svn merge -r39792:39829 https://svn.blender.org/svnroot/bf-blender/trunk/blender
[blender.git] / release / scripts / startup / bl_ui / space_view3d.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 from bpy.types import Header, Menu, Operator, Panel
22
23
24 class VIEW3D_HT_header(Header):
25     bl_space_type = 'VIEW_3D'
26
27     def draw(self, context):
28         layout = self.layout
29
30         view = context.space_data
31         mode_string = context.mode
32         edit_object = context.edit_object
33         obj = context.active_object
34         toolsettings = context.tool_settings
35
36         row = layout.row(align=True)
37         row.template_header()
38
39         # Menus
40         if context.area.show_menus:
41             sub = row.row(align=True)
42
43             sub.menu("VIEW3D_MT_view")
44
45             # Select Menu
46             if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
47                 sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
48
49             if edit_object:
50                 sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
51             elif obj:
52                 if mode_string not in {'PAINT_TEXTURE'}:
53                     sub.menu("VIEW3D_MT_%s" % mode_string.lower())
54             else:
55                 sub.menu("VIEW3D_MT_object")
56
57         row = layout.row()
58         # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
59         row.template_header_3D()
60
61         if obj:
62             # Particle edit
63             if obj.mode == 'PARTICLE_EDIT':
64                 row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
65
66             # Occlude geometry
67             if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
68                 row.prop(view, "use_occlude_geometry", text="")
69
70             # Proportional editing
71             if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
72                 row = layout.row(align=True)
73                 row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
74                 if toolsettings.proportional_edit != 'DISABLED':
75                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
76             elif obj.mode == 'OBJECT':
77                 row = layout.row(align=True)
78                 row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
79                 if toolsettings.use_proportional_edit_objects:
80                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
81
82         # Snap
83         snap_element = toolsettings.snap_element
84         row = layout.row(align=True)
85         row.prop(toolsettings, "use_snap", text="")
86         row.prop(toolsettings, "snap_element", text="", icon_only=True)
87         if snap_element != 'INCREMENT':
88             row.prop(toolsettings, "snap_target", text="")
89             if obj:
90                 if obj.mode == 'OBJECT':
91                     row.prop(toolsettings, "use_snap_align_rotation", text="")
92                 elif obj.mode == 'EDIT':
93                     row.prop(toolsettings, "use_snap_self", text="")
94
95         if snap_element == 'VOLUME':
96             row.prop(toolsettings, "use_snap_peel_object", text="")
97         elif snap_element == 'FACE':
98             row.prop(toolsettings, "use_snap_project", text="")
99
100         # OpenGL render
101         row = layout.row(align=True)
102         row.operator("render.opengl", text="", icon='RENDER_STILL')
103         props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
104         props.animation = True
105
106         # Pose
107         if obj and obj.mode == 'POSE':
108             row = layout.row(align=True)
109             row.operator("pose.copy", text="", icon='COPYDOWN')
110             row.operator("pose.paste", text="", icon='PASTEDOWN')
111             props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
112             props.flipped = 1
113
114
115 # ********** Menu **********
116
117 # ********** Utilities **********
118
119
120 class ShowHideMenu():
121     bl_label = "Show/Hide"
122     _operator_name = ""
123
124     def draw(self, context):
125         layout = self.layout
126
127         layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
128         layout.operator("%s.hide" % self._operator_name, text="Hide Selected")
129         layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
130
131
132 class VIEW3D_MT_transform(Menu):
133     bl_label = "Transform"
134
135     # TODO: get rid of the custom text strings?
136     def draw(self, context):
137         layout = self.layout
138
139         layout.operator("transform.translate", text="Grab/Move")
140         # TODO: sub-menu for grab per axis
141         layout.operator("transform.rotate", text="Rotate")
142         # TODO: sub-menu for rot per axis
143         layout.operator("transform.resize", text="Scale")
144         # TODO: sub-menu for scale per axis
145
146         layout.separator()
147
148         layout.operator("transform.tosphere", text="To Sphere")
149         layout.operator("transform.shear", text="Shear")
150         layout.operator("transform.warp", text="Warp")
151         layout.operator("transform.push_pull", text="Push/Pull")
152
153         layout.separator()
154
155         layout.operator("transform.translate", text="Move Texture Space").texture_space = True
156         layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
157
158         layout.separator()
159
160         obj = context.object
161         if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}:
162             layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
163
164         if context.edit_object and context.edit_object.type == 'ARMATURE':
165             layout.operator("armature.align")
166         else:
167             layout.operator_context = 'EXEC_REGION_WIN'
168             layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN'  # XXX see alignmenu() in edit.c of b2.4x to get this working
169
170         layout.separator()
171
172         layout.operator_context = 'EXEC_AREA'
173
174         layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
175         layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
176         layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
177
178         layout.separator()
179
180         layout.operator("object.randomize_transform")
181         layout.operator("object.align")
182
183         layout.separator()
184
185         layout.operator("object.anim_transforms_to_deltas")
186
187
188 class VIEW3D_MT_mirror(Menu):
189     bl_label = "Mirror"
190
191     def draw(self, context):
192         layout = self.layout
193
194         layout.operator("transform.mirror", text="Interactive Mirror")
195
196         layout.separator()
197
198         layout.operator_context = 'INVOKE_REGION_WIN'
199
200         props = layout.operator("transform.mirror", text="X Global")
201         props.constraint_axis = (True, False, False)
202         props.constraint_orientation = 'GLOBAL'
203         props = layout.operator("transform.mirror", text="Y Global")
204         props.constraint_axis = (False, True, False)
205         props.constraint_orientation = 'GLOBAL'
206         props = layout.operator("transform.mirror", text="Z Global")
207         props.constraint_axis = (False, False, True)
208         props.constraint_orientation = 'GLOBAL'
209
210         if context.edit_object:
211             layout.separator()
212
213             props = layout.operator("transform.mirror", text="X Local")
214             props.constraint_axis = (True, False, False)
