2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * The Original Code is Copyright (C) 2013 Blender Foundation,
19 * All rights reserved.
21 * The Original Code is: all of this file.
23 * Contributor(s): Joshua Leung, Sergej Reich
25 * ***** END GPL LICENSE BLOCK *****
30 * \brief Rigid Body API for interfacing with external Physics Engines
41 * Currently, this API is optimised for Bullet RigidBodies, and doesn't
42 * take into account other Physics Engines. Some tweaking may be necessary
43 * to allow other systems to be used, in particular there may be references
44 * to datatypes that aren't used here...
46 * -- Joshua Leung (22 June 2010)
49 /* ********************************** */
50 /* Partial Type Defines - Aliases for the type of data we store */
55 typedef struct rbDynamicsWorld rbDynamicsWorld;
58 typedef struct rbRigidBody rbRigidBody;
61 typedef struct rbCollisionShape rbCollisionShape;
63 /* Mesh Data (for Collision Shapes of Meshes) */
64 typedef struct rbMeshData rbMeshData;
67 typedef struct rbConstraint rbConstraint;
69 /* ********************************** */
70 /* Dynamics World Methods */
72 /* Setup ---------------------------- */
74 /* Create a new dynamics world instance */
75 // TODO: add args to set the type of constraint solvers, etc.
76 extern rbDynamicsWorld *RB_dworld_new(const float gravity[3]);
78 /* Delete the given dynamics world, and free any extra data it may require */
79 extern void RB_dworld_delete(rbDynamicsWorld *world);
81 /* Settings ------------------------- */
84 extern void RB_dworld_get_gravity(rbDynamicsWorld *world, float g_out[3]);
85 extern void RB_dworld_set_gravity(rbDynamicsWorld *world, const float g_in[3]);
87 /* Constraint Solver */
88 extern void RB_dworld_set_solver_iterations(rbDynamicsWorld *world, int num_solver_iterations);
90 extern void RB_dworld_set_split_impulse(rbDynamicsWorld *world, int split_impulse);
92 /* Simulation ----------------------- */
94 /* Step the simulation by the desired amount (in seconds) with extra controls on substep sizes and maximum substeps */
95 extern void RB_dworld_step_simulation(rbDynamicsWorld *world, float timeStep, int maxSubSteps, float timeSubStep);
97 /* Export -------------------------- */
99 /* Exports the dynamics world to physics simulator's serialisation format */
100 void RB_dworld_export(rbDynamicsWorld *world, const char *filename);
102 /* ********************************** */
103 /* Rigid Body Methods */
105 /* Setup ---------------------------- */
107 /* Add RigidBody to dynamics world */
108 extern void RB_dworld_add_body(rbDynamicsWorld *world, rbRigidBody *body, int col_groups);
110 /* Remove RigidBody from dynamics world */
111 extern void RB_dworld_remove_body(rbDynamicsWorld *world, rbRigidBody *body);
113 /* Collision detection */
115 void RB_world_convex_sweep_test(rbDynamicsWorld *world, rbRigidBody *object,
116 const float loc_start[3], const float loc_end[3],
117 float v_location[3], float v_hitpoint[3], float v_normal[3], int *r_hit);
121 /* Create new RigidBody instance */
122 extern rbRigidBody *RB_body_new(rbCollisionShape *shape, const float loc[3], const float rot[4]);
124 /* Delete the given RigidBody instance */
125 extern void RB_body_delete(rbRigidBody *body);
127 /* Settings ------------------------- */
130 extern void RB_body_set_type(rbRigidBody *body, int type, float mass);
134 /* Collision Shape */
135 extern void RB_body_set_collision_shape(rbRigidBody *body, rbCollisionShape *shape);
140 extern float RB_body_get_mass(rbRigidBody *body);
141 extern void RB_body_set_mass(rbRigidBody *body, float value);
144 extern float RB_body_get_friction(rbRigidBody *body);
145 extern void RB_body_set_friction(rbRigidBody *body, float value);
148 extern float RB_body_get_restitution(rbRigidBody *body);
149 extern void RB_body_set_restitution(rbRigidBody *body, float value);
152 extern float RB_body_get_linear_damping(rbRigidBody *body);
