VideoTexture: forgot to commit MSVC project file, strange that nobody noticed...
[blender.git] / projectfiles_vc7 / gameengine / videotexture / TEX_Video.vcproj
1 <?xml version="1.0" encoding="Windows-1252"?>\r
2 <VisualStudioProject\r
3         ProjectType="Visual C++"\r
4         Version="7.10"\r
5         Name="TEX_Video"\r
6         ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"\r
7         Keyword="Win32Proj">\r
8         <Platforms>\r
9                 <Platform\r
10                         Name="Win32"/>\r
11         </Platforms>\r
12         <Configurations>\r
13                 <Configuration\r
14                         Name="Debug|Win32"\r
15                         OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"\r
16                         IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"\r
17                         ConfigurationType="4"\r
18                         CharacterSet="2">\r
19                         <Tool\r
20                                 Name="VCCLCompilerTool"\r
21                                 Optimization="0"\r
22                                 AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"\r
23                                 PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"\r
24                                 StringPooling="FALSE"\r
25                                 BasicRuntimeChecks="3"\r
26                                 RuntimeLibrary="1"\r
27                                 DefaultCharIsUnsigned="TRUE"\r
28                                 UsePrecompiledHeader="2"\r
29                                 PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\TEX_Video.pch"\r
30                                 AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"\r
31                                 ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"\r
32                                 ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"\r
33                                 WarningLevel="2"\r
34                                 Detect64BitPortabilityProblems="FALSE"\r
35                                 DebugInformationFormat="3"\r
36                                 CompileAs="0"/>\r
37                         <Tool\r
38                                 Name="VCCustomBuildTool"/>\r
39                         <Tool\r
40                                 Name="VCLibrarianTool"\r
41                                 OutputFile="..\..\..\..\build\msvc_7\libs\debug\TEX_Video.lib"/>\r
42                         <Tool\r
43                                 Name="VCMIDLTool"/>\r
44                         <Tool\r
45                                 Name="VCPostBuildEventTool"/>\r
46                         <Tool\r
47                                 Name="VCPreBuildEventTool"/>\r
48                         <Tool\r
49                                 Name="VCPreLinkEventTool"/>\r
50                         <Tool\r
51                                 Name="VCResourceCompilerTool"/>\r
52                         <Tool\r
53                                 Name="VCWebServiceProxyGeneratorTool"/>\r
54                         <Tool\r
55                                 Name="VCXMLDataGeneratorTool"/>\r
56                         <Tool\r
57                                 Name="VCManagedWrapperGeneratorTool"/>\r
58                         <Tool\r
59                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
60                 </Configuration>\r
61                 <Configuration\r
62                         Name="Release|Win32"\r
63                         OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"\r
64                         IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"\r
65                         ConfigurationType="4"\r
66                         CharacterSet="2">\r
67                         <Tool\r
68                                 Name="VCCLCompilerTool"\r
69                                 InlineFunctionExpansion="1"\r
70                                 AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"\r
71                                 PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"\r
72                                 StringPooling="TRUE"\r
73                                 RuntimeLibrary="0"\r
74                                 EnableFunctionLevelLinking="TRUE"\r
75                                 DefaultCharIsUnsigned="TRUE"\r
76                                 UsePrecompiledHeader="2"\r
77                                 PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\TEX_Video.pch"\r
78                                 AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"\r
79                                 ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"\r
80                                 ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"\r
81                                 WarningLevel="2"\r
82                                 Detect64BitPortabilityProblems="FALSE"\r
83                                 DebugInformationFormat="0"\r
84                                 CompileAs="0"\r
85                                 ShowIncludes="FALSE"/>\r
86                         <Tool\r
87                                 Name="VCCustomBuildTool"/>\r
88                         <Tool\r
89                                 Name="VCLibrarianTool"\r
90                                 OutputFile="..\..\..\..\build\msvc_7\libs\TEX_Video.lib"/>\r
91                         <Tool\r
92                                 Name="VCMIDLTool"/>\r
93                         <Tool\r
94                                 Name="VCPostBuildEventTool"/>\r
95                         <Tool\r
96                                 Name="VCPreBuildEventTool"/>\r
97                         <Tool\r
98                                 Name="VCPreLinkEventTool"/>\r
99                         <Tool\r
100                                 Name="VCResourceCompilerTool"/>\r
101                         <Tool\r
102                                 Name="VCWebServiceProxyGeneratorTool"/>\r
103                         <Tool\r
104                                 Name="VCXMLDataGeneratorTool"/>\r
105                         <Tool\r
106                                 Name="VCManagedWrapperGeneratorTool"/>\r
107                         <Tool\r
108                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>\r
109                 </Configuration>\r
110         </Configurations>\r
111         <References>\r
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115                         Name="Source Files"\r
116                         Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"\r
117                         UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">\r
118                         <File\r
119                                 RelativePath="..\..\..\source\gameengine\VideoTexture\blendVideoTex.cpp">\r
120                         </File>\r
121                         <File\r
122                                 RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.cpp">\r
123                         </File>\r
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125                                 RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.cpp">\r
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128                                 RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.cpp">\r
129                         </File>\r
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131                                 RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.cpp">\r
132                         </File>\r
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134                                 RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.cpp">\r
135                         </File>\r
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137                                 RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.cpp">\r
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140                                 RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.cpp">\r
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143                                 RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.cpp">\r
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146                                 RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.cpp">\r
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155                                 RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.cpp">\r
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158                                 RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.cpp">\r
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190                                 RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.h">\r
191                         </File>\r
192                         <File\r
193                                 RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.h">\r
194                         </File>\r
195                         <File\r
196                                 RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.h">\r
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200                         </File>\r
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202                                 RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.h">\r
203                         </File>\r
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205                                 RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.h">\r
206                         </File>\r
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