2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * Contributor(s): Campbell Barton
20 * ***** END GPL LICENSE BLOCK *****
23 /** \file blender/bmesh/tools/bmesh_decimate_collapse.c
26 * BMesh decimator that uses an edge collapse method.
31 #include "MEM_guardedalloc.h"
33 #include "DNA_scene_types.h"
36 #include "BLI_quadric.h"
39 #include "BKE_customdata.h"
42 #include "bmesh_decimate.h" /* own include */
44 #include "../intern/bmesh_structure.h"
46 /* defines for testing */
47 #define USE_CUSTOMDATA
48 #define USE_TRIANGULATE
49 #define USE_VERT_NORMAL_INTERP /* has the advantage that flipped faces don't mess up vertex normals */
51 /* these checks are for rare cases that we can't avoid since they are valid meshes still */
52 #define USE_SAFETY_CHECKS
54 #define BOUNDARY_PRESERVE_WEIGHT 100.0f
55 #define OPTIMIZE_EPS 0.01f /* FLT_EPSILON is too small, see [#33106] */
56 #define COST_INVALID FLT_MAX
58 typedef enum CD_UseFlag {
59 CD_DO_VERT = (1 << 0),
60 CD_DO_EDGE = (1 << 1),
65 /* BMesh Helper Functions
66 * ********************** */
69 * \param vquadrics must be calloc'd
71 static void bm_decim_build_quadrics(BMesh *bm, Quadric *vquadrics)
77 BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
81 const float *co = BM_FACE_FIRST_LOOP(f)->v->co;
82 const float *no = f->no;
83 const float offset = -dot_v3v3(no, co);
86 BLI_quadric_from_v3_dist(&q, no, offset);
88 l_iter = l_first = BM_FACE_FIRST_LOOP(f);
90 BLI_quadric_add_qu_qu(&vquadrics[BM_elem_index_get(l_iter->v)], &q);
91 } while ((l_iter = l_iter->next) != l_first);
95 BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
96 if (UNLIKELY(BM_edge_is_boundary(e))) {
99 sub_v3_v3v3(edge_vector, e->v2->co, e->v1->co);
101 cross_v3_v3v3(edge_cross, edge_vector, f->no);
103 if (normalize_v3(edge_cross) > FLT_EPSILON) {
105 BLI_quadric_from_v3_dist(&q, edge_cross, -dot_v3v3(edge_cross, e->v1->co));
106 BLI_quadric_mul(&q, BOUNDARY_PRESERVE_WEIGHT);
108 BLI_quadric_add_qu_qu(&vquadrics[BM_elem_index_get(e->v1)], &q);
109 BLI_quadric_add_qu_qu(&vquadrics[BM_elem_index_get(e->v2)], &q);
116 static void bm_decim_calc_target_co(BMEdge *e, float optimize_co[3],
117 const Quadric *vquadrics)
119 /* compute an edge contraction target for edge 'e'
120 * this is computed by summing it's vertices quadrics and
121 * optimizing the result. */
124 BLI_quadric_add_qu_ququ(&q,
125 &vquadrics[BM_elem_index_get(e->v1)],
126 &vquadrics[BM_elem_index_get(e->v2)]);
129 if (BLI_quadric_optimize(&q, optimize_co, OPTIMIZE_EPS)) {
130 return; /* all is good */
133 mid_v3_v3v3(optimize_co, e->v1->co, e->v2->co);
137 static bool bm_edge_collapse_is_degenerate_flip(BMEdge *e, const float optimize_co[3])
143 for (i = 0; i < 2; i++) {
144 /* loop over both verts */
145 BMVert *v = *((&e->v1) + i);
147 BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) {
148 if (l->e != e && l->prev->e != e) {
149 float *co_prev = l->prev->v->co;
150 float *co_next = l->next->v->co;
151 float cross_exist[3];
152 float cross_optim[3];
155 float vec_other[3]; /* line between the two outer verts, re-use for both cross products */
156 float vec_exist[3]; /* before collapse */
157 float vec_optim[3]; /* after collapse */
159 sub_v3_v3v3(vec_other, co_prev, co_next);
160 sub_v3_v3v3(vec_exist, co_prev, v->co);
