Merged 15170:15635 from trunk (no conflicts or even merges)
[blender.git] / projectfiles_vc7 / gameengine / converter / KX_converter.vcproj
1 <?xml version="1.0" encoding="Windows-1252"?>
2 <VisualStudioProject
3         ProjectType="Visual C++"
4         Version="7.10"
5         Name="KX_converter"
6         SccProjectName=""
7         SccLocalPath="">
8         <Platforms>
9                 <Platform
10                         Name="Win32"/>
11         </Platforms>
12         <Configurations>
13                 <Configuration
14                         Name="3D Plugin Debug|Win32"
15                         OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug"
16                         IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug"
17                         ConfigurationType="4"
18                         UseOfMFC="0"
19                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
20                         CharacterSet="2">
21                         <Tool
22                                 Name="VCCLCompilerTool"
23                                 Optimization="0"
24                                 AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet"
25                                 PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
26                                 BasicRuntimeChecks="3"
27                                 RuntimeLibrary="3"
28                                 DefaultCharIsUnsigned="TRUE"
29                                 UsePrecompiledHeader="2"
30                                 PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\KX_converter.pch"
31                                 AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\"
32                                 ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\"
33                                 ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\debug\"
34                                 WarningLevel="2"
35                                 SuppressStartupBanner="TRUE"
36                                 DebugInformationFormat="3"
37                                 CompileAs="0"/>
38                         <Tool
39                                 Name="VCCustomBuildTool"/>
40                         <Tool
41                                 Name="VCLibrarianTool"
42                                 OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\KX_converter.lib"
43                                 SuppressStartupBanner="TRUE"/>
44                         <Tool
45                                 Name="VCMIDLTool"/>
46                         <Tool
47                                 Name="VCPostBuildEventTool"/>
48                         <Tool
49                                 Name="VCPreBuildEventTool"/>
50                         <Tool
51                                 Name="VCPreLinkEventTool"/>
52                         <Tool
53                                 Name="VCResourceCompilerTool"
54                                 PreprocessorDefinitions="_DEBUG"
55                                 Culture="1033"/>
56                         <Tool
57                                 Name="VCWebServiceProxyGeneratorTool"/>
58                         <Tool
59                                 Name="VCXMLDataGeneratorTool"/>
60                         <Tool
61                                 Name="VCManagedWrapperGeneratorTool"/>
62                         <Tool
63                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
64                 </Configuration>
65                 <Configuration
66                         Name="Blender Release|Win32"
67                         OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter"
68                         IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter"
69                         ConfigurationType="4"
70                         UseOfMFC="0"
71                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
72                         CharacterSet="2">
73                         <Tool
74                                 Name="VCCLCompilerTool"
75                                 InlineFunctionExpansion="1"
76                                 AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet"
77                                 PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
78                                 StringPooling="TRUE"
79                                 RuntimeLibrary="0"
80                                 EnableFunctionLevelLinking="TRUE"
81                                 DefaultCharIsUnsigned="TRUE"
82                                 RuntimeTypeInfo="TRUE"
83                                 UsePrecompiledHeader="2"
84                                 PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\KX_converter.pch"
85                                 AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\"
86                                 ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\"
87                                 ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\"
88                                 WarningLevel="2"
89                                 SuppressStartupBanner="TRUE"
90                                 CompileAs="0"/>
91                         <Tool
92                                 Name="VCCustomBuildTool"/>
93                         <Tool
94                                 Name="VCLibrarianTool"
95                                 OutputFile="..\..\..\..\build\msvc_7\libs\KX_converter.lib"
96                                 SuppressStartupBanner="TRUE"/>
97                         <Tool
98                                 Name="VCMIDLTool"/>
99                         <Tool
100                                 Name="VCPostBuildEventTool"/>
101                         <Tool
102                                 Name="VCPreBuildEventTool"/>
103                         <Tool
104                                 Name="VCPreLinkEventTool"/>
105                         <Tool
106                                 Name="VCResourceCompilerTool"
107                                 PreprocessorDefinitions="NDEBUG"
108                                 Culture="1033"/>
109                         <Tool
110                                 Name="VCWebServiceProxyGeneratorTool"/>
111                         <Tool
112                                 Name="VCXMLDataGeneratorTool"/>
113                         <Tool
114                                 Name="VCManagedWrapperGeneratorTool"/>
115                         <Tool
116                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
117                 </Configuration>
118                 <Configuration
119                         Name="Blender Debug|Win32"
120                         OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug"
121                         IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug"
122                         ConfigurationType="4"
123                         UseOfMFC="0"
124                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
125                         CharacterSet="2">
126                         <Tool
127                                 Name="VCCLCompilerTool"
128                                 Optimization="0"
129                                 AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet"
130                                 PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
131                                 BasicRuntimeChecks="3"
132                                 RuntimeLibrary="1"
133                                 DefaultCharIsUnsigned="TRUE"
134                                 UsePrecompiledHeader="2"
135                                 PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\KX_converter.pch"
136                                 AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
137                                 ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
138                                 ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
139                                 WarningLevel="2"
140                                 SuppressStartupBanner="TRUE"
141                                 DebugInformationFormat="3"
142                                 CompileAs="0"/>
143                         <Tool
144                                 Name="VCCustomBuildTool"/>
145                         <Tool
146                                 Name="VCLibrarianTool"
