svn merge ^/trunk/blender -r40390:40394
[blender.git] / source / blender / editors / space_view3d / view3d_header.c
1 /*
2  * $Id$
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. 
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19  *
20  * The Original Code is Copyright (C) 2004-2008 Blender Foundation.
21  * All rights reserved.
22  *
23  * 
24  * Contributor(s): Blender Foundation
25  *
26  * ***** END GPL LICENSE BLOCK *****
27  */
28
29 /** \file blender/editors/space_view3d/view3d_header.c
30  *  \ingroup spview3d
31  */
32
33
34 #include <string.h>
35 #include <stdio.h>
36 #include <stdlib.h>
37
38 #include "DNA_scene_types.h"
39 #include "DNA_object_types.h"
40
41 #include "RNA_access.h"
42
43 #include "MEM_guardedalloc.h"
44
45 #include "BLI_math.h"
46 #include "BLI_blenlib.h"
47 #include "BLI_editVert.h"
48 #include "BLI_utildefines.h"
49
50 #include "BKE_context.h"
51 #include "BKE_depsgraph.h"
52 #include "BKE_effect.h"
53 #include "BKE_main.h"
54 #include "BKE_mesh.h"
55 #include "BKE_modifier.h"
56 #include "BKE_paint.h"
57 #include "BKE_screen.h"
58 #include "BKE_tessmesh.h"
59
60 #include "ED_mesh.h"
61 #include "ED_util.h"
62 #include "ED_screen.h"
63 #include "ED_transform.h"
64 #include "ED_types.h"
65
66 #include "WM_api.h"
67 #include "WM_types.h"
68
69 #include "RNA_define.h"
70 #include "RNA_enum_types.h"
71
72 #include "UI_interface.h"
73 #include "UI_resources.h"
74
75 #include "view3d_intern.h"
76
77
78 /* View3d->modeselect 
79  * This is a bit of a dodgy hack to enable a 'mode' menu with icons+labels
80  * rather than those buttons.
81  * I know the implementation's not good - it's an experiment to see if this
82  * approach would work well
83  *
84  * This can be cleaned when I make some new 'mode' icons.
85  */
86
87 #define TEST_EDITMESH   if(obedit==0) return; \
88                                                 if( (v3d->lay & obedit->lay)==0 ) return;
89
90 /* view3d handler codes */
91 #define VIEW3D_HANDLER_BACKGROUND       1
92 #define VIEW3D_HANDLER_PROPERTIES       2
93 #define VIEW3D_HANDLER_OBJECT           3
94 #define VIEW3D_HANDLER_PREVIEW          4
95 #define VIEW3D_HANDLER_MULTIRES         5
96 #define VIEW3D_HANDLER_TRANSFORM        6
97 #define VIEW3D_HANDLER_GREASEPENCIL 7
98 #define VIEW3D_HANDLER_BONESKETCH       8
99
100 /* end XXX ************* */
101
102 static void do_view3d_header_buttons(bContext *C, void *arg, int event);
103
104 #define B_SCENELOCK 101
105 #define B_FULL          102
106 #define B_HOME          103
107 #define B_VIEWBUT       104
108 #define B_PERSP         105
109 #define B_MODESELECT 108
110 #define B_SEL_VERT      110
111 #define B_SEL_EDGE      111
112 #define B_SEL_FACE      112
113 #define B_MAN_TRANS     116
114 #define B_MAN_ROT       117
115 #define B_MAN_SCALE     118
116 #define B_NDOF          119     
117 #define B_MAN_MODE      120
118 #define B_REDR          122
119 #define B_NOP           123
120
121 // XXX quickly ported across
122 static void handle_view3d_lock(bContext *C) 
123 {
124         Main *bmain= CTX_data_main(C);
125         Scene *scene= CTX_data_scene(C);
126         ScrArea *sa= CTX_wm_area(C);
127         View3D *v3d= CTX_wm_view3d(C);
128         
129         if (v3d != NULL && sa != NULL) {
130                 if(v3d->localvd==NULL && v3d->scenelock && sa->spacetype==SPACE_VIEW3D) {
131                         /* copy to scene */
132                         scene->lay= v3d->lay;
133                         scene->layact= v3d->layact;
134                         scene->camera= v3d->camera;
135
136                         /* not through notifiery, listener don't have context
137                            and non-open screens or spaces need to be updated too */
138                         BKE_screen_view3d_main_sync(&bmain->screen, scene);
139                         
140                         /* notifiers for scene update */
141                         WM_event_add_notifier(C, NC_SCENE|ND_LAYER, scene);
142                 }
143         }
144 }
145
146 /* layer code is on three levels actually:
147 - here for operator
148 - uiTemplateLayers in interface/ code for buttons
149 - ED_view3d_scene_layer_set for RNA
150  */
151 static void view3d_layers_editmode_ensure(Scene *scene, View3D *v3d)
152 {
153         /* sanity check - when in editmode disallow switching the editmode layer off since its confusing
