2 # Copyright 2011, Blender Foundation.
4 # This program is free software; you can redistribute it and/or
5 # modify it under the terms of the GNU General Public License
6 # as published by the Free Software Foundation; either version 2
7 # of the License, or (at your option) any later version.
9 # This program is distributed in the hope that it will be useful,
10 # but WITHOUT ANY WARRANTY; without even the implied warranty of
11 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 # GNU General Public License for more details.
14 # You should have received a copy of the GNU General Public License
15 # along with this program; if not, write to the Free Software Foundation,
16 # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 from bpy.props import *
24 from cycles import enums
26 class CyclesRenderSettings(bpy.types.PropertyGroup):
29 bpy.types.Scene.cycles = PointerProperty(type=cls, name="Cycles Render Settings", description="Cycles render settings")
31 cls.device = EnumProperty(name="Device", description="Device to use for rendering",
32 items=enums.devices, default="CPU")
34 cls.gpu_type = EnumProperty(name="GPU Type", description="Processing system to use on the GPU",
35 items=enums.gpu_type, default="CUDA")
37 cls.shading_system = EnumProperty(name="Shading System", description="Shading system to use for rendering",
38 items=enums.shading_systems, default="GPU_COMPATIBLE")
40 cls.samples = IntProperty(name="Samples", description="Number of samples to render for each pixel",
41 default=10, min=1, max=2147483647)
42 cls.preview_samples = IntProperty(name="Preview Samples", description="Number of samples to render in the viewport, unlimited if 0",
43 default=0, min=0, max=2147483647)
44 cls.preview_pause = BoolProperty(name="Pause Preview", description="Pause all viewport preview renders",
47 cls.no_caustics = BoolProperty(name="No Caustics", description="Leave out caustics, resulting in a darker image with less noise",
49 cls.blur_caustics = FloatProperty(name="Blur Caustics", description="Blur caustics to reduce noise",
50 default=0.0, min=0.0, max=1.0)
52 cls.min_bounces = IntProperty(name="Min Bounces", description="Minimum number of bounces, setting this lower than the maximum enables probalistic path termination (faster but noisier)",
53 default=3, min=0, max=1024)
54 cls.max_bounces = IntProperty(name="Max Bounces", description="Total maximum number of bounces",
55 default=8, min=0, max=1024)
57 cls.diffuse_bounces = IntProperty(name="Diffuse Bounces", description="Maximum number of diffuse reflection bounces, bounded by total maximum",
58 default=128, min=0, max=1024)
59 cls.glossy_bounces = IntProperty(name="Glossy Bounces", description="Maximum number of glossy reflection bounces, bounded by total maximum",
60 default=128, min=0, max=1024)
61 cls.transmission_bounces = IntProperty(name="Transmission Bounces", description="Maximum number of transmission bounces, bounded by total maximum",
62 default=128, min=0, max=1024)
64 cls.transparent_min_bounces = IntProperty(name="Transparent Min Bounces", description="Minimum number of transparent bounces, setting this lower than the maximum enables probalistic path termination (faster but noisier)",
65 default=8, min=0, max=1024)
66 cls.transparent_max_bounces = IntProperty(name="Transparent Max Bounces", description="Maximum number of transparent bounces",
67 default=8, min=0, max=1024)
68 cls.use_transparent_shadows = BoolProperty(name="Transparent Shadows", description="Use transparency of surfaces for rendering shadows",
71 cls.film_exposure = FloatProperty(name="Exposure", description="Image brightness scale",
72 default=1.0, min=0.0, max=10.0)
73 cls.film_transparent = BoolProperty(name="Transparent", description="World background is transparent",
76 cls.filter_type = EnumProperty(name="Filter Type", description="Pixel filter type",
77 items=enums.filter_types, default="GAUSSIAN")
78 cls.filter_width = FloatProperty(name="Filter Width", description="Pixel filter width",
79 default=1.5, min=0.01, max=10.0)
81 cls.debug_tile_size = IntProperty(name="Tile Size", description="",
82 default=1024, min=1, max=4096)
83 cls.debug_min_size = IntProperty(name="Min Size", description="",
84 default=64, min=1, max=4096)
85 cls.debug_reset_timeout = FloatProperty(name="Reset timeout", description="",
86 default=0.1, min=0.01, max=10.0)
87 cls.debug_cancel_timeout = FloatProperty(name="Cancel timeout", description="",
88 default=0.1, min=0.01, max=10.0)
89 cls.debug_text_timeout = FloatProperty(name="Text timeout", description="",
90 default=1.0, min=0.01, max=10.0)
