* clean commented-out parts
[blender.git] / SConstruct
1 #!/usr/bin/env python
2 # $Id$
3 # ***** BEGIN GPL LICENSE BLOCK *****
4 #
5 # This program is free software; you can redistribute it and/or
6 # modify it under the terms of the GNU General Public License
7 # as published by the Free Software Foundation; either version 2
8 # of the License, or (at your option) any later version.
9 #
10 # This program is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 # GNU General Public License for more details.
14 #
15 # You should have received a copy of the GNU General Public License
16 # along with this program; if not, write to the Free Software Foundation,
17 # Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 #
19 # The Original Code is Copyright (C) 2006, Blender Foundation
20 # All rights reserved.
21 #
22 # The Original Code is: all of this file.
23 #
24 # Contributor(s): Nathan Letwory.
25 #
26 # ***** END GPL LICENSE BLOCK *****
27 #
28 # Main entry-point for the SCons building system
29 # Set up some custom actions and target/argument handling
30 # Then read all SConscripts and build
31
32 import platform as pltfrm
33
34 # Need a better way to do this. Automagical maybe is not the best thing, maybe it is.
35 if pltfrm.architecture()[0] == '64bit':
36         bitness = 64
37 else:
38         bitness = 32
39
40 import sys
41 import os
42 import os.path
43 import string
44 import shutil
45 import glob
46 import re
47 from tempfile import mkdtemp
48
49 import tools.Blender
50 import tools.btools
51 import tools.bcolors
52
53 EnsureSConsVersion(1,0,0)
54
55 BlenderEnvironment = tools.Blender.BlenderEnvironment
56 btools = tools.btools
57 B = tools.Blender
58
59 ### globals ###
60 platform = sys.platform
61 quickie = None
62 quickdebug = None
63
64 ##### BEGIN SETUP #####
65
66 B.possible_types = ['core', 'player', 'intern', 'extern']
67
68 B.binarykind = ['blender' , 'blenderplayer']
69 ##################################
70 # target and argument validation #
71 ##################################
72 # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
73 use_color = ARGUMENTS.get('BF_FANCY', '1')
74 if platform=='win32':
75         use_color = None
76
77 if not use_color=='1':
78         B.bc.disable()
79         
80  #on defaut white Os X terminal, some colors are totally unlegible
81 if platform=='darwin':
82         B.bc.OKGREEN = '\033[34m'
83         B.bc.WARNING = '\033[36m'
84
85 # arguments
86 print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
87 B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
88 btools.print_arguments(B.arguments, B.bc)
89
90 # targets
91 print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
92 B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
93 btools.print_targets(B.targets, B.bc)
94
95 ##########################
96 # setting up environment #
97 ##########################
98
99 # handling cmd line arguments & config file
100
101 # first check cmdline for toolset and we create env to work on
102 quickie = B.arguments.get('BF_QUICK', None)
103 quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
104
105 if quickdebug:
106         B.quickdebug=string.split(quickdebug, ',')
107 else:
108         B.quickdebug=[]
109
110 if quickie:
111         B.quickie=string.split(quickie,',')
112 else:
113         B.quickie=[]
114         
115 toolset = B.arguments.get('BF_TOOLSET', None)
116 if toolset:
117         print "Using " + toolset
118         if toolset=='mstoolkit':
119                 env = BlenderEnvironment(ENV = os.environ)
120                 env.Tool('mstoolkit', ['tools'])
121         else:
122                 env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
123                 # xxx commented out, as was supressing warnings under mingw..