215             props.constraint_orientation = 'LOCAL'
216             props = layout.operator("transform.mirror", text="Y Local")
217             props.constraint_axis = (False, True, False)
218             props.constraint_orientation = 'LOCAL'
219             props = layout.operator("transform.mirror", text="Z Local")
220             props.constraint_axis = (False, False, True)
221             props.constraint_orientation = 'LOCAL'
222
223             layout.operator("object.vertex_group_mirror")
224
225
226 class VIEW3D_MT_snap(Menu):
227     bl_label = "Snap"
228
229     def draw(self, context):
230         layout = self.layout
231
232         layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
233         layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
234
235         layout.separator()
236
237         layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
238         layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
239         layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
240         layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
241
242
243 class VIEW3D_MT_uv_map(Menu):
244     bl_label = "UV Mapping"
245
246     def draw(self, context):
247         layout = self.layout
248
249         layout.operator("uv.unwrap")
250
251         layout.operator_context = 'INVOKE_DEFAULT'
252         layout.operator("uv.smart_project")
253         layout.operator("uv.lightmap_pack")
254         layout.operator("uv.follow_active_quads")
255
256         layout.separator()
257
258         layout.operator_context = 'EXEC_DEFAULT'
259         layout.operator("uv.cube_project")
260         layout.operator("uv.cylinder_project")
261         layout.operator("uv.sphere_project")
262
263         layout.separator()
264
265         layout.operator("uv.project_from_view")
266         layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
267
268         layout.separator()
269
270         layout.operator("uv.reset")
271
272
273 # ********** View menus **********
274
275
276 class VIEW3D_MT_view(Menu):
277     bl_label = "View"
278
279     def draw(self, context):
280         layout = self.layout
281
282         layout.operator("view3d.properties", icon='MENU_PANEL')
283         layout.operator("view3d.toolshelf", icon='MENU_PANEL')
284
285         layout.separator()
286
287         layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
288         layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
289         layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
290         layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
291         layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
292         layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
293         layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
294
295         layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
296
297         layout.separator()
298
299         layout.operator("view3d.view_persportho")
300
301         layout.separator()
302
303         layout.menu("VIEW3D_MT_view_navigation")
304         layout.menu("VIEW3D_MT_view_align")
305
306         layout.separator()
307
308         layout.operator_context = 'INVOKE_REGION_WIN'
309
310         layout.operator("view3d.clip_border", text="Clipping Border...")
311         layout.operator("view3d.zoom_border", text="Zoom Border...")
312
313         layout.separator()
314
315         layout.operator("view3d.layers", text="Show All Layers").nr = 0
316
317         layout.separator()
318
319         layout.operator("view3d.localview", text="View Global/Local")
320         layout.operator("view3d.view_selected")
321         layout.operator("view3d.view_all")
322
323         layout.separator()
324
325         layout.operator("screen.animation_play", text="Playback Animation")
326
327         layout.separator()
328
329         layout.operator("screen.area_dupli")
330         layout.operator("screen.region_quadview")
331         layout.operator("screen.screen_full_area")
332
333
334 class VIEW3D_MT_view_navigation(Menu):
335     bl_label = "Navigation"
336
337     def draw(self, context):
338         layout = self.layout
339
340         layout.operator_enum("view3d.view_orbit", "type")
341
342         layout.separator()
343
344         layout.operator_enum("view3d.view_pan", "type")
345
346         layout.separator()
347
348         layout.operator("view3d.zoom", text="Zoom In").delta = 1
349         layout.operator("view3d.zoom", text="Zoom Out").delta = -1
350         layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
351
352         layout.separator()
353
354         layout.operator("view3d.fly")
355
356
357 class VIEW3D_MT_view_align(Menu):
358     bl_label = "Align View"
359
360     def draw(self, context):
361         layout = self.layout
362
363         layout.menu("VIEW3D_MT_view_align_selected")
364
365         layout.separator()
366
367         layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
368         layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
369         layout.operator("view3d.view_selected")
370         layout.operator("view3d.view_center_cursor")
371
372
373 class VIEW3D_MT_view_align_selected(Menu):
374     bl_label = "Align View to Selected"
375
376     def draw(self, context):
377         layout = self.layout
378
379         props = layout.operator("view3d.viewnumpad", text="Top")
380         props.align_active = True
381         props.type = 'TOP'
382         props = layout.operator("view3d.viewnumpad", text="Bottom")
383         props.align_active = True
384         props.type = 'BOTTOM'
385         props = layout.operator("view3d.viewnumpad", text="Front")
386         props.align_active = True
387         props.type = 'FRONT'
388         props = layout.operator("view3d.viewnumpad", text="Back")
389         props.align_active = True
390         props.type = 'BACK'
391         props = layout.operator("view3d.viewnumpad", text="Right")
392         props.align_active = True
393         props.type = 'RIGHT'
394         props = layout.operator("view3d.viewnumpad", text="Left")
395         props.align_active = True
396         props.type = 'LEFT'
397
398
399 class VIEW3D_MT_view_cameras(Menu):
400     bl_label = "Cameras"
401
402     def draw(self, context):
403         layout = self.layout
404
405         layout.operator("view3d.object_as_camera")
406         layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
407
408 # ********** Select menus, suffix from context.mode **********
409
410
411 class VIEW3D_MT_select_object(Menu):
412     bl_label = "Select"
413
414     def draw(self, context):
415         layout = self.layout
416
417         layout.operator("view3d.select_border")
418         layout.operator("view3d.select_circle")
419
420         layout.separator()
421
422         layout.operator("object.select_all", text="Select/Deselect All")
423         layout.operator("object.select_inverse", text="Inverse")
424         layout.operator("object.select_random", text="Random")
425         layout.operator("object.select_mirror", text="Mirror")
426         layout.operator("object.select_by_layer", text="Select All by Layer")
427         layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
428         layout.operator("object.select_camera", text="Select Camera")
429
430         layout.separator()
431
432         layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
433         layout.operator_menu_enum("object.select_linked", "type", text="Linked")
434         layout.operator("object.select_pattern", text="Select Pattern...")