92 cls.debug_bvh_type = EnumProperty(name="BVH Type", description="Choose between faster updates, or faster render",
93 items=enums.bvh_types, default="DYNAMIC_BVH")
94 cls.debug_use_spatial_splits = BoolProperty(name="Use Spatial Splits", description="Use BVH spatial splits: longer builder time, faster render",
99 del bpy.types.Scene.cycles
101 class CyclesCameraSettings(bpy.types.PropertyGroup):
104 bpy.types.Camera.cycles = PointerProperty(type=cls, name="Cycles Camera Settings", description="Cycles camera settings")
106 cls.aperture_size = FloatProperty(name="Aperture Size", description="Radius of the aperture for depth of field",
107 default=0.0, min=0.0, max=10.0)
108 cls.aperture_blades = IntProperty(name="Aperture Blades", description="Number of blades in aperture for polygonal bokeh (need 3 or more)",
109 default=0, min=0, max=100)
110 cls.aperture_rotation = FloatProperty(name="Aperture Rotation", description="Rotation of blades in aperture",
111 default=0, soft_min=-math.pi, soft_max=math.pi, subtype='ANGLE')
115 del bpy.types.Camera.cycles
117 class CyclesMaterialSettings(bpy.types.PropertyGroup):
120 bpy.types.Material.cycles = PointerProperty(type=cls, name="Cycles Material Settings", description="Cycles material settings")
121 cls.sample_as_light = BoolProperty(name="Sample as Light", description="Use direct light sampling, to reduce noise for small or strong emitting materials", default=False)
122 cls.homogeneous_volume = BoolProperty(name="Homogeneous Volume", description="When using volume rendering, assume volume has the same density everywhere, for faster rendering", default=False)
126 del bpy.types.Material.cycles
128 class CyclesLampSettings(bpy.types.PropertyGroup):
131 bpy.types.Lamp.cycles = PointerProperty(type=cls, name="Cycles Lamp Settings", description="Cycles lamp settings")
132 cls.cast_shadow = BoolProperty(name="Cast Shadow", description="Lamp casts shadows", default=True)
136 del bpy.types.Lamp.cycles
138 class CyclesWorldSettings(bpy.types.PropertyGroup):
141 bpy.types.World.cycles = PointerProperty(type=cls, name="Cycles World Settings", description="Cycles world settings")
145 del bpy.types.World.cycles
147 class CyclesVisibilitySettings(bpy.types.PropertyGroup):
150 bpy.types.Object.cycles_visibility = PointerProperty(type=cls, name="Cycles Visibility Settings", description="Cycles visibility settings")
152 cls.camera = BoolProperty(name="Camera", description="Object visibility for camera rays", default=True)
153 cls.diffuse = BoolProperty(name="Diffuse", description="Object visibility for diffuse reflection rays", default=True)
154 cls.glossy = BoolProperty(name="Glossy", description="Object visibility for glossy reflection rays", default=True)
155 cls.transmission = BoolProperty(name="Transmission", description="Object visibility for transmission rays", default=True)
156 cls.shadow = BoolProperty(name="Shadow", description="Object visibility for shadow rays", default=True)
160 del bpy.types.Object.cycles_visibility
162 class CyclesMeshSettings(bpy.types.PropertyGroup):
165 bpy.types.Mesh.cycles = PointerProperty(type=cls, name="Cycles Mesh Settings", description="Cycles mesh settings")
166 bpy.types.Curve.cycles = PointerProperty(type=cls, name="Cycles Mesh Settings", description="Cycles mesh settings")
167 bpy.types.MetaBall.cycles = PointerProperty(type=cls, name="Cycles Mesh Settings", description="Cycles mesh settings")
169 cls.displacement_method = EnumProperty(name="Displacement Method", description="Method to use for the displacement",
170 items=enums.displacement_methods, default="BUMP")
171 cls.use_subdivision = BoolProperty(name="Use Subdivision", description="Subdivide mesh for rendering",
173 cls.dicing_rate = FloatProperty(name="Dicing Rate", description="", default=1.0, min=0.001, max=1000.0)
177 del bpy.types.Mesh.cycles
178 del bpy.types.Curve.cycles
179 del bpy.types.MetaBall.cycles
182 bpy.utils.register_class(CyclesRenderSettings)
183 bpy.utils.register_class(CyclesCameraSettings)
184 bpy.utils.register_class(CyclesMaterialSettings)
185 bpy.utils.register_class(CyclesLampSettings)
186 bpy.utils.register_class(CyclesWorldSettings)
187 bpy.utils.register_class(CyclesVisibilitySettings)
188 bpy.utils.register_class(CyclesMeshSettings)
191 bpy.utils.unregister_class(CyclesRenderSettings)
192 bpy.utils.unregister_class(CyclesCameraSettings)
193 bpy.utils.unregister_class(CyclesMaterialSettings)
194 bpy.utils.unregister_class(CyclesLampSettings)
195 bpy.utils.unregister_class(CyclesWorldSettings)
196 bpy.utils.unregister_class(CyclesMeshSettings)
197 bpy.utils.unregister_class(CyclesVisibilitySettings)