SCons build system files added.
[blender.git] / source / blender / blenloader / SConscript
1 blenloader_env = Environment()
2
3 # Import the C flags set in the SConstruct file
4 Import ('cflags')
5 Import ('cxxflags')
6 Import ('defines')
7 blenloader_env.Append (CCFLAGS = cflags)
8 blenloader_env.Append (CXXFLAGS = cxxflags)
9 blenloader_env.Append (CPPDEFINES = defines)
10
11 source_files = ['intern/genfile.c',
12                 'intern/readblenentry.c',
13                 'intern/readfile.c',
14                 'intern/writefile.c']
15
16 blenloader_env.Append (CPPPATH = ['.',
17                                   '#/intern/guardedalloc',
18                                   '../blenlib',
19                                   '../blenkernel',
20                                   '../makesdna',
21                                   '../readblenfile',
22                                   '../include',
23                                   '../python',
24                                   '../../kernel/gen_messaging',
25                                   '../render/extern/include',
26                                   '../writestreamglue',
27                                   '../readstreamglue'])
28
29 blenloader_env.Library (target='#/lib/blender_blenloader', source=source_files)