435
436
437 class VIEW3D_MT_select_pose(Menu):
438     bl_label = "Select"
439
440     def draw(self, context):
441         layout = self.layout
442
443         layout.operator("view3d.select_border")
444
445         layout.separator()
446
447         layout.operator("pose.select_all", text="Select/Deselect All")
448         layout.operator("pose.select_inverse", text="Inverse")
449         layout.operator("pose.select_flip_active", text="Flip Active")
450         layout.operator("pose.select_constraint_target", text="Constraint Target")
451         layout.operator("pose.select_linked", text="Linked")
452
453         layout.separator()
454
455         layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
456         layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
457
458         layout.separator()
459
460         props = layout.operator("pose.select_hierarchy", text="Extend Parent")
461         props.extend = True
462         props.direction = 'PARENT'
463
464         props = layout.operator("pose.select_hierarchy", text="Extend Child")
465         props.extend = True
466         props.direction = 'CHILD'
467
468         layout.separator()
469
470         layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
471         layout.operator("object.select_pattern", text="Select Pattern...")
472
473
474 class VIEW3D_MT_select_particle(Menu):
475     bl_label = "Select"
476
477     def draw(self, context):
478         layout = self.layout
479
480         layout.operator("view3d.select_border")
481
482         layout.separator()
483
484         layout.operator("particle.select_all", text="Select/Deselect All")
485         layout.operator("particle.select_linked")
486         layout.operator("particle.select_inverse")
487
488         layout.separator()
489
490         layout.operator("particle.select_more")
491         layout.operator("particle.select_less")
492
493         layout.separator()
494
495         layout.operator("particle.select_roots", text="Roots")
496         layout.operator("particle.select_tips", text="Tips")
497
498
499 class VIEW3D_MT_select_edit_mesh(Menu):
500     bl_label = "Select"
501
502     def draw(self, context):
503         layout = self.layout
504
505         layout.operator("view3d.select_border")
506         layout.operator("view3d.select_circle")
507
508         layout.separator()
509
510         layout.operator("mesh.select_all", text="Select/Deselect All")
511         layout.operator("mesh.select_inverse", text="Inverse")
512
513         layout.separator()
514
515         layout.operator("mesh.select_random", text="Random")
516         layout.operator("mesh.select_nth", text="Every N Number of Verts")
517         layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
518         layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
519         layout.operator("mesh.faces_select_interior", text="Interior Faces")
520         layout.operator("mesh.select_axis", text="Side of Active")
521
522         layout.separator()
523
524         layout.operator("mesh.select_by_number_vertices", text = "By Number of Verts")
525         if context.scene.tool_settings.mesh_select_mode[2] == False:
526                 layout.operator("mesh.select_non_manifold", text="Non Manifold")
527         layout.operator("mesh.select_loose_verts", text = "Loose Verts/Edges")
528         layout.operator("mesh.select_similar", text="Similar")
529
530         layout.separator()
531
532         layout.operator("mesh.select_less", text="Less")
533         layout.operator("mesh.select_more", text="More")
534
535         layout.separator()
536
537         layout.operator("mesh.select_mirror", text="Mirror")
538
539         layout.operator("mesh.select_linked", text="Linked")
540         layout.operator("mesh.select_vertex_path", text="Vertex Path")
541         layout.operator("mesh.loop_multi_select", text="Edge Loop")
542         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
543
544         layout.separator()
545
546         layout.operator("mesh.loop_to_region")
547         layout.operator("mesh.region_to_loop")
548
549
550 class VIEW3D_MT_select_edit_curve(Menu):
551     bl_label = "Select"
552
553     def draw(self, context):
554         layout = self.layout
555
556         layout.operator("view3d.select_border")
557         layout.operator("view3d.select_circle")
558
559         layout.separator()
560
561         layout.operator("curve.select_all", text="Select/Deselect All")
562         layout.operator("curve.select_inverse")
563         layout.operator("curve.select_random")
564         layout.operator("curve.select_nth", text="Every Nth Number of Points")
565
566         layout.separator()
567
568         layout.operator("curve.de_select_first")
569         layout.operator("curve.de_select_last")
570         layout.operator("curve.select_next")
