la;
801         
802         la=  alloc_libblock(&G.main->lamp, ID_LA, name);
803         
804         la->r= la->g= la->b= la->k= 1.0f;
805         la->haint= la->energy= 1.0f;
806         la->dist= 25.0f;
807         la->spotsize= 45.0f;
808         la->spotblend= 0.15f;
809         la->att2= 1.0f;
810         la->mode= LA_SHAD_BUF;
811         la->bufsize= 512;
812         la->clipsta= 0.5f;
813         la->clipend= 40.0f;
814         la->shadspotsize= 45.0f;
815         la->samp= 3;
816         la->bias= 1.0f;
817         la->soft= 3.0f;
818         la->compressthresh= 0.05f;
819         la->ray_samp= la->ray_sampy= la->ray_sampz= 1; 
820         la->area_size=la->area_sizey=la->area_sizez= 1.0f; 
821         la->buffers= 1;
822         la->buftype= LA_SHADBUF_HALFWAY;
823         la->ray_samp_method = LA_SAMP_HALTON;
824         la->adapt_thresh = 0.001f;
825         la->preview=NULL;
826         la->falloff_type = LA_FALLOFF_INVSQUARE;
827         la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
828         la->sun_effect_type = 0;
829         la->horizon_brightness = 1.0;
830         la->spread = 1.0;
831         la->sun_brightness = 1.0;
832         la->sun_size = 1.0;
833         la->backscattered_light = 1.0f;
834         la->atm_turbidity = 2.0f;
835         la->atm_inscattering_factor = 1.0f;
836         la->atm_extinction_factor = 1.0f;
837         la->atm_distance_factor = 1.0f;
838         la->sun_intensity = 1.0f;
839         la->skyblendtype= MA_RAMP_ADD;
840         la->skyblendfac= 1.0f;
841         la->sky_colorspace= BLI_XYZ_CIE;
842         la->sky_exposure= 1.0f;
843         
844         curvemapping_initialize(la->curfalloff);
845         return la;
846 }
847
848 Lamp *copy_lamp(Lamp *la)
849 {
850         Lamp *lan;
851         int a;
852         
853         lan= copy_libblock(la);
854
855         for(a=0; a<MAX_MTEX; a++) {
856                 if(lan->mtex[a]) {
857                         lan->mtex[a]= MEM_mallocN(sizeof(MTex), "copylamptex");
858                         memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
859                         id_us_plus((ID *)lan->mtex[a]->tex);
860                 }
861         }
862         
863         lan->curfalloff = curvemapping_copy(la->curfalloff);
864         
865 #if 0 // XXX old animation system
866         id_us_plus((ID *)lan->ipo);
867 #endif // XXX old animation system
868
869         if (la->preview) lan->preview = BKE_previewimg_copy(la->preview);
870         
871         return lan;
872 }
873
874 void make_local_lamp(Lamp *la)
875 {
876         Object *ob;
877         Lamp *lan;
878         int local=0, lib=0;
879
880         /* - only lib users: do nothing
881                 * - only local users: set flag
882                 * - mixed: make copy
883                 */
884         
885         if(la->id.lib==0) return;
886         if(la->id.us==1) {
887                 la->id.lib= 0;
888                 la->id.flag= LIB_LOCAL;
889                 new_id(0, (ID *)la, 0);
890                 return;
891         }
892         
893         ob= G.main->object.first;
894         while(ob) {
895                 if(ob->data==la) {
896                         if(ob->id.lib) lib= 1;
897                         else local= 1;
898                 }
899                 ob= ob->id.next;
900         }
901         
902         if(local && lib==0) {
903                 la->id.lib= 0;
904                 la->id.flag= LIB_LOCAL;
905                 new_id(0, (ID *)la, 0);
906         }
907         else if(local && lib) {
908                 lan= copy_lamp(la);
909                 lan->id.us= 0;
910                 
911                 ob= G.main->object.first;
912                 while(ob) {
913                         if(ob->data==la) {
914                                 
915                                 if(ob->id.lib==0) {
916                                         ob->data= lan;
917                                         lan->id.us++;
918                                         la->id.us--;
919                                 }
920                         }
921                         ob= ob->id.next;
922                 }
923         }
924 }
925
926 void free_camera(Camera *ca)
927 {
928         BKE_free_animdata((ID *)ca);
929 }
930
931 void free_lamp(Lamp *la)
932 {
933         MTex *mtex;
934         int a;
935
936         for(a=0; a<MAX_MTEX; a++) {
937                 mtex= la->mtex[a];
938                 if(mtex && mtex->tex) mtex->tex->id.us--;
939                 if(mtex) MEM_freeN(mtex);
940         }
941         
942         BKE_free_animdata((ID *)la);
943
944         curvemapping_free(la->curfalloff);
945         
946         BKE_previewimg_free(&la->preview);
947         BKE_icon_delete(&la->id);
948         la->id.icon_id = 0;
949 }
950
951 /* *************************************************** */
952
953 static void *add_obdata_from_type(int type)
954 {
955         switch (type) {
956         case OB_MESH: return add_mesh("Mesh");
957         case OB_CURVE: return add_curve("Curve", OB_CURVE);
958         case OB_SURF: return add_curve("Surf", OB_SURF);
959         case OB_FONT: return add_curve("Text", OB_FONT);
960         case OB_MBALL: return add_mball("Meta");
961         case OB_CAMERA: return add_camera("Camera");
962         case OB_LAMP: return add_lamp("Lamp");
963         case OB_LATTICE: return add_lattice("Lattice");
964         case OB_ARMATURE: return add_armature("Armature");
965         case OB_EMPTY: return NULL;
966         default:
967                 printf("add_obdata_from_type: Internal error, bad type: %d\n", type);
968                 return NULL;
969         }
970 }
971
972 static char *get_obdata_defname(int type)
973 {
974         switch (type) {
975         case OB_MESH: return "Mesh";
976         case OB_CURVE: return "Curve";
977         case OB_SURF: return "Surf";
978         case OB_FONT: return "Text";
979         case OB_MBALL: return "Mball";
980         case OB_CAMERA: return "Camera";
981         case OB_LAMP: return "Lamp";
982         case OB_LATTICE: return "Lattice";
983         case OB_ARMATURE: return "Armature";
984         case OB_EMPTY: return "Empty";
985         default:
986                 printf("get_obdata_defname: Internal error, bad type: %d\n", type);
987                 return "Empty";
988         }
989 }
990
991 /* more general add: creates minimum required data, but without vertices etc. */
992 Object *add_only_object(int type, char *name)
993 {
994         Object *ob;
995
996         ob= alloc_libblock(&G.main->object, ID_OB, name);
997
998         /* default object vars */
999         ob->type= type;
1000         
1001         ob->col[0]= ob->col[1]= ob->col[2]= 1.0;
1002         ob->col[3]= 1.0;
1003         
1004         ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
1005         
1006         /* objects should default to having Euler XYZ rotations, 
1007          * but rotations default to quaternions 
1008          */
1009         ob->rotmode= ROT_MODE_EUL;
1010         /* axis-angle must not have a 0,0,0 axis, so set y-axis as default... */
1011         ob->rotAxis[1]= ob->drotAxis[1]= 1.0f;
1012         /* quaternions should be 1,0,0,0 by default.... */
1013         ob->quat[0]= ob->dquat[0]= 1.0f;
1014         /* rotation locks should be 4D for 4 component rotations by default... */
1015         ob->protectflag = OB_LOCK_ROT4D;
1016         
1017         unit_m4(ob->constinv);
1018         unit_m4(ob->parentinv);
1019         unit_m4(ob->obmat);
1020         ob->dt= OB_TEXTURE;
1021         ob->empty_drawtype= OB_ARROWS;
1022         ob->empty_drawsize= 1.0;
1023
1024         if(type==OB_CAMERA || type==OB_LAMP) {
1025                 ob->trackflag= OB_NEGZ;
1026                 ob->upflag= OB_POSY;
1027         }
1028         else {
1029                 ob->trackflag= OB_POSY;
1030                 ob->upflag= OB_POSZ;
1031         }
1032         
1033         ob->dupon= 1; ob->dupoff= 0;
1034         ob->dupsta= 1; ob->dupend= 100;
1035         ob->dupfacesca = 1.0;
1036
1037         /* Game engine defaults*/
1038         ob->mass= ob->inertia= 1.0f;
1039         ob->formfactor= 0.4f;
1040         ob->damping= 0.04f;
1041         ob->rdamping= 0.1f;
1042         ob->anisotropicFriction[0] = 1.0f;
1043         ob->anisotropicFriction[1] = 1.0f;
1044         ob->anisotropicFriction[2] = 1.0f;
1045         ob->gameflag= OB_PROP|OB_COLLISION;
1046         ob->margin = 0.0;
1047         ob->init_state=1;
1048         ob->state=1;
1049         /* ob->pad3 == Contact Processing Threshold */
1050         ob->m_contactProcessingThreshold = 1.;
1051         
1052         /* NT fluid sim defaults */
1053         ob->fluidsimFlag = 0;
1054         ob->fluidsimSettings = NULL;
1055
1056         ob->pc_ids.first = ob->pc_ids.last = NULL;
1057         
1058         /* Animation Visualisation defaults */
1059         animviz_settings_init(&ob->avs);
1060
1061         return ob;
1062 }
1063
1064 /* general add: to scene, with layer from area and default name */
1065 /* creates minimum required data, but without vertices etc. */
1066 Object *add_object(struct Scene *scene, int type)
1067 {
1068         Object *ob;
1069         Base *base;
1070         char name[32];
1071
1072         strcpy(name, get_obdata_defname(type));
1073         ob = add_only_object(type, name);
1074
1075         ob->data= add_obdata_from_type(type);
1076
1077         ob->lay= scene->lay;
1078         
1079         base= scene_add_base(scene, ob);
1080         scene_select_base(scene, base);
1081         ob->recalc |= OB_RECALC_ALL;
1082
1083         return ob;
1084 }
1085
1086 SoftBody *copy_softbody(SoftBody *sb)
1087 {
1088         SoftBody *sbn;
1089         
1090         if (sb==NULL) return(NULL);
1091         
1092         sbn= MEM_dupallocN(sb);
1093         sbn->totspring= sbn->totpoint= 0;
1094         sbn->bpoint= NULL;
1095         sbn->bspring= NULL;
1096         
1097         sbn->keys= NULL;
1098         sbn->totkey= sbn->totpointkey= 0;
1099         
1100         sbn->scratch= NULL;
1101
1102         sbn->pointcache= BKE_ptcache_copy_list(&sbn->ptcaches, &sb->ptcaches);
1103
1104         if(sb->effector_weights)
1105                 sbn->effector_weights = MEM_dupallocN(sb->effector_weights);
1106
1107         return sbn;
1108 }
1109
1110 BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb)
1111 {
1112         BulletSoftBody *bsbn;
1113
1114         if (bsb == NULL)
1115                 return NULL;
1116         bsbn = MEM_dupallocN(bsb);
1117         /* no pointer in this structure yet */
1118         return bsbn;
1119 }
1120
1121 ParticleSystem *copy_particlesystem(ParticleSystem *psys)
1122 {
1123         ParticleSystem *psysn;
1124         ParticleData *pa;
1125         int p;
1126
1127         psysn= MEM_dupallocN(psys);
1128         psysn->particles= MEM_dupallocN(psys->particles);
1129         psysn->child= MEM_dupallocN(psys->child);
1130
1131         if(psys->part->type == PART_HAIR) {
