4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
21 * All rights reserved.
23 * The Original Code is: all of this file.
25 * Contributor(s): none yet.
27 * ***** END GPL LICENSE BLOCK *****
29 #ifndef DNA_SCENE_TYPES_H
30 #define DNA_SCENE_TYPES_H
33 #define DURIAN_CAMERA_SWITCH
39 #include "DNA_vec_types.h"
40 #include "DNA_listBase.h"
57 struct Base *next, *prev;
58 unsigned int lay, selcol;
61 struct Object *object;
64 typedef struct AviCodecData {
65 void *lpFormat; /* save format */
66 void *lpParms; /* compressor options */
67 unsigned int cbFormat; /* size of lpFormat buffer */
68 unsigned int cbParms; /* size of lpParms buffer */
70 unsigned int fccType; /* stream type, for consistency */
71 unsigned int fccHandler; /* compressor */
72 unsigned int dwKeyFrameEvery; /* keyframe rate */
73 unsigned int dwQuality; /* compress quality 0-10,000 */
74 unsigned int dwBytesPerSecond; /* bytes per second */
75 unsigned int dwFlags; /* flags... see below */
76 unsigned int dwInterleaveEvery; /* for non-video streams only */
79 char avicodecname[128];
82 typedef struct QuicktimeCodecData {
83 /*Old quicktime implementation compatibility fields, read only in 2.5 - deprecated*/
84 void *cdParms; /* codec/compressor options */
85 void *pad; /* padding */
87 unsigned int cdSize; /* size of cdParms buffer */
88 unsigned int pad2; /* padding */
90 char qtcodecname[128];
93 typedef struct QuicktimeCodecSettings {
94 /* Codec settings detailed for 2.5 implementation*/
95 int codecType; /* Types defined in quicktime_export.h */
96 int codecSpatialQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
98 /* Settings not available in current QTKit API */
102 int codecTemporalQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
103 int minSpatialQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
104 int minTemporalQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
106 int bitRate; /* bitrate in bps */
108 /* Audio Codec settings */
116 } QuicktimeCodecSettings;
118 typedef struct FFMpegCodecData {
134 IDProperty *properties;
138 typedef struct AudioData {
139 int mixrate; // 2.5: now in FFMpegCodecData: audio_mixrate
140 float main; // 2.5: now in FFMpegCodecData: audio_volume
141 float speed_of_sound;
142 float doppler_factor;
148 typedef struct SceneRenderLayer {
149 struct SceneRenderLayer *next, *prev;
153 struct Material *mat_override;
154 struct Group *light_override;
156 unsigned int lay; /* scene->lay itself has priority over this */
157 unsigned int lay_zmask; /* has to be after lay, this is for Z-masking */
162 int passflag; /* pass_xor has to be after passflag */
167 #define SCE_LAY_SOLID 1
168 #define SCE_LAY_ZTRA 2
169 #define SCE_LAY_HALO 4
170 #define SCE_LAY_EDGE 8
171 #define SCE_LAY_SKY 16
172 #define SCE_LAY_STRAND 32
173 /* flags between 32 and 0x8000 are set to 1 already, for future options */
175 #define SCE_LAY_ALL_Z 0x8000
176 #define SCE_LAY_XOR 0x10000
177 #define SCE_LAY_DISABLE 0x20000
178 #define SCE_LAY_ZMASK 0x40000
179 #define SCE_LAY_NEG_ZMASK 0x80000
182 #define SCE_PASS_COMBINED (1<<0)
183 #define SCE_PASS_Z (1<<1)
184 #define SCE_PASS_RGBA (1<<2)
185 #define SCE_PASS_DIFFUSE (1<<3)
186 #define SCE_PASS_SPEC (1<<4)
187 #define SCE_PASS_SHADOW (1<<5)
188 #define SCE_PASS_AO (1<<6)
189 #define SCE_PASS_REFLECT (1<<7)
190 #define SCE_PASS_NORMAL (1<<8)
191 #define SCE_PASS_VECTOR (1<<9)
192 #define SCE_PASS_REFRACT (1<<10)
193 #define SCE_PASS_INDEXOB (1<<11)
194 #define SCE_PASS_UV (1<<12)
195 #define SCE_PASS_INDIRECT (1<<13)
196 #define SCE_PASS_MIST (1<<14)
197 #define SCE_PASS_RAYHITS (1<<15)
198 #define SCE_PASS_EMIT (1<<16)
199 #define SCE_PASS_ENVIRONMENT (1<<17)
201 /* note, srl->passflag is treestore element 'nr' in outliner, short still... */
204 typedef struct RenderData {
206 struct AviCodecData *avicodecdata;
207 struct QuicktimeCodecData *qtcodecdata;
208 struct QuicktimeCodecSettings qtcodecsettings;
209 struct FFMpegCodecData ffcodecdata;
211 int cfra, sfra, efra; /* frames as in 'images' */
212 float subframe; /* subframe offset from cfra, in 0.0-1.0 */
213 int psfra, pefra; /* start+end frames of preview range */
215 int images, framapto;
218 float framelen, blurfac;
220 /** For UR edge rendering: give the edges this color */
221 float edgeR, edgeG, edgeB;
223 short fullscreen, xplay, yplay, freqplay; /* standalone player */ // XXX deprecated since 2.5
224 short depth, attrib, rt2; /* standalone player */ // XXX deprecated since 2.5
225 short frame_step; /* frames to jump during render/playback */
227 short stereomode; /* standalone player stereo settings */ // XXX deprecated since 2.5
229 short dimensionspreset; /* for the dimensions presets menu */
231 short filtertype; /* filter is box, tent, gauss, mitch, etc */
233 short size, maximsize; /* size in %, max in Kb */
236 * The desired number of pixels in the x direction
240 * The desired number of pixels in the y direction
244 * The number of part to use in the x direction
248 * The number of part to use in the y direction
252 short winpos, planes, imtype, subimtype;
255 /* 0: Enable backbuffering for images */
260 * Render to image editor, fullscreen or to new window.