161 sub_v3_v3v3(vec_optim, co_prev, optimize_co);
163 cross_v3_v3v3(cross_exist, vec_other, vec_exist);
164 cross_v3_v3v3(cross_optim, vec_other, vec_optim);
166 /* normalize isn't really needed, but ensures the value at a unit we can compare against */
167 normalize_v3(cross_exist);
168 normalize_v3(cross_optim);
170 normal_tri_v3(cross_exist, v->co, co_prev, co_next);
171 normal_tri_v3(cross_optim, optimize_co, co_prev, co_next);
174 /* use a small value rather then zero so we don't flip a face in multiple steps
175 * (first making it zero area, then flipping again) */
176 if (dot_v3v3(cross_exist, cross_optim) <= FLT_EPSILON) {
177 //printf("no flip\n");
187 static void bm_decim_build_edge_cost_single(BMEdge *e,
188 const Quadric *vquadrics, const float *vweights,
189 Heap *eheap, HeapNode **eheap_table)
191 const Quadric *q1, *q2;
192 float optimize_co[3];
195 if (eheap_table[BM_elem_index_get(e)]) {
196 BLI_heap_remove(eheap, eheap_table[BM_elem_index_get(e)]);
199 /* check we can collapse, some edges we better not touch */
200 if (BM_edge_is_boundary(e)) {
201 if (e->l->f->len == 3) {
205 /* only collapse tri's */
206 eheap_table[BM_elem_index_get(e)] = NULL;
210 else if (BM_edge_is_manifold(e)) {
211 if ((e->l->f->len == 3) && (e->l->radial_next->f->len == 3)) {
215 /* only collapse tri's */
216 eheap_table[BM_elem_index_get(e)] = NULL;
221 eheap_table[BM_elem_index_get(e)] = NULL;
226 if ((vweights[BM_elem_index_get(e->v1)] >= BM_MESH_DECIM_WEIGHT_MAX) &&
227 (vweights[BM_elem_index_get(e->v2)] >= BM_MESH_DECIM_WEIGHT_MAX))
229 /* skip collapsing this edge */
230 eheap_table[BM_elem_index_get(e)] = NULL;
234 /* end sanity check */
237 bm_decim_calc_target_co(e, optimize_co, vquadrics);
239 q1 = &vquadrics[BM_elem_index_get(e->v1)];
240 q2 = &vquadrics[BM_elem_index_get(e->v2)];
242 if (vweights == NULL) {
243 cost = (BLI_quadric_evaluate(q1, optimize_co) +
244 BLI_quadric_evaluate(q2, optimize_co));
247 /* add 1.0 so planar edges are still weighted against */
248 cost = (((BLI_quadric_evaluate(q1, optimize_co) + 1.0f) * vweights[BM_elem_index_get(e->v1)]) +
249 ((BLI_quadric_evaluate(q2, optimize_co) + 1.0f) * vweights[BM_elem_index_get(e->v2)]));
251 // print("COST %.12f\n");
253 eheap_table[BM_elem_index_get(e)] = BLI_heap_insert(eheap, cost, e);
257 /* use this for degenerate cases - add back to the heap with an invalid cost,
258 * this way it may be calculated again if surrounding geometry changes */
259 static void bm_decim_invalid_edge_cost_single(BMEdge *e,
260 Heap *eheap, HeapNode **eheap_table)
262 BLI_assert(eheap_table[BM_elem_index_get(e)] == NULL);
263 eheap_table[BM_elem_index_get(e)] = BLI_heap_insert(eheap, COST_INVALID, e);
266 static void bm_decim_build_edge_cost(BMesh *bm,
267 const Quadric *vquadrics, const float *vweights,
268 Heap *eheap, HeapNode **eheap_table)
274 BM_ITER_MESH_INDEX (e, &iter, bm, BM_EDGES_OF_MESH, i) {
275 eheap_table[i] = NULL; /* keep sanity check happy */
276 bm_decim_build_edge_cost_single(e, vquadrics, vweights, eheap, eheap_table);
280 #ifdef USE_TRIANGULATE
281 /* Temp Triangulation
282 * ****************** */
285 * To keep things simple we can only collapse edges on triangulated data
286 * (limitation with edge collapse and error calculation functions).