154          * an alternative would be to always draw the editmode object. */
155         if(scene->obedit && (scene->obedit->lay & v3d->lay)==0) {
156                 int bit;
157                 for(bit=0; bit<32; bit++) {
158                         if(scene->obedit->lay & (1<<bit)) {
159                                 v3d->lay |= 1<<bit;
160                                 break;
161                         }
162                 }
163         }
164 }
165
166 static int view3d_layers_exec(bContext *C, wmOperator *op)
167 {
168         Scene *scene= CTX_data_scene(C);
169         ScrArea *sa= CTX_wm_area(C);
170         View3D *v3d= sa->spacedata.first;
171         int nr= RNA_int_get(op->ptr, "nr");
172         int toggle= RNA_boolean_get(op->ptr, "toggle");
173         
174         if(nr < 0)
175                 return OPERATOR_CANCELLED;
176
177         if(nr == 0) {
178                 /* all layers */
179                 if(!v3d->layact)
180                         v3d->layact= 1;
181
182                 if (toggle && v3d->lay == ((1<<20)-1)) {
183                         /* return to active layer only */
184                         v3d->lay = v3d->layact;
185
186                         view3d_layers_editmode_ensure(scene, v3d);
187                 }
188                 else {
189                         v3d->lay |= (1<<20)-1;
190                 }               
191         }
192         else {
193                 int bit;
194                 nr--;
195
196                 if(RNA_boolean_get(op->ptr, "extend")) {
197                         if(toggle && v3d->lay & (1<<nr) && (v3d->lay & ~(1<<nr)))
198                                 v3d->lay &= ~(1<<nr);
199                         else
200                                 v3d->lay |= (1<<nr);
201                 } else {
202                         v3d->lay = (1<<nr);
203                 }
204
205                 view3d_layers_editmode_ensure(scene, v3d);
206
207                 /* set active layer, ensure to always have one */
208                 if(v3d->lay & (1<<nr))
209                    v3d->layact= 1<<nr;
210                 else if((v3d->lay & v3d->layact)==0) {
211                         for(bit=0; bit<32; bit++) {
212                                 if(v3d->lay & (1<<bit)) {
213                                         v3d->layact= 1<<bit;
214                                         break;
215                                 }
216                         }
217                 }
218         }
219         
220         if(v3d->scenelock) handle_view3d_lock(C);
221         
222         DAG_on_visible_update(CTX_data_main(C), FALSE);
223
224         ED_area_tag_redraw(sa);
225         
226         return OPERATOR_FINISHED;
227 }
228
229 /* applies shift and alt, lazy coding or ok? :) */
230 /* the local per-keymap-entry keymap will solve it */
231 static int view3d_layers_invoke(bContext *C, wmOperator *op, wmEvent *event)
232 {
233         if(event->ctrl || event->oskey)
234                 return OPERATOR_PASS_THROUGH;
235         
236         if(event->shift)
237                 RNA_boolean_set(op->ptr, "extend", 1);
238         
239         if(event->alt) {
240                 int nr= RNA_int_get(op->ptr, "nr") + 10;
241                 RNA_int_set(op->ptr, "nr", nr);
242         }
243         view3d_layers_exec(C, op);
244         
245         return OPERATOR_FINISHED;
246 }
247
248 static int view3d_layers_poll(bContext *C)
249 {
250         return (ED_operator_view3d_active(C) && CTX_wm_view3d(C)->localvd==NULL);
251 }
252
253 void VIEW3D_OT_layers(wmOperatorType *ot)
254 {
255         /* identifiers */
256         ot->name= "Layers";
257         ot->description= "Toggle layer(s) visibility";
258         ot->idname= "VIEW3D_OT_layers";
259         
260         /* api callbacks */
261         ot->invoke= view3d_layers_invoke;
262         ot->exec= view3d_layers_exec;
263         ot->poll= view3d_layers_poll;
264         
265         /* flags */
266         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
267         
268         RNA_def_int(ot->srna, "nr", 1, 0, 20, "Number", "The layer number to set, zero for all layers", 0, 20);
269         RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Add this layer to the current view layers");
270         RNA_def_boolean(ot->srna, "toggle", 1, "Toggle", "Toggle the layer");
271 }
272
273 static char *view3d_modeselect_pup(Scene *scene)
274 {
