Logic UI: HEADERS changes:
[blender.git] / source / blender / editors / space_logic / logic_window.c
1 /**
2  * $Id$
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. 
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19  *
20  * The Original Code is Copyright (C) 2009 Blender Foundation.
21  * All rights reserved.
22  *
23  * 
24  * Contributor(s): Blender Foundation
25  *
26  * ***** END GPL LICENSE BLOCK *****
27  */
28
29 #include <string.h>
30 #include <stdio.h>
31 #include <stddef.h>
32 #include <float.h>
33
34 #include "DNA_actuator_types.h"
35 #include "DNA_controller_types.h"
36 #include "DNA_property_types.h"
37 #include "DNA_space_types.h"
38 #include "DNA_scene_types.h"
39 #include "DNA_screen_types.h"
40 #include "DNA_sensor_types.h"
41 #include "DNA_constraint_types.h"
42 #include "DNA_windowmanager_types.h"
43
44 #include "MEM_guardedalloc.h"
45
46 #include "BLI_blenlib.h"
47
48 #include "BKE_context.h"
49 #include "BKE_global.h"
50 #include "BKE_library.h"
51 #include "BKE_main.h"
52 #include "BKE_property.h"
53 #include "BKE_screen.h"
54 #include "BKE_sca.h"
55 #include "BKE_utildefines.h"
56
57 #include "ED_util.h"
58
59 #include "WM_types.h"
60
61 #include "BIF_gl.h"
62 #include "BIF_glutil.h"
63
64 #include "UI_interface.h"
65
66 #include "RNA_access.h"
67
68 /* XXX BAD BAD */
69 #include "../interface/interface_intern.h"
70
71 #include "logic_intern.h"
72
73
74 #define MAX_RENDER_PASS   100
75 #define B_REDR          1
76 #define B_IDNAME        2
77
78 #define B_ADD_SENS              2703
79 #define B_CHANGE_SENS           2704
80 #define B_DEL_SENS              2705
81
82 #define B_ADD_CONT              2706
83 #define B_CHANGE_CONT           2707
84 #define B_DEL_CONT              2708
85
86 #define B_ADD_ACT               2709
87 #define B_CHANGE_ACT            2710
88 #define B_DEL_ACT               2711
89
90 #define B_SOUNDACT_BROWSE       2712
91
92 #define B_SETSECTOR             2713
93 #define B_SETPROP               2714
94 #define B_SETACTOR              2715
95 #define B_SETMAINACTOR          2716
96 #define B_SETDYNA               2717
97 #define B_SET_STATE_BIT 2718
98 #define B_INIT_STATE_BIT        2719
99
100 /* proto */
101 static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisflag);
102
103 static int vergname(const void *v1, const void *v2)
104 {
105         char **x1, **x2;
106         
107         x1= (char **)v1;
108         x2= (char **)v2;
109         
110         return strcmp(*x1, *x2);
111 }
112
113 void make_unique_prop_names(bContext *C, char *str)
114 {
115         Object *ob;
116         bProperty *prop;
117         bSensor *sens;
118         bController *cont;
119         bActuator *act;
120         ID **idar;
121         short a, obcount, propcount=0, nr;
122         char **names;
123         
124         /* this function is called by a Button, and gives the current
125                 * stringpointer as an argument, this is the one that can change
126                 */
127         
128         idar= get_selected_and_linked_obs(C, &obcount, BUTS_SENS_SEL|BUTS_SENS_ACT|BUTS_ACT_SEL|BUTS_ACT_ACT|BUTS_CONT_SEL|BUTS_CONT_ACT);
129         
130         /* for each object, make properties and sca names unique */
131         
132         /* count total names */
133         for(a=0; a<obcount; a++) {
134                 ob= (Object *)idar[a];
135                 propcount+= BLI_countlist(&ob->prop);
136                 propcount+= BLI_countlist(&ob->sensors);
137                 propcount+= BLI_countlist(&ob->controllers);
138                 propcount+= BLI_countlist(&ob->actuators);
139         }       
140         if(propcount==0) {
141                 if(idar) MEM_freeN(idar);
142                 return;
143         }
144         
145         /* make names array for sorting */
146         names= MEM_callocN(propcount*sizeof(void *), "names");
147         
148         /* count total names */
149         nr= 0;
150         for(a=0; a<obcount; a++) {
151                 ob= (Object *)idar[a];
152                 prop= ob->prop.first;
153                 while(prop) {
154                         names[nr++]= prop->name;
155                         prop= prop->next;
156                 }
157                 sens= ob->sensors.first;
158                 while(sens) {
159                         names[nr++]= sens->name;
160                         sens= sens->next;
161                 }
162                 cont= ob->controllers.first;
163                 while(cont) {
164                         names[nr++]= cont->name;
165                         cont= cont->next;
166                 }
167                 act= ob->actuators.first;
168                 while(act) {
169                         names[nr++]= act->name;
170                         act= act->next;
171                 }
172         }
173         
174         qsort(names, propcount, sizeof(void *), vergname);
175         
176         /* now we check for double names, and change them */
177         
178         for(nr=0; nr<propcount; nr++) {
179                 if(names[nr]!=str && strcmp( names[nr], str )==0 ) {
180                         BLI_newname(str, +1);
181                 }
182         }
183         
184         MEM_freeN(idar);
185         MEM_freeN(names);
186 }
187
188 static void make_unique_prop_names_cb(bContext *C, void *strv, void *redraw_view3d_flagv)
189 {
190         char *str= strv;
191 //      int redraw_view3d_flag= GET_INT_FROM_POINTER(redraw_view3d_flagv);
192         
193         make_unique_prop_names(C, str);
194 }
195
196
197 static void old_sca_move_sensor(bContext *C, void *datav, void *move_up)
198 {
199         /* deprecated, no longer using it (moved to sca.c) */
200         Scene *scene= CTX_data_scene(C);
201         bSensor *sens_to_delete= datav;
202         int val;
203         Base *base;
204         bSensor *sens, *tmp;
205         
206         // val= pupmenu("Move up%x1|Move down %x2");
207         val = move_up ? 1:2;
208         
209         if(val>0) {
210                 /* now find out which object has this ... */
211                 base= FIRSTBASE;
212                 while(base) {
213                 
214                         sens= base->object->sensors.first;
215                         while(sens) {
216                                 if(sens == sens_to_delete) break;
217                                 sens= sens->next;
218                         }
219                         
220                         if(sens) {
221                                 if( val==1 && sens->prev) {
222                                         for (tmp=sens->prev; tmp; tmp=tmp->prev) {
223                                                 if (tmp->flag & SENS_VISIBLE)
224                                                         break;
225                                         }
226                                         if (tmp) {
227                                                 BLI_remlink(&base->object->sensors, sens);
228                                                 BLI_insertlinkbefore(&base->object->sensors, tmp, sens);
229                                         }
230                                 }
231                                 else if( val==2 && sens->next) {
232                                         for (tmp=sens->next; tmp; tmp=tmp->next) {
233                                                 if (tmp->flag & SENS_VISIBLE)
234                                                         break;
235                                         }
236                                         if (tmp) {
237                                                 BLI_remlink(&base->object->sensors, sens);
238                                                 BLI_insertlink(&base->object->sensors, tmp, sens);
239                                         }
240                                 }
241                                 ED_undo_push(C, "Move sensor");
242                                 break;
243                         }
244                         
245                         base= base->next;
246                 }
247         }
248 }
249
250 static void old_sca_move_controller(bContext *C, void *datav, void *move_up)
251 {
252         /* deprecated, no longer using it (moved to sca.c) */
253         Scene *scene= CTX_data_scene(C);
254         bController *controller_to_del= datav;
255         int val;
256         Base *base;
257         bController *cont, *tmp;
258         
259         //val= pupmenu("Move up%x1|Move down %x2");
260         val = move_up ? 1:2;
261         
262         if(val>0) {
263                 /* now find out which object has this ... */
264                 base= FIRSTBASE;
265                 while(base) {
266                 
267                         cont= base->object->controllers.first;
268                         while(cont) {
269                                 if(cont == controller_to_del) break;
270                                 cont= cont->next;
271                         }
272                         
273                         if(cont) {
274                                 if( val==1 && cont->prev) {
275                                         /* locate the controller that has the same state mask but is earlier in the list */
276                                         tmp = cont->prev;
277                                         while(tmp) {
278                                                 if(tmp->state_mask & cont->state_mask) 
279                                                         break;
280                                                 tmp = tmp->prev;
281                                         }
282                                         if (tmp) {
283                                                 BLI_remlink(&base->object->controllers, cont);
284                                                 BLI_insertlinkbefore(&base->object->controllers, tmp, cont);
285                                         }
286                                 }
287                                 else if( val==2 && cont->next) {
288                                         tmp = cont->next;
289                                         while(tmp) {
290                                                 if(tmp->state_mask & cont->state_mask) 
291                                                         break;
292                                                 tmp = tmp->next;
293                                         }
294                                         BLI_remlink(&base->object->controllers, cont);
295                                         BLI_insertlink(&base->object->controllers, tmp, cont);
296                                 }
297                                 ED_undo_push(C, "Move controller");
298                                 break;
299                         }
300                         
301                         base= base->next;
302                 }
303         }
304 }
305
306 static void old_sca_move_actuator(bContext *C, void *datav, void *move_up)
307 {
308         /* deprecated, no longer using it (moved to sca.c) */
309         Scene *scene= CTX_data_scene(C);
310         bActuator *actuator_to_move= datav;
311         int val;
312         Base *base;
313         bActuator *act, *tmp;
314         
315         //val= pupmenu("Move up%x1|Move down %x2");
316         val = move_up ? 1:2;
317         
318         if(val>0) {
319                 /* now find out which object has this ... */
320                 base= FIRSTBASE;
321                 while(base) {
322                 
323                         act= base->object->actuators.first;
324                         while(act) {
325                                 if(act == actuator_to_move) break;
326                                 act= act->next;
327                         }
328                         
329                         if(act) {
330                                 if( val==1 && act->prev) {
331                                         /* locate the first visible actuators before this one */
332                                         for (tmp = act->prev; tmp; tmp=tmp->prev) {
333                                                 if (tmp->flag & ACT_VISIBLE)
334                                                         break;
335                                         }
336                                         if (tmp) {
337                                                 BLI_remlink(&base->object->actuators, act);
338                                                 BLI_insertlinkbefore(&base->object->actuators, tmp, act);
339                                         }
340                                 }
341                                 else if( val==2 && act->next) {
342                                         for (tmp=act->next; tmp; tmp=tmp->next) {
343                                                 if (tmp->flag & ACT_VISIBLE)
344                                                         break;
345                                         }
346                                         if (tmp) {
347                                                 BLI_remlink(&base->object->actuators, act);
348                                                 BLI_insertlink(&base->object->actuators, tmp, act);
349                                         }
350                                 }
351                                 ED_undo_push(C, "Move actuator");
352                                 break;
353                         }
354                         
355                         base= base->next;
356                 }
357         }
358 }
359
360 void do_logic_buts(bContext *C, void *arg, int event)
361 {
362         bSensor *sens;
363         bController *cont;
364         bActuator *act;
365         Object *ob;
366         int didit, bit;
367         
368         ob= CTX_data_active_object(C);
369         if(ob==NULL) return;
370         
371         switch(event) {
372
373         case B_SETPROP:
374                 /* check for inconsistent types */
375                 ob->gameflag &= ~(OB_SECTOR|OB_MAINACTOR|OB_DYNAMIC|OB_ACTOR);
376                 break;
377
378         case B_SETACTOR:
379         case B_SETDYNA:
380         case B_SETMAINACTOR:
381                 ob->gameflag &= ~(OB_SECTOR|OB_PROP);
382                 break;
383         
384         case B_ADD_SENS:
385                 for(ob=G.main->object.first; ob; ob=ob->id.next) {
386                         if(ob->scaflag & OB_ADDSENS) {
387                                 ob->scaflag &= ~OB_ADDSENS;
388                                 sens= new_sensor(SENS_ALWAYS);
389                                 BLI_addtail(&(ob->sensors), sens);
390                                 make_unique_prop_names(C, sens->name);
391                                 ob->scaflag |= OB_SHOWSENS;
392                         }
393                 }
394                 
395                 ED_undo_push(C, "Add sensor");
396                 break;
397
398         case B_CHANGE_SENS:
399                 for(ob=G.main->object.first; ob; ob=ob->id.next) {
400                         sens= ob->sensors.first;
401                         while(sens) {
402                                 if(sens->type != sens->otype) {
403                                         init_sensor(sens);
404                                         sens->otype= sens->type;
405                                         break;
406                                 }
407                                 sens= sens->next;
408                         }
409                 }
410                 break;
411         
412         case B_DEL_SENS:
413                 for(ob=G.main->object.first; ob; ob=ob->id.next) {
414                         sens= ob->sensors.first;
415                         while(sens) {
416                                 if(sens->flag & SENS_DEL) {
417                                         BLI_remlink(&(ob->sensors), sens);
418                                         free_sensor(sens);
419                                         break;
420                                 }
421                                 sens= sens->next;
422                         }
423                 }
424                 ED_undo_push(C, "Delete sensor");
425                 break;
426         
427         case B_ADD_CONT:
428                 for(ob=G.main->object.first; ob; ob=ob->id.next) {
429                         if(ob->scaflag & OB_ADDCONT) {
430                                 ob->scaflag &= ~OB_ADDCONT;
431                                 cont= new_controller(CONT_LOGIC_AND);
432                                 make_unique_prop_names(C, cont->name);
433                                 ob->scaflag |= OB_SHOWCONT;
434                                 BLI_addtail(&(ob->controllers), cont);
435                                 /* set the controller state mask from the current object state.