288 * But to avoid annoying users by only giving triangle results, we can
289 * triangulate, keeping a reference between the faces, then join after
290 * if the edges don't collapse, this will also allow more choices when
291 * collapsing edges so even has some advantage over decimating quads
294 * \return true if any faces were triangulated.
297 static bool bm_decim_triangulate_begin(BMesh *bm)
301 // bool has_quad; // could optimize this a little
302 bool has_cut = false;
304 BLI_assert((bm->elem_index_dirty & BM_VERT) == 0);
306 /* first clear loop index values */
307 BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
311 l_iter = l_first = BM_FACE_FIRST_LOOP(f);
313 BM_elem_index_set(l_iter, -1);
314 } while ((l_iter = l_iter->next) != l_first);
316 // has_quad |= (f->len == 4)
319 /* adding new faces as we loop over faces
320 * is normally best avoided, however in this case its not so bad because any face touched twice
321 * will already be triangulated*/
322 BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
328 BMLoop *l_iter = BM_FACE_FIRST_LOOP(f);
330 f_l[0] = l_iter; l_iter = l_iter->next;
331 f_l[1] = l_iter; l_iter = l_iter->next;
332 f_l[2] = l_iter; l_iter = l_iter->next;
336 if (len_squared_v3v3(f_l[0]->v->co, f_l[2]->v->co) <
337 len_squared_v3v3(f_l[1]->v->co, f_l[3]->v->co))
347 #ifdef USE_SAFETY_CHECKS
348 if (BM_edge_exists(l_a->v, l_b->v) == false)
354 /* warning, NO_DOUBLE option here isn't handled as nice as it could be
355 * - if there is a quad that has a free standing edge joining it along
356 * where we want to split the face, there isnt a good way we can handle this.
357 * currently that edge will get removed when joining the tris back into a quad. */
358 f_new = BM_face_split(bm, f, l_a->v, l_b->v, &l_new, NULL, false);
361 /* the value of this doesn't matter, only that the 2 loops match and have unique values */
362 const int f_index = BM_elem_index_get(f);
364 /* since we just split theres only ever 2 loops */
365 BLI_assert(BM_edge_is_manifold(l_new->e));
367 BM_elem_index_set(l_new, f_index);
368 BM_elem_index_set(l_new->radial_next, f_index);
370 BM_face_normal_update(f);
371 BM_face_normal_update(f_new);
379 BLI_assert((bm->elem_index_dirty & BM_VERT) == 0);
382 /* now triangulation is done we need to correct index values */
383 BM_mesh_elem_index_ensure(bm, BM_EDGE | BM_FACE);
389 static void bm_decim_triangulate_end(BMesh *bm)
391 /* decimation finished, now re-join */
396 BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
398 if (BM_edge_loop_pair(e, &l_a, &l_b)) {
399 const int l_a_index = BM_elem_index_get(l_a);
400 if (l_a_index != -1) {
401 const int l_b_index = BM_elem_index_get(l_b);
402 if (l_a_index == l_b_index) {
403 if (LIKELY(l_a->f->len == 3 && l_b->f->len == 3)) {
404 if (l_a->v != l_b->v) { /* if this is the case, faces have become flipped */
405 /* check we are not making a degenerate quad */
408 BM_vert_in_edge(e, l_a->next->v) ? l_a->prev->v : l_a->next->v,
410 BM_vert_in_edge(e, l_b->next->v) ? l_b->prev->v : l_b->next->v,
413 BLI_assert(ELEM3(vquad[0], vquad[1], vquad[2], vquad[3]) == false);
414 BLI_assert(ELEM3(vquad[1], vquad[0], vquad[2], vquad[3]) == false);
415 BLI_assert(ELEM3(vquad[2], vquad[1], vquad[0], vquad[3]) == false);
416 BLI_assert(ELEM3(vquad[3], vquad[1], vquad[2], vquad[0]) == false);
418 if (is_quad_convex_v3(vquad[0]->co, vquad[1]->co, vquad[2]->co, vquad[3]->co)) {
419 /* highly unlikely to fail, but prevents possible double-ups */
420 BMFace *f[2] = {l_a->f, l_b->f};
421 BM_faces_join(bm, f, 2, true);
431 #endif /* USE_TRIANGULATE */
433 /* Edge Collapse Functions
434 * *********************** */
436 #ifdef USE_CUSTOMDATA
439 * \param v is the target to merge into.
