style cleanup: format 'for' loop macros the same as for loops, some renaming to BLI_a...
[blender.git] / source / blender / editors / space_view3d / view3d_select.c
1 /*
2  * ***** BEGIN GPL LICENSE BLOCK *****
3  *
4  * This program is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU General Public License
6  * as published by the Free Software Foundation; either version 2
7  * of the License, or (at your option) any later version. 
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17  *
18  * The Original Code is Copyright (C) 2008 Blender Foundation.
19  * All rights reserved.
20  *
21  * 
22  * Contributor(s): Blender Foundation
23  *
24  * ***** END GPL LICENSE BLOCK *****
25  */
26
27 /** \file blender/editors/space_view3d/view3d_select.c
28  *  \ingroup spview3d
29  */
30
31
32 #include <string.h>
33 #include <stdio.h>
34 #include <math.h>
35 #include <float.h>
36 #include <assert.h>
37
38 #include "DNA_action_types.h"
39 #include "DNA_armature_types.h"
40 #include "DNA_curve_types.h"
41 #include "DNA_meta_types.h"
42 #include "DNA_mesh_types.h"
43 #include "DNA_meshdata_types.h"
44 #include "DNA_object_types.h"
45 #include "DNA_scene_types.h"
46 #include "DNA_tracking_types.h"
47
48 #include "MEM_guardedalloc.h"
49
50 #include "BLI_math.h"
51 #include "BLI_lasso.h"
52 #include "BLI_rect.h"
53 #include "BLI_rand.h"
54 #include "BLI_linklist.h"
55 #include "BLI_listbase.h"
56 #include "BLI_string.h"
57 #include "BLI_utildefines.h"
58
59 /* vertex box select */
60 #include "IMB_imbuf_types.h"
61 #include "IMB_imbuf.h"
62 #include "BKE_global.h"
63
64 #include "BKE_context.h"
65 #include "BKE_paint.h"
66 #include "BKE_armature.h"
67 #include "BKE_tessmesh.h"
68 #include "BKE_movieclip.h"
69 #include "BKE_object.h"
70 #include "BKE_tracking.h"
71
72
73 #include "BIF_gl.h"
74 #include "BIF_glutil.h"
75
76 #include "WM_api.h"
77 #include "WM_types.h"
78
79 #include "RNA_access.h"
80 #include "RNA_define.h"
81 #include "RNA_enum_types.h"
82
83 #include "ED_armature.h"
84 #include "ED_curve.h"
85 #include "ED_particle.h"
86 #include "ED_mesh.h"
87 #include "ED_object.h"
88 #include "ED_screen.h"
89 #include "ED_mball.h"
90
91 #include "UI_interface.h"
92 #include "UI_resources.h"
93
94 #include "view3d_intern.h"  // own include
95
96 // TODO: should return whether there is valid context to continue
97 void view3d_set_viewcontext(bContext *C, ViewContext *vc)
98 {
99         memset(vc, 0, sizeof(ViewContext));
100         vc->ar = CTX_wm_region(C);
101         vc->scene = CTX_data_scene(C);
102         vc->v3d = CTX_wm_view3d(C);
103         vc->rv3d = CTX_wm_region_view3d(C);
104         vc->obact = CTX_data_active_object(C);
105         vc->obedit = CTX_data_edit_object(C);
106 }
107
108 int view3d_get_view_aligned_coordinate(ViewContext *vc, float fp[3], const int mval[2], const short do_fallback)
109 {
110         float dvec[3];
111         int mval_cpy[2];
112
113         mval_cpy[0] = mval[0];
114         mval_cpy[1] = mval[1];
115
116         project_int_noclip(vc->ar, fp, mval_cpy);
117
118         initgrabz(vc->rv3d, fp[0], fp[1], fp[2]);
119
120         if (mval_cpy[0] != IS_CLIPPED) {
121                 float mval_f[2];
122                 VECSUB2D(mval_f, mval_cpy, mval);
123                 ED_view3d_win_to_delta(vc->ar, mval_f, dvec);
124                 sub_v3_v3(fp, dvec);
125
126                 return TRUE;
127         }
128         else {
129                 /* fallback to the view center */
130                 if (do_fallback) {
131                         negate_v3_v3(fp, vc->rv3d->ofs);
132                         return view3d_get_view_aligned_coordinate(vc, fp, mval, FALSE);
133                 }
134                 else {
135                         return FALSE;
136                 }
137         }
138 }
139
140 /*
141  * ob == NULL if you want global matrices
142  * */
143 void view3d_get_transformation(const ARegion *ar, RegionView3D *rv3d, Object *ob, bglMats *mats)
144 {
145         float cpy[4][4];
146         int i, j;
147
148         if (ob) {
149                 mult_m4_m4m4(cpy, rv3d->viewmat, ob->obmat);
150         }
151         else {
152                 copy_m4_m4(cpy, rv3d->viewmat);
153         }
154
155         for (i = 0; i < 4; ++i) {
156                 for (j = 0; j < 4; ++j) {
157                         mats->projection[i * 4 + j] = rv3d->winmat[i][j];
158                         mats->modelview[i * 4 + j] = cpy[i][j];
159                 }
160         }
161
162         mats->viewport[0] = ar->winrct.xmin;
163         mats->viewport[1] = ar->winrct.ymin;
164         mats->viewport[2] = ar->winx;
165         mats->viewport[3] = ar->winy;   
166 }
167
168 /* ********************** view3d_select: selection manipulations ********************* */
169
170 /* local prototypes */
171
172 static void edbm_backbuf_check_and_select_verts(BMEditMesh *em, int select)
173 {
174         BMVert *eve;
175         BMIter iter;
176         int index = bm_wireoffs;
177
178         eve = BM_iter_new(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
179         for (; eve; eve = BM_iter_step(&iter), index++) {
180                 if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
181                         if (EDBM_backbuf_check(index)) {
182                                 BM_vert_select_set(em->bm, eve, select);
183                         }
184                 }
185         }
186 }
187
188 static void edbm_backbuf_check_and_select_edges(BMEditMesh *em, int select)
189 {
190         BMEdge *eed;
191         BMIter iter;
192         int index = bm_solidoffs;
193
194         eed = BM_iter_new(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
195         for (; eed; eed = BM_iter_step(&iter), index++) {
196                 if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
197                         if (EDBM_backbuf_check(index)) {
198                                 BM_edge_select_set(em->bm, eed, select);
199                         }
200                 }
201         }
202 }
203
204 static void edbm_backbuf_check_and_select_faces(BMEditMesh *em, int select)
205 {
206         BMFace *efa;
207         BMIter iter;
208         int index = 1;
209
210         efa = BM_iter_new(&iter, em->bm, BM_FACES_OF_MESH, NULL);
211         for (; efa; efa = BM_iter_step(&iter), index++) {
212                 if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
213                         if (EDBM_backbuf_check(index)) {
214                                 BM_face_select_set(em->bm, efa, select);
215                         }
216                 }
217         }
218 }
219
220
221 /* object mode, EM_ prefix is confusing here, rename? */
222 static void edbm_backbuf_check_and_select_verts_obmode(Mesh *me, int select)
223 {
224         MVert *mv = me->mvert;
225         int a;
226
227         if (mv) {
228                 for (a = 1; a <= me->totvert; a++, mv++) {
229                         if (EDBM_backbuf_check(a)) {
230                                 if (!(mv->flag & ME_HIDE)) {
231                                         mv->flag = select ? (mv->flag | SELECT) : (mv->flag & ~SELECT);
232                                 }
233                         }
234                 }
235         }
236 }
237 /* object mode, EM_ prefix is confusing here, rename? */
238
239 static void edbm_backbuf_check_and_select_tfaces(Mesh *me, int select)
240 {
241         MPoly *mpoly = me->mpoly;
242         int a;
243
244         if (mpoly) {
245                 for (a = 1; a <= me->totpoly; a++, mpoly++) {
246                         if (EDBM_backbuf_check(a)) {
247                                 mpoly->flag = select ? (mpoly->flag | ME_FACE_SEL) : (mpoly->flag & ~ME_FACE_SEL);
248                         }
249                 }
250         }
251 }
252
253 /* *********************** GESTURE AND LASSO ******************* */
254
255 typedef struct LassoSelectUserData {
256         ViewContext *vc;
257         rcti *rect;
258         int (*mcords)[2], moves, select, pass, done;
259 } LassoSelectUserData;
260
261 static int view3d_selectable_data(bContext *C)
262 {
263         Object *ob = CTX_data_active_object(C);
264
265         if (!ED_operator_region_view3d_active(C))
266                 return 0;
267
268         if (ob) {
269                 if (ob->mode & OB_MODE_EDIT) {
270                         if (ob->type == OB_FONT) {
271                                 return 0;
272                         }
273                 }
274                 else {
275                         if (ob->mode & OB_MODE_SCULPT) {
276                                 return 0;
277                         }
278                         if ((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) &&
279                             !paint_facesel_test(ob) && !paint_vertsel_test(ob))
280                         {
281                                 return 0;
282                         }
283                 }
284         }
285
286         return 1;
287 }
288
289
290 /* helper also for borderselect */
291 static int edge_fully_inside_rect(rcti *rect, short x1, short y1, short x2, short y2)
292 {
293         return BLI_in_rcti(rect, x1, y1) && BLI_in_rcti(rect, x2, y2);
294 }
295
296 static int edge_inside_rect(rcti *rect, short x1, short y1, short x2, short y2)
297 {
298         int d1, d2, d3, d4;
299         
300         /* check points in rect */
301         if (edge_fully_inside_rect(rect, x1, y1, x2, y2)) return 1;
302         
303         /* check points completely out rect */
304         if (x1 < rect->xmin && x2 < rect->xmin) return 0;
305         if (x1 > rect->xmax && x2 > rect->xmax) return 0;
306         if (y1 < rect->ymin && y2 < rect->ymin) return 0;
307         if (y1 > rect->ymax && y2 > rect->ymax) return 0;
308         
309         /* simple check lines intersecting. */
310         d1 = (y1 - y2) * (x1 - rect->xmin) + (x2 - x1) * (y1 - rect->ymin);
311         d2 = (y1 - y2) * (x1 - rect->xmin) + (x2 - x1) * (y1 - rect->ymax);
312         d3 = (y1 - y2) * (x1 - rect->xmax) + (x2 - x1) * (y1 - rect->ymax);
313         d4 = (y1 - y2) * (x1 - rect->xmax) + (x2 - x1) * (y1 - rect->ymin);
314         
315         if (d1 < 0 && d2 < 0 && d3 < 0 && d4 < 0) return 0;
316         if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) return 0;
317         
318         return 1;
319 }
320
321
322 #define MOVES_GESTURE 50
323 #define MOVES_LASSO 500
324
325
326 /* warning; lasso select with backbuffer-check draws in backbuf with persp(PERSP_WIN) 
327  * and returns with persp(PERSP_VIEW). After lasso select backbuf is not OK
328  */
329 static void do_lasso_select_pose(ViewContext *vc, Object *ob, int mcords[][2], short moves, short select)
330 {
331         bPoseChannel *pchan;
332         float vec[3];
333         int sco1[2], sco2[2];
334         bArmature *arm = ob->data;
335         
336         if (ob->type != OB_ARMATURE || ob->pose == NULL) return;
337
338         for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
339                 if (PBONE_VISIBLE(arm, pchan->bone) && (pchan->bone->flag & BONE_UNSELECTABLE) == 0) {
340                         mul_v3_m4v3(vec, ob->obmat, pchan->pose_head);
341                         project_int(vc->ar, vec, sco1);
342                         mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail);
343                         project_int(vc->ar, vec, sco2);
344                         
345                         if (BLI_lasso_is_edge_inside(mcords, moves, sco1[0], sco1[1], sco2[0], sco2[1], IS_CLIPPED)) {
346                                 if (select) pchan->bone->flag |= BONE_SELECTED;
347                                 else pchan->bone->flag &= ~BONE_SELECTED;
348                         }
349                 }
350         }
351 }
352
353 static void object_deselect_all_visible(Scene *scene, View3D *v3d)
354 {
355         Base *base;
356
357         for (base = scene->base.first; base; base = base->next) {
358                 if (BASE_SELECTABLE(v3d, base)) {
359                         ED_base_object_select(base, BA_DESELECT);
360                 }
361         }
362 }
363
364 static void do_lasso_select_objects(ViewContext *vc, int mcords[][2], short moves, short extend, short select)
365 {
366         Base *base;
367         
368         if (extend == 0 && select)
369                 object_deselect_all_visible(vc->scene, vc->v3d);
370
371         for (base = vc->scene->base.first; base; base = base->next) {
372                 if (BASE_SELECTABLE(vc->v3d, base)) { /* use this to avoid un-needed lasso lookups */
373                         project_short(vc->ar, base->object->obmat[3], &base->sx);
374                         if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) {
375                                 
376                                 if (select) ED_base_object_select(base, BA_SELECT);
377                                 else ED_base_object_select(base, BA_DESELECT);
378                                 base->object->flag = base->flag;
379                         }
380                         if (base->object->mode & OB_MODE_POSE) {
381                                 do_lasso_select_pose(vc, base->object, mcords, moves, select);
382                         }
383                 }
384         }
385 }
386
387 static void do_lasso_select_mesh__doSelectVert(void *userData, BMVert *eve, int x, int y, int UNUSED(index))
388 {
389         LassoSelectUserData *data = userData;
390
391         if (BLI_in_rcti(data->rect, x, y) &&
392             BLI_lasso_is_point_inside(data->mcords, data->moves, x, y, IS_CLIPPED))
393         {
394                 BM_vert_select_set(data->vc->em->bm, eve, data->select);
395         }
396 }
397 static void do_lasso_select_mesh__doSelectEdge(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index)
398 {
399         LassoSelectUserData *data = userData;
400
401         if (EDBM_backbuf_check(bm_solidoffs + index)) {
402                 if (data->pass == 0) {
403                         if (edge_fully_inside_rect(data->rect, x0, y0, x1, y1)  &&
404                             BLI_lasso_is_point_inside(data->mcords, data->moves, x0, y0, IS_CLIPPED) &&
405                             BLI_lasso_is_point_inside(data->mcords, data->moves, x1, y1, IS_CLIPPED))
406                         {
