f825bb2854771231b9dcd174ce8e754a1fb4255b
[blender.git] / source / blender / windowmanager / intern / wm_init_exit.c
1 /**
2  * $Id:
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. 
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19  *
20  * The Original Code is Copyright (C) 2007 Blender Foundation.
21  * All rights reserved.
22  *
23  * 
24  * Contributor(s): Blender Foundation
25  *
26  * ***** END GPL LICENSE BLOCK *****
27  */
28
29 #include <stdlib.h>
30 #include <stdio.h>
31 #include <string.h>
32
33 #include "MEM_guardedalloc.h"
34 #include "MEM_CacheLimiterC-Api.h"
35
36 #include "IMB_imbuf_types.h"
37 #include "IMB_imbuf.h"
38
39 #include "DNA_object_types.h"
40 #include "DNA_scene_types.h"
41 #include "DNA_userdef_types.h"
42 #include "DNA_windowmanager_types.h"
43
44 #include "BKE_blender.h"
45 #include "BKE_context.h"
46 #include "BKE_curve.h"
47 #include "BKE_displist.h"
48 #include "BKE_DerivedMesh.h"
49 #include "BKE_font.h"
50 #include "BKE_global.h"
51 #include "BKE_library.h"
52 #include "BKE_mball.h"
53 #include "BKE_report.h"
54 #include "BKE_utildefines.h"
55 #include "BKE_packedFile.h"
56 #include "BKE_sequencer.h" /* free seq clipboard */
57 #include "BKE_material.h" /* clear_matcopybuf */
58
59 #include "BLI_blenlib.h"
60
61 #include "RE_pipeline.h"                /* RE_ free stuff */
62
63 #ifndef DISABLE_PYTHON
64 #include "BPY_extern.h"
65 #endif
66
67 #include "SYS_System.h"
68
69 #include "RNA_define.h"
70
71 #include "WM_api.h"
72 #include "WM_types.h"
73
74 #include "wm_cursors.h"
75 #include "wm_event_system.h"
76 #include "wm.h"
77 #include "wm_files.h"
78 #include "wm_window.h"
79
80 #include "ED_armature.h"
81 #include "ED_keyframing.h"
82 #include "ED_node.h"
83 #include "ED_render.h"
84 #include "ED_space_api.h"
85 #include "ED_screen.h"
86 #include "ED_util.h"
87
88 #include "UI_interface.h"
89 #include "BLF_api.h"
90
91 #include "gpu_buffers.h"
92 #include "GPU_extensions.h"
93 #include "GPU_draw.h"
94
95 #include "BKE_depsgraph.h"
96 #include "BKE_sound.h"
97
98 static void wm_init_reports(bContext *C)
99 {
100         BKE_reports_init(CTX_wm_reports(C), RPT_STORE);
101 }
102 static void wm_free_reports(bContext *C)
103 {
104         BKE_reports_clear(CTX_wm_reports(C));
105 }
106
107
108
109 /* only called once, for startup */
110 void WM_init(bContext *C, int argc, char **argv)
111 {
112
113         if (!G.background) {
114                 wm_ghost_init(C);       /* note: it assigns C to ghost! */
115                 wm_init_cursor_data();
116         }
117         wm_operatortype_init();
118         
119         set_free_windowmanager_cb(wm_close_and_free);   /* library.c */
120         set_blender_test_break_cb(wm_window_testbreak); /* blender.c */
121         DAG_editors_update_cb(ED_render_id_flush_update); /* depsgraph.c */
122         
123         ED_spacetypes_init();   /* editors/space_api/spacetype.c */
124         
125         ED_file_init();                 /* for fsmenu */
126         ED_init_node_butfuncs();        
127         
128         BLF_init(11, U.dpi);
129         BLF_lang_init();
130         
131         init_builtin_keyingsets(); /* editors/animation/keyframing.c */
132         
133         /* get the default database, plus a wm */
134         WM_read_homefile(C, NULL);
135
136         /* note: there is a bug where python needs initializing before loading the
137          * .B25.blend because it may contain PyDrivers. It also needs to be after
138          * initializing space types and other internal data.
139          *
140          * However cant redo this at the moment. Solution is to load python
141          * before WM_read_homefile() or make py-drivers check if python is running.