441 static void bm_edge_collapse_loop_customdata(BMesh *bm, BMLoop *l, BMVert *v_clear, BMVert *v_other,
442 const float customdata_fac)
444 /* disable seam check - the seam check would have to be done per layer, its not really that important */
446 /* these don't need to be updated, since they will get removed when the edge collapses */
447 BMLoop *l_clear, *l_other;
448 const bool is_manifold = BM_edge_is_manifold(l->e);
451 /* l defines the vert to collapse into */
453 /* first find the loop of 'v_other' thats attached to the face of 'l' */
454 if (l->v == v_clear) {
463 BLI_assert(l_clear->v == v_clear);
464 BLI_assert(l_other->v == v_other);
465 (void)v_other; /* quiet warnings for release */
467 /* now we have both corners of the face 'l->f' */
468 for (side = 0; side < 2; side++) {
470 bool is_seam = false;
473 BMFace *f_exit = is_manifold ? l->radial_next->f : NULL;
474 BMEdge *e_prev = l->e;
480 l_iter = l_first = l_clear;
481 src[0] = l_clear->head.data;
482 src[1] = l_other->head.data;
484 w[0] = customdata_fac;
485 w[1] = 1.0f - customdata_fac;
488 l_iter = l_first = l_other;
489 src[0] = l_other->head.data;
490 src[1] = l_clear->head.data;
492 w[0] = 1.0f - customdata_fac;
493 w[1] = customdata_fac;
496 // print_v2("weights", w);
498 /* WATCH IT! - should NOT reference (_clear or _other) vars for this while loop */
500 /* walk around the fan using 'e_prev' */
501 while (((l_iter = BM_vert_step_fan_loop(l_iter, &e_prev)) != l_first) && (l_iter != NULL)) {
503 /* quit once we hit the opposite face, if we have one */
504 if (f_exit && UNLIKELY(f_exit == l_iter->f)) {
509 /* break out unless we find a match */
513 /* ok. we have a loop. now be smart with it! */
514 for (i = 0; i < bm->ldata.totlayer; i++) {
515 if (CustomData_layer_has_math(&bm->ldata, i)) {
516 const int offset = bm->ldata.layers[i].offset;
517 const int type = bm->ldata.layers[i].type;
518 void *cd_src[2] = {(char *)src[0] + offset,
519 (char *)src[1] + offset};
520 void *cd_iter = (char *)l_iter->head.data + offset;
523 if (CustomData_data_equals(type, cd_src[0], cd_iter)) {
524 CustomData_bmesh_interp_n(&bm->ldata, cd_src, w, NULL, 2, l_iter->head.data, i);
543 #endif /* USE_CUSTOMDATA */
546 * Check if the collapse will result in a degenerate mesh,
547 * that is - duplicate edges or faces.
549 * This situation could be checked for when calculating collapse cost
550 * however its quite slow and a degenerate collapse could eventuate
551 * after the cost is calculated, so instead, check just before collapsing.