407                                 BM_edge_select_set(data->vc->em->bm, eed, data->select);
408                                 data->done = 1;
409                         }
410                 }
411                 else {
412                         if (BLI_lasso_is_edge_inside(data->mcords, data->moves, x0, y0, x1, y1, IS_CLIPPED)) {
413                                 BM_edge_select_set(data->vc->em->bm, eed, data->select);
414                         }
415                 }
416         }
417 }
418 static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, int x, int y, int UNUSED(index))
419 {
420         LassoSelectUserData *data = userData;
421
422         if (BLI_in_rcti(data->rect, x, y) &&
423             BLI_lasso_is_point_inside(data->mcords, data->moves, x, y, IS_CLIPPED))
424         {
425                 BM_face_select_set(data->vc->em->bm, efa, data->select);
426         }
427 }
428
429 static void do_lasso_select_mesh(ViewContext *vc, int mcords[][2], short moves, short extend, short select)
430 {
431         LassoSelectUserData data;
432         ToolSettings *ts = vc->scene->toolsettings;
433         rcti rect;
434         int bbsel;
435         
436         BLI_lasso_boundbox(&rect, mcords, moves);
437         
438         /* set editmesh */
439         vc->em = BMEdit_FromObject(vc->obedit);
440
441         data.vc = vc;
442         data.rect = &rect;
443         data.mcords = mcords;
444         data.moves = moves;
445         data.select = select;
446         data.done = 0;
447         data.pass = 0;
448
449         if (extend == 0 && select)
450                 EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
451
452         /* for non zbuf projections, don't change the GL state */
453         ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
454
455         glLoadMatrixf(vc->rv3d->viewmat);
456         bbsel = EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
457         
458         if (ts->selectmode & SCE_SELECT_VERTEX) {
459                 if (bbsel) {
460                         edbm_backbuf_check_and_select_verts(vc->em, select);
461                 }
462                 else {
463                         mesh_foreachScreenVert(vc, do_lasso_select_mesh__doSelectVert, &data, V3D_CLIP_TEST_RV3D_CLIPPING);
464                 }
465         }
466         if (ts->selectmode & SCE_SELECT_EDGE) {
467                 /* Does both bbsel and non-bbsel versions (need screen cos for both) */
468                 data.pass = 0;
469                 mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_CLIP_TEST_OFF);
470
471                 if (data.done == 0) {
472                         data.pass = 1;
473                         mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_CLIP_TEST_OFF);
474                 }
475         }
476         
477         if (ts->selectmode & SCE_SELECT_FACE) {
478                 if (bbsel) {
479                         edbm_backbuf_check_and_select_faces(vc->em, select);
480                 }
481                 else {
482                         mesh_foreachScreenFace(vc, do_lasso_select_mesh__doSelectFace, &data);
483                 }
484         }
485         
486         EDBM_backbuf_free();
487         EDBM_selectmode_flush(vc->em);
488 }
489
490 static void do_lasso_select_curve__doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, int x, int y)
491 {
492         LassoSelectUserData *data = userData;
493         Object *obedit = data->vc->obedit;
494         Curve *cu = (Curve *)obedit->data;
495
496         if (BLI_lasso_is_point_inside(data->mcords, data->moves, x, y, IS_CLIPPED)) {
497                 if (bp) {
498                         bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
499                         if (bp == cu->lastsel && !(bp->f1 & 1)) cu->lastsel = NULL;
500                 }
501                 else {
502                         if (cu->drawflag & CU_HIDE_HANDLES) {
503                                 /* can only be beztindex==0 here since handles are hidden */
504                                 bezt->f1 = bezt->f2 = bezt->f3 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
505                         }
506                         else {
507                                 if (beztindex == 0) {
508                                         bezt->f1 = data->select ? (bezt->f1 | SELECT) : (bezt->f1 & ~SELECT);
509                                 }
510                                 else if (beztindex == 1) {
511                                         bezt->f2 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
512                                 }
513                                 else {
514                                         bezt->f3 = data->select ? (bezt->f3 | SELECT) : (bezt->f3 & ~SELECT);
515                                 }
516                         }
517
518                         if (bezt == cu->lastsel && !(bezt->f2 & 1)) cu->lastsel = NULL;
519                 }
520         }
521 }
522
523 static void do_lasso_select_curve(ViewContext *vc, int mcords[][2], short moves, short extend, short select)
524 {
525         LassoSelectUserData data;
526
527         /* set vc->editnurb */
528         data.vc = vc;
529         data.mcords = mcords;
530         data.moves = moves;
531         data.select = select;
532
533         if (extend == 0 && select)
534                 CU_deselect_all(vc->obedit);
535
536         ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
537         nurbs_foreachScreenVert(vc, do_lasso_select_curve__doSelect, &data);
538 }
539
540 static void do_lasso_select_lattice__doSelect(void *userData, BPoint *bp, int x, int y)
541 {
542         LassoSelectUserData *data = userData;
543
544         if (BLI_lasso_is_point_inside(data->mcords, data->moves, x, y, IS_CLIPPED)) {
545                 bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
546         }
547 }
548 static void do_lasso_select_lattice(ViewContext *vc, int mcords[][2], short moves, short extend, short select)
549 {
550         LassoSelectUserData data;
551
552         /* set editdata in vc */
553         data.mcords = mcords;
554         data.moves = moves;
555         data.select = select;
556
557         if (extend == 0 && select)
558                 ED_setflagsLatt(vc->obedit, 0);
559
560         ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
561         lattice_foreachScreenVert(vc, do_lasso_select_lattice__doSelect, &data);
562 }
563
564 static void do_lasso_select_armature(ViewContext *vc, int mcords[][2], short moves, short extend, short select)
565 {
566         bArmature *arm = vc->obedit->data;
567         EditBone *ebone;
568         float vec[3];
569         short sco1[2], sco2[2], didpoint;
570         int change = FALSE;
571
572         if (extend == 0 && select)
573                 ED_armature_deselect_all_visible(vc->obedit);
574
575         /* set editdata in vc */
576         
577         for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
578                 if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_UNSELECTABLE) == 0) {
579                         mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
580                         project_short(vc->ar, vec, sco1);
581                         mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
582                         project_short(vc->ar, vec, sco2);
583                         
584                         didpoint = 0;
585                         if (BLI_lasso_is_point_inside(mcords, moves, sco1[0], sco1[1], IS_CLIPPED)) {
586                                 if (select) ebone->flag |= BONE_ROOTSEL;
587                                 else ebone->flag &= ~BONE_ROOTSEL;
588                                 didpoint = 1;
589                                 change = TRUE;
590                         }
591                         if (BLI_lasso_is_point_inside(mcords, moves, sco2[0], sco2[1], IS_CLIPPED)) {
592                                 if (select) ebone->flag |= BONE_TIPSEL;
593                                 else ebone->flag &= ~BONE_TIPSEL;
594                                 didpoint = 1;
595                                 change = TRUE;
596                         }
597                         /* if one of points selected, we skip the bone itself */
598                         if (didpoint == 0 &&
599                             BLI_lasso_is_edge_inside(mcords, moves, sco1[0], sco1[1], sco2[0], sco2[1], IS_CLIPPED))
600                         {
601                                 if (select) ebone->flag |= BONE_TIPSEL | BONE_ROOTSEL | BONE_SELECTED;
602                                 else ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
603                                 change = TRUE;
604                         }
605                 }
606         }
607         
608         if (change) {
609                 ED_armature_sync_selection(arm->edbo);
610                 ED_armature_validate_active(arm);
611                 WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
612         }
613 }
614
615
616
617
618 static void do_lasso_select_meta(ViewContext *vc, int mcords[][2], short moves, short extend, short select)
619 {
620         MetaBall *mb = (MetaBall *)vc->obedit->data;
621         MetaElem *ml;
622         float vec[3];
623         short sco[2];
624
625         if (extend == 0 && select) {
626                 for (ml = mb->editelems->first; ml; ml = ml->next) {
627                         ml->flag &= ~SELECT;
628                 }
629         }
630
631         for (ml = mb->editelems->first; ml; ml = ml->next) {
632                 
633                 mul_v3_m4v3(vec, vc->obedit->obmat, &ml->x);
634                 project_short(vc->ar, vec, sco);
635
636                 if (BLI_lasso_is_point_inside(mcords, moves, sco[0], sco[1], IS_CLIPPED)) {
637                         if (select) ml->flag |= SELECT;
638                         else ml->flag &= ~SELECT;
639                 }
640         }
641 }
642
643 int do_paintvert_box_select(ViewContext *vc, rcti *rect, int select, int extend)
644 {
645         Mesh *me;
646         MVert *mvert;
647         struct ImBuf *ibuf;
648         unsigned int *rt;
649         int a, index;
650         char *selar;
651         int sx = rect->xmax - rect->xmin + 1;
652         int sy = rect->ymax - rect->ymin + 1;
653
654         me = vc->obact->data;
655
656         if (me == NULL || me->totvert == 0 || sx * sy <= 0)
657                 return OPERATOR_CANCELLED;
658
659         selar = MEM_callocN(me->totvert + 1, "selar");
660
661         if (extend == 0 && select)
662                 paintvert_deselect_all_visible(vc->obact, SEL_DESELECT, FALSE);
663
664         view3d_validate_backbuf(vc);
665
666         ibuf = IMB_allocImBuf(sx, sy, 32, IB_rect);
667         rt = ibuf->rect;
668         glReadPixels(rect->xmin + vc->ar->winrct.xmin,  rect->ymin + vc->ar->winrct.ymin, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE,  ibuf->rect);
669         if (ENDIAN_ORDER == B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf);
670
671         a = sx * sy;
672         while (a--) {
673                 if (*rt) {
674                         index = WM_framebuffer_to_index(*rt);
675                         if (index <= me->totvert) selar[index] = 1;
676                 }
677                 rt++;
678         }
679
680         mvert = me->mvert;
681         for (a = 1; a <= me->totvert; a++, mvert++) {
682                 if (selar[a]) {
683                         if ((mvert->flag & ME_HIDE) == 0) {
684                                 if (select) mvert->flag |=  SELECT;
685                                 else        mvert->flag &= ~SELECT;
686                         }
687                 }
688         }
689
690         IMB_freeImBuf(ibuf);
691         MEM_freeN(selar);
692
693 #ifdef __APPLE__        
694         glReadBuffer(GL_BACK);
695 #endif
696
697         paintvert_flush_flags(vc->obact);
698
699         return OPERATOR_FINISHED;
700 }
701
702 static void do_lasso_select_paintvert(ViewContext *vc, int mcords[][2], short moves, short extend, short select)
703 {
704         Object *ob = vc->obact;
705         Mesh *me = ob ? ob->data : NULL;
706         rcti rect;
707
708         if (me == NULL || me->totvert == 0)
709                 return;
710
711         if (extend == 0 && select)
712                 paintvert_deselect_all_visible(ob, SEL_DESELECT, FALSE);  /* flush selection at the end */
713         bm_vertoffs = me->totvert + 1; /* max index array */
714
715         BLI_lasso_boundbox(&rect, mcords, moves);
716         EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
717
718         edbm_backbuf_check_and_select_verts_obmode(me, select);
719
720         EDBM_backbuf_free();
721
722         paintvert_flush_flags(ob);
723 }
724 static void do_lasso_select_paintface(ViewContext *vc, int mcords[][2], short moves, short extend, short select)
725 {
726         Object *ob = vc->obact;
727         Mesh *me = ob ? ob->data : NULL;
728         rcti rect;
729
730         if (me == NULL || me->totpoly == 0)
731                 return;
732
733         if (extend == 0 && select)
734                 paintface_deselect_all_visible(ob, SEL_DESELECT, FALSE);  /* flush selection at the end */
735
736         bm_vertoffs = me->totpoly + 1; /* max index array */
737
738         BLI_lasso_boundbox(&rect, mcords, moves);
739         EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
740         
741         edbm_backbuf_check_and_select_tfaces(me, select);
742
743         EDBM_backbuf_free();
744
745         paintface_flush_flags(ob);
746 }
747
748 #if 0
749 static void do_lasso_select_node(int mcords[][2], short moves, short select)
750 {
751         SpaceNode *snode = sa->spacedata.first;
752         
753         bNode *node;
754         rcti rect;
755         short node_cent[2];
756         float node_centf[2];
757         
758         BLI_lasso_boundbox(&rect, mcords, moves);
759         
760         /* store selection in temp test flag */
761         for (node = snode->edittree->nodes.first; node; node = node->next) {
762                 
763                 node_centf[0] = (node->totr.xmin + node->totr.xmax) / 2;
764                 node_centf[1] = (node->totr.ymin + node->totr.ymax) / 2;
765                 
766                 ipoco_to_areaco_noclip(G.v2d, node_centf, node_cent);
