merge with/from trunk at r35190
[blender.git] / SConstruct
1 #!/usr/bin/env python
2 # $Id$
3 # ***** BEGIN GPL LICENSE BLOCK *****
4 #
5 # This program is free software; you can redistribute it and/or
6 # modify it under the terms of the GNU General Public License
7 # as published by the Free Software Foundation; either version 2
8 # of the License, or (at your option) any later version.
9 #
10 # This program is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 # GNU General Public License for more details.
14 #
15 # You should have received a copy of the GNU General Public License
16 # along with this program; if not, write to the Free Software Foundation,
17 # Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 #
19 # The Original Code is Copyright (C) 2006, Blender Foundation
20 # All rights reserved.
21 #
22 # The Original Code is: all of this file.
23 #
24 # Contributor(s): Nathan Letwory.
25 #
26 # ***** END GPL LICENSE BLOCK *****
27 #
28 # Main entry-point for the SCons building system
29 # Set up some custom actions and target/argument handling
30 # Then read all SConscripts and build
31 #
32 # TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
33
34 import platform as pltfrm
35
36 # Need a better way to do this. Automagical maybe is not the best thing, maybe it is.
37 if pltfrm.architecture()[0] == '64bit':
38     bitness = 64
39 else:
40     bitness = 32
41
42 import sys
43 import os
44 import os.path
45 import string
46 import shutil
47 import glob
48 import re
49 from tempfile import mkdtemp
50
51 # store path to tools
52 toolpath=os.path.join(".", "build_files", "scons", "tools")
53
54 # needed for importing tools
55 sys.path.append(toolpath)
56
57 import Blender
58 import btools
59 import bcolors
60
61 EnsureSConsVersion(1,0,0)
62
63 # Before we do anything, let's check if we have a sane os.environ
64 if not btools.check_environ():
65     Exit()
66
67 BlenderEnvironment = Blender.BlenderEnvironment
68 B = Blender
69
70 VERSION = btools.VERSION # This is used in creating the local config directories
71
72 ### globals ###
73 platform = sys.platform
74 quickie = None
75 quickdebug = None
76
77 ##### BEGIN SETUP #####
78
79 B.possible_types = ['core', 'player', 'player2', 'intern', 'extern']
80
81 B.binarykind = ['blender' , 'blenderplayer']
82 ##################################
83 # target and argument validation #
84 ##################################
85 # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
86 use_color = ARGUMENTS.get('BF_FANCY', '1')
87 if platform=='win32':
88     use_color = None
89
90 if not use_color=='1':
91     B.bc.disable()
92     
93  #on defaut white Os X terminal, some colors are totally unlegible
94 if platform=='darwin':
95     B.bc.OKGREEN = '\033[34m'
96     B.bc.WARNING = '\033[36m'
97
98 # arguments
99 print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
100 B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
101 btools.print_arguments(B.arguments, B.bc)
102
103 # targets
104 print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
105 B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
106 btools.print_targets(B.targets, B.bc)
107
108 ##########################
109 # setting up environment #
110 ##########################
111
112 # handling cmd line arguments & config file
113
114 # first check cmdline for toolset and we create env to work on
115 quickie = B.arguments.get('BF_QUICK', None)
116 quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
117
118 if quickdebug:
119     B.quickdebug=string.split(quickdebug, ',')
120 else:
121     B.quickdebug=[]
122
123 if quickie:
124     B.quickie=string.split(quickie,',')
125 else:
126     B.quickie=[]
127     
128 toolset = B.arguments.get('BF_TOOLSET', None)
129 if toolset:
130     print "Using " + toolset
131     if toolset=='mstoolkit':
132         env = BlenderEnvironment(ENV = os.environ)
133         env.Tool('mstoolkit', [toolpath])
134     else:
135         env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
136         # xxx commented out, as was supressing warnings under mingw..