554 static void bm_edge_tag_enable(BMEdge *e)
556 BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
557 BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
559 BM_elem_flag_enable(e->l->f, BM_ELEM_TAG);
560 if (e->l != e->l->radial_next) {
561 BM_elem_flag_enable(e->l->radial_next->f, BM_ELEM_TAG);
566 static void bm_edge_tag_disable(BMEdge *e)
568 BM_elem_flag_disable(e->v1, BM_ELEM_TAG);
569 BM_elem_flag_disable(e->v2, BM_ELEM_TAG);
571 BM_elem_flag_disable(e->l->f, BM_ELEM_TAG);
572 if (e->l != e->l->radial_next) {
573 BM_elem_flag_disable(e->l->radial_next->f, BM_ELEM_TAG);
578 static int bm_edge_tag_test(BMEdge *e)
580 /* is the edge or one of its faces tagged? */
581 return (BM_elem_flag_test(e->v1, BM_ELEM_TAG) ||
582 BM_elem_flag_test(e->v2, BM_ELEM_TAG) ||
583 (e->l && (BM_elem_flag_test(e->l->f, BM_ELEM_TAG) ||
584 (e->l != e->l->radial_next &&
585 BM_elem_flag_test(e->l->radial_next->f, BM_ELEM_TAG))))
589 /* takes the edges loop */
590 BLI_INLINE int bm_edge_is_manifold_or_boundary(BMLoop *l)
593 /* less optimized version of check below */
594 return (BM_edge_is_manifold(l->e) || BM_edge_is_boundary(l->e);
596 /* if the edge is a boundary it points to its self, else this must be a manifold */
597 return LIKELY(l) && LIKELY(l->radial_next->radial_next == l);
601 static bool bm_edge_collapse_is_degenerate_topology(BMEdge *e_first)
603 /* simply check that there is no overlap between faces and edges of each vert,
604 * (excluding the 2 faces attached to 'e' and 'e' its self) */
608 /* clear flags on both disks */
611 if (!bm_edge_is_manifold_or_boundary(e_iter->l)) {
614 bm_edge_tag_disable(e_iter);
615 } while ((e_iter = bmesh_disk_edge_next(e_iter, e_first->v1)) != e_first);
619 if (!bm_edge_is_manifold_or_boundary(e_iter->l)) {
622 bm_edge_tag_disable(e_iter);
623 } while ((e_iter = bmesh_disk_edge_next(e_iter, e_first->v2)) != e_first);
625 /* now enable one side... */
628 bm_edge_tag_enable(e_iter);
629 } while ((e_iter = bmesh_disk_edge_next(e_iter, e_first->v1)) != e_first);
631 /* ... except for the edge we will collapse, we know thats shared,
632 * disable this to avoid false positive. We could be smart and never enable these
633 * face/edge tags in the first place but easier to do this */
634 // bm_edge_tag_disable(e_first);
642 BM_ITER_ELEM (l, &liter, e_first, BM_LOOPS_OF_EDGE) {
643 BM_elem_flag_disable(l->f, BM_ELEM_TAG);
644 BM_ITER_ELEM (v, &iter, l->f, BM_VERTS_OF_FACE) {
645 BM_elem_flag_disable(v, BM_ELEM_TAG);
649 /* we know each face is a triangle, no looping/iterators needed here */
654 l_radial = e_first->l;
656 BLI_assert(l_face->f->len == 3);
657 BM_elem_flag_disable(l_face->f, BM_ELEM_TAG);
658 BM_elem_flag_disable((l_face = l_radial)->v, BM_ELEM_TAG);
659 BM_elem_flag_disable((l_face = l_face->next)->v, BM_ELEM_TAG);
660 BM_elem_flag_disable(( l_face->next)->v, BM_ELEM_TAG);
661 l_face = l_radial->radial_next;
662 if (l_radial != l_face) {
663 BLI_assert(l_face->f->len == 3);
664 BM_elem_flag_disable(l_face->f, BM_ELEM_TAG);
665 BM_elem_flag_disable((l_face = l_radial->radial_next)->v, BM_ELEM_TAG);
666 BM_elem_flag_disable((l_face = l_face->next)->v, BM_ELEM_TAG);
667 BM_elem_flag_disable(( l_face->next)->v, BM_ELEM_TAG);
672 /* and check for overlap */
675 if (bm_edge_tag_test(e_iter)) {
678 } while ((e_iter = bmesh_disk_edge_next(e_iter, e_first->v2)) != e_first);
684 * special, highly limited edge collapse function
685 * intended for speed over flexibility.
686 * can only collapse edges connected to (1, 2) tris.
688 * Important - dont add vert/edge/face data on collapsing!