767                 if (BLI_in_rcti(&rect, node_cent[0], node_cent[1]) && BLI_lasso_is_point_inside(mcords, moves, node_cent[0], node_cent[1])) {
768                         if (select) {
769                                 node->flag |= SELECT;
770                         }
771                         else {
772                                 node->flag &= ~SELECT;
773                         }
774                 }
775         }
776         BIF_undo_push("Lasso select nodes");
777 }
778 #endif
779
780 static void view3d_lasso_select(bContext *C, ViewContext *vc, int mcords[][2], short moves, short extend, short select)
781 {
782         Object *ob = CTX_data_active_object(C);
783
784         if (vc->obedit == NULL) { /* Object Mode */
785                 if (paint_facesel_test(ob))
786                         do_lasso_select_paintface(vc, mcords, moves, extend, select);
787                 else if (paint_vertsel_test(ob))
788                         do_lasso_select_paintvert(vc, mcords, moves, extend, select);
789                 else if (ob && ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))
790                         ;
791                 else if (ob && ob->mode & OB_MODE_PARTICLE_EDIT)
792                         PE_lasso_select(C, mcords, moves, extend, select);
793                 else {
794                         do_lasso_select_objects(vc, mcords, moves, extend, select);
795                         WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
796                 }
797         }
798         else { /* Edit Mode */
799                 switch (vc->obedit->type) {
800                         case OB_MESH:
801                                 do_lasso_select_mesh(vc, mcords, moves, extend, select);
802                                 break;
803                         case OB_CURVE:
804                         case OB_SURF:
805                                 do_lasso_select_curve(vc, mcords, moves, extend, select);
806                                 break;
807                         case OB_LATTICE:
808                                 do_lasso_select_lattice(vc, mcords, moves, extend, select);
809                                 break;
810                         case OB_ARMATURE:
811                                 do_lasso_select_armature(vc, mcords, moves, extend, select);
812                                 break;
813                         case OB_MBALL:
814                                 do_lasso_select_meta(vc, mcords, moves, extend, select);
815                                 break;
816                         default:
817                                 assert(!"lasso select on incorrect object type");
818                 }
819
820                 WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data);
821         }
822 }
823
824
825 /* lasso operator gives properties, but since old code works
826  * with short array we convert */
827 static int view3d_lasso_select_exec(bContext *C, wmOperator *op)
828 {
829         ViewContext vc;
830         int i = 0;
831         int mcords[1024][2];
832
833         RNA_BEGIN (op->ptr, itemptr, "path") {
834                 float loc[2];
835                 
836                 RNA_float_get_array(&itemptr, "loc", loc);
837                 mcords[i][0] = (int)loc[0];
838                 mcords[i][1] = (int)loc[1];
839                 i++;
840                 if (i >= 1024) break;
841         }
842         RNA_END;
843         
844         if (i > 1) {
845                 short extend, select;
846                 view3d_operator_needs_opengl(C);
847                 
848                 /* setup view context for argument to callbacks */
849                 view3d_set_viewcontext(C, &vc);
850                 
851                 extend = RNA_boolean_get(op->ptr, "extend");
852                 select = !RNA_boolean_get(op->ptr, "deselect");
853                 view3d_lasso_select(C, &vc, mcords, i, extend, select);
854                 
855                 return OPERATOR_FINISHED;
856         }
857         return OPERATOR_PASS_THROUGH;
858 }
859
860 void VIEW3D_OT_select_lasso(wmOperatorType *ot)
861 {
862         ot->name = "Lasso Select";
863         ot->description = "Select items using lasso selection";
864         ot->idname = "VIEW3D_OT_select_lasso";
865         
866         ot->invoke = WM_gesture_lasso_invoke;
867         ot->modal = WM_gesture_lasso_modal;
868         ot->exec = view3d_lasso_select_exec;
869         ot->poll = view3d_selectable_data;
870         ot->cancel = WM_gesture_lasso_cancel;
871         
872         /* flags */
873         ot->flag = OPTYPE_UNDO;
874         
875         RNA_def_collection_runtime(ot->srna, "path", &RNA_OperatorMousePath, "Path", "");
876         RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Deselect rather than select items");
877         RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection instead of deselecting everything first");
878 }
879
880
881 /* ************************************************* */
882
883 #if 0
884 /* smart function to sample a rect spiralling outside, nice for backbuf selection */
885 static unsigned int samplerect(unsigned int *buf, int size, unsigned int dontdo)
886 {
887         Base *base;
888         unsigned int *bufmin, *bufmax;
889         int a, b, rc, tel, len, dirvec[4][2], maxob;
890         unsigned int retval = 0;
891         
892         base = LASTBASE;
893         if (base == 0) return 0;
894         maxob = base->selcol;
895
896         len = (size - 1) / 2;
897         rc = 0;
898
899         dirvec[0][0] = 1;
900         dirvec[0][1] = 0;
901         dirvec[1][0] = 0;
902         dirvec[1][1] = -size;
903         dirvec[2][0] = -1;
904         dirvec[2][1] = 0;
905         dirvec[3][0] = 0;
906         dirvec[3][1] = size;
907
908         bufmin = buf;
909         bufmax = buf + size * size;
910         buf += len * size + len;
911
912         for (tel = 1; tel <= size; tel++) {
913
914                 for (a = 0; a < 2; a++) {
915                         for (b = 0; b < tel; b++) {
916
917                                 if (*buf && *buf <= maxob && *buf != dontdo) return *buf;
918                                 if (*buf == dontdo) retval = dontdo;  /* if only color dontdo is available, still return dontdo */
919                                 
920                                 buf += (dirvec[rc][0] + dirvec[rc][1]);
921
922                                 if (buf < bufmin || buf >= bufmax) return retval;
923                         }
924                         rc++;
925                         rc &= 3;
926                 }
927         }
928         return retval;
929 }
930 #endif
931
932 /* ************************** mouse select ************************* */
933
934
935 /* The max number of menu items in an object select menu */
936 typedef struct SelMenuItemF {
937         char idname[MAX_ID_NAME - 2];
938         int icon;
939 } SelMenuItemF;
940
941 #define SEL_MENU_SIZE   22
942 static SelMenuItemF object_mouse_select_menu_data[SEL_MENU_SIZE];
943
944 /* special (crappy) operator only for menu select */
945 static EnumPropertyItem *object_select_menu_enum_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free)
946 {
947         EnumPropertyItem *item = NULL, item_tmp = {0};
948         int totitem = 0;
949         int i = 0;
950
951         /* don't need context but avoid docgen using this */
952         if (C == NULL || object_mouse_select_menu_data[i].idname[0] == '\0') {
953                 return DummyRNA_NULL_items;
954         }
955
956         for (; i < SEL_MENU_SIZE && object_mouse_select_menu_data[i].idname[0] != '\0'; i++) {
957                 item_tmp.name = object_mouse_select_menu_data[i].idname;
958                 item_tmp.identifier = object_mouse_select_menu_data[i].idname;
959                 item_tmp.value = i;
960                 item_tmp.icon = object_mouse_select_menu_data[i].icon;
961                 RNA_enum_item_add(&item, &totitem, &item_tmp);
962         }
963
964         RNA_enum_item_end(&item, &totitem);
965         *free = 1;
966
967         return item;
968 }
969
970 static int object_select_menu_exec(bContext *C, wmOperator *op)
971 {
972         int name_index = RNA_enum_get(op->ptr, "name");
973         short extend = RNA_boolean_get(op->ptr, "extend");
974         short changed = 0;
975         const char *name = object_mouse_select_menu_data[name_index].idname;
976
977         if (!extend) {
978                 CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
979                         if (base->flag & SELECT) {
980                                 ED_base_object_select(base, BA_DESELECT);
981                                 changed = 1;
982                         }
983                 }
984                 CTX_DATA_END;
985         }
986
987         CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
988                 /* this is a bit dodjy, there should only be ONE object with this name, but library objects can mess this up */
989                 if (strcmp(name, base->object->id.name + 2) == 0) {
990                         ED_base_object_activate(C, base);
991                         ED_base_object_select(base, BA_SELECT);
992                         changed = 1;
993                 }
994         }
995         CTX_DATA_END;
996
997         /* weak but ensures we activate menu again before using the enum */
998         memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
999
1000         /* undo? */
1001         if (changed) {
1002                 WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
1003                 return OPERATOR_FINISHED;
1004         }
1005         else {
1006                 return OPERATOR_CANCELLED;
1007         }
1008 }
1009
1010 void VIEW3D_OT_select_menu(wmOperatorType *ot)
1011 {
1012         PropertyRNA *prop;
1013
1014         /* identifiers */
1015         ot->name = "Select Menu";
1016         ot->description = "Menu object selection";
1017         ot->idname = "VIEW3D_OT_select_menu";
1018
1019         /* api callbacks */
1020         ot->invoke = WM_menu_invoke;
1021         ot->exec = object_select_menu_exec;
1022
1023         /* flags */
1024         ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
1025
1026         /* keyingset to use (dynamic enum) */
1027         prop = RNA_def_enum(ot->srna, "name", DummyRNA_NULL_items, 0, "Object Name", "");
1028         RNA_def_enum_funcs(prop, object_select_menu_enum_itemf);
1029         RNA_def_property_flag(prop, PROP_HIDDEN);
1030         ot->prop = prop;
1031
1032         RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend selection instead of deselecting everything first");
1033 }
1034
1035 static void deselectall_except(Scene *scene, Base *b)   /* deselect all except b */
1036 {
1037         Base *base;
1038         
1039         for (base = FIRSTBASE; base; base = base->next) {
1040                 if (base->flag & SELECT) {
1041                         if (b != base) {
1042                                 ED_base_object_select(base, BA_DESELECT);
1043                         }
1044                 }
1045         }
1046 }
1047
1048 static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffer, int hits, const int mval[2], short extend)
1049 {
1050         short baseCount = 0;
1051         short ok;
1052         LinkNode *linklist = NULL;
1053         
1054         CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
1055                 ok = FALSE;
1056
1057                 /* two selection methods, the CTRL select uses max dist of 15 */
1058                 if (buffer) {
1059                         int a;
1060                         for (a = 0; a < hits; a++) {
1061                                 /* index was converted */
1062                                 if (base->selcol == buffer[(4 * a) + 3])
1063                                         ok = TRUE;
1064                         }
1065                 }
1066                 else {
1067                         int temp, dist = 15;
1068
1069                         project_short(vc->ar, base->object->obmat[3], &base->sx);
1070                         
1071                         temp = abs(base->sx - mval[0]) + abs(base->sy - mval[1]);
1072                         if (temp < dist)
1073                                 ok = TRUE;
1074                 }
1075
1076                 if (ok) {
1077                         baseCount++;
1078                         BLI_linklist_prepend(&linklist, base);
1079
1080                         if (baseCount == SEL_MENU_SIZE)
1081                                 break;
1082                 }
1083         }
1084         CTX_DATA_END;
1085
1086         if (baseCount == 0) {
1087                 return NULL;
1088         }
1089         if (baseCount == 1) {
1090                 Base *base = (Base *)linklist->link;
1091                 BLI_linklist_free(linklist, NULL);
1092                 return base;
1093         }
1094         else {
1095                 /* UI, full in static array values that we later use in an enum function */
1096                 LinkNode *node;
1097                 int i;
1098
1099                 memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
1100
1101                 for (node = linklist, i = 0; node; node = node->next, i++) {
1102                         Base *base = node->link;
1103                         Object *ob = base->object;
1104                         char *name = ob->id.name + 2;
1105
1106                         BLI_strncpy(object_mouse_select_menu_data[i].idname, name, MAX_ID_NAME - 2);
1107                         object_mouse_select_menu_data[i].icon = uiIconFromID(&ob->id);
1108                 }
1109
1110                 {
1111                         PointerRNA ptr;
1112
1113                         WM_operator_properties_create(&ptr, "VIEW3D_OT_select_menu");
1114                         RNA_boolean_set(&ptr, "extend", extend);
1115                         WM_operator_name_call(C, "VIEW3D_OT_select_menu", WM_OP_INVOKE_DEFAULT, &ptr);
1116                         WM_operator_properties_free(&ptr);
1117                 }
1118
1119                 BLI_linklist_free(linklist, NULL);
1120                 return NULL;
1121         }
1122 }
1123
1124 /* we want a select buffer with bones, if there are... */
1125 /* so check three selection levels and compare */
