2 * Copyright 2011, Blender Foundation.
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 #include "background.h"
21 #include "../render/filter.h"
23 #include "integrator.h"
33 #include "blender_sync.h"
34 #include "blender_util.h"
36 #include "util_debug.h"
37 #include "util_foreach.h"
43 BlenderSync::BlenderSync(BL::BlendData b_data_, BL::Scene b_scene_, Scene *scene_, bool preview_)
44 : b_data(b_data_), b_scene(b_scene_),
45 shader_map(&scene_->shaders),
46 object_map(&scene_->objects),
47 mesh_map(&scene_->meshes),
48 light_map(&scene_->lights),
56 BlenderSync::~BlenderSync()
62 bool BlenderSync::sync_recalc()
64 /* sync recalc flags from blender to cycles. actual update is done separate,
65 so we can do it later on if doing it immediate is not suitable */
67 BL::BlendData::materials_iterator b_mat;
69 for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat)
71 shader_map.set_recalc(*b_mat);
73 BL::BlendData::lamps_iterator b_lamp;
75 for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp)
77 shader_map.set_recalc(*b_lamp);
79 BL::BlendData::objects_iterator b_ob;
81 for(b_data.objects.begin(b_ob); b_ob != b_data.objects.end(); ++b_ob) {
83 object_map.set_recalc(*b_ob);
84 light_map.set_recalc(*b_ob);
87 if(object_is_mesh(*b_ob)) {
88 if(b_ob->recalc_data() || b_ob->data().recalc()) {
89 BL::ID key = object_is_modified(*b_ob)? *b_ob: b_ob->data();
90 mesh_map.set_recalc(key);
93 else if(object_is_light(*b_ob)) {
94 if(b_ob->recalc_data() || b_ob->data().recalc())
95 light_map.set_recalc(*b_ob);
99 BL::BlendData::meshes_iterator b_mesh;
101 for(b_data.meshes.begin(b_mesh); b_mesh != b_data.meshes.end(); ++b_mesh)
103 mesh_map.set_recalc(*b_mesh);
105 BL::BlendData::worlds_iterator b_world;
107 for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world)
108 if(world_map == b_world->ptr.data && b_world->recalc())
112 shader_map.has_recalc() ||
113 object_map.has_recalc() ||
114 light_map.has_recalc() ||
115 mesh_map.has_recalc() ||
116 BlendDataObjects_recalc_get(&b_data.ptr) ||
122 void BlenderSync::sync_data(BL::SpaceView3D b_v3d)
126 sync_render_layer(b_v3d);
133 void BlenderSync::sync_integrator()
135 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
137 Integrator *integrator = scene->integrator;
138 Integrator previntegrator = *integrator;
140 integrator->min_bounce = get_int(cscene, "min_bounces");
141 integrator->max_bounce = get_int(cscene, "max_bounces");
143 integrator->max_diffuse_bounce = get_int(cscene, "diffuse_bounces");
144 integrator->max_glossy_bounce = get_int(cscene, "glossy_bounces");
145 integrator->max_transmission_bounce = get_int(cscene, "transmission_bounces");
147 integrator->transparent_max_bounce = get_int(cscene, "transparent_max_bounces");
148 integrator->transparent_min_bounce = get_int(cscene, "transparent_min_bounces");
149 integrator->transparent_shadows = get_boolean(cscene, "use_transparent_shadows");
151 integrator->no_caustics = get_boolean(cscene, "no_caustics");
152 integrator->blur_caustics = get_float(cscene, "blur_caustics");
154 if(integrator->modified(previntegrator))
155 integrator->tag_update(scene);
160 void BlenderSync::sync_film()
162 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
164 Film *film = scene->film;
165 Film prevfilm = *film;
167 film->exposure = get_float(cscene, "film_exposure");
169 if(film->modified(prevfilm))
170 film->tag_update(scene);
172 Filter *filter = scene->filter;
173 Filter prevfilter = *filter;
175 filter->filter_type = (FilterType)RNA_enum_get(&cscene, "filter_type");
176 filter->filter_width = (filter->filter_type == FILTER_BOX)? 1.0f: get_float(cscene, "filter_width");
178 if(filter->modified(prevfilter))
179 filter->tag_update(scene);
184 void BlenderSync::sync_render_layer(BL::SpaceView3D b_v3d)
187 render_layer.scene_layer = get_layer(b_v3d.layers());
188 render_layer.layer = render_layer.scene_layer;
189 render_layer.material_override = PointerRNA_NULL;
192 BL::RenderSettings r = b_scene.render();
193 BL::RenderSettings::layers_iterator b_rlay;
196 for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
197 /* single layer for now */
199 render_layer.scene_layer = get_layer(b_scene.layers());
200 render_layer.layer = get_layer(b_rlay->layers());
201 render_layer.material_override = b_rlay->material_override();
209 /* Scene Parameters */
211 SceneParams BlenderSync::get_scene_params(BL::Scene b_scene)
214 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
215 int shadingsystem = RNA_enum_get(&cscene, "shading_system");
217 if(shadingsystem == 0)
218 params.shadingsystem = SceneParams::SVM;
219 else if(shadingsystem == 1)
220 params.shadingsystem = SceneParams::OSL;
222 params.bvh_type = (SceneParams::BVHType)RNA_enum_get(&cscene, "debug_bvh_type");
223 params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
228 /* Session Parameters */
230 bool BlenderSync::get_session_pause(BL::Scene b_scene, bool background)
232 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
233 return (background)? false: get_boolean(cscene, "preview_pause");
236 static bool device_type_available(vector<DeviceType>& types, DeviceType dtype)
238 foreach(DeviceType dt, types)
245 SessionParams BlenderSync::get_session_params(BL::Scene b_scene, bool background)
247 SessionParams params;
248 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
251 params.device_type = DEVICE_CPU;
253 if(RNA_enum_get(&cscene, "device") != 0) {
254 vector<DeviceType> types = Device::available_types();
255 DeviceType dtype = (RNA_enum_get(&cscene, "gpu_type") == 0)? DEVICE_CUDA: DEVICE_OPENCL;
257 if(device_type_available(types, dtype))
258 params.device_type = dtype;
259 else if(device_type_available(types, DEVICE_OPENCL))
260 params.device_type = DEVICE_OPENCL;
261 else if(device_type_available(types, DEVICE_CUDA))
262 params.device_type = DEVICE_CUDA;
266 params.background = background;
270 params.samples = get_int(cscene, "samples");
273 params.samples = get_int(cscene, "preview_samples");
274 if(params.samples == 0)
275 params.samples = INT_MAX;
278 /* other parameters */
279 params.threads = b_scene.render().threads();
280 params.tile_size = get_int(cscene, "debug_tile_size");
281 params.min_size = get_int(cscene, "debug_min_size");
282 params.cancel_timeout = get_float(cscene, "debug_cancel_timeout");
283 params.reset_timeout = get_float(cscene, "debug_reset_timeout");
284 params.text_timeout = get_float(cscene, "debug_text_timeout");
287 params.progressive = true;
288 params.min_size = INT_MAX;
291 params.progressive = true;