137         #if env:
138         #    btools.SetupSpawn(env)
139 else:
140     if bitness==64 and platform=='win32':
141         env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64')
142     else:
143         env = BlenderEnvironment(ENV = os.environ)
144
145 if not env:
146     print "Could not create a build environment"
147     Exit()
148
149 cc = B.arguments.get('CC', None)
150 cxx = B.arguments.get('CXX', None)
151 if cc:
152     env['CC'] = cc
153 if cxx:
154     env['CXX'] = cxx
155
156 if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
157     if bitness == 64:
158         platform = 'win64-vc'
159     else:
160         platform = 'win32-vc'
161 elif env['CC'] in ['gcc'] and sys.platform=='win32':
162     platform = 'win32-mingw'
163
164 env.SConscriptChdir(0)
165
166 crossbuild = B.arguments.get('BF_CROSS', None)
167 if crossbuild and platform not in ('win32-vc', 'win64-vc'):
168     platform = 'linuxcross'
169
170 env['OURPLATFORM'] = platform
171
172 configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
173
174 if os.path.exists(configfile):
175     print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
176 else:
177     print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
178
179 if crossbuild and env['PLATFORM'] != 'win32':
180     print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
181     env.Tool('crossmingw', [toolpath])
182     # todo: determine proper libs/includes etc.
183     # Needed for gui programs, console programs should do without it
184
185     # Now we don't need this option to have console window
186     # env.Append(LINKFLAGS=['-mwindows'])
187
188 userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
189 # first read platform config. B.arguments will override
190 optfiles = [configfile]
191 if os.path.exists(userconfig):
192     print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
193     optfiles += [userconfig]
194 else:
195     print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
196
197 opts = btools.read_opts(env, optfiles, B.arguments)
198 opts.Update(env)
199
200 if not env['BF_FANCY']:
201     B.bc.disable()
202
203
204 # remove install dir so old and new files are not mixed.
205 # NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
206 # TODO: perhaps we need an option (off by default) to not do this altogether...
207 if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
208     scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
209     if os.path.isdir(scriptsDir):
210         print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
211         shutil.rmtree(scriptsDir)
212
213
214 SetOption('num_jobs', int(env['BF_NUMJOBS']))
215 print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
216 print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
217
218 if 'blenderlite' in B.targets:
219     target_env_defs = {}
220     target_env_defs['WITH_BF_GAMEENGINE'] = False
221     target_env_defs['WITH_BF_OPENAL'] = False
222     target_env_defs['WITH_BF_OPENEXR'] = False
223     target_env_defs['WITH_BF_OPENMP'] = False
224     target_env_defs['WITH_BF_ICONV'] = False
225     target_env_defs['WITH_BF_INTERNATIONAL'] = False
226     target_env_defs['WITH_BF_OPENJPEG'] = False
227     target_env_defs['WITH_BF_FFMPEG'] = False
228     target_env_defs['WITH_BF_QUICKTIME'] = False
229     target_env_defs['WITH_BF_REDCODE'] = False
230     target_env_defs['WITH_BF_DDS'] = False
231     target_env_defs['WITH_BF_CINEON'] = False
232     target_env_defs['WITH_BF_HDR'] = False
233     target_env_defs['WITH_BF_ZLIB'] = False
234     target_env_defs['WITH_BF_SDL'] = False
235     target_env_defs['WITH_BF_JPEG'] = False
236     target_env_defs['WITH_BF_PNG'] = False
237     target_env_defs['WITH_BF_BULLET'] = False
238     target_env_defs['WITH_BF_BINRELOC'] = False
239     target_env_defs['BF_BUILDINFO'] = False
240     target_env_defs['BF_NO_ELBEEM'] = True
241     target_env_defs['WITH_BF_PYTHON'] = False
242     
243     # Merge blenderlite, let command line to override
244     for k,v in target_env_defs.iteritems():
245         if k not in B.arguments:
246             env[k] = v
247
248
249 if env['WITH_BF_OPENMP'] == 1:
250         if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
251                 env['CCFLAGS'].append('/openmp')
252                 env['CPPFLAGS'].append('/openmp')
253                 env['CXXFLAGS'].append('/openmp')
254         else:
255             if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