1126 static short mixed_bones_object_selectbuffer(ViewContext *vc, unsigned int *buffer, const int mval[2])
1127 {
1128         rcti rect;
1129         int offs;
1130         short a, hits15, hits9 = 0, hits5 = 0;
1131         short has_bones15 = 0, has_bones9 = 0, has_bones5 = 0;
1132         
1133         BLI_init_rcti(&rect, mval[0] - 14, mval[0] + 14, mval[1] - 14, mval[1] + 14);
1134         hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect);
1135         if (hits15 > 0) {
1136                 for (a = 0; a < hits15; a++) if (buffer[4 * a + 3] & 0xFFFF0000) has_bones15 = 1;
1137
1138                 offs = 4 * hits15;
1139                 BLI_init_rcti(&rect, mval[0] - 9, mval[0] + 9, mval[1] - 9, mval[1] + 9);
1140                 hits9 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect);
1141                 if (hits9 > 0) {
1142                         for (a = 0; a < hits9; a++) if (buffer[offs + 4 * a + 3] & 0xFFFF0000) has_bones9 = 1;
1143
1144                         offs += 4 * hits9;
1145                         BLI_init_rcti(&rect, mval[0] - 5, mval[0] + 5, mval[1] - 5, mval[1] + 5);
1146                         hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect);
1147                         if (hits5 > 0) {
1148                                 for (a = 0; a < hits5; a++) if (buffer[offs + 4 * a + 3] & 0xFFFF0000) has_bones5 = 1;
1149                         }
1150                 }
1151                 
1152                 if (has_bones5) {
1153                         offs = 4 * hits15 + 4 * hits9;
1154                         memcpy(buffer, buffer + offs, 4 * offs);
1155                         return hits5;
1156                 }
1157                 if (has_bones9) {
1158                         offs = 4 * hits15;
1159                         memcpy(buffer, buffer + offs, 4 * offs);
1160                         return hits9;
1161                 }
1162                 if (has_bones15) {
1163                         return hits15;
1164                 }
1165                 
1166                 if (hits5 > 0) {
1167                         offs = 4 * hits15 + 4 * hits9;
1168                         memcpy(buffer, buffer + offs, 4 * offs);
1169                         return hits5;
1170                 }
1171                 if (hits9 > 0) {
1172                         offs = 4 * hits15;
1173                         memcpy(buffer, buffer + offs, 4 * offs);
1174                         return hits9;
1175                 }
1176                 return hits15;
1177         }
1178         
1179         return 0;
1180 }
1181
1182 /* returns basact */
1183 static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int hits, const int mval[2], Base *startbase, int has_bones)
1184 {
1185         Scene *scene = vc->scene;
1186         View3D *v3d = vc->v3d;
1187         Base *base, *basact = NULL;
1188         static int lastmval[2] = {-100, -100};
1189         int a, donearest = 0;
1190         
1191         /* define if we use solid nearest select or not */
1192         if (v3d->drawtype > OB_WIRE) {
1193                 donearest = 1;
1194                 if (ABS(mval[0] - lastmval[0]) < 3 && ABS(mval[1] - lastmval[1]) < 3) {
1195                         if (!has_bones) /* hrms, if theres bones we always do nearest */
1196                                 donearest = 0;
1197                 }
1198         }
1199         lastmval[0] = mval[0]; lastmval[1] = mval[1];
1200         
1201         if (donearest) {
1202                 unsigned int min = 0xFFFFFFFF;
1203                 int selcol = 0, notcol = 0;
1204                 
1205                 
1206                 if (has_bones) {
1207                         /* we skip non-bone hits */
1208                         for (a = 0; a < hits; a++) {
1209                                 if (min > buffer[4 * a + 1] && (buffer[4 * a + 3] & 0xFFFF0000) ) {
1210                                         min = buffer[4 * a + 1];
1211                                         selcol = buffer[4 * a + 3] & 0xFFFF;
1212                                 }
1213                         }
1214                 }
1215                 else {
1216                         /* only exclude active object when it is selected... */
1217                         if (BASACT && (BASACT->flag & SELECT) && hits > 1) notcol = BASACT->selcol;
1218                         
1219                         for (a = 0; a < hits; a++) {
1220                                 if (min > buffer[4 * a + 1] && notcol != (buffer[4 * a + 3] & 0xFFFF)) {
1221                                         min = buffer[4 * a + 1];
1222                                         selcol = buffer[4 * a + 3] & 0xFFFF;
1223                                 }
1224                         }
1225                 }
1226                 
1227                 base = FIRSTBASE;
1228                 while (base) {
1229                         if (BASE_SELECTABLE(v3d, base)) {
1230                                 if (base->selcol == selcol) break;
1231                         }
1232                         base = base->next;
1233                 }
1234                 if (base) basact = base;
1235         }
1236         else {
1237                 
1238                 base = startbase;
1239                 while (base) {
1240                         /* skip objects with select restriction, to prevent prematurely ending this loop
1241                          * with an un-selectable choice */
1242                         if (base->object->restrictflag & OB_RESTRICT_SELECT) {
1243                                 base = base->next;
1244                                 if (base == NULL) base = FIRSTBASE;
1245                                 if (base == startbase) break;
1246                         }
1247                         
1248                         if (BASE_SELECTABLE(v3d, base)) {
1249                                 for (a = 0; a < hits; a++) {
1250                                         if (has_bones) {
1251                                                 /* skip non-bone objects */
1252                                                 if ((buffer[4 * a + 3] & 0xFFFF0000)) {
1253                                                         if (base->selcol == (buffer[(4 * a) + 3] & 0xFFFF))
1254                                                                 basact = base;
1255                                                 }
1256                                         }
1257                                         else {
1258                                                 if (base->selcol == (buffer[(4 * a) + 3] & 0xFFFF))
1259                                                         basact = base;
1260                                         }
1261                                 }
1262                         }
1263                         
1264                         if (basact) break;
1265                         
1266                         base = base->next;
1267                         if (base == NULL) base = FIRSTBASE;
1268                         if (base == startbase) break;
1269                 }
1270         }
1271         
1272         return basact;
1273 }
1274
1275 /* mval comes from event->mval, only use within region handlers */
1276 Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
1277 {
1278         ViewContext vc;
1279         Base *basact = NULL;
1280         unsigned int buffer[4 * MAXPICKBUF];
1281         int hits;
1282         
1283         /* setup view context for argument to callbacks */
1284         view3d_operator_needs_opengl(C);
1285         view3d_set_viewcontext(C, &vc);
1286         
1287         hits = mixed_bones_object_selectbuffer(&vc, buffer, mval);
1288         
1289         if (hits > 0) {
1290                 int a, has_bones = 0;
1291                 
1292                 for (a = 0; a < hits; a++) if (buffer[4 * a + 3] & 0xFFFF0000) has_bones = 1;
1293                 
1294                 basact = mouse_select_eval_buffer(&vc, buffer, hits, mval, vc.scene->base.first, has_bones);
1295         }
1296         
1297         return basact;
1298 }
1299
1300 static void deselect_all_tracks(MovieTracking *tracking)
1301 {
1302         MovieTrackingObject *object;
1303
1304         object = tracking->objects.first;
1305         while (object) {
1306                 ListBase *tracksbase = BKE_tracking_object_tracks(tracking, object);
1307                 MovieTrackingTrack *track = tracksbase->first;
1308
1309                 while (track) {
1310                         BKE_tracking_deselect_track(track, TRACK_AREA_ALL);
1311
1312                         track = track->next;
1313                 }
1314
1315                 object = object->next;
1316         }
1317 }
1318
1319 /* mval is region coords */
1320 static int mouse_select(bContext *C, const int mval[2], short extend, short obcenter, short enumerate)
1321 {
1322         ViewContext vc;
1323         ARegion *ar = CTX_wm_region(C);
1324         View3D *v3d = CTX_wm_view3d(C);
1325         Scene *scene = CTX_data_scene(C);
1326         Base *base, *startbase = NULL, *basact = NULL, *oldbasact = NULL;
1327         int temp, a, dist = 100;
1328         int retval = 0;
1329         short hits;
1330         
1331         /* setup view context for argument to callbacks */
1332         view3d_set_viewcontext(C, &vc);
1333         
1334         /* always start list from basact in wire mode */
1335         startbase =  FIRSTBASE;
1336         if (BASACT && BASACT->next) startbase = BASACT->next;
1337         
1338         /* This block uses the control key to make the object selected by its center point rather than its contents */
1339         /* in editmode do not activate */
1340         if (obcenter) {
1341                 
1342                 /* note; shift+alt goes to group-flush-selecting */
1343                 if (enumerate) {
1344                         basact = object_mouse_select_menu(C, &vc, NULL, 0, mval, extend);
1345                 }
1346                 else {
1347                         base = startbase;
1348                         while (base) {
1349                                 if (BASE_SELECTABLE(v3d, base)) {
1350                                         project_short(ar, base->object->obmat[3], &base->sx);
1351                                         
1352                                         temp = abs(base->sx - mval[0]) + abs(base->sy - mval[1]);
1353                                         if (base == BASACT) temp += 10;
1354                                         if (temp < dist) {
1355                                                 
1356                                                 dist = temp;
1357                                                 basact = base;
1358                                         }
1359                                 }
1360                                 base = base->next;
1361                                 
1362                                 if (base == NULL) base = FIRSTBASE;
1363                                 if (base == startbase) break;
1364                         }
1365                 }
1366         }
1367         else {
1368                 unsigned int buffer[4 * MAXPICKBUF];
1369
1370                 /* if objects have posemode set, the bones are in the same selection buffer */
1371                 
1372                 hits = mixed_bones_object_selectbuffer(&vc, buffer, mval);
1373                 
1374                 if (hits > 0) {
1375                         int has_bones = 0;
1376                         
1377                         /* note: bundles are handling in the same way as bones */
1378                         for (a = 0; a < hits; a++) if (buffer[4 * a + 3] & 0xFFFF0000) has_bones = 1;
1379
1380                         /* note; shift+alt goes to group-flush-selecting */
1381                         if (has_bones == 0 && enumerate) {
1382                                 basact = object_mouse_select_menu(C, &vc, buffer, hits, mval, extend);
1383                         }
1384                         else {
1385                                 basact = mouse_select_eval_buffer(&vc, buffer, hits, mval, startbase, has_bones);
1386                         }
1387                         
1388                         if (has_bones && basact) {
1389                                 if (basact->object->type == OB_CAMERA) {
1390                                         if (BASACT == basact) {
1391                                                 int i, hitresult;
1392                                                 int changed = 0;
1393
1394                                                 for (i = 0; i < hits; i++) {
1395                                                         hitresult = buffer[3 + (i * 4)];
1396
1397                                                         /* if there's bundles in buffer select bundles first,
1398                                                          * so non-camera elements should be ignored in buffer */
1399                                                         if (basact->selcol != (hitresult & 0xFFFF)) {
1400                                                                 continue;
1401                                                         }
1402
1403                                                         /* index of bundle is 1<<16-based. if there's no "bone" index
1404                                                          * in hight word, this buffer value belongs to camera,. not to bundle */
1405                                                         if (buffer[4 * i + 3] & 0xFFFF0000) {
1406                                                                 MovieClip *clip = object_get_movieclip(scene, basact->object, 0);
1407                                                                 MovieTracking *tracking = &clip->tracking;
1408                                                                 ListBase *tracksbase;
1409                                                                 MovieTrackingTrack *track;
1410
1411                                                                 track = BKE_tracking_indexed_track(&clip->tracking, hitresult >> 16, &tracksbase);
1412
1413                                                                 if (TRACK_SELECTED(track) && extend) {