436                                    A controller is always in a single state, so select the lowest bit set
437                                    from the object state */
438                                 for (bit=0; bit<32; bit++) {
439                                         if (ob->state & (1<<bit))
440                                                 break;
441                                 }
442                                 cont->state_mask = (1<<bit);
443                                 if (cont->state_mask == 0) {
444                                         /* shouldn't happen, object state is never 0 */
445                                         cont->state_mask = 1;
446                                 }
447                         }
448                 }
449                 ED_undo_push(C, "Add controller");
450                 break;
451
452         case B_SET_STATE_BIT:
453                 for(ob=G.main->object.first; ob; ob=ob->id.next) {
454                         if(ob->scaflag & OB_ALLSTATE) {
455                                 ob->scaflag &= ~OB_ALLSTATE;
456                                 ob->state = 0x3FFFFFFF;
457                         }
458                 }
459                 break;
460
461         case B_INIT_STATE_BIT:
462                 for(ob=G.main->object.first; ob; ob=ob->id.next) {
463                         if(ob->scaflag & OB_INITSTBIT) {
464                                 ob->scaflag &= ~OB_INITSTBIT;
465                                 ob->state = ob->init_state;
466                                 if (!ob->state)
467                                         ob->state = 1;
468                         }
469                 }
470                 break;
471
472         case B_CHANGE_CONT:
473                 for(ob=G.main->object.first; ob; ob=ob->id.next) {
474                         cont= ob->controllers.first;
475                         while(cont) {
476                                 if(cont->type != cont->otype) {
477                                         init_controller(cont);
478                                         cont->otype= cont->type;
479                                         break;
480                                 }
481                                 cont= cont->next;
482                         }
483                 }
484                 break;
485         
486
487         case B_DEL_CONT:
488                 for(ob=G.main->object.first; ob; ob=ob->id.next) {
489                         cont= ob->controllers.first;
490                         while(cont) {
491                                 if(cont->flag & CONT_DEL) {
492                                         BLI_remlink(&(ob->controllers), cont);
493                                         unlink_controller(cont);
494                                         free_controller(cont);
495                                         break;
496                                 }
497                                 cont= cont->next;
498                         }
499                 }
500                 ED_undo_push(C, "Delete controller");
501                 break;
502
503         case B_ADD_ACT:
504                 for(ob=G.main->object.first; ob; ob=ob->id.next) {
505                         if(ob->scaflag & OB_ADDACT) {
506                                 ob->scaflag &= ~OB_ADDACT;
507                                 act= new_actuator(ACT_OBJECT);
508                                 make_unique_prop_names(C, act->name);
509                                 BLI_addtail(&(ob->actuators), act);
510                                 ob->scaflag |= OB_SHOWACT;
511                         }
512                 }
513                 ED_undo_push(C, "Add actuator");
514                 break;
515
516         case B_CHANGE_ACT:
517                 for(ob=G.main->object.first; ob; ob=ob->id.next) {
518                         act= ob->actuators.first;
519                         while(act) {
520                                 if(act->type != act->otype) {
521                                         init_actuator(act);
522                                         act->otype= act->type;
523                                         break;
524                                 }
525                                 act= act->next;
526                         }
527                 }
528                 break;
529
530         case B_DEL_ACT:
531                 for(ob=G.main->object.first; ob; ob=ob->id.next) {
532                         act= ob->actuators.first;
533                         while(act) {
534                                 if(act->flag & ACT_DEL) {
535                                         BLI_remlink(&(ob->actuators), act);
536                                         unlink_actuator(act);
537                                         free_actuator(act);
538                                         break;
539                                 }
540                                 act= act->next;
541                         }
542                 }
543                 ED_undo_push(C, "Delete actuator");
544                 break;
545         
546         case B_SOUNDACT_BROWSE:
547                 /* since we don't know which... */
548                 didit= 0;
549                 for(ob=G.main->object.first; ob; ob=ob->id.next) {
550                         act= ob->actuators.first;
551                         while(act)
552                         {
553                                 if(act->type==ACT_SOUND)
554                                 {
555                                         bSoundActuator *sa= act->data;
556                                         if(sa->sndnr)
557                                         {
558                                                 bSound *sound= G.main->sound.first;
559                                                 int nr= 1;
560
561                                                 if(sa->sndnr == -2) {
562 // XXX                                                  activate_databrowse((ID *)G.main->sound.first, ID_SO, 0, B_SOUNDACT_BROWSE,
563 //                                                                                      &sa->sndnr, do_logic_buts);
564                                                         break;
565                                                 }
566
567                                                 while(sound)
568                                                 {
569                                                         if(nr==sa->sndnr)
570                                                                 break;
571                                                         nr++;
572                                                         sound= sound->id.next;
573                                                 }
574                                                 
575                                                 if(sa->sound)
576                                                         sa->sound->id.us--;
577                                                 
578                                                 sa->sound= sound;
579                                                 
580                                                 if(sound)
581                                                         sound->id.us++;
582                                                 
583                                                 sa->sndnr= 0;
584                                                 didit= 1;
585                                         }
586                                 }
587                                 act= act->next;
588                         }
589                         if(didit)
590                                 break;
591                 }
592
593                 break;
594         }
595 }
596
597
598 static char *sensor_name(int type)
599 {
600         switch (type) {
601         case SENS_ALWAYS:
602                 return "Always";
603         case SENS_TOUCH:
604                 return "Touch";
605         case SENS_NEAR:
606                 return "Near";
607         case SENS_KEYBOARD:
608                 return "Keyboard";
609         case SENS_PROPERTY:
610                 return "Property";
611         case SENS_ARMATURE:
612                 return "Armature";
613         case SENS_ACTUATOR:
614                 return "Actuator";
615         case SENS_DELAY:
616                 return "Delay";
617         case SENS_MOUSE:
618                 return "Mouse";
619         case SENS_COLLISION:
620                 return "Collision";
621         case SENS_RADAR:
622                 return "Radar";
623         case SENS_RANDOM:
624                 return "Random";
625         case SENS_RAY:
626                 return "Ray";
627         case SENS_MESSAGE:
628                 return "Message";
629         case SENS_JOYSTICK:
630                 return "Joystick";
631         }
632         return "unknown";
633 }
634
635 static char *sensor_pup(void)
636 {
637         /* the number needs to match defines in DNA_sensor_types.h */
638         return "Sensors %t|Always %x0|Delay %x13|Keyboard %x3|Mouse %x5|"
639                 "Touch %x1|Collision %x6|Near %x2|Radar %x7|"
640                 "Property %x4|Random %x8|Ray %x9|Message %x10|Joystick %x11|Actuator %x12|Armature %x14";
641 }
642
643 static char *controller_name(int type)
644 {
645         switch (type) {
646         case CONT_LOGIC_AND:
647                 return "AND";
648         case CONT_LOGIC_OR:
649                 return "OR";
650         case CONT_LOGIC_NAND:
651                 return "NAND";
652         case CONT_LOGIC_NOR:
653                 return "NOR";
654         case CONT_LOGIC_XOR:
655                 return "XOR";
656         case CONT_LOGIC_XNOR:
657                 return "XNOR";
658         case CONT_EXPRESSION:
659                 return "Expression";
660         case CONT_PYTHON:
661                 return "Python";
662         }
663         return "unknown";
664 }
665
666 static char *controller_pup(void)
667 {
668         return "Controllers   %t|AND %x0|OR %x1|XOR %x6|NAND %x4|NOR %x5|XNOR %x7|Expression %x2|Python %x3";
669 }
670
671 static char *actuator_name(int type)
672 {
673         switch (type) {
674         case ACT_SHAPEACTION:
675                 return "Shape Action";
676         case ACT_ACTION:
677                 return "Action";
678         case ACT_OBJECT:
679                 return "Motion";
680         case ACT_IPO:
681                 return "F-Curve";
682         case ACT_LAMP:
683                 return "Lamp";
684         case ACT_CAMERA:
685                 return "Camera";
686         case ACT_MATERIAL:
687                 return "Material";
688         case ACT_SOUND:
689                 return "Sound";
690         case ACT_PROPERTY:
691                 return "Property";
692         case ACT_EDIT_OBJECT:
693                 return "Edit Object";
694         case ACT_CONSTRAINT:
695                 return "Constraint";
696         case ACT_SCENE:
697                 return "Scene";
698         case ACT_GROUP:
699                 return "Group";
700         case ACT_RANDOM:
701                 return "Random";
702         case ACT_MESSAGE:
703                 return "Message";
704         case ACT_GAME:
705                 return "Game";
706         case ACT_VISIBILITY:
707                 return "Visibility";
708         case ACT_2DFILTER:
709                 return "Filter 2D";
710         case ACT_PARENT:
711                 return "Parent";
712         case ACT_STATE:
713                 return "State";
714         case ACT_ARMATURE:
715                 return "Armature";
716         }
717         return "unknown";
718 }
719
720
721
722
723 static char *actuator_pup(Object *owner)
724 {
725         switch (owner->type)
726         {
727         case OB_ARMATURE:
728                 return "Actuators  %t|Action %x15|Armature %x23|Motion %x0|Constraint %x9|Ipo %x1"
729                         "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
730                                                 "|Scene %x11|Random %x13|Message %x14|Game %x17"
731                         "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22";
732                 break;
733
734         case OB_MESH:
735                 return "Actuators  %t|Shape Action %x21|Motion %x0|Constraint %x9|Ipo %x1"
736                         "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
737                                                 "|Scene %x11|Random %x13|Message %x14|Game %x17"
738                         "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22";
739                 break;
740
741         default:
742                 return "Actuators  %t|Motion %x0|Constraint %x9|Ipo %x1"
743                         "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
744                                                 "|Scene %x11|Random %x13|Message %x14|Game %x17"
745                         "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22";
746         }
747 }
748
749
750
751 static void set_sca_ob(Object *ob)
752 {
753         bController *cont;
754         bActuator *act;
755
756         cont= ob->controllers.first;
757         while(cont) {
758                 cont->mynew= (bController *)ob;
759                 cont= cont->next;
760         }
761         act= ob->actuators.first;
762         while(act) {
763                 act->mynew= (bActuator *)ob;
764                 act= act->next;
765         }
766 }
767
768 static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisflag)
769 {
770         Base *base;
771         Scene *scene= CTX_data_scene(C);
772         Object *ob, *obt, *obact= CTX_data_active_object(C);
773         ID **idar;
774         bSensor *sens;
775         bController *cont;
776         unsigned int lay;
777         int a, nr, doit;
778         
779         /* we need a sorted object list */
780         /* set scavisflags flags in Objects to indicate these should be evaluated */
781         /* also hide ob pointers in ->new entries of controllerss/actuators */
782         
783         *count= 0;
784         
785         if(scene==NULL) return NULL;
786         
787         ob= G.main->object.first;
788         while(ob) {
789                 ob->scavisflag= 0;
790                 set_sca_ob(ob);
791                 ob= ob->id.next;
792         }
793         
794         /* XXX here it checked 3d lay */
795         lay= scene->lay;
796         
797         base= FIRSTBASE;
798         while(base) {
799                 if(base->lay & lay) {
800                         if(base->flag & SELECT) {
801                                 if(scavisflag & BUTS_SENS_SEL) base->object->scavisflag |= OB_VIS_SENS;
802                                 if(scavisflag & BUTS_CONT_SEL) base->object->scavisflag |= OB_VIS_CONT;
803                                 if(scavisflag & BUTS_ACT_SEL) base->object->scavisflag |= OB_VIS_ACT;
804                         }
805                 }
806                 base= base->next;
807         }
808
809         if(obact) {
810                 if(scavisflag & BUTS_SENS_ACT) obact->scavisflag |= OB_VIS_SENS;
811                 if(scavisflag & BUTS_CONT_ACT) obact->scavisflag |= OB_VIS_CONT;
812                 if(scavisflag & BUTS_ACT_ACT) obact->scavisflag |= OB_VIS_ACT;
813         }
814         
815         /* BUTS_XXX_STATE are similar to BUTS_XXX_LINK for selecting the object */
816         if(scavisflag & (BUTS_SENS_LINK|BUTS_CONT_LINK|BUTS_ACT_LINK|BUTS_SENS_STATE|BUTS_ACT_STATE)) {
817                 doit= 1;
818                 while(doit) {
819                         doit= 0;
820                         
821                         ob= G.main->object.first;
822                         while(ob) {
823                         
824                                 /* 1st case: select sensor when controller selected */
825                                 if((scavisflag & (BUTS_SENS_LINK|BUTS_SENS_STATE)) && (ob->scavisflag & OB_VIS_SENS)==0) {
826                                         sens= ob->sensors.first;
827                                         while(sens) {
828                                                 for(a=0; a<sens->totlinks; a++) {
829                                                         if(sens->links[a]) {
830                                                                 obt= (Object *)sens->links[a]->mynew;
831                                                                 if(obt && (obt->scavisflag & OB_VIS_CONT)) {
832                                                                         doit= 1;
833                                                                         ob->scavisflag |= OB_VIS_SENS;
834                                                                         break;
835                                                                 }
836                                                         }
837                                                 }
838                                                 if(doit) break;
839                                                 sens= sens->next;
840                                         }
841                                 }
842                                 
843                                 /* 2nd case: select cont when act selected */
844                                 if((scavisflag & BUTS_CONT_LINK)  && (ob->scavisflag & OB_VIS_CONT)==0) {
845                                         cont= ob->controllers.first;
846                                         while(cont) {
847                                                 for(a=0; a<cont->totlinks; a++) {
848                                                         if(cont->links[a]) {
849                                                                 obt= (Object *)cont->links[a]->mynew;
850                                                                 if(obt && (obt->scavisflag & OB_VIS_ACT)) {
851                                                                         doit= 1;
852                                                                         ob->scavisflag |= OB_VIS_CONT;
853                                                                         break;
854                                                                 }
855                                                         }
856                                                 }
857                                                 if(doit) break;
858                                                 cont= cont->next;
859                                         }
860                                 }
861                                 
862                                 /* 3rd case: select controller when sensor selected */
863                                 if((scavisflag & BUTS_CONT_LINK) && (ob->scavisflag & OB_VIS_SENS)) {
864                                         sens= ob->sensors.first;
865                                         while(sens) {
866                                                 for(a=0; a<sens->totlinks; a++) {
867                                                         if(sens->links[a]) {
868                                                                 obt= (Object *)sens->links[a]->mynew;
869                                                                 if(obt && (obt->scavisflag & OB_VIS_CONT)==0) {
870                                                                         doit= 1;
871                                                                         obt->scavisflag |= OB_VIS_CONT;
872                                                                 }
873                                                         }
874                                                 }
875                                                 sens= sens->next;
876                                         }
877                                 }
878                                 
879                                 /* 4th case: select actuator when controller selected */
880                                 if( (scavisflag & (BUTS_ACT_LINK|BUTS_ACT_STATE))  && (ob->scavisflag & OB_VIS_CONT)) {
881                                         cont= ob->controllers.first;
882                                         while(cont) {
883                                                 for(a=0; a<cont->totlinks; a++) {
884                                                         if(cont->links[a]) {
885                                                                 obt= (Object *)cont->links[a]->mynew;
886                                                                 if(obt && (obt->scavisflag & OB_VIS_ACT)==0) {
887                                                                         doit= 1;
888                                                                         obt->scavisflag |= OB_VIS_ACT;
889                                                                 }
890                                                         }
891                                                 }
892                                                 cont= cont->next;
893                                         }
894                                         
895                                 }
896                                 ob= ob->id.next;
897                         }
898                 }
899         } 
900         
901         /* now we count */
902         ob= G.main->object.first;
903         while(ob) {
904                 if( ob->scavisflag ) (*count)++;
905                 ob= ob->id.next;
906         }
907
908         if(*count==0) return NULL;
909         if(*count>24) *count= 24;               /* temporal */
910         
911         idar= MEM_callocN( (*count)*sizeof(void *), "idar");
912         
913         ob= G.main->object.first;
914         nr= 0;
915
916         /* make the active object always the first one of the list */
917         if (obact) {
918                 idar[0]= (ID *)obact;
919                 nr++;
920         }
921
922         while(ob) {
923                 if( (ob->scavisflag) && (ob != obact)) {
924                         idar[nr]= (ID *)ob;
925                         nr++;
926                 }
927                 if(nr>=24) break;
928                 ob= ob->id.next;
929         }
930         
931         /* just to be sure... these were set in set_sca_done_ob() */
932         clear_sca_new_poins();
933         
934         return idar;
935 }
936
937
938 static int get_col_sensor(int type)
939 {
940         /* XXX themecolors not here */
941         
942         switch(type) {
943         case SENS_ALWAYS:               return TH_PANEL;
944         case SENS_DELAY:                return TH_PANEL;
945         case SENS_TOUCH:                return TH_PANEL;
946         case SENS_COLLISION:    return TH_PANEL;
947         case SENS_NEAR:                 return TH_PANEL; 
948         case SENS_KEYBOARD:             return TH_PANEL;
949         case SENS_PROPERTY:             return TH_PANEL;
950         case SENS_ARMATURE:             return TH_PANEL;
951         case SENS_ACTUATOR:             return TH_PANEL;
952         case SENS_MOUSE:                return TH_PANEL;
953         case SENS_RADAR:                return TH_PANEL;
954         case SENS_RANDOM:               return TH_PANEL;
955         case SENS_RAY:                  return TH_PANEL;
956         case SENS_MESSAGE:              return TH_PANEL;
957         case SENS_JOYSTICK:             return TH_PANEL;
958         default:                                return TH_PANEL;
959         }
960 }
961 static void set_col_sensor(int type, int medium)
962 {
963         int col= get_col_sensor(type);
964         UI_ThemeColorShade(col, medium?30:0);
965 }
966
967
968 static void verify_logicbutton_func(bContext *C, void *data1, void *data2)
969 {
970         bSensor *sens= (bSensor*)data1;
971         
972         if(sens->level && sens->tap) {
973                 if(data2 == &(sens->level))     
974                         sens->tap= 0;
975                 else
976                         sens->level= 0;
977         }
978 }
979
980 static void test_scriptpoin_but(struct bContext *C, char *name, ID **idpp)
981 {
982         *idpp= BLI_findstring(&CTX_data_main(C)->text, name, offsetof(ID, name) + 2);
983 }
984
985 static void test_actionpoin_but(struct bContext *C, char *name, ID **idpp)
986 {
987         *idpp= BLI_findstring(&CTX_data_main(C)->action, name, offsetof(ID, name) + 2);
988         if(*idpp)
989                 id_us_plus(*idpp);
990 }
991
992
993 static void test_obpoin_but(struct bContext *C, char *name, ID **idpp)
994 {
995         *idpp= BLI_findstring(&CTX_data_main(C)->object, name, offsetof(ID, name) + 2);
996         if(*idpp)
997                 id_lib_extern(*idpp);   /* checks lib data, sets correct flag for saving then */
998 }
999
1000 static void test_meshpoin_but(struct bContext *C, char *name, ID **idpp)
1001 {
1002         *idpp= BLI_findstring(&CTX_data_main(C)->mesh, name, offsetof(ID, name) + 2);
1003         if(*idpp)
1004                 id_us_plus(*idpp);
1005 }
1006
1007 static void test_matpoin_but(struct bContext *C, char *name, ID **idpp)
1008 {
1009         *idpp= BLI_findstring(&CTX_data_main(C)->mat, name, offsetof(ID, name) + 2);
1010         if(*idpp)
1011                 id_us_plus(*idpp);
1012 }
1013
1014 static void test_scenepoin_but(struct bContext *C, char *name, ID **idpp)
1015 {
1016         *idpp= BLI_findstring(&CTX_data_main(C)->scene, name, offsetof(ID, name) + 2);
1017         if(*idpp)
1018                 id_us_plus(*idpp);
1019 }
1020
1021 static void test_keyboard_event(struct bContext *C, void *arg_ks, void *arg_unused)
1022 {
1023         bKeyboardSensor *ks= (bKeyboardSensor*)arg_ks;
1024         
1025         if(!ISKEYBOARD(ks->key))
1026                 ks->key= 0;
1027         if(!ISKEYBOARD(ks->qual))
1028                 ks->qual= 0;
1029         if(!ISKEYBOARD(ks->qual2))
1030                 ks->qual2= 0;
1031 }
1032
1033 /**
1034  * Draws a toggle for pulse mode, a frequency field and a toggle to invert
1035  * the value of this sensor. Operates on the shared data block of sensors.