1132                 for(p=0, pa=psysn->particles; p<psysn->totpart; p++, pa++)
1133                         pa->hair = MEM_dupallocN(pa->hair);
1134         }
1135
1136         if(psysn->particles && (psysn->particles->keys || psysn->particles->boid)) {
1137                 ParticleKey *key = psysn->particles->keys;
1138                 BoidParticle *boid = psysn->particles->boid;
1139
1140                 if(key)
1141                         key = MEM_dupallocN(key);
1142                 
1143                 if(boid)
1144                         boid = MEM_dupallocN(boid);
1145                 
1146                 for(p=0, pa=psysn->particles; p<psysn->totpart; p++, pa++) {
1147                         if(boid)
1148                                 pa->boid = boid++;
1149                         if(key) {
1150                                 pa->keys = key;
1151                                 key += pa->totkey;
1152                         }
1153                 }
1154         }
1155
1156         if(psys->clmd) {
1157                 psysn->clmd = (ClothModifierData *)modifier_new(eModifierType_Cloth);
1158                 modifier_copyData((ModifierData*)psys->clmd, (ModifierData*)psysn->clmd);
1159                 psys->hair_in_dm = psys->hair_out_dm = NULL;
1160         }
1161
1162         BLI_duplicatelist(&psysn->targets, &psys->targets);
1163
1164         psysn->pathcache= NULL;
1165         psysn->childcache= NULL;
1166         psysn->edit= NULL;
1167         psysn->frand= NULL;
1168         psysn->pdd= NULL;
1169         psysn->effectors= NULL;
1170         
1171         psysn->pathcachebufs.first = psysn->pathcachebufs.last = NULL;
1172         psysn->childcachebufs.first = psysn->childcachebufs.last = NULL;
1173         psysn->renderdata = NULL;
1174         
1175         psysn->pointcache= BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches);
1176
1177         /* XXX - from reading existing code this seems correct but intended usage of
1178          * pointcache should /w cloth should be added in 'ParticleSystem' - campbell */
1179         if(psysn->clmd) {
1180                 psysn->clmd->point_cache= psysn->pointcache;
1181         }
1182
1183         id_us_plus((ID *)psysn->part);
1184
1185         return psysn;
1186 }
1187
1188 void copy_object_particlesystems(Object *obn, Object *ob)
1189 {
1190         ParticleSystemModifierData *psmd;
1191         ParticleSystem *psys, *npsys;
1192         ModifierData *md;
1193
1194         obn->particlesystem.first= obn->particlesystem.last= NULL;
1195         for(psys=ob->particlesystem.first; psys; psys=psys->next) {
1196                 npsys= copy_particlesystem(psys);
1197
1198                 BLI_addtail(&obn->particlesystem, npsys);
1199
1200                 /* need to update particle modifiers too */
1201                 for(md=obn->modifiers.first; md; md=md->next) {
1202                         if(md->type==eModifierType_ParticleSystem) {
1203                                 psmd= (ParticleSystemModifierData*)md;
1204                                 if(psmd->psys==psys)
1205                                         psmd->psys= npsys;
1206                         }
1207                 }
1208         }
1209 }
1210
1211 void copy_object_softbody(Object *obn, Object *ob)
1212 {
1213         if(ob->soft)
1214                 obn->soft= copy_softbody(ob->soft);
1215 }
1216
1217 static void copy_object_pose(Object *obn, Object *ob)
1218 {
1219         bPoseChannel *chan;
1220         
1221         /* note: need to clear obn->pose pointer first, so that copy_pose works (otherwise there's a crash) */
1222         obn->pose= NULL;
1223         copy_pose(&obn->pose, ob->pose, 1);     /* 1 = copy constraints */
1224
1225         for (chan = obn->pose->chanbase.first; chan; chan=chan->next){
1226                 bConstraint *con;
1227                 
1228                 chan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
1229                 
1230                 for (con= chan->constraints.first; con; con= con->next) {
1231                         bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
1232                         ListBase targets = {NULL, NULL};
1233                         bConstraintTarget *ct;
1234                         
1235 #if 0 // XXX old animation system
1236                         /* note that we can't change lib linked ipo blocks. for making
1237                          * proxies this still works correct however because the object
1238                          * is changed to object->proxy_from when evaluating the driver. */
1239                         if(con->ipo && !con->ipo->id.lib) {
1240                                 IpoCurve *icu;
1241                                 
1242                                 con->ipo= copy_ipo(con->ipo);
1243                                 
1244                                 for(icu= con->ipo->curve.first; icu; icu= icu->next) {
1245                                         if(icu->driver && icu->driver->ob==ob)
1246                                                 icu->driver->ob= obn;
1247                                 }
1248                         }
1249 #endif // XXX old animation system
1250                         
1251                         if (cti && cti->get_constraint_targets) {
1252                                 cti->get_constraint_targets(con, &targets);
1253                                 
1254                                 for (ct= targets.first; ct; ct= ct->next) {
1255                                         if (ct->tar == ob)
1256                                                 ct->tar = obn;
1257                                 }
1258                                 
1259                                 if (cti->flush_constraint_targets)
1260                                         cti->flush_constraint_targets(con, &targets, 0);
1261                         }
1262                 }
1263         }
1264 }
1265
1266 Object *copy_object(Object *ob)
1267 {
1268         Object *obn;
1269         ModifierData *md;
1270         int a;
1271
1272         obn= copy_libblock(ob);
1273         
1274         if(ob->totcol) {
1275                 obn->mat= MEM_dupallocN(ob->mat);
1276                 obn->matbits= MEM_dupallocN(ob->matbits);
1277                 obn->totcol= ob->totcol;
1278         }
1279         
1280         if(ob->bb) obn->bb= MEM_dupallocN(ob->bb);
1281         obn->path= NULL;
1282         obn->flag &= ~OB_FROMGROUP;
1283         
1284         obn->modifiers.first = obn->modifiers.last= NULL;
1285         
1286         for (md=ob->modifiers.first; md; md=md->next) {
1287                 ModifierData *nmd = modifier_new(md->type);
1288                 BLI_strncpy(nmd->name, md->name, sizeof(nmd->name));
1289                 modifier_copyData(md, nmd);
1290                 BLI_addtail(&obn->modifiers, nmd);
1291         }
1292
1293         obn->prop.first = obn->prop.last = NULL;
1294         copy_properties(&obn->prop, &ob->prop);
1295         
1296         copy_sensors(&obn->sensors, &ob->sensors);
1297         copy_controllers(&obn->controllers, &ob->controllers);
1298         copy_actuators(&obn->actuators, &ob->actuators);
1299         
1300         if(ob->pose) {
1301                 copy_object_pose(obn, ob);
1302                 /* backwards compat... non-armatures can get poses in older files? */
1303                 if(ob->type==OB_ARMATURE)
1304                         armature_rebuild_pose(obn, obn->data);
1305         }
1306         defgroup_copy_list(&obn->defbase, &ob->defbase);
1307         copy_constraints(&obn->constraints, &ob->constraints, TRUE);
1308
1309         obn->mode = 0;
1310         obn->sculpt = NULL;
1311
1312         /* increase user numbers */
1313         id_us_plus((ID *)obn->data);
1314         id_lib_extern((ID *)obn->dup_group);
1315         
1316
1317         for(a=0; a<obn->totcol; a++) id_us_plus((ID *)obn->mat[a]);
1318         
1319         obn->disp.first= obn->disp.last= NULL;
1320         
1321         if(ob->pd){
1322                 obn->pd= MEM_dupallocN(ob->pd);
1323                 if(obn->pd->tex)
1324                         id_us_plus(&(obn->pd->tex->id));
1325                 if(obn->pd->rng)
1326                         obn->pd->rng = MEM_dupallocN(ob->pd->rng);
1327         }
1328         obn->soft= copy_softbody(ob->soft);
1329         obn->bsoft = copy_bulletsoftbody(ob->bsoft);
1330
1331         copy_object_particlesystems(obn, ob);
1332         
1333         obn->derivedDeform = NULL;
1334         obn->derivedFinal = NULL;
1335
1336         obn->gpulamp.first = obn->gpulamp.last = NULL;
1337         obn->pc_ids.first = obn->pc_ids.last = NULL;
1338         
1339         return obn;
1340 }
1341
1342 void expand_local_object(Object *ob)
1343 {
1344         //bActionStrip *strip;
1345         ParticleSystem *psys;
1346         int a;
1347
1348 #if 0 // XXX old animation system
1349         id_lib_extern((ID *)ob->action);
1350         id_lib_extern((ID *)ob->ipo);
1351 #endif // XXX old animation system
1352         id_lib_extern((ID *)ob->data);
1353         id_lib_extern((ID *)ob->dup_group);
1354         
1355         for(a=0; a<ob->totcol; a++) {
1356                 id_lib_extern((ID *)ob->mat[a]);
1357         }
1358 #if 0 // XXX old animation system
1359         for (strip=ob->nlastrips.first; strip; strip=strip->next) {
1360                 id_lib_extern((ID *)strip->act);
1361         }
1362 #endif // XXX old animation system
1363         for(psys=ob->particlesystem.first; psys; psys=psys->next)
1364                 id_lib_extern((ID *)psys->part);
1365 }
1366
1367 void make_local_object(Object *ob)
1368 {
1369         Object *obn;
1370         Scene *sce;
1371         Base *base;
1372         int local=0, lib=0;
1373
1374         /* - only lib users: do nothing
1375                 * - only local users: set flag
1376                 * - mixed: make copy
1377                 */
1378         
1379         if(ob->id.lib==NULL) return;
1380         
1381         ob->proxy= ob->proxy_from= NULL;
1382         
1383         if(ob->id.us==1) {
1384                 ob->id.lib= NULL;
1385                 ob->id.flag= LIB_LOCAL;
1386                 new_id(0, (ID *)ob, 0);
1387
1388         }
1389         else {
1390                 sce= G.main->scene.first;
1391                 while(sce) {
1392                         base= sce->base.first;
1393                         while(base) {
1394                                 if(base->object==ob) {
1395                                         if(sce->id.lib) lib++;
1396                                         else local++;
1397                                         break;
1398                                 }
1399                                 base= base->next;
1400                         }
1401                         sce= sce->id.next;
1402                 }
1403                 
1404                 if(local && lib==0) {
1405                         ob->id.lib= 0;