124                 #if env:
125                 #       btools.SetupSpawn(env)
126 else:
127         env = BlenderEnvironment(ENV = os.environ)
128
129 if not env:
130         print "Could not create a build environment"
131         Exit()
132
133
134 cc = B.arguments.get('CC', None)
135 cxx = B.arguments.get('CXX', None)
136 if cc:
137         env['CC'] = cc
138 if cxx:
139         env['CXX'] = cxx
140
141 if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
142         if bitness == 64:
143                 platform = 'win64-vc'
144         else:
145                 platform = 'win32-vc'
146 elif env['CC'] in ['gcc'] and sys.platform=='win32':
147         platform = 'win32-mingw'
148
149 env.SConscriptChdir(0)
150
151 crossbuild = B.arguments.get('BF_CROSS', None)
152 if crossbuild and platform not in ('win32-vc', 'win64-vc'):
153         platform = 'linuxcross'
154
155 env['OURPLATFORM'] = platform
156
157 configfile = 'config'+os.sep+platform+'-config.py'
158
159 if os.path.exists(configfile):
160         print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
161 else:
162         print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
163
164 if crossbuild and env['PLATFORM'] != 'win32':
165         print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
166         env.Tool('crossmingw', ['tools'])
167         # todo: determine proper libs/includes etc.
168         # Needed for gui programs, console programs should do without it
169         env.Append(LINKFLAGS=['-mwindows'])
170
171 userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
172 # first read platform config. B.arguments will override
173 optfiles = [configfile]
174 if os.path.exists(userconfig):
175         print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
176         optfiles += [userconfig]
177 else:
178         print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
179
180 opts = btools.read_opts(optfiles, B.arguments)
181 opts.Update(env)
182
183 if not env['BF_FANCY']:
184         B.bc.disable()
185
186 SetOption('num_jobs', int(env['BF_NUMJOBS']))
187 print "Build with %d parallel jobs" % (GetOption('num_jobs'))
188
189 # disable elbeem (fluidsim) compilation?
190 if env['BF_NO_ELBEEM'] == 1:
191         env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
192         env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
193         env['CCFLAGS'].append('-DDISABLE_ELBEEM')
194
195 if env['WITH_BF_OPENMP'] == 1:
196                 if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
197                                 env['CCFLAGS'].append('/openmp')
198                                 env['CPPFLAGS'].append('/openmp')
199                                 env['CXXFLAGS'].append('/openmp')
200                 else:
201                         if env['CC'][-3:] == 'icc': # to be able to handle CC=/opt/bla/icc case
202                                 env.Append(LINKFLAGS=['-openmp', '-static-intel'])
203                                 env['CCFLAGS'].append('-openmp')
204                                 env['CPPFLAGS'].append('-openmp')
205                                 env['CXXFLAGS'].append('-openmp')
206                         else:
207                                 env.Append(CCFLAGS=['-fopenmp']) 
208                                 env.Append(CPPFLAGS=['-fopenmp'])
209                                 env.Append(CXXFLAGS=['-fopenmp'])
210
211 #check for additional debug libnames
212
213 if env.has_key('BF_DEBUG_LIBS'):
214         B.quickdebug += env['BF_DEBUG_LIBS']
215
216 printdebug = B.arguments.get('BF_LISTDEBUG', 0)
217
218 # see if this linux distro has libalut
219
220 if env['OURPLATFORM'] == 'linux2' :
221         if env['WITH_BF_OPENAL']:
222                 mylib_test_source_file = """
223                 #include "AL/alut.h"
224                 int main(int argc, char **argv)
225                 {
226                         alutGetMajorVersion();
227                         return 0;
228                 }
229                 """
230
231                 def CheckFreeAlut(context,env):
232                         context.Message( B.bc.OKGREEN + "Linux platform detected:\n  checking for FreeAlut... " + B.bc.ENDC )
233                         env['LIBS'] = 'alut'
234                         result = context.TryLink(mylib_test_source_file, '.c')
235                         context.Result(result)
236                         return result
237
238                 env2 = env.Clone( LIBPATH = env['BF_OPENAL'] ) 
239                 sconf_temp = mkdtemp()
