2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * The Original Code is Copyright (C) 2008 Blender Foundation.
19 * All rights reserved.
22 * Contributor(s): Blender Foundation
24 * ***** END GPL LICENSE BLOCK *****
27 /** \file blender/editors/space_nla/space_nla.c
35 #include "DNA_anim_types.h"
36 #include "DNA_scene_types.h"
38 #include "MEM_guardedalloc.h"
40 #include "BLI_blenlib.h"
42 #include "BLI_utildefines.h"
44 #include "BKE_context.h"
45 #include "BKE_global.h"
47 #include "BKE_screen.h"
49 #include "ED_space_api.h"
50 #include "ED_anim_api.h"
51 #include "ED_markers.h"
52 #include "ED_screen.h"
59 #include "UI_resources.h"
60 #include "UI_view2d.h"
62 #include "nla_intern.h" /* own include */
64 /* ******************** manage regions ********************* */
66 ARegion *nla_has_buttons_region(ScrArea *sa)
70 ar = BKE_area_find_region_type(sa, RGN_TYPE_UI);
73 /* add subdiv level; after main */
74 ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
77 if (ar == NULL) return NULL;
79 arnew = MEM_callocN(sizeof(ARegion), "buttons for nla");
81 BLI_insertlinkafter(&sa->regionbase, ar, arnew);
82 arnew->regiontype = RGN_TYPE_UI;
83 arnew->alignment = RGN_ALIGN_RIGHT;
85 arnew->flag = RGN_FLAG_HIDDEN;
92 /* ******************** default callbacks for nla space ***************** */
94 static SpaceLink *nla_new(const bContext *C)
96 Scene *scene = CTX_data_scene(C);
97 ScrArea *sa = CTX_wm_area(C);
101 snla = MEM_callocN(sizeof(SpaceNla), "initnla");
102 snla->spacetype = SPACE_NLA;
104 /* allocate DopeSheet data for NLA Editor */
105 snla->ads = MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet");
106 snla->ads->source = (ID *)scene;
108 /* set auto-snapping settings */
109 snla->autosnap = SACTSNAP_FRAME;
112 ar = MEM_callocN(sizeof(ARegion), "header for nla");
114 BLI_addtail(&snla->regionbase, ar);
115 ar->regiontype = RGN_TYPE_HEADER;
116 ar->alignment = RGN_ALIGN_BOTTOM;
118 /* channel list region */
119 ar = MEM_callocN(sizeof(ARegion), "channel list for nla");
120 BLI_addtail(&snla->regionbase, ar);
121 ar->regiontype = RGN_TYPE_CHANNELS;
122 ar->alignment = RGN_ALIGN_LEFT;
124 /* only need to set these settings since this will use the 'stack' configuration */
125 ar->v2d.scroll = V2D_SCROLL_BOTTOM;
126 ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
129 ar = MEM_callocN(sizeof(ARegion), "buttons area for nla");
131 BLI_addtail(&snla->regionbase, ar);
132 ar->regiontype = RGN_TYPE_UI;
133 ar->alignment = RGN_ALIGN_RIGHT;
134 ar->flag = RGN_FLAG_HIDDEN;
137 ar = MEM_callocN(sizeof(ARegion), "main area for nla");
139 BLI_addtail(&snla->regionbase, ar);
140 ar->regiontype = RGN_TYPE_WINDOW;
142 ar->v2d.tot.xmin = (float)(SFRA - 10);
143 ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f;
144 ar->v2d.tot.xmax = (float)(EFRA + 10);
145 ar->v2d.tot.ymax = 0.0f;
147 ar->v2d.cur = ar->v2d.tot;
149 ar->v2d.min[0] = 0.0f;
150 ar->v2d.min[1] = 0.0f;
152 ar->v2d.max[0] = MAXFRAMEF;
153 ar->v2d.max[1] = 10000.0f;
155 ar->v2d.minzoom = 0.01f;
156 ar->v2d.maxzoom = 50;
157 ar->v2d.scroll = (V2D_SCROLL_BOTTOM | V2D_SCROLL_SCALE_HORIZONTAL);
158 ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
159 ar->v2d.keepzoom = V2D_LOCKZOOM_Y;
160 ar->v2d.keepofs = V2D_KEEPOFS_Y;
161 ar->v2d.align = V2D_ALIGN_NO_POS_Y;
162 ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
164 return (SpaceLink *)snla;
167 /* not spacelink itself */
168 static void nla_free(SpaceLink *sl)
170 SpaceNla *snla = (SpaceNla *) sl;
173 BLI_freelistN(&snla->ads->chanbase);
174 MEM_freeN(snla->ads);
179 /* spacetype; init callback */
180 static void nla_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa)
182 SpaceNla *snla = (SpaceNla *)sa->spacedata.first;
184 /* init dopesheet data if non-existant (i.e. for old files) */
185 if (snla->ads == NULL) {
186 snla->ads = MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet");
187 snla->ads->source = (ID *)G.main->scene.first; // XXX this is bad, but we need this to be set correct