256                 env.Append(LINKFLAGS=['-openmp', '-static-intel'])
257                 env['CCFLAGS'].append('-openmp')
258                 env['CPPFLAGS'].append('-openmp')
259                 env['CXXFLAGS'].append('-openmp')
260             else:
261                 env.Append(CCFLAGS=['-fopenmp']) 
262                 env.Append(CPPFLAGS=['-fopenmp'])
263                 env.Append(CXXFLAGS=['-fopenmp'])
264
265 if env['WITH_GHOST_COCOA'] == True:
266     env.Append(CFLAGS=['-DGHOST_COCOA']) 
267     env.Append(CXXFLAGS=['-DGHOST_COCOA'])
268     env.Append(CPPFLAGS=['-DGHOST_COCOA'])
269     
270 if env['USE_QTKIT'] == True:
271     env.Append(CFLAGS=['-DUSE_QTKIT']) 
272     env.Append(CXXFLAGS=['-DUSE_QTKIT'])
273     env.Append(CPPFLAGS=['-DUSE_QTKIT'])
274
275 #check for additional debug libnames
276
277 if env.has_key('BF_DEBUG_LIBS'):
278     B.quickdebug += env['BF_DEBUG_LIBS']
279
280 printdebug = B.arguments.get('BF_LISTDEBUG', 0)
281
282 if len(B.quickdebug) > 0 and printdebug != 0:
283     print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
284     for l in B.quickdebug:
285         print "\t" + l
286
287 # remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
288 if env['WITH_BF_STATICCXX']:
289     if 'stdc++' in env['LLIBS']:
290         env['LLIBS'].remove('stdc++')
291     else:
292         print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
293
294 # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
295 if 'blenderplayer' in B.targets:
296     env['WITH_BF_PLAYER'] = True
297
298 if 'blendernogame' in B.targets:
299     env['WITH_BF_GAMEENGINE'] = False
300
301 # disable elbeem (fluidsim) compilation?
302 if env['BF_NO_ELBEEM'] == 1:
303     env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
304     env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
305     env['CCFLAGS'].append('-DDISABLE_ELBEEM')
306
307 if env['WITH_BF_SDL'] == False and env['OURPLATFORM'] in ('win32-vc', 'win32-ming', 'win64-vc'):
308     env['PLATFORM_LINKFLAGS'].remove('/ENTRY:mainCRTStartup')
309     env['PLATFORM_LINKFLAGS'].append('/ENTRY:main')
310
311 # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
312 B.root_build_dir = env['BF_BUILDDIR']
313 B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
314 if not B.root_build_dir[-1]==os.sep:
315     B.root_build_dir += os.sep
316 if not B.doc_build_dir[-1]==os.sep:
317     B.doc_build_dir += os.sep
318     
319 # We do a shortcut for clean when no quicklist is given: just delete
320 # builddir without reading in SConscripts
321 do_clean = None
322 if 'clean' in B.targets:
323     do_clean = True
324
325 if not quickie and do_clean:
326     if os.path.exists(B.doc_build_dir):
327         print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
328         dirs = os.listdir(B.doc_build_dir)
329         for entry in dirs:
330             if os.path.isdir(B.doc_build_dir + entry) == 1:
331                 print "clean dir %s"%(B.doc_build_dir+entry)
332                 shutil.rmtree(B.doc_build_dir+entry)
333             else: # remove file
334                 print "remove file %s"%(B.doc_build_dir+entry)
335                 os.remove(B.root_build_dir+entry)
336     if os.path.exists(B.root_build_dir):
337         print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
338         dirs = os.listdir(B.root_build_dir)
339         for entry in dirs:
340             if os.path.isdir(B.root_build_dir + entry) == 1:
341                 print "clean dir %s"%(B.root_build_dir+entry)
342                 shutil.rmtree(B.root_build_dir+entry)
343             else: # remove file
344                 print "remove file %s"%(B.root_build_dir+entry)
345                 os.remove(B.root_build_dir+entry)
346         for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
347                 'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
348             if os.path.exists(confile):
349                 print "clean file %s"%confile
350                 if os.path.isdir(confile):
351                     for root, dirs, files in os.walk(confile):
352                         for name in files:
353                             os.remove(os.path.join(root, name))
354                 else:
355                     os.remove(confile)
356         print B.bc.OKGREEN+'...done'+B.bc.ENDC
357     else:
358         print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
359     Exit()
360
361 if not os.path.isdir ( B.root_build_dir):
362     os.makedirs ( B.root_build_dir )
363     os.makedirs ( B.root_build_dir + 'source' )