1414                                                                         changed = 0;
1415                                                                         BKE_tracking_deselect_track(track, TRACK_AREA_ALL);
1416                                                                 }
1417                                                                 else {
1418                                                                         int oldsel = TRACK_SELECTED(track) ? 1 : 0;
1419                                                                         if (!extend)
1420                                                                                 deselect_all_tracks(tracking);
1421
1422                                                                         BKE_tracking_select_track(tracksbase, track, TRACK_AREA_ALL, extend);
1423
1424                                                                         if (oldsel != (TRACK_SELECTED(track) ? 1 : 0))
1425                                                                                 changed = 1;
1426                                                                 }
1427
1428                                                                 basact->flag |= SELECT;
1429                                                                 basact->object->flag = basact->flag;
1430
1431                                                                 retval = 1;
1432
1433                                                                 WM_event_add_notifier(C, NC_MOVIECLIP | ND_SELECT, track);
1434                                                                 WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
1435
1436                                                                 break;
1437                                                         }
1438                                                 }
1439
1440                                                 if (!changed) {
1441                                                         /* fallback to regular object selection if no new bundles were selected,
1442                                                          * allows to select object parented to reconstruction object */
1443                                                         basact = mouse_select_eval_buffer(&vc, buffer, hits, mval, startbase, 0);
1444                                                 }
1445                                         }
1446                                 }
1447                                 else if (ED_do_pose_selectbuffer(scene, basact, buffer, hits, extend) ) {   /* then bone is found */
1448                                 
1449                                         /* we make the armature selected: 
1450                                          * not-selected active object in posemode won't work well for tools */
1451                                         basact->flag |= SELECT;
1452                                         basact->object->flag = basact->flag;
1453                                         
1454                                         retval = 1;
1455                                         WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);
1456                                         WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
1457                                         
1458                                         /* in weightpaint, we use selected bone to select vertexgroup, so no switch to new active object */
1459                                         if (BASACT && (BASACT->object->mode & OB_MODE_WEIGHT_PAINT)) {
1460                                                 /* prevent activating */
1461                                                 basact = NULL;
1462                                         }
1463
1464                                 }
1465                                 /* prevent bone selecting to pass on to object selecting */
1466                                 if (basact == BASACT)
1467                                         basact = NULL;
1468                         }
1469                 }
1470         }
1471         
1472         /* so, do we have something selected? */
1473         if (basact) {
1474                 retval = 1;
1475                 
1476                 if (vc.obedit) {
1477                         /* only do select */
1478                         deselectall_except(scene, basact);
1479                         ED_base_object_select(basact, BA_SELECT);
1480                 }
1481                 /* also prevent making it active on mouse selection */
1482                 else if (BASE_SELECTABLE(v3d, basact)) {
1483
1484                         oldbasact = BASACT;
1485                         
1486                         if (!extend) {
1487                                 deselectall_except(scene, basact);
1488                                 ED_base_object_select(basact, BA_SELECT);
1489                         }
1490                         else if (0) {
1491                                 // XXX select_all_from_groups(basact);
1492                         }
1493                         else {
1494                                 if (basact->flag & SELECT) {
1495                                         if (basact == oldbasact)
1496                                                 ED_base_object_select(basact, BA_DESELECT);
1497                                 }
1498                                 else ED_base_object_select(basact, BA_SELECT);
1499                         }
1500
1501                         if (oldbasact != basact) {
1502                                 ED_base_object_activate(C, basact); /* adds notifier */
1503                         }
1504                 }
1505
1506                 WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
1507         }
1508
1509         return retval;
1510 }
1511
1512 /* ********************  border and circle ************************************** */
1513
1514 typedef struct BoxSelectUserData {
1515         ViewContext *vc;
1516         rcti *rect;
1517         int select, pass, done;
1518 } BoxSelectUserData;
1519
1520 int edge_inside_circle(short centx, short centy, short rad, short x1, short y1, short x2, short y2)
1521 {
1522         int radsq = rad * rad;
1523         float v1[2], v2[2], v3[2];
1524         
1525         /* check points in circle itself */
1526         if ( (x1 - centx) * (x1 - centx) + (y1 - centy) * (y1 - centy) <= radsq) return 1;
1527         if ( (x2 - centx) * (x2 - centx) + (y2 - centy) * (y2 - centy) <= radsq) return 1;
1528         
1529         /* pointdistline */
1530         v3[0] = centx;
1531         v3[1] = centy;
1532         v1[0] = x1;
1533         v1[1] = y1;
1534         v2[0] = x2;
1535         v2[1] = y2;
1536         
1537         if (dist_to_line_segment_v2(v3, v1, v2) < (float)rad) return 1;
1538         
1539         return 0;
1540 }
1541
1542 static void do_nurbs_box_select__doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, int x, int y)
1543 {
1544         BoxSelectUserData *data = userData;
1545         Object *obedit = data->vc->obedit;
1546         Curve *cu = (Curve *)obedit->data;
1547
1548         if (BLI_in_rcti(data->rect, x, y)) {
1549                 if (bp) {
1550                         bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
1551                         if (bp == cu->lastsel && !(bp->f1 & 1)) cu->lastsel = NULL;
1552                 }
1553                 else {
1554                         if (cu->drawflag & CU_HIDE_HANDLES) {
1555                                 /* can only be beztindex==0 here since handles are hidden */
1556                                 bezt->f1 = bezt->f2 = bezt->f3 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
1557                         }
1558                         else {
1559                                 if (beztindex == 0) {
1560                                         bezt->f1 = data->select ? (bezt->f1 | SELECT) : (bezt->f1 & ~SELECT);
1561                                 }
1562                                 else if (beztindex == 1) {
1563                                         bezt->f2 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
1564                                 }
1565                                 else {
1566                                         bezt->f3 = data->select ? (bezt->f3 | SELECT) : (bezt->f3 & ~SELECT);
1567                                 }
1568                         }
1569
1570                         if (bezt == cu->lastsel && !(bezt->f2 & 1)) cu->lastsel = NULL;
1571                 }
1572         }
1573 }
1574 static int do_nurbs_box_select(ViewContext *vc, rcti *rect, int select, int extend)
1575 {
1576         BoxSelectUserData data;
1577         
1578         data.vc = vc;
1579         data.rect = rect;
1580         data.select = select;
1581
1582         if (extend == 0 && select)
1583                 CU_deselect_all(vc->obedit);
1584
1585         ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
1586         nurbs_foreachScreenVert(vc, do_nurbs_box_select__doSelect, &data);
1587
1588         return OPERATOR_FINISHED;
1589 }
1590
1591 static void do_lattice_box_select__doSelect(void *userData, BPoint *bp, int x, int y)
1592 {
1593         BoxSelectUserData *data = userData;
1594
1595         if (BLI_in_rcti(data->rect, x, y)) {
1596                 bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
1597         }
1598 }
1599 static int do_lattice_box_select(ViewContext *vc, rcti *rect, int select, int extend)
1600 {
1601         BoxSelectUserData data;
1602
1603         data.vc = vc;
1604         data.rect = rect;
1605         data.select = select;
1606
1607         if (extend == 0 && select)
1608                 ED_setflagsLatt(vc->obedit, 0);
1609
1610         ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
1611         lattice_foreachScreenVert(vc, do_lattice_box_select__doSelect, &data);
1612         
1613         return OPERATOR_FINISHED;
1614 }
1615
1616 static void do_mesh_box_select__doSelectVert(void *userData, BMVert *eve, int x, int y, int UNUSED(index))
1617 {
1618         BoxSelectUserData *data = userData;
1619
1620         if (BLI_in_rcti(data->rect, x, y)) {
1621                 BM_vert_select_set(data->vc->em->bm, eve, data->select);
1622         }
1623 }
1624 static void do_mesh_box_select__doSelectEdge(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index)
1625 {
1626         BoxSelectUserData *data = userData;
1627
1628         if (EDBM_backbuf_check(bm_solidoffs + index)) {
1629                 if (data->pass == 0) {
1630                         if (edge_fully_inside_rect(data->rect, x0, y0, x1, y1)) {
1631                                 BM_edge_select_set(data->vc->em->bm, eed, data->select);
1632                                 data->done = 1;
1633                         }
1634                 }
1635                 else {
1636                         if (edge_inside_rect(data->rect, x0, y0, x1, y1)) {
1637                                 BM_edge_select_set(data->vc->em->bm, eed, data->select);
1638                         }
1639                 }
1640         }
1641 }
1642 static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, int x, int y, int UNUSED(index))
1643 {
1644         BoxSelectUserData *data = userData;
1645
1646         if (BLI_in_rcti(data->rect, x, y)) {
1647                 BM_face_select_set(data->vc->em->bm, efa, data->select);
1648         }
1649 }
1650 static int do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int extend)
1651 {
1652         BoxSelectUserData data;
1653         ToolSettings *ts = vc->scene->toolsettings;
1654         int bbsel;
1655         
1656         data.vc = vc;
1657         data.rect = rect;
1658         data.select = select;
1659         data.pass = 0;
1660         data.done = 0;
1661
1662         if (extend == 0 && select)
1663                 EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
1664
1665         /* for non zbuf projections, don't change the GL state */
1666         ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
1667
1668         glLoadMatrixf(vc->rv3d->viewmat);
1669         bbsel = EDBM_backbuf_border_init(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
1670
1671         if (ts->selectmode & SCE_SELECT_VERTEX) {
1672                 if (bbsel) {
1673                         edbm_backbuf_check_and_select_verts(vc->em, select);
1674                 }
1675                 else {
1676                         mesh_foreachScreenVert(vc, do_mesh_box_select__doSelectVert, &data, V3D_CLIP_TEST_RV3D_CLIPPING);
1677                 }
1678         }
1679         if (ts->selectmode & SCE_SELECT_EDGE) {
1680                 /* Does both bbsel and non-bbsel versions (need screen cos for both) */
1681
1682                 data.pass = 0;
1683                 mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge, &data, V3D_CLIP_TEST_OFF);
1684
1685                 if (data.done == 0) {
1686                         data.pass = 1;
1687                         mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge, &data, V3D_CLIP_TEST_OFF);
1688                 }
1689         }
1690         
1691         if (ts->selectmode & SCE_SELECT_FACE) {
1692                 if (bbsel) {
1693                         edbm_backbuf_check_and_select_faces(vc->em, select);
1694                 }
1695                 else {
1696                         mesh_foreachScreenFace(vc, do_mesh_box_select__doSelectFace, &data);
1697                 }
1698         }
1699         
1700         EDBM_backbuf_free();
1701                 
1702         EDBM_selectmode_flush(vc->em);
1703         
1704         return OPERATOR_FINISHED;
1705 }
1706
1707 static int do_meta_box_select(ViewContext *vc, rcti *rect, int select, int extend)
1708 {
1709         MetaBall *mb = (MetaBall *)vc->obedit->data;
1710         MetaElem *ml;
1711         int a;
1712
1713         unsigned int buffer[4 * MAXPICKBUF];
1714         short hits;
1715
1716         hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect);
1717
1718         if (extend == 0 && select) {
1719                 for (ml = mb->editelems->first; ml; ml = ml->next) {
1720                         ml->flag &= ~SELECT;
1721                 }
1722         }
1723         
