2 Import ('user_options_dict')
5 dec_env = library_env.Copy ()
7 source_files = ['intern/LOD_EdgeCollapser.cpp',
8 'intern/LOD_ExternNormalEditor.cpp',
9 'intern/LOD_FaceNormalEditor.cpp',
10 'intern/LOD_ManMesh2.cpp',
11 'intern/LOD_MeshPrimitives.cpp',
12 'intern/LOD_QSDecimator.cpp',
13 'intern/LOD_QuadricEditor.cpp',
14 'intern/LOD_decimation.cpp']
16 dec_env.Append (CPPPATH = ['intern',
22 dec_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_LOD', source=source_files)