690 * \param e_clear_other let caller know what edges we remove besides \a e_clear
691 * \param customdata_flag merge factor, scales from 0 - 1 ('v_clear' -> 'v_other')
693 static bool bm_edge_collapse(BMesh *bm, BMEdge *e_clear, BMVert *v_clear, int r_e_clear_other[2],
694 #ifdef USE_CUSTOMDATA
695 const CD_UseFlag customdata_flag,
696 const float customdata_fac
698 const CD_UseFlag UNUSED(customdata_flag),
699 const float UNUSED(customdata_fac)
705 v_other = BM_edge_other_vert(e_clear, v_clear);
706 BLI_assert(v_other != NULL);
708 if (BM_edge_is_manifold(e_clear)) {
710 BMEdge *e_a_other[2], *e_b_other[2];
713 ok = BM_edge_loop_pair(e_clear, &l_a, &l_b);
715 BLI_assert(ok == true);
716 BLI_assert(l_a->f->len == 3);
717 BLI_assert(l_b->f->len == 3);
719 /* keep 'v_clear' 0th */
720 if (BM_vert_in_edge(l_a->prev->e, v_clear)) {
721 e_a_other[0] = l_a->prev->e;
722 e_a_other[1] = l_a->next->e;
725 e_a_other[1] = l_a->prev->e;
726 e_a_other[0] = l_a->next->e;
729 if (BM_vert_in_edge(l_b->prev->e, v_clear)) {
730 e_b_other[0] = l_b->prev->e;
731 e_b_other[1] = l_b->next->e;
734 e_b_other[1] = l_b->prev->e;
735 e_b_other[0] = l_b->next->e;
738 /* we could assert this case, but better just bail out */
740 BLI_assert(e_a_other[0] != e_b_other[0]);
741 BLI_assert(e_a_other[0] != e_b_other[1]);
742 BLI_assert(e_b_other[0] != e_a_other[0]);
743 BLI_assert(e_b_other[0] != e_a_other[1]);
745 /* not totally common but we want to avoid */
746 if (ELEM(e_a_other[0], e_b_other[0], e_b_other[1]) ||
747 ELEM(e_a_other[1], e_b_other[0], e_b_other[1]))
752 BLI_assert(BM_edge_share_vert(e_a_other[0], e_b_other[0]));
753 BLI_assert(BM_edge_share_vert(e_a_other[1], e_b_other[1]));
755 r_e_clear_other[0] = BM_elem_index_get(e_a_other[0]);
756 r_e_clear_other[1] = BM_elem_index_get(e_b_other[0]);
758 #ifdef USE_CUSTOMDATA
759 /* before killing, do customdata */
760 if (customdata_flag & CD_DO_VERT) {
761 BM_data_interp_from_verts(bm, v_other, v_clear, v_other, customdata_fac);
763 if (customdata_flag & CD_DO_EDGE) {
764 BM_data_interp_from_edges(bm, e_a_other[1], e_a_other[0], e_a_other[1], customdata_fac);
765 BM_data_interp_from_edges(bm, e_b_other[1], e_b_other[0], e_b_other[1], customdata_fac);
767 if (customdata_flag & CD_DO_LOOP) {
768 bm_edge_collapse_loop_customdata(bm, e_clear->l, v_clear, v_other, customdata_fac);
769 bm_edge_collapse_loop_customdata(bm, e_clear->l->radial_next, v_clear, v_other, customdata_fac);
773 BM_edge_kill(bm, e_clear);
775 v_other->head.hflag |= v_clear->head.hflag;
776 BM_vert_splice(bm, v_clear, v_other);
778 e_a_other[1]->head.hflag |= e_a_other[0]->head.hflag;
779 e_b_other[1]->head.hflag |= e_b_other[0]->head.hflag;
780 BM_edge_splice(bm, e_a_other[0], e_a_other[1]);
781 BM_edge_splice(bm, e_b_other[0], e_b_other[1]);
783 // BM_mesh_validate(bm);
787 else if (BM_edge_is_boundary(e_clear)) {
788 /* same as above but only one triangle */
790 BMEdge *e_a_other[2];
794 BLI_assert(l_a->f->len == 3);
796 /* keep 'v_clear' 0th */
797 if (BM_vert_in_edge(l_a->prev->e, v_clear)) {
798 e_a_other[0] = l_a->prev->e;
799 e_a_other[1] = l_a->next->e;
802 e_a_other[1] = l_a->prev->e;
803 e_a_other[0] = l_a->next->e;
806 r_e_clear_other[0] = BM_elem_index_get(e_a_other[0]);
807 r_e_clear_other[1] = -1;
809 #ifdef USE_CUSTOMDATA
810 /* before killing, do customdata */
811 if (customdata_flag & CD_DO_VERT) {
812 BM_data_interp_from_verts(bm, v_other, v_clear, v_other, customdata_fac);
814 if (customdata_flag & CD_DO_EDGE) {
815 BM_data_interp_from_edges(bm, e_a_other[1], e_a_other[0], e_a_other[1], customdata_fac);
817 if (customdata_flag & CD_DO_LOOP) {
818 bm_edge_collapse_loop_customdata(bm, e_clear->l, v_clear, v_other, customdata_fac);
822 BM_edge_kill(bm, e_clear);
824 v_other->head.hflag |= v_clear->head.hflag;
825 BM_vert_splice(bm, v_clear, v_other);