190 ED_area_tag_refresh(sa);
193 static SpaceLink *nla_duplicate(SpaceLink *sl)
195 SpaceNla *snlan = MEM_dupallocN(sl);
197 /* clear or remove stuff from old */
198 snlan->ads = MEM_dupallocN(snlan->ads);
200 return (SpaceLink *)snlan;
203 /* add handlers, stuff you only do once or on area/region changes */
204 static void nla_channel_area_init(wmWindowManager *wm, ARegion *ar)
208 /* ensure the 2d view sync works - main region has bottom scroller */
209 ar->v2d.scroll = V2D_SCROLL_BOTTOM;
211 UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
214 /* own channels map first to override some channel keymaps */
215 keymap = WM_keymap_find(wm->defaultconf, "NLA Channels", SPACE_NLA, 0);
216 WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
217 /* now generic channels map for everything else that can apply */
218 keymap = WM_keymap_find(wm->defaultconf, "Animation Channels", 0, 0);
219 WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
221 keymap = WM_keymap_find(wm->defaultconf, "NLA Generic", SPACE_NLA, 0);
222 WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
225 /* draw entirely, view changes should be handled here */
226 static void nla_channel_area_draw(const bContext *C, ARegion *ar)
229 View2D *v2d = &ar->v2d;
230 View2DScrollers *scrollers;
232 /* clear and setup matrix */
233 UI_ThemeClearColor(TH_BACK);
234 glClear(GL_COLOR_BUFFER_BIT);
236 UI_view2d_view_ortho(v2d);
239 if (ANIM_animdata_get_context(C, &ac)) {
240 draw_nla_channel_list((bContext *)C, &ac, ar);
243 /* reset view matrix */
244 UI_view2d_view_restore(C);
247 scrollers = UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
248 UI_view2d_scrollers_draw(C, v2d, scrollers);
249 UI_view2d_scrollers_free(scrollers);
253 /* add handlers, stuff you only do once or on area/region changes */
254 static void nla_main_area_init(wmWindowManager *wm, ARegion *ar)
258 UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
261 keymap = WM_keymap_find(wm->defaultconf, "NLA Editor", SPACE_NLA, 0);
262 WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
263 keymap = WM_keymap_find(wm->defaultconf, "NLA Generic", SPACE_NLA, 0);
264 WM_event_add_keymap_handler(&ar->handlers, keymap);
267 static void nla_main_area_draw(const bContext *C, ARegion *ar)
269 /* draw entirely, view changes should be handled here */
270 SpaceNla *snla = CTX_wm_space_nla(C);
272 View2D *v2d = &ar->v2d;
274 View2DScrollers *scrollers;
275 short unit = 0, flag = 0;
277 /* clear and setup matrix */
278 UI_ThemeClearColor(TH_BACK);
279 glClear(GL_COLOR_BUFFER_BIT);
281 UI_view2d_view_ortho(v2d);
284 unit = (snla->flag & SNLA_DRAWTIME) ? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES;
285 grid = UI_view2d_grid_calc(CTX_data_scene(C), v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy);
286 UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL);
287 UI_view2d_grid_free(grid);
289 ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
292 if (ANIM_animdata_get_context(C, &ac)) {
293 /* strips and backdrops */
294 draw_nla_main_data(&ac, snla, ar);
296 /* text draw cached, in pixelspace now */
297 UI_view2d_text_cache_draw(ar);
300 UI_view2d_view_ortho(v2d);
303 if (snla->flag & SNLA_DRAWTIME) flag |= DRAWCFRA_UNIT_SECONDS;
304 if ((snla->flag & SNLA_NODRAWCFRANUM) == 0) flag |= DRAWCFRA_SHOW_NUMBOX;
305 ANIM_draw_cfra(C, v2d, flag);
308 UI_view2d_view_orthoSpecial(ar, v2d, 1);
309 draw_markers_time(C, 0);
312 UI_view2d_view_ortho(v2d);
313 ANIM_draw_previewrange(C, v2d, 0);
316 UI_view2d_view_ortho(v2d);
317 ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
319 /* reset view matrix */
320 UI_view2d_view_restore(C);
323 scrollers = UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
324 UI_view2d_scrollers_draw(C, v2d, scrollers);
325 UI_view2d_scrollers_free(scrollers);
329 /* add handlers, stuff you only do once or on area/region changes */