1406                         ob->id.flag= LIB_LOCAL;
1407                         new_id(0, (ID *)ob, 0);
1408                 }
1409                 else if(local && lib) {
1410                         obn= copy_object(ob);
1411                         obn->id.us= 0;
1412                         
1413                         sce= G.main->scene.first;
1414                         while(sce) {
1415                                 if(sce->id.lib==0) {
1416                                         base= sce->base.first;
1417                                         while(base) {
1418                                                 if(base->object==ob) {
1419                                                         base->object= obn;
1420                                                         obn->id.us++;
1421                                                         ob->id.us--;
1422                                                 }
1423                                                 base= base->next;
1424                                         }
1425                                 }
1426                                 sce= sce->id.next;
1427                         }
1428                 }
1429         }
1430         
1431         expand_local_object(ob);
1432 }
1433
1434 /*
1435  * Returns true if the Object is a from an external blend file (libdata)
1436  */
1437 int object_is_libdata(Object *ob)
1438 {
1439         if (!ob) return 0;
1440         if (ob->proxy) return 0;
1441         if (ob->id.lib) return 1;
1442         return 0;
1443 }
1444
1445 /* Returns true if the Object data is a from an external blend file (libdata) */
1446 int object_data_is_libdata(Object *ob)
1447 {
1448         if(!ob) return 0;
1449         if(ob->proxy && (ob->data==NULL || ((ID *)ob->data)->lib==NULL)) return 0;
1450         if(ob->id.lib) return 1;
1451         if(ob->data==NULL) return 0;
1452         if(((ID *)ob->data)->lib) return 1;
1453
1454         return 0;
1455 }
1456
1457 /* *************** PROXY **************** */
1458
1459 /* when you make proxy, ensure the exposed layers are extern */
1460 static void armature_set_id_extern(Object *ob)
1461 {
1462         bArmature *arm= ob->data;
1463         bPoseChannel *pchan;
1464         int lay= arm->layer_protected;
1465         
1466         for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
1467                 if(!(pchan->bone->layer & lay))
1468                         id_lib_extern((ID *)pchan->custom);
1469         }
1470                         
1471 }
1472
1473 void object_copy_proxy_drivers(Object *ob, Object *target)
1474 {
1475         if ((target->adt) && (target->adt->drivers.first)) {
1476                 FCurve *fcu;
1477                 
1478                 /* add new animdata block */
1479                 if(!ob->adt)
1480                         ob->adt= BKE_id_add_animdata(&ob->id);
1481                 
1482                 /* make a copy of all the drivers (for now), then correct any links that need fixing */
1483                 free_fcurves(&ob->adt->drivers);
1484                 copy_fcurves(&ob->adt->drivers, &target->adt->drivers);
1485                 
1486                 for (fcu= ob->adt->drivers.first; fcu; fcu= fcu->next) {
1487                         ChannelDriver *driver= fcu->driver;
1488                         DriverVar *dvar;
1489                         
1490                         for (dvar= driver->variables.first; dvar; dvar= dvar->next) {
1491                                 /* all drivers */
1492                                 DRIVER_TARGETS_LOOPER(dvar) 
1493                                 {
1494                                         if(dtar->id) {
1495                                                 if ((Object *)dtar->id == target)
1496                                                         dtar->id= (ID *)ob;
1497                                                 else {
1498                                                         /* only on local objects because this causes indirect links a -> b -> c,blend to point directly to a.blend
1499                                                          * when a.blend has a proxy thats linked into c.blend  */
1500                                                         if(ob->id.lib==NULL)
1501                                                                 id_lib_extern((ID *)dtar->id);
1502                                                 }
1503                                         }
1504                                 }
1505                                 DRIVER_TARGETS_LOOPER_END
1506                         }
1507                 }
1508         }
1509 }
1510
1511 /* proxy rule: lib_object->proxy_from == the one we borrow from, set temporally while object_update */
1512 /*             local_object->proxy == pointer to library object, saved in files and read */
1513 /*             local_object->proxy_group == pointer to group dupli-object, saved in files and read */
1514
1515 void object_make_proxy(Object *ob, Object *target, Object *gob)
1516 {
1517         /* paranoia checks */
1518         if(ob->id.lib || target->id.lib==NULL) {
1519                 printf("cannot make proxy\n");
1520                 return;
1521         }
1522         
1523         ob->proxy= target;
1524         ob->proxy_group= gob;
1525         id_lib_extern(&target->id);
1526         
1527         ob->recalc= target->recalc= OB_RECALC_ALL;
1528         
1529         /* copy transform */
1530         if(gob) {
1531                 VECCOPY(ob->loc, gob->loc);
1532                 VECCOPY(ob->rot, gob->rot);
1533                 VECCOPY(ob->size, gob->size);
1534                 
1535                 group_tag_recalc(gob->dup_group);
1536         }
1537         else {
1538                 VECCOPY(ob->loc, target->loc);
1539                 VECCOPY(ob->rot, target->rot);
1540                 VECCOPY(ob->size, target->size);
1541         }
1542         
1543         ob->parent= target->parent;     /* libdata */
1544         copy_m4_m4(ob->parentinv, target->parentinv);
1545         
1546         /* copy animdata stuff - drivers only for now... */
1547         object_copy_proxy_drivers(ob, target);
1548
1549         /* skip constraints? */
1550         // FIXME: this is considered by many as a bug
1551         
1552         /* set object type and link to data */
1553         ob->type= target->type;
1554         ob->data= target->data;
1555         id_us_plus((ID *)ob->data);             /* ensures lib data becomes LIB_EXTERN */
1556         
1557         /* copy material and index information */
1558         ob->actcol= ob->totcol= 0;
1559         if(ob->mat) MEM_freeN(ob->mat);
1560         if(ob->matbits) MEM_freeN(ob->matbits);
1561         ob->mat = NULL;
1562         ob->matbits= NULL;
1563         if ((target->totcol) && (target->mat) && ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) { //XXX OB_SUPPORT_MATERIAL
1564                 int i;
1565                 ob->colbits = target->colbits;
1566                 
1567                 ob->actcol= target->actcol;
1568                 ob->totcol= target->totcol;
1569                 
1570                 ob->mat = MEM_dupallocN(target->mat);
1571                 ob->matbits = MEM_dupallocN(target->matbits);
1572                 for(i=0; i<target->totcol; i++) {
1573                         /* dont need to run test_object_materials since we know this object is new and not used elsewhere */
1574                         id_us_plus((ID *)ob->mat[i]); 
1575                 }
1576         }
1577         
1578         /* type conversions */
1579         if(target->type == OB_ARMATURE) {
1580                 copy_object_pose(ob, target);   /* data copy, object pointers in constraints */
1581                 rest_pose(ob->pose);                    /* clear all transforms in channels */
1582                 armature_rebuild_pose(ob, ob->data);    /* set all internal links */
1583                 
1584                 armature_set_id_extern(ob);
1585         }
1586         
1587         /* copy drawtype info */
1588         ob->dt= target->dt;
1589 }
1590
1591
1592 /* *************** CALC ****************** */
1593
1594 /* there is also a timing calculation in drawobject() */
1595
1596 int no_speed_curve= 0;
1597
1598 void disable_speed_curve(int val)
1599 {
1600         no_speed_curve= val;
1601 }
1602
1603 // XXX THIS CRUFT NEEDS SERIOUS RECODING ASAP!
1604 /* ob can be NULL */
1605 float bsystem_time(struct Scene *scene, Object *ob, float cfra, float ofs)
1606 {
1607         /* returns float ( see BKE_curframe in scene.c) */
1608         cfra += scene->r.subframe;
1609         
1610         /* global time */
1611         if (scene)
1612                 cfra*= scene->r.framelen;       
1613         
1614 #if 0 // XXX old animation system
1615         if (ob) {
1616                 /* ofset frames */
1617                 if ((ob->ipoflag & OB_OFFS_PARENT) && (ob->partype & PARSLOW)==0) 
1618                         cfra-= give_timeoffset(ob);
1619         }
1620 #endif // XXX old animation system
1621         
1622         cfra-= ofs;
1623
1624         return cfra;
1625 }
1626
1627 void object_scale_to_mat3(Object *ob, float mat[][3])
1628 {
1629         float vec[3];
1630         
1631         vec[0]= ob->size[0]+ob->dsize[0];
1632         vec[1]= ob->size[1]+ob->dsize[1];
1633         vec[2]= ob->size[2]+ob->dsize[2];
1634         size_to_mat3( mat,vec);
1635 }
1636
1637 // TODO: this should take rotation orders into account later...
1638 void object_rot_to_mat3(Object *ob, float mat[][3])
1639 {
1640         float rmat[3][3], dmat[3][3];
1641         
1642         /* initialise the delta-rotation matrix, which will get (pre)multiplied 
1643          * with the rotation matrix to yield the appropriate rotation
1644          */
1645         unit_m3(dmat);
1646         
1647         /* rotations may either be quats, eulers (with various rotation orders), or axis-angle */
1648         if (ob->rotmode > 0) {
1649                 /* euler rotations (will cause gimble lock, but this can be alleviated a bit with rotation orders) */
1650                 eulO_to_mat3( rmat,ob->rot, ob->rotmode);
1651                 eulO_to_mat3( dmat,ob->drot, ob->rotmode);
1652         }
1653         else if (ob->rotmode == ROT_MODE_AXISANGLE) {
1654                 /* axis-angle -  not really that great for 3D-changing orientations */
1655                 axis_angle_to_mat3( rmat,ob->rotAxis, ob->rotAngle);
1656                 axis_angle_to_mat3( dmat,ob->drotAxis, ob->drotAngle);
1657         }
1658         else {
1659                 /* quats are normalised before use to eliminate scaling issues */
1660                 normalize_qt(ob->quat);
1661                 quat_to_mat3( rmat,ob->quat);
1662                 quat_to_mat3( dmat,ob->dquat);
1663         }
1664         
1665         /* combine these rotations */
1666         // XXX is this correct? if errors, change the order of multiplication...