142          * Will try fix when the crash can be repeated. - campbell. */
143
144 #ifndef DISABLE_PYTHON
145         BPY_set_context(C); /* necessary evil */
146         BPY_start_python(argc, argv);
147         BPY_load_user_modules(C);
148 #endif
149
150         wm_init_reports(C); /* reports cant be initialized before the wm */
151
152         if (!G.background) {
153                 GPU_extensions_init();
154         
155                 UI_init();
156         }
157         
158         clear_matcopybuf();
159         clear_mat_mtex_copybuf();
160
161         //      glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
162         
163 //      init_node_butfuncs();
164         
165         ED_preview_init_dbase();
166         
167         G.ndofdevice = -1;      /* XXX bad initializer, needs set otherwise buttons show! */
168         
169         read_Blog();
170         BLI_strncpy(G.lib, G.sce, FILE_MAX);
171
172 }
173
174 void WM_init_splash(bContext *C)
175 {
176         wmWindowManager *wm= CTX_wm_manager(C);
177         wmWindow *prevwin= CTX_wm_window(C);
178         
179         if(wm->windows.first) {
180                 CTX_wm_window_set(C, wm->windows.first);
181                 WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
182                 CTX_wm_window_set(C, prevwin);
183         }
184 }
185
186 void WM_init_game(bContext *C)
187 {
188         //XXX copied from WM_init_splash we may not even need those "window" related code
189         //XXX not working yet, it fails at the game_start_operator pool (it needs an area)
190         wmWindowManager *wm= CTX_wm_manager(C);
191         wmWindow *prevwin= CTX_wm_window(C);
192         
193         if(wm->windows.first) {
194                 CTX_wm_window_set(C, wm->windows.first);
195                 WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL);
196                 CTX_wm_window_set(C, prevwin);
197         }
198 }
199
200 /* free strings of open recent files */
201 static void free_openrecent(void)
202 {
203         struct RecentFile *recent;
204         
205         for(recent = G.recent_files.first; recent; recent=recent->next)
206                 MEM_freeN(recent->filename);
207         
208         BLI_freelistN(&(G.recent_files));
209 }
210
211
212 /* bad stuff*/
213
214 extern ListBase editelems;
215 extern wchar_t *copybuf;
216 extern wchar_t *copybufinfo;
217
218         // XXX copy/paste buffer stuff...
219 extern void free_anim_copybuf(); 
220 extern void free_anim_drivers_copybuf(); 
221 extern void free_posebuf(); 
222
223 /* called in creator.c even... tsk, split this! */
224 void WM_exit(bContext *C)
225 {
226         wmWindow *win;
227
228         sound_exit();
229
230         /* first wrap up running stuff, we assume only the active WM is running */
231         /* modal handlers are on window level freed, others too? */
232         /* note; same code copied in wm_files.c */
233         if(C && CTX_wm_manager(C)) {
234                 
235                 WM_jobs_stop_all(CTX_wm_manager(C));
236                 
237                 for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) {
238                         
239                         CTX_wm_window_set(C, win);      /* needed by operator close callbacks */
240                         WM_event_remove_handlers(C, &win->handlers);
241                         WM_event_remove_handlers(C, &win->modalhandlers);
242                         ED_screen_exit(C, win, win->screen);
243                 }
244         }
245         wm_operatortype_free();
246         wm_dropbox_free();
247         WM_menutype_free();
248         
249         /* all non-screen and non-space stuff editors did, like editmode */
250         if(C)
251                 ED_editors_exit(C);
252
253 //      XXX     
254 //      BIF_GlobalReebFree();
255 //      BIF_freeRetarget();
256         BIF_freeTemplates(C);
257         
258         free_ttfont(); /* bke_font.h */
259         
260         free_openrecent();
261         
262         BKE_freecubetable();
263         
264         fastshade_free_render();        /* shaded view */
265         ED_preview_free_dbase();        /* frees a Main dbase, before free_blender! */
266
267         if(C && CTX_wm_manager(C))
268                 wm_free_reports(C);                     /* before free_blender! - since the ListBases get freed there */
269
270         seq_free_clipboard(); /* sequencer.c */
271                 
272         free_blender();                         /* blender.c, does entire library and spacetypes */
273 //      free_matcopybuf();
274         free_anim_copybuf();
275         free_anim_drivers_copybuf();
276         free_posebuf();
277 //      free_vertexpaint();
278 //      free_imagepaint();
279         
280 //      fsmenu_free();
281
282         BLF_exit();
283
284         RE_FreeAllRender();
285         RE_engines_exit();
286         
287 //      free_txt_data();
288         
289
290 #ifndef DISABLE_PYTHON
291         /* XXX - old note */
292         /* before free_blender so py's gc happens while library still exists */
293         /* needed at least for a rare sigsegv that can happen in pydrivers */
294
295         /* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's
296          * so decref'ing them after python ends causes bad problems every time
297          * the pyDriver bug can be fixed if it happens again we can deal with it then */
298         BPY_end_python();
299 #endif
300
301         libtiff_exit();
302         
303 #ifdef WITH_QUICKTIME
304         quicktime_exit();
305 #endif
306         
307         if (!G.background) {
308 // XXX          UI_filelist_free_icons();
309         }
310         
311         GPU_buffer_pool_free(0);
312         GPU_extensions_exit();
313         
314 //      if (copybuf) MEM_freeN(copybuf);
315 //      if (copybufinfo) MEM_freeN(copybufinfo);
316         
317         BKE_undo_save_quit();   // saves quit.blend if global undo is on
318         BKE_reset_undo(); 
319         
320         ED_file_exit(); /* for fsmenu */
321
322         UI_exit();
323         BKE_userdef_free();
324
325         RNA_exit(); /* should be after BPY_end_python so struct python slots are cleared */
326         
327         wm_ghost_exit();
328
329         CTX_free(C);
330         
331         SYS_DeleteSystem(SYS_GetSystem());
332
333         if(MEM_get_memory_blocks_in_use()!=0) {
334                 printf("Error Totblock: %d\n", MEM_get_memory_blocks_in_use());
335                 MEM_printmemlist();
336         }
337         wm_autosave_delete();
338         
339         printf("\nBlender quit\n");
340         
341 #ifdef WIN32   
342         /* ask user to press enter when in debug mode */
343         if(G.f & G_DEBUG) {
344                 printf("press enter key to exit...\n\n");
345                 getchar();
346         }
347 #endif 
348         
349         exit(G.afbreek==1);
350 }
351