571         layout.operator("curve.select_previous")
572
573         layout.separator()
574
575         layout.operator("curve.select_more")
576         layout.operator("curve.select_less")
577
578
579 class VIEW3D_MT_select_edit_surface(Menu):
580     bl_label = "Select"
581
582     def draw(self, context):
583         layout = self.layout
584
585         layout.operator("view3d.select_border")
586         layout.operator("view3d.select_circle")
587
588         layout.separator()
589
590         layout.operator("curve.select_all", text="Select/Deselect All")
591         layout.operator("curve.select_inverse")
592         layout.operator("curve.select_random")
593         layout.operator("curve.select_nth", text="Every Nth Number of Points")
594
595         layout.separator()
596
597         layout.operator("curve.select_row")
598
599         layout.separator()
600
601         layout.operator("curve.select_more")
602         layout.operator("curve.select_less")
603
604
605 class VIEW3D_MT_select_edit_metaball(Menu):
606     bl_label = "Select"
607
608     def draw(self, context):
609         layout = self.layout
610
611         layout.operator("view3d.select_border")
612
613         layout.separator()
614
615         layout.operator("mball.select_all").action = 'TOGGLE'
616         layout.operator("mball.select_inverse_metaelems")
617
618         layout.separator()
619
620         layout.operator("mball.select_random_metaelems")
621
622
623 class VIEW3D_MT_select_edit_lattice(Menu):
624     bl_label = "Select"
625
626     def draw(self, context):
627         layout = self.layout
628
629         layout.operator("view3d.select_border")
630
631         layout.separator()
632
633         layout.operator("lattice.select_all", text="Select/Deselect All")
634
635
636 class VIEW3D_MT_select_edit_armature(Menu):
637     bl_label = "Select"
638
639     def draw(self, context):
640         layout = self.layout
641
642         layout.operator("view3d.select_border")
643
644         layout.separator()
645
646         layout.operator("armature.select_all", text="Select/Deselect All")
647         layout.operator("armature.select_inverse", text="Inverse")
648
649         layout.separator()
650
651         layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
652         layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
653
654         layout.separator()
655
656         props = layout.operator("armature.select_hierarchy", text="Extend Parent")
657         props.extend = True
658         props.direction = 'PARENT'
659
660         props = layout.operator("armature.select_hierarchy", text="Extend Child")
661         props.extend = True
662         props.direction = 'CHILD'
663
664         layout.operator("object.select_pattern", text="Select Pattern...")
665
666
667 class VIEW3D_MT_select_face(Menu):  # XXX no matching enum
668     bl_label = "Select"
669
670     def draw(self, context):
671         # layout = self.layout
672
673         # TODO
674         # see view3d_select_faceselmenu
675         pass
676
677 # ********** Object menu **********
678
679
680 class VIEW3D_MT_object(Menu):
681     bl_context = "objectmode"
682     bl_label = "Object"
683
684     def draw(self, context):
685         layout = self.layout
686
687         layout.operator("ed.undo")
688         layout.operator("ed.redo")
689         layout.operator("ed.undo_history")
690
691         layout.separator()
692
693         layout.menu("VIEW3D_MT_transform")
694         layout.menu("VIEW3D_MT_mirror")
695         layout.menu("VIEW3D_MT_object_clear")
696         layout.menu("VIEW3D_MT_object_apply")
697         layout.menu("VIEW3D_MT_snap")
698
699         layout.separator()
700
701         layout.menu("VIEW3D_MT_object_animation")
702
703         layout.separator()
704
705         layout.operator("object.duplicate_move")
706         layout.operator("object.duplicate_move_linked")
707         layout.operator("object.delete", text="Delete...")
708         layout.operator("object.proxy_make", text="Make Proxy...")
709         layout.menu("VIEW3D_MT_make_links", text="Make Links...")
710         layout.operator("object.make_dupli_face")
711         layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
712         layout.menu("VIEW3D_MT_make_single_user")
713
714         layout.separator()
715
716         layout.menu("VIEW3D_MT_object_parent")
717         layout.menu("VIEW3D_MT_object_track")
718         layout.menu("VIEW3D_MT_object_group")
719         layout.menu("VIEW3D_MT_object_constraints")
720
721         layout.separator()
722
723         layout.menu("VIEW3D_MT_object_game")
724
725         layout.separator()
726
727         layout.operator("object.join_uvs")
728         layout.operator("object.join")
729
730         layout.separator()
731
732         layout.operator("object.move_to_layer", text="Move to Layer...")