240                 conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, sconf_temp, '/dev/null' )
241                 if conf.CheckFreeAlut( env2 ):
242                         env['BF_OPENAL_LIB'] += ' alut'
243                 del env2
244                 root = ''
245                 for root, dirs, files in os.walk(sconf_temp, topdown=False):
246                         for name in files:
247                                 os.remove(os.path.join(root, name))
248                         for name in dirs:
249                                 os.rmdir(os.path.join(root, name))
250                 if root: os.rmdir(root)
251
252 if len(B.quickdebug) > 0 and printdebug != 0:
253         print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
254         for l in B.quickdebug:
255                 print "\t" + l
256
257 # remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
258 if env['WITH_BF_STATICCXX']:
259         if 'stdc++' in env['LLIBS']:
260                 env['LLIBS'].remove('stdc++')
261         else:
262                 print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
263
264 # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
265 if 'blenderplayer' in B.targets:
266         env['WITH_BF_PLAYER'] = True
267
268 if 'blendernogame' in B.targets:
269         env['WITH_BF_GAMEENGINE'] = False
270
271 if 'blenderlite' in B.targets:
272         target_env_defs = {}
273         target_env_defs['WITH_BF_GAMEENGINE'] = False
274         target_env_defs['WITH_BF_OPENAL'] = False
275         target_env_defs['WITH_BF_OPENEXR'] = False
276         target_env_defs['WITH_BF_ICONV'] = False
277         target_env_defs['WITH_BF_INTERNATIONAL'] = False
278         target_env_defs['WITH_BF_OPENJPEG'] = False
279         target_env_defs['WITH_BF_FFMPEG'] = False
280         target_env_defs['WITH_BF_QUICKTIME'] = False
281         target_env_defs['WITH_BF_REDCODE'] = False
282         target_env_defs['WITH_BF_DDS'] = False
283         target_env_defs['WITH_BF_ZLIB'] = False
284         target_env_defs['WITH_BF_SDL'] = False
285         target_env_defs['WITH_BF_JPEG'] = False
286         target_env_defs['WITH_BF_PNG'] = False
287         target_env_defs['WITH_BF_BULLET'] = False
288         target_env_defs['WITH_BF_BINRELOC'] = False
289         target_env_defs['BF_BUILDINFO'] = False
290         target_env_defs['BF_NO_ELBEEM'] = True
291         target_env_defs['WITH_BF_PYTHON'] = False
292         
293         # Merge blenderlite, let command line to override
294         for k,v in target_env_defs.iteritems():
295                 if k not in B.arguments:
296                         env[k] = v
297
298 if env['WITH_BF_SDL'] == False and env['OURPLATFORM'] in ('win32-vc', 'win32-ming', 'win64-vc'):
299         env['PLATFORM_LINKFLAGS'].remove('/ENTRY:mainCRTStartup')
300         env['PLATFORM_LINKFLAGS'].append('/ENTRY:main')
301
302 # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
303 B.root_build_dir = env['BF_BUILDDIR']
304 B.doc_build_dir = env['BF_DOCDIR']
305 if not B.root_build_dir[-1]==os.sep:
306         B.root_build_dir += os.sep
307 if not B.doc_build_dir[-1]==os.sep:
308         B.doc_build_dir += os.sep
309         
310 # We do a shortcut for clean when no quicklist is given: just delete
311 # builddir without reading in SConscripts
312 do_clean = None
313 if 'clean' in B.targets:
314         do_clean = True
315
316 if not quickie and do_clean:
317         if os.path.exists(B.doc_build_dir):
318                 print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
319                 dirs = os.listdir(B.doc_build_dir)
320                 for entry in dirs:
321                         if os.path.isdir(B.doc_build_dir + entry) == 1:
322                                 print "clean dir %s"%(B.doc_build_dir+entry)
323                                 shutil.rmtree(B.doc_build_dir+entry)
324                         else: # remove file
325                                 print "remove file %s"%(B.doc_build_dir+entry)
326                                 os.remove(B.root_build_dir+entry)
327         if os.path.exists(B.root_build_dir):
328                 print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
329                 dirs = os.listdir(B.root_build_dir)
330                 for entry in dirs:
331                         if os.path.isdir(B.root_build_dir + entry) == 1:
332                                 print "clean dir %s"%(B.root_build_dir+entry)
333                                 shutil.rmtree(B.root_build_dir+entry)