330 static void nla_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar)
332 ED_region_header_init(ar);
335 static void nla_header_area_draw(const bContext *C, ARegion *ar)
337 ED_region_header(C, ar);
340 /* add handlers, stuff you only do once or on area/region changes */
341 static void nla_buttons_area_init(wmWindowManager *wm, ARegion *ar)
345 ED_region_panels_init(wm, ar);
347 keymap = WM_keymap_find(wm->defaultconf, "NLA Generic", SPACE_NLA, 0);
348 WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
351 static void nla_buttons_area_draw(const bContext *C, ARegion *ar)
353 ED_region_panels(C, ar, 1, NULL, -1);
356 static void nla_region_listener(ARegion *ar, wmNotifier *wmn)
358 /* context changes */
359 switch (wmn->category) {
361 ED_region_tag_redraw(ar);
368 ED_region_tag_redraw(ar);
377 ED_region_tag_redraw(ar);
382 if (wmn->data == ND_KEYS)
383 ED_region_tag_redraw(ar);
389 static void nla_main_area_listener(ARegion *ar, wmNotifier *wmn)
391 /* context changes */
392 switch (wmn->category) {
394 ED_region_tag_redraw(ar);
398 case ND_RENDER_OPTIONS:
402 ED_region_tag_redraw(ar);
412 ED_region_tag_redraw(ar);
417 switch (wmn->action) {
419 ED_region_tag_redraw(ar);
424 if (wmn->action == NA_RENAME)
425 ED_region_tag_redraw(ar);
428 if (wmn->data == ND_KEYS)
429 ED_region_tag_redraw(ar);
433 static void nla_channel_area_listener(ARegion *ar, wmNotifier *wmn)
435 /* context changes */
436 switch (wmn->category) {
438 ED_region_tag_redraw(ar);
443 ED_region_tag_redraw(ar);
452 ED_region_tag_redraw(ar);
457 if (wmn->action == NA_RENAME)
458 ED_region_tag_redraw(ar);
462 if (wmn->data == ND_KEYS)
463 ED_region_tag_redraw(ar);
467 /* editor level listener */
468 static void nla_listener(ScrArea *sa, wmNotifier *wmn)
470 /* context changes */
471 switch (wmn->category) {
473 // TODO: filter specific types of changes?
474 ED_area_tag_refresh(sa);
481 ED_area_tag_refresh(sa);
485 ED_area_tag_refresh(sa);
493 ED_area_tag_refresh(sa);
498 if (wmn->data == ND_SPACE_NLA)
499 ED_area_tag_redraw(sa);
504 /* only called once, from space/spacetypes.c */
505 void ED_spacetype_nla(void)
507 SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype nla");
510 st->spaceid = SPACE_NLA;
511 strncpy(st->name, "NLA", BKE_ST_MAXNAME);
516 st->duplicate = nla_duplicate;
517 st->operatortypes = nla_operatortypes;
518 st->listener = nla_listener;
519 st->keymap = nla_keymap;
521 /* regions: main window */
522 art = MEM_callocN(sizeof(ARegionType), "spacetype nla region");
523 art->regionid = RGN_TYPE_WINDOW;
524 art->init = nla_main_area_init;
525 art->draw = nla_main_area_draw;
526 art->listener = nla_main_area_listener;
527 art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_MARKERS | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES;
529 BLI_addhead(&st->regiontypes, art);
531 /* regions: header */
532 art = MEM_callocN(sizeof(ARegionType), "spacetype nla region");
533 art->regionid = RGN_TYPE_HEADER;
534 art->prefsizey = HEADERY;
535 art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
537 art->init = nla_header_area_init;
538 art->draw = nla_header_area_draw;
540 BLI_addhead(&st->regiontypes, art);
542 /* regions: channels */
543 art = MEM_callocN(sizeof(ARegionType), "spacetype nla region");
544 art->regionid = RGN_TYPE_CHANNELS;
545 art->prefsizex = 200;
546 art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D;
548 art->init = nla_channel_area_init;
549 art->draw = nla_channel_area_draw;
550 art->listener = nla_channel_area_listener;
552 BLI_addhead(&st->regiontypes, art);
554 /* regions: UI buttons */
555 art = MEM_callocN(sizeof(ARegionType), "spacetype nla region");
556 art->regionid = RGN_TYPE_UI;
557 art->prefsizex = 200;
558 art->keymapflag = ED_KEYMAP_UI;
559 art->listener = nla_region_listener;
560 art->init = nla_buttons_area_init;
561 art->draw = nla_buttons_area_draw;
563 BLI_addhead(&st->regiontypes, art);
565 nla_buttons_register(art);
568 BKE_spacetype_register(st);