267 * Flags for render settings. Use bit-masking to access the settings.
272 * Flags for render settings. Use bit-masking to access the settings.
277 * Flags for raytrace settings. Use bit-masking to access the settings.
279 int raytrace_options;
282 * Raytrace acceleration structure
284 short raytrace_structure;
286 /* renderer (deprecated) */
289 /* octree resolution */
294 * What to do with the sky/background. Picks sky/premul/key
295 * blending for the background
300 * The number of samples to use per pixel.
304 short frs_sec, edgeint;
307 /* safety, border and display rect */
311 /* information on different layers to be rendered */
315 /* number of mblur samples */
319 * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45
323 * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45
330 * Value used to define filter size for all filter options */
334 /* color management settings - color profiles, gamma correction, etc */
337 /** post-production settings. Depricated, but here for upwards compat (initialized to 1) */
338 float postgamma, posthue, postsat;
340 /* Dither noise intensity */
341 float dither_intensity;
343 /* Bake Render options */
344 short bake_osa, bake_filter, bake_mode, bake_flag;
345 short bake_normal_space, bake_quad_split;
346 float bake_maxdist, bake_biasdist, bake_pad;
348 /* paths to backbufffer, output */
349 char backbuf[160], pic[160];
353 short stamp_font_id, pad3; /* select one of blenders bitmap fonts */
355 /* stamp info user data. */
356 char stamp_udata[160];
358 /* foreground/background color. */
362 /* sequencer options */
365 char seq_flag; /* flag use for sequence render/draw */
368 /* render simplify */
370 short simplify_subsurf;
371 short simplify_shadowsamples;
372 float simplify_particles;
373 float simplify_aosss;
376 short cineonwhite, cineonblack;
380 short jp2_preset, jp2_depth;
383 /* Dome variables */ // XXX deprecated since 2.5
384 short domeres, domemode; // XXX deprecated since 2.5
385 short domeangle, dometilt; // XXX deprecated since 2.5
386 float domeresbuf; // XXX deprecated since 2.5
387 float pad2; // XXX deprecated since 2.5
388 struct Text *dometext; // XXX deprecated since 2.5
394 /* control render convert and shading engine */
395 typedef struct RenderProfile {
396 struct RenderProfile *next, *prev;
401 short shadbufsample_max;
404 float ao_error, pad2;
408 typedef struct GameDome {
412 struct Text *warptext;
415 #define DOME_FISHEYE 1
416 #define DOME_TRUNCATED_FRONT 2
417 #define DOME_TRUNCATED_REAR 3
418 #define DOME_ENVMAP 4
419 #define DOME_PANORAM_SPH 5
420 #define DOME_NUM_MODES 6
422 typedef struct GameFraming {
424 char type, pad1, pad2, pad3;
427 #define SCE_GAMEFRAMING_BARS 0
428 #define SCE_GAMEFRAMING_EXTEND 1
429 #define SCE_GAMEFRAMING_SCALE 2
431 typedef struct GameData {
433 /* physics (it was in world)*/
434 float gravity; /*Gravitation constant for the game world*/
437 * Radius of the activity bubble, in Manhattan length. Objects
438 * outside the box are activity-culled. */
439 float activityBoxRadius; //it's not being used ANYWHERE !!!!!!!!!!!!!!
441 * bit 3: (gameengine): Activity culling is enabled.