275         Object *ob= OBACT;
276         static char string[256];
277         static char formatstr[] = "|%s %%x%d %%i%d";
278         char *str = string;
279
280         str += sprintf(str, "Mode: %%t");
281         
282         str += sprintf(str, formatstr, "Object Mode", OB_MODE_OBJECT, ICON_OBJECT_DATA);
283         
284         if(ob==NULL || ob->data==NULL) return string;
285         if(ob->id.lib) return string;
286         
287         if(!((ID *)ob->data)->lib) {
288                 /* if active object is editable */
289                 if ( ((ob->type == OB_MESH)
290                         || (ob->type == OB_CURVE) || (ob->type == OB_SURF) || (ob->type == OB_FONT)
291                         || (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) {
292                         
293                         str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT, ICON_EDITMODE_HLT);
294                 }
295                 else if (ob->type == OB_ARMATURE) {
296                         if (ob->mode & OB_MODE_POSE)
297                                 str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT|OB_MODE_POSE, ICON_EDITMODE_HLT);
298                         else
299                                 str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT, ICON_EDITMODE_HLT);
300                 }
301
302                 if (ob->type == OB_MESH) {
303
304                         str += sprintf(str, formatstr, "Sculpt Mode", OB_MODE_SCULPT, ICON_SCULPTMODE_HLT);
305                         str += sprintf(str, formatstr, "Vertex Paint", OB_MODE_VERTEX_PAINT, ICON_VPAINT_HLT);
306                         str += sprintf(str, formatstr, "Texture Paint", OB_MODE_TEXTURE_PAINT, ICON_TPAINT_HLT);
307                         str += sprintf(str, formatstr, "Weight Paint", OB_MODE_WEIGHT_PAINT, ICON_WPAINT_HLT);
308                 }
309         }
310                 
311         /* if active object is an armature */
312         if (ob->type==OB_ARMATURE) {
313                 str += sprintf(str, formatstr, "Pose Mode", OB_MODE_POSE, ICON_POSE_HLT);
314         }
315
316         if (ob->particlesystem.first || modifiers_findByType(ob, eModifierType_Cloth) || modifiers_findByType(ob, eModifierType_Softbody)) {
317                 str += sprintf(str, formatstr, "Particle Mode", OB_MODE_PARTICLE_EDIT, ICON_PARTICLEMODE);
318         }
319         (void)str;
320         return (string);
321 }
322
323
324 static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
325 {
326         wmWindow *win= CTX_wm_window(C);
327         ToolSettings *ts= CTX_data_tool_settings(C);
328         ScrArea *sa= CTX_wm_area(C);
329         View3D *v3d= sa->spacedata.first;
330         Object *obedit = CTX_data_edit_object(C);
331         BMEditMesh *em= NULL;
332         int ctrl= win->eventstate->ctrl, shift= win->eventstate->shift;
333         PointerRNA props_ptr;
334         
335         if(obedit && obedit->type==OB_MESH) {
336                 em= ((Mesh *)obedit->data)->edit_btmesh;
337         }
338         /* watch it: if sa->win does not exist, check that when calling direct drawing routines */
339
340         switch(event) {
341         case B_REDR:
342                 ED_area_tag_redraw(sa);
343                 break;
344                 
345         case B_MODESELECT:
346                 WM_operator_properties_create(&props_ptr, "OBJECT_OT_mode_set");
347                 RNA_enum_set(&props_ptr, "mode", v3d->modeselect);
348                 WM_operator_name_call(C, "OBJECT_OT_mode_set", WM_OP_EXEC_REGION_WIN, &props_ptr);
349                 WM_operator_properties_free(&props_ptr);
350                 break;          
351                 
352         case B_SEL_VERT:
353                 if(em) {
354                         if(shift==0 || em->selectmode==0)
355                                 em->selectmode= SCE_SELECT_VERTEX;
356                         ts->selectmode= em->selectmode;
357                         EDBM_selectmode_set(em);
358                         WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
359                         ED_undo_push(C, "Selectmode Set: Vertex");
360                 }
361                 break;
362         case B_SEL_EDGE:
363                 if(em) {
364                         if(shift==0 || em->selectmode==0){
365                                 if( (em->selectmode ^ SCE_SELECT_EDGE) == SCE_SELECT_VERTEX){