1724         for (ml = mb->editelems->first; ml; ml = ml->next) {
1725                 for (a = 0; a < hits; a++) {
1726                         if (ml->selcol1 == buffer[(4 * a) + 3]) {
1727                                 ml->flag |= MB_SCALE_RAD;
1728                                 if (select) ml->flag |= SELECT;
1729                                 else ml->flag &= ~SELECT;
1730                                 break;
1731                         }
1732                         if (ml->selcol2 == buffer[(4 * a) + 3]) {
1733                                 ml->flag &= ~MB_SCALE_RAD;
1734                                 if (select) ml->flag |= SELECT;
1735                                 else ml->flag &= ~SELECT;
1736                                 break;
1737                         }
1738                 }
1739         }
1740
1741         return OPERATOR_FINISHED;
1742 }
1743
1744 static int do_armature_box_select(ViewContext *vc, rcti *rect, short select, short extend)
1745 {
1746         bArmature *arm = vc->obedit->data;
1747         EditBone *ebone;
1748         int a;
1749
1750         unsigned int buffer[4 * MAXPICKBUF];
1751         short hits;
1752
1753         hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect);
1754         
1755         /* clear flag we use to detect point was affected */
1756         for (ebone = arm->edbo->first; ebone; ebone = ebone->next)
1757                 ebone->flag &= ~BONE_DONE;
1758         
1759         if (extend == 0 && select)
1760                 ED_armature_deselect_all_visible(vc->obedit);
1761
1762         /* first we only check points inside the border */
1763         for (a = 0; a < hits; a++) {
1764                 int index = buffer[(4 * a) + 3];
1765                 if (index != -1) {
1766                         ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY));
1767                         if ((ebone->flag & BONE_UNSELECTABLE) == 0) {
1768                                 if (index & BONESEL_TIP) {
1769                                         ebone->flag |= BONE_DONE;
1770                                         if (select) ebone->flag |= BONE_TIPSEL;
1771                                         else ebone->flag &= ~BONE_TIPSEL;
1772                                 }
1773                                 
1774                                 if (index & BONESEL_ROOT) {
1775                                         ebone->flag |= BONE_DONE;
1776                                         if (select) ebone->flag |= BONE_ROOTSEL;
1777                                         else ebone->flag &= ~BONE_ROOTSEL;
1778                                 }
1779                         }
1780                 }
1781         }
1782         
1783         /* now we have to flush tag from parents... */
1784         for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
1785                 if (ebone->parent && (ebone->flag & BONE_CONNECTED)) {
1786                         if (ebone->parent->flag & BONE_DONE)
1787                                 ebone->flag |= BONE_DONE;
1788                 }
1789         }
1790         
1791         /* only select/deselect entire bones when no points where in the rect */
1792         for (a = 0; a < hits; a++) {
1793                 int index = buffer[(4 * a) + 3];
1794                 if (index != -1) {
1795                         ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY));
1796                         if (index & BONESEL_BONE) {
1797                                 if ((ebone->flag & BONE_UNSELECTABLE) == 0) {
1798                                         if (!(ebone->flag & BONE_DONE)) {
1799                                                 if (select)
1800                                                         ebone->flag |= (BONE_ROOTSEL | BONE_TIPSEL | BONE_SELECTED);
1801                                                 else
1802                                                         ebone->flag &= ~(BONE_ROOTSEL | BONE_TIPSEL | BONE_SELECTED);
1803                                         }
1804                                 }
1805                         }
1806                 }
1807         }
1808         
1809         ED_armature_sync_selection(arm->edbo);
1810         
1811         return OPERATOR_CANCELLED;
1812 }
1813
1814 static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, int select, int extend)
1815 {
1816         Bone *bone;
1817         Object *ob = vc->obact;
1818         unsigned int *vbuffer = NULL; /* selection buffer       */
1819         unsigned int *col;          /* color in buffer  */
1820         int bone_only;
1821         int bone_selected = 0;
1822         int totobj = MAXPICKBUF; // XXX solve later
1823         short hits;
1824         
1825         if ((ob) && (ob->mode & OB_MODE_POSE))
1826                 bone_only = 1;
1827         else
1828                 bone_only = 0;
1829         
1830         if (extend == 0 && select) {
1831                 if (bone_only) {
1832                         CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones) {
1833                                 if ((pchan->bone->flag & BONE_UNSELECTABLE) == 0) {
1834                                         pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
1835                                 }
1836                         }
1837                         CTX_DATA_END;
1838                 }
1839                 else {
1840                         object_deselect_all_visible(vc->scene, vc->v3d);
1841                 }
1842         }
1843
1844         /* selection buffer now has bones potentially too, so we add MAXPICKBUF */
1845         vbuffer = MEM_mallocN(4 * (totobj + MAXPICKBUF) * sizeof(unsigned int), "selection buffer");
1846         hits = view3d_opengl_select(vc, vbuffer, 4 * (totobj + MAXPICKBUF), rect);
1847         /*
1848          * LOGIC NOTES (theeth):
1849          * The buffer and ListBase have the same relative order, which makes the selection
1850          * very simple. Loop through both data sets at the same time, if the color
1851          * is the same as the object, we have a hit and can move to the next color
1852          * and object pair, if not, just move to the next object,
1853          * keeping the same color until we have a hit.
1854          * 
1855          * The buffer order is defined by OGL standard, hopefully no stupid GFX card
1856          * does it incorrectly.
1857          */
1858
1859         if (hits > 0) { /* no need to loop if there's no hit */
1860                 Base *base;
1861                 col = vbuffer + 3;
1862                 
1863                 for (base = vc->scene->base.first; base && hits; base = base->next) {
1864                         if (BASE_SELECTABLE(vc->v3d, base)) {
1865                                 while (base->selcol == (*col & 0xFFFF)) {   /* we got an object */
1866                                         
1867                                         if (*col & 0xFFFF0000) {                    /* we got a bone */
1868                                                 bone = get_indexed_bone(base->object, *col & ~(BONESEL_ANY));
1869                                                 if (bone) {
1870                                                         if (select) {
1871                                                                 if ((bone->flag & BONE_UNSELECTABLE) == 0) {
1872                                                                         bone->flag |= BONE_SELECTED;
1873                                                                         bone_selected = 1;
1874 // XXX                                                                  select_actionchannel_by_name(base->object->action, bone->name, 1);
1875                                                                 }
1876                                                         }
1877                                                         else {
1878                                                                 bArmature *arm = base->object->data;
1879                                                                 bone->flag &= ~BONE_SELECTED;
1880 // XXX                                                                  select_actionchannel_by_name(base->object->action, bone->name, 0);
1881                                                                 if (arm->act_bone == bone)
1882                                                                         arm->act_bone = NULL;
1883                                                                 
1884                                                         }
1885                                                 }
1886                                         }
1887                                         else if (!bone_only) {
1888                                                 if (select)
1889                                                         ED_base_object_select(base, BA_SELECT);
1890                                                 else
1891                                                         ED_base_object_select(base, BA_DESELECT);
1892                                         }
1893
1894                                         col += 4; /* next color */
1895                                         hits--;
1896                                         if (hits == 0) break;
1897                                 }
1898                         }
1899                         
1900                         if (bone_selected) {
1901                                 WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, base->object);
1902                         }
1903                 }
1904
1905                 WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
1906
1907         }
1908         MEM_freeN(vbuffer);
1909
1910         return hits > 0 ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
1911 }
1912
1913 static int view3d_borderselect_exec(bContext *C, wmOperator *op)
1914 {
1915         ViewContext vc;
1916         rcti rect;
1917         short extend;
1918         short select;
1919
1920         int ret = OPERATOR_CANCELLED;
1921
1922         view3d_operator_needs_opengl(C);
1923
1924         /* setup view context for argument to callbacks */
1925         view3d_set_viewcontext(C, &vc);
1926         
1927         select = (RNA_int_get(op->ptr, "gesture_mode") == GESTURE_MODAL_SELECT);
1928         rect.xmin = RNA_int_get(op->ptr, "xmin");
1929         rect.ymin = RNA_int_get(op->ptr, "ymin");
1930         rect.xmax = RNA_int_get(op->ptr, "xmax");
1931         rect.ymax = RNA_int_get(op->ptr, "ymax");
1932         extend = RNA_boolean_get(op->ptr, "extend");
1933
1934         if (vc.obedit) {
1935                 switch (vc.obedit->type) {
1936                         case OB_MESH:
1937                                 vc.em = BMEdit_FromObject(vc.obedit);
1938                                 ret = do_mesh_box_select(&vc, &rect, select, extend);
1939 //                      if (EM_texFaceCheck())
1940                                 if (ret & OPERATOR_FINISHED) {
1941                                         WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
1942                                 }
1943                                 break;
1944                         case OB_CURVE:
1945                         case OB_SURF:
1946                                 ret = do_nurbs_box_select(&vc, &rect, select, extend);
1947                                 if (ret & OPERATOR_FINISHED) {
1948                                         WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
1949                                 }
1950                                 break;
1951                         case OB_MBALL:
1952                                 ret = do_meta_box_select(&vc, &rect, select, extend);
1953                                 if (ret & OPERATOR_FINISHED) {
1954                                         WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
1955                                 }
1956                                 break;
1957                         case OB_ARMATURE:
1958                                 ret = do_armature_box_select(&vc, &rect, select, extend);
1959                                 if (ret & OPERATOR_FINISHED) {
1960                                         WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit);
1961                                 }
1962                                 break;
1963                         case OB_LATTICE:
1964                                 ret = do_lattice_box_select(&vc, &rect, select, extend);
1965                                 if (ret & OPERATOR_FINISHED) {
1966                                         WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
1967                                 }
1968                                 break;
1969                         default:
1970                                 assert(!"border select on incorrect object type");
1971                 }
1972         }
1973         else {  /* no editmode, unified for bones and objects */
1974                 if (vc.obact && vc.obact->mode & OB_MODE_SCULPT) {
1975                         /* pass */
1976                 }
1977                 else if (vc.obact && paint_facesel_test(vc.obact)) {
1978                         ret = do_paintface_box_select(&vc, &rect, select, extend);
1979                 }
1980                 else if (vc.obact && paint_vertsel_test(vc.obact)) {
1981                         ret = do_paintvert_box_select(&vc, &rect, select, extend);
1982                 }
1983                 else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) {
1984                         ret = PE_border_select(C, &rect, select, extend);
1985                 }
1986                 else { /* object mode with none active */
1987                         ret = do_object_pose_box_select(C, &vc, &rect, select, extend);
1988                 }
1989         }
1990
1991         return ret;
1992
1993
1994
1995 /* *****************Selection Operators******************* */
1996
1997 /* ****** Border Select ****** */
1998 void VIEW3D_OT_select_border(wmOperatorType *ot)
1999 {
2000         /* identifiers */
2001         ot->name = "Border Select";
2002         ot->description = "Select items using border selection";
2003         ot->idname = "VIEW3D_OT_select_border";