147                                 OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_converter.lib"
148                                 SuppressStartupBanner="TRUE"/>
149                         <Tool
150                                 Name="VCMIDLTool"/>
151                         <Tool
152                                 Name="VCPostBuildEventTool"/>
153                         <Tool
154                                 Name="VCPreBuildEventTool"/>
155                         <Tool
156                                 Name="VCPreLinkEventTool"/>
157                         <Tool
158                                 Name="VCResourceCompilerTool"
159                                 PreprocessorDefinitions="_DEBUG"
160                                 Culture="1033"/>
161                         <Tool
162                                 Name="VCWebServiceProxyGeneratorTool"/>
163                         <Tool
164                                 Name="VCXMLDataGeneratorTool"/>
165                         <Tool
166                                 Name="VCManagedWrapperGeneratorTool"/>
167                         <Tool
168                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
169                 </Configuration>
170                 <Configuration
171                         Name="3D Plugin Release|Win32"
172                         OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll"
173                         IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll"
174                         ConfigurationType="4"
175                         UseOfMFC="0"
176                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
177                         CharacterSet="2">
178                         <Tool
179                                 Name="VCCLCompilerTool"
180                                 InlineFunctionExpansion="1"
181                                 AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet"
182                                 PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
183                                 StringPooling="TRUE"
184                                 RuntimeLibrary="2"
185                                 EnableFunctionLevelLinking="TRUE"
186                                 DefaultCharIsUnsigned="TRUE"
187                                 RuntimeTypeInfo="TRUE"
188                                 UsePrecompiledHeader="2"
189                                 PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\KX_converter.pch"
190                                 AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\"
191                                 ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\"
192                                 ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\mtdll\"
193                                 WarningLevel="2"
194                                 SuppressStartupBanner="TRUE"
195                                 CompileAs="0"/>
196                         <Tool
197                                 Name="VCCustomBuildTool"/>
198                         <Tool
199                                 Name="VCLibrarianTool"
200                                 OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\KX_converter.lib"
201                                 SuppressStartupBanner="TRUE"/>
202                         <Tool
203                                 Name="VCMIDLTool"/>
204                         <Tool
205                                 Name="VCPostBuildEventTool"/>
206                         <Tool
207                                 Name="VCPreBuildEventTool"/>
208                         <Tool
209                                 Name="VCPreLinkEventTool"/>
210                         <Tool
211                                 Name="VCResourceCompilerTool"
212                                 PreprocessorDefinitions="NDEBUG"
213                                 Culture="1033"/>
214                         <Tool
215                                 Name="VCWebServiceProxyGeneratorTool"/>
216                         <Tool
217                                 Name="VCXMLDataGeneratorTool"/>
218                         <Tool
219                                 Name="VCManagedWrapperGeneratorTool"/>
220                         <Tool
221                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
222                 </Configuration>
223                 <Configuration
224                         Name="BlenderPlayer Debug|Win32"
225                         OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\blenplayer"
226                         IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\blenplayer"
227                         ConfigurationType="4"
228                         UseOfMFC="0"
229                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
230                         CharacterSet="2">
231                         <Tool
232                                 Name="VCCLCompilerTool"
233                                 Optimization="0"
234                                 AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet"
235                                 PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
236                                 BasicRuntimeChecks="3"
237                                 RuntimeLibrary="1"
238                                 DefaultCharIsUnsigned="TRUE"
239                                 UsePrecompiledHeader="2"
240                                 PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\KX_converter.pch"
241                                 AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
242                                 ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
243                                 ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\debug\"
244                                 WarningLevel="2"
245                                 SuppressStartupBanner="TRUE"
246                                 DebugInformationFormat="3"
247                                 CompileAs="0"/>
248                         <Tool
249                                 Name="VCCustomBuildTool"/>
250                         <Tool
251                                 Name="VCLibrarianTool"
252                                 OutputFile="..\..\..\..\build\msvc_7\libs\debug\KX_converter.lib"
253                                 SuppressStartupBanner="TRUE"/>
254                         <Tool
255                                 Name="VCMIDLTool"/>
256                         <Tool
257                                 Name="VCPostBuildEventTool"/>
258                         <Tool
259                                 Name="VCPreBuildEventTool"/>
260                         <Tool
261                                 Name="VCPreLinkEventTool"/>
262                         <Tool
263                                 Name="VCResourceCompilerTool"
264                                 PreprocessorDefinitions="_DEBUG"
265                                 Culture="1033"/>
266                         <Tool
267                                 Name="VCWebServiceProxyGeneratorTool"/>
268                         <Tool
269                                 Name="VCXMLDataGeneratorTool"/>
270                         <Tool
271                                 Name="VCManagedWrapperGeneratorTool"/>
272                         <Tool
273                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
274                 </Configuration>
275                 <Configuration
276                         Name="BlenderPlayer Release|Win32"
277                         OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\blenplayer"
278                         IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\converter\blenplayer"
279                         ConfigurationType="4"
280                         UseOfMFC="0"
281                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
282                         CharacterSet="2">
283                         <Tool
284                                 Name="VCCLCompilerTool"
285                                 InlineFunctionExpansion="1"
286                                 AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet"
287                                 PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
288                                 StringPooling="TRUE"
289                                 RuntimeLibrary="0"
290                                 EnableFunctionLevelLinking="TRUE"