442 * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
444 short mode, flag, matmode, pad[3];
445 short occlusionRes; /* resolution of occlusion Z buffer in pixel */
447 short ticrate, maxlogicstep, physubstep, maxphystep;
449 /* standalone player */
450 struct GameFraming framing;
451 short fullscreen, xplay, yplay, freqplay;
452 short depth, attrib, rt1, rt2;
454 /* stereo/dome mode */
455 struct GameDome dome;
456 short stereoflag, stereomode, xsch, ysch; //xsch and ysch used for backwards compat.
457 float eyeseparation, pad1;
460 #define STEREO_NOSTEREO 1
461 #define STEREO_ENABLED 2
462 #define STEREO_DOME 3
464 //#define STEREO_NOSTEREO 1
465 #define STEREO_QUADBUFFERED 2
466 #define STEREO_ABOVEBELOW 3
467 #define STEREO_INTERLACED 4
468 #define STEREO_ANAGLYPH 5
469 #define STEREO_SIDEBYSIDE 6
470 #define STEREO_VINTERLACE 7
471 //#define STEREO_DOME 8
477 #define WOPHY_DYNAMO 3
479 #define WOPHY_BULLET 5
482 #define GAME_ENABLE_ALL_FRAMES (1 << 1)
483 #define GAME_SHOW_DEBUG_PROPS (1 << 2)
484 #define GAME_SHOW_FRAMERATE (1 << 3)
485 #define GAME_SHOW_PHYSICS (1 << 4)
486 #define GAME_DISPLAY_LISTS (1 << 5)
487 #define GAME_GLSL_NO_LIGHTS (1 << 6)
488 #define GAME_GLSL_NO_SHADERS (1 << 7)
489 #define GAME_GLSL_NO_SHADOWS (1 << 8)
490 #define GAME_GLSL_NO_RAMPS (1 << 9)
491 #define GAME_GLSL_NO_NODES (1 << 10)
492 #define GAME_GLSL_NO_EXTRA_TEX (1 << 11)
493 #define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12)
494 #define GAME_ENABLE_ANIMATION_RECORD (1 << 13)
496 /* GameData.matmode */
497 #define GAME_MAT_TEXFACE 0
498 #define GAME_MAT_MULTITEX 1
499 #define GAME_MAT_GLSL 2
501 typedef struct TimeMarker {
502 struct TimeMarker *next, *prev;
506 struct Object *camera;
509 typedef struct Paint {
512 /* WM Paint cursor */
514 unsigned char paint_cursor_col[4];
519 typedef struct ImagePaintSettings {
524 /* for projection painting only */
525 short seam_bleed, normal_angle;
526 short screen_grab_size[2]; /* capture size for re-projection */
530 void *paintcursor; /* wm handle */
531 } ImagePaintSettings;
533 typedef struct ParticleBrushData {
534 short size; /* common setting */
535 short step, invert, count; /* for specific brushes only */
540 typedef struct ParticleEditSettings {
546 ParticleBrushData brush[7]; /* 7 = PE_TOT_BRUSH */
547 void *paintcursor; /* runtime */
549 float emitterdist, rt;
554 int draw_step, fade_frames;
557 struct Object *object;
558 } ParticleEditSettings;
560 typedef struct TransformOrientation {
561 struct TransformOrientation *next, *prev;
564 } TransformOrientation;
566 typedef struct Sculpt {
569 /* For rotating around a pivot point */
570 //float pivot[3]; XXX not used?
573 /* Control tablet input */
574 //char tablet_size, tablet_strength; XXX not used?
577 // all this below is used to communicate with the cursor drawing routine
579 /* record movement of mouse so that rake can start at an intuitive angle */
580 float last_x, last_y;
585 float anchored_location[3];
586 float anchored_initial_mouse[2];
589 float pressure_value;
591 float special_rotation;
596 typedef struct VPaint {
600 int tot; /* allocation size of prev buffers */
601 unsigned int *vpaint_prev; /* previous mesh colors */
602 struct MDeformVert *wpaint_prev; /* previous vertex weights */
604 void *paintcursor; /* wm handle */
608 #define VP_COLINDEX 1
613 // #define VP_MIRROR_X 32 // depricated in 2.5x use (me->editflag & ME_EDIT_MIRROR_X)
614 #define VP_ONLYVGROUP 128
617 typedef struct ToolSettings {
618 VPaint *vpaint; /* vertex paint */
