4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
21 * All rights reserved.
23 * The Original Code is: all of this file.
25 * Contributor(s): none yet.
27 * ***** END GPL LICENSE BLOCK *****
46 #include "MEM_guardedalloc.h"
48 #include "DNA_anim_types.h"
49 #include "DNA_armature_types.h"
50 #include "DNA_action_types.h" /* for some special action-editor settings */
51 #include "DNA_constraint_types.h"
52 #include "DNA_ipo_types.h" /* some silly ipo flag */
53 #include "DNA_listBase.h"
54 #include "DNA_meshdata_types.h"
55 #include "DNA_mesh_types.h"
56 #include "DNA_object_types.h"
57 #include "DNA_scene_types.h" /* PET modes */
58 #include "DNA_screen_types.h" /* area dimensions */
59 #include "DNA_texture_types.h"
60 #include "DNA_userdef_types.h"
61 #include "DNA_view3d_types.h"
62 #include "DNA_space_types.h"
63 #include "DNA_windowmanager_types.h"
65 #include "RNA_access.h"
67 //#include "BIF_editview.h" /* arrows_move_cursor */
69 #include "BIF_glutil.h"
70 //#include "BIF_mywindow.h"
71 //#include "BIF_resources.h"
72 //#include "BIF_screen.h"
73 //#include "BIF_space.h" /* undo */
74 //#include "BIF_toets.h" /* persptoetsen */
75 //#include "BIF_mywindow.h" /* warp_pointer */
76 //#include "BIF_toolbox.h" /* notice */
77 //#include "BIF_editmesh.h"
78 //#include "BIF_editsima.h"
79 //#include "BIF_editparticle.h"
81 #include "BKE_action.h"
83 //#include "BKE_bad_level_calls.h"/* popmenu and error */
84 #include "BKE_bmesh.h"
85 #include "BKE_context.h"
86 #include "BKE_constraint.h"
87 #include "BKE_global.h"
88 #include "BKE_particle.h"
89 #include "BKE_pointcache.h"
90 #include "BKE_utildefines.h"
91 #include "BKE_context.h"
94 //#include "BSE_view.h"
97 #include "ED_keyframing.h"
98 #include "ED_screen.h"
99 #include "ED_space_api.h"
100 #include "ED_markers.h"
102 #include "ED_view3d.h"
105 #include "UI_view2d.h"
106 #include "WM_types.h"
109 #include "BLI_arithb.h"
110 #include "BLI_blenlib.h"
111 #include "BLI_editVert.h"
112 #include "BLI_ghash.h"
113 #include "BLI_linklist.h"
115 #include "PIL_time.h" /* sleep */
117 #include "UI_resources.h"
119 //#include "blendef.h"
121 //#include "mydevice.h"
123 #include "transform.h"
125 /* ************************** SPACE DEPENDANT CODE **************************** */
127 void setTransformViewMatrices(TransInfo *t)
129 if(t->spacetype==SPACE_VIEW3D && t->ar->regiontype == RGN_TYPE_WINDOW) {
130 RegionView3D *rv3d = t->ar->regiondata;
132 Mat4CpyMat4(t->viewmat, rv3d->viewmat);
133 Mat4CpyMat4(t->viewinv, rv3d->viewinv);
134 Mat4CpyMat4(t->persmat, rv3d->persmat);
135 Mat4CpyMat4(t->persinv, rv3d->persinv);
136 t->persp = rv3d->persp;
143 t->persp = V3D_ORTHO;
146 calculateCenter2D(t);
149 void convertViewVec(TransInfo *t, float *vec, short dx, short dy)
151 if (t->spacetype==SPACE_VIEW3D) {
152 if (t->ar->regiontype == RGN_TYPE_WINDOW)
154 window_to_3d_delta(t->ar, vec, dx, dy);
157 else if(t->spacetype==SPACE_IMAGE) {
158 View2D *v2d = t->view;
159 float divx, divy, aspx, aspy;
161 ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
163 divx= v2d->mask.xmax-v2d->mask.xmin;
164 divy= v2d->mask.ymax-v2d->mask.ymin;
166 vec[0]= aspx*(v2d->cur.xmax-v2d->cur.xmin)*(dx)/divx;
167 vec[1]= aspy*(v2d->cur.ymax-v2d->cur.ymin)*(dy)/divy;
170 else if(ELEM(t->spacetype, SPACE_IPO, SPACE_NLA)) {
171 View2D *v2d = t->view;
174 divx= v2d->mask.xmax-v2d->mask.xmin;
175 divy= v2d->mask.ymax-v2d->mask.ymin;
177 vec[0]= (v2d->cur.xmax-v2d->cur.xmin)*(dx) / (divx);
178 vec[1]= (v2d->cur.ymax-v2d->cur.ymin)*(dy) / (divy);
181 else if(t->spacetype==SPACE_NODE) {
182 View2D *v2d = &t->ar->v2d;
185 divx= v2d->mask.xmax-v2d->mask.xmin;
186 divy= v2d->mask.ymax-v2d->mask.ymin;
188 vec[0]= (v2d->cur.xmax-v2d->cur.xmin)*(dx)/divx;
189 vec[1]= (v2d->cur.ymax-v2d->cur.ymin)*(dy)/divy;
192 else if(t->spacetype==SPACE_SEQ) {
193 View2D *v2d = &t->ar->v2d;
196 divx= v2d->mask.xmax-v2d->mask.xmin;
197 divy= v2d->mask.ymax-v2d->mask.ymin;
199 vec[0]= (v2d->cur.xmax-v2d->cur.xmin)*(dx)/divx;
200 vec[1]= (v2d->cur.ymax-v2d->cur.ymin)*(dy)/divy;
205 void projectIntView(TransInfo *t, float *vec, int *adr)
207 if (t->spacetype==SPACE_VIEW3D) {
208 if(t->ar->regiontype == RGN_TYPE_WINDOW)
209 project_int_noclip(t->ar, vec, adr);
211 else if(t->spacetype==SPACE_IMAGE) {
212 float aspx, aspy, v[2];
214 ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
218 UI_view2d_to_region_no_clip(t->view, v[0], v[1], adr, adr+1);
220 else if(ELEM(t->spacetype, SPACE_IPO, SPACE_NLA)) {
223 UI_view2d_view_to_region((View2D *)t->view, vec[0], vec[1], out, out+1);
227 else if(t->spacetype==SPACE_SEQ) { /* XXX not tested yet, but should work */
230 UI_view2d_view_to_region((View2D *)t->view, vec[0], vec[1], out, out+1);
236 void projectFloatView(TransInfo *t, float *vec, float *adr)
238 if (t->spacetype==SPACE_VIEW3D) {
239 if(t->ar->regiontype == RGN_TYPE_WINDOW)
240 project_float_noclip(t->ar, vec, adr);
242 else if(t->spacetype==SPACE_IMAGE) {
245 projectIntView(t, vec, a);
249 else if(ELEM(t->spacetype, SPACE_IPO, SPACE_NLA)) {
252 projectIntView(t, vec, a);
258 void applyAspectRatio(TransInfo *t, float *vec)
260 SpaceImage *sima= t->sa->spacedata.first;
262 if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
265 if((sima->flag & SI_COORDFLOATS)==0) {
267 ED_space_image_size(sima, &width, &height);
273 ED_space_image_uv_aspect(sima, &aspx, &aspy);
279 void removeAspectRatio(TransInfo *t, float *vec)
281 SpaceImage *sima= t->sa->spacedata.first;
283 if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
286 if((sima->flag & SI_COORDFLOATS)==0) {
288 ED_space_image_size(sima, &width, &height);
294 ED_space_image_uv_aspect(sima, &aspx, &aspy);
300 static void viewRedrawForce(bContext *C, TransInfo *t)
302 if (t->spacetype == SPACE_VIEW3D)
304 /* Do we need more refined tags? */
305 WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
307 /* for realtime animation record - send notifiers recognised by animation editors */
308 if ((t->animtimer) && IS_AUTOKEY_ON(t->scene))
309 WM_event_add_notifier(C, NC_OBJECT|ND_KEYS, NULL);
311 else if (t->spacetype == SPACE_ACTION) {
312 //SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
313 WM_event_add_notifier(C, NC_ANIMATION|ND_KEYFRAME_EDIT, NULL);
315 else if (t->spacetype == SPACE_IPO) {
316 //SpaceIpo *sipo= (SpaceIpo *)t->sa->spacedata.first;
317 WM_event_add_notifier(C, NC_ANIMATION|ND_KEYFRAME_EDIT, NULL);
319 else if (t->spacetype == SPACE_NLA) {
320 WM_event_add_notifier(C, NC_ANIMATION|ND_NLA_EDIT, NULL);
322 else if(t->spacetype == SPACE_NODE)
324 //ED_area_tag_redraw(t->sa);
325 WM_event_add_notifier(C, NC_SPACE|ND_SPACE_NODE, NULL);
327 else if(t->spacetype == SPACE_SEQ)
329 WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, NULL);
331 else if (t->spacetype==SPACE_IMAGE) {
332 // XXX how to deal with lock?