153 extern void RB_body_set_linear_damping(rbRigidBody *body, float value);
155 extern float RB_body_get_angular_damping(rbRigidBody *body);
156 extern void RB_body_set_angular_damping(rbRigidBody *body, float value);
158 extern void RB_body_set_damping(rbRigidBody *object, float linear, float angular);
160 /* Sleeping Thresholds */
161 extern float RB_body_get_linear_sleep_thresh(rbRigidBody *body);
162 extern void RB_body_set_linear_sleep_thresh(rbRigidBody *body, float value);
164 extern float RB_body_get_angular_sleep_thresh(rbRigidBody *body);
165 extern void RB_body_set_angular_sleep_thresh(rbRigidBody *body, float value);
167 extern void RB_body_set_sleep_thresh(rbRigidBody *body, float linear, float angular);
169 /* Linear Velocity */
170 extern void RB_body_get_linear_velocity(rbRigidBody *body, float v_out[3]);
171 extern void RB_body_set_linear_velocity(rbRigidBody *body, const float v_in[3]);
173 /* Angular Velocity */
174 extern void RB_body_get_angular_velocity(rbRigidBody *body, float v_out[3]);
175 extern void RB_body_set_angular_velocity(rbRigidBody *body, const float v_in[3]);
177 /* Linear/Angular Factor, used to lock translation/roation axes */
178 extern void RB_body_set_linear_factor(rbRigidBody *object, float x, float y, float z);
179 extern void RB_body_set_angular_factor(rbRigidBody *object, float x, float y, float z);
181 /* Kinematic State */
182 extern void RB_body_set_kinematic_state(rbRigidBody *body, int kinematic);
184 /* RigidBody Interface - Rigid Body Activation States */
185 extern int RB_body_get_activation_state(rbRigidBody *body);
186 extern void RB_body_set_activation_state(rbRigidBody *body, int use_deactivation);
187 extern void RB_body_activate(rbRigidBody *body);
188 extern void RB_body_deactivate(rbRigidBody *body);
191 /* Simulation ----------------------- */
193 /* Get current transform matrix of RigidBody to use in Blender (OpenGL format) */
194 extern void RB_body_get_transform_matrix(rbRigidBody *body, float m_out[4][4]);
196 /* Set RigidBody's location and rotation */
197 extern void RB_body_set_loc_rot(rbRigidBody *body, const float loc[3], const float rot[4]);
198 /* Set RigidBody's local scaling */
199 extern void RB_body_set_scale(rbRigidBody *body, const float scale[3]);
203 /* Get RigidBody's position as vector */
204 void RB_body_get_position(rbRigidBody *body, float v_out[3]);
205 /* Get RigidBody's orientation as quaternion */
206 void RB_body_get_orientation(rbRigidBody *body, float v_out[4]);
210 extern void RB_body_apply_central_force(rbRigidBody *body, const float v_in[3]);
212 /* ********************************** */
213 /* Collision Shape Methods */
215 /* Setup (Standard Shapes) ----------- */
217 extern rbCollisionShape *RB_shape_new_box(float x, float y, float z);
218 extern rbCollisionShape *RB_shape_new_sphere(float radius);
219 extern rbCollisionShape *RB_shape_new_capsule(float radius, float height);
220 extern rbCollisionShape *RB_shape_new_cone(float radius, float height);
221 extern rbCollisionShape *RB_shape_new_cylinder(float radius, float height);
223 /* Setup (Convex Hull) ------------ */
225 extern rbCollisionShape *RB_shape_new_convex_hull(float *verts, int stride, int count, float margin, bool *can_embed);
227 /* Setup (Triangle Mesh) ---------- */
230 extern rbMeshData *RB_trimesh_data_new(int num_tris, int num_verts);
231 extern void RB_trimesh_add_vertices(rbMeshData *mesh, float *vertices, int num_verts, int vert_stride);
232 extern void RB_trimesh_add_triangle_indices(rbMeshData *mesh, int num, int index0, int index1, int index2);
233 extern void RB_trimesh_finish(rbMeshData *mesh);
234 /* 2a - Triangle Meshes */
235 extern rbCollisionShape *RB_shape_new_trimesh(rbMeshData *mesh);
236 /* 2b - GImpact Meshes */
237 extern rbCollisionShape *RB_shape_new_gimpact_mesh(rbMeshData *mesh);
240 /* Cleanup --------------------------- */
242 extern void RB_shape_delete(rbCollisionShape *shape);