619 VPaint *wpaint; /* weight paint */
625 /* Subdivide Settings */
628 /*Triangle to Quad conversion threshold*/
635 float extr_offs; /* extrude offset */
636 float doublimit; /* remove doubles limit */
637 float normalsize; /* size of normals */
640 /* Selection Mode for Mesh */
643 /* Primitive Settings */
648 /* Cylinder - Tube - Circle */
654 float uvcalc_cubesize;
657 short uvcalc_mapalign;
659 short uv_flag, uv_selectmode;
663 short autoik_chainlen;
665 /* Image Paint (8 byttse aligned please!) */
666 struct ImagePaintSettings imapaint;
668 /* Particle Editing */
669 struct ParticleEditSettings particle;
671 /* Transform Proportional Area of Effect */
672 float proportional_size;
674 /* Select Group Threshold */
680 /* Auto-Keying Mode */
681 short autokey_mode, autokey_flag; /* defines in DNA_userdef_types.h */
685 char retopo_paint_tool;
686 char line_div, ellipse_div, retopo_hotspot;
689 char multires_subdiv_type;
691 /* Skeleton generation */
692 short skgen_resolution;
693 float skgen_threshold_internal;
694 float skgen_threshold_external;
695 float skgen_length_ratio;
696 float skgen_length_limit;
697 float skgen_angle_limit;
698 float skgen_correlation_limit;
699 float skgen_symmetry_limit;
700 float skgen_retarget_angle_weight;
701 float skgen_retarget_length_weight;
702 float skgen_retarget_distance_weight;
705 char skgen_postpro_passes;
706 char skgen_subdivisions[3];
707 char skgen_multi_level;
709 /* Skeleton Sketching */
710 struct Object *skgen_template;
712 char bone_sketching_convert;
713 char skgen_subdivision_number;
714 char skgen_retarget_options;
715 char skgen_retarget_roll;
716 char skgen_side_string[8];
717 char skgen_num_string[8];
723 short snap_mode, snap_flag, snap_target;
724 short proportional, prop_mode;
725 char proportional_objects; /* proportional edit, object mode */
728 int auto_normalize; /*auto normalizing mode in wpaint*/
730 short sculpt_paint_settings; /* user preferences for sculpt and paint */
732 int sculpt_paint_unified_size; /* unified radius of brush in pixels */
733 float sculpt_paint_unified_unprojected_radius;/* unified radius of brush in Blender units */
734 float sculpt_paint_unified_alpha; /* unified strength of brush */
737 typedef struct bStats {
738 /* scene totals for visible layers */
739 int totobj, totlamp, totobjsel, totcurve, totmesh, totarmature;
740 int totvert, totface;
743 typedef struct UnitSettings {
744 /* Display/Editing unit options for each scene */
745 float scale_length; /* maybe have other unit conversions? */
746 char system; /* imperial, metric etc */
747 char system_rotation; /* not implimented as a propper unit system yet */
752 typedef struct PhysicsSettings {
754 int flag, quick_cache_step, rt;
757 typedef struct Scene {
759 struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
761 struct Object *camera;
767 struct Base *basact; /* active base */
768 struct Object *obedit; /* name replaces old G.obedit */
770 float cursor[3]; /* 3d cursor location */
771 float twcent[3]; /* center for transform widget */
772 float twmin[3], twmax[3]; /* boundbox of selection for transform widget */
774 unsigned int lay; /* bitflags for layer visibility */
775 int layact; /* active layer */
778 short flag; /* various settings */
782 struct bNodeTree *nodetree;
784 struct Editing *ed; /* sequence editor data is allocated here */
786 struct ToolSettings *toolsettings; /* default allocated now */
787 struct SceneStats *stats; /* default allocated now */
789 /* migrate or replace? depends on some internal things... */