2004         
2005         /* api callbacks */
2006         ot->invoke = WM_border_select_invoke;
2007         ot->exec = view3d_borderselect_exec;
2008         ot->modal = WM_border_select_modal;
2009         ot->poll = view3d_selectable_data;
2010         ot->cancel = WM_border_select_cancel;
2011         
2012         /* flags */
2013         ot->flag = OPTYPE_UNDO;
2014         
2015         /* rna */
2016         WM_operator_properties_gesture_border(ot, TRUE);
2017 }
2018
2019 /* much like facesel_face_pick()*/
2020 /* returns 0 if not found, otherwise 1 */
2021 static int vertsel_vert_pick(struct bContext *C, Mesh *me, const int mval[2], unsigned int *index, int size)
2022 {
2023         ViewContext vc;
2024         view3d_set_viewcontext(C, &vc);
2025
2026         if (!me || me->totvert == 0)
2027                 return 0;
2028
2029         if (size > 0) {
2030                 /* sample rect to increase changes of selecting, so that when clicking
2031                  * on an face in the backbuf, we can still select a vert */
2032
2033                 int dist;
2034                 *index = view3d_sample_backbuf_rect(&vc, mval, size, 1, me->totvert + 1, &dist, 0, NULL, NULL);
2035         }
2036         else {
2037                 /* sample only on the exact position */
2038                 *index = view3d_sample_backbuf(&vc, mval[0], mval[1]);
2039         }
2040
2041         if ((*index) <= 0 || (*index) > (unsigned int)me->totvert)
2042                 return 0;
2043
2044         (*index)--;
2045         
2046         return 1;
2047 }
2048
2049 /* mouse selection in weight paint */
2050 /* gets called via generic mouse select operator */
2051 static int mouse_weight_paint_vertex_select(bContext *C, const int mval[2], short extend, Object *obact)
2052 {
2053         Mesh*me = obact->data; /* already checked for NULL */
2054         unsigned int index = 0;
2055         MVert *mv;
2056
2057         if (vertsel_vert_pick(C, me, mval, &index, 50)) {
2058                 mv = me->mvert + index;
2059                 if (extend) {
2060                         mv->flag ^= SELECT;
2061                 }
2062                 else {
2063                         paintvert_deselect_all_visible(obact, SEL_DESELECT, FALSE);
2064                         mv->flag |= SELECT;
2065                 }
2066                 paintvert_flush_flags(obact);
2067                 WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
2068                 return 1;
2069         }
2070         return 0;
2071 }
2072
2073 /* ****** Mouse Select ****** */
2074
2075
2076 static int view3d_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
2077 {
2078         Object *obedit = CTX_data_edit_object(C);
2079         Object *obact = CTX_data_active_object(C);
2080         short extend = RNA_boolean_get(op->ptr, "extend");
2081         short center = RNA_boolean_get(op->ptr, "center");
2082         short enumerate = RNA_boolean_get(op->ptr, "enumerate");
2083         short object = RNA_boolean_get(op->ptr, "object");
2084         int retval = 0;
2085
2086         view3d_operator_needs_opengl(C);
2087
2088         if (object) {
2089                 obedit = NULL;
2090                 obact = NULL;
2091
2092                 /* ack, this is incorrect but to do this correctly we would need an
2093                  * alternative editmode/objectmode keymap, this copies the functionality
2094                  * from 2.4x where Ctrl+Select in editmode does object select only */
2095                 center = FALSE;
2096         }
2097
2098         if (obedit && object == FALSE) {
2099                 if (obedit->type == OB_MESH)
2100                         retval = mouse_mesh(C, event->mval, extend);
2101                 else if (obedit->type == OB_ARMATURE)
2102                         retval = mouse_armature(C, event->mval, extend);
2103                 else if (obedit->type == OB_LATTICE)
2104                         retval = mouse_lattice(C, event->mval, extend);
2105                 else if (ELEM(obedit->type, OB_CURVE, OB_SURF))
2106                         retval = mouse_nurb(C, event->mval, extend);
2107                 else if (obedit->type == OB_MBALL)
2108                         retval = mouse_mball(C, event->mval, extend);
2109                         
2110         }
2111         else if (obact && obact->mode & OB_MODE_SCULPT)
2112                 return OPERATOR_CANCELLED;
2113         else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT)
2114                 return PE_mouse_particles(C, event->mval, extend);
2115         else if (obact && paint_facesel_test(obact))
2116                 retval = paintface_mouse_select(C, obact, event->mval, extend);
2117         else if (paint_vertsel_test(obact))
2118                 retval = mouse_weight_paint_vertex_select(C, event->mval, extend, obact);
2119         else
2120                 retval = mouse_select(C, event->mval, extend, center, enumerate);
2121
2122         /* passthrough allows tweaks
2123          * FINISHED to signal one operator worked
2124          * */
2125         if (retval)
2126                 return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED;
2127         else
2128                 return OPERATOR_PASS_THROUGH;  /* nothing selected, just passthrough */
2129 }
2130
2131 void VIEW3D_OT_select(wmOperatorType *ot)
2132 {
2133         /* identifiers */
2134         ot->name = "Activate/Select";
2135         ot->description = "Activate/select item(s)";
2136         ot->idname = "VIEW3D_OT_select";
2137         
2138         /* api callbacks */
2139         ot->invoke = view3d_select_invoke;
2140         ot->poll = ED_operator_view3d_active;
2141         
2142         /* flags */
2143         ot->flag = OPTYPE_UNDO;
2144         
2145         /* properties */
2146         RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend selection instead of deselecting everything first");
2147         RNA_def_boolean(ot->srna, "center", 0, "Center", "Use the object center when selecting, in editmode used to extend object selection");
2148         RNA_def_boolean(ot->srna, "enumerate", 0, "Enumerate", "List objects under the mouse (object mode only)");
2149         RNA_def_boolean(ot->srna, "object", 0, "Object", "Use object selection (editmode only)");
2150 }
2151
2152
2153 /* -------------------- circle select --------------------------------------------- */
2154
2155 typedef struct CircleSelectUserData {
2156         ViewContext *vc;
2157         short select;
2158         int mval[2];
2159         float radius;
2160 } CircleSelectUserData;
2161
2162 static void mesh_circle_doSelectVert(void *userData, BMVert *eve, int x, int y, int UNUSED(index))
2163 {
2164         CircleSelectUserData *data = userData;
2165         int mx = x - data->mval[0], my = y - data->mval[1];
2166         float r = sqrt(mx * mx + my * my);
2167
2168         if (r <= data->radius) {
2169                 BM_vert_select_set(data->vc->em->bm, eve, data->select);
2170         }
2171 }
2172 static void mesh_circle_doSelectEdge(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int UNUSED(index))
2173 {
2174         CircleSelectUserData *data = userData;
2175
2176         if (edge_inside_circle(data->mval[0], data->mval[1], (short) data->radius, x0, y0, x1, y1)) {
2177                 BM_edge_select_set(data->vc->em->bm, eed, data->select);
2178         }
2179 }
2180 static void mesh_circle_doSelectFace(void *userData, BMFace *efa, int x, int y, int UNUSED(index))
2181 {
2182         CircleSelectUserData *data = userData;
2183         int mx = x - data->mval[0], my = y - data->mval[1];
2184         float r = sqrt(mx * mx + my * my);
2185         
2186         if (r <= data->radius) {
2187                 BM_face_select_set(data->vc->em->bm, efa, data->select);
2188         }
2189 }
2190
2191 static void mesh_circle_select(ViewContext *vc, int select, const int mval[2], float rad)
2192 {
2193         ToolSettings *ts = vc->scene->toolsettings;
2194         int bbsel;
2195         CircleSelectUserData data;
2196         
2197         bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0));
2198         ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
2199
2200         vc->em = BMEdit_FromObject(vc->obedit);
2201
2202         data.vc = vc;
2203         data.select = select;
2204         data.mval[0] = mval[0];
2205         data.mval[1] = mval[1];
2206         data.radius = rad;
2207
2208         if (ts->selectmode & SCE_SELECT_VERTEX) {
2209                 if (bbsel) {
2210                         edbm_backbuf_check_and_select_verts(vc->em, select == LEFTMOUSE);
2211                 }
2212                 else {
2213                         mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, V3D_CLIP_TEST_RV3D_CLIPPING);
2214                 }
2215         }
2216
2217         if (ts->selectmode & SCE_SELECT_EDGE) {
2218                 if (bbsel) {
2219                         edbm_backbuf_check_and_select_edges(vc->em, select == LEFTMOUSE);
2220                 }
2221                 else {
2222                         mesh_foreachScreenEdge(vc, mesh_circle_doSelectEdge, &data, V3D_CLIP_TEST_OFF);
2223                 }
2224         }
2225         
2226         if (ts->selectmode & SCE_SELECT_FACE) {
2227                 if (bbsel) {
2228                         edbm_backbuf_check_and_select_faces(vc->em, select == LEFTMOUSE);
2229                 }
2230                 else {
2231                         mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data);
2232                 }
2233         }
2234
2235         EDBM_backbuf_free();
2236         EDBM_selectmode_flush(vc->em);
2237 }
2238
2239 static void paint_facesel_circle_select(ViewContext *vc, int select, const int mval[2], float rad)
2240 {
2241         Object *ob = vc->obact;
2242         Mesh *me = ob ? ob->data : NULL;
2243         /* int bbsel; */ /* UNUSED */
2244
2245         if (me) {
2246                 bm_vertoffs = me->totpoly + 1; /* max index array */
2247
2248                 /* bbsel= */ /* UNUSED */ EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0));
2249                 edbm_backbuf_check_and_select_tfaces(me, select == LEFTMOUSE);
2250                 EDBM_backbuf_free();
2251         }
2252 }
2253
2254
2255 static void paint_vertsel_circle_select(ViewContext *vc, int select, const int mval[2], float rad)
2256 {
2257         Object *ob = vc->obact;
2258         Mesh *me = ob ? ob->data : NULL;
2259         /* int bbsel; */ /* UNUSED */
2260         /* CircleSelectUserData data = {NULL}; */ /* UNUSED */
2261         if (me) {
2262                 bm_vertoffs = me->totvert + 1; /* max index array */
2263
2264                 /* bbsel= */ /* UNUSED */ EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
2265                 edbm_backbuf_check_and_select_verts_obmode(me, select == LEFTMOUSE);
2266                 EDBM_backbuf_free();
2267
2268                 paintvert_flush_flags(ob);
2269         }
2270 }
2271
2272
2273 static void nurbscurve_circle_doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, int x, int y)
2274 {
2275         CircleSelectUserData *data = userData;
2276         int mx = x - data->mval[0], my = y - data->mval[1];
2277         float r = sqrt(mx * mx + my * my);
2278         Object *obedit = data->vc->obedit;
2279         Curve *cu = (Curve *)obedit->data;
2280
2281         if (r <= data->radius) {
2282                 if (bp) {
2283                         bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
2284
2285                         if (bp == cu->lastsel && !(bp->f1 & 1)) cu->lastsel = NULL;
2286                 }
2287                 else {
2288                         if (cu->drawflag & CU_HIDE_HANDLES) {
2289                                 /* can only be beztindex==0 here since handles are hidden */
2290                                 bezt->f1 = bezt->f2 = bezt->f3 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
2291                         }
2292                         else {
2293                                 if (beztindex == 0) {
2294                                         bezt->f1 = data->select ? (bezt->f1 | SELECT) : (bezt->f1 & ~SELECT);
2295                                 }
2296                                 else if (beztindex == 1) {
2297                                         bezt->f2 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
2298                                 }
2299                                 else {
2300                                         bezt->f3 = data->select ? (bezt->f3 | SELECT) : (bezt->f3 & ~SELECT);
2301                                 }
2302                         }
2303
2304                         if (bezt == cu->lastsel && !(bezt->f2 & 1)) cu->lastsel = NULL;
2305                 }
2306         }
2307 }
2308 static void nurbscurve_circle_select(ViewContext *vc, int select, const int mval[2], float rad)
2309 {
2310         CircleSelectUserData data;
2311
2312         /* set vc-> edit data */
2313         
2314         data.select = select;
2315         data.mval[0] = mval[0];
2316         data.mval[1] = mval[1];
2317         data.radius = rad;
2318         data.vc = vc;
2319
2320         ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
2321         nurbs_foreachScreenVert(vc, nurbscurve_circle_doSelect, &data);
2322 }
2323
2324
2325 static void latticecurve_circle_doSelect(void *userData, BPoint *bp, int x, int y)
2326 {
2327         CircleSelectUserData *data = userData;
2328         int mx = x - data->mval[0], my = y - data->mval[1];
2329         float r = sqrt(mx * mx + my * my);
2330
2331         if (r <= data->radius) {
2332                 bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
2333         }
2334 }
2335 static void lattice_circle_select(ViewContext *vc, int select, const int mval[2], float rad)
2336 {
2337         CircleSelectUserData data;
2338
2339         /* set vc-> edit data */
2340         
2341         data.select = select;
2342         data.mval[0] = mval[0];
2343         data.mval[1] = mval[1];
2344         data.radius = rad;
2345
2346         ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
2347         lattice_foreachScreenVert(vc, latticecurve_circle_doSelect, &data);
2348 }
2349
2350
2351 // NOTE: pose-bone case is copied from editbone case...