364     os.makedirs ( B.root_build_dir + 'intern' )
365     os.makedirs ( B.root_build_dir + 'extern' )
366     os.makedirs ( B.root_build_dir + 'lib' )
367     os.makedirs ( B.root_build_dir + 'bin' )
368 # # Docs not working with epy anymore
369 # if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
370 #     os.makedirs ( B.doc_build_dir )
371
372 Help(opts.GenerateHelpText(env))
373
374 # default is new quieter output, but if you need to see the 
375 # commands, do 'scons BF_QUIET=0'
376 bf_quietoutput = B.arguments.get('BF_QUIET', '1')
377 if env['BF_QUIET']:
378     B.set_quiet_output(env)
379 else:
380     if toolset=='msvc':
381         B.msvc_hack(env)
382
383 print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir)
384 env.SConsignFile(B.root_build_dir+'scons-signatures')
385 B.init_lib_dict()
386
387 ##### END SETUP ##########
388
389 Export('env')
390
391 BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
392 SConscript(B.root_build_dir+'/intern/SConscript')
393 BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
394 SConscript(B.root_build_dir+'/extern/SConscript')
395 BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
396 SConscript(B.root_build_dir+'/source/SConscript')
397
398 # now that we have read all SConscripts, we know what
399 # libraries will be built. Create list of
400 # libraries to give as objects to linking phase
401 mainlist = []
402 for tp in B.possible_types:
403     if (not tp == 'player') and (not tp == 'player2'):
404         mainlist += B.create_blender_liblist(env, tp)
405
406 if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
407     B.propose_priorities()
408
409 dobj = B.buildinfo(env, "dynamic") + B.resources
410 thestatlibs, thelibincs = B.setup_staticlibs(env)
411 thesyslibs = B.setup_syslibs(env)
412
413 if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
414     env.BlenderProg(B.root_build_dir, "blender", mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
415 if env['WITH_BF_PLAYER']:
416 <<<<<<< .working
417         playerlist = B.create_blender_liblist(env, 'player')
418         playerlist += B.create_blender_liblist(env, 'intern')
419         playerlist += B.create_blender_liblist(env, 'extern')
420         env.BlenderProg(B.root_build_dir, "blenderplayer",  playerlist, thestatlibs + dobj + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
421 =======
422     playerlist = B.create_blender_liblist(env, 'player')
423     playerlist += B.create_blender_liblist(env, 'player2')
424     playerlist += B.create_blender_liblist(env, 'intern')
425     playerlist += B.create_blender_liblist(env, 'extern')
426     env.BlenderProg(B.root_build_dir, "blenderplayer",  playerlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
427 >>>>>>> .merge-right.r35190
428
429 ##### Now define some targets
430
431
432 #------------ INSTALL
433
434 #-- binaries
435 blenderinstall = []
436 if  env['OURPLATFORM']=='darwin':
437     for prg in B.program_list:
438         bundle = '%s.app' % prg[0]
439         bundledir = os.path.dirname(bundle)
440         for dp, dn, df in os.walk(bundle):
441             if '.svn' in dn:
442                 dn.remove('.svn')
443             if '_svn' in dn:
444                 dn.remove('_svn')
445             dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
446             source=[dp+os.sep+f for f in df]
447             blenderinstall.append(env.Install(dir=dir,source=source))
448 else:
449     blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
450
451 #-- local path = config files in install dir: installdir\VERSION
452 #- dont do config and scripts for darwin, it is already in the bundle
453 dotblendlist = []
454 datafileslist = []
455 datafilestargetlist = []
456 dottargetlist = []
457 scriptinstall = []
458
459 if  env['OURPLATFORM']!='darwin':
460         for dp, dn, df in os.walk('bin/.blender'):
461             if '.svn' in dn:
462                 dn.remove('.svn')
463             if '_svn' in dn:
464                 dn.remove('_svn')
465             
466             for f in df:
467                 if not env['WITH_BF_INTERNATIONAL']:
468                     if 'locale' in dp:
469                         continue
470                     if f == '.Blanguages':
471                         continue
472                 if not env['WITH_BF_FREETYPE']:
473                     if f.endswith('.ttf'):
474                         continue
475                 
476                 if 'locale' in dp:
477                     datafileslist.append(os.path.join(dp,f))