790 /* no, is on the right place (ton) */
792 struct AudioData audio;
795 ListBase transform_spaces;
798 void *sound_scene_handle;
799 void *sound_scrub_handle;
801 void *fps_info; /* (runtime) info/cache used for presenting playback framerate info to the user */
803 /* none of the dependancy graph vars is mean to be saved */
804 struct DagForest *theDag;
805 short dagisvalid, dagflags;
806 short recalc; /* recalc = counterpart of ob->recalc */
811 /* User-Defined KeyingSets */
812 int active_keyingset; /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */
813 ListBase keyingsets; /* KeyingSets for the given frame */
816 struct GameFraming framing; // XXX deprecated since 2.5
820 struct UnitSettings unit;
825 /* Physics simulation settings */
826 struct PhysicsSettings physics_settings;
830 /* **************** RENDERDATA ********************* */
834 #define R_BACKBUFANIM 2
836 #define R_FRONTBUFANIM 8
839 /* use preview range */
840 #define SCER_PRV_RANGE (1<<0)
844 #define R_SHADOW 0x0002
845 #define R_GAMMA 0x0004
846 #define R_ORTHO 0x0008
847 #define R_ENVMAP 0x0010
848 #define R_EDGE 0x0020
849 #define R_FIELDS 0x0040
850 #define R_FIELDSTILL 0x0080
851 #define R_RADIO 0x0100
852 #define R_BORDER 0x0200
853 #define R_PANORAMA 0x0400 /* deprecated as scene option, still used in renderer */
854 #define R_CROP 0x0800
855 #define R_COSMO 0x1000
856 #define R_ODDFIELD 0x2000
857 #define R_MBLUR 0x4000
858 /* unified was here */
859 #define R_RAYTRACE 0x10000
860 /* R_GAUSS is obsolete, but used to retrieve setting from old files */
861 #define R_GAUSS 0x20000
862 /* fbuf obsolete... */
863 #define R_FBUF 0x40000
864 /* threads obsolete... is there for old files, now use for autodetect threads */
865 #define R_THREADS 0x80000
866 /* Use the same flag for autothreads */
867 #define R_FIXED_THREADS 0x80000
869 #define R_SPEED 0x100000
870 #define R_SSS 0x200000
871 #define R_NO_OVERWRITE 0x400000 /* skip existing files */
872 #define R_TOUCH 0x800000 /* touch files before rendering */
873 #define R_SIMPLIFY 0x1000000
876 #define R_SEQ_GL_PREV 1
877 #define R_SEQ_GL_REND 2
881 #define R_OUTPUT_SCREEN 0
882 #define R_OUTPUT_AREA 1
883 #define R_OUTPUT_WINDOW 2
884 #define R_OUTPUT_FORKED 3
887 #define R_FILTER_BOX 0
888 #define R_FILTER_TENT 1
889 #define R_FILTER_QUAD 2
890 #define R_FILTER_CUBIC 3
891 #define R_FILTER_CATROM 4
892 #define R_FILTER_GAUSS 5
893 #define R_FILTER_MITCH 6
894 #define R_FILTER_FAST_GAUSS 7 /* note, this is only used for nodes at the moment */
896 /* yafray: renderer flag (not only exclusive to yafray) */
900 /* raytrace structure */
901 #define R_RAYSTRUCTURE_AUTO 0
902 #define R_RAYSTRUCTURE_OCTREE 1
903 #define R_RAYSTRUCTURE_BLIBVH 2
904 #define R_RAYSTRUCTURE_VBVH 3
905 #define R_RAYSTRUCTURE_SIMD_SVBVH 4 /* needs SIMD */
906 #define R_RAYSTRUCTURE_SIMD_QBVH 5 /* needs SIMD */
908 /* raytrace_options */
909 #define R_RAYTRACE_USE_LOCAL_COORDS 0x0001
910 #define R_RAYTRACE_USE_INSTANCES 0x0002
912 /* scemode (int now) */
913 #define R_DOSEQ 0x0001
914 #define R_BG_RENDER 0x0002
915 /* passepartout is camera option now, keep this for backward compatibility */
916 #define R_PASSEPARTOUT 0x0004
917 #define R_PREVIEWBUTS 0x0008
918 #define R_EXTENSION 0x0010
919 #define R_MATNODE_PREVIEW 0x0020
920 #define R_DOCOMP 0x0040
921 #define R_COMP_CROP 0x0080
922 #define R_FREE_IMAGE 0x0100
923 #define R_SINGLE_LAYER 0x0200
924 #define R_EXR_TILE_FILE 0x0400
925 #define R_COMP_FREE 0x0800
926 #define R_NO_IMAGE_LOAD 0x1000