366                                         if(ctrl) EDBM_convertsel(em, SCE_SELECT_VERTEX,SCE_SELECT_EDGE); 
367                                 }
368                                 em->selectmode = SCE_SELECT_EDGE;
369                         }
370                         ts->selectmode= em->selectmode;
371                         EDBM_selectmode_set(em);
372                         WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
373                         ED_undo_push(C, "Selectmode Set: Edge");
374                 }
375                 break;
376         case B_SEL_FACE:
377                 if(em) {
378                         if( shift==0 || em->selectmode==0){
379                                 if( ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_VERTEX) || ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_EDGE)){
380                                         if(ctrl) EDBM_convertsel(em, (ts->selectmode ^ SCE_SELECT_FACE),SCE_SELECT_FACE);
381                                 }
382                                 em->selectmode = SCE_SELECT_FACE;
383                         }
384                         ts->selectmode= em->selectmode;
385                         EDBM_selectmode_set(em);
386                         WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
387                         ED_undo_push(C, "Selectmode Set: Face");
388                 }
389                 break;  
390
391         case B_MAN_TRANS:
392                 if( shift==0 || v3d->twtype==0) {
393                         v3d->twtype= V3D_MANIP_TRANSLATE;
394                 }
395                 ED_area_tag_redraw(sa);
396                 break;
397         case B_MAN_ROT:
398                 if( shift==0 || v3d->twtype==0) {
399                         v3d->twtype= V3D_MANIP_ROTATE;
400                 }
401                 ED_area_tag_redraw(sa);
402                 break;
403         case B_MAN_SCALE:
404                 if( shift==0 || v3d->twtype==0) {
405                         v3d->twtype= V3D_MANIP_SCALE;
406                 }
407                 ED_area_tag_redraw(sa);
408                 break;
409         case B_NDOF:
410                 ED_area_tag_redraw(sa);
411                 break;
412         case B_MAN_MODE:
413                 ED_area_tag_redraw(sa);
414                 break;
415         default:
416                 break;
417         }
418 }
419
420 /* Returns the icon associated with an object mode */
421 static int object_mode_icon(int mode)
422 {
423         EnumPropertyItem *item = object_mode_items;
424         
425         while(item->name != NULL) {
426                 if(item->value == mode)
427                         return item->icon;
428                 ++item;
429         }
430
431         return ICON_OBJECT_DATAMODE;
432 }
433
434 void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
435 {
436         Object *obedit = CTX_data_edit_object(C);
437         uiBlock *block= uiLayoutGetBlock(layout);
438
439         uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);
440
441         if(obedit && (obedit->type == OB_MESH)) {
442                 BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
443                 uiLayout *row;
444
445                 row= uiLayoutRow(layout, 1);
446                 block= uiLayoutGetBlock(row);
447                 uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
448                 uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
449                 uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
450         }
451 }
452
453 void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
454 {
455         bScreen *screen= CTX_wm_screen(C);
456         ScrArea *sa= CTX_wm_area(C);
457         View3D *v3d= sa->spacedata.first;
458         Scene *scene= CTX_data_scene(C);
459         ToolSettings *ts= CTX_data_tool_settings(C);
460         PointerRNA v3dptr, toolsptr, sceneptr;
461         Object *ob= OBACT;
462         Object *obedit = CTX_data_edit_object(C);
463         uiBlock *block;
464         uiBut *but;
465         uiLayout *row;
466         const float dpi_fac= UI_DPI_FAC;
467         
468         RNA_pointer_create(&screen->id, &RNA_SpaceView3D, v3d, &v3dptr);        
469         RNA_pointer_create(&scene->id, &RNA_ToolSettings, ts, &toolsptr);
470         RNA_pointer_create(&scene->id, &RNA_Scene, scene, &sceneptr);
471
472         block= uiLayoutGetBlock(layout);