733         layout.menu("VIEW3D_MT_object_showhide")
734
735         layout.operator_menu_enum("object.convert", "target")
736
737
738 class VIEW3D_MT_object_animation(Menu):
739     bl_label = "Animation"
740
741     def draw(self, context):
742         layout = self.layout
743
744         layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
745         layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
746         layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
747
748
749 class VIEW3D_MT_object_clear(Menu):
750     bl_label = "Clear"
751
752     def draw(self, context):
753         layout = self.layout
754
755         layout.operator("object.location_clear", text="Location")
756         layout.operator("object.rotation_clear", text="Rotation")
757         layout.operator("object.scale_clear", text="Scale")
758         layout.operator("object.origin_clear", text="Origin")
759
760
761 class VIEW3D_MT_object_specials(Menu):
762     bl_label = "Specials"
763
764     @classmethod
765     def poll(cls, context):
766         # add more special types
767         return context.object
768
769     def draw(self, context):
770         layout = self.layout
771
772         obj = context.object
773         if obj.type == 'CAMERA':
774             layout.operator_context = 'INVOKE_REGION_WIN'
775
776             if obj.data.type == 'PERSP':
777                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
778                 props.data_path_iter = "selected_editable_objects"
779                 props.data_path_item = "data.lens"
780                 props.input_scale = 0.1
781             else:
782                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale")
783                 props.data_path_iter = "selected_editable_objects"
784                 props.data_path_item = "data.ortho_scale"
785                 props.input_scale = 0.01
786
787             if not obj.data.dof_object:
788                 #layout.label(text="Test Has DOF obj");
789                 props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
790                 props.data_path_iter = "selected_editable_objects"
791                 props.data_path_item = "data.dof_distance"
792                 props.input_scale = 0.02
793
794         if obj.type in {'CURVE', 'FONT'}:
795             layout.operator_context = 'INVOKE_REGION_WIN'
796
797             props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
798             props.data_path_iter = "selected_editable_objects"
799             props.data_path_item = "data.extrude"
800             props.input_scale = 0.01
801
802             props = layout.operator("wm.context_modal_mouse", text="Width Size")
803             props.data_path_iter = "selected_editable_objects"
804             props.data_path_item = "data.offset"
805             props.input_scale = 0.01
806
807         if obj.type == 'EMPTY':
808             layout.operator_context = 'INVOKE_REGION_WIN'
809
810             props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
811             props.data_path_iter = "selected_editable_objects"
812             props.data_path_item = "empty_draw_size"
813             props.input_scale = 0.01
814
815         if obj.type == 'LAMP':
816             layout.operator_context = 'INVOKE_REGION_WIN'
817
818             props = layout.operator("wm.context_modal_mouse", text="Energy")
819             props.data_path_iter = "selected_editable_objects"
820             props.data_path_item = "data.energy"
821
822             if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
823                 props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
824                 props.data_path_iter = "selected_editable_objects"
825                 props.data_path_item = "data.distance"
826                 props.input_scale = 0.1
827
828             if obj.data.type == 'SPOT':
829                 layout.separator()
830                 props = layout.operator("wm.context_modal_mouse", text="Spot Size")
831                 props.data_path_iter = "selected_editable_objects"
832                 props.data_path_item = "data.spot_size"
833                 props.input_scale = 0.01
834
835                 props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
836                 props.data_path_iter = "selected_editable_objects"
837                 props.data_path_item = "data.spot_blend"
838                 props.input_scale = -0.01
839
840                 props = layout.operator("wm.context_modal_mouse", text="Clip Start")
841                 props.data_path_iter = "selected_editable_objects"
842                 props.data_path_item = "data.shadow_buffer_clip_start"
843                 props.input_scale = 0.05
844
845                 props = layout.operator("wm.context_modal_mouse", text="Clip End")
846                 props.data_path_iter = "selected_editable_objects"
847                 props.data_path_item = "data.shadow_buffer_clip_end"
848                 props.input_scale = 0.05
849
850         layout.separator()
851
852         props = layout.operator("object.isolate_type_render")
853         props = layout.operator("object.hide_render_clear_all")
854
855
856 class VIEW3D_MT_object_apply(Menu):
857     bl_label = "Apply"
858
859     def draw(self, context):
860         layout = self.layout
861
862         layout.operator("object.transform_apply", text="Location").location = True
863         layout.operator("object.transform_apply", text="Rotation").rotation = True
864         layout.operator("object.transform_apply", text="Scale").scale = True
865         props = layout.operator("object.transform_apply", text="Rotation & Scale")
866         props.scale = True
867         props.rotation = True
868
869         layout.separator()
870
871         layout.operator("object.visual_transform_apply", text="Visual Transform")
872         layout.operator("object.duplicates_make_real")
873
874
875 class VIEW3D_MT_object_parent(Menu):
876     bl_label = "Parent"
877
878     def draw(self, context):
879         layout = self.layout
880
881         layout.operator("object.parent_set", text="Set")
882         layout.operator("object.parent_clear", text="Clear")
883
884
885 class VIEW3D_MT_object_track(Menu):
886     bl_label = "Track"
887
888     def draw(self, context):
889         layout = self.layout
890
891         layout.operator("object.track_set", text="Set")
892         layout.operator("object.track_clear", text="Clear")
893
894
895 class VIEW3D_MT_object_group(Menu):
896     bl_label = "Group"
897
898     def draw(self, context):
899         layout = self.layout
900
901         layout.operator("group.create")
902         layout.operator("group.objects_remove")
903
904         layout.separator()
905
906         layout.operator("group.objects_add_active")
907         layout.operator("group.objects_remove_active")
908
909
910 class VIEW3D_MT_object_constraints(Menu):
911     bl_label = "Constraints"
912
913     def draw(self, context):
914         layout = self.layout
915
916         layout.operator("object.constraint_add_with_targets")
917         layout.operator("object.constraints_copy")
918         layout.operator("object.constraints_clear")
919
920
921 class VIEW3D_MT_object_showhide(Menu):
922     bl_label = "Show/Hide"
923
924     def draw(self, context):
925         layout = self.layout
926
927         layout.operator("object.hide_view_clear", text="Show Hidden")
928         layout.operator("object.hide_view_set", text="Hide Selected")
929         layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
930
931
932 class VIEW3D_MT_make_single_user(Menu):
933     bl_label = "Make Single User"
934
935     def draw(self, context):
936         layout = self.layout
937
938         props = layout.operator("object.make_single_user", text="Object")
939         props.object = True
940
941         props = layout.operator("object.make_single_user", text="Object & Data")
942         props.object = props.obdata = True
943
944         props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
945         props.object = props.obdata = props.material = props.texture = True
946
947         props = layout.operator("object.make_single_user", text="Materials+Tex")
948         props.material = props.texture = True
949
950         props = layout.operator("object.make_single_user", text="Object Animation")
951         props.animation = True
952
953
954 class VIEW3D_MT_make_links(Menu):
955     bl_label = "Make Links"
956
957     def draw(self, context):
958         layout = self.layout
959
960         if(len(bpy.data.scenes) > 10):
961             layout.operator_context = 'INVOKE_DEFAULT'
962             layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
963             layout.operator("object.make_links_scene", text="Markers to Scene...", icon='OUTLINER_OB_EMPTY')
964         else:
965             layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
966             layout.operator_menu_enum("marker.make_links_scene", "scene", text="Markers to Scene...")