334                         else: # remove file
335                                 print "remove file %s"%(B.root_build_dir+entry)
336                                 os.remove(B.root_build_dir+entry)
337                 for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
338                                 'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
339                         if os.path.exists(confile):
340                                 print "clean file %s"%confile
341                                 if os.path.isdir(confile):
342                                         for root, dirs, files in os.walk(confile):
343                                                 for name in files:
344                                                         os.remove(os.path.join(root, name))
345                                 else:
346                                         os.remove(confile)
347                 print B.bc.OKGREEN+'...done'+B.bc.ENDC
348         else:
349                 print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
350         Exit()
351
352 if not os.path.isdir ( B.root_build_dir):
353         os.makedirs ( B.root_build_dir )
354         os.makedirs ( B.root_build_dir + 'source' )
355         os.makedirs ( B.root_build_dir + 'intern' )
356         os.makedirs ( B.root_build_dir + 'extern' )
357         os.makedirs ( B.root_build_dir + 'lib' )
358         os.makedirs ( B.root_build_dir + 'bin' )
359 if not os.path.isdir(B.doc_build_dir):
360         os.makedirs ( B.doc_build_dir )
361
362 Help(opts.GenerateHelpText(env))
363
364 # default is new quieter output, but if you need to see the 
365 # commands, do 'scons BF_QUIET=0'
366 bf_quietoutput = B.arguments.get('BF_QUIET', '1')
367 if env['BF_QUIET']:
368         B.set_quiet_output(env)
369 else:
370         if toolset=='msvc':
371                 B.msvc_hack(env)
372
373 print B.bc.HEADER+'Building in '+B.bc.ENDC+B.root_build_dir
374 env.SConsignFile(B.root_build_dir+'scons-signatures')
375 B.init_lib_dict()
376
377 ##### END SETUP ##########
378
379 Export('env')
380
381 BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
382 SConscript(B.root_build_dir+'/intern/SConscript')
383 BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
384 SConscript(B.root_build_dir+'/extern/SConscript')
385 BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
386 SConscript(B.root_build_dir+'/source/SConscript')
387
388 # now that we have read all SConscripts, we know what
389 # libraries will be built. Create list of
390 # libraries to give as objects to linking phase
391 mainlist = []
392 for tp in B.possible_types:
393         if not tp == 'player' and not tp == 'player2':
394                 mainlist += B.create_blender_liblist(env, tp)
395
396 if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
397         B.propose_priorities()
398
399 dobj = B.buildinfo(env, "dynamic") + B.resources
400 thestatlibs, thelibincs = B.setup_staticlibs(env)
401 thesyslibs = B.setup_syslibs(env)
402
403 if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
404         env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist, [], thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
405 if env['WITH_BF_PLAYER']:
406         playerlist = B.create_blender_liblist(env, 'player')
407         env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist, [], thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
408
409 ##### Now define some targets
410
411
412 #------------ INSTALL
413
414 #-- binaries
415 blenderinstall = []
416 if  env['OURPLATFORM']=='darwin':
417         for prg in B.program_list:
418                 bundle = '%s.app' % prg[0]
419                 bundledir = os.path.dirname(bundle)
420                 for dp, dn, df in os.walk(bundle):
421                         if '.svn' in dn:
422                                 dn.remove('.svn')
423                         dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
424                         source=[dp+os.sep+f for f in df]
425                         blenderinstall.append(env.Install(dir=dir,source=source))
426 else:
427         blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
428
429 #-- .blender
430 #- dont do .blender and scripts for darwin, it is already in the bundle
431 dotblendlist = []
432 dottargetlist = []
433 scriptinstall = []
434
435 if  env['OURPLATFORM']!='darwin':
436                 for dp, dn, df in os.walk('bin/.blender'):
437                         if '.svn' in dn:
438                                 dn.remove('.svn')