927 #define R_NO_TEX 0x2000
928 #define R_STAMP_INFO 0x4000 /* deprecated */
929 #define R_FULL_SAMPLE 0x8000
930 #define R_DEPRECATED 0x10000
931 #define R_RECURS_PROTECTION 0x20000
932 #define R_TEXNODE_PREVIEW 0x40000
935 #define R_STAMP_TIME 0x0001
936 #define R_STAMP_FRAME 0x0002
937 #define R_STAMP_DATE 0x0004
938 #define R_STAMP_CAMERA 0x0008
939 #define R_STAMP_SCENE 0x0010
940 #define R_STAMP_NOTE 0x0020
941 #define R_STAMP_DRAW 0x0040 /* draw in the image */
942 #define R_STAMP_MARKER 0x0080
943 #define R_STAMP_FILENAME 0x0100
944 #define R_STAMP_SEQSTRIP 0x0200
945 #define R_STAMP_RENDERTIME 0x0400
946 #define R_STAMP_ALL (R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_CAMERA|R_STAMP_SCENE|R_STAMP_NOTE|R_STAMP_MARKER|R_STAMP_FILENAME|R_STAMP_SEQSTRIP|R_STAMP_RENDERTIME)
950 #define R_ALPHAPREMUL 1
954 #define R_PLANES24 24
955 #define R_PLANES32 32
959 #define R_COLOR_MANAGEMENT 1
964 /* #define R_HAMX 2 */ /* hamx is nomore */
965 /* #define R_FTYPE 3 */ /* ftype is nomore */
973 #define R_AVICODEC 18
974 #define R_QUICKTIME 19
980 #define R_FRAMESERVER 25
983 #define R_MULTILAYER 28
990 /* subimtype, flag options for imtype */
991 #define R_OPENEXR_HALF 1
992 #define R_OPENEXR_ZBUF 2
993 #define R_PREVIEW_JPG 4
994 #define R_CINEON_LOG 8
995 #define R_TIFF_16BIT 16
997 #define R_JPEG2K_12BIT 32 /* Jpeg2000 */
998 #define R_JPEG2K_16BIT 64
999 #define R_JPEG2K_YCC 128 /* when disabled use RGB */
1000 #define R_JPEG2K_CINE_PRESET 256
1001 #define R_JPEG2K_CINE_48FPS 512
1004 /* bake_mode: same as RE_BAKE_xxx defines */
1006 #define R_BAKE_CLEAR 1
1007 #define R_BAKE_OSA 2
1008 #define R_BAKE_TO_ACTIVE 4
1009 #define R_BAKE_NORMALIZE 8
1011 /* bake_normal_space */
1012 #define R_BAKE_SPACE_CAMERA 0
1013 #define R_BAKE_SPACE_WORLD 1
1014 #define R_BAKE_SPACE_OBJECT 2
1015 #define R_BAKE_SPACE_TANGENT 3
1018 #define R_SIMPLE_NO_TRIANGULATE 1
1020 /* sequencer seq_prev_type seq_rend_type */
1023 /* **************** SCENE ********************* */
1025 /* for general use */
1026 #define MAXFRAME 300000
1027 #define MAXFRAMEF 300000.0f
1030 #define MINFRAMEF 0.0f
1032 /* (minimum frame number for current-frame) */
1033 #define MINAFRAME -300000
1034 #define MINAFRAMEF -300000.0f
1036 /* depricate this! */
1037 #define TESTBASE(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) )
1038 #define TESTBASELIB(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
1039 #define TESTBASELIB_BGMODE(v3d, scene, base) ( ((base)->flag & SELECT) && ((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
1040 #define BASE_EDITABLE_BGMODE(v3d, scene, base) (((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
1041 #define BASE_SELECTABLE(v3d, base) ((base->lay & v3d->lay) && (base->object->restrictflag & (OB_RESTRICT_SELECT|OB_RESTRICT_VIEW))==0)
1042 #define BASE_VISIBLE(v3d, base) ((base->lay & v3d->lay) && (base->object->restrictflag & OB_RESTRICT_VIEW)==0)
1043 #define FIRSTBASE scene->base.first
1044 #define LASTBASE scene->base.last
1045 #define BASACT (scene->basact)
1046 #define OBACT (BASACT? BASACT->object: 0)
1048 #define ID_NEW(a) if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid
1049 #define ID_NEW_US(a) if( (a)->id.newid) {(a)= (void *)(a)->id.newid; (a)->id.us++;}
1050 #define ID_NEW_US2(a) if( ((ID *)a)->newid) {(a)= ((ID *)a)->newid; ((ID *)a)->us++;}
1051 #define CFRA (scene->r.cfra)
1052 #define SUBFRA (scene->r.subframe)
1053 #define F_CFRA ((float)(scene->r.cfra))
1054 #define SFRA (scene->r.sfra)
1055 #define EFRA (scene->r.efra)