1667         mul_m3_m3m3(mat, dmat, rmat);
1668 }
1669
1670 void object_mat3_to_rot(Object *ob, float mat[][3], int use_compat)
1671 {
1672         if (ob->rotmode == ROT_MODE_QUAT)
1673                 mat3_to_quat(ob->quat, mat);
1674         else if (ob->rotmode == ROT_MODE_AXISANGLE)
1675                 mat3_to_axis_angle(ob->rotAxis, &ob->rotAngle, mat);
1676         else {
1677                 if(use_compat) {
1678                         float eul[3];
1679                         VECCOPY(eul, ob->rot);
1680                         mat3_to_compatible_eulO(ob->rot, eul, ob->rotmode, mat);
1681                 }
1682                 else
1683                         mat3_to_eulO(ob->rot, ob->rotmode, mat);
1684         }
1685 }
1686
1687 /* see pchan_apply_mat4() for the equivalent 'pchan' function */
1688 void object_apply_mat4(Object *ob, float mat[][4])
1689 {
1690         float mat3[3][3];
1691         VECCOPY(ob->loc, mat[3]);
1692         mat4_to_size(ob->size, mat);
1693         copy_m3_m4(mat3, mat);
1694         object_mat3_to_rot(ob, mat3, 0);
1695 }
1696
1697 void object_to_mat3(Object *ob, float mat[][3]) /* no parent */
1698 {
1699         float smat[3][3];
1700         float rmat[3][3];
1701         /*float q1[4];*/
1702         
1703         /* size */
1704         object_scale_to_mat3(ob, smat);
1705
1706         /* rot */
1707         object_rot_to_mat3(ob, rmat);
1708         mul_m3_m3m3(mat, rmat, smat);
1709 }
1710
1711 void object_to_mat4(Object *ob, float mat[][4])
1712 {
1713         float tmat[3][3];
1714         
1715         object_to_mat3(ob, tmat);
1716         
1717         copy_m4_m3(mat, tmat);
1718
1719         add_v3_v3v3(mat[3], ob->loc, ob->dloc);
1720 }
1721
1722 int enable_cu_speed= 1;
1723
1724 static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4])
1725 {
1726         Curve *cu;
1727         float q[4], vec[4], dir[3], quat[4], radius, x1, ctime;
1728         float timeoffs = 0.0, sf_orig = 0.0;
1729         
1730         unit_m4(mat);
1731         
1732         cu= par->data;
1733         if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
1734                 makeDispListCurveTypes(scene, par, 0);
1735         if(cu->path==NULL) return;
1736         
1737         /* exception, timeoffset is regarded as distance offset */
1738         if(cu->flag & CU_OFFS_PATHDIST) {
1739                 timeoffs = give_timeoffset(ob);
1740                 SWAP(float, sf_orig, ob->sf);
1741         }
1742         
1743         /* catch exceptions: feature for nla stride editing */
1744         if(ob->ipoflag & OB_DISABLE_PATH) {
1745                 ctime= 0.0f;
1746         }
1747         /* catch exceptions: curve paths used as a duplicator */
1748         else if(enable_cu_speed) {
1749                 /* ctime is now a proper var setting of Curve which gets set by Animato like any other var that's animated,
1750                  * but this will only work if it actually is animated... 
1751                  *
1752                  * we divide the curvetime calculated in the previous step by the length of the path, to get a time
1753                  * factor, which then gets clamped to lie within 0.0 - 1.0 range
1754                  */
1755                 ctime= cu->ctime / cu->pathlen;
1756                 CLAMP(ctime, 0.0, 1.0);
1757         }
1758         else {
1759                 ctime= scene->r.cfra - give_timeoffset(ob);
1760                 ctime /= cu->pathlen;
1761                 
1762                 CLAMP(ctime, 0.0, 1.0);
1763         }
1764         
1765         /* time calculus is correct, now apply distance offset */
1766         if(cu->flag & CU_OFFS_PATHDIST) {
1767                 ctime += timeoffs/cu->path->totdist;
1768
1769                 /* restore */
1770                 SWAP(float, sf_orig, ob->sf);
1771         }
1772         
1773         
1774         /* vec: 4 items! */
1775          if( where_on_path(par, ctime, vec, dir, NULL, &radius, NULL) ) {
1776
1777                 if(cu->flag & CU_FOLLOW) {
1778                         vec_to_quat( quat,dir, ob->trackflag, ob->upflag);
1779                         
1780                         /* the tilt */
1781                         normalize_v3(dir);
1782                         q[0]= (float)cos(0.5*vec[3]);
1783                         x1= (float)sin(0.5*vec[3]);
1784                         q[1]= -x1*dir[0];
1785                         q[2]= -x1*dir[1];
1786                         q[3]= -x1*dir[2];
1787                         mul_qt_qtqt(quat, q, quat);
1788                         
1789                         quat_to_mat4( mat,quat);
1790                 }
1791                 
1792                 if(cu->flag & CU_PATH_RADIUS) {
1793                         float tmat[4][4], rmat[4][4];
1794                         scale_m4_fl(tmat, radius);
1795                         mul_m4_m4m4(rmat, mat, tmat);
1796                         copy_m4_m4(mat, rmat);
1797                 }
1798
1799                 VECCOPY(mat[3], vec);
1800                 
1801         }
1802 }
1803
1804 static void ob_parbone(Object *ob, Object *par, float mat[][4])
1805 {       
1806         bPoseChannel *pchan;
1807         float vec[3];
1808         
1809         if (par->type!=OB_ARMATURE) {
1810                 unit_m4(mat);
1811                 return;
1812         }
1813         
1814         /* Make sure the bone is still valid */
1815         pchan= get_pose_channel(par->pose, ob->parsubstr);
1816         if (!pchan){
1817                 printf ("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name+2, ob->parsubstr);
1818                 unit_m4(mat);
1819                 return;
1820         }
1821
1822         /* get bone transform */
1823         copy_m4_m4(mat, pchan->pose_mat);
1824
1825         /* but for backwards compatibility, the child has to move to the tail */
1826         VECCOPY(vec, mat[1]);
1827         mul_v3_fl(vec, pchan->bone->length);
1828         add_v3_v3(mat[3], vec);
1829 }
1830
1831 static void give_parvert(Object *par, int nr, float *vec)
1832 {
1833         EditMesh *em;
1834         int a, count;
1835         
1836         vec[0]=vec[1]=vec[2]= 0.0f;
1837         
1838         if(par->type==OB_MESH) {
1839                 Mesh *me= par->data;
1840                 em = BKE_mesh_get_editmesh(me);
1841
1842                 if(em) {
1843                         EditVert *eve;
1844                         
1845                         for(eve= em->verts.first; eve; eve= eve->next) {
1846                                 if(eve->keyindex==nr) {
1847                                         memcpy(vec, eve->co, sizeof(float)*3);
1848                                         break;
1849                                 }
1850                         }
1851                         BKE_mesh_end_editmesh(me, em);
1852                 }
1853                 else {
1854                         DerivedMesh *dm = par->derivedFinal;
1855                         
1856                         if(dm) {
1857                                 MVert *mvert= dm->getVertArray(dm);
1858                                 int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX);
1859                                 int i, count = 0, vindex, numVerts = dm->getNumVerts(dm);
1860
1861                                 /* get the average of all verts with (original index == nr) */
1862                                 for(i = 0; i < numVerts; i++) {
1863                                         vindex= (index)? index[i]: i;
1864
1865                                         if(vindex == nr) {
1866                                                 add_v3_v3(vec, mvert[i].co);
1867                                                 count++;
1868                                         }
1869                                 }
1870
1871                                 if (count==0) {
1872                                         /* keep as 0,0,0 */
1873                                 } else if(count > 0) {
1874                                         mul_v3_fl(vec, 1.0f / count);
1875                                 } else {
1876                                         /* use first index if its out of range */
1877                                         dm->getVertCo(dm, 0, vec);
1878                                 }
1879                         }
1880                 }
1881         }
1882         else if (ELEM(par->type, OB_CURVE, OB_SURF)) {
1883                 Nurb *nu;
1884                 Curve *cu;
1885                 BPoint *bp;
1886                 BezTriple *bezt;
1887                 int found= 0;
1888                 ListBase *nurbs;
1889
1890                 cu= par->data;
1891                 nurbs= BKE_curve_nurbs(cu);
1892                 nu= nurbs->first;
1893
1894                 count= 0;
1895                 while(nu && !found) {
1896                         if(nu->type == CU_BEZIER) {
1897                                 bezt= nu->bezt;
1898                                 a= nu->pntsu;
1899                                 while(a--) {
1900                                         if(count==nr) {
1901                                                 found= 1;
1902                                                 VECCOPY(vec, bezt->vec[1]);
1903                                                 break;
1904                                         }
1905                                         count++;
1906                                         bezt++;
1907                                 }
1908                         }
1909                         else {
1910                                 bp= nu->bp;
1911                                 a= nu->pntsu*nu->pntsv;
1912                                 while(a--) {
1913                                         if(count==nr) {
1914                                                 found= 1;
1915                                                 memcpy(vec, bp->vec, sizeof(float)*3);
1916                                                 break;
1917                                         }
1918                                         count++;
1919                                         bp++;
1920                                 }
1921                         }
1922                         nu= nu->next;
1923                 }
1924
1925         }
1926         else if(par->type==OB_LATTICE) {
1927                 Lattice *latt= par->data;
1928                 BPoint *bp;
1929                 DispList *dl = find_displist(&par->disp, DL_VERTS);
1930                 float *co = dl?dl->verts:NULL;
1931                 
1932                 if(latt->editlatt) latt= latt->editlatt;
1933                 
1934                 a= latt->pntsu*latt->pntsv*latt->pntsw;
1935                 count= 0;
1936                 bp= latt->def;
1937                 while(a--) {
1938                         if(count==nr) {
1939                                 if(co)
1940                                         memcpy(vec, co, 3*sizeof(float));
1941                                 else
1942                                         memcpy(vec, bp->vec, 3*sizeof(float));
1943                                 break;
1944                         }
1945                         count++;
1946                         if(co) co+= 3;
1947                         else bp++;
1948                 }
1949         }
1950 }
1951
1952 static void ob_parvert3(Object *ob, Object *par, float mat[][4])
1953 {
1954         float cmat[3][3], v1[3], v2[3], v3[3], q[4];
1955
1956         /* in local ob space */
1957         unit_m4(mat);
1958         
1959         if (ELEM4(par->type, OB_MESH, OB_SURF, OB_CURVE, OB_LATTICE)) {
1960                 
1961                 give_parvert(par, ob->par1, v1);
1962                 give_parvert(par, ob->par2, v2);
1963                 give_parvert(par, ob->par3, v3);
1964                                 
1965                 tri_to_quat( q,v1, v2, v3);
1966                 quat_to_mat3( cmat,q);
1967                 copy_m4_m3(mat, cmat);
1968                 
1969                 if(ob->type==OB_CURVE) {
1970                         VECCOPY(mat[3], v1);
1971                 }
1972                 else {
1973                         add_v3_v3v3(mat[3], v1, v2);
1974                         add_v3_v3(mat[3], v3);
1975                         mul_v3_fl(mat[3], 0.3333333f);
1976                 }
1977         }
1978 }
1979
1980 // XXX what the hell is this?