334 SpaceImage *sima= (SpaceImage*)t->sa->spacedata.first;
335 if(sima->lock) force_draw_plus(SPACE_VIEW3D, 0);
339 WM_event_add_notifier(C, NC_GEOM|ND_DATA, t->obedit->data);
343 static void viewRedrawPost(TransInfo *t)
345 ED_area_headerprint(t->sa, NULL);
347 #if 0 // TRANSFORM_FIX_ME
348 if(t->spacetype==SPACE_VIEW3D) {
349 allqueue(REDRAWBUTSOBJECT, 0);
350 allqueue(REDRAWVIEW3D, 0);
352 else if(t->spacetype==SPACE_IMAGE) {
353 allqueue(REDRAWIMAGE, 0);
354 allqueue(REDRAWVIEW3D, 0);
356 else if(ELEM3(t->spacetype, SPACE_ACTION, SPACE_NLA, SPACE_IPO)) {
357 allqueue(REDRAWVIEW3D, 0);
358 allqueue(REDRAWACTION, 0);
359 allqueue(REDRAWNLA, 0);
360 allqueue(REDRAWIPO, 0);
361 allqueue(REDRAWTIME, 0);
362 allqueue(REDRAWBUTSOBJECT, 0);
365 scrarea_queue_headredraw(curarea);
369 /* ************************** TRANSFORMATIONS **************************** */
371 void BIF_selectOrientation() {
372 #if 0 // TRANSFORM_FIX_ME
374 char *str_menu = BIF_menustringTransformOrientation("Orientation");
375 val= pupmenu(str_menu);
384 static void view_editmove(unsigned short event)
386 #if 0 // TRANSFORM_FIX_ME
388 /* Regular: Zoom in */
389 /* Shift: Scroll up */
390 /* Ctrl: Scroll right */
391 /* Alt-Shift: Rotate up */
392 /* Alt-Ctrl: Rotate right */
394 /* only work in 3D window for now
395 * In the end, will have to send to event to a 2D window handler instead
397 if (Trans.flag & T_2D_EDIT)
403 if( G.qual & LR_SHIFTKEY ) {
404 if( G.qual & LR_ALTKEY ) {
405 G.qual &= ~LR_SHIFTKEY;
407 G.qual |= LR_SHIFTKEY;
411 } else if( G.qual & LR_CTRLKEY ) {
412 if( G.qual & LR_ALTKEY ) {
413 G.qual &= ~LR_CTRLKEY;
415 G.qual |= LR_CTRLKEY;
419 } else if(U.uiflag & USER_WHEELZOOMDIR)
420 persptoetsen(PADMINUS);
422 persptoetsen(PADPLUSKEY);
427 if( G.qual & LR_SHIFTKEY ) {
428 if( G.qual & LR_ALTKEY ) {
429 G.qual &= ~LR_SHIFTKEY;
431 G.qual |= LR_SHIFTKEY;
435 } else if( G.qual & LR_CTRLKEY ) {
436 if( G.qual & LR_ALTKEY ) {
437 G.qual &= ~LR_CTRLKEY;
439 G.qual |= LR_CTRLKEY;
443 } else if(U.uiflag & USER_WHEELZOOMDIR)
444 persptoetsen(PADPLUSKEY);
446 persptoetsen(PADMINUS);
453 setTransformViewMatrices(&Trans);
458 static char *transform_to_undostr(TransInfo *t)
461 case TFM_TRANSLATION:
473 case TFM_SHRINKFATTEN:
474 return "Shrink/Fatten";
484 return "Bevel Weight";
489 case TFM_BONE_ENVELOPE:
490 return "Bone Envelope";
491 case TFM_TIME_TRANSLATE:
492 return "Translate Anim. Data";
494 return "Scale Anim. Data";
506 /* ************************************************* */
508 /* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
509 #define TFM_MODAL_CANCEL 1
510 #define TFM_MODAL_CONFIRM 2
511 #define TFM_MODAL_TRANSLATE 3
512 #define TFM_MODAL_ROTATE 4
513 #define TFM_MODAL_RESIZE 5
514 #define TFM_MODAL_SNAP_GEARS 6
515 #define TFM_MODAL_SNAP_GEARS_OFF 7
517 /* called in transform_ops.c, on each regeneration of keymaps */
518 void transform_modal_keymap(wmKeyConfig *keyconf)
520 static EnumPropertyItem modal_items[] = {
521 {TFM_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
522 {TFM_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
523 {TFM_MODAL_TRANSLATE, "TRANSLATE", 0, "Translate", ""},
524 {TFM_MODAL_ROTATE, "ROTATE", 0, "Rotate", ""},
525 {TFM_MODAL_RESIZE, "RESIZE", 0, "Resize", ""},
526 {TFM_MODAL_SNAP_GEARS, "SNAP_GEARS", 0, "Snap On", ""},
527 {TFM_MODAL_SNAP_GEARS_OFF, "SNAP_GEARS_OFF", 0, "Snap Off", ""},
528 {0, NULL, 0, NULL, NULL}};
530 wmKeyMap *keymap= WM_modalkeymap_get(keyconf, "Transform Modal Map");
532 /* this function is called for each spacetype, only needs to add map once */
535 keymap= WM_modalkeymap_add(keyconf, "Transform Modal Map", modal_items);
537 /* items for modal map */
538 WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, TFM_MODAL_CANCEL);
539 WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_ANY, KM_ANY, 0, TFM_MODAL_CONFIRM);
540 WM_modalkeymap_add_item(keymap, RETKEY, KM_PRESS, KM_ANY, 0, TFM_MODAL_CONFIRM);
541 WM_modalkeymap_add_item(keymap, PADENTER, KM_PRESS, KM_ANY, 0, TFM_MODAL_CONFIRM);
543 WM_modalkeymap_add_item(keymap, GKEY, KM_PRESS, 0, 0, TFM_MODAL_TRANSLATE);
544 WM_modalkeymap_add_item(keymap, RKEY, KM_PRESS, 0, 0, TFM_MODAL_ROTATE);
545 WM_modalkeymap_add_item(keymap, SKEY, KM_PRESS, 0, 0, TFM_MODAL_RESIZE);
547 WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, TFM_MODAL_SNAP_GEARS);
548 WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, TFM_MODAL_SNAP_GEARS_OFF);
550 /* assign map to operators */
551 WM_modalkeymap_assign(keymap, "TFM_OT_transform");
552 WM_modalkeymap_assign(keymap, "TFM_OT_translate");
553 WM_modalkeymap_assign(keymap, "TFM_OT_rotate");
554 WM_modalkeymap_assign(keymap, "TFM_OT_tosphere");
555 WM_modalkeymap_assign(keymap, "TFM_OT_resize");
556 WM_modalkeymap_assign(keymap, "TFM_OT_shear");
557 WM_modalkeymap_assign(keymap, "TFM_OT_warp");
558 WM_modalkeymap_assign(keymap, "TFM_OT_shrink_fatten");
559 WM_modalkeymap_assign(keymap, "TFM_OT_tilt");
560 WM_modalkeymap_assign(keymap, "TFM_OT_trackball");
565 void transformEvent(TransInfo *t, wmEvent *event)
567 float mati[3][3] = {{1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}};
568 char cmode = constraintModeToChar(t);
570 t->redraw |= handleMouseInput(t, &t->mouse, event);
572 if (event->type == MOUSEMOVE)
574 t->mval[0] = event->x - t->ar->winrct.xmin;
575 t->mval[1] = event->y - t->ar->winrct.ymin;
579 applyMouseInput(t, &t->mouse, t->mval, t->values);
582 /* handle modal keymap first */
583 if (event->type == EVT_MODAL_MAP) {
584 switch (event->val) {
585 case TFM_MODAL_CANCEL:
586 t->state = TRANS_CANCEL;
588 case TFM_MODAL_CONFIRM:
589 t->state = TRANS_CONFIRM;
592 case TFM_MODAL_TRANSLATE:
593 /* only switch when... */
594 if( ELEM3(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL) ) {
595 resetTransRestrictions(t);
596 restoreTransObjects(t);
598 initSnapping(t, NULL); // need to reinit after mode change
602 case TFM_MODAL_ROTATE:
603 /* only switch when... */
604 if( ELEM4(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL, TFM_TRANSLATION) ) {
606 resetTransRestrictions(t);
608 if (t->mode == TFM_ROTATION) {
609 restoreTransObjects(t);
613 restoreTransObjects(t);
616 initSnapping(t, NULL); // need to reinit after mode change
620 case TFM_MODAL_RESIZE:
621 /* only switch when... */
622 if( ELEM3(t->mode, TFM_ROTATION, TFM_TRANSLATION, TFM_TRACKBALL) ) {
623 resetTransRestrictions(t);
624 restoreTransObjects(t);
626 initSnapping(t, NULL); // need to reinit after mode change
631 case TFM_MODAL_SNAP_GEARS:
632 t->modifiers |= MOD_SNAP_GEARS;
635 case TFM_MODAL_SNAP_GEARS_OFF:
636 t->modifiers &= ~MOD_SNAP_GEARS;
641 /* else do non-mapped events */
642 else if (event->val==KM_PRESS) {
643 switch (event->type){
645 t->state = TRANS_CANCEL;
647 /* enforce redraw of transform when modifiers are used */
650 t->modifiers |= MOD_SNAP_GEARS;
656 t->modifiers |= MOD_CONSTRAINT_PLANE;
661 if ((t->spacetype==SPACE_VIEW3D) && event->alt) {
662 #if 0 // TRANSFORM_FIX_ME
666 BIF_selectOrientation();
667 calc_manipulator_stats(curarea);
668 Mat3CpyMat4(t->spacemtx, G.vd->twmat);
669 warp_pointer(mval[0], mval[1]);
673 t->state = TRANS_CONFIRM;
678 if ((t->flag & T_NO_CONSTRAINT)==0) {
679 /* exception for switching to dolly, or trackball, in camera view */
680 if (t->flag & T_CAMERA) {
681 if (t->mode==TFM_TRANSLATION)
682 setLocalConstraint(t, (CON_AXIS2), "along local Z");
683 else if (t->mode==TFM_ROTATION) {
684 restoreTransObjects(t);
689 t->modifiers |= MOD_CONSTRAINT_SELECT;
690 if (t->con.mode & CON_APPLY) {
695 initSelectConstraint(t, t->spacemtx);
698 /* bit hackish... but it prevents mmb select to print the orientation from menu */
699 strcpy(t->spacename, "global");
700 initSelectConstraint(t, mati);
702 postSelectConstraint(t);
709 t->state = TRANS_CANCEL;
713 t->state = TRANS_CONFIRM;
716 /* only switch when... */
717 if( ELEM3(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL) ) {
718 resetTransRestrictions(t);
719 restoreTransObjects(t);
721 initSnapping(t, NULL); // need to reinit after mode change
726 /* only switch when... */
727 if( ELEM3(t->mode, TFM_ROTATION, TFM_TRANSLATION, TFM_TRACKBALL) ) {
728 resetTransRestrictions(t);