1036  */
1037 static void draw_default_sensor_header(bSensor *sens,
1038                                                                 uiBlock *block,
1039                                                                 short x,
1040                                                                 short y,
1041                                                                 short w) 
1042 {
1043         uiBut *but;
1044         
1045         /* Pulsing and frequency */
1046         uiBlockBeginAlign(block);
1047         uiDefIconButBitS(block, TOG, SENS_PULSE_REPEAT, 1, ICON_DOTSUP,
1048                          (short)(x + 10 + 0. * (w-20)), (short)(y - 21), (short)(0.1 * (w-20)), 19,
1049                          &sens->pulse, 0.0, 0.0, 0, 0,
1050                          "Activate TRUE level triggering (pulse mode)");
1051
1052         uiDefIconButBitS(block, TOG, SENS_NEG_PULSE_MODE, 1, ICON_DOTSDOWN,
1053                          (short)(x + 10 + 0.1 * (w-20)), (short)(y - 21), (short)(0.1 * (w-20)), 19,
1054                          &sens->pulse, 0.0, 0.0, 0, 0,
1055                          "Activate FALSE level triggering (pulse mode)");
1056         uiDefButS(block, NUM, 1, "f:",
1057                          (short)(x + 10 + 0.2 * (w-20)), (short)(y - 21), (short)(0.275 * (w-20)), 19,
1058                          &sens->freq, 0.0, 10000.0, 0, 0,
1059                          "Delay between repeated pulses (in logic tics, 0 = no delay)");
1060         uiBlockEndAlign(block);
1061         
1062         /* value or shift? */
1063         uiBlockBeginAlign(block);
1064         but= uiDefButS(block, TOG, 1, "Level",
1065                          (short)(x + 10 + 0.5 * (w-20)), (short)(y - 21), (short)(0.20 * (w-20)), 19,
1066                          &sens->level, 0.0, 0.0, 0, 0,
1067                          "Level detector, trigger controllers of new states (only applicable upon logic state transition)");
1068         uiButSetFunc(but, verify_logicbutton_func, sens, &(sens->level));
1069         but= uiDefButS(block, TOG, 1, "Tap",
1070                          (short)(x + 10 + 0.702 * (w-20)), (short)(y - 21), (short)(0.12 * (w-20)), 19,
1071                          &sens->tap, 0.0, 0.0, 0, 0,
1072                          "Trigger controllers only for an instant, even while the sensor remains true");
1073         uiButSetFunc(but, verify_logicbutton_func, sens, &(sens->tap));
1074         uiBlockEndAlign(block);
1075         
1076         uiDefButS(block, TOG, 1, "Inv",
1077                          (short)(x + 10 + 0.85 * (w-20)), (short)(y - 21), (short)(0.15 * (w-20)), 19,
1078                          &sens->invert, 0.0, 0.0, 0, 0,
1079                          "Invert the level (output) of this sensor");
1080 }
1081
1082 static void check_armature_bone_constraint(Object *ob, char *posechannel, char *constraint)
1083 {
1084         /* check that bone exist in the active object */
1085         if (ob->type == OB_ARMATURE && ob->pose) {
1086                 bPoseChannel *pchan;
1087                 bPose *pose = ob->pose;
1088                 for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
1089                         if (!strcmp(pchan->name, posechannel)) {
1090                                 /* found it, now look for constraint channel */
1091                                 bConstraint *con;
1092                                 for (con=pchan->constraints.first; con; con=con->next) {
1093                                         if (!strcmp(con->name, constraint)) {
1094                                                 /* found it, all ok */
1095                                                 return;                                         
1096                                         }
1097                                 }
1098                                 /* didn't find constraint, make empty */
1099                                 constraint[0] = 0;
1100                                 return;
1101                         }
1102                 }
1103         }
1104         /* didn't find any */
1105         posechannel[0] = 0;
1106         constraint[0] = 0;
1107 }
1108
1109 static void check_armature_sensor(bContext *C, void *arg1_but, void *arg2_sens)
1110 {
1111         bArmatureSensor *sens = arg2_sens;
1112         uiBut *but = arg1_but;
1113         Object *ob= CTX_data_active_object(C);
1114
1115         /* check that bone exist in the active object */
1116         but->retval = B_REDR;
1117         check_armature_bone_constraint(ob, sens->posechannel, sens->constraint);
1118 }
1119
1120 static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short xco, short yco, short width,char* objectname)
1121 {
1122         bNearSensor      *ns           = NULL;
1123         bTouchSensor     *ts           = NULL;
1124         bKeyboardSensor  *ks           = NULL;
1125         bPropertySensor  *ps           = NULL;
1126         bArmatureSensor  *arm          = NULL;
1127         bMouseSensor     *ms           = NULL;
1128         bCollisionSensor *cs           = NULL;
1129         bRadarSensor     *rs           = NULL;
1130         bRandomSensor    *randomSensor = NULL;
1131         bRaySensor       *raySens      = NULL;
1132         bMessageSensor   *mes          = NULL;
1133         bJoystickSensor  *joy              = NULL;
1134         bActuatorSensor  *as           = NULL;
1135         bDelaySensor     *ds               = NULL;
1136         uiBut *but;
1137         short ysize;
1138         char *str;
1139         
1140         /* yco is at the top of the rect, draw downwards */
1141         
1142         set_col_sensor(sens->type, 0);
1143         
1144         switch (sens->type)
1145         {
1146         case SENS_ALWAYS:
1147                 {
1148                         ysize= 24;
1149                         
1150                         glRects(xco, yco-ysize, xco+width, yco);
1151                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1152                         
1153                         draw_default_sensor_header(sens, block, xco, yco, width);
1154                         
1155                         yco-= ysize;
1156                         
1157                         break;
1158                 }
1159         case SENS_TOUCH:
1160                 {
1161                         ysize= 48; 
1162                         
1163                         glRects(xco, yco-ysize, xco+width, yco); 
1164                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); 
1165                         
1166                         draw_default_sensor_header(sens, block, xco, yco, width);
1167                         
1168                         ts= sens->data; 
1169                         
1170                         /* uiDefBut(block, TEX, 1, "Property:", xco,yco-22,width, 19, &ts->name, 0, 31, 0, 0, "Only look for Objects with this property"); */
1171                         uiDefIDPoinBut(block, test_matpoin_but, ID_MA, 1, "MA:",(short)(xco + 10),(short)(yco-44), (short)(width - 20), 19, &ts->ma,  "Only look for floors with this Material"); 
1172                         ///* uiDefButF(block, NUM, 1, "Margin:",        xco+width/2,yco-44,width/2, 19, &ts->dist, 0.0, 10.0, 100, 0, "Extra margin (distance) for larger sensitivity"); 
1173                         yco-= ysize; 
1174                         break; 
1175                 }
1176         case SENS_COLLISION:
1177                 {
1178                         ysize= 48;
1179                         
1180                         glRects(xco, yco-ysize, xco+width, yco);
1181                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1182                         
1183                         draw_default_sensor_header(sens, block, xco, yco, width);
1184                         cs= sens->data;
1185                         
1186                         /* The collision sensor will become a generic collision (i.e. it     */
1187                         /* absorb the old touch sensor).                                     */
1188
1189                         uiDefButBitS(block, TOG, SENS_COLLISION_PULSE, B_REDR, "Pulse",(short)(xco + 10),(short)(yco - 44),
1190                                 (short)(0.20 * (width-20)), 19, &cs->mode, 0.0, 0.0, 0, 0,
1191                                 "Changes to the set of colliding objects generated pulses");
1192                         
1193                         uiDefButBitS(block, TOG, SENS_COLLISION_MATERIAL, B_REDR, "M/P",(short)(xco + 10 + (0.20 * (width-20))),(short)(yco - 44),
1194                                 (short)(0.20 * (width-20)), 19, &cs->mode, 0.0, 0.0, 0, 0,
1195                                 "Toggle collision on material or property");
1196                         
1197                         if (cs->mode & SENS_COLLISION_MATERIAL) {
1198                                 uiDefBut(block, TEX, 1, "Material:", (short)(xco + 10 + 0.40 * (width-20)),
1199                                         (short)(yco-44), (short)(0.6*(width-20)), 19, &cs->materialName, 0, 31, 0, 0,
1200                                         "Only look for Objects with this material");
1201                         } else {
1202                                 uiDefBut(block, TEX, 1, "Property:", (short)(xco + 10 + 0.40 * (width-20)), (short)(yco-44),
1203                                         (short)(0.6*(width-20)), 19, &cs->name, 0, 31, 0, 0,
1204                                         "Only look for Objects with this property");
1205                         }
1206         
1207                         /*              uiDefButS(block, NUM, 1, "Damp:",       xco+10+width-90,yco-24, 70, 19, &cs->damp, 0, 250, 0, 0, "For 'damp' time don't detect another collision"); */
1208                         
1209                         yco-= ysize;
1210                         break;
1211                 }
1212         case SENS_NEAR:
1213                 {
1214                         ysize= 72;
1215                         
1216                         glRects(xco, yco-ysize, xco+width, yco);
1217                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1218                         
1219                         draw_default_sensor_header(sens, block, xco, yco, width);
1220                         ns= sens->data;
1221                         
1222                         uiDefBut(block, TEX, 1, "Property:",(short)(10+xco),(short)(yco-44), (short)(width-20), 19,
1223                                 &ns->name, 0, 31, 0, 0, "Only look for Objects with this property");
1224                         uiDefButF(block, NUM, 1, "Dist",(short)(10+xco),(short)(yco-68),(short)((width-22)/2), 19,
1225                                 &ns->dist, 0.0, 1000.0, 1000, 0, "Trigger distance");
1226                         uiDefButF(block, NUM, 1, "Reset",(short)(10+xco+(width-22)/2), (short)(yco-68), (short)((width-22)/2), 19,
1227                                 &ns->resetdist, 0.0, 1000.0, 1000, 0, "Reset distance"); 
1228                         yco-= ysize;
1229                         break;
1230                 }
1231         case SENS_RADAR:
1232                 {
1233                         ysize= 72; 
1234                         
1235                         glRects(xco, yco-ysize, xco+width, yco);
1236                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1237                         
1238                         draw_default_sensor_header(sens, block, xco, yco, width);
1239                         
1240                         rs= sens->data;
1241                         
1242                         uiDefBut(block, TEX, 1, "Prop:",
1243                                          (short)(10+xco),(short)(yco-44), (short)(0.7 * (width-20)), 19,
1244                                          &rs->name, 0, 31, 0, 0,
1245                                          "Only look for Objects with this property");
1246
1247                         str = "Type %t|+X axis %x0|+Y axis %x1|+Z axis %x2|-X axis %x3|-Y axis %x4|-Z axis %x5"; 
1248                         uiDefButS(block, MENU, B_REDR, str,
1249                                 (short)(10+xco+0.7 * (width-20)), (short)(yco-44), (short)(0.3 * (width-22)), 19,
1250                                 &rs->axis, 2.0, 31, 0, 0,
1251                                 "Specify along which axis the radar cone is cast");
1252                                 
1253                         uiDefButF(block, NUM, 1, "Ang:",
1254                                          (short)(10+xco), (short)(yco-68), (short)((width-20)/2), 19,
1255                                          &rs->angle, 0.0, 179.9, 10, 0,
1256                                          "Opening angle of the radar cone");
1257                         uiDefButF(block, NUM, 1, "Dist:",
1258                                          (short)(xco+10 + (width-20)/2), (short)(yco-68), (short)((width-20)/2), 19,
1259                                          &rs->range, 0.01, 10000.0, 100, 0,
1260                                          "Depth of the radar cone");
1261                         yco-= ysize;
1262                         break;
1263                 }
1264         case SENS_KEYBOARD:
1265                 {
1266                         ks= sens->data;
1267                         
1268                         /* 5 lines: 120 height */
1269                         ysize= (ks->type&1) ? 96:120;
1270                         
1271                         glRects(xco, yco-ysize, xco+width, yco);
1272                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1273                         
1274                         /* header line */
1275                         draw_default_sensor_header(sens, block, xco, yco, width);
1276                         
1277                         /* part of line 1 */
1278                         uiDefBut(block, LABEL, 0, "Key",          xco, yco-44, 40, 19, NULL, 0, 0, 0, 0, "");
1279                         uiDefButBitS(block, TOG, 1, B_REDR, "All keys",   xco+40+(width/2), yco-44, (width/2)-50, 19,
1280                                 &ks->type, 0, 0, 0, 0, "");
1281                         
1282                         
1283                         if ((ks->type&1)==0) { /* is All Keys option off? */
1284                                 /* line 2: hotkey and allkeys toggle */
1285                                 but= uiDefKeyevtButS(block, 0, "", xco+40, yco-44, (width)/2, 19, &ks->key, "Key code");
1286                                 uiButSetFunc(but, test_keyboard_event, ks, NULL);
1287                                 
1288                                 /* line 3: two key modifyers (qual1, qual2) */
1289                                 uiDefBut(block, LABEL, 0, "Hold",         xco, yco-68, 40, 19, NULL, 0, 0, 0, 0, "");
1290                                 but= uiDefKeyevtButS(block, 0, "", xco+40, yco-68, (width-50)/2, 19, &ks->qual, "Modifier key code");
1291                                 uiButSetFunc(but, test_keyboard_event, ks, NULL);
1292                                 but= uiDefKeyevtButS(block, 0, "", xco+40+(width-50)/2, yco-68, (width-50)/2, 19, &ks->qual2, "Second Modifier key code");
1293                                 uiButSetFunc(but, test_keyboard_event, ks, NULL);
1294                         }
1295                         
1296                         /* line 4: toggle property for string logging mode */
1297                         uiDefBut(block, TEX, 1, "LogToggle: ",
1298                                 xco+10, yco-((ks->type&1) ? 68:92), (width-20), 19,
1299                                 ks->toggleName, 0, 31, 0, 0,
1300                                 "Property that indicates whether to log "
1301                                 "keystrokes as a string");
1302                         
1303                         /* line 5: target property for string logging mode */
1304                         uiDefBut(block, TEX, 1, "Target: ",
1305                                 xco+10, yco-((ks->type&1) ? 92:116), (width-20), 19,
1306                                 ks->targetName, 0, 31, 0, 0,
1307                                 "Property that receives the keystrokes in case "
1308                                 "a string is logged");
1309                         
1310                         yco-= ysize;
1311                         break;
1312                 }
1313         case SENS_PROPERTY:
1314                 {
1315                         ysize= 96;
1316                         
1317                         glRects(xco, yco-ysize, xco+width, yco);
1318                         uiEmboss((float)xco, (float)yco-ysize,
1319                                 (float)xco+width, (float)yco, 1);
1320                         
1321                         draw_default_sensor_header(sens, block, xco, yco, width);
1322                         ps= sens->data;
1323                         
1324                         str= "Type %t|Equal %x0|Not Equal %x1|Interval %x2|Changed %x3"; 
1325                         /* str= "Type %t|Equal %x0|Not Equal %x1"; */