1981 static int no_parent_ipo=0;
1982 void set_no_parent_ipo(int val)
1983 {
1984         no_parent_ipo= val;
1985 }
1986
1987 void where_is_object_time(Scene *scene, Object *ob, float ctime)
1988 {
1989         float *fp1, *fp2, slowmat[4][4] = MAT4_UNITY;
1990         float stime=ctime, fac1, fac2;
1991         int a;
1992         
1993         /* new version: correct parent+vertexparent and track+parent */
1994         /* this one only calculates direct attached parent and track */
1995         /* is faster, but should keep track of timeoffs */
1996         
1997         if(ob==NULL) return;
1998         
1999         /* execute drivers only, as animation has already been done */
2000         BKE_animsys_evaluate_animdata(&ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
2001         
2002         if(ob->parent) {
2003                 Object *par= ob->parent;
2004                 
2005                 // XXX depreceated - animsys
2006                 if(ob->ipoflag & OB_OFFS_PARENT) ctime-= give_timeoffset(ob);
2007                 
2008                 /* hurms, code below conflicts with depgraph... (ton) */
2009                 /* and even worse, it gives bad effects for NLA stride too (try ctime != par->ctime, with MBlur) */
2010                 if(no_parent_ipo==0 && stime != par->ctime) {
2011                         // only for ipo systems? 
2012                         Object tmp= *par;
2013                         
2014                         if(par->proxy_from);    // was a copied matrix, no where_is! bad...
2015                         else where_is_object_time(scene, par, ctime);
2016
2017                         solve_parenting(scene, ob, par, ob->obmat, slowmat, 0);
2018
2019                         *par= tmp;
2020                 }
2021                 else
2022                         solve_parenting(scene, ob, par, ob->obmat, slowmat, 0);
2023                 
2024                 if(ob->partype & PARSLOW) {
2025                         // include framerate
2026                         fac1= ( 1.0f / (1.0f + (float)fabs(give_timeoffset(ob))) );
2027                         if(fac1 >= 1.0f) return;
2028                         fac2= 1.0f-fac1;
2029                         
2030                         fp1= ob->obmat[0];
2031                         fp2= slowmat[0];
2032                         for(a=0; a<16; a++, fp1++, fp2++) {
2033                                 fp1[0]= fac1*fp1[0] + fac2*fp2[0];
2034                         }
2035                 }
2036         }
2037         else {
2038                 object_to_mat4(ob, ob->obmat);
2039         }
2040
2041         /* solve constraints */
2042         if (ob->constraints.first && !(ob->flag & OB_NO_CONSTRAINTS)) {
2043                 bConstraintOb *cob;
2044                 
2045                 cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
2046                 
2047                 /* constraints need ctime, not stime. Some call where_is_object_time and bsystem_time */
2048                 solve_constraints (&ob->constraints, cob, ctime);
2049                 
2050                 constraints_clear_evalob(cob);
2051         }
2052         
2053         /* set negative scale flag in object */
2054         if(is_negative_m4(ob->obmat))   ob->transflag |= OB_NEG_SCALE;
2055         else                                                    ob->transflag &= ~OB_NEG_SCALE;
2056 }
2057
2058 static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul)
2059 {
2060         float totmat[4][4];
2061         float tmat[4][4];
2062         float locmat[4][4];
2063         float vec[3];
2064         int ok;
2065         
2066         object_to_mat4(ob, locmat);
2067         
2068         if(ob->partype & PARSLOW) copy_m4_m4(slowmat, obmat);
2069
2070         switch(ob->partype & PARTYPE) {
2071         case PAROBJECT:
2072                 ok= 0;
2073                 if(par->type==OB_CURVE) {
2074                         if( ((Curve *)par->data)->flag & CU_PATH ) {
2075                                 ob_parcurve(scene, ob, par, tmat);
2076                                 ok= 1;
2077                         }
2078                 }
2079                 
2080                 if(ok) mul_serie_m4(totmat, par->obmat, tmat, 
2081                         NULL, NULL, NULL, NULL, NULL, NULL);
2082                 else copy_m4_m4(totmat, par->obmat);
2083                 
2084                 break;
2085         case PARBONE:
2086                 ob_parbone(ob, par, tmat);
2087                 mul_serie_m4(totmat, par->obmat, tmat,         
2088                         NULL, NULL, NULL, NULL, NULL, NULL);
2089                 break;
2090                 
2091         case PARVERT1:
2092                 unit_m4(totmat);
2093                 if (simul){
2094                         VECCOPY(totmat[3], par->obmat[3]);
2095                 }
2096                 else{
2097                         give_parvert(par, ob->par1, vec);
2098                         mul_v3_m4v3(totmat[3], par->obmat, vec);
2099                 }
2100                 break;
2101         case PARVERT3:
2102                 ob_parvert3(ob, par, tmat);
2103                 
2104                 mul_serie_m4(totmat, par->obmat, tmat,         
2105                         NULL, NULL, NULL, NULL, NULL, NULL);
2106                 break;
2107                 
2108         case PARSKEL:
2109                 copy_m4_m4(totmat, par->obmat);
2110                 break;
2111         }
2112         
2113         // total 
2114         mul_serie_m4(tmat, totmat, ob->parentinv,         
2115                 NULL, NULL, NULL, NULL, NULL, NULL);
2116         mul_serie_m4(obmat, tmat, locmat,         
2117                 NULL, NULL, NULL, NULL, NULL, NULL);
2118         
2119         if (simul) {
2120
2121         }
2122         else{
2123                 // external usable originmat 
2124                 copy_m3_m4(originmat, tmat);
2125                 
2126                 // origin, voor help line
2127                 if( (ob->partype & 15)==PARSKEL ) {
2128                         VECCOPY(ob->orig, par->obmat[3]);
2129                 }
2130                 else {
2131                         VECCOPY(ob->orig, totmat[3]);
2132                 }
2133         }
2134
2135 }
2136
2137 void where_is_object(struct Scene *scene, Object *ob)
2138 {
2139         where_is_object_time(scene, ob, (float)scene->r.cfra);
2140 }
2141
2142
2143 void where_is_object_simul(Scene *scene, Object *ob)
2144 /* was written for the old game engine (until 2.04) */
2145 /* It seems that this function is only called
2146 for a lamp that is the child of another object */
2147 {
2148         Object *par;
2149         //Ipo *ipo;
2150         float *fp1, *fp2;
2151         float slowmat[4][4];
2152         float fac1, fac2;
2153         int a;
2154         
2155         /* NO TIMEOFFS */
2156         if(ob->parent) {
2157                 par= ob->parent;
2158                 
2159                 solve_parenting(scene, ob, par, ob->obmat, slowmat, 1);
2160
2161                 if(ob->partype & PARSLOW) {
2162
2163                         fac1= (float)(1.0/(1.0+ fabs(give_timeoffset(ob))));
2164                         fac2= 1.0f-fac1;
2165                         fp1= ob->obmat[0];
2166                         fp2= slowmat[0];
2167                         for(a=0; a<16; a++, fp1++, fp2++) {
2168                                 fp1[0]= fac1*fp1[0] + fac2*fp2[0];
2169                         }
2170                 }
2171                 
2172         }
2173         else {
2174                 object_to_mat4(ob, ob->obmat);
2175         }
2176         
2177         /* solve constraints */
2178         if (ob->constraints.first) {
2179                 bConstraintOb *cob;
2180                 
2181                 cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
2182                 solve_constraints(&ob->constraints, cob, (float)scene->r.cfra);
2183                 constraints_clear_evalob(cob);
2184         }
2185 }
2186
2187 /* for calculation of the inverse parent transform, only used for editor */
2188 void what_does_parent(Scene *scene, Object *ob, Object *workob)
2189 {
2190         clear_workob(workob);
2191         
2192         unit_m4(workob->obmat);
2193         unit_m4(workob->parentinv);
2194         unit_m4(workob->constinv);
2195         workob->parent= ob->parent;
2196
2197         workob->trackflag= ob->trackflag;
2198         workob->upflag= ob->upflag;
2199         
2200         workob->partype= ob->partype;
2201         workob->par1= ob->par1;
2202         workob->par2= ob->par2;
2203         workob->par3= ob->par3;
2204
2205         workob->constraints.first = ob->constraints.first;
2206         workob->constraints.last = ob->constraints.last;
2207
2208         strcpy(workob->parsubstr, ob->parsubstr); 
2209
2210         where_is_object(scene, workob);
2211 }
2212
2213 BoundBox *unit_boundbox()
2214 {
2215         BoundBox *bb;
2216         float min[3] = {-1.0f,-1.0f,-1.0f}, max[3] = {-1.0f,-1.0f,-1.0f};
2217
2218         bb= MEM_callocN(sizeof(BoundBox), "bb");
2219         boundbox_set_from_min_max(bb, min, max);
2220         
2221         return bb;
2222 }
2223
2224 void boundbox_set_from_min_max(BoundBox *bb, float min[3], float max[3])
2225 {
2226         bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= min[0];
2227         bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= max[0];
2228         
2229         bb->vec[0][1]=bb->vec[1][1]=bb->vec[4][1]=bb->vec[5][1]= min[1];
2230         bb->vec[2][1]=bb->vec[3][1]=bb->vec[6][1]=bb->vec[7][1]= max[1];
2231
2232         bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= min[2];
2233         bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= max[2];
2234 }
2235
2236 BoundBox *object_get_boundbox(Object *ob)
2237 {
2238         BoundBox *bb= NULL;
2239         
2240         if(ob->type==OB_MESH) {
2241                 bb = mesh_get_bb(ob);
2242         }
2243         else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
2244                 bb= ob->bb ? ob->bb : ( (Curve *)ob->data )->bb;
2245         }
2246         else if(ob->type==OB_MBALL) {
2247                 bb= ob->bb;