729 restoreTransObjects(t);
731 initSnapping(t, NULL); // need to reinit after mode change
736 /* only switch when... */
737 if( ELEM4(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL, TFM_TRANSLATION) ) {
739 resetTransRestrictions(t);
741 if (t->mode == TFM_ROTATION) {
742 restoreTransObjects(t);
746 restoreTransObjects(t);
749 initSnapping(t, NULL); // need to reinit after mode change
755 t->flag ^= T_PROP_CONNECTED;
756 sort_trans_data_dist(t);
757 calculatePropRatio(t);
766 if ((t->flag & T_NO_CONSTRAINT)==0) {
768 if (t->flag & T_2D_EDIT) {
772 if (t->con.mode & CON_USER) {
776 short orientation = t->current_orientation != V3D_MANIP_GLOBAL ? t->current_orientation : V3D_MANIP_LOCAL;
777 if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
778 setUserConstraint(t, orientation, (CON_AXIS0), "along %s X");
779 else if (t->modifiers & MOD_CONSTRAINT_PLANE)
780 setUserConstraint(t, orientation, (CON_AXIS1|CON_AXIS2), "locking %s X");
785 if (t->flag & T_2D_EDIT) {
786 setConstraint(t, mati, (CON_AXIS0), "along X axis");
789 if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
790 setConstraint(t, mati, (CON_AXIS0), "along global X");
791 else if (t->modifiers & MOD_CONSTRAINT_PLANE)
792 setConstraint(t, mati, (CON_AXIS1|CON_AXIS2), "locking global X");
799 if ((t->flag & T_NO_CONSTRAINT)==0) {
801 if (t->flag & T_2D_EDIT) {
805 if (t->con.mode & CON_USER) {
809 short orientation = t->current_orientation != V3D_MANIP_GLOBAL ? t->current_orientation : V3D_MANIP_LOCAL;
810 if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
811 setUserConstraint(t, orientation, (CON_AXIS1), "along %s Y");
812 else if (t->modifiers & MOD_CONSTRAINT_PLANE)
813 setUserConstraint(t, orientation, (CON_AXIS0|CON_AXIS2), "locking %s Y");
818 if (t->flag & T_2D_EDIT) {
819 setConstraint(t, mati, (CON_AXIS1), "along Y axis");
822 if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
823 setConstraint(t, mati, (CON_AXIS1), "along global Y");
824 else if (t->modifiers & MOD_CONSTRAINT_PLANE)
825 setConstraint(t, mati, (CON_AXIS0|CON_AXIS2), "locking global Y");
832 if ((t->flag & T_NO_CONSTRAINT)==0) {
834 if (t->con.mode & CON_USER) {
838 short orientation = t->current_orientation != V3D_MANIP_GLOBAL ? t->current_orientation : V3D_MANIP_LOCAL;
839 if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
840 setUserConstraint(t, orientation, (CON_AXIS2), "along %s Z");
841 else if ((t->modifiers & MOD_CONSTRAINT_PLANE) && ((t->flag & T_2D_EDIT)==0))
842 setUserConstraint(t, orientation, (CON_AXIS0|CON_AXIS1), "locking %s Z");
845 else if ((t->flag & T_2D_EDIT)==0) {
846 if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
847 setConstraint(t, mati, (CON_AXIS2), "along global Z");
848 else if (t->modifiers & MOD_CONSTRAINT_PLANE)
849 setConstraint(t, mati, (CON_AXIS0|CON_AXIS1), "locking global Z");
855 if (t->flag & T_PROP_EDIT && event->shift) {
856 t->prop_mode = (t->prop_mode + 1) % 6;
857 calculatePropRatio(t);
862 if(event->alt && t->flag & T_PROP_EDIT) {
863 t->prop_size *= 1.1f;
864 calculatePropRatio(t);
870 if (t->flag & T_AUTOIK) {
871 transform_autoik_update(t, 1);
873 else if(t->flag & T_PROP_EDIT) {
875 calculatePropRatio(t);
877 else view_editmove(event->type);
881 if(event->alt && t->flag & T_PROP_EDIT) {
882 t->prop_size*= 0.90909090f;
883 calculatePropRatio(t);
889 if (t->flag & T_AUTOIK) {
890 transform_autoik_update(t, -1);
892 else if (t->flag & T_PROP_EDIT) {
893 t->prop_size*= 0.90909090f;
894 calculatePropRatio(t);
896 else view_editmove(event->type);
904 // Numerical input events
905 t->redraw |= handleNumInput(&(t->num), event);
908 switch(handleNDofInput(&(t->ndof), event))
911 if ((t->options & CTX_NDOF) == 0)
913 /* Confirm on normal transform only */
914 t->state = TRANS_CONFIRM;
918 if (t->options & CTX_NDOF)
920 /* Cancel on pure NDOF transform */
921 t->state = TRANS_CANCEL;
925 /* Otherwise, just redraw, NDof input was cancelled */
930 if (t->options & CTX_NDOF)
932 /* Confirm on pure NDOF transform */
933 t->state = TRANS_CONFIRM;
943 t->redraw |= handleSnapping(t, event);
945 //arrows_move_cursor(event->type);
948 switch (event->type){
950 t->state = TRANS_CONFIRM;
954 t->modifiers &= ~MOD_CONSTRAINT_PLANE;
960 t->modifiers &= ~MOD_SNAP_GEARS;
961 /* no redraw on release modifier keys! this makes sure you can assign the 'grid' still
962 after releasing modifer key */
966 if ((t->flag & T_NO_CONSTRAINT)==0) {
967 t->modifiers &= ~MOD_CONSTRAINT_SELECT;
968 postSelectConstraint(t);
974 // if(WM_modal_tweak_exit(event, t->event_type))
975 //// if (t->options & CTX_TWEAK)
976 // t->state = TRANS_CONFIRM;
981 // Per transform event, if present
983 t->redraw |= t->handleEvent(t, event);
986 int calculateTransformCenter(bContext *C, wmEvent *event, int centerMode, float *vec)
988 TransInfo *t = MEM_callocN(sizeof(TransInfo), "TransInfo data");
991 t->state = TRANS_RUNNING;
993 t->options = CTX_NONE;
997 initTransInfo(C, t, NULL, event); // internal data, mouse, vectors
999 createTransData(C, t); // make TransData structs from selection
1001 t->around = centerMode; // override userdefined mode
1003 if (t->total == 0) {
1011 // Copy center from constraint center. Transform center can be local
1012 VECCOPY(vec, t->con.center);
1017 /* aftertrans does insert ipos and action channels, and clears base flags, doesnt read transdata */
1018 special_aftertrans_update(t);
1031 static void drawArrow(ArrowDirection d, short offset, short length, short size)
1041 glVertex2s( offset, 0);
1042 glVertex2s( offset + length, 0);
1043 glVertex2s( offset + length, 0);
1044 glVertex2s( offset + length - size, -size);
1045 glVertex2s( offset + length, 0);
1046 glVertex2s( offset + length - size, size);
1055 glVertex2s( 0, offset);
1056 glVertex2s( 0, offset + length);
1057 glVertex2s( 0, offset + length);
1058 glVertex2s(-size, offset + length - size);
1059 glVertex2s( 0, offset + length);
1060 glVertex2s( size, offset + length - size);
1066 static void drawArrowHead(ArrowDirection d, short size)
1075 glVertex2s( -size, -size);
1077 glVertex2s( -size, size);
1085 glVertex2s(-size, -size);
1087 glVertex2s( size, -size);
1093 static void drawArc(float size, float angle_start, float angle_end, int segments)
1095 float delta = (angle_end - angle_start) / segments;
1098 glBegin(GL_LINE_STRIP);
1100 for( angle = angle_start; angle < angle_end; angle += delta)
1102 glVertex2f( cosf(angle) * size, sinf(angle) * size);
1104 glVertex2f( cosf(angle_end) * size, sinf(angle_end) * size);
1109 void drawHelpline(const struct bContext *C, TransInfo *t)
1111 if (t->helpline != HLP_NONE && !(t->flag & T_USES_MANIPULATOR))
1113 float vecrot[3], cent[2];
1115 VECCOPY(vecrot, t->center);
1116 if(t->flag & T_EDIT) {
1117 Object *ob= t->obedit;
1118 if(ob) Mat4MulVecfl(ob->obmat, vecrot);
1120 else if(t->flag & T_POSE) {
1121 Object *ob=t->poseobj;
1122 if(ob) Mat4MulVecfl(ob->obmat, vecrot);
1125 projectFloatView(t, vecrot, cent); // no overflow in extreme cases
1127 glDisable(GL_DEPTH_TEST);
1129 glMatrixMode(GL_PROJECTION);
1131 glMatrixMode(GL_MODELVIEW);
1134 ED_region_pixelspace(t->ar);
1139 UI_ThemeColor(TH_WIRE);
1142 glBegin(GL_LINE_STRIP);
1143 glVertex2sv(t->mval);
1147 glTranslatef(t->mval[0], t->mval[1], 0);
1148 glRotatef(-180 / M_PI * atan2f(cent[0] - t->mval[0], cent[1] - t->mval[1]), 0, 0, 1);
1152 drawArrow(UP, 5, 10, 5);
1153 drawArrow(DOWN, 5, 10, 5);
1157 UI_ThemeColor(TH_WIRE);
1159 glTranslatef(t->mval[0], t->mval[1], 0);
1162 drawArrow(RIGHT, 5, 10, 5);
1163 drawArrow(LEFT, 5, 10, 5);
1167 UI_ThemeColor(TH_WIRE);
1169 glTranslatef(t->mval[0], t->mval[1], 0);
1173 drawArrow(UP, 5, 10, 5);
1174 drawArrow(DOWN, 5, 10, 5);
1179 float dx = t->mval[0] - cent[0], dy = t->mval[1] - cent[1];
1180 float angle = atan2f(dy, dx);
1181 float dist = sqrtf(dx*dx + dy*dy);
1182 float delta_angle = MIN2(15 / dist, M_PI/4);
1183 float spacing_angle = MIN2(5 / dist, M_PI/12);
1184 UI_ThemeColor(TH_WIRE);
1187 glBegin(GL_LINE_STRIP);
1188 glVertex2sv(t->mval);
1192 glTranslatef(cent[0], cent[1], 0);
1196 drawArc(dist, angle - delta_angle, angle - spacing_angle, 10);
1197 drawArc(dist, angle + spacing_angle, angle + delta_angle, 10);