1326                         uiDefButI(block, MENU, B_REDR, str,                     xco+30,yco-44,width-60, 19,
1327                                 &ps->type, 0, 31, 0, 0, "Type");
1328                         
1329                         if (ps->type != SENS_PROP_EXPRESSION)
1330                         {
1331                                 uiDefBut(block, TEX, 1, "Prop: ",                       xco+30,yco-68,width-60, 19,
1332                                         ps->name, 0, 31, 0, 0,  "Property name");
1333                         }
1334                         
1335                         if(ps->type == SENS_PROP_INTERVAL)
1336                         {
1337                                 uiDefBut(block, TEX, 1, "Min: ",                xco,yco-92,width/2, 19,
1338                                         ps->value, 0, 31, 0, 0, "check for min value");
1339                                 uiDefBut(block, TEX, 1, "Max: ",                xco+width/2,yco-92,width/2, 19,
1340                                         ps->maxvalue, 0, 31, 0, 0, "check for max value");
1341                         }
1342                         else if(ps->type == SENS_PROP_CHANGED);
1343                         else
1344                         {
1345                                 uiDefBut(block, TEX, 1, "Value: ",              xco+30,yco-92,width-60, 19,
1346                                         ps->value, 0, 31, 0, 0, "check for value");
1347                         }
1348                         
1349                         yco-= ysize;
1350                         break;
1351                 }
1352         case SENS_ARMATURE:
1353                 {
1354                         ysize= 70;
1355                         
1356                         glRects(xco, yco-ysize, xco+width, yco);
1357                         uiEmboss((float)xco, (float)yco-ysize,
1358                                 (float)xco+width, (float)yco, 1);
1359                         
1360                         draw_default_sensor_header(sens, block, xco, yco, width);
1361                         arm= sens->data;
1362
1363                         if (ob->type == OB_ARMATURE) {
1364                                 uiBlockBeginAlign(block);
1365                                 but = uiDefBut(block, TEX, 1, "Bone: ",
1366                                                 (xco+10), (yco-44), (width-20)/2, 19,
1367                                                 arm->posechannel, 0, 31, 0, 0,
1368                                                 "Bone on which you want to check a constraint");
1369                                 uiButSetFunc(but, check_armature_sensor, but, arm);
1370                                 but = uiDefBut(block, TEX, 1, "Cons: ",
1371                                                 (xco+10)+(width-20)/2, (yco-44), (width-20)/2, 19,
1372                                                 arm->constraint, 0, 31, 0, 0,
1373                                                 "Name of the constraint you want to control");
1374                                 uiButSetFunc(but, check_armature_sensor, but, arm);
1375                                 uiBlockEndAlign(block);
1376
1377                                 str= "Type %t|State changed %x0|Lin error below %x1|Lin error above %x2|Rot error below %x3|Rot error above %x4"; 
1378
1379                                 uiDefButI(block, MENU, B_REDR, str,                     xco+10,yco-66,0.4*(width-20), 19,
1380                                         &arm->type, 0, 31, 0, 0, "Type");
1381                         
1382                                 if (arm->type != SENS_ARM_STATE_CHANGED)
1383                                 {
1384                                         uiDefButF(block, NUM, 1, "Value: ",             xco+10+0.4*(width-20),yco-66,0.6*(width-20), 19,
1385                                         &arm->value, -10000.0, 10000.0, 100, 0, "Test the error against this value");
1386                                 }
1387                         }
1388                         yco-= ysize;
1389                         break;
1390                 }
1391         case SENS_ACTUATOR:
1392                 {
1393                         ysize= 48;
1394                         
1395                         glRects(xco, yco-ysize, xco+width, yco);
1396                         uiEmboss((float)xco, (float)yco-ysize,
1397                                 (float)xco+width, (float)yco, 1);
1398                         
1399                         draw_default_sensor_header(sens, block, xco, yco, width);
1400                         as= sens->data;
1401                         
1402                         uiDefBut(block, TEX, 1, "Act: ",                        xco+30,yco-44,width-60, 19,
1403                                         as->name, 0, 31, 0, 0,  "Actuator name, actuator active state modifications will be detected");
1404                         yco-= ysize;
1405                         break;
1406                 }
1407         case SENS_DELAY:
1408                 {
1409                         ysize= 48;
1410                         
1411                         glRects(xco, yco-ysize, xco+width, yco);
1412                         uiEmboss((float)xco, (float)yco-ysize,
1413                                 (float)xco+width, (float)yco, 1);
1414                         
1415                         draw_default_sensor_header(sens, block, xco, yco, width);
1416                         ds = sens->data;
1417                         
1418                         uiDefButS(block, NUM, 0, "Delay",(short)(10+xco),(short)(yco-44),(short)((width-22)*0.4+10), 19,
1419                                 &ds->delay, 0.0, 5000.0, 0, 0, "Delay in number of logic tics before the positive trigger (default 60 per second)");
1420                         uiDefButS(block, NUM, 0, "Dur",(short)(10+xco+(width-22)*0.4+10),(short)(yco-44),(short)((width-22)*0.4-10), 19,
1421                                 &ds->duration, 0.0, 5000.0, 0, 0, "If >0, delay in number of logic tics before the negative trigger following the positive trigger");
1422                         uiDefButBitS(block, TOG, SENS_DELAY_REPEAT, 0, "REP",(short)(xco + 10 + (width-22)*0.8),(short)(yco - 44),
1423                                 (short)(0.20 * (width-22)), 19, &ds->flag, 0.0, 0.0, 0, 0,
1424                                 "Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics");
1425                         yco-= ysize;
1426                         break;
1427                 }
1428         case SENS_MOUSE:
1429                 {
1430                         ms= sens->data;
1431                         /* Two lines: 48 pixels high. */
1432                         ysize = 48;
1433                         
1434                         glRects(xco, yco-ysize, xco+width, yco);
1435                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1436                         
1437                         /* line 1: header */
1438                         draw_default_sensor_header(sens, block, xco, yco, width);
1439                         
1440                         /* Line 2: type selection. The number are a bit mangled to get
1441                         * proper compatibility with older .blend files. */
1442                         /* Any sensor type default is 0 but the ms enum starts in 1.
1443                          * Therefore the mosue sensor is initialized to 1 in sca.c */
1444                         str= "Type %t|Left button %x1|Middle button %x2|"
1445                                 "Right button %x4|Wheel Up %x5|Wheel Down %x6|Movement %x8|Mouse over %x16|Mouse over any%x32"; 
1446                         uiDefButS(block, MENU, B_REDR, str, xco+10, yco-44, (width*0.8f)-20, 19,
1447                                 &ms->type, 0, 31, 0, 0,
1448                                 "Specify the type of event this mouse sensor should trigger on");
1449                         
1450                         if(ms->type==32) {
1451                                 uiDefButBitS(block, TOG, SENS_MOUSE_FOCUS_PULSE, B_REDR, "Pulse",(short)(xco + 10) + (width*0.8f)-20,(short)(yco - 44),
1452                                         (short)(0.20 * (width-20)), 19, &ms->flag, 0.0, 0.0, 0, 0,
1453                                         "Moving the mouse over a different object generates a pulse");  
1454                         }
1455                         
1456                         yco-= ysize;
1457                         break;
1458                 }
1459         case SENS_RANDOM:
1460                 {
1461                         ysize = 48;
1462                         
1463                         glRects(xco, yco-ysize, xco+width, yco);
1464                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1465                         
1466                         draw_default_sensor_header(sens, block, xco, yco, width);
1467                         randomSensor = sens->data;
1468                         /* some files were wrongly written, avoid crash now */
1469                         if (randomSensor)
1470                         {
1471                                 uiDefButI(block, NUM, 1, "Seed: ",              xco+10,yco-44,(width-20), 19,
1472                                         &randomSensor->seed, 0, 1000, 0, 0,
1473                                         "Initial seed of the generator. (Choose 0 for not random)");
1474                         }
1475                         yco-= ysize;
1476                         break;
1477                 }
1478         case SENS_RAY:
1479                 {
1480                         ysize = 72;
1481                         glRects(xco, yco-ysize, xco+width, yco);
1482                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1483                         
1484                         draw_default_sensor_header(sens, block, xco, yco, width);
1485                         raySens = sens->data;
1486                         
1487                         /* 1. property or material */
1488                         uiDefButBitS(block, TOG, SENS_COLLISION_MATERIAL, B_REDR, "M/P",
1489                                 xco + 10,yco - 44, 0.20 * (width-20), 19,
1490                                 &raySens->mode, 0.0, 0.0, 0, 0,
1491                                 "Toggle collision on material or property");
1492                         
1493                         if (raySens->mode & SENS_COLLISION_MATERIAL)
1494                         {
1495                                 uiDefBut(block, TEX, 1, "Material:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19,
1496                                         &raySens->matname, 0, 31, 0, 0,
1497                                         "Only look for Objects with this material");
1498                         }
1499                         else
1500                         {
1501                                 uiDefBut(block, TEX, 1, "Property:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19,
1502                                         &raySens->propname, 0, 31, 0, 0,
1503                                         "Only look for Objects with this property");
1504                         }
1505
1506                         /* X-Ray option */
1507                         uiDefButBitS(block, TOG, SENS_RAY_XRAY, 1, "X",
1508                                 xco + 10,yco - 68, 0.10 * (width-20), 19,
1509                                 &raySens->mode, 0.0, 0.0, 0, 0,
1510                                 "Toggle X-Ray option (see through objects that don't have the property)");
1511                         /* 2. sensing range */
1512                         uiDefButF(block, NUM, 1, "Range", xco+10 + 0.10 * (width-20), yco-68, 0.5 * (width-20), 19,
1513                                 &raySens->range, 0.01, 10000.0, 100, 0,
1514                                 "Sense objects no farther than this distance");
1515                         
1516                         /* 3. axis choice */
1517                         str = "Type %t|+ X axis %x1|+ Y axis %x0|+ Z axis %x2|- X axis %x3|- Y axis %x4|- Z axis %x5"; 
1518                         uiDefButI(block, MENU, B_REDR, str, xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19,
1519                                 &raySens->axisflag, 2.0, 31, 0, 0,
1520                                 "Specify along which axis the ray is cast");
1521                         
1522                         yco-= ysize;            
1523                         break;
1524                 }
1525         case SENS_MESSAGE:
1526                 {
1527                         mes = sens->data;
1528                         ysize = 2 * 24; /* total number of lines * 24 pixels/line */
1529                         
1530                         glRects(xco, yco-ysize, xco+width, yco);
1531                         uiEmboss((float)xco, (float)yco-ysize,
1532                                 (float)xco+width, (float)yco, 1);
1533                         
1534                         /* line 1: header line */
1535                         draw_default_sensor_header(sens, block, xco, yco, width);
1536                         
1537                         /* line 2: Subject filter */
1538                         uiDefBut(block, TEX, 1, "Subject: ",
1539                                 (xco+10), (yco-44), (width-20), 19,
1540                                 mes->subject, 0, 31, 0, 0,
1541                                 "Optional subject filter: only accept messages with this subject"
1542                                 ", or empty for all");
1543                         
1544                         yco -= ysize;
1545                         break;
1546                 }
1547                 case SENS_JOYSTICK:
1548                 {
1549
1550                         ysize =  72;
1551                         
1552                         glRects(xco, yco-ysize, xco+width, yco);
1553                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1554                         
1555                         /* line 1: header */
1556                         draw_default_sensor_header(sens, block, xco, yco, width);
1557
1558                         joy= sens->data;
1559
1560                         uiDefButC(block, NUM, 1, "Index:", xco+10, yco-44, 0.33 * (width-20), 19,
1561                         &joy->joyindex, 0, SENS_JOY_MAXINDEX-1, 100, 0,
1562                         "Specify which joystick to use");                       
1563
1564                         str= "Type %t|Button %x0|Axis %x1|Single Axis %x3|Hat%x2"; 
1565                         uiDefButC(block, MENU, B_REDR, str, xco+87, yco-44, 0.26 * (width-20), 19,
1566                                 &joy->type, 0, 31, 0, 0,
1567                                 "The type of event this joystick sensor is triggered on");
1568                         
1569                         if (joy->type != SENS_JOY_AXIS_SINGLE) {
1570                                 if (joy->flag & SENS_JOY_ANY_EVENT) {
1571                                         switch (joy->type) {
1572                                         case SENS_JOY_AXIS:     
1573                                                 str = "All Axis Events";
1574                                                 break;
1575                                         case SENS_JOY_BUTTON:   
1576                                                 str = "All Button Events";
1577                                                 break;
1578                                         default:
1579                                                 str = "All Hat Events";
1580                                                 break;
1581                                         }
1582                                 } else {
1583                                         str = "All";
1584                                 }
1585                                 
1586                                 uiDefButBitS(block, TOG, SENS_JOY_ANY_EVENT, B_REDR, str,
1587                                         xco+10 + 0.475 * (width-20), yco-68, ((joy->flag & SENS_JOY_ANY_EVENT) ? 0.525 : 0.12) * (width-20), 19,
1588                                         &joy->flag, 0, 0, 0, 0,
1589                                         "Triggered by all events on this joysticks current type (axis/button/hat)");
1590                         }
1591                         if(joy->type == SENS_JOY_BUTTON)
1592                         {
1593                                 if ((joy->flag & SENS_JOY_ANY_EVENT)==0) {
1594                                         uiDefButI(block, NUM, 1, "Number:", xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19,
1595                                         &joy->button, 0, 18, 100, 0,
1596                                         "Specify which button to use");
1597                                 }
1598                         }
1599                         else if(joy->type == SENS_JOY_AXIS)
1600                         {
1601                                 uiDefButS(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19,
1602                                 &joy->axis, 1, 8.0, 100, 0,