478                     dir= os.path.join(*([env['BF_INSTALLDIR']] + [VERSION] + ['datafiles'] + dp.split(os.sep)[1:]))    # skip bin
479                     datafilestargetlist.append(dir + os.sep + f)
480
481                 else:
482                     dotblendlist.append(os.path.join(dp, f))
483                     dir= os.path.join(*([env['BF_INSTALLDIR']] + [VERSION] + ['config'] + dp.split(os.sep)[1:]))    # skip bin
484                     dottargetlist.append(dir + os.sep + f)
485                     
486         dotblenderinstall = []
487         for targetdir,srcfile in zip(dottargetlist, dotblendlist):
488             td, tf = os.path.split(targetdir)
489             dotblenderinstall.append(env.Install(dir=td, source=srcfile))
490         for targetdir,srcfile in zip(datafilestargetlist, datafileslist):
491             td, tf = os.path.split(targetdir)
492             dotblenderinstall.append(env.Install(dir=td, source=srcfile))
493         
494         if env['WITH_BF_PYTHON']:
495             #-- local/VERSION/scripts
496             scriptpaths=['release/scripts']
497             for scriptpath in scriptpaths:
498                 for dp, dn, df in os.walk(scriptpath):
499                     if '.svn' in dn:
500                         dn.remove('.svn')
501                     if '_svn' in dn:
502                         dn.remove('_svn')
503                     if '__pycache__' in dn:  # py3.2 cache dir
504                         dn.remove('__pycache__')
505
506                     dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
507                     dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
508
509                     source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
510                     # To ensure empty dirs are created too
511                     if len(source)==0:
512                         env.Execute(Mkdir(dir))
513                     scriptinstall.append(env.Install(dir=dir,source=source))
514
515 #-- icons
516 if env['OURPLATFORM']=='linux2':
517     iconlist = []
518     icontargetlist = []
519
520     for tp, tn, tf in os.walk('release/freedesktop/icons'):
521         if '.svn' in tn:
522             tn.remove('.svn')
523         if '_svn' in tn:
524             tn.remove('_svn')
525         for f in tf:
526             iconlist.append(os.path.join(tp, f))
527             icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) )
528
529     iconinstall = []
530     for targetdir,srcfile in zip(icontargetlist, iconlist):
531         td, tf = os.path.split(targetdir)
532         iconinstall.append(env.Install(dir=td, source=srcfile))
533
534 # dlls for linuxcross
535 # TODO - add more libs, for now this lets blenderlite run
536 if env['OURPLATFORM']=='linuxcross':
537     dir=env['BF_INSTALLDIR']
538     source = []
539
540     if env['WITH_BF_OPENMP']:
541         source += ['../lib/windows/pthreads/lib/pthreadGC2.dll']
542
543     scriptinstall.append(env.Install(dir=dir, source=source))
544
545 #-- plugins
546 pluglist = []
547 plugtargetlist = []
548 for tp, tn, tf in os.walk('release/plugins'):
549     if '.svn' in tn:
550         tn.remove('.svn')
551     if '_svn' in tn:
552         tn.remove('_svn')
553     df = tp[8:] # remove 'release/'
554     for f in tf:
555         pluglist.append(os.path.join(tp, f))
556         plugtargetlist.append( os.path.join(env['BF_INSTALLDIR'], VERSION, df, f) )
557
558
559 # header files for plugins
560 pluglist.append('source/blender/blenpluginapi/documentation.h')
561 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'documentation.h'))
562 pluglist.append('source/blender/blenpluginapi/externdef.h')
563 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'externdef.h'))
564 pluglist.append('source/blender/blenpluginapi/floatpatch.h')
565 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'floatpatch.h'))
566 pluglist.append('source/blender/blenpluginapi/iff.h')
567 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'iff.h'))
568 pluglist.append('source/blender/blenpluginapi/plugin.h')
569 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.h'))
570 pluglist.append('source/blender/blenpluginapi/util.h')
571 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'util.h'))
572 pluglist.append('source/blender/blenpluginapi/plugin.DEF')
573 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.def'))
574
575 plugininstall = []
576 for targetdir,srcfile in zip(plugtargetlist, pluglist):
577     td, tf = os.path.split(targetdir)