1201 glTranslatef(cosf(angle - delta_angle) * dist, sinf(angle - delta_angle) * dist, 0);
1202 glRotatef(180 / M_PI * (angle - delta_angle), 0, 0, 1);
1204 drawArrowHead(DOWN, 5);
1208 glTranslatef(cosf(angle + delta_angle) * dist, sinf(angle + delta_angle) * dist, 0);
1209 glRotatef(180 / M_PI * (angle + delta_angle), 0, 0, 1);
1211 drawArrowHead(UP, 5);
1218 char col[3], col2[3];
1219 UI_GetThemeColor3ubv(TH_GRID, col);
1221 glTranslatef(t->mval[0], t->mval[1], 0);
1225 UI_make_axis_color(col, col2, 'x');
1226 glColor3ubv((GLubyte *)col2);
1228 drawArrow(RIGHT, 5, 10, 5);
1229 drawArrow(LEFT, 5, 10, 5);
1231 UI_make_axis_color(col, col2, 'y');
1232 glColor3ubv((GLubyte *)col2);
1234 drawArrow(UP, 5, 10, 5);
1235 drawArrow(DOWN, 5, 10, 5);
1241 glMatrixMode(GL_PROJECTION);
1243 glMatrixMode(GL_MODELVIEW);
1246 glEnable(GL_DEPTH_TEST);
1250 void drawTransform(const struct bContext *C, struct ARegion *ar, void *arg)
1254 drawConstraint(C, t);
1255 drawPropCircle(C, t);
1260 void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
1262 ToolSettings *ts = CTX_data_tool_settings(C);
1263 int constraint_axis[3] = {0, 0, 0};
1264 int proportional = 0;
1266 if (RNA_struct_find_property(op->ptr, "value"))
1268 if (t->flag & T_AUTOVALUES)
1270 RNA_float_set_array(op->ptr, "value", t->auto_values);
1274 RNA_float_set_array(op->ptr, "value", t->values);
1278 /* XXX convert stupid flag to enum */
1279 switch(t->flag & (T_PROP_EDIT|T_PROP_CONNECTED))
1281 case (T_PROP_EDIT|T_PROP_CONNECTED):
1291 // If modal, save settings back in scene if not set as operator argument
1292 if (t->flag & T_MODAL)
1294 /* save settings if not set in operator */
1295 if (RNA_struct_find_property(op->ptr, "proportional") && !RNA_property_is_set(op->ptr, "proportional"))
1297 ts->proportional = proportional;
1300 if (RNA_struct_find_property(op->ptr, "proportional_size") && !RNA_property_is_set(op->ptr, "proportional_size"))
1302 ts->proportional_size = t->prop_size;
1305 if (RNA_struct_find_property(op->ptr, "proportional_editing_falloff") && !RNA_property_is_set(op->ptr, "proportional_editing_falloff"))
1307 ts->prop_mode = t->prop_mode;
1310 if(t->spacetype == SPACE_VIEW3D)
1312 if (RNA_struct_find_property(op->ptr, "constraint_orientation") && !RNA_property_is_set(op->ptr, "constraint_orientation"))
1314 View3D *v3d = t->view;
1316 v3d->twmode = t->current_orientation;
1321 if (RNA_struct_find_property(op->ptr, "proportional"))
1323 RNA_enum_set(op->ptr, "proportional", proportional);
1324 RNA_enum_set(op->ptr, "proportional_editing_falloff", t->prop_mode);
1325 RNA_float_set(op->ptr, "proportional_size", t->prop_size);
1328 if (RNA_struct_find_property(op->ptr, "mirror"))
1330 RNA_boolean_set(op->ptr, "mirror", t->flag & T_MIRROR);
1333 if (RNA_struct_find_property(op->ptr, "constraint_axis"))
1335 RNA_enum_set(op->ptr, "constraint_orientation", t->current_orientation);
1337 if (t->con.mode & CON_APPLY)
1339 if (t->con.mode & CON_AXIS0) {
1340 constraint_axis[0] = 1;
1342 if (t->con.mode & CON_AXIS1) {
1343 constraint_axis[1] = 1;
1345 if (t->con.mode & CON_AXIS2) {
1346 constraint_axis[2] = 1;
1350 RNA_boolean_set_array(op->ptr, "constraint_axis", constraint_axis);
1354 int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int mode)
1358 /* added initialize, for external calls to set stuff in TransInfo, like undo string */
1360 t->state = TRANS_RUNNING;
1362 t->options = options;
1366 if (!initTransInfo(C, t, op, event)) // internal data, mouse, vectors
1371 if(t->spacetype == SPACE_VIEW3D)
1373 //calc_manipulator_stats(curarea);
1374 initTransformOrientation(C, t);
1376 t->draw_handle = ED_region_draw_cb_activate(t->ar->type, drawTransform, t, REGION_DRAW_POST);
1378 else if(t->spacetype == SPACE_IMAGE) {
1379 Mat3One(t->spacemtx);
1380 t->draw_handle = ED_region_draw_cb_activate(t->ar->type, drawTransform, t, REGION_DRAW_POST);
1383 Mat3One(t->spacemtx);
1385 createTransData(C, t); // make TransData structs from selection
1387 if (t->total == 0) {
1392 initSnapping(t, op); // Initialize snapping data AFTER mode flags
1394 /* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */
1395 /* EVIL2: we gave as argument also texture space context bit... was cleared */
1396 /* EVIL3: extend mode for animation editors also switches modes... but is best way to avoid duplicate code */
1399 calculatePropRatio(t);
1402 initMouseInput(t, &t->mouse, t->center2d, t->imval);
1405 case TFM_TRANSLATION:
1423 case TFM_SHRINKFATTEN:
1424 initShrinkFatten(t);
1429 case TFM_CURVE_SHRINKFATTEN:
1430 initCurveShrinkFatten(t);
1442 { /* used for both B-Bone width (bonesize) as for deform-dist (envelope) */
1443 bArmature *arm= t->poseobj->data;
1444 if(arm->drawtype==ARM_ENVELOPE)
1445 initBoneEnvelope(t);
1450 case TFM_BONE_ENVELOPE:
1451 initBoneEnvelope(t);
1453 case TFM_EDGE_SLIDE:
1459 case TFM_TIME_TRANSLATE:
1460 initTimeTranslate(t);
1462 case TFM_TIME_SLIDE:
1465 case TFM_TIME_SCALE:
1468 case TFM_TIME_EXTEND:
1469 /* now that transdata has been made, do like for TFM_TIME_TRANSLATE (for most Animation
1470 * Editors because they have only 1D transforms for time values) or TFM_TRANSLATION
1471 * (for Graph/NLA Editors only since they uses 'standard' transforms to get 2D movement)
1472 * depending on which editor this was called from
1474 if ELEM(t->spacetype, SPACE_IPO, SPACE_NLA)
1477 initTimeTranslate(t);
1496 /* overwrite initial values if operator supplied a non-null vector */
1497 if (RNA_property_is_set(op->ptr, "value"))
1500 RNA_float_get_array(op->ptr, "value", values);
1501 QUATCOPY(t->values, values);
1502 QUATCOPY(t->auto_values, values);
1503 t->flag |= T_AUTOVALUES;
1506 /* Constraint init from operator */
1507 if (RNA_struct_find_property(op->ptr, "constraint_axis") && RNA_property_is_set(op->ptr, "constraint_axis"))
1509 int constraint_axis[3];
1511 RNA_boolean_get_array(op->ptr, "constraint_axis", constraint_axis);
1513 if (constraint_axis[0] || constraint_axis[1] || constraint_axis[2])
1515 t->con.mode |= CON_APPLY;
1517 if (constraint_axis[0]) {
1518 t->con.mode |= CON_AXIS0;
1520 if (constraint_axis[1]) {
1521 t->con.mode |= CON_AXIS1;
1523 if (constraint_axis[2]) {
1524 t->con.mode |= CON_AXIS2;
1527 setUserConstraint(t, t->current_orientation, t->con.mode, "%s");
1534 void transformApply(bContext *C, TransInfo *t)
1538 if (t->modifiers & MOD_CONSTRAINT_SELECT)
1539 t->con.mode |= CON_SELECT;
1541 selectConstraint(t);
1543 t->transform(t, t->mval); // calls recalcData()
1544 viewRedrawForce(C, t);
1549 /* If auto confirm is on, break after one pass */
1550 if (t->options & CTX_AUTOCONFIRM)
1552 t->state = TRANS_CONFIRM;
1555 if (BKE_ptcache_get_continue_physics())
1558 //do_screenhandlers(G.curscreen);
1563 int transformEnd(bContext *C, TransInfo *t)
1565 int exit_code = OPERATOR_RUNNING_MODAL;
1567 if (t->state != TRANS_RUNNING)
1569 /* handle restoring objects */
1570 if(t->state == TRANS_CANCEL)
1572 exit_code = OPERATOR_CANCELLED;
1573 restoreTransObjects(t); // calls recalcData()
1577 exit_code = OPERATOR_FINISHED;
1583 /* aftertrans does insert keyframes, and clears base flags, doesnt read transdata */
1584 special_aftertrans_update(t);
1586 /* send events out for redraws */
1589 /* Undo as last, certainly after special_trans_update! */
1591 if(t->state == TRANS_CANCEL) {
1592 // if(t->undostr) ED_undo_push(C, t->undostr);
1595 // if(t->undostr) ED_undo_push(C, t->undostr);
1596 // else ED_undo_push(C, transform_to_undostr(t));
1600 viewRedrawForce(C, t);
1606 /* ************************** TRANSFORM LOCKS **************************** */
1608 static void protectedTransBits(short protectflag, float *vec)
1610 if(protectflag & OB_LOCK_LOCX)
1612 if(protectflag & OB_LOCK_LOCY)
1614 if(protectflag & OB_LOCK_LOCZ)
1618 static void protectedSizeBits(short protectflag, float *size)
1620 if(protectflag & OB_LOCK_SCALEX)
1622 if(protectflag & OB_LOCK_SCALEY)
1624 if(protectflag & OB_LOCK_SCALEZ)
1628 static void protectedRotateBits(short protectflag, float *eul, float *oldeul)
1630 if(protectflag & OB_LOCK_ROTX)
1632 if(protectflag & OB_LOCK_ROTY)
1634 if(protectflag & OB_LOCK_ROTZ)