1603                                 "Specify which axis pair to use, 1 is useually the main direction input");
1604
1605                                 uiDefButI(block, NUM, 1, "Threshold:", xco+10 + 0.6 * (width-20),yco-44, 0.4 * (width-20), 19,
1606                                 &joy->precision, 0, 32768.0, 100, 0,
1607                                 "Specify the precision of the axis");
1608
1609                                 if ((joy->flag & SENS_JOY_ANY_EVENT)==0) {
1610                                         str = "Type %t|Up Axis %x1 |Down Axis %x3|Left Axis %x2|Right Axis %x0"; 
1611                                         uiDefButI(block, MENU, B_REDR, str, xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19,
1612                                         &joy->axisf, 2.0, 31, 0, 0,
1613                                         "The direction of the axis, use 'All Events' to recieve events on any direction");
1614                                 }
1615                         }
1616                         else if (joy->type == SENS_JOY_HAT)
1617                         {
1618                                 uiDefButI(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19,
1619                                 &joy->hat, 1, 4.0, 100, 0,
1620                                 "Specify which hat to use");
1621                                 
1622                                 if ((joy->flag & SENS_JOY_ANY_EVENT)==0) {
1623                                         str = "Direction%t|Up%x1|Down%x4|Left%x8|Right%x2|%l|Up/Right%x3|Down/Left%x12|Up/Left%x9|Down/Right%x6"; 
1624                                         uiDefButI(block, MENU, 0, str, xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19,
1625                                         &joy->hatf, 2.0, 31, 0, 0,
1626                                         "The direction of the hat, use 'All Events' to recieve events on any direction");
1627                                 }
1628                         }
1629                         else { /* (joy->type == SENS_JOY_AXIS_SINGLE)*/
1630                                 uiDefButS(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19,
1631                                 &joy->axis_single, 1, 16.0, 100, 0,
1632                                 "Specify a single axis (verticle/horizontal/other) to detect");
1633                                 
1634                                 uiDefButI(block, NUM, 1, "Threshold:", xco+10 + 0.6 * (width-20),yco-44, 0.4 * (width-20), 19,
1635                                 &joy->precision, 0, 32768.0, 100, 0,
1636                                 "Specify the precision of the axis");
1637                         }
1638                         yco-= ysize;
1639                         break;
1640                 }
1641         }
1642         
1643         return yco-4;
1644 }
1645
1646
1647
1648 static short draw_controllerbuttons(bController *cont, uiBlock *block, short xco, short yco, short width)
1649 {
1650         bExpressionCont *ec;
1651         bPythonCont *pc;
1652         short ysize;
1653         
1654         switch (cont->type) {
1655         case CONT_EXPRESSION:
1656                 ysize= 28;
1657
1658                 UI_ThemeColor(TH_PANEL);
1659                 glRects(xco, yco-ysize, xco+width, yco);
1660                 uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1661                 
1662                 /* uiDefBut(block, LABEL, 1, "Not yet...", xco,yco-24,80, 19, NULL, 0, 0, 0, 0, ""); */
1663                 ec= cont->data; 
1664                 /* uiDefBut(block, BUT, 1, "Variables", xco,yco-24,80, 19, NULL, 0, 0, 0, 0, "Available variables for expression"); */
1665                 uiDefBut(block, TEX, 1, "Exp:",         xco + 10 , yco-21, width-20, 19,
1666                                  ec->str, 0, 127, 0, 0,
1667                                  "Expression"); 
1668                 
1669                 yco-= ysize;
1670                 break;
1671         case CONT_PYTHON:
1672                 ysize= 28;
1673                 
1674                 if(cont->data==NULL) init_controller(cont);
1675                 pc= cont->data;
1676                 
1677                 UI_ThemeColor(TH_PANEL);
1678                 glRects(xco, yco-ysize, xco+width, yco);
1679                 uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1680
1681         
1682                 uiBlockBeginAlign(block);
1683                 uiDefButI(block, MENU, B_REDR, "Execution Method%t|Script%x0|Module%x1", xco+4,yco-23, 66, 19, &pc->mode, 0, 0, 0, 0, "Python script type (textblock or module - faster)");
1684                 if(pc->mode==0)
1685                         uiDefIDPoinBut(block, test_scriptpoin_but, ID_TXT, 1, "", xco+70,yco-23,width-74, 19, &pc->text, "Blender textblock to run as a script");
1686                 else {
1687                         uiDefBut(block, TEX, 1, "", xco+70,yco-23,(width-70)-25, 19, pc->module, 0, 63, 0, 0, "Module name and function to run e.g. \"someModule.main\". Internal texts and external python files can be used");
1688                         uiDefButBitI(block, TOG, CONT_PY_DEBUG, B_REDR, "D", (xco+width)-25, yco-23, 19, 19, &pc->flag, 0, 0, 0, 0, "Continuously reload the module from disk for editing external modules without restarting");
1689                 }
1690                 uiBlockEndAlign(block);
1691                 
1692                 yco-= ysize;
1693                 break;
1694                 
1695         default:
1696                 ysize= 4;
1697
1698                 UI_ThemeColor(TH_PANEL);
1699                 glRects(xco, yco-ysize, xco+width, yco);
1700                 uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1701                 
1702                 yco-= ysize;
1703         }
1704         
1705         return yco;
1706 }
1707
1708 static int get_col_actuator(int type)
1709 {
1710         switch(type) {
1711         case ACT_ACTION:                return TH_PANEL;
1712         case ACT_SHAPEACTION:   return TH_PANEL;
1713         case ACT_OBJECT:                return TH_PANEL;
1714         case ACT_IPO:                   return TH_PANEL;
1715         case ACT_PROPERTY:              return TH_PANEL;
1716         case ACT_SOUND:                 return TH_PANEL;
1717         case ACT_CAMERA:                return TH_PANEL;
1718         case ACT_EDIT_OBJECT:           return TH_PANEL;
1719         case ACT_GROUP:                 return TH_PANEL;
1720         case ACT_RANDOM:                return TH_PANEL;
1721         case ACT_SCENE:                 return TH_PANEL;
1722         case ACT_MESSAGE:               return TH_PANEL;
1723         case ACT_GAME:                  return TH_PANEL;
1724         case ACT_VISIBILITY:            return TH_PANEL;
1725         case ACT_CONSTRAINT:            return TH_PANEL;
1726         case ACT_STATE:                 return TH_PANEL;
1727         case ACT_ARMATURE:                      return TH_PANEL;
1728         default:                                return TH_PANEL;
1729         }
1730 }
1731 static void set_col_actuator(int item, int medium) 
1732 {
1733         int col= get_col_actuator(item);
1734         UI_ThemeColorShade(col, medium?30:10);
1735         
1736 }
1737
1738 static void change_object_actuator(bContext *C, void *act, void *arg)
1739 {
1740         bObjectActuator *oa = act;
1741
1742         if (oa->type != oa->otype) {
1743                 switch (oa->type) {
1744                 case ACT_OBJECT_NORMAL:
1745                         memset(oa, 0, sizeof(bObjectActuator));
1746                         oa->flag = ACT_FORCE_LOCAL|ACT_TORQUE_LOCAL|ACT_DLOC_LOCAL|ACT_DROT_LOCAL;
1747                         oa->type = ACT_OBJECT_NORMAL;
1748                         break;
1749
1750                 case ACT_OBJECT_SERVO:
1751                         memset(oa, 0, sizeof(bObjectActuator));
1752                         oa->flag = ACT_LIN_VEL_LOCAL;
1753                         oa->type = ACT_OBJECT_SERVO;
1754                         oa->forcerot[0] = 30.0f;
1755                         oa->forcerot[1] = 0.5f;
1756                         oa->forcerot[2] = 0.0f;
1757                         break;
1758                 }
1759         }
1760 }
1761
1762 static void change_ipo_actuator(bContext *C, void *arg1_but, void *arg2_ia)
1763 {
1764         bIpoActuator *ia = arg2_ia;
1765         uiBut *but = arg1_but;
1766
1767         if (but->retval & ACT_IPOFORCE)
1768                 ia->flag &= ~ACT_IPOADD;
1769         else if (but->retval & ACT_IPOADD)
1770                 ia->flag &= ~ACT_IPOFORCE;
1771         but->retval = B_REDR;
1772 }
1773
1774 void update_object_actuator_PID(bContext *C, void *act, void *arg)
1775 {
1776         bObjectActuator *oa = act;
1777         oa->forcerot[0] = 60.0f*oa->forcerot[1];
1778 }
1779
1780 char *get_state_name(Object *ob, short bit)
1781 {
1782         bController *cont;
1783         unsigned int mask;
1784
1785         mask = (1<<bit);
1786         cont = ob->controllers.first;
1787         while (cont) {
1788                 if (cont->state_mask & mask) {
1789                         return cont->name;
1790                 }
1791                 cont = cont->next;
1792         }
1793         return (char*)"";
1794 }
1795
1796 static void check_state_mask(bContext *C, void *arg1_but, void *arg2_mask)
1797 {
1798         wmWindow *win= CTX_wm_window(C);
1799         int shift= win->eventstate->shift;
1800         unsigned int *cont_mask = arg2_mask;
1801         uiBut *but = arg1_but;
1802
1803         if (*cont_mask == 0 || !(shift))
1804                 *cont_mask = (1<<but->retval);
1805         but->retval = B_REDR;
1806 }
1807
1808 static void check_armature_actuator(bContext *C, void *arg1_but, void *arg2_act)
1809 {
1810         bArmatureActuator *act = arg2_act;
1811         uiBut *but = arg1_but;
1812         Object *ob= CTX_data_active_object(C);
1813
1814         /* check that bone exist in the active object */
1815         but->retval = B_REDR;
1816         check_armature_bone_constraint(ob, act->posechannel, act->constraint);
1817 }
1818
1819
1820 static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, short xco, short yco, short width)
1821 {
1822         bSoundActuator      *sa      = NULL;
1823         bObjectActuator     *oa      = NULL;
1824         bIpoActuator        *ia      = NULL;
1825         bPropertyActuator   *pa      = NULL;
1826         bCameraActuator     *ca      = NULL;
1827         bEditObjectActuator *eoa     = NULL;
1828         bConstraintActuator *coa     = NULL;
1829         bSceneActuator      *sca     = NULL;
1830         bGroupActuator      *ga      = NULL;
1831         bRandomActuator     *randAct = NULL;
1832         bMessageActuator    *ma      = NULL;
1833         bActionActuator     *aa      = NULL;
1834         bGameActuator       *gma     = NULL;
1835         bVisibilityActuator *visAct  = NULL;
1836         bTwoDFilterActuator     *tdfa    = NULL;
1837         bParentActuator     *parAct  = NULL;
1838         bStateActuator          *staAct  = NULL;
1839         bArmatureActuator   *armAct  = NULL;
1840         
1841         float *fp;
1842         short ysize = 0, wval;
1843         char *str;
1844         int myline, stbit;
1845         uiBut *but;
1846
1847
1848         /* yco is at the top of the rect, draw downwards */
1849         set_col_actuator(act->type, 0);
1850         
1851         switch (act->type)
1852         {
1853         case ACT_OBJECT:
1854                 {
1855                         oa = act->data;
1856                         wval = (width-100)/3;
1857                         if (oa->type == ACT_OBJECT_NORMAL)
1858                         {
1859                                 if ( ob->gameflag & OB_DYNAMIC )
1860                                 {
1861                                         ysize= 175;
1862                                 }
1863                                 else
1864                                 {
1865                                         ysize= 72;
1866                                 }
1867
1868                                 glRects(xco, yco-ysize, xco+width, yco);
1869                                 uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1870                                 
1871                                 uiBlockBeginAlign(block);
1872                                 uiDefBut(block, LABEL, 0, "Loc",        xco, yco-45, 45, 19, NULL, 0, 0, 0, 0, "Sets the location");
1873                                 uiDefButF(block, NUM, 0, "",            xco+45, yco-45, wval, 19, oa->dloc, -10000.0, 10000.0, 10, 0, "");
1874                                 uiDefButF(block, NUM, 0, "",            xco+45+wval, yco-45, wval, 19, oa->dloc+1, -10000.0, 10000.0, 10, 0, "");
1875                                 uiDefButF(block, NUM, 0, "",            xco+45+2*wval, yco-45, wval, 19, oa->dloc+2, -10000.0, 10000.0, 10, 0, "");
1876                                 uiBlockEndAlign(block);
1877                                 
1878                                 uiDefBut(block, LABEL, 0, "Rot",        xco, yco-64, 45, 19, NULL, 0, 0, 0, 0, "Sets the rotation");
1879                                 uiBlockBeginAlign(block);
1880                                 uiDefButF(block, NUM, 0, "",            xco+45, yco-64, wval, 19, oa->drot, -10000.0, 10000.0, 10, 0, "");
1881                                 uiDefButF(block, NUM, 0, "",            xco+45+wval, yco-64, wval, 19, oa->drot+1, -10000.0, 10000.0, 10, 0, "");
1882                                 uiDefButF(block, NUM, 0, "",            xco+45+2*wval, yco-64, wval, 19, oa->drot+2, -10000.0, 10000.0, 10, 0, "");
1883                                 uiBlockEndAlign(block);
1884
1885                                 uiDefButBitS(block, TOG, ACT_DLOC_LOCAL, 0, "L",                xco+45+3*wval, yco-45, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
1886                                 uiDefButBitS(block, TOG, ACT_DROT_LOCAL, 0, "L",                xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
1887         
1888                                 if ( ob->gameflag & OB_DYNAMIC )
1889                                 {
1890                                         uiDefBut(block, LABEL, 0, "Force",      xco, yco-87, 55, 19, NULL, 0, 0, 0, 0, "Sets the force");
1891                                         uiBlockBeginAlign(block);
1892                                         uiDefButF(block, NUM, 0, "",            xco+45, yco-87, wval, 19, oa->forceloc, -10000.0, 10000.0, 10, 0, "");
1893                                         uiDefButF(block, NUM, 0, "",            xco+45+wval, yco-87, wval, 19, oa->forceloc+1, -10000.0, 10000.0, 10, 0, "");
1894                                         uiDefButF(block, NUM, 0, "",            xco+45+2*wval, yco-87, wval, 19, oa->forceloc+2, -10000.0, 10000.0, 10, 0, "");
1895                                         uiBlockEndAlign(block);
1896
1897                                         uiDefBut(block, LABEL, 0, "Torque", xco, yco-106, 55, 19, NULL, 0, 0, 0, 0, "Sets the torque");
1898                                         uiBlockBeginAlign(block);
1899                                         uiDefButF(block, NUM, 0, "",            xco+45, yco-106, wval, 19, oa->forcerot, -10000.0, 10000.0, 10, 0, "");
1900                                         uiDefButF(block, NUM, 0, "",            xco+45+wval, yco-106, wval, 19, oa->forcerot+1, -10000.0, 10000.0, 10, 0, "");
1901                                         uiDefButF(block, NUM, 0, "",            xco+45+2*wval, yco-106, wval, 19, oa->forcerot+2, -10000.0, 10000.0, 10, 0, "");                                
1902                                         uiBlockEndAlign(block);
1903                                 }
1904                                 
1905                                 if ( ob->gameflag & OB_DYNAMIC )
1906                                 {
1907                                         uiDefBut(block, LABEL, 0, "LinV",       xco, yco-129, 45, 19, NULL, 0, 0, 0, 0, "Sets the linear velocity");
1908                                         uiBlockBeginAlign(block);
1909                                         uiDefButF(block, NUM, 0, "",            xco+45, yco-129, wval, 19, oa->linearvelocity, -10000.0, 10000.0, 10, 0, "");
1910                                         uiDefButF(block, NUM, 0, "",            xco+45+wval, yco-129, wval, 19, oa->linearvelocity+1, -10000.0, 10000.0, 10, 0, "");
1911                                         uiDefButF(block, NUM, 0, "",            xco+45+2*wval, yco-129, wval, 19, oa->linearvelocity+2, -10000.0, 10000.0, 10, 0, "");
1912                                         uiBlockEndAlign(block);
1913                                 
1914                                         uiDefBut(block, LABEL, 0, "AngV",       xco, yco-148, 45, 19, NULL, 0, 0, 0, 0, "Sets the angular velocity");
1915                                         uiBlockBeginAlign(block);
1916                                         uiDefButF(block, NUM, 0, "",            xco+45, yco-148, wval, 19, oa->angularvelocity, -10000.0, 10000.0, 10, 0, "");