2248         }
2249         return bb;
2250 }
2251
2252 /* used to temporally disable/enable boundbox */
2253 void object_boundbox_flag(Object *ob, int flag, int set)
2254 {
2255         BoundBox *bb= object_get_boundbox(ob);
2256         if(bb) {
2257                 if(set) bb->flag |= flag;
2258                 else bb->flag &= ~flag;
2259         }
2260 }
2261
2262 void object_get_dimensions(Object *ob, float *value)
2263 {
2264         BoundBox *bb = NULL;
2265         
2266         bb= object_get_boundbox(ob);
2267         if (bb) {
2268                 float scale[3];
2269                 
2270                 mat4_to_size( scale,ob->obmat);
2271                 
2272                 value[0] = fabs(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
2273                 value[1] = fabs(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
2274                 value[2] = fabs(scale[2]) * (bb->vec[1][2] - bb->vec[0][2]);
2275         } else {
2276                 value[0] = value[1] = value[2] = 0.f;
2277         }
2278 }
2279
2280 void object_set_dimensions(Object *ob, const float *value)
2281 {
2282         BoundBox *bb = NULL;
2283         
2284         bb= object_get_boundbox(ob);
2285         if (bb) {
2286                 float scale[3], len[3];
2287                 
2288                 mat4_to_size( scale,ob->obmat);
2289                 
2290                 len[0] = bb->vec[4][0] - bb->vec[0][0];
2291                 len[1] = bb->vec[2][1] - bb->vec[0][1];
2292                 len[2] = bb->vec[1][2] - bb->vec[0][2];
2293                 
2294                 if (len[0] > 0.f) ob->size[0] = value[0] / len[0];
2295                 if (len[1] > 0.f) ob->size[1] = value[1] / len[1];
2296                 if (len[2] > 0.f) ob->size[2] = value[2] / len[2];
2297         }
2298 }
2299
2300 void minmax_object(Object *ob, float *min, float *max)
2301 {
2302         BoundBox bb;
2303         Mesh *me;
2304         Curve *cu;
2305         float vec[3];
2306         int a;
2307         
2308         switch(ob->type) {
2309                 
2310         case OB_CURVE:
2311         case OB_FONT:
2312         case OB_SURF:
2313                 cu= ob->data;
2314                 
2315                 if(cu->bb==NULL) tex_space_curve(cu);
2316                 bb= *(cu->bb);
2317                 
2318                 for(a=0; a<8; a++) {
2319                         mul_m4_v3(ob->obmat, bb.vec[a]);
2320                         DO_MINMAX(bb.vec[a], min, max);
2321                 }
2322                 break;
2323         case OB_ARMATURE:
2324                 if(ob->pose) {
2325                         bPoseChannel *pchan;
2326                         for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
2327                                 VECCOPY(vec, pchan->pose_head);
2328                                 mul_m4_v3(ob->obmat, vec);
2329                                 DO_MINMAX(vec, min, max);
2330                                 VECCOPY(vec, pchan->pose_tail);
2331                                 mul_m4_v3(ob->obmat, vec);
2332                                 DO_MINMAX(vec, min, max);
2333                         }
2334                         break;
2335                 }
2336                 /* no break, get_mesh will give NULL and it passes on to default */
2337         case OB_MESH:
2338                 me= get_mesh(ob);
2339                 
2340                 if(me) {
2341                         bb = *mesh_get_bb(ob);
2342                         
2343                         for(a=0; a<8; a++) {
2344                                 mul_m4_v3(ob->obmat, bb.vec[a]);
2345                                 DO_MINMAX(bb.vec[a], min, max);
2346                         }
2347                 }
2348                 if(min[0] < max[0] ) break;
2349                 
2350                 /* else here no break!!!, mesh can be zero sized */
2351                 
2352         default:
2353                 DO_MINMAX(ob->obmat[3], min, max);
2354
2355                 copy_v3_v3(vec, ob->obmat[3]);
2356                 add_v3_v3(vec, ob->size);
2357                 DO_MINMAX(vec, min, max);
2358
2359                 copy_v3_v3(vec, ob->obmat[3]);
2360                 sub_v3_v3(vec, ob->size);
2361                 DO_MINMAX(vec, min, max);
2362                 break;
2363         }
2364 }
2365
2366 int minmax_object_duplis(Scene *scene, Object *ob, float *min, float *max)
2367 {
2368         int ok= 0;
2369         if ((ob->transflag & OB_DUPLI)==0) {
2370                 return ok;
2371         } else {
2372                 ListBase *lb;
2373                 DupliObject *dob;
2374                 
2375                 lb= object_duplilist(scene, ob);
2376                 for(dob= lb->first; dob; dob= dob->next) {
2377                         if(dob->no_draw == 0) {
2378                                 BoundBox *bb= object_get_boundbox(dob->ob);
2379
2380                                 if(bb) {
2381                                         int i;
2382                                         for(i=0; i<8; i++) {
2383                                                 float vec[3];
2384                                                 mul_v3_m4v3(vec, dob->mat, bb->vec[i]);
2385                                                 DO_MINMAX(vec, min, max);
2386                                         }
2387
2388                                         ok= 1;
2389                                 }
2390                         }
2391                 }
2392                 free_object_duplilist(lb);      /* does restore */
2393         }
2394
2395         return ok;
2396 }
2397
2398 /* copied from DNA_object_types.h */
2399 typedef struct ObTfmBack {
2400         float loc[3], dloc[3], orig[3];
2401         float size[3], dsize[3];        /* scale and delta scale */
2402         float rot[3], drot[3];          /* euler rotation */
2403         float quat[4], dquat[4];        /* quaternion rotation */
2404         float rotAxis[3], drotAxis[3];  /* axis angle rotation - axis part */
2405         float rotAngle, drotAngle;      /* axis angle rotation - angle part */
2406         float obmat[4][4];              /* final worldspace matrix with constraints & animsys applied */
2407         float parentinv[4][4]; /* inverse result of parent, so that object doesn't 'stick' to parent */
2408         float constinv[4][4]; /* inverse result of constraints. doesn't include effect of parent or object local transform */
2409         float imat[4][4];       /* inverse matrix of 'obmat' for during render, old game engine, temporally: ipokeys of transform  */
2410 } ObTfmBack;
2411
2412 void *object_tfm_backup(Object *ob)
2413 {
2414         ObTfmBack *obtfm= MEM_mallocN(sizeof(ObTfmBack), "ObTfmBack");
2415         copy_v3_v3(obtfm->loc, ob->loc);
2416         copy_v3_v3(obtfm->dloc, ob->dloc);
2417         copy_v3_v3(obtfm->orig, ob->orig);
2418         copy_v3_v3(obtfm->size, ob->size);
2419         copy_v3_v3(obtfm->dsize, ob->dsize);
2420         copy_v3_v3(obtfm->rot, ob->rot);
2421         copy_v3_v3(obtfm->drot, ob->drot);
2422         copy_qt_qt(obtfm->quat, ob->quat);
2423         copy_qt_qt(obtfm->dquat, ob->dquat);
2424         copy_v3_v3(obtfm->rotAxis, ob->rotAxis);
2425         copy_v3_v3(obtfm->drotAxis, ob->drotAxis);
2426         obtfm->rotAngle= ob->rotAngle;
2427         obtfm->drotAngle= ob->drotAngle;
2428         copy_m4_m4(obtfm->obmat, ob->obmat);
2429         copy_m4_m4(obtfm->parentinv, ob->parentinv);
2430         copy_m4_m4(obtfm->constinv, ob->constinv);
2431         copy_m4_m4(obtfm->imat, ob->imat);
2432
2433         return (void *)obtfm;
2434 }
2435
2436 void object_tfm_restore(Object *ob, void *obtfm_pt)
2437 {
2438         ObTfmBack *obtfm= (ObTfmBack *)obtfm_pt;
2439         copy_v3_v3(ob->loc, obtfm->loc);
2440         copy_v3_v3(ob->dloc, obtfm->dloc);
2441         copy_v3_v3(ob->orig, obtfm->orig);
2442         copy_v3_v3(ob->size, obtfm->size);
2443         copy_v3_v3(ob->dsize, obtfm->dsize);
2444         copy_v3_v3(ob->rot, obtfm->rot);
2445         copy_v3_v3(ob->drot, obtfm->drot);
2446         copy_qt_qt(ob->quat, obtfm->quat);
2447         copy_qt_qt(ob->dquat, obtfm->dquat);
2448         copy_v3_v3(ob->rotAxis, obtfm->rotAxis);
2449         copy_v3_v3(ob->drotAxis, obtfm->drotAxis);
2450         ob->rotAngle= obtfm->rotAngle;
2451         ob->drotAngle= obtfm->drotAngle;
2452         copy_m4_m4(ob->obmat, obtfm->obmat);
2453         copy_m4_m4(ob->parentinv, obtfm->parentinv);
2454         copy_m4_m4(ob->constinv, obtfm->constinv);
2455         copy_m4_m4(ob->imat, obtfm->imat);
2456 }
2457
2458 /* proxy rule: lib_object->proxy_from == the one we borrow from, only set temporal and cleared here */
2459 /*           local_object->proxy      == pointer to library object, saved in files and read */
2460
2461 /* function below is polluted with proxy exceptions, cleanup will follow! */
2462
2463 /* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
2464 /* requires flags to be set! */
2465 void object_handle_update(Scene *scene, Object *ob)
2466 {
2467         if(ob->recalc & OB_RECALC_ALL) {
2468                 /* speed optimization for animation lookups */
2469                 if(ob->pose)
2470                         make_pose_channels_hash(ob->pose);
2471
2472                 if(ob->recalc & OB_RECALC_DATA) {
2473                         if(ob->type==OB_ARMATURE) {
2474                                 /* this happens for reading old files and to match library armatures
2475                                    with poses we do it ahead of where_is_object to ensure animation
2476                                    is evaluated on the rebuilt pose, otherwise we get incorrect poses
2477                                    on file load */
2478                                 if(ob->pose==NULL || (ob->pose->flag & POSE_RECALC))
2479                                         armature_rebuild_pose(ob, ob->data);
2480                         }
2481                 }
2482
2483                 /* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers, 
2484                    which is only in where_is_object now */
2485                 // XXX: should this case be OB_RECALC_OB instead?