244 /* Settings --------------------------- */
246 /* Collision Margin */
247 extern float RB_shape_get_margin(rbCollisionShape *shape);
248 extern void RB_shape_set_margin(rbCollisionShape *shape, float value);
250 extern void RB_shape_trimesh_update(rbCollisionShape *shape, float *vertices, int num_verts, int vert_stride, float min[3], float max[3]);
252 /* ********************************** */
255 /* Setup ----------------------------- */
257 /* Add Rigid Body Constraint to simulation world */
258 extern void RB_dworld_add_constraint(rbDynamicsWorld *world, rbConstraint *con, int disable_collisions);
260 /* Remove Rigid Body Constraint from simulation world */
261 extern void RB_dworld_remove_constraint(rbDynamicsWorld *world, rbConstraint *con);
263 extern rbConstraint *RB_constraint_new_point(float pivot[3], rbRigidBody *rb1, rbRigidBody *rb2);
264 extern rbConstraint *RB_constraint_new_fixed(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
265 extern rbConstraint *RB_constraint_new_hinge(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
266 extern rbConstraint *RB_constraint_new_slider(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
267 extern rbConstraint *RB_constraint_new_piston(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
268 extern rbConstraint *RB_constraint_new_6dof(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
269 extern rbConstraint *RB_constraint_new_6dof_spring(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
270 extern rbConstraint *RB_constraint_new_motor(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
274 /* Cleanup --------------------------- */
276 extern void RB_constraint_delete(rbConstraint *con);
278 /* Settings --------------------------- */
280 /* Enable or disable constraint */
281 extern void RB_constraint_set_enabled(rbConstraint *con, int enabled);
284 #define RB_LIMIT_LIN_X 0
285 #define RB_LIMIT_LIN_Y 1
286 #define RB_LIMIT_LIN_Z 2
287 #define RB_LIMIT_ANG_X 3
288 #define RB_LIMIT_ANG_Y 4
289 #define RB_LIMIT_ANG_Z 5
290 /* Bullet uses the following convention:
291 * - lower limit == upper limit -> axis is locked
292 * - lower limit > upper limit -> axis is free
293 * - lower limit < upper limit -> axis is limited in given range
295 extern void RB_constraint_set_limits_hinge(rbConstraint *con, float lower, float upper);
296 extern void RB_constraint_set_limits_slider(rbConstraint *con, float lower, float upper);
297 extern void RB_constraint_set_limits_piston(rbConstraint *con, float lin_lower, float lin_upper, float ang_lower, float ang_upper);
298 extern void RB_constraint_set_limits_6dof(rbConstraint *con, int axis, float lower, float upper);
300 /* 6dof spring specific */
301 extern void RB_constraint_set_stiffness_6dof_spring(rbConstraint *con, int axis, float stiffness);
302 extern void RB_constraint_set_damping_6dof_spring(rbConstraint *con, int axis, float damping);
303 extern void RB_constraint_set_spring_6dof_spring(rbConstraint *con, int axis, int enable);
304 extern void RB_constraint_set_equilibrium_6dof_spring(rbConstraint *con);
307 extern void RB_constraint_set_enable_motor(rbConstraint *con, int enable_lin, int enable_ang);
308 extern void RB_constraint_set_max_impulse_motor(rbConstraint *con, float max_impulse_lin, float max_impulse_ang);
309 extern void RB_constraint_set_target_velocity_motor(rbConstraint *con, float velocity_lin, float velocity_ang);
311 /* Set number of constraint solver iterations made per step, this overrided world setting
312 * To use default set it to -1 */
313 extern void RB_constraint_set_solver_iterations(rbConstraint *con, int num_solver_iterations);
315 /* Set breaking impulse threshold, if constraint shouldn't break it can be set to FLT_MAX */
316 extern void RB_constraint_set_breaking_threshold(rbConstraint *con, float threshold);
318 /* ********************************** */
324 #endif /* __RB_API_H__ */