1917                                         uiDefButF(block, NUM, 0, "",            xco+45+wval, yco-148, wval, 19, oa->angularvelocity+1, -10000.0, 10000.0, 10, 0, "");
1918                                         uiDefButF(block, NUM, 0, "",            xco+45+2*wval, yco-148, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 0, "");
1919                                         uiBlockEndAlign(block);
1920                                 
1921                                         uiDefBut(block, LABEL, 0, "Damp",       xco, yco-171, 45, 19, NULL, 0, 0, 0, 0, "Number of frames to reach the target velocity");
1922                                         uiDefButS(block, NUM, 0, "",            xco+45, yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, "");
1923
1924                                         uiDefButBitS(block, TOG, ACT_FORCE_LOCAL, 0, "L",               xco+45+3*wval, yco-87, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
1925                                         uiDefButBitS(block, TOG, ACT_TORQUE_LOCAL, 0, "L",              xco+45+3*wval, yco-106, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
1926                                         uiDefButBitS(block, TOG, ACT_LIN_VEL_LOCAL, 0, "L",             xco+45+3*wval, yco-129, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
1927                                         uiDefButBitS(block, TOG, ACT_ANG_VEL_LOCAL, 0, "L",             xco+45+3*wval, yco-148, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
1928                                 
1929                                         uiDefButBitS(block, TOG, ACT_ADD_LIN_VEL, 0, "add",xco+45+3*wval+15, yco-129, 35, 19, &oa->flag, 0.0, 0.0, 0, 0, "Toggles between ADD and SET linV");
1930                                 }                               
1931                         } else if (oa->type == ACT_OBJECT_SERVO)
1932                         {
1933                                 ysize= 195;
1934                                 
1935                                 glRects(xco, yco-ysize, xco+width, yco);
1936                                 uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1937                                 
1938                                 uiDefBut(block, LABEL, 0, "Ref",        xco, yco-45, 45, 19, NULL, 0, 0, 0, 0, "");
1939                                 uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:",         xco+45, yco-45, wval*3, 19, &(oa->reference), "Reference object for velocity calculation, leave empty for world reference");
1940                                 uiDefBut(block, LABEL, 0, "linV",       xco, yco-68, 45, 19, NULL, 0, 0, 0, 0, "Sets the target relative linear velocity, it will be achieved by automatic application of force. Null velocity is a valid target");
1941                                 uiBlockBeginAlign(block);
1942                                 uiDefButF(block, NUM, 0, "",            xco+45, yco-68, wval, 19, oa->linearvelocity, -10000.0, 10000.0, 10, 0, "");
1943                                 uiDefButF(block, NUM, 0, "",            xco+45+wval, yco-68, wval, 19, oa->linearvelocity+1, -10000.0, 10000.0, 10, 0, "");
1944                                 uiDefButF(block, NUM, 0, "",            xco+45+2*wval, yco-68, wval, 19, oa->linearvelocity+2, -10000.0, 10000.0, 10, 0, "");
1945                                 uiBlockEndAlign(block);
1946                                 uiDefButBitS(block, TOG, ACT_LIN_VEL_LOCAL, 0, "L",             xco+45+3*wval, yco-68, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Velocity is defined in local coordinates");
1947
1948                                 uiDefBut(block, LABEL, 0, "Limit",      xco, yco-91, 45, 19, NULL, 0, 0, 0, 0, "Select if the force needs to be limited along certain axis (local or global depending on LinV Local flag)");
1949                                 uiBlockBeginAlign(block);
1950                                 uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_X, B_REDR, "X",                xco+45, yco-91, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the X axis");
1951                                 uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_Y, B_REDR, "Y",                xco+45+wval, yco-91, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the Y axis");
1952                                 uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_Z, B_REDR, "Z",                xco+45+2*wval, yco-91, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the Z axis");
1953                                 uiBlockEndAlign(block);
1954                                 uiDefBut(block, LABEL, 0, "Max",        xco, yco-110, 45, 19, NULL, 0, 0, 0, 0, "Set the upper limit for force");
1955                                 uiDefBut(block, LABEL, 0, "Min",        xco, yco-129, 45, 19, NULL, 0, 0, 0, 0, "Set the lower limit for force");
1956                                 if (oa->flag & ACT_SERVO_LIMIT_X) {
1957                                         uiDefButF(block, NUM, 0, "",            xco+45, yco-110, wval, 19, oa->dloc, -10000.0, 10000.0, 10, 0, "");
1958                                         uiDefButF(block, NUM, 0, "",            xco+45, yco-129, wval, 19, oa->drot, -10000.0, 10000.0, 10, 0, "");
1959                                 }
1960                                 if (oa->flag & ACT_SERVO_LIMIT_Y) {
1961                                         uiDefButF(block, NUM, 0, "",            xco+45+wval, yco-110, wval, 19, oa->dloc+1, -10000.0, 10000.0, 10, 0, "");
1962                                         uiDefButF(block, NUM, 0, "",            xco+45+wval, yco-129, wval, 19, oa->drot+1, -10000.0, 10000.0, 10, 0, "");
1963                                 }
1964                                 if (oa->flag & ACT_SERVO_LIMIT_Z) {
1965                                         uiDefButF(block, NUM, 0, "",            xco+45+2*wval, yco-110, wval, 19, oa->dloc+2, -10000.0, 10000.0, 10, 0, "");
1966                                         uiDefButF(block, NUM, 0, "",            xco+45+2*wval, yco-129, wval, 19, oa->drot+2, -10000.0, 10000.0, 10, 0, "");
1967                                 }
1968                                 uiDefBut(block, LABEL, 0, "Servo",      xco, yco-152, 45, 19, NULL, 0, 0, 0, 0, "Coefficients of the PID servo controller");
1969                                 uiDefButF(block, NUMSLI, B_REDR, "P: ",         xco+45, yco-152, wval*3, 19, oa->forcerot, 0.00, 200.0, 100, 0, "Proportional coefficient, typical value is 60x Integral coefficient");
1970                                 uiDefBut(block, LABEL, 0, "Slow",       xco, yco-171, 45, 19, NULL, 0, 0, 0, 0, "Low value of I coefficient correspond to slow response");
1971                                 but = uiDefButF(block, NUMSLI, B_REDR, " I : ",         xco+45, yco-171, wval*3, 19, oa->forcerot+1, 0.0, 3.0, 1, 0, "Integral coefficient, low value (0.01) for slow response, high value (0.5) for fast response");
1972                                 uiButSetFunc(but, update_object_actuator_PID, oa, NULL);
1973                                 uiDefBut(block, LABEL, 0, "Fast",       xco+45+3*wval, yco-171, 45, 19, NULL, 0, 0, 0, 0, "High value of I coefficient correspond to fast response");
1974                                 uiDefButF(block, NUMSLI, B_REDR, "D: ",         xco+45, yco-190, wval*3, 19, oa->forcerot+2, -100.0, 100.0, 100, 0, "Derivate coefficient, not required, high values can cause instability");
1975                         }
1976                         str= "Motion Type %t|Simple motion %x0|Servo Control %x1";
1977                         but = uiDefButS(block, MENU, B_REDR, str,               xco+40, yco-23, (width-80), 19, &oa->type, 0.0, 0.0, 0, 0, "");
1978                         oa->otype = oa->type;
1979                         uiButSetFunc(but, change_object_actuator, oa, NULL);
1980                         yco-= ysize;
1981                         break;
1982                 }
1983         case ACT_ACTION:
1984         case ACT_SHAPEACTION:
1985                 {
1986                         /* DrawAct */
1987 #ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
1988                         ysize = 112;
1989 #else
1990                         ysize= 92;
1991 #endif
1992                         
1993                         glRects(xco, yco-ysize, xco+width, yco);
1994                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
1995                         
1996                         aa = act->data;
1997                         wval = (width-60)/3;
1998                         
1999                         //              str= "Action types   %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
2000 #ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
2001                         str= "Action types   %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6|Displacement %x7";
2002 #else
2003                         str= "Action types   %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
2004 #endif
2005                         uiDefButS(block, MENU, B_REDR, str, xco+10, yco-24, width/3, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type");
2006                         uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+10+ (width/3), yco-24, ((width/3)*2) - (20 + 60), 19, &aa->act, "Action name");
2007                         
2008                         uiDefButBitS(block, TOGN, 1, 0, "Continue", xco+((width/3)*2)+20, yco-24, 60, 19,
2009                                          &aa->end_reset, 0.0, 0.0, 0, 0, "Restore last frame when switching on/off, otherwise play from the start each time");
2010                         
2011                         
2012                         if(aa->type == ACT_ACTION_FROM_PROP)
2013                         {
2014                                 uiDefBut(block, TEX, 0, "Prop: ",xco+10, yco-44, width-20, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position");
2015                         }
2016                         else
2017                         {
2018                                 uiDefButI(block, NUM, 0, "Sta: ",xco+10, yco-44, (width-20)/2, 19, &aa->sta, 1.0, MAXFRAMEF, 0, 0, "Start frame");
2019                                 uiDefButI(block, NUM, 0, "End: ",xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &aa->end, 1.0, MAXFRAMEF, 0, 0, "End frame");
2020                         }
2021                                                 
2022                         uiDefButS(block, NUM, 0, "Blendin: ", xco+10, yco-64, (width-20)/2, 19, &aa->blendin, 0.0, 32767, 0.0, 0.0, "Number of frames of motion blending");
2023                         uiDefButS(block, NUM, 0, "Priority: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding channels must be lower in the stack");
2024                         
2025                         uiDefBut(block, TEX, 0, "FrameProp: ",xco+10, yco-84, width-20, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign the action's current frame number to this property");
2026
2027                         
2028 #ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
2029                         if(aa->type == ACT_ACTION_MOTION)
2030                         {
2031                                 uiDefButF(block, NUM, 0, "Cycle: ",xco+30, yco-84, (width-60)/2, 19, &aa->stridelength, 0.0, 2500.0, 0, 0, "Distance covered by a single cycle of the action");
2032                         }
2033 #endif
2034                         
2035                         
2036                         
2037                         yco-=ysize;
2038                         break;
2039                 }
2040         case ACT_IPO:
2041                 {
2042                         ia= act->data;
2043                         
2044                         ysize= 72;
2045                         
2046                         glRects(xco, yco-ysize, xco+width, yco);
2047                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2048                         
2049                         str = "Ipo types   %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
2050                         
2051                         uiDefButS(block, MENU, B_REDR, str,             xco+10, yco-24, (width-20)/2, 19, &ia->type, 0, 0, 0, 0, "");
2052
2053                         but = uiDefButBitS(block, TOG, ACT_IPOFORCE, ACT_IPOFORCE, 
2054                                 "Force", xco+10+(width-20)/2, yco-24, (width-20)/4-10, 19, 
2055                                 &ia->flag, 0, 0, 0, 0, 
2056                                 "Apply Ipo as a global or local force depending on the local option (dynamic objects only)"); 
2057                         uiButSetFunc(but, change_ipo_actuator, but, ia);
2058
2059                         but = uiDefButBitS(block, TOG, ACT_IPOADD, ACT_IPOADD, 
2060                                 "Add", xco+3*(width-20)/4, yco-24, (width-20)/4-10, 19, 
2061                                 &ia->flag, 0, 0, 0, 0, 
2062                                 "Ipo is added to the current loc/rot/scale in global or local coordinate according to Local flag"); 
2063                         uiButSetFunc(but, change_ipo_actuator, but, ia);
2064                         
2065                         /* Only show the do-force-local toggle if force is requested */
2066                         if (ia->flag & (ACT_IPOFORCE|ACT_IPOADD)) {
2067                                 uiDefButBitS(block, TOG, ACT_IPOLOCAL, 0, 
2068                                         "L", xco+width-30, yco-24, 20, 19, 
2069                                         &ia->flag, 0, 0, 0, 0, 
2070                                         "Let the ipo acts in local coordinates, used in Force and Add mode"); 
2071                         }
2072
2073                         if(ia->type==ACT_IPO_FROM_PROP) {
2074                                 uiDefBut(block, TEX, 0, 
2075                                         "Prop: ",               xco+10, yco-44, width-80, 19, 
2076                                         ia->name, 0.0, 31.0, 0, 0, 
2077                                         "Use this property to define the Ipo position");
2078                         }
2079                         else {
2080                                 uiDefButI(block, NUM, 0, 
2081                                         "Sta",          xco+10, yco-44, (width-80)/2, 19, 
2082                                         &ia->sta, 1.0, MAXFRAMEF, 0, 0, 
2083                                         "Start frame");
2084                                 uiDefButI(block, NUM, 0, 
2085                                         "End",          xco+10+(width-80)/2, yco-44, (width-80)/2, 19, 
2086                                         &ia->end, 1.0, MAXFRAMEF, 0, 0, 
2087                                         "End frame");
2088                         }
2089                         uiDefButBitS(block, TOG, ACT_IPOCHILD,  B_REDR, 
2090                                 "Child",        xco+10+(width-80), yco-44, 60, 19, 
2091                                 &ia->flag, 0, 0, 0, 0, 
2092                                 "Update IPO on all children Objects as well");
2093                         uiDefBut(block, TEX, 0, 
2094                                 "FrameProp: ",          xco+10, yco-64, width-20, 19, 
2095                                 ia->frameProp, 0.0, 31.0, 0, 0, 
2096                                 "Assign the action's current frame number to this property");
2097
2098                         yco-= ysize;
2099                         break;
2100                 }
2101         case ACT_PROPERTY:
2102                 {
2103                         ysize= 68;
2104                         
2105                         glRects(xco, yco-ysize, xco+width, yco);
2106                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2107                         
2108                         pa= act->data;
2109                         
2110                         str= "Type%t|Assign%x0|Add %x1|Copy %x2|Toggle (bool/int/float/timer)%x3";
2111                         uiDefButI(block, MENU, B_REDR, str,             xco+30,yco-24,width-60, 19, &pa->type, 0, 31, 0, 0, "Type");
2112                         
2113                         uiDefBut(block, TEX, 1, "Prop: ",               xco+30,yco-44,width-60, 19, pa->name, 0, 31, 0, 0, "Property name");
2114                         
2115                         
2116                         if(pa->type==ACT_PROP_TOGGLE) {
2117                                 /* no ui */
2118                                 ysize -= 22;
2119                         }
2120                         else if(pa->type==ACT_PROP_COPY) {
2121                                 uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-64, (width-20)/2, 19, &(pa->ob), "Copy from this Object");
2122                                 uiDefBut(block, TEX, 1, "Prop: ",               xco+10+(width-20)/2, yco-64, (width-20)/2, 19, pa->value, 0, 31, 0, 0, "Copy this property");
2123                         }
2124                         else {