1056 #define PRVRANGEON (scene->r.flag & SCER_PRV_RANGE)
1057 #define PSFRA ((PRVRANGEON)? (scene->r.psfra): (scene->r.sfra))
1058 #define PEFRA ((PRVRANGEON)? (scene->r.pefra): (scene->r.efra))
1059 #define FRA2TIME(a) ((((double) scene->r.frs_sec_base) * (a)) / scene->r.frs_sec)
1060 #define TIME2FRA(a) ((((double) scene->r.frs_sec) * (a)) / scene->r.frs_sec_base)
1061 #define FPS (((double) scene->r.frs_sec) / scene->r.frs_sec_base)
1063 #define RAD_PHASE_PATCHES 1
1064 #define RAD_PHASE_FACES 2
1066 /* base->flag is in DNA_object_types.h */
1068 /* toolsettings->snap_flag */
1070 #define SCE_SNAP_ROTATE 2
1071 #define SCE_SNAP_PEEL_OBJECT 4
1072 #define SCE_SNAP_PROJECT 8
1073 /* toolsettings->snap_target */
1074 #define SCE_SNAP_TARGET_CLOSEST 0
1075 #define SCE_SNAP_TARGET_CENTER 1
1076 #define SCE_SNAP_TARGET_MEDIAN 2
1077 #define SCE_SNAP_TARGET_ACTIVE 3
1078 /* toolsettings->snap_mode */
1079 #define SCE_SNAP_MODE_INCREMENT 0
1080 #define SCE_SNAP_MODE_VERTEX 1
1081 #define SCE_SNAP_MODE_EDGE 2
1082 #define SCE_SNAP_MODE_FACE 3
1083 #define SCE_SNAP_MODE_VOLUME 4
1085 /* toolsettings->selectmode */
1086 #define SCE_SELECT_VERTEX 1 /* for mesh */
1087 #define SCE_SELECT_EDGE 2
1088 #define SCE_SELECT_FACE 4
1090 /* toolsettings->particle.selectmode for particles */
1091 #define SCE_SELECT_PATH 1
1092 #define SCE_SELECT_POINT 2
1093 #define SCE_SELECT_END 4
1095 /* sce->recalc (now in use by previewrender) */
1096 #define SCE_PRV_CHANGED 1
1098 /* toolsettings->prop_mode (proportional falloff) */
1099 #define PROP_SMOOTH 0
1100 #define PROP_SPHERE 1
1102 #define PROP_SHARP 3
1104 #define PROP_CONST 5
1105 #define PROP_RANDOM 6
1107 /* toolsettings->proportional */
1108 #define PROP_EDIT_OFF 0
1109 #define PROP_EDIT_ON 1
1110 #define PROP_EDIT_CONNECTED 2
1113 #define SCE_DS_SELECTED (1<<0)
1114 #define SCE_DS_COLLAPSED (1<<1)
1115 #define SCE_NLA_EDIT_ON (1<<2)
1116 #define SCE_FRAME_DROP (1<<3)
1119 /* return flag next_object function */
1126 #define AUDIO_MUTE 1
1127 #define AUDIO_SYNC 2
1128 #define AUDIO_SCRUB 4
1130 #define FFMPEG_MULTIPLEX_AUDIO 1 /* deprecated, you can choose none as audiocodec now */
1131 #define FFMPEG_AUTOSPLIT_OUTPUT 2
1135 PAINT_SHOW_BRUSH = (1<<0),
1136 PAINT_FAST_NAVIGATE = (1<<1),
1137 PAINT_SHOW_BRUSH_ON_SURFACE = (1<<2),
1141 /* These can eventually be moved to paint flags? */
1142 typedef enum SculptFlags {
1143 SCULPT_SYMM_X = (1<<0),
1144 SCULPT_SYMM_Y = (1<<1),
1145 SCULPT_SYMM_Z = (1<<2),
1146 SCULPT_LOCK_X = (1<<3),
1147 SCULPT_LOCK_Y = (1<<4),
1148 SCULPT_LOCK_Z = (1<<5),
1149 SCULPT_SYMMETRY_FEATHER = (1<<6),
1150 SCULPT_USE_OPENMP = (1<<7),
1153 /* sculpt_paint_settings */
1154 #define SCULPT_PAINT_USE_UNIFIED_SIZE (1<<0)
1155 #define SCULPT_PAINT_USE_UNIFIED_ALPHA (1<<1)
1156 #define SCULPT_PAINT_UNIFIED_LOCK_BRUSH_SIZE (1<<2)
1157 #define SCULPT_PAINT_UNIFIED_SIZE_PRESSURE (1<<3)
1158 #define SCULPT_PAINT_UNIFIED_ALPHA_PRESSURE (1<<4)
1160 /* ImagePaintSettings.flag */
1161 #define IMAGEPAINT_DRAWING 1
1162 #define IMAGEPAINT_DRAW_TOOL 2
1163 #define IMAGEPAINT_DRAW_TOOL_DRAWING 4
1164 /* projection painting only */
1165 #define IMAGEPAINT_PROJECT_DISABLE 8 /* Non projection 3D painting */
1166 #define IMAGEPAINT_PROJECT_XRAY 16
1167 #define IMAGEPAINT_PROJECT_BACKFACE 32
1168 #define IMAGEPAINT_PROJECT_FLAT 64
1169 #define IMAGEPAINT_PROJECT_LAYER_CLONE 128
1170 #define IMAGEPAINT_PROJECT_LAYER_STENCIL 256
1171 #define IMAGEPAINT_PROJECT_LAYER_STENCIL_INV 512
1173 /* toolsettings->uvcalc_flag */
1174 #define UVCALC_FILLHOLES 1
