Cleanup: comment line length (editors)
[blender.git] / source / blender / compositor / nodes / COM_TextureNode.cpp
1 /*
2  * Copyright 2011, Blender Foundation.
3  *
4  * This program is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU General Public License
6  * as published by the Free Software Foundation; either version 2
7  * of the License, or (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17  *
18  * Contributor:
19  *      Jeroen Bakker
20  *      Monique Dewanchand
21  */
22
23 #include "COM_TextureNode.h"
24 #include "COM_ExecutionSystem.h"
25 #include "COM_TextureOperation.h"
26
27 TextureNode::TextureNode(bNode *editorNode) : Node(editorNode)
28 {
29         /* pass */
30 }
31
32 void TextureNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
33 {
34         bNode *editorNode = this->getbNode();
35         Tex *texture = (Tex *)editorNode->id;
36         TextureOperation *operation = new TextureOperation();
37         const ColorManagedDisplaySettings *displaySettings = context.getDisplaySettings();
38         bool sceneColorManage = !STREQ(displaySettings->display_device, "None");
39         operation->setTexture(texture);
40         operation->setRenderData(context.getRenderData());
41         operation->setSceneColorManage(sceneColorManage);
42         converter.addOperation(operation);
43
44         converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
45         converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
46         converter.mapOutputSocket(getOutputSocket(1), operation->getOutputSocket());
47
48         converter.addPreview(operation->getOutputSocket());
49
50         TextureAlphaOperation *alphaOperation = new TextureAlphaOperation();
51         alphaOperation->setTexture(texture);
52         alphaOperation->setRenderData(context.getRenderData());
53         alphaOperation->setSceneColorManage(sceneColorManage);
54         converter.addOperation(alphaOperation);
55
56         converter.mapInputSocket(getInputSocket(0), alphaOperation->getInputSocket(0));
57         converter.mapInputSocket(getInputSocket(1), alphaOperation->getInputSocket(1));
58         converter.mapOutputSocket(getOutputSocket(0), alphaOperation->getOutputSocket());
59 }