473         uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);
474
475         /* other buttons: */
476         uiBlockSetEmboss(block, UI_EMBOSS);
477         
478         /* mode */
479         if(ob) {
480                 /*sanity point checkpoint, put here to avoid seeding
481                   this same code in 10 different other places.*/
482                 if (!ob->mode)
483                         ob->mode = OB_MODE_OBJECT;
484
485                 v3d->modeselect = ob->mode;
486         } else {
487                 v3d->modeselect = OB_MODE_OBJECT;
488         }
489         
490         uiBlockBeginAlign(block);
491         uiDefIconTextButS(block, MENU, B_MODESELECT, object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene) , 
492                           0,0,126 * dpi_fac, UI_UNIT_Y, &(v3d->modeselect), 0, 0, 0, 0, "Mode");
493         uiBlockEndAlign(block);
494         
495         /* Draw type */
496         uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
497
498         if (obedit==NULL && ((ob && ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)))) {
499                 /* Manipulators aren't used in weight paint mode */
500                 
501                 PointerRNA meshptr;
502
503                 RNA_pointer_create(&ob->id, &RNA_Mesh, ob->data, &meshptr);
504                 if(ob->mode & (OB_MODE_TEXTURE_PAINT|OB_MODE_VERTEX_PAINT)) {
505                         uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
506                 }
507                 else {
508                         
509                         row= uiLayoutRow(layout, 1);
510                         uiItemR(row, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
511                         uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
512                 }
513         } else {
514                 const char *str_menu;
515
516                 row= uiLayoutRow(layout, 1);
517                 uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
518                 uiItemR(row, &v3dptr, "use_pivot_point_align", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
519
520                 /* Transform widget / manipulators */
521                 row= uiLayoutRow(layout, 1);
522                 uiItemR(row, &v3dptr, "show_manipulator", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
523                 block= uiLayoutGetBlock(row);
524                 
525                 if(v3d->twflag & V3D_USE_MANIPULATOR) {
526                         but= uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate manipulator mode");
527                         uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
528                         but= uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate manipulator mode");
529                         uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
530                         but= uiDefIconButBitC(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale manipulator mode");
531                         uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
532                 }
533                         
534                 if (v3d->twmode > (BIF_countTransformOrientation(C) - 1) + V3D_MANIP_CUSTOM) {
535                         v3d->twmode = 0;
536                 }
537                         
538                 str_menu = BIF_menustringTransformOrientation(C, "Orientation");
539                 but= uiDefButC(block, MENU, B_MAN_MODE, str_menu,0,0,70 * dpi_fac, UI_UNIT_Y, &v3d->twmode, 0, 0, 0, 0, "Transform Orientation");
540                 uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
541                 MEM_freeN((void *)str_menu);
542         }
543
544         if(obedit==NULL && v3d->localvd==NULL) {
545                 unsigned int ob_lay = ob ? ob->lay : 0;
546                 
547                 /* Layers */
548                 if (v3d->scenelock)
549                         uiTemplateLayers(layout, &sceneptr, "layers", &v3dptr, "layers_used", ob_lay);
550                 else
551                         uiTemplateLayers(layout, &v3dptr, "layers", &v3dptr, "layers_used", ob_lay);
552
553                 /* Scene lock */
554                 uiItemR(layout, &v3dptr, "lock_camera_and_layers", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
555         }
556         
557         uiTemplateEditModeSelection(layout, C);
558 }