291                                 DefaultCharIsUnsigned="TRUE"
292                                 RuntimeTypeInfo="TRUE"
293                                 UsePrecompiledHeader="2"
294                                 PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\converter\KX_converter.pch"
295                                 AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\converter\"
296                                 ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\converter\"
297                                 ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\converter\"
298                                 WarningLevel="2"
299                                 SuppressStartupBanner="TRUE"
300                                 CompileAs="0"/>
301                         <Tool
302                                 Name="VCCustomBuildTool"/>
303                         <Tool
304                                 Name="VCLibrarianTool"
305                                 OutputFile="..\..\..\..\build\msvc_7\libs\KX_converter.lib"
306                                 SuppressStartupBanner="TRUE"/>
307                         <Tool
308                                 Name="VCMIDLTool"/>
309                         <Tool
310                                 Name="VCPostBuildEventTool"/>
311                         <Tool
312                                 Name="VCPreBuildEventTool"/>
313                         <Tool
314                                 Name="VCPreLinkEventTool"/>
315                         <Tool
316                                 Name="VCResourceCompilerTool"
317                                 PreprocessorDefinitions="NDEBUG"
318                                 Culture="1033"/>
319                         <Tool
320                                 Name="VCWebServiceProxyGeneratorTool"/>
321                         <Tool
322                                 Name="VCXMLDataGeneratorTool"/>
323                         <Tool
324                                 Name="VCManagedWrapperGeneratorTool"/>
325                         <Tool
326                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
327                 </Configuration>
328         </Configurations>
329         <References>
330         </References>
331         <Files>
332                 <Filter
333                         Name="Source Files"
334                         Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
335                         <File
336                                 RelativePath="..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp">
337                         </File>
338                         <File
339                                 RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp">
340                         </File>
341                         <File
342                                 RelativePath="..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp">
343                         </File>
344                         <File
345                                 RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp">
346                         </File>
347                         <File
348                                 RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp">
349                         </File>
350                         <File
351                                 RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeActionActuator.cpp">
352                         </File>
353                         <File
354                                 RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeDeformer.cpp">
355                         </File>
356                         <File
357                                 RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp">
358                         </File>
359                         <File
360                                 RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp">
361                         </File>
362                         <File
363                                 RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp">
364                         </File>
365                         <File
366                                 RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp">
367                         </File>
368                         <File
369                                 RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp">
370                         </File>
371                         <File
372                                 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp">
373                         </File>
374                         <File
375                                 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp">
376                         </File>
377                         <File
378                                 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp">
379                         </File>
380                         <File
381                                 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp">
382                         </File>
383                         <File
384                                 RelativePath="..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp">
385                         </File>
386                 </Filter>
387                 <Filter
388                         Name="Header Files"
389                         Filter="h;hpp;hxx;hm;inl">
390                         <File
391                                 RelativePath="..\..\..\source\gameengine\Converter\BL_ActionActuator.h">
392                         </File>
393                         <File
394                                 RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.h">
395                         </File>
396                         <File
397                                 RelativePath="..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h">
398                         </File>
399                         <File
400                                 RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h">
401                         </File>
402                         <File
403                                 RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.h">
404                         </File>
405                         <File
406                                 RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeActionActuator.h">
407                         </File>
408                         <File
409                                 RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeDeformer.h">
410                         </File>
411                         <File
412                                 RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.h">
413                         </File>
414                         <File
415                                 RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h">
416                         </File>
417                         <File
418                                 RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.h">
419                         </File>
420                         <File
421                                 RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h">
422                         </File>
423                         <File
424                                 RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h">
425                         </File>
426                         <File
427                                 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertActuators.h">
428                         </File>
429                         <File
430                                 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertControllers.h">
431                         </File>
432                         <File
433                                 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertProperties.h">
434                         </File>
435                         <File
436                                 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertSensors.h">
437                         </File>
438                         <File
439                                 RelativePath="..\..\..\source\gameengine\Converter\KX_IpoConvert.h">
440                         </File>
441                 </Filter>
442         </Files>
443         <Globals>
444         </Globals>
445 </VisualStudioProject>