967
968         layout.operator_enum("object.make_links_data", "type")  # inline
969
970
971 class VIEW3D_MT_object_game(Menu):
972     bl_label = "Game"
973
974     def draw(self, context):
975         layout = self.layout
976
977         layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
978
979         layout.separator()
980
981         layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
982         layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
983         layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
984
985         layout.separator()
986
987         layout.operator("object.game_property_clear")
988
989
990 # ********** Vertex paint menu **********
991
992
993 class VIEW3D_MT_paint_vertex(Menu):
994     bl_label = "Paint"
995
996     def draw(self, context):
997         layout = self.layout
998
999         layout.operator("ed.undo")
1000         layout.operator("ed.redo")
1001
1002         layout.separator()
1003
1004         layout.operator("paint.vertex_color_set")
1005         layout.operator("paint.vertex_color_dirt")
1006
1007
1008 class VIEW3D_MT_hook(Menu):
1009     bl_label = "Hooks"
1010
1011     def draw(self, context):
1012         layout = self.layout
1013         layout.operator_context = 'EXEC_AREA'
1014         layout.operator("object.hook_add_newob")
1015         layout.operator("object.hook_add_selob")
1016
1017         if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
1018             layout.separator()
1019             layout.operator_menu_enum("object.hook_assign", "modifier")
1020             layout.operator_menu_enum("object.hook_remove", "modifier")
1021             layout.separator()
1022             layout.operator_menu_enum("object.hook_select", "modifier")
1023             layout.operator_menu_enum("object.hook_reset", "modifier")
1024             layout.operator_menu_enum("object.hook_recenter", "modifier")
1025
1026
1027 class VIEW3D_MT_vertex_group(Menu):
1028     bl_label = "Vertex Groups"
1029
1030     def draw(self, context):
1031         layout = self.layout
1032         layout.operator_context = 'EXEC_AREA'
1033         layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
1034
1035         ob = context.active_object
1036         if ob.mode == 'EDIT':
1037             if ob.vertex_groups.active:
1038                 layout.separator()
1039                 layout.operator("object.vertex_group_assign", text="Assign to Active Group")
1040                 layout.operator("object.vertex_group_remove_from", text="Remove from Active Group")
1041                 layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
1042                 layout.separator()
1043
1044         if ob.vertex_groups.active:
1045             layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
1046             layout.operator("object.vertex_group_remove", text="Remove Active Group")
1047             layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
1048
1049 # ********** Weight paint menu **********
1050
1051
1052 class VIEW3D_MT_paint_weight(Menu):
1053     bl_label = "Weights"
1054
1055     def draw(self, context):
1056         layout = self.layout
1057
1058         layout.operator("ed.undo")
1059         layout.operator("ed.redo")
1060         layout.operator("ed.undo_history")
1061
1062         layout.separator()
1063
1064         layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
1065         layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
1066
1067         layout.separator()
1068
1069         layout.operator("object.vertex_group_normalize_all", text="Normalize All")
1070         layout.operator("object.vertex_group_normalize", text="Normalize")
1071         layout.operator("object.vertex_group_invert", text="Invert")
1072         layout.operator("object.vertex_group_clean", text="Clean")
1073         layout.operator("object.vertex_group_levels", text="Levels")
1074
1075         layout.separator()
1076
1077         layout.operator("paint.weight_set")
1078
1079 # ********** Sculpt menu **********
1080
1081
1082 class VIEW3D_MT_sculpt(Menu):
1083     bl_label = "Sculpt"
1084
1085     def draw(self, context):
1086         layout = self.layout
1087
1088         tool_settings = context.tool_settings
1089         sculpt = tool_settings.sculpt
1090         brush = tool_settings.sculpt.brush
1091
1092         layout.operator("ed.undo")
1093         layout.operator("ed.redo")
1094
1095         layout.separator()
1096
1097         layout.prop(sculpt, "use_symmetry_x")
1098         layout.prop(sculpt, "use_symmetry_y")
1099         layout.prop(sculpt, "use_symmetry_z")
1100         layout.separator()
1101         layout.prop(sculpt, "lock_x")
1102         layout.prop(sculpt, "lock_y")
1103         layout.prop(sculpt, "lock_z")
1104         layout.separator()
1105         layout.operator_menu_enum("brush.curve_preset", "shape")
1106         layout.separator()
1107
1108         if brush is not None:  # unlikely but can happen
1109             sculpt_tool = brush.sculpt_tool
1110
1111             if sculpt_tool != 'GRAB':
1112                 layout.prop_menu_enum(brush, "stroke_method")
1113
1114                 if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
1115                     layout.prop_menu_enum(brush, "direction")
1116
1117                 if sculpt_tool == 'LAYER':
1118                     layout.prop(brush, "use_persistent")
1119                     layout.operator("sculpt.set_persistent_base")
1120
1121         layout.separator()
1122         layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
1123         layout.prop(sculpt, "show_brush")
1124
1125         # TODO, make availabel from paint menu!