1639 /* this function only does the delta rotation */
1640 /* axis-angle is usually internally stored as quats... */
1641 static void protectedAxisAngleBits(short protectflag, float *quat, float *oldquat)
1643 /* check that protection flags are set */
1644 if ((protectflag & (OB_LOCK_ROTX|OB_LOCK_ROTY|OB_LOCK_ROTZ|OB_LOCK_ROTW)) == 0)
1647 if (protectflag & OB_LOCK_ROT4D) {
1648 /* axis-angle getting limited as 4D entities that they are... */
1649 if (protectflag & OB_LOCK_ROTW)
1650 quat[0]= oldquat[0];
1651 if (protectflag & OB_LOCK_ROTX)
1652 quat[1]= oldquat[1];
1653 if (protectflag & OB_LOCK_ROTY)
1654 quat[2]= oldquat[2];
1655 if (protectflag & OB_LOCK_ROTZ)
1656 quat[3]= oldquat[3];
1659 /* axis-angle get limited with euler... */
1660 float eul[3], oldeul[3], quat1[4];
1662 QUATCOPY(quat1, quat);
1663 AxisAngleToEulO(quat+1, quat[0], eul, EULER_ORDER_DEFAULT);
1664 AxisAngleToEulO(oldquat+1, oldquat[0], oldeul, EULER_ORDER_DEFAULT);
1666 if (protectflag & OB_LOCK_ROTX)
1668 if (protectflag & OB_LOCK_ROTY)
1670 if (protectflag & OB_LOCK_ROTZ)
1673 EulOToAxisAngle(eul, EULER_ORDER_DEFAULT, quat+1, quat);
1675 /* when converting to axis-angle, we need a special exception for the case when there is no axis */
1676 if (IS_EQ(quat[1], quat[2]) && IS_EQ(quat[2], quat[3])) {
1677 /* for now, rotate around y-axis then (so that it simply becomes the roll) */
1683 /* this function only does the delta rotation */
1684 static void protectedQuaternionBits(short protectflag, float *quat, float *oldquat)
1686 /* check that protection flags are set */
1687 if ((protectflag & (OB_LOCK_ROTX|OB_LOCK_ROTY|OB_LOCK_ROTZ|OB_LOCK_ROTW)) == 0)
1690 if (protectflag & OB_LOCK_ROT4D) {
1691 /* quaternions getting limited as 4D entities that they are... */
1692 if (protectflag & OB_LOCK_ROTW)
1693 quat[0]= oldquat[0];
1694 if (protectflag & OB_LOCK_ROTX)
1695 quat[1]= oldquat[1];
1696 if (protectflag & OB_LOCK_ROTY)
1697 quat[2]= oldquat[2];
1698 if (protectflag & OB_LOCK_ROTZ)
1699 quat[3]= oldquat[3];
1702 /* quaternions get limited with euler... (compatability mode) */
1703 float eul[3], oldeul[3], quat1[4];
1705 QUATCOPY(quat1, quat);
1706 QuatToEul(quat, eul);
1707 QuatToEul(oldquat, oldeul);
1709 if (protectflag & OB_LOCK_ROTX)
1711 if (protectflag & OB_LOCK_ROTY)
1713 if (protectflag & OB_LOCK_ROTZ)
1716 EulToQuat(eul, quat);
1718 /* quaternions flip w sign to accumulate rotations correctly */
1719 if ( (quat1[0]<0.0f && quat[0]>0.0f) || (quat1[0]>0.0f && quat[0]<0.0f) ) {
1720 QuatMulf(quat, -1.0f);
1725 /* ******************* TRANSFORM LIMITS ********************** */
1727 static void constraintTransLim(TransInfo *t, TransData *td)
1730 bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_LOCLIMIT);
1734 /* Make a temporary bConstraintOb for using these limit constraints
1735 * - they only care that cob->matrix is correctly set ;-)
1736 * - current space should be local
1738 memset(&cob, 0, sizeof(bConstraintOb));
1739 Mat4One(cob.matrix);
1740 VECCOPY(cob.matrix[3], td->loc);
1742 /* Evaluate valid constraints */
1743 for (con= td->con; con; con= con->next) {
1746 /* only consider constraint if enabled */
1747 if (con->flag & CONSTRAINT_DISABLE) continue;
1748 if (con->enforce == 0.0f) continue;
1750 /* only use it if it's tagged for this purpose (and the right type) */
1751 if (con->type == CONSTRAINT_TYPE_LOCLIMIT) {
1752 bLocLimitConstraint *data= con->data;
1754 if ((data->flag2 & LIMIT_TRANSFORM)==0)
1757 /* do space conversions */
1758 if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
1759 /* just multiply by td->mtx (this should be ok) */
1760 Mat4CpyMat4(tmat, cob.matrix);
1761 Mat4MulMat34(cob.matrix, td->mtx, tmat);
1763 else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
1764 /* skip... incompatable spacetype */
1769 cti->evaluate_constraint(con, &cob, NULL);
1771 /* convert spaces again */
1772 if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
1773 /* just multiply by td->mtx (this should be ok) */
1774 Mat4CpyMat4(tmat, cob.matrix);
1775 Mat4MulMat34(cob.matrix, td->smtx, tmat);
1780 /* copy results from cob->matrix */
1781 VECCOPY(td->loc, cob.matrix[3]);
1785 static void constraintRotLim(TransInfo *t, TransData *td)
1788 bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_ROTLIMIT);
1792 /* Make a temporary bConstraintOb for using these limit constraints
1793 * - they only care that cob->matrix is correctly set ;-)
1794 * - current space should be local
1796 memset(&cob, 0, sizeof(bConstraintOb));
1797 if (td->rotOrder == ROT_MODE_QUAT) {
1800 QuatToMat4(td->ext->quat, cob.matrix);
1804 else if (td->rotOrder == ROT_MODE_AXISANGLE) {
1807 AxisAngleToMat4(&td->ext->quat[1], td->ext->quat[0], cob.matrix);
1814 EulOToMat4(td->ext->rot, td->rotOrder, cob.matrix);
1819 /* Evaluate valid constraints */
1820 for (con= td->con; con; con= con->next) {
1821 /* only consider constraint if enabled */
1822 if (con->flag & CONSTRAINT_DISABLE) continue;
1823 if (con->enforce == 0.0f) continue;
1825 /* we're only interested in Limit-Rotation constraints */
1826 if (con->type == CONSTRAINT_TYPE_ROTLIMIT) {
1827 bRotLimitConstraint *data= con->data;
1830 /* only use it if it's tagged for this purpose */
1831 if ((data->flag2 & LIMIT_TRANSFORM)==0)
1834 /* do space conversions */
1835 if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
1836 /* just multiply by td->mtx (this should be ok) */
1837 Mat4CpyMat4(tmat, cob.matrix);
1838 Mat4MulMat34(cob.matrix, td->mtx, tmat);
1840 else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
1841 /* skip... incompatable spacetype */
1846 cti->evaluate_constraint(con, &cob, NULL);
1848 /* convert spaces again */
1849 if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
1850 /* just multiply by td->mtx (this should be ok) */
1851 Mat4CpyMat4(tmat, cob.matrix);
1852 Mat4MulMat34(cob.matrix, td->smtx, tmat);
1857 /* copy results from cob->matrix */
1858 if (td->rotOrder == ROT_MODE_QUAT) {
1860 Mat4ToQuat(cob.matrix, td->ext->quat);
1862 else if (td->rotOrder == ROT_MODE_AXISANGLE) {
1864 Mat4ToAxisAngle(cob.matrix, &td->ext->quat[1], &td->ext->quat[0]);
1868 Mat4ToEulO(cob.matrix, td->ext->rot, td->rotOrder);
1873 static void constraintSizeLim(TransInfo *t, TransData *td)
1875 if (td->con && td->ext) {
1876 bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_SIZELIMIT);
1880 /* Make a temporary bConstraintOb for using these limit constraints
1881 * - they only care that cob->matrix is correctly set ;-)
1882 * - current space should be local
1884 memset(&cob, 0, sizeof(bConstraintOb));
1885 if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
1886 /* scale val and reset size */
1887 return; // TODO: fix this case
1890 /* Reset val if SINGLESIZE but using a constraint */
1891 if (td->flag & TD_SINGLESIZE)
1894 SizeToMat4(td->ext->size, cob.matrix);
1897 /* Evaluate valid constraints */
1898 for (con= td->con; con; con= con->next) {
1899 /* only consider constraint if enabled */
1900 if (con->flag & CONSTRAINT_DISABLE) continue;
1901 if (con->enforce == 0.0f) continue;
1903 /* we're only interested in Limit-Scale constraints */
1904 if (con->type == CONSTRAINT_TYPE_SIZELIMIT) {
1905 bSizeLimitConstraint *data= con->data;
1908 /* only use it if it's tagged for this purpose */
1909 if ((data->flag2 & LIMIT_TRANSFORM)==0)
1912 /* do space conversions */
1913 if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
1914 /* just multiply by td->mtx (this should be ok) */
1915 Mat4CpyMat4(tmat, cob.matrix);
1916 Mat4MulMat34(cob.matrix, td->mtx, tmat);
1918 else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
1919 /* skip... incompatable spacetype */
1924 cti->evaluate_constraint(con, &cob, NULL);
1926 /* convert spaces again */
1927 if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
1928 /* just multiply by td->mtx (this should be ok) */
1929 Mat4CpyMat4(tmat, cob.matrix);
1930 Mat4MulMat34(cob.matrix, td->smtx, tmat);
1935 /* copy results from cob->matrix */
1936 if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
1937 /* scale val and reset size */
1938 return; // TODO: fix this case
1941 /* Reset val if SINGLESIZE but using a constraint */
1942 if (td->flag & TD_SINGLESIZE)