2486                 if(ob->recalc & OB_RECALC_ALL) {
2487                         
2488                         if (G.f & G_DEBUG)
2489                                 printf("recalcob %s\n", ob->id.name+2);
2490                         
2491                         /* handle proxy copy for target */
2492                         if(ob->id.lib && ob->proxy_from) {
2493                                 // printf("ob proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
2494                                 if(ob->proxy_from->proxy_group) {/* transform proxy into group space */
2495                                         Object *obg= ob->proxy_from->proxy_group;
2496                                         invert_m4_m4(obg->imat, obg->obmat);
2497                                         mul_m4_m4m4(ob->obmat, ob->proxy_from->obmat, obg->imat);
2498                                 }
2499                                 else
2500                                         copy_m4_m4(ob->obmat, ob->proxy_from->obmat);
2501                         }
2502                         else
2503                                 where_is_object(scene, ob);
2504                 }
2505                 
2506                 if(ob->recalc & OB_RECALC_DATA) {
2507                         ID *data_id= (ID *)ob->data;
2508                         AnimData *adt= BKE_animdata_from_id(data_id);
2509                         float ctime= (float)scene->r.cfra; // XXX this is bad...
2510                         ListBase pidlist;
2511                         PTCacheID *pid;
2512                         
2513                         if (G.f & G_DEBUG)
2514                                 printf("recalcdata %s\n", ob->id.name+2);
2515                         
2516                         /* includes all keys and modifiers */
2517                         if(ob->type==OB_MESH) {
2518                                 EditMesh *em = BKE_mesh_get_editmesh(ob->data);
2519                                 
2520                                 /* evaluate drivers */
2521                                 // XXX: should we push this to derivedmesh instead?
2522                                 BKE_animsys_evaluate_animdata(data_id, adt, ctime, ADT_RECALC_DRIVERS);
2523                                 
2524                                         // here was vieweditdatamask? XXX
2525                                 if(em) {
2526                                         makeDerivedMesh(scene, ob, em, CD_MASK_BAREMESH);
2527                                         BKE_mesh_end_editmesh(ob->data, em);
2528                                 } else
2529                                         makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH);
2530                         }
2531                         else if(ob->type==OB_MBALL) {
2532                                 makeDispListMBall(scene, ob);
2533                         } 
2534                         else if(ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
2535                                 makeDispListCurveTypes(scene, ob, 0);
2536                         }
2537                         else if(ELEM(ob->type, OB_CAMERA, OB_LAMP)) {
2538                                 /* evaluate drivers */
2539                                 BKE_animsys_evaluate_animdata(data_id, adt, ctime, ADT_RECALC_DRIVERS);
2540                         }
2541                         else if(ob->type==OB_LATTICE) {
2542                                 lattice_calc_modifiers(scene, ob);
2543                         }
2544                         else if(ob->type==OB_ARMATURE) {
2545                                 /* evaluate drivers */
2546                                 BKE_animsys_evaluate_animdata(data_id, adt, ctime, ADT_RECALC_DRIVERS);
2547                                 
2548                                 if(ob->id.lib && ob->proxy_from) {
2549                                         copy_pose_result(ob->pose, ob->proxy_from->pose);
2550                                         // printf("pose proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
2551                                 }
2552                                 else {
2553                                         where_is_pose(scene, ob);
2554                                 }
2555                         }
2556
2557                         if(ob->particlesystem.first) {
2558                                 ParticleSystem *tpsys, *psys;
2559                                 DerivedMesh *dm;
2560                                 ob->transflag &= ~OB_DUPLIPARTS;
2561                                 
2562                                 psys= ob->particlesystem.first;
2563                                 while(psys) {
2564                                         if(psys_check_enabled(ob, psys)) {
2565                                                 /* check use of dupli objects here */
2566                                                 if(psys->part && psys->part->draw_as == PART_DRAW_REND &&
2567                                                         ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob)
2568                                                         || (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
2569                                                         ob->transflag |= OB_DUPLIPARTS;
2570
2571                                                 particle_system_update(scene, ob, psys);
2572                                                 psys= psys->next;
2573                                         }
2574                                         else if(psys->flag & PSYS_DELETE) {
2575                                                 tpsys=psys->next;
2576                                                 BLI_remlink(&ob->particlesystem, psys);
2577                                                 psys_free(ob,psys);
2578                                                 psys= tpsys;
2579                                         }
2580                                         else
2581                                                 psys= psys->next;
2582                                 }
2583
2584                                 if(G.rendering && ob->transflag & OB_DUPLIPARTS) {
2585                                         /* this is to make sure we get render level duplis in groups:
2586                                          * the derivedmesh must be created before init_render_mesh,
2587                                          * since object_duplilist does dupliparticles before that */
2588                                         dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
2589                                         dm->release(dm);
2590
2591                                         for(psys=ob->particlesystem.first; psys; psys=psys->next)
2592                                                 psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
2593                                 }
2594                         }
2595
2596                         /* check if quick cache is needed */
2597                         BKE_ptcache_ids_from_object(&pidlist, ob, scene, MAX_DUPLI_RECUR);
2598
2599                         for(pid=pidlist.first; pid; pid=pid->next) {
2600                                 if((pid->cache->flag & PTCACHE_BAKED)
2601                                         || (pid->cache->flag & PTCACHE_QUICK_CACHE)==0)
2602                                         continue;
2603
2604                                 if(pid->cache->flag & PTCACHE_OUTDATED || (pid->cache->flag & PTCACHE_SIMULATION_VALID)==0) {
2605                                         scene->physics_settings.quick_cache_step =
2606                                                 scene->physics_settings.quick_cache_step ?
2607                                                 MIN2(scene->physics_settings.quick_cache_step, pid->cache->step) :
2608                                                 pid->cache->step;
2609                                 }
2610                         }
2611
2612                         BLI_freelistN(&pidlist);
2613                 }
2614
2615                 /* the no-group proxy case, we call update */
2616                 if(ob->proxy && ob->proxy_group==NULL) {
2617                         /* set pointer in library proxy target, for copying, but restore it */
2618                         ob->proxy->proxy_from= ob;
2619                         // printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
2620                         object_handle_update(scene, ob->proxy);
2621                 }
2622         
2623                 ob->recalc &= ~OB_RECALC_ALL;
2624         }
2625
2626         /* the case when this is a group proxy, object_update is called in group.c */
2627         if(ob->proxy) {
2628                 ob->proxy->proxy_from= ob;
2629                 // printf("set proxy pointer for later group stuff %s\n", ob->id.name);
2630         }
2631 }
2632
2633 float give_timeoffset(Object *ob) {
2634         if ((ob->ipoflag & OB_OFFS_PARENTADD) && ob->parent) {
2635                 return ob->sf + give_timeoffset(ob->parent);
2636         } else {
2637                 return ob->sf;
2638         }
2639 }
2640
2641 int give_obdata_texspace(Object *ob, short **texflag, float **loc, float **size, float **rot) {
2642         
2643         if (ob->data==NULL)
2644                 return 0;
2645         
2646         switch (GS(((ID *)ob->data)->name)) {
2647         case ID_ME:
2648         {
2649                 Mesh *me= ob->data;
2650                 if (texflag)    *texflag = &me->texflag;
2651                 if (loc)                *loc = me->loc;
2652                 if (size)               *size = me->size;
2653                 if (rot)                *rot = me->rot;
2654                 break;
2655         }
2656         case ID_CU:
2657         {
2658                 Curve *cu= ob->data;
2659                 if (texflag)    *texflag = &cu->texflag;
2660                 if (loc)                *loc = cu->loc;
2661                 if (size)               *size = cu->size;
2662                 if (rot)                *rot = cu->rot;
2663                 break;
2664         }
2665         case ID_MB:
2666         {
2667                 MetaBall *mb= ob->data;
2668                 if (texflag)    *texflag = &mb->texflag;
2669                 if (loc)                *loc = mb->loc;
2670                 if (size)               *size = mb->size;
2671                 if (rot)                *rot = mb->rot;
2672                 break;
2673         }
2674         default:
2675                 return 0;
2676         }
2677         return 1;
2678 }
2679
2680 /*
2681  * Test a bounding box for ray intersection
2682  * assumes the ray is already local to the boundbox space
2683  */
2684 int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3])
2685 {
2686         static int triangle_indexes[12][3] = {{0, 1, 2}, {0, 2, 3},
2687                                                                                   {3, 2, 6}, {3, 6, 7},
2688                                                                                   {1, 2, 6}, {1, 6, 5}, 
2689                                                                                   {5, 6, 7}, {4, 5, 7},
2690                                                                                   {0, 3, 7}, {0, 4, 7},
2691                                                                                   {0, 1, 5}, {0, 4, 5}};
2692         int result = 0;
2693         int i;
2694         
2695         for (i = 0; i < 12 && result == 0; i++)
2696         {
2697                 float lambda;
2698                 int v1, v2, v3;
2699                 v1 = triangle_indexes[i][0];
2700                 v2 = triangle_indexes[i][1];
2701                 v3 = triangle_indexes[i][2];
2702                 result = isect_ray_tri_v3(ray_start, ray_normal, bb->vec[v1], bb->vec[v2], bb->vec[v3], &lambda, NULL);
2703         }
2704         
2705         return result;
2706 }
2707
2708 static int pc_cmp(void *a, void *b)
2709 {
2710         LinkData *ad = a, *bd = b;
2711         if(GET_INT_FROM_POINTER(ad->data) > GET_INT_FROM_POINTER(bd->data))
2712                 return 1;
2713         else return 0;
2714 }
2715
2716 int object_insert_ptcache(Object *ob) 
2717 {
2718         LinkData *link = NULL;
2719         int i = 0;
2720
2721         BLI_sortlist(&ob->pc_ids, pc_cmp);
2722
2723         for(link=ob->pc_ids.first, i = 0; link; link=link->next, i++) 
2724         {
2725                 int index = GET_INT_FROM_POINTER(link->data);
2726
2727                 if(i < index)
2728                         break;
2729         }
2730
2731         link = MEM_callocN(sizeof(LinkData), "PCLink");
2732         link->data = SET_INT_IN_POINTER(i);
2733         BLI_addtail(&ob->pc_ids, link);
2734
2735         return i;
2736 }
2737
2738 /* 'lens' may be set for envmap only */
2739 void object_camera_matrix(
2740                 RenderData *rd, Object *camera, int winx, int winy, short field_second,
2741                 float winmat[][4], rctf *viewplane, float *clipsta, float *clipend, float *lens, float *ycor,
2742                 float *viewdx, float *viewdy
2743 ) {
2744         Camera *cam=NULL;
2745         float pixsize;
2746         float shiftx=0.0, shifty=0.0, winside, viewfac;
2747
2748         rd->mode &= ~(R_ORTHO|R_PANORAMA);
2749
2750         /* question mark */
2751         (*ycor)= rd->yasp / rd->xasp;
2752         if(rd->mode & R_FIELDS)
2753                 (*ycor) *= 2.0f;
2754
2755         if(camera->type==OB_CAMERA) {
2756                 cam= camera->data;
2757
2758                 if(cam->type==CAM_ORTHO) rd->mode |= R_ORTHO;
2759                 if(cam->flag & CAM_PANORAMA) rd->mode |= R_PANORAMA;
2760
2761                 /* solve this too... all time depending stuff is in convertblender.c?