2125                                 uiDefBut(block, TEX, 1, "Value: ",              xco+30,yco-64,width-60, 19, pa->value, 0, 31, 0, 0, "change with this value, use \"\" around strings");
2126                         }
2127                         yco-= ysize;
2128                         
2129                         break;
2130                 }
2131         case ACT_SOUND:
2132                 {
2133                         sa = act->data;
2134                         sa->sndnr = 0;
2135                         
2136                         if(sa->flag & ACT_SND_3D_SOUND)
2137                                 ysize = 180;
2138                         else
2139                                 ysize = 92;
2140
2141                         wval = (width-20)/2;
2142                         glRects(xco, yco-ysize, xco+width, yco);
2143                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2144                         
2145                         if(G.main->sound.first) {
2146                                 IDnames_to_pupstring(&str, "Sound files", NULL, &(G.main->sound), (ID *)sa->sound, &(sa->sndnr));
2147                                 /* reset this value, it is for handling the event */
2148                                 sa->sndnr = 0;
2149                                 uiDefButS(block, MENU, B_SOUNDACT_BROWSE, str, xco+10,yco-22,20,19, &(sa->sndnr), 0, 0, 0, 0, "");      
2150                                 uiDefButO(block, BUT, "sound.open", 0, "Load Sound", xco+wval+10, yco-22, wval, 19, "Load a sound file. Remember to set caching on for small sounds that are played often.");
2151
2152                                 if(sa->sound) {
2153                                         char dummy_str[] = "Sound mode %t|Play Stop %x0|Play End %x1|Loop Stop %x2|Loop End %x3|Loop Ping Pong Stop %x5|Loop Ping Pong %x4";
2154                                         uiDefBut(block, TEX, B_IDNAME, "SO:",xco+30,yco-22,wval-20,19, sa->sound->id.name+2,    0.0, 21.0, 0, 0, "");
2155                                         uiDefButS(block, MENU, 1, dummy_str,xco+10,yco-44,width-20, 19, &sa->type, 0.0, 0.0, 0, 0, "");
2156                                         uiDefButF(block, NUM, 0, "Volume:", xco+10,yco-66,wval, 19, &sa->volume, 0.0,  1.0, 0, 0, "Sets the volume of this sound");
2157                                         uiDefButF(block, NUM, 0, "Pitch:",xco+wval+10,yco-66,wval, 19, &sa->pitch,-12.0, 12.0, 0, 0, "Sets the pitch of this sound");
2158                                         uiDefButS(block, TOG | BIT, 0, "3D Sound", xco+10, yco-88, width-20, 19, &sa->flag, 0.0, 1.0, 0.0, 0.0, "Plays the sound positioned in 3D space.");
2159                                         if(sa->flag & ACT_SND_3D_SOUND)
2160                                         {
2161                                                 uiDefButF(block, NUM, 0, "Minimum Gain: ", xco+10, yco-110, wval, 19, &sa->sound3D.min_gain, 0.0, 1.0, 0.0, 0.0, "The minimum gain of the sound, no matter how far it is away.");
2162                                                 uiDefButF(block, NUM, 0, "Maximum Gain: ", xco+10, yco-132, wval, 19, &sa->sound3D.max_gain, 0.0, 1.0, 0.0, 0.0, "The maximum gain of the sound, no matter how near it is.");
2163                                                 uiDefButF(block, NUM, 0, "Reference Distance: ", xco+10, yco-154, wval, 19, &sa->sound3D.reference_distance, 0.0, FLT_MAX, 0.0, 0.0, "The reference distance is the distance where the sound has a gain of 1.0.");
2164                                                 uiDefButF(block, NUM, 0, "Maximum Distance: ", xco+10, yco-176, wval, 19, &sa->sound3D.max_distance, 0.0, FLT_MAX, 0.0, 0.0, "The maximum distance at which you can hear the sound.");
2165                                                 uiDefButF(block, NUM, 0, "Rolloff: ", xco+wval+10, yco-110, wval, 19, &sa->sound3D.rolloff_factor, 0.0, 5.0, 0.0, 0.0, "The rolloff factor defines the influence factor on volume depending on distance.");
2166                                                 uiDefButF(block, NUM, 0, "Cone Outer Gain: ", xco+wval+10, yco-132, wval, 19, &sa->sound3D.cone_outer_gain, 0.0, 1.0, 0.0, 0.0, "The gain outside the outer cone. The gain in the outer cone will be interpolated between this value and the normal gain in the inner cone.");
2167                                                 uiDefButF(block, NUM, 0, "Cone Outer Angle: ", xco+wval+10, yco-154, wval, 19, &sa->sound3D.cone_outer_angle, 0.0, 360.0, 0.0, 0.0, "The angle of the outer cone.");
2168                                                 uiDefButF(block, NUM, 0, "Cone Inner Angle: ", xco+wval+10, yco-176, wval, 19, &sa->sound3D.cone_inner_angle, 0.0, 360.0, 0.0, 0.0, "The angle of the inner cone.");
2169                                         }
2170                                 }
2171                                 MEM_freeN(str);
2172                         } 
2173                         else {
2174                                 uiDefButO(block, BUT, "sound.open", 0, "Load Sound", xco+10, yco-22, width-20, 19, "Load a sound file.");
2175                         }
2176                                         
2177                         yco-= ysize;
2178                         
2179                         break;
2180                 }
2181         case ACT_CAMERA:
2182
2183                  ysize= 48;
2184         
2185                  glRects(xco, yco-ysize, xco+width, yco);
2186                  uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2187                 
2188                  ca= act->data;
2189         
2190                  uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:",                xco+10, yco-24, (width-20)/2, 19, &(ca->ob), "Look at this Object");
2191                  uiDefButF(block, NUM, 0, "Height:",    xco+10+(width-20)/2, yco-24, (width-20)/2, 19, &ca->height, 0.0, 20.0, 0, 0, "");
2192                 
2193                  uiDefButF(block, NUM, 0, "Min:",       xco+10, yco-44, (width-60)/2, 19, &ca->min, 0.0, 20.0, 0, 0, "");
2194                 
2195                  if(ca->axis==0) ca->axis= 'x';
2196                  uiDefButS(block, ROW, 0, "X",  xco+10+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'x', 0, 0, "Camera tries to get behind the X axis");
2197                  uiDefButS(block, ROW, 0, "Y",  xco+30+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'y', 0, 0, "Camera tries to get behind the Y axis");
2198                 
2199                  uiDefButF(block, NUM, 0, "Max:",       xco+20+(width)/2, yco-44, (width-60)/2, 19, &ca->max, 0.0, 20.0, 0, 0, "");
2200
2201                  yco-= ysize;
2202         
2203                  break;
2204                                 
2205         case ACT_EDIT_OBJECT:
2206                 
2207                 eoa= act->data;
2208
2209                 if(eoa->type==ACT_EDOB_ADD_OBJECT) {
2210                         int wval; /* just a temp width */
2211                         ysize = 92;
2212                         glRects(xco, yco-ysize, xco+width, yco);
2213                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2214          
2215                         uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:",         xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object and all its children (cant be on an visible layer)");
2216                         uiDefButI(block, NUM, 0, "Time:",       xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the new Object lives");
2217
2218                         wval= (width-60)/3;
2219                         uiDefBut(block, LABEL, 0, "linV",       xco,           yco-68,   45, 19,
2220                                          NULL, 0, 0, 0, 0,
2221                                          "Velocity upon creation");
2222                         uiDefButF(block, NUM, 0, "",            xco+45,        yco-68, wval, 19,
2223                                          eoa->linVelocity, -100.0, 100.0, 10, 0,
2224                                          "Velocity upon creation, x component");
2225                         uiDefButF(block, NUM, 0, "",            xco+45+wval,   yco-68, wval, 19,
2226                                          eoa->linVelocity+1, -100.0, 100.0, 10, 0,
2227                                          "Velocity upon creation, y component");
2228                         uiDefButF(block, NUM, 0, "",            xco+45+2*wval, yco-68, wval, 19,
2229                                          eoa->linVelocity+2, -100.0, 100.0, 10, 0,
2230                                          "Velocity upon creation, z component");
2231                         uiDefButBitS(block, TOG, ACT_EDOB_LOCAL_LINV, 0, "L", xco+45+3*wval, yco-68, 15, 19,
2232                                          &eoa->localflag, 0.0, 0.0, 0, 0,
2233                                          "Apply the transformation locally");
2234                         
2235                         
2236                         uiDefBut(block, LABEL, 0, "AngV",       xco,           yco-90,   45, 19,
2237                                          NULL, 0, 0, 0, 0,
2238                                          "Angular velocity upon creation");
2239                         uiDefButF(block, NUM, 0, "",            xco+45,        yco-90, wval, 19,
2240                                          eoa->angVelocity, -10000.0, 10000.0, 10, 0,
2241                                          "Angular velocity upon creation, x component");
2242                         uiDefButF(block, NUM, 0, "",            xco+45+wval,   yco-90, wval, 19,
2243                                          eoa->angVelocity+1, -10000.0, 10000.0, 10, 0,
2244                                          "Angular velocity upon creation, y component");
2245                         uiDefButF(block, NUM, 0, "",            xco+45+2*wval, yco-90, wval, 19,
2246                                          eoa->angVelocity+2, -10000.0, 10000.0, 10, 0,
2247                                          "Angular velocity upon creation, z component");
2248                         uiDefButBitS(block, TOG, ACT_EDOB_LOCAL_ANGV, 0, "L", xco+45+3*wval, yco-90, 15, 19,
2249                                          &eoa->localflag, 0.0, 0.0, 0, 0,
2250                                          "Apply the rotation locally");
2251                                          
2252
2253                 }
2254                 else if(eoa->type==ACT_EDOB_END_OBJECT) {
2255                         ysize= 28;
2256                         glRects(xco, yco-ysize, xco+width, yco);
2257                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2258                 }
2259                 else if(eoa->type==ACT_EDOB_REPLACE_MESH) {
2260                         ysize= 48;
2261                         glRects(xco, yco-ysize, xco+width, yco);
2262                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2263          
2264                         uiDefIDPoinBut(block, test_meshpoin_but, ID_ME, 1, "ME:",               xco+40, yco-44, (width-80)/2, 19, &(eoa->me), "replace the existing, when left blank 'Phys' will remake the existing physics mesh");
2265                         
2266                         uiDefButBitS(block, TOGN, ACT_EDOB_REPLACE_MESH_NOGFX, 0, "Gfx",        xco+40 + (width-80)/2, yco-44, (width-80)/4, 19, &eoa->flag, 0, 0, 0, 0, "Replace the display mesh");
2267                         uiDefButBitS(block, TOG, ACT_EDOB_REPLACE_MESH_PHYS, 0, "Phys", xco+40 + (width-80)/2 +(width-80)/4, yco-44, (width-80)/4, 19, &eoa->flag, 0, 0, 0, 0, "Replace the physics mesh (triangle bounds only. compound shapes not supported)");
2268                 }
2269                 else if(eoa->type==ACT_EDOB_TRACK_TO) {
2270                         ysize= 48;
2271                         glRects(xco, yco-ysize, xco+width, yco);
2272                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2273          
2274                         uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:",         xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Track to this Object");
2275                         uiDefButI(block, NUM, 0, "Time:",       xco+10+(width-20)/2, yco-44, (width-20)/2-40, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the tracking takes");
2276                         uiDefButS(block, TOG, 0, "3D",  xco+width-50, yco-44, 40, 19, &eoa->flag, 0.0, 0.0, 0, 0, "Enable 3D tracking");
2277                 }
2278                 else if(eoa->type==ACT_EDOB_DYNAMICS) {
2279                         ysize= 69;
2280                         glRects(xco, yco-ysize, xco+width, yco);
2281                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2282                         
2283                         str= "Dynamic Operation %t|Restore Dynamics %x0|Suspend Dynamics %x1|Enable Rigid Body %x2|Disable Rigid Body %x3|Set Mass %x4";
2284                         uiDefButS(block, MENU, B_REDR, str,             xco+40, yco-44, (width-80), 19,  &(eoa->dyn_operation), 0.0, 0.0, 0, 0, "");
2285                         if(eoa->dyn_operation==4) {
2286                                 uiDefButF(block, NUM, 0, "",            xco+40, yco-63, width-80, 19,
2287                                          &eoa->mass, 0.0, 10000.0, 10, 0,
2288                                          "Mass for object");
2289                         }
2290                 }
2291                 str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh %x2|Track to %x3|Dynamics %x4";
2292                 uiDefButS(block, MENU, B_REDR, str,             xco+40, yco-24, (width-80), 19, &eoa->type, 0.0, 0.0, 0, 0, "");
2293
2294                  yco-= ysize;
2295         
2296                 break;
2297  
2298          case ACT_CONSTRAINT:
2299                 coa= act->data;
2300         
2301                 if (coa->type == ACT_CONST_TYPE_LOC) {
2302                         ysize= 69;
2303         
2304                         glRects(xco, yco-ysize, xco+width, yco);
2305                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2306                         
2307         /*              str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4|Rot X %x8|Rot Y %x16|Rot Z %x32"; */
2308         /*                      coa->flag &= ~(63); */
2309                         str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4";
2310                         coa->flag &= 7;
2311                         coa->time = 0;
2312                         uiDefButS(block, MENU, 1, str,          xco+10, yco-65, 70, 19, &coa->flag, 0.0, 0.0, 0, 0, "");
2313                 
2314                         uiDefButS(block, NUM,           0, "damp",      xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
2315                         uiDefBut(block, LABEL,                  0, "Min",       xco+80, yco-45, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
2316                         uiDefBut(block, LABEL,                  0, "Max",       xco+80+(width-90)/2, yco-45, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
2317
2318                         if(coa->flag & ACT_CONST_LOCX) fp= coa->minloc;
2319                         else if(coa->flag & ACT_CONST_LOCY) fp= coa->minloc+1;
2320                         else if(coa->flag & ACT_CONST_LOCZ) fp= coa->minloc+2;
2321                         else if(coa->flag & ACT_CONST_ROTX) fp= coa->minrot;
2322                         else if(coa->flag & ACT_CONST_ROTY) fp= coa->minrot+1;
2323                         else fp= coa->minrot+2;
2324                         
2325                         uiDefButF(block, NUM, 0, "",            xco+80, yco-65, (width-90)/2, 19, fp, -2000.0, 2000.0, 10, 0, "");
2326                         uiDefButF(block, NUM, 0, "",            xco+80+(width-90)/2, yco-65, (width-90)/2, 19, fp+3, -2000.0, 2000.0, 10, 0, "");
2327                 } else if (coa->type == ACT_CONST_TYPE_DIST) {
2328                         ysize= 106;
2329
2330                         glRects(xco, yco-ysize, xco+width, yco);
2331                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2332                         
2333                         str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4|-X axis %x8|-Y axis %x16|-Z axis %x32";
2334                         uiDefButS(block, MENU, B_REDR, str,             xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Set the direction of the ray");
2335                 
2336                         uiDefButS(block, NUM,           0, "damp",      xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
2337                         uiDefBut(block, LABEL,                  0, "Range",     xco+80, yco-45, (width-115)/2, 19, NULL, 0.0, 0.0, 0, 0, "Set the maximum length of ray");
2338                         uiDefButBitS(block, TOG, ACT_CONST_DISTANCE, B_REDR, "Dist",    xco+80+(width-115)/2, yco-45, (width-115)/2, 19, &coa->flag, 0.0, 0.0, 0, 0, "Force distance of object to point of impact of ray");
2339                         uiDefButBitS(block, TOG, ACT_CONST_LOCAL, 0, "L", xco+80+(width-115), yco-45, 25, 19,
2340                                          &coa->flag, 0.0, 0.0, 0, 0, "Set ray along object's axis or global axis");