2352 static short pchan_circle_doSelectJoint(void *userData, bPoseChannel *pchan, int x, int y)
2353 {
2354         CircleSelectUserData *data = userData;
2355         int mx = x - data->mval[0], my = y - data->mval[1];
2356         float r = sqrt(mx * mx + my * my);
2357         
2358         if (r <= data->radius) {
2359                 if (data->select)
2360                         pchan->bone->flag |= BONE_SELECTED;
2361                 else
2362                         pchan->bone->flag &= ~BONE_SELECTED;
2363                 return 1;
2364         }
2365         return 0;
2366 }
2367 static void pose_circle_select(ViewContext *vc, int select, const int mval[2], float rad)
2368 {
2369         CircleSelectUserData data;
2370         bArmature *arm = vc->obact->data;
2371         bPose *pose = vc->obact->pose;
2372         bPoseChannel *pchan;
2373         int change = FALSE;
2374         
2375         /* set vc->edit data */
2376         data.select = select;
2377         data.mval[0] = mval[0];
2378         data.mval[1] = mval[1];
2379         data.radius = rad;
2380
2381         ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
2382         
2383         /* check each PoseChannel... */
2384         // TODO: could be optimized at some point
2385         for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
2386                 short sco1[2], sco2[2], didpoint = 0;
2387                 float vec[3];
2388                 
2389                 /* skip invisible bones */
2390                 if (PBONE_VISIBLE(arm, pchan->bone) == 0)
2391                         continue;
2392                 
2393                 /* project head location to screenspace */
2394                 mul_v3_m4v3(vec, vc->obact->obmat, pchan->pose_head);
2395                 project_short(vc->ar, vec, sco1);
2396                 
2397                 /* project tail location to screenspace */
2398                 mul_v3_m4v3(vec, vc->obact->obmat, pchan->pose_tail);
2399                 project_short(vc->ar, vec, sco2);
2400                 
2401                 /* check if the head and/or tail is in the circle 
2402                  *      - the call to check also does the selection already
2403                  */
2404                 if (pchan_circle_doSelectJoint(&data, pchan, sco1[0], sco1[1]))
2405                         didpoint = 1;
2406                 if (pchan_circle_doSelectJoint(&data, pchan, sco2[0], sco2[1]))
2407                         didpoint = 1;
2408                 
2409                 change |= didpoint;
2410         }
2411
2412         if (change) {
2413                 WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obact);
2414         }
2415 }
2416
2417 static short armature_circle_doSelectJoint(void *userData, EditBone *ebone, int x, int y, short head)
2418 {
2419         CircleSelectUserData *data = userData;
2420         int mx = x - data->mval[0], my = y - data->mval[1];
2421         float r = sqrt(mx * mx + my * my);
2422         
2423         if (r <= data->radius) {
2424                 if (head) {
2425                         if (data->select)
2426                                 ebone->flag |= BONE_ROOTSEL;
2427                         else 
2428                                 ebone->flag &= ~BONE_ROOTSEL;
2429                 }
2430                 else {
2431                         if (data->select)
2432                                 ebone->flag |= BONE_TIPSEL;
2433                         else 
2434                                 ebone->flag &= ~BONE_TIPSEL;
2435                 }
2436                 return 1;
2437         }
2438         return 0;
2439 }
2440 static void armature_circle_select(ViewContext *vc, int select, const int mval[2], float rad)
2441 {
2442         CircleSelectUserData data;
2443         bArmature *arm = vc->obedit->data;
2444         EditBone *ebone;
2445         int change = FALSE;
2446         
2447         /* set vc->edit data */
2448         data.select = select;
2449         data.mval[0] = mval[0];
2450         data.mval[1] = mval[1];
2451         data.radius = rad;
2452
2453         ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
2454         
2455         /* check each EditBone... */
2456         // TODO: could be optimized at some point
2457         for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
2458                 short sco1[2], sco2[2], didpoint = 0;
2459                 float vec[3];
2460                 
2461                 /* project head location to screenspace */
2462                 mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
2463                 project_short(vc->ar, vec, sco1);
2464                 
2465                 /* project tail location to screenspace */
2466                 mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
2467                 project_short(vc->ar, vec, sco2);
2468                 
2469                 /* check if the head and/or tail is in the circle 
2470                  *      - the call to check also does the selection already
2471                  */
2472                 if (armature_circle_doSelectJoint(&data, ebone, sco1[0], sco1[1], 1))
2473                         didpoint = 1;
2474                 if (armature_circle_doSelectJoint(&data, ebone, sco2[0], sco2[1], 0))
2475                         didpoint = 1;
2476                         
2477                 /* only if the endpoints didn't get selected, deal with the middle of the bone too */
2478                 // XXX should we just do this always?
2479                 if ( (didpoint == 0) && edge_inside_circle(mval[0], mval[1], rad, sco1[0], sco1[1], sco2[0], sco2[1]) ) {
2480                         if (select) 
2481                                 ebone->flag |= BONE_TIPSEL | BONE_ROOTSEL | BONE_SELECTED;
2482                         else 
2483                                 ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
2484                         change = TRUE;
2485                 }
2486                 
2487                 change |= didpoint;
2488         }
2489
2490         if (change) {
2491                 ED_armature_sync_selection(arm->edbo);
2492                 ED_armature_validate_active(arm);
2493                 WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
2494         }
2495 }
2496
2497 /** Callbacks for circle selection in Editmode */
2498
2499 static void obedit_circle_select(ViewContext *vc, short select, const int mval[2], float rad)
2500 {
2501         switch (vc->obedit->type) {
2502                 case OB_MESH:
2503                         mesh_circle_select(vc, select, mval, rad);
2504                         break;
2505                 case OB_CURVE:
2506                 case OB_SURF:
2507                         nurbscurve_circle_select(vc, select, mval, rad);
2508                         break;
2509                 case OB_LATTICE:
2510                         lattice_circle_select(vc, select, mval, rad);
2511                         break;
2512                 case OB_ARMATURE:
2513                         armature_circle_select(vc, select, mval, rad);
2514                         break;
2515                 default:
2516                         return;
2517         }
2518 }
2519
2520 /* not a real operator, only for circle test */
2521 static int view3d_circle_select_exec(bContext *C, wmOperator *op)
2522 {
2523         ScrArea *sa = CTX_wm_area(C);
2524         ARegion *ar = CTX_wm_region(C);
2525         Scene *scene = CTX_data_scene(C);
2526         Object *obact = CTX_data_active_object(C);
2527         View3D *v3d = sa->spacedata.first;
2528         int x = RNA_int_get(op->ptr, "x");
2529         int y = RNA_int_get(op->ptr, "y");
2530         int radius = RNA_int_get(op->ptr, "radius");
2531         int gesture_mode = RNA_int_get(op->ptr, "gesture_mode");
2532         int select;
2533         
2534         select = (gesture_mode == GESTURE_MODAL_SELECT);
2535
2536         if (CTX_data_edit_object(C) || paint_facesel_test(obact) || paint_vertsel_test(obact) ||
2537             (obact && (obact->mode & (OB_MODE_PARTICLE_EDIT | OB_MODE_POSE))) )
2538         {
2539                 ViewContext vc;
2540                 int mval[2];
2541                 
2542                 view3d_operator_needs_opengl(C);
2543                 
2544                 view3d_set_viewcontext(C, &vc);
2545                 mval[0] = x;
2546                 mval[1] = y;
2547
2548                 if (CTX_data_edit_object(C)) {
2549                         obedit_circle_select(&vc, select, mval, (float)radius);
2550                         WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
2551                 }
2552                 else if (paint_facesel_test(obact)) {
2553                         paint_facesel_circle_select(&vc, select, mval, (float)radius);
2554                         WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
2555                 }
2556                 else if (paint_vertsel_test(obact)) {
2557                         paint_vertsel_circle_select(&vc, select, mval, (float)radius);
2558                         WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
2559                 }
2560                 else if (obact->mode & OB_MODE_POSE)
2561                         pose_circle_select(&vc, select, mval, (float)radius);
2562                 else
2563                         return PE_circle_select(C, select, mval, (float)radius);
2564         }
2565         else if (obact && obact->mode & OB_MODE_SCULPT) {
2566                 return OPERATOR_CANCELLED;
2567         }
2568         else {
2569                 Base *base;
2570                 select = select ? BA_SELECT : BA_DESELECT;
2571                 for (base = FIRSTBASE; base; base = base->next) {
2572                         if (BASE_SELECTABLE(v3d, base)) {
2573                                 project_short(ar, base->object->obmat[3], &base->sx);
2574                                 if (base->sx != IS_CLIPPED) {
2575                                         int dx = base->sx - x;
2576                                         int dy = base->sy - y;
2577                                         if (dx * dx + dy * dy < radius * radius)
2578                                                 ED_base_object_select(base, select);
2579                                 }
2580                         }
2581                 }
2582                 
2583                 WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
2584         }
2585         
2586         return OPERATOR_FINISHED;
2587 }
2588
2589 void VIEW3D_OT_select_circle(wmOperatorType *ot)
2590 {
2591         ot->name = "Circle Select";
2592         ot->description = "Select items using circle selection";
2593         ot->idname = "VIEW3D_OT_select_circle";
2594         
2595         ot->invoke = WM_gesture_circle_invoke;
2596         ot->modal = WM_gesture_circle_modal;
2597         ot->exec = view3d_circle_select_exec;
2598         ot->poll = view3d_selectable_data;
2599         ot->cancel = WM_gesture_circle_cancel;
2600         
2601         /* flags */
2602         ot->flag = OPTYPE_UNDO;
2603         
2604         RNA_def_int(ot->srna, "x", 0, INT_MIN, INT_MAX, "X", "", INT_MIN, INT_MAX);
2605         RNA_def_int(ot->srna, "y", 0, INT_MIN, INT_MAX, "Y", "", INT_MIN, INT_MAX);
2606         RNA_def_int(ot->srna, "radius", 0, INT_MIN, INT_MAX, "Radius", "", INT_MIN, INT_MAX);
2607         RNA_def_int(ot->srna, "gesture_mode", 0, INT_MIN, INT_MAX, "Event Type", "", INT_MIN, INT_MAX);
2608 }