578     plugininstall.append(env.Install(dir=td, source=srcfile))
579
580 textlist = []
581 texttargetlist = []
582 for tp, tn, tf in os.walk('release/text'):
583     if '.svn' in tn:
584         tn.remove('.svn')
585     if '_svn' in tn:
586         tn.remove('_svn')
587     for f in tf:
588         textlist.append(tp+os.sep+f)
589
590 textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
591
592 if  env['OURPLATFORM']=='darwin':
593         allinstall = [blenderinstall, plugininstall, textinstall]
594 elif env['OURPLATFORM']=='linux2':
595         allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
596 else:
597         allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
598
599 if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
600     dllsources = []
601
602     if not env['OURPLATFORM'] in ('win32-mingw', 'win64-vc', 'linuxcross'):
603         # For MinGW and linuxcross static linking will be used
604         dllsources += ['${LCGDIR}/gettext/lib/gnu_gettext.dll']
605
606     #currently win64-vc doesn't appear to have libpng.dll
607     if env['OURPLATFORM'] != 'win64-vc':
608         dllsources += ['${BF_PNG_LIBPATH}/libpng.dll']
609
610     dllsources += ['${BF_ZLIB_LIBPATH}/zlib.dll']
611     # Used when linking to libtiff was dynamic
612     # keep it here until compilation on all platform would be ok
613     # dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
614
615     if env['OURPLATFORM'] != 'linuxcross':
616         # pthreads library is already added
617         dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
618
619     if env['WITH_BF_SDL']:
620         if env['OURPLATFORM'] == 'win64-vc':
621             pass # we link statically already to SDL on win64
622         else:
623             dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
624
625 <<<<<<< .working
626         if env['WITH_BF_PYTHON']:
627                 if env['BF_DEBUG'] and not env["BF_NO_PYDEBUG"]:
628                         dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
629                 else:
630                         dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
631 =======
632     if env['WITH_BF_PYTHON']:
633         if env['BF_DEBUG']:
634             dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
635         else:
636             dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
637 >>>>>>> .merge-right.r35190
638
639     if env['WITH_BF_ICONV']:
640         if env['OURPLATFORM'] == 'win64-vc':
641             pass # we link statically to iconv on win64
642         elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
643             #gettext for MinGW and cross-compilation is compiled staticly
644             dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
645
646     if env['WITH_BF_OPENAL']:
647         dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
648         dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
649
650     if env['WITH_BF_SNDFILE']:
651         dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
652
653     if env['WITH_BF_FFMPEG']:
654         dllsources += ['${BF_FFMPEG_LIBPATH}/avcodec-52.dll',
655                     '${BF_FFMPEG_LIBPATH}/avformat-52.dll',
656                     '${BF_FFMPEG_LIBPATH}/avdevice-52.dll',
657                     '${BF_FFMPEG_LIBPATH}/avutil-50.dll',
658                     '${BF_FFMPEG_LIBPATH}/swscale-0.dll']
659     windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
660     allinstall += windlls
661
662 installtarget = env.Alias('install', allinstall)
663 bininstalltarget = env.Alias('install-bin', blenderinstall)
664
665 nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
666 nsiscmd = env.Command('nsisinstaller', None, nsisaction)
667 nsisalias = env.Alias('nsis', nsiscmd)
668
669 if 'blender' in B.targets:
670     blenderexe= env.Alias('blender', B.program_list)
671     Depends(blenderexe,installtarget)
672
673 if env['WITH_BF_PLAYER']:
674     blenderplayer = env.Alias('blenderplayer', B.program_list)
675     Depends(blenderplayer,installtarget)
676
677 if not env['WITH_BF_GAMEENGINE']:
678     blendernogame = env.Alias('blendernogame', B.program_list)
679     Depends(blendernogame,installtarget)
680
681 if 'blenderlite' in B.targets:
682     blenderlite = env.Alias('blenderlite', B.program_list)
683     Depends(blenderlite,installtarget)
684
685 Depends(nsiscmd, allinstall)
686
687 Default(B.program_list)
688
689 if not env['WITHOUT_BF_INSTALL']:
690         Default(installtarget)