1945 Mat4ToSize(cob.matrix, td->ext->size);
1950 /* ************************** WARP *************************** */
1952 void initWarp(TransInfo *t)
1954 float max[3], min[3];
1958 t->transform = Warp;
1959 t->handleEvent = handleEventWarp;
1961 initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_RATIO);
1969 t->flag |= T_NO_CONSTRAINT;
1971 /* we need min/max in view space */
1972 for(i = 0; i < t->total; i++) {
1974 VECCOPY(center, t->data[i].center);
1975 Mat3MulVecfl(t->data[i].mtx, center);
1976 Mat4MulVecfl(t->viewmat, center);
1977 VecSubf(center, center, t->viewmat[3]);
1979 MinMax3(min, max, center);
1981 VECCOPY(max, center);
1982 VECCOPY(min, center);
1986 t->center[0]= (min[0]+max[0])/2.0f;
1987 t->center[1]= (min[1]+max[1])/2.0f;
1988 t->center[2]= (min[2]+max[2])/2.0f;
1990 if (max[0] == min[0]) max[0] += 0.1; /* not optimal, but flipping is better than invalid garbage (i.e. division by zero!) */
1991 t->val= (max[0]-min[0])/2.0f; /* t->val is X dimension projected boundbox */
1994 int handleEventWarp(TransInfo *t, wmEvent *event)
1998 if (event->type == MIDDLEMOUSE && event->val==KM_PRESS)
2000 // Use customData pointer to signal warp direction
2001 if (t->customData == 0)
2002 t->customData = (void*)1;
2012 int Warp(TransInfo *t, short mval[2])
2014 TransData *td = t->data;
2015 float vec[3], circumfac, dist, phi0, co, si, *curs, cursor[3], gcursor[3];
2019 curs= give_cursor(t->scene, t->view);
2021 * gcursor is the one used for helpline.
2022 * It has to be in the same space as the drawing loop
2023 * (that means it needs to be in the object's space when in edit mode and
2024 * in global space in object mode)
2026 * cursor is used for calculations.
2027 * It needs to be in view space, but we need to take object's offset
2028 * into account if in Edit mode.
2030 VECCOPY(cursor, curs);
2031 VECCOPY(gcursor, cursor);
2032 if (t->flag & T_EDIT) {
2033 VecSubf(cursor, cursor, t->obedit->obmat[3]);
2034 VecSubf(gcursor, gcursor, t->obedit->obmat[3]);
2035 Mat3MulVecfl(t->data->smtx, gcursor);
2037 Mat4MulVecfl(t->viewmat, cursor);
2038 VecSubf(cursor, cursor, t->viewmat[3]);
2040 /* amount of degrees for warp */
2041 circumfac = 360.0f * t->values[0];
2043 if (t->customData) /* non-null value indicates reversed input */
2048 snapGrid(t, &circumfac);
2049 applyNumInput(&t->num, &circumfac);
2051 /* header print for NumInput */
2052 if (hasNumInput(&t->num)) {
2055 outputNumInput(&(t->num), c);
2057 sprintf(str, "Warp: %s", c);
2060 /* default header print */
2061 sprintf(str, "Warp: %.3f", circumfac);
2064 circumfac*= (float)(-M_PI/360.0);
2066 for(i = 0; i < t->total; i++, td++) {
2068 if (td->flag & TD_NOACTION)
2071 if (td->flag & TD_SKIP)
2074 /* translate point to center, rotate in such a way that outline==distance */
2075 VECCOPY(vec, td->iloc);
2076 Mat3MulVecfl(td->mtx, vec);
2077 Mat4MulVecfl(t->viewmat, vec);
2078 VecSubf(vec, vec, t->viewmat[3]);
2080 dist= vec[0]-cursor[0];
2082 /* t->val is X dimension projected boundbox */
2083 phi0= (circumfac*dist/t->val);
2085 vec[1]= (vec[1]-cursor[1]);
2087 co= (float)cos(phi0);
2088 si= (float)sin(phi0);
2089 loc[0]= -si*vec[1]+cursor[0];
2090 loc[1]= co*vec[1]+cursor[1];
2093 Mat4MulVecfl(t->viewinv, loc);
2094 VecSubf(loc, loc, t->viewinv[3]);
2095 Mat3MulVecfl(td->smtx, loc);
2097 VecSubf(loc, loc, td->iloc);
2098 VecMulf(loc, td->factor);
2099 VecAddf(td->loc, td->iloc, loc);
2104 ED_area_headerprint(t->sa, str);
2109 /* ************************** SHEAR *************************** */
2111 void initShear(TransInfo *t)
2113 t->mode = TFM_SHEAR;
2114 t->transform = Shear;
2115 t->handleEvent = handleEventShear;
2117 initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE);
2123 t->snap[2] = t->snap[1] * 0.1f;
2125 t->flag |= T_NO_CONSTRAINT;
2128 int handleEventShear(TransInfo *t, wmEvent *event)
2132 if (event->type == MIDDLEMOUSE && event->val==KM_PRESS)
2134 // Use customData pointer to signal Shear direction
2135 if (t->customData == 0)
2137 initMouseInputMode(t, &t->mouse, INPUT_VERTICAL_ABSOLUTE);
2138 t->customData = (void*)1;
2142 initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE);
2153 int Shear(TransInfo *t, short mval[2])
2155 TransData *td = t->data;
2157 float smat[3][3], tmat[3][3], totmat[3][3], persmat[3][3], persinv[3][3];
2162 Mat3CpyMat4(persmat, t->viewmat);
2163 Mat3Inv(persinv, persmat);
2165 value = 0.05f * t->values[0];
2167 snapGrid(t, &value);
2169 applyNumInput(&t->num, &value);
2171 /* header print for NumInput */
2172 if (hasNumInput(&t->num)) {
2175 outputNumInput(&(t->num), c);
2177 sprintf(str, "Shear: %s %s", c, t->proptext);
2180 /* default header print */
2181 sprintf(str, "Shear: %.3f %s", value, t->proptext);
2186 // Custom data signals shear direction
2187 if (t->customData == 0)
2192 Mat3MulMat3(tmat, smat, persmat);
2193 Mat3MulMat3(totmat, persinv, tmat);
2195 for(i = 0 ; i < t->total; i++, td++) {
2196 if (td->flag & TD_NOACTION)
2199 if (td->flag & TD_SKIP)
2204 Mat3MulMat3(mat3, totmat, td->mtx);
2205 Mat3MulMat3(tmat, td->smtx, mat3);
2208 Mat3CpyMat3(tmat, totmat);
2210 VecSubf(vec, td->center, t->center);
2212 Mat3MulVecfl(tmat, vec);
2214 VecAddf(vec, vec, t->center);
2215 VecSubf(vec, vec, td->center);
2217 VecMulf(vec, td->factor);
2219 VecAddf(td->loc, td->iloc, vec);
2224 ED_area_headerprint(t->sa, str);
2229 /* ************************** RESIZE *************************** */
2231 void initResize(TransInfo *t)
2233 t->mode = TFM_RESIZE;
2234 t->transform = Resize;
2236 initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP);
2238 t->flag |= T_NULL_ONE;
2239 t->num.flag |= NUM_NULL_ONE;
2240 t->num.flag |= NUM_AFFECT_ALL;
2242 t->flag |= T_NO_ZERO;
2243 t->num.flag |= NUM_NO_ZERO;
2250 t->snap[2] = t->snap[1] * 0.1f;
2253 static void headerResize(TransInfo *t, float vec[3], char *str) {
2255 if (hasNumInput(&t->num)) {
2256 outputNumInput(&(t->num), tvec);
2259 sprintf(&tvec[0], "%.4f", vec[0]);
2260 sprintf(&tvec[20], "%.4f", vec[1]);
2261 sprintf(&tvec[40], "%.4f", vec[2]);
2264 if (t->con.mode & CON_APPLY) {
2265 switch(t->num.idx_max) {
2267 sprintf(str, "Scale: %s%s %s", &tvec[0], t->con.text, t->proptext);
2270 sprintf(str, "Scale: %s : %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext);
2273 sprintf(str, "Scale: %s : %s : %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
2277 if (t->flag & T_2D_EDIT)
2278 sprintf(str, "Scale X: %s Y: %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext);
2280 sprintf(str, "Scale X: %s Y: %s Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
2284 #define SIGN(a) (a<-FLT_EPSILON?1:a>FLT_EPSILON?2:3)
2285 #define VECSIGNFLIP(a, b) ((SIGN(a[0]) & SIGN(b[0]))==0 || (SIGN(a[1]) & SIGN(b[1]))==0 || (SIGN(a[2]) & SIGN(b[2]))==0)
2287 /* smat is reference matrix, only scaled */
2288 static void TransMat3ToSize( float mat[][3], float smat[][3], float *size)
2292 VecCopyf(vec, mat[0]);
2293 size[0]= Normalize(vec);
2294 VecCopyf(vec, mat[1]);
2295 size[1]= Normalize(vec);
2296 VecCopyf(vec, mat[2]);
2297 size[2]= Normalize(vec);
2299 /* first tried with dotproduct... but the sign flip is crucial */
2300 if( VECSIGNFLIP(mat[0], smat[0]) ) size[0]= -size[0];
2301 if( VECSIGNFLIP(mat[1], smat[1]) ) size[1]= -size[1];
2302 if( VECSIGNFLIP(mat[2], smat[2]) ) size[2]= -size[2];
2306 static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
2307 float tmat[3][3], smat[3][3], center[3];
2310 if (t->flag & T_EDIT) {
2311 Mat3MulMat3(smat, mat, td->mtx);
2312 Mat3MulMat3(tmat, td->smtx, smat);
2315 Mat3CpyMat3(tmat, mat);
2318 if (t->con.applySize) {
2319 t->con.applySize(t, td, tmat);
2322 /* local constraint shouldn't alter center */
2323 if (t->around == V3D_LOCAL) {
2324 if (t->flag & T_OBJECT) {
2325 VECCOPY(center, td->center);
2327 else if (t->flag & T_EDIT) {
2329 if(t->around==V3D_LOCAL && (t->settings->selectmode & SCE_SELECT_FACE)) {
2330 VECCOPY(center, td->center);
2333 VECCOPY(center, t->center);
2337 VECCOPY(center, t->center);
2341 VECCOPY(center, t->center);
2347 if (t->flag & (T_OBJECT|T_TEXTURE|T_POSE)) {
2348 float obsizemat[3][3];
2349 // Reorient the size mat to fit the oriented object.