1126         layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
1127         layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
1128
1129 # ********** Particle menu **********
1130
1131
1132 class VIEW3D_MT_particle(Menu):
1133     bl_label = "Particle"
1134
1135     def draw(self, context):
1136         layout = self.layout
1137
1138         particle_edit = context.tool_settings.particle_edit
1139
1140         layout.operator("ed.undo")
1141         layout.operator("ed.redo")
1142         layout.operator("ed.undo_history")
1143
1144         layout.separator()
1145
1146         layout.operator("particle.mirror")
1147
1148         layout.separator()
1149
1150         layout.operator("particle.remove_doubles")
1151         layout.operator("particle.delete")
1152
1153         if particle_edit.select_mode == 'POINT':
1154             layout.operator("particle.subdivide")
1155
1156         layout.operator("particle.rekey")
1157         layout.operator("particle.weight_set")
1158
1159         layout.separator()
1160
1161         layout.menu("VIEW3D_MT_particle_showhide")
1162
1163
1164 class VIEW3D_MT_particle_specials(Menu):
1165     bl_label = "Specials"
1166
1167     def draw(self, context):
1168         layout = self.layout
1169         particle_edit = context.tool_settings.particle_edit
1170
1171         layout.operator("particle.rekey")
1172
1173         layout.separator()
1174         if particle_edit.select_mode == 'POINT':
1175             layout.operator("particle.subdivide")
1176             layout.operator("particle.select_roots")
1177             layout.operator("particle.select_tips")
1178
1179         layout.operator("particle.remove_doubles")
1180
1181
1182 class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
1183     _operator_name = "particle"
1184
1185 # ********** Pose Menu **********
1186
1187
1188 class VIEW3D_MT_pose(Menu):
1189     bl_label = "Pose"
1190
1191     def draw(self, context):
1192         layout = self.layout
1193
1194         layout.operator("ed.undo")
1195         layout.operator("ed.redo")
1196         layout.operator("ed.undo_history")
1197
1198         layout.separator()
1199
1200         layout.menu("VIEW3D_MT_transform")
1201
1202         layout.menu("VIEW3D_MT_pose_transform")
1203         layout.menu("VIEW3D_MT_pose_apply")
1204
1205         layout.menu("VIEW3D_MT_snap")
1206
1207         layout.separator()
1208
1209         layout.menu("VIEW3D_MT_object_animation")
1210
1211         layout.separator()
1212
1213         layout.menu("VIEW3D_MT_pose_slide")
1214         layout.menu("VIEW3D_MT_pose_propagate")
1215
1216         layout.separator()
1217
1218         layout.operator("pose.copy")
1219         layout.operator("pose.paste")
1220         layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
1221
1222         layout.separator()
1223
1224         layout.menu("VIEW3D_MT_pose_library")
1225         layout.menu("VIEW3D_MT_pose_motion")
1226         layout.menu("VIEW3D_MT_pose_group")
1227
1228         layout.separator()
1229
1230         layout.menu("VIEW3D_MT_object_parent")
1231         layout.menu("VIEW3D_MT_pose_ik")
1232         layout.menu("VIEW3D_MT_pose_constraints")
1233
1234         layout.separator()
1235
1236         layout.operator_context = 'EXEC_AREA'
1237         layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
1238         layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
1239         layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
1240
1241         layout.operator("pose.flip_names")
1242
1243         layout.operator("pose.quaternions_flip")
1244
1245         layout.separator()
1246
1247         layout.operator_context = 'INVOKE_AREA'
1248         layout.operator("pose.armature_layers", text="Change Armature Layers...")
1249         layout.operator("pose.bone_layers", text="Change Bone Layers...")
1250
1251         layout.separator()
1252
1253         layout.menu("VIEW3D_MT_pose_showhide")
1254         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1255
1256
1257 class VIEW3D_MT_pose_transform(Menu):
1258     bl_label = "Clear Transform"
1259
1260     def draw(self, context):
1261         layout = self.layout
1262
1263         layout.operator("pose.transforms_clear", text="All")
1264
1265         layout.separator()
1266
1267         layout.operator("pose.loc_clear", text="Location")
1268         layout.operator("pose.rot_clear", text="Rotation")
1269         layout.operator("pose.scale_clear", text="Scale")
1270
1271         layout.separator()
1272
1273         layout.operator("pose.user_transforms_clear", text="Reset unkeyed")
1274
1275
1276 class VIEW3D_MT_pose_slide(Menu):
1277     bl_label = "In-Betweens"
1278
1279     def draw(self, context):
1280         layout = self.layout
1281
1282         layout.operator("pose.push")
1283         layout.operator("pose.relax")
1284         layout.operator("pose.breakdown")
1285
1286
1287 class VIEW3D_MT_pose_propagate(Menu):
1288     bl_label = "Propagate"
1289
1290     def draw(self, context):
1291         layout = self.layout
1292
1293         layout.operator("pose.propagate")
1294
1295         layout.separator()
1296
1297         layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY'
1298         layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY'
1299
1300         layout.separator()
1301
1302         layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
1303
1304
1305 class VIEW3D_MT_pose_library(Menu):
1306     bl_label = "Pose Library"
1307
1308     def draw(self, context):
1309         layout = self.layout
1310
1311         layout.operator("poselib.browse_interactive", text="Browse Poses...")
1312
1313         layout.separator()
1314
1315         layout.operator("poselib.pose_add", text="Add Pose...")
1316         layout.operator("poselib.pose_rename", text="Rename Pose...")
1317         layout.operator("poselib.pose_remove", text="Remove Pose...")
