2 * Copyright 2011-2013 Blender Foundation
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #ifndef __BLENDER_SYNC_H__
18 #define __BLENDER_SYNC_H__
20 #include "MEM_guardedalloc.h"
21 #include "RNA_types.h"
22 #include "RNA_access.h"
23 #include "RNA_blender_cpp.h"
25 #include "blender/blender_util.h"
27 #include "render/scene.h"
28 #include "render/session.h"
30 #include "util/util_map.h"
31 #include "util/util_set.h"
32 #include "util/util_transform.h"
33 #include "util/util_vector.h"
38 class BlenderObjectCulling;
52 BlenderSync(BL::RenderEngine& b_engine,
53 BL::BlendData& b_data,
62 void sync_data(BL::RenderSettings& b_render,
63 BL::SpaceView3D& b_v3d,
64 BL::Object& b_override,
65 int width, int height,
66 void **python_thread_state,
67 const char *layer = 0);
68 void sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer);
69 vector<Pass> sync_render_passes(BL::RenderLayer& b_rlay,
70 BL::SceneRenderLayer& b_srlay,
71 const SessionParams &session_params);
72 void sync_integrator();
73 void sync_camera(BL::RenderSettings& b_render,
74 BL::Object& b_override,
75 int width, int height,
76 const char *viewname);
77 void sync_view(BL::SpaceView3D& b_v3d,
78 BL::RegionView3D& b_rv3d,
79 int width, int height);
80 inline int get_layer_samples() { return render_layer.samples; }
81 inline int get_layer_bound_samples() { return render_layer.bound_samples; }
84 static SceneParams get_scene_params(BL::Scene& b_scene,
86 static SessionParams get_session_params(BL::RenderEngine& b_engine,
87 BL::UserPreferences& b_userpref,
90 static bool get_session_pause(BL::Scene& b_scene, bool background);
91 static BufferParams get_buffer_params(BL::RenderSettings& b_render,
92 BL::SpaceView3D& b_v3d,
93 BL::RegionView3D& b_rv3d,
95 int width, int height);
97 static PassType get_pass_type(BL::RenderPass& b_pass);
98 static int get_denoising_pass(BL::RenderPass& b_pass);
102 void sync_lamps(bool update_all);
103 void sync_materials(bool update_all);
104 void sync_objects(float motion_time = 0.0f);
105 void sync_motion(BL::RenderSettings& b_render,
106 BL::Object& b_override,
107 int width, int height,
108 void **python_thread_state);
111 void sync_world(bool update_all);
113 void sync_curve_settings();
115 void sync_nodes(Shader *shader, BL::ShaderNodeTree& b_ntree);
116 Mesh *sync_mesh(BL::Object& b_ob, bool object_updated, bool hide_tris);
117 void sync_curves(Mesh *mesh,
121 int motion_step = 0);
122 Object *sync_object(BL::Object& b_parent,
123 int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
124 BL::DupliObject& b_dupli_ob,
129 BlenderObjectCulling& culling,
131 void sync_light(BL::Object& b_parent,
132 int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
134 BL::DupliObject& b_dupli_ob,
137 void sync_background_light(bool use_portal);
138 void sync_mesh_motion(BL::Object& b_ob,
141 void sync_camera_motion(BL::RenderSettings& b_render,
143 int width, int height,
147 bool sync_dupli_particle(BL::Object& b_ob,
148 BL::DupliObject& b_dup,
155 void find_shader(BL::ID& id, vector<Shader*>& used_shaders, Shader *default_shader);
156 bool BKE_object_is_modified(BL::Object& b_ob);
157 bool object_is_mesh(BL::Object& b_ob);
158 bool object_is_light(BL::Object& b_ob);
161 BL::RenderEngine b_engine;
162 BL::BlendData b_data;
165 id_map<void*, Shader> shader_map;
166 id_map<ObjectKey, Object> object_map;
167 id_map<void*, Mesh> mesh_map;
168 id_map<ObjectKey, Light> light_map;
169 id_map<ParticleSystemKey, ParticleSystem> particle_system_map;
170 set<Mesh*> mesh_synced;
171 set<Mesh*> mesh_motion_synced;
172 set<float> motion_times;
181 int max_subdivisions;
183 struct RenderLayerInfo {
185 : scene_layer(0), layer(0),
186 holdout_layer(0), exclude_layer(0),
187 material_override(PointerRNA_NULL),
188 use_background_shader(true),
189 use_background_ao(true),
192 use_viewport_visibility(false),
193 samples(0), bound_samples(false)
201 BL::Material material_override;
202 bool use_background_shader;
203 bool use_background_ao;
206 bool use_viewport_visibility;
216 #endif /* __BLENDER_SYNC_H__ */