439                         
440                         for f in df:
441                                 if not env['WITH_BF_INTERNATIONAL']:
442                                         if 'locale' in dp:
443                                                 continue
444                                         if f == '.Blanguages':
445                                                 continue
446                                 if not env['WITH_BF_FREETYPE']:
447                                         if f.endswith('.ttf'):
448                                                 continue
449                                 
450                                 dotblendlist.append(os.path.join(dp, f))
451                                 dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
452
453                 dotblenderinstall = []
454                 for targetdir,srcfile in zip(dottargetlist, dotblendlist):
455                         td, tf = os.path.split(targetdir)
456                         dotblenderinstall.append(env.Install(dir=td, source=srcfile))
457                 
458                 if env['WITH_BF_PYTHON']:
459                         #-- .blender/scripts, .blender/ui, .blender/io
460                         scriptpaths=['release/scripts', 'release/ui', 'release/io']
461                         for scriptpath in scriptpaths:
462                                 for dp, dn, df in os.walk(scriptpath):
463                                         if '.svn' in dn:
464                                                 dn.remove('.svn')
465                                         dir=env['BF_INSTALLDIR']+'/.blender/'+os.path.basename(scriptpath)+dp[len(scriptpath):]
466                                         source=[dp+os.sep+f for f in df]
467                                         scriptinstall.append(env.Install(dir=dir,source=source))
468
469 #-- icons
470 if env['OURPLATFORM']=='linux2':
471         iconlist = []
472         icontargetlist = []
473
474         for tp, tn, tf in os.walk('release/freedesktop/icons'):
475                 if '.svn' in tn:
476                         tn.remove('.svn')
477                 for f in tf:
478                         iconlist.append(tp+os.sep+f)
479                         icontargetlist.append(env['BF_INSTALLDIR']+tp[19:]+os.sep+f)
480
481         iconinstall = []
482         for targetdir,srcfile in zip(icontargetlist, iconlist):
483                 td, tf = os.path.split(targetdir)
484                 iconinstall.append(env.Install(dir=td, source=srcfile))
485
486 # dlls for linuxcross
487 # TODO - add more libs, for now this lets blenderlite run
488 if env['OURPLATFORM']=='linuxcross':
489         dir=env['BF_INSTALLDIR']
490         source = ['../lib/windows/pthreads/lib/pthreadGC2.dll']
491         scriptinstall.append(env.Install(dir=dir, source=source))
492
493 #-- plugins
494 pluglist = []
495 plugtargetlist = []
496 for tp, tn, tf in os.walk('release/plugins'):
497         if '.svn' in tn:
498                 tn.remove('.svn')
499         for f in tf:
500                 pluglist.append(tp+os.sep+f)
501                 plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
502
503 # header files for plugins
504 pluglist.append('source/blender/blenpluginapi/documentation.h')
505 plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'documentation.h')
506 pluglist.append('source/blender/blenpluginapi/externdef.h')
507 plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'externdef.h')
508 pluglist.append('source/blender/blenpluginapi/floatpatch.h')
509 plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'floatpatch.h')
510 pluglist.append('source/blender/blenpluginapi/iff.h')
511 plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'iff.h')
512 pluglist.append('source/blender/blenpluginapi/plugin.h')
513 plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'plugin.h')
514 pluglist.append('source/blender/blenpluginapi/util.h')
515 plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'util.h')
516 pluglist.append('source/blender/blenpluginapi/plugin.DEF')
517 plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep + 'plugin.def')
518
519 plugininstall = []
520 for targetdir,srcfile in zip(plugtargetlist, pluglist):
521         td, tf = os.path.split(targetdir)
522         plugininstall.append(env.Install(dir=td, source=srcfile))
523
524 textlist = []
525 texttargetlist = []
526 for tp, tn, tf in os.walk('release/text'):
527         if '.svn' in tn:
528                 tn.remove('.svn')
529         for f in tf:
530                 textlist.append(tp+os.sep+f)
531
532 textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
533
534 if  env['OURPLATFORM']=='darwin':
535                 allinstall = [blenderinstall, plugininstall, textinstall]
536 elif env['OURPLATFORM']=='linux2':
537                 allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
538 else:
539                 allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
540
541 if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc'):
542         if env['OURPLATFORM'] == 'win64-vc':
543                 dllsources = []
544         else:
545                 dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
546                                 '${BF_PNG_LIBPATH}/libpng.dll',
547                                 '${BF_ZLIB_LIBPATH}/zlib.dll',
548                                 '${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
549         dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
550         if env['WITH_BF_SDL']:
551                 if env['OURPLATFORM'] == 'win64-vc':
552                         pass # we link statically already to SDL on win64
553                 else:
554                         dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
555         if env['WITH_BF_PYTHON']:
556                 ver = env["BF_PYTHON_VERSION"].replace(".", "")
557                 
558                 dllsources.append('${LCGDIR}/release/python' + ver + '.zip')
559                 dllsources.append('${LCGDIR}/release/zlib.pyd')
560                 if env['BF_DEBUG']:
561                         dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}_d.dll')
562                 else:
563                         dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}.dll')
564         if env['WITH_BF_ICONV']:
565                 if env['OURPLATFORM'] == 'win64-vc':
566                         pass # we link statically to iconv on win64
567                 else:
568                         dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
569         if env['WITH_BF_OPENAL']:
570                 dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
571                 dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
572         if env['WITH_BF_SNDFILE']:
573                 dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
574         if env['WITH_BF_FFMPEG']:
575                 dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-52.dll',
576                                                 '${LCGDIR}/ffmpeg/lib/avformat-52.dll',
577                                                 '${LCGDIR}/ffmpeg/lib/avdevice-52.dll',
578                                                 '${LCGDIR}/ffmpeg/lib/avutil-50.dll',
579                                                 '${LCGDIR}/ffmpeg/lib/swscale-0.dll']
580         if env['WITH_BF_JACK']:
581                 dllsources += ['${LCGDIR}/jack/lib/libjack.dll']
582         windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
583         allinstall += windlls
584
585 installtarget = env.Alias('install', allinstall)
586 bininstalltarget = env.Alias('install-bin', blenderinstall)
587
588 nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
589 nsiscmd = env.Command('nsisinstaller', None, nsisaction)
590 nsisalias = env.Alias('nsis', nsiscmd)
591
592 if 'blender' in B.targets:
593         blenderexe= env.Alias('blender', B.program_list)
594         Depends(blenderexe,installtarget)
595
596 if env['WITH_BF_PLAYER']:
597         blenderplayer = env.Alias('blenderplayer', B.program_list)
598         Depends(blenderplayer,installtarget)
599
600 if not env['WITH_BF_GAMEENGINE']:
601         blendernogame = env.Alias('blendernogame', B.program_list)
602         Depends(blendernogame,installtarget)
603
604 if 'blenderlite' in B.targets:
605         blenderlite = env.Alias('blenderlite', B.program_list)
606         Depends(blenderlite,installtarget)
607
608 Depends(nsiscmd, allinstall)
609
610 Default(B.program_list)
611
612 if not env['WITHOUT_BF_INSTALL']:
613                 Default(installtarget)
614
615 #------------ EPYDOC
616 if env['WITH_BF_DOCS']:
617         try:            import epydoc
618         except: epydoc = None
619         
620         if epydoc:
621                 SConscript('source/blender/python/api2_2x/doc/SConscript')
622                 SConscript('source/gameengine/PyDoc/SConscript')
623         else:
624                 print "No epydoc install detected, Python API and Gameengine API Docs will not be generated "
625         
626