2350 Mat3MulMat3(obsizemat, td->axismtx, tmat);
2351 //printmatrix3("obsizemat", obsizemat);
2352 TransMat3ToSize(obsizemat, td->axismtx, fsize);
2353 //printvecf("fsize", fsize);
2356 Mat3ToSize(tmat, fsize);
2359 protectedSizeBits(td->protectflag, fsize);
2361 if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't resize objects itself
2362 if((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)){
2363 /* scale val and reset size */
2364 *td->val = td->ival * fsize[0] * td->factor;
2366 td->ext->size[0] = td->ext->isize[0];
2367 td->ext->size[1] = td->ext->isize[1];
2368 td->ext->size[2] = td->ext->isize[2];
2371 /* Reset val if SINGLESIZE but using a constraint */
2372 if (td->flag & TD_SINGLESIZE)
2373 *td->val = td->ival;
2375 td->ext->size[0] = td->ext->isize[0] * (fsize[0]) * td->factor;
2376 td->ext->size[1] = td->ext->isize[1] * (fsize[1]) * td->factor;
2377 td->ext->size[2] = td->ext->isize[2] * (fsize[2]) * td->factor;
2381 constraintSizeLim(t, td);
2384 /* For individual element center, Editmode need to use iloc */
2385 if (t->flag & T_POINTS)
2386 VecSubf(vec, td->iloc, center);
2388 VecSubf(vec, td->center, center);
2390 Mat3MulVecfl(tmat, vec);
2392 VecAddf(vec, vec, center);
2393 if (t->flag & T_POINTS)
2394 VecSubf(vec, vec, td->iloc);
2396 VecSubf(vec, vec, td->center);
2398 VecMulf(vec, td->factor);
2400 if (t->flag & (T_OBJECT|T_POSE)) {
2401 Mat3MulVecfl(td->smtx, vec);
2404 protectedTransBits(td->protectflag, vec);
2405 VecAddf(td->loc, td->iloc, vec);
2407 constraintTransLim(t, td);
2410 int Resize(TransInfo *t, short mval[2])
2413 float size[3], mat[3][3];
2418 /* for manipulator, center handle, the scaling can't be done relative to center */
2419 if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0)
2421 ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f;
2425 ratio = t->values[0];
2428 size[0] = size[1] = size[2] = ratio;
2432 if (hasNumInput(&t->num)) {
2433 applyNumInput(&t->num, size);
2434 constraintNumInput(t, size);
2437 applySnapping(t, size);
2439 if (t->flag & T_AUTOVALUES)
2441 VECCOPY(size, t->auto_values);
2444 VECCOPY(t->values, size);
2446 SizeToMat3(size, mat);
2448 if (t->con.applySize) {
2449 t->con.applySize(t, NULL, mat);
2452 Mat3CpyMat3(t->mat, mat); // used in manipulator
2454 headerResize(t, size, str);
2456 for(i = 0, td=t->data; i < t->total; i++, td++) {
2457 if (td->flag & TD_NOACTION)
2460 if (td->flag & TD_SKIP)
2463 ElementResize(t, td, mat);
2466 /* evil hack - redo resize if cliping needed */
2467 if (t->flag & T_CLIP_UV && clipUVTransform(t, size, 1)) {
2468 SizeToMat3(size, mat);
2470 if (t->con.applySize)
2471 t->con.applySize(t, NULL, mat);
2473 for(i = 0, td=t->data; i < t->total; i++, td++)
2474 ElementResize(t, td, mat);
2479 ED_area_headerprint(t->sa, str);
2484 /* ************************** TOSPHERE *************************** */
2486 void initToSphere(TransInfo *t)
2488 TransData *td = t->data;
2491 t->mode = TFM_TOSPHERE;
2492 t->transform = ToSphere;
2494 initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_RATIO);
2500 t->snap[2] = t->snap[1] * 0.1f;
2502 t->num.flag |= NUM_NULL_ONE | NUM_NO_NEGATIVE;
2503 t->flag |= T_NO_CONSTRAINT;
2505 // Calculate average radius
2506 for(i = 0 ; i < t->total; i++, td++) {
2507 t->val += VecLenf(t->center, td->iloc);
2510 t->val /= (float)t->total;
2513 int ToSphere(TransInfo *t, short mval[2])
2516 float ratio, radius;
2519 TransData *td = t->data;
2521 ratio = t->values[0];
2523 snapGrid(t, &ratio);
2525 applyNumInput(&t->num, &ratio);
2532 /* header print for NumInput */
2533 if (hasNumInput(&t->num)) {
2536 outputNumInput(&(t->num), c);
2538 sprintf(str, "To Sphere: %s %s", c, t->proptext);
2541 /* default header print */
2542 sprintf(str, "To Sphere: %.4f %s", ratio, t->proptext);
2546 for(i = 0 ; i < t->total; i++, td++) {
2548 if (td->flag & TD_NOACTION)
2551 if (td->flag & TD_SKIP)
2554 VecSubf(vec, td->iloc, t->center);
2556 radius = Normalize(vec);
2558 tratio = ratio * td->factor;
2560 VecMulf(vec, radius * (1.0f - tratio) + t->val * tratio);
2562 VecAddf(td->loc, t->center, vec);
2568 ED_area_headerprint(t->sa, str);
2573 /* ************************** ROTATION *************************** */
2576 void initRotation(TransInfo *t)
2578 t->mode = TFM_ROTATION;
2579 t->transform = Rotation;
2581 initMouseInputMode(t, &t->mouse, INPUT_ANGLE);
2584 /* Scale down and flip input for rotation */
2585 t->ndof.factor[0] = -0.2f;
2590 t->snap[1] = (float)((5.0/180)*M_PI);
2591 t->snap[2] = t->snap[1] * 0.2f;
2593 if (t->flag & T_2D_EDIT)
2594 t->flag |= T_NO_CONSTRAINT;
2597 static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short around) {
2598 float vec[3], totmat[3][3], smat[3][3];
2599 float eul[3], fmat[3][3], quat[4];
2600 float *center = t->center;
2602 /* local constraint shouldn't alter center */
2603 if (around == V3D_LOCAL) {
2604 if (t->flag & (T_OBJECT|T_POSE)) {
2605 center = td->center;
2608 if(around==V3D_LOCAL && (t->settings->selectmode & SCE_SELECT_FACE)) {
2609 center = td->center;
2614 if (t->flag & T_POINTS) {
2615 Mat3MulMat3(totmat, mat, td->mtx);
2616 Mat3MulMat3(smat, td->smtx, totmat);
2618 VecSubf(vec, td->iloc, center);
2619 Mat3MulVecfl(smat, vec);
2621 VecAddf(td->loc, vec, center);
2623 VecSubf(vec,td->loc,td->iloc);
2624 protectedTransBits(td->protectflag, vec);
2625 VecAddf(td->loc, td->iloc, vec);
2628 if(td->flag & TD_USEQUAT) {
2629 Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
2630 Mat3ToQuat(fmat, quat); // Actual transform
2633 QuatMul(td->ext->quat, quat, td->ext->iquat);
2635 /* is there a reason not to have this here? -jahka */
2636 protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
2643 * This is some VERY ugly special case to deal with pose mode.
2645 * The problem is that mtx and smtx include each bone orientation.