2341
2342                         if(coa->mode & (ACT_CONST_DIRPX|ACT_CONST_DIRNX)) fp= coa->minloc;
2343                         else if(coa->mode & (ACT_CONST_DIRPY|ACT_CONST_DIRNY)) fp= coa->minloc+1;
2344                         else fp= coa->minloc+2;
2345
2346                         uiDefButF(block, NUM, 0, "",            xco+80, yco-65, (width-115)/2, 19, fp+3, 0.0, 2000.0, 10, 0, "Maximum length of ray");
2347                         if (coa->flag & ACT_CONST_DISTANCE)
2348                                 uiDefButF(block, NUM, 0, "",            xco+80+(width-115)/2, yco-65, (width-115)/2, 19, fp, -2000.0, 2000.0, 10, 0, "Keep this distance to target");
2349                         uiDefButBitS(block, TOG, ACT_CONST_NORMAL, 0, "N", xco+80+(width-115), yco-65, 25, 19,
2350                                          &coa->flag, 0.0, 0.0, 0, 0, "Set object axis along (local axis) or parallel (global axis) to the normal at hit position");
2351                         uiDefButBitS(block, TOG, ACT_CONST_MATERIAL, B_REDR, "M/P", xco+10, yco-84, 40, 19,
2352                                          &coa->flag, 0.0, 0.0, 0, 0, "Detect material instead of property");
2353                         if (coa->flag & ACT_CONST_MATERIAL)
2354                         {
2355                                 uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19,
2356                                         coa->matprop, 0, 31, 0, 0,
2357                                         "Ray detects only Objects with this material");
2358                         }
2359                         else
2360                         {
2361                                 uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19,
2362                                         coa->matprop, 0, 31, 0, 0,
2363                                         "Ray detect only Objects with this property");
2364                         }
2365                         uiDefButBitS(block, TOG, ACT_CONST_PERMANENT, 0, "PER", xco+10, yco-103, 40, 19,
2366                                 &coa->flag, 0.0, 0.0, 0, 0, "Persistent actuator: stays active even if ray does not reach target");
2367                         uiDefButS(block, NUM, 0, "time", xco+50, yco-103, (width-60)/2, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
2368                         uiDefButS(block, NUM, 0, "rotDamp", xco+50+(width-60)/2, yco-103, (width-60)/2, 19, &(coa->rotdamp), 0.0, 100.0, 0, 0, "Use a different damping for orientation");
2369                 } else if (coa->type == ACT_CONST_TYPE_ORI) {
2370                         ysize= 87;
2371
2372                         glRects(xco, yco-ysize, xco+width, yco);
2373                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2374                         
2375                         str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4";
2376                         uiDefButS(block, MENU, B_REDR, str,             xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Select the axis to be aligned along the reference direction");
2377                 
2378                         uiDefButS(block, NUM,           0, "damp",      xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
2379                         uiDefBut(block, LABEL,                  0, "X", xco+80, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
2380                         uiDefBut(block, LABEL,                  0, "Y", xco+80+(width-115)/3, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
2381                         uiDefBut(block, LABEL,                  0, "Z", xco+80+2*(width-115)/3, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
2382
2383                         uiDefButF(block, NUM, 0, "",            xco+80, yco-65, (width-115)/3, 19, &coa->maxrot[0], -2000.0, 2000.0, 10, 0, "X component of reference direction");
2384                         uiDefButF(block, NUM, 0, "",            xco+80+(width-115)/3, yco-65, (width-115)/3, 19, &coa->maxrot[1], -2000.0, 2000.0, 10, 0, "Y component of reference direction");
2385                         uiDefButF(block, NUM, 0, "",            xco+80+2*(width-115)/3, yco-65, (width-115)/3, 19, &coa->maxrot[2], -2000.0, 2000.0, 10, 0, "Z component of reference direction");
2386
2387                         uiDefButS(block, NUM, 0, "time", xco+10, yco-84, 70, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
2388                         uiDefButF(block, NUM, 0, "min", xco+80, yco-84, (width-115)/2, 19, &(coa->minloc[0]), 0.0, 180.0, 10, 1, "Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max");
2389                         uiDefButF(block, NUM, 0, "max", xco+80+(width-115)/2, yco-84, (width-115)/2, 19, &(coa->maxloc[0]), 0.0, 180.0, 10, 1, "Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max");
2390                 } else if (coa->type == ACT_CONST_TYPE_FH) {
2391                         ysize= 106;
2392
2393                         glRects(xco, yco-ysize, xco+width, yco);
2394                         uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2395                         
2396                         str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4|-X axis %x8|-Y axis %x16|-Z axis %x32";
2397                         uiDefButS(block, MENU, B_REDR, str,             xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Set the direction of the ray (in world coordinate)");
2398
2399                         if(coa->mode & (ACT_CONST_DIRPX|ACT_CONST_DIRNX)) fp= coa->minloc;
2400                         else if(coa->mode & (ACT_CONST_DIRPY|ACT_CONST_DIRNY)) fp= coa->minloc+1;
2401                         else fp= coa->minloc+2;
2402
2403                         uiDefButF(block, NUM,           0, "damp",      xco+10, yco-45, (width-70)/2, 19, &coa->maxrot[0], 0.0, 1.0, 1, 0, "Damping factor of the Fh spring force");
2404                         uiDefButF(block, NUM,           0, "dist",      xco+10+(width-70)/2, yco-45, (width-70)/2, 19, fp, 0.010, 2000.0, 10, 0, "Height of the Fh area");
2405                         uiDefButBitS(block, TOG, ACT_CONST_DOROTFH, 0, "Rot Fh",        xco+10+(width-70), yco-45, 50, 19, &coa->flag, 0.0, 0.0, 0, 0, "Keep object axis parallel to normal");
2406
2407                         uiDefButF(block, NUMSLI, 0, "Fh ",              xco+80, yco-65, (width-115), 19, fp+3, 0.0, 1.0, 0, 0, "Spring force within the Fh area");
2408                         uiDefButBitS(block, TOG, ACT_CONST_NORMAL, 0, "N", xco+80+(width-115), yco-65, 25, 19,
2409                                          &coa->flag, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes");
2410                         uiDefButBitS(block, TOG, ACT_CONST_MATERIAL, B_REDR, "M/P", xco+10, yco-84, 40, 19,
2411                                          &coa->flag, 0.0, 0.0, 0, 0, "Detect material instead of property");
2412                         if (coa->flag & ACT_CONST_MATERIAL)
2413                         {
2414                                 uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19,
2415                                         coa->matprop, 0, 31, 0, 0,
2416                                         "Ray detects only Objects with this material");
2417                         }
2418                         else
2419                         {
2420                                 uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19,
2421                                         coa->matprop, 0, 31, 0, 0,
2422                                         "Ray detect only Objects with this property");
2423                         }
2424                         uiDefButBitS(block, TOG, ACT_CONST_PERMANENT, 0, "PER", xco+10, yco-103, 40, 19,
2425                                 &coa->flag, 0.0, 0.0, 0, 0, "Persistent actuator: stays active even if ray does not reach target");
2426                         uiDefButS(block, NUM, 0, "time", xco+50, yco-103, 90, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
2427                         uiDefButF(block, NUM, 0, "rotDamp", xco+140, yco-103, (width-150), 19, &coa->maxrot[1], 0.0, 1.0, 1, 0, "Use a different damping for rotation");
2428                 }
2429                 str= "Constraint Type %t|Location %x0|Distance %x1|Orientation %x2|Force field %x3";
2430                 but = uiDefButS(block, MENU, B_REDR, str,               xco+40, yco-23, (width-80), 19, &coa->type, 0.0, 0.0, 0, 0, "");
2431                  yco-= ysize;
2432                 break;
2433  
2434         case ACT_SCENE:
2435                   sca= act->data; 
2436                 
2437                   if(sca->type==ACT_SCENE_RESTART) { 
2438                           ysize= 28; 
2439                           glRects(xco, yco-ysize, xco+width, yco); 
2440                           uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); 
2441                   } 
2442                   else if(sca->type==ACT_SCENE_CAMERA) { 
2443                         
2444                           ysize= 48; 
2445                           glRects(xco, yco-ysize, xco+width, yco); 
2446                           uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); 
2447          
2448                           uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:",               xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera. Leave empty to refer to self object"); 
2449                   } 
2450                   else if(sca->type==ACT_SCENE_SET) { 
2451                         
2452                           ysize= 48; 
2453                           glRects(xco, yco-ysize, xco+width, yco); 
2454                           uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); 
2455         
2456                           uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:",          xco+40, yco-44, (width-80), 19, &(sca->scene), "Set this Scene"); 
2457                   } 
2458                 else if(sca->type==ACT_SCENE_ADD_FRONT) { 
2459                         
2460                           ysize= 48; 
2461                           glRects(xco, yco-ysize, xco+width, yco); 
2462                           uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); 
2463         
2464                           uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:",          xco+40, yco-44, (width-80), 19, &(sca->scene), "Add an Overlay Scene"); 
2465                   } 
2466                 else if(sca->type==ACT_SCENE_ADD_BACK) { 
2467                         
2468                           ysize= 48; 
2469                           glRects(xco, yco-ysize, xco+width, yco); 
2470                           uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); 
2471         
2472                           uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:",          xco+40, yco-44, (width-80), 19, &(sca->scene), "Add a Background Scene"); 
2473                   } 
2474                 else if(sca->type==ACT_SCENE_REMOVE) { 
2475                         
2476                           ysize= 48; 
2477                           glRects(xco, yco-ysize, xco+width, yco); 
2478                           uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); 
2479         
2480                           uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:",          xco+40, yco-44, (width-80), 19, &(sca->scene), "Remove a Scene");
2481                   } 
2482                 else if(sca->type==ACT_SCENE_SUSPEND) { 
2483                         
2484                           ysize= 48; 
2485                           glRects(xco, yco-ysize, xco+width, yco); 
2486                           uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); 
2487         
2488                           uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:",          xco+40, yco-44, (width-80), 19, &(sca->scene), "Pause a Scene");
2489                   } 
2490                 else if(sca->type==ACT_SCENE_RESUME) { 
2491                         
2492                           ysize= 48; 
2493                           glRects(xco, yco-ysize, xco+width, yco); 
2494                           uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); 
2495         
2496                           uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:",          xco+40, yco-44, (width-80), 19, &(sca->scene), "Unpause a Scene");
2497                   } 
2498
2499                 str= "Scene %t|Restart %x0|Set Scene %x1|Set Camera %x2|Add OverlayScene %x3|Add BackgroundScene %x4|Remove Scene %x5|Suspend Scene %x6|Resume Scene %x7";
2500                 uiDefButS(block, MENU, B_REDR, str,             xco+40, yco-24, (width-80), 19, &sca->type, 0.0, 0.0, 0, 0, ""); 
2501
2502                   yco-= ysize; 
2503                   break; 
2504         case ACT_GAME:
2505                 {
2506                         gma = act->data; 
2507                         if (gma->type == ACT_GAME_LOAD)
2508                         {
2509                                 //ysize = 68;
2510                                 ysize = 48;
2511                                 glRects(xco, yco-ysize, xco+width, yco); 
2512                                 uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); 
2513                                    uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, 63, 0, 0, "Load this blend file, use the \"//\" prefix for a path relative to the current blend file");
2514 //                              uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, 63, 0, 0, "Use this loadinganimation");
2515                         }
2516 /*                      else if (gma->type == ACT_GAME_START)
2517                         {
2518                                 ysize = 68; 
2519                                 glRects(xco, yco-ysize, xco+width, yco); 
2520                                 uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2521
2522                                    uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, 63, 0, 0, "Load this file");
2523                                 uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, 63, 0, 0, "Use this loadinganimation");
2524                         }
2525 */                      else if (ELEM4(gma->type, ACT_GAME_RESTART, ACT_GAME_QUIT, ACT_GAME_SAVECFG, ACT_GAME_LOADCFG))
2526                         {
2527                                 ysize = 28; 
2528                                 glRects(xco, yco-ysize, xco+width, yco); 
2529                                 uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); 
2530                         }
2531
2532                         //str = "Scene %t|Load game%x0|Start loaded game%x1|Restart this game%x2|Quit this game %x3";
2533                         str = "Scene %t|Start new game%x0|Restart this game%x2|Quit this game %x3|Save GameLogic.globalDict %x4|Load GameLogic.globalDict %x5";
2534                         uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &gma->type, 0.0, 0.0, 0, 0, ""); 
2535                         
2536                         yco -= ysize; 
2537                         break; 
2538                 }
2539         case ACT_GROUP:
2540                 ga= act->data;
2541
2542                 ysize= 52;
2543
2544                 glRects(xco, yco-ysize, xco+width, yco);
2545                 uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
2546                 
2547                 str= "GroupKey types   %t|Set Key %x6|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x5";
2548
2549                 uiDefButS(block, MENU, 1, str,                  xco+20, yco-24, width-40, 19, &ga->type, 0, 0, 0, 0, "");
2550                 if(ga->type==ACT_GROUP_SET) {
2551                         uiDefBut(block, TEX, 0, "Key: ",                xco+20, yco-44, (width-10)/2, 19, ga->name, 0.0, 31.0, 0, 0, "This name defines groupkey to be set");
2552                         uiDefButI(block, NUM, 0, "Frame:",      xco+20+(width-10)/2, yco-44, (width-70)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Set this frame");
2553                 }
2554                 else if(ga->type==ACT_GROUP_FROM_PROP) {
2555                         uiDefBut(block, TEX, 0, "Prop: ",               xco+20, yco-44, width-40, 19, ga->name, 0.0, 31.0, 0, 0, "Use this property to define the Group position");
2556                 }
2557                 else {
2558                         uiDefButI(block, NUM, 0, "State",               xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame");
2559                         uiDefButI(block, NUM, 0, "End",         xco+20+(width-40)/2, yco-44, (width-40)/2, 19, &ga->end, 0.0, 2500.0, 0, 0, "End frame");
2560                 }
2561                 yco-= ysize;
2562                 break;
2563
2564         case ACT_VISIBILITY:
2565                 ysize = 24;
2566
2567                 glRects(xco, yco-ysize, xco+width, yco);
2568                 uiEmboss((float)xco,
2569                          (float)yco-ysize, (float)xco+width, (float)yco, 1);
2570                 
2571                 visAct = act->data;
2572