827 e_a_other[1]->head.hflag |= e_a_other[0]->head.hflag;
828 BM_edge_splice(bm, e_a_other[0], e_a_other[1]);
830 // BM_mesh_validate(bm);
840 /* collapse e the edge, removing e->v2 */
841 static void bm_decim_edge_collapse(BMesh *bm, BMEdge *e,
842 Quadric *vquadrics, float *vweights,
843 Heap *eheap, HeapNode **eheap_table,
844 const CD_UseFlag customdata_flag)
846 int e_clear_other[2];
847 BMVert *v_other = e->v1;
848 int v_clear_index = BM_elem_index_get(e->v2); /* the vert is removed so only store the index */
849 float optimize_co[3];
850 float customdata_fac;
852 #ifdef USE_VERT_NORMAL_INTERP
854 copy_v3_v3(v_clear_no, e->v2->no);
857 /* disallow collapsing which results in degenerate cases */
858 if (UNLIKELY(bm_edge_collapse_is_degenerate_topology(e))) {
859 bm_decim_invalid_edge_cost_single(e, eheap, eheap_table); /* add back with a high cost */
863 bm_decim_calc_target_co(e, optimize_co, vquadrics);
865 /* check if this would result in an overlapping face */
866 if (UNLIKELY(bm_edge_collapse_is_degenerate_flip(e, optimize_co))) {
867 bm_decim_invalid_edge_cost_single(e, eheap, eheap_table); /* add back with a high cost */
871 /* use for customdata merging */
872 if (LIKELY(compare_v3v3(e->v1->co, e->v2->co, FLT_EPSILON) == false)) {
873 customdata_fac = line_point_factor_v3(optimize_co, e->v1->co, e->v2->co);
875 /* simple test for stupid collapse */
876 if (customdata_fac < 0.0 - FLT_EPSILON || customdata_fac > 1.0f + FLT_EPSILON) {
882 /* avoid divide by zero */
883 customdata_fac = 0.5f;
886 if (bm_edge_collapse(bm, e, e->v2, e_clear_other, customdata_flag, customdata_fac)) {
887 /* update collapse info */
891 vweights[BM_elem_index_get(v_other)] += vweights[v_clear_index];
894 e = NULL; /* paranoid safety check */
896 copy_v3_v3(v_other->co, optimize_co);
899 for (i = 0; i < 2; i++) {
900 /* highly unlikely 'eheap_table[ke_other[i]]' would be NULL, but do for sanity sake */
901 if ((e_clear_other[i] != -1) && (eheap_table[e_clear_other[i]] != NULL)) {
902 BLI_heap_remove(eheap, eheap_table[e_clear_other[i]]);
903 eheap_table[e_clear_other[i]] = NULL;
907 /* update vertex quadric, add kept vertex from killed vertex */
908 BLI_quadric_add_qu_qu(&vquadrics[BM_elem_index_get(v_other)], &vquadrics[v_clear_index]);
910 /* update connected normals */
912 /* in fact face normals are not used for progressive updates, no need to update them */
913 // BM_vert_normal_update_all(v);
914 #ifdef USE_VERT_NORMAL_INTERP
915 interp_v3_v3v3(v_other->no, v_other->no, v_clear_no, customdata_fac);
916 normalize_v3(v_other->no);
918 BM_vert_normal_update(v_other);
922 /* update error costs and the eheap */
923 if (LIKELY(v_other->e)) {
926 e_iter = e_first = v_other->e;
928 BLI_assert(BM_edge_find_double(e_iter) == NULL);
929 bm_decim_build_edge_cost_single(e_iter, vquadrics, vweights, eheap, eheap_table);
930 } while ((e_iter = bmesh_disk_edge_next(e_iter, v_other)) != e_first);
933 /* this block used to be disabled,
934 * but enable now since surrounding faces may have been
935 * set to COST_INVALID because of a face overlap that no longer occurs */
937 /* optional, update edges around the vertex face fan */
941 BM_ITER_ELEM (l, &liter, v_other, BM_LOOPS_OF_VERT) {
942 if (l->f->len == 3) {
944 if (BM_vert_in_edge(l->prev->e, l->v))
945 e_outer = l->next->e;
947 e_outer = l->prev->e;
949 BLI_assert(BM_vert_in_edge(e_outer, l->v) == false);
951 bm_decim_build_edge_cost_single(e_outer, vquadrics, vweights, eheap, eheap_table);
955 /* end optional update */
959 /* add back with a high cost */
960 bm_decim_invalid_edge_cost_single(e, eheap, eheap_table);
965 /* Main Decimate Function
966 * ********************** */
969 * \brief BM_mesh_decimate
971 * \param factor face count multiplier [0 - 1]
972 * \param vweights Optional array of vertex aligned weights [0 - 1],
973 * a vertex group is the usual source for this.