2647 * That is needed to rotate each bone properly, HOWEVER, to calculate
2648 * the translation component, we only need the actual armature object's
2649 * matrix (and inverse). That is not all though. Once the proper translation
2650 * has been computed, it has to be converted back into the bone's space.
2652 else if (t->flag & T_POSE) {
2653 float pmtx[3][3], imtx[3][3];
2655 // Extract and invert armature object matrix
2656 Mat3CpyMat4(pmtx, t->poseobj->obmat);
2657 Mat3Inv(imtx, pmtx);
2659 if ((td->flag & TD_NO_LOC) == 0)
2661 VecSubf(vec, td->center, center);
2663 Mat3MulVecfl(pmtx, vec); // To Global space
2664 Mat3MulVecfl(mat, vec); // Applying rotation
2665 Mat3MulVecfl(imtx, vec); // To Local space
2667 VecAddf(vec, vec, center);
2668 /* vec now is the location where the object has to be */
2670 VecSubf(vec, vec, td->center); // Translation needed from the initial location
2672 Mat3MulVecfl(pmtx, vec); // To Global space
2673 Mat3MulVecfl(td->smtx, vec);// To Pose space
2675 protectedTransBits(td->protectflag, vec);
2677 VecAddf(td->loc, td->iloc, vec);
2679 constraintTransLim(t, td);
2683 if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
2684 /* euler or quaternion/axis-angle? */
2685 if (td->rotOrder == ROT_MODE_QUAT) {
2686 Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
2688 Mat3ToQuat(fmat, quat); // Actual transform
2690 QuatMul(td->ext->quat, quat, td->ext->iquat);
2691 /* this function works on end result */
2692 protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
2695 else if (td->rotOrder == ROT_MODE_AXISANGLE) {
2696 /* calculate effect based on quats */
2699 /* td->ext->(i)quat is in axis-angle form, not quats! */
2700 AxisAngleToQuat(iquat, &td->ext->iquat[1], td->ext->iquat[0]);
2702 Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
2703 Mat3ToQuat(fmat, quat); // Actual transform
2705 QuatMul(td->ext->quat, quat, iquat);
2707 /* make temp copy (since stored in same place) */
2708 QUATCOPY(quat, td->ext->quat); // this is just a 4d vector copying macro
2709 QuatToAxisAngle(quat, &td->ext->quat[1], &td->ext->quat[0]);
2711 /* this function works on end result */
2712 protectedAxisAngleBits(td->protectflag, td->ext->quat, td->ext->iquat);
2717 Mat3MulMat3(totmat, mat, td->mtx);
2718 Mat3MulMat3(smat, td->smtx, totmat);
2720 /* calculate the total rotatation in eulers */
2721 VECCOPY(eul, td->ext->irot);
2722 EulOToMat3(eul, td->rotOrder, eulmat);
2724 /* mat = transform, obmat = bone rotation */
2725 Mat3MulMat3(fmat, smat, eulmat);
2727 Mat3ToCompatibleEulO(fmat, eul, td->ext->rot, td->rotOrder);
2729 /* and apply (to end result only) */
2730 protectedRotateBits(td->protectflag, eul, td->ext->irot);
2731 VECCOPY(td->ext->rot, eul);
2734 constraintRotLim(t, td);
2738 if ((td->flag & TD_NO_LOC) == 0)
2741 VecSubf(vec, td->center, center);
2742 Mat3MulVecfl(mat, vec);
2743 VecAddf(vec, vec, center);
2744 /* vec now is the location where the object has to be */
2745 VecSubf(vec, vec, td->center);
2746 Mat3MulVecfl(td->smtx, vec);
2748 protectedTransBits(td->protectflag, vec);
2750 VecAddf(td->loc, td->iloc, vec);
2754 constraintTransLim(t, td);
2757 if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
2758 /* euler or quaternion? */
2759 if ((td->rotOrder == ROT_MODE_QUAT) || (td->flag & TD_USEQUAT)) {
2760 Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
2761 Mat3ToQuat(fmat, quat); // Actual transform
2763 QuatMul(td->ext->quat, quat, td->ext->iquat);
2764 /* this function works on end result */
2765 protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
2767 else if (td->rotOrder == ROT_MODE_AXISANGLE) {
2768 /* calculate effect based on quats */
2771 /* td->ext->(i)quat is in axis-angle form, not quats! */
2772 AxisAngleToQuat(iquat, &td->ext->iquat[1], td->ext->iquat[0]);
2774 Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
2775 Mat3ToQuat(fmat, quat); // Actual transform
2777 QuatMul(td->ext->quat, quat, iquat);
2779 /* make temp copy (since stored in same place) */
2780 QUATCOPY(quat, td->ext->quat); // this is just a 4d vector copying macro
2781 QuatToAxisAngle(quat, &td->ext->quat[1], &td->ext->quat[0]);
2783 /* this function works on end result */
2784 protectedAxisAngleBits(td->protectflag, td->ext->quat, td->ext->iquat);
2789 Mat3MulMat3(totmat, mat, td->mtx);
2790 Mat3MulMat3(smat, td->smtx, totmat);
2792 /* calculate the total rotatation in eulers */
2793 VecAddf(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */
2794 EulOToMat3(eul, td->rotOrder, obmat);
2795 /* mat = transform, obmat = object rotation */
2796 Mat3MulMat3(fmat, smat, obmat);
2798 Mat3ToCompatibleEulO(fmat, eul, td->ext->rot, td->rotOrder);
2800 /* correct back for delta rot */
2801 VecSubf(eul, eul, td->ext->drot);
2804 protectedRotateBits(td->protectflag, eul, td->ext->irot);
2805 VECCOPY(td->ext->rot, eul);
2808 constraintRotLim(t, td);
2813 static void applyRotation(TransInfo *t, float angle, float axis[3])
2815 TransData *td = t->data;
2819 VecRotToMat3(axis, angle, mat);
2821 for(i = 0 ; i < t->total; i++, td++) {
2823 if (td->flag & TD_NOACTION)
2826 if (td->flag & TD_SKIP)
2829 if (t->con.applyRot) {
2830 t->con.applyRot(t, td, axis, NULL);
2831 VecRotToMat3(axis, angle * td->factor, mat);
2833 else if (t->flag & T_PROP_EDIT) {
2834 VecRotToMat3(axis, angle * td->factor, mat);
2837 ElementRotation(t, td, mat, t->around);
2841 int Rotation(TransInfo *t, short mval[2])
2850 VECCOPY(axis, t->viewinv[2]);
2851 VecMulf(axis, -1.0f);
2854 final = t->values[0];
2856 applyNDofInput(&t->ndof, &final);
2858 snapGrid(t, &final);
2860 if (t->con.applyRot) {
2861 t->con.applyRot(t, NULL, axis, &final);
2864 applySnapping(t, &final);
2866 if (hasNumInput(&t->num)) {
2869 applyNumInput(&t->num, &final);
2871 outputNumInput(&(t->num), c);
2873 sprintf(str, "Rot: %s %s %s", &c[0], t->con.text, t->proptext);
2875 /* Clamp between -180 and 180 */
2876 while (final >= 180.0)
2879 while (final <= -180.0)
2882 final *= (float)(M_PI / 180.0);
2885 sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext);
2888 VecRotToMat3(axis, final, mat);
2891 // t->values[0] = final; // used in manipulator
2892 // Mat3CpyMat3(t->mat, mat); // used in manipulator
2894 applyRotation(t, final, axis);
2898 ED_area_headerprint(t->sa, str);
2904 /* ************************** TRACKBALL *************************** */
2906 void initTrackball(TransInfo *t)
2908 t->mode = TFM_TRACKBALL;
2909 t->transform = Trackball;
2911 initMouseInputMode(t, &t->mouse, INPUT_TRACKBALL);
2914 /* Scale down input for rotation */
2915 t->ndof.factor[0] = 0.2f;
2916 t->ndof.factor[1] = 0.2f;
2921 t->snap[1] = (float)((5.0/180)*M_PI);
2922 t->snap[2] = t->snap[1] * 0.2f;
2924 t->flag |= T_NO_CONSTRAINT;
2927 static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float angles[2])
2929 TransData *td = t->data;
2930 float mat[3][3], smat[3][3], totmat[3][3];
2933 VecRotToMat3(axis1, angles[0], smat);
2934 VecRotToMat3(axis2, angles[1], totmat);
2936 Mat3MulMat3(mat, smat, totmat);
2938 for(i = 0 ; i < t->total; i++, td++) {
2939 if (td->flag & TD_NOACTION)
2942 if (td->flag & TD_SKIP)
2945 if (t->flag & T_PROP_EDIT) {
2946 VecRotToMat3(axis1, td->factor * angles[0], smat);
2947 VecRotToMat3(axis2, td->factor * angles[1], totmat);
2949 Mat3MulMat3(mat, smat, totmat);
2952 ElementRotation(t, td, mat, t->around);
2956 int Trackball(TransInfo *t, short mval[2])
2959 float axis1[3], axis2[3];
2960 float mat[3][3], totmat[3][3], smat[3][3];
2963 VECCOPY(axis1, t->persinv[0]);
2964 VECCOPY(axis2, t->persinv[1]);
2968 phi[0] = t->values[0];
2969 phi[1] = t->values[1];
2971 applyNDofInput(&t->ndof, phi);
2975 if (hasNumInput(&t->num)) {
2978 applyNumInput(&t->num, phi);
2980 outputNumInput(&(t->num), c);
2982 sprintf(str, "Trackball: %s %s %s", &c[0], &c[20], t->proptext);
2984 phi[0] *= (float)(M_PI / 180.0);
2985 phi[1] *= (float)(M_PI / 180.0);
2988 sprintf(str, "Trackball: %.2f %.2f %s", 180.0*phi[0]/M_PI, 180.0*phi[1]/M_PI, t->proptext);
2991 VecRotToMat3(axis1, phi[0], smat);