1318
1319
1320 class VIEW3D_MT_pose_motion(Menu):
1321     bl_label = "Motion Paths"
1322
1323     def draw(self, context):
1324         layout = self.layout
1325
1326         layout.operator("pose.paths_calculate", text="Calculate")
1327         layout.operator("pose.paths_clear", text="Clear")
1328
1329
1330 class VIEW3D_MT_pose_group(Menu):
1331     bl_label = "Bone Groups"
1332
1333     def draw(self, context):
1334         layout = self.layout
1335         layout.operator("pose.group_add")
1336         layout.operator("pose.group_remove")
1337
1338         layout.separator()
1339
1340         layout.operator("pose.group_assign")
1341         layout.operator("pose.group_unassign")
1342
1343
1344 class VIEW3D_MT_pose_ik(Menu):
1345     bl_label = "Inverse Kinematics"
1346
1347     def draw(self, context):
1348         layout = self.layout
1349
1350         layout.operator("pose.ik_add")
1351         layout.operator("pose.ik_clear")
1352
1353
1354 class VIEW3D_MT_pose_constraints(Menu):
1355     bl_label = "Constraints"
1356
1357     def draw(self, context):
1358         layout = self.layout
1359
1360         layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
1361         layout.operator("pose.constraints_copy")
1362         layout.operator("pose.constraints_clear")
1363
1364
1365 class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu):
1366     _operator_name = "pose"
1367
1368
1369 class VIEW3D_MT_pose_apply(Menu):
1370     bl_label = "Apply"
1371
1372     def draw(self, context):
1373         layout = self.layout
1374
1375         layout.operator("pose.armature_apply")
1376         layout.operator("pose.visual_transform_apply")
1377
1378
1379 class BoneOptions:
1380     def draw(self, context):
1381         layout = self.layout
1382
1383         options = [
1384             "show_wire",
1385             "use_deform",
1386             "use_envelope_multiply",
1387             "use_inherit_rotation",
1388             "use_inherit_scale",
1389         ]
1390
1391         if context.mode == 'EDIT_ARMATURE':
1392             bone_props = bpy.types.EditBone.bl_rna.properties
1393             data_path_iter = "selected_bones"
1394             opt_suffix = ""
1395             options.append("lock")
1396         else:  # posemode
1397             bone_props = bpy.types.Bone.bl_rna.properties
1398             data_path_iter = "selected_pose_bones"
1399             opt_suffix = "bone."
1400
1401         for opt in options:
1402             props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name)
1403             props.data_path_iter = data_path_iter
1404             props.data_path_item = opt_suffix + opt
1405             props.type = self.type
1406
1407
1408 class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions):
1409     bl_label = "Toggle Bone Options"
1410     type = 'TOGGLE'
1411
1412
1413 class VIEW3D_MT_bone_options_enable(Menu, BoneOptions):
1414     bl_label = "Enable Bone Options"
1415     type = 'ENABLE'
1416
1417
1418 class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
1419     bl_label = "Disable Bone Options"
1420     type = 'DISABLE'
1421
1422 # ********** Edit Menus, suffix from ob.type **********
1423
1424
1425 class VIEW3D_MT_edit_mesh(Menu):
1426     bl_label = "Mesh"
1427
1428     def draw(self, context):
1429         layout = self.layout
1430
1431         settings = context.tool_settings
1432
1433         layout.operator("ed.undo")
1434         layout.operator("ed.redo")
1435         layout.operator("ed.undo_history")
1436
1437         layout.separator()
1438
1439         layout.menu("VIEW3D_MT_transform")
1440         layout.menu("VIEW3D_MT_mirror")
1441         layout.menu("VIEW3D_MT_snap")
1442
1443         layout.separator()
1444
1445         layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
1446
1447         layout.separator()
1448
1449         layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
1450         layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
1451         layout.operator("mesh.duplicate_move")
1452         layout.operator("mesh.delete", text="Delete...")
1453
1454         layout.separator()
1455
1456         layout.menu("VIEW3D_MT_edit_mesh_vertices")
1457         layout.menu("VIEW3D_MT_edit_mesh_edges")
1458         layout.menu("VIEW3D_MT_edit_mesh_faces")
1459         layout.menu("VIEW3D_MT_edit_mesh_normals")
1460
1461         layout.separator()
1462
1463         layout.prop(settings, "use_mesh_automerge")
1464         layout.prop_menu_enum(settings, "proportional_edit")
1465         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1466
1467         layout.separator()
1468
1469         layout.menu("VIEW3D_MT_edit_mesh_showhide")
1470
1471
1472 class VIEW3D_MT_edit_mesh_specials(Menu):
1473     bl_label = "Specials"
1474
1475     def draw(self, context):
1476         layout = self.layout
1477
1478         layout.operator_context = 'INVOKE_REGION_WIN'
1479
1480         layout.operator("mesh.subdivide", text="Subdivide")
1481         layout.operator("mesh.merge", text="Merge...")
1482         layout.operator("mesh.remove_doubles")
1483         layout.operator("mesh.hide", text="Hide")
1484         layout.operator("mesh.reveal", text="Reveal")
1485         layout.operator("mesh.select_inverse")
1486         layout.operator("mesh.flip_normals")
1487         layout.operator("mesh.vertices_smooth", text="Smooth")
1488         layout.operator("mesh.bevel", text="Bevel")
1489         layout.operator("mesh.faces_shade_smooth")
1490         layout.operator("mesh.faces_shade_flat")
1491         layout.operator("mesh.blend_from_shape")