975 void BM_mesh_decimate_collapse(BMesh *bm, const float factor, float *vweights, const bool do_triangulate)
977 Heap *eheap; /* edge heap */
978 HeapNode **eheap_table; /* edge index aligned table pointing to the eheap */
979 Quadric *vquadrics; /* vert index aligned quadrics */
982 bool use_triangulate;
984 CD_UseFlag customdata_flag = 0;
986 #ifdef USE_TRIANGULATE
987 /* temp convert quads to triangles */
988 use_triangulate = bm_decim_triangulate_begin(bm);
993 vquadrics = MEM_callocN(sizeof(Quadric) * bm->totvert, __func__);
994 /* since some edges may be degenerate, we might be over allocing a little here */
995 eheap = BLI_heap_new_ex(bm->totedge);
996 eheap_table = MEM_mallocN(sizeof(HeapNode *) * bm->totedge, __func__);
997 tot_edge_orig = bm->totedge;
1000 /* build initial edge collapse cost data */
1001 bm_decim_build_quadrics(bm, vquadrics);
1003 bm_decim_build_edge_cost(bm, vquadrics, vweights, eheap, eheap_table);
1005 face_tot_target = bm->totface * factor;
1006 bm->elem_index_dirty |= BM_FACE | BM_EDGE | BM_VERT;
1009 #ifdef USE_CUSTOMDATA
1010 /* initialize customdata flag, we only need math for loops */
1011 if (CustomData_has_interp(&bm->vdata)) customdata_flag |= CD_DO_VERT;
1012 if (CustomData_has_interp(&bm->edata)) customdata_flag |= CD_DO_EDGE;
1013 if (CustomData_has_math(&bm->ldata)) customdata_flag |= CD_DO_LOOP;
1016 /* iterative edge collapse and maintain the eheap */
1017 while ((bm->totface > face_tot_target) &&
1018 (BLI_heap_is_empty(eheap) == false) &&
1019 (BLI_heap_node_value(BLI_heap_top(eheap)) != COST_INVALID))
1021 // const float value = BLI_heap_node_value(BLI_heap_top(eheap));
1022 BMEdge *e = BLI_heap_popmin(eheap);
1023 BLI_assert(BM_elem_index_get(e) < tot_edge_orig); /* handy to detect corruptions elsewhere */
1025 // printf("COST %.10f\n", value);
1027 /* under normal conditions wont be accessed again,
1028 * but NULL just incase so we don't use freed node */
1029 eheap_table[BM_elem_index_get(e)] = NULL;
1031 bm_decim_edge_collapse(bm, e, vquadrics, vweights, eheap, eheap_table, customdata_flag);
1035 #ifdef USE_TRIANGULATE
1036 if (do_triangulate == false) {
1037 /* its possible we only had triangles, skip this step in that case */
1038 if (LIKELY(use_triangulate)) {
1039 /* temp convert quads to triangles */
1040 bm_decim_triangulate_end(bm);
1046 MEM_freeN(vquadrics);
1047 MEM_freeN(eheap_table);
1048 BLI_heap_free(eheap, NULL);
1051 // BM_mesh_validate(bm);
1053 (void)tot_edge_orig; /* quiet release build warning */