2762                  * Need to update the camera early because it's used for projection matrices
2763                  * and other stuff BEFORE the animation update loop is done
2764                  * */
2765 #if 0 // XXX old animation system
2766                 if(cam->ipo) {
2767                         calc_ipo(cam->ipo, frame_to_float(re->scene, re->r.cfra));
2768                         execute_ipo(&cam->id, cam->ipo);
2769                 }
2770 #endif // XXX old animation system
2771                 shiftx=cam->shiftx;
2772                 shifty=cam->shifty;
2773                 (*lens)= cam->lens;
2774                 (*clipsta)= cam->clipsta;
2775                 (*clipend)= cam->clipend;
2776         }
2777         else if(camera->type==OB_LAMP) {
2778                 Lamp *la= camera->data;
2779                 float fac= cos( M_PI*la->spotsize/360.0 );
2780                 float phi= acos(fac);
2781
2782                 (*lens)= 16.0*fac/sin(phi);
2783                 if((*lens)==0.0f)
2784                         (*lens)= 35.0;
2785                 (*clipsta)= la->clipsta;
2786                 (*clipend)= la->clipend;
2787         }
2788         else {  /* envmap exception... */;
2789                 if((*lens)==0.0f)
2790                         (*lens)= 16.0;
2791
2792                 if((*clipsta)==0.0f || (*clipend)==0.0f) {
2793                         (*clipsta)= 0.1f;
2794                         (*clipend)= 1000.0f;
2795                 }
2796         }
2797
2798         /* ortho only with camera available */
2799         if(cam && rd->mode & R_ORTHO) {
2800                 if(rd->xasp*winx >= rd->yasp*winy) {
2801                         viewfac= winx;
2802                 }
2803                 else {
2804                         viewfac= (*ycor) * winy;
2805                 }
2806                 /* ortho_scale == 1.0 means exact 1 to 1 mapping */
2807                 pixsize= cam->ortho_scale/viewfac;
2808         }
2809         else {
2810                 if(rd->xasp*winx >= rd->yasp*winy)      viewfac= ((*lens) * winx)/32.0;
2811                 else                                                            viewfac= (*ycor) * ((*lens) * winy)/32.0;
2812                 pixsize= (*clipsta) / viewfac;
2813         }
2814
2815         /* viewplane fully centered, zbuffer fills in jittered between -.5 and +.5 */
2816         winside= MAX2(winx, winy);
2817         viewplane->xmin= -0.5f*(float)winx + shiftx*winside;
2818         viewplane->ymin= -0.5f*(*ycor)*(float)winy + shifty*winside;
2819         viewplane->xmax=  0.5f*(float)winx + shiftx*winside;
2820         viewplane->ymax=  0.5f*(*ycor)*(float)winy + shifty*winside;
2821
2822         if(field_second) {
2823                 if(rd->mode & R_ODDFIELD) {
2824                         viewplane->ymin-= 0.5 * (*ycor);
2825                         viewplane->ymax-= 0.5 * (*ycor);
2826                 }
2827                 else {
2828                         viewplane->ymin+= 0.5 * (*ycor);
2829                         viewplane->ymax+= 0.5 * (*ycor);
2830                 }
2831         }
2832         /* the window matrix is used for clipping, and not changed during OSA steps */
2833         /* using an offset of +0.5 here would give clip errors on edges */
2834         viewplane->xmin *= pixsize;
2835         viewplane->xmax *= pixsize;
2836         viewplane->ymin *= pixsize;
2837         viewplane->ymax *= pixsize;
2838
2839         (*viewdx)= pixsize;
2840         (*viewdy)= (*ycor) * pixsize;
2841
2842         if(rd->mode & R_ORTHO)
2843                 orthographic_m4(winmat, viewplane->xmin, viewplane->xmax, viewplane->ymin, viewplane->ymax, *clipsta, *clipend);
2844         else
2845                 perspective_m4(winmat, viewplane->xmin, viewplane->xmax, viewplane->ymin, viewplane->ymax, *clipsta, *clipend);
2846
2847 }
2848
2849 #if 0
2850 static int pc_findindex(ListBase *listbase, int index)
2851 {
2852         LinkData *link= NULL;
2853         int number= 0;
2854         
2855         if (listbase == NULL) return -1;
2856         
2857         link= listbase->first;
2858         while (link) {
2859                 if ((int)link->data == index)
2860                         return number;
2861                 
2862                 number++;
2863                 link= link->next;
2864         }
2865         
2866         return -1;
2867 }
2868
2869 void object_delete_ptcache(Object *ob, int index) 
2870 {
2871         int list_index = pc_findindex(&ob->pc_ids, index);
2872         LinkData *link = BLI_findlink(&ob->pc_ids, list_index);
2873         BLI_freelinkN(&ob->pc_ids, link);
2874 }
2875 #endif
2876
2877 /* shape key utility function */
2878
2879 /************************* Mesh ************************/
2880 static KeyBlock *insert_meshkey(Scene *scene, Object *ob, char *name, int from_mix)
2881 {
2882         Mesh *me= ob->data;
2883         Key *key= me->key;
2884         KeyBlock *kb;
2885         int newkey= 0;
2886
2887         if(key == NULL) {
2888                 key= me->key= add_key((ID *)me);
2889                 key->type= KEY_RELATIVE;
2890                 newkey= 1;
2891         }
2892
2893         if(newkey || from_mix==FALSE) {
2894                 /* create from mesh */
2895                 kb= add_keyblock(key, name);
2896                 mesh_to_key(me, kb);
2897         }
2898         else {
2899                 /* copy from current values */
2900                 float *data= do_ob_key(scene, ob);
2901
2902                 /* create new block with prepared data */
2903                 kb= add_keyblock(key, name);
2904                 kb->data= data;
2905                 kb->totelem= me->totvert;
2906         }
2907
2908         return kb;
2909 }
2910 /************************* Lattice ************************/
2911 static KeyBlock *insert_lattkey(Scene *scene, Object *ob, char *name, int from_mix)
2912 {
2913         Lattice *lt= ob->data;
2914         Key *key= lt->key;
2915         KeyBlock *kb;
2916         int newkey= 0;
2917
2918         if(key==NULL) {
2919                 key= lt->key= add_key( (ID *)lt);
2920                 key->type= KEY_RELATIVE;
2921                 newkey= 1;
2922         }
2923
2924         if(newkey || from_mix==FALSE) {
2925                 kb= add_keyblock(key, name);
2926
2927                 /* create from lattice */
2928                 latt_to_key(lt, kb);
2929         }
2930         else {
2931                 /* copy from current values */
2932                 float *data= do_ob_key(scene, ob);
2933
2934                 /* create new block with prepared data */
2935                 kb= add_keyblock(key, name);
2936                 kb->totelem= lt->pntsu*lt->pntsv*lt->pntsw;
2937                 kb->data= data;
2938         }
2939
2940         return kb;
2941 }
2942 /************************* Curve ************************/
2943 static KeyBlock *insert_curvekey(Scene *scene, Object *ob, char *name, int from_mix)
2944 {
2945         Curve *cu= ob->data;
2946         Key *key= cu->key;
2947         KeyBlock *kb;
2948         ListBase *lb= BKE_curve_nurbs(cu);
2949         int newkey= 0;
2950
2951         if(key==NULL) {
2952                 key= cu->key= add_key( (ID *)cu);
2953                 key->type = KEY_RELATIVE;
2954                 newkey= 1;
2955         }
2956
2957         if(newkey || from_mix==FALSE) {
2958                 /* create from curve */
2959                 kb= add_keyblock(key, name);
2960                 curve_to_key(cu, kb, lb);
2961         }
2962         else {
2963                 /* copy from current values */
2964                 float *data= do_ob_key(scene, ob);
2965
2966                 /* create new block with prepared data */
2967                 kb= add_keyblock(key, name);
2968                 kb->totelem= count_curveverts(lb);
2969                 kb->data= data;
2970         }
2971
2972         return kb;
2973 }
2974
2975 KeyBlock *object_insert_shape_key(Scene *scene, Object *ob, char *name, int from_mix)
2976 {
2977         if(ob->type==OB_MESH)                                    return insert_meshkey(scene, ob, name, from_mix);
2978         else if ELEM(ob->type, OB_CURVE, OB_SURF)return insert_curvekey(scene, ob, name, from_mix);
2979         else if(ob->type==OB_LATTICE)                    return insert_lattkey(scene, ob, name, from_mix);
2980         else                                                                     return NULL;
2981 }
2982