1175 #define UVCALC_NO_ASPECT_CORRECT 2 /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */
1176 #define UVCALC_TRANSFORM_CORRECT 4 /* adjust UV's while transforming to avoid distortion */
1178 /* toolsettings->uv_flag */
1179 #define UV_SYNC_SELECTION 1
1180 #define UV_SHOW_SAME_IMAGE 2
1182 /* toolsettings->uv_selectmode */
1183 #define UV_SELECT_VERTEX 1
1184 #define UV_SELECT_EDGE 2
1185 #define UV_SELECT_FACE 4
1186 #define UV_SELECT_ISLAND 8
1188 /* toolsettings->edge_mode */
1189 #define EDGE_MODE_SELECT 0
1190 #define EDGE_MODE_TAG_SEAM 1
1191 #define EDGE_MODE_TAG_SHARP 2
1192 #define EDGE_MODE_TAG_CREASE 3
1193 #define EDGE_MODE_TAG_BEVEL 4
1195 /* toolsettings->particle flag */
1196 #define PE_KEEP_LENGTHS 1
1197 #define PE_LOCK_FIRST 2
1198 #define PE_DEFLECT_EMITTER 4
1199 #define PE_INTERPOLATE_ADDED 8
1200 #define PE_DRAW_PART 16
1201 #define PE_X_MIRROR 64 /* deprecated */
1202 #define PE_FADE_TIME 128
1203 #define PE_AUTO_VELOCITY 256
1205 /* toolsetting->particle brushtype */
1206 #define PE_BRUSH_NONE -1
1207 #define PE_BRUSH_COMB 0
1208 #define PE_BRUSH_CUT 1
1209 #define PE_BRUSH_LENGTH 2
1210 #define PE_BRUSH_PUFF 3
1211 #define PE_BRUSH_ADD 4
1212 #define PE_BRUSH_SMOOTH 5
1213 #define PE_BRUSH_WEIGHT 6
1215 /* this must equal ParticleEditSettings.brush array size */
1216 #define PE_TOT_BRUSH 6
1218 /* ParticleBrushData->flag */
1219 #define PE_BRUSH_DATA_PUFF_VOLUME 1
1221 /* tooksettings->particle edittype */
1222 #define PE_TYPE_PARTICLES 0
1223 #define PE_TYPE_SOFTBODY 1
1224 #define PE_TYPE_CLOTH 2
1226 /* toolsettings->retopo_mode */
1228 #define RETOPO_PAINT 2
1230 /* toolsettings->retopo_paint_tool */
1231 #define RETOPO_PEN 1
1232 #define RETOPO_LINE 2
1233 #define RETOPO_ELLIPSE 4
1235 /* toolsettings->skgen_options */
1236 #define SKGEN_FILTER_INTERNAL (1 << 0)
1237 #define SKGEN_FILTER_EXTERNAL (1 << 1)
1238 #define SKGEN_SYMMETRY (1 << 2)
1239 #define SKGEN_CUT_LENGTH (1 << 3)
1240 #define SKGEN_CUT_ANGLE (1 << 4)
1241 #define SKGEN_CUT_CORRELATION (1 << 5)
1242 #define SKGEN_HARMONIC (1 << 6)
1243 #define SKGEN_STICK_TO_EMBEDDING (1 << 7)
1244 #define SKGEN_ADAPTIVE_DISTANCE (1 << 8)
1245 #define SKGEN_FILTER_SMART (1 << 9)
1246 #define SKGEN_DISP_LENGTH (1 << 10)
1247 #define SKGEN_DISP_WEIGHT (1 << 11)
1248 #define SKGEN_DISP_ORIG (1 << 12)
1249 #define SKGEN_DISP_EMBED (1 << 13)
1250 #define SKGEN_DISP_INDEX (1 << 14)
1252 #define SKGEN_SUB_LENGTH 0
1253 #define SKGEN_SUB_ANGLE 1
1254 #define SKGEN_SUB_CORRELATION 2
1255 #define SKGEN_SUB_TOTAL 3
1257 /* toolsettings->skgen_postpro */
1258 #define SKGEN_SMOOTH 0
1259 #define SKGEN_AVERAGE 1
1260 #define SKGEN_SHARPEN 2
1262 /* toolsettings->bone_sketching */
1263 #define BONE_SKETCHING 1
1264 #define BONE_SKETCHING_QUICK 2
1265 #define BONE_SKETCHING_ADJUST 4
1267 /* toolsettings->bone_sketching_convert */
1268 #define SK_CONVERT_CUT_FIXED 0
1269 #define SK_CONVERT_CUT_LENGTH 1
1270 #define SK_CONVERT_CUT_ADAPTATIVE 2
1271 #define SK_CONVERT_RETARGET 3
1273 /* toolsettings->skgen_retarget_options */
1274 #define SK_RETARGET_AUTONAME 1
1276 /* toolsettings->skgen_retarget_roll */
1277 #define SK_RETARGET_ROLL_NONE 0
1278 #define SK_RETARGET_ROLL_VIEW 1
1279 #define SK_RETARGET_ROLL_JOINT 2
1281 /* physics_settings->flag */
1282 #define PHYS_GLOBAL_GRAVITY 1
1286 /* UnitSettings->system */
1287 #define USER_UNIT_NONE 0
1288 #define USER_UNIT_METRIC 1
1289 #define USER_UNIT_IMPERIAL 2
1290 /* UnitSettings->flag */
1291 #define USER_UNIT_OPT_SPLIT 1
1292 #define USER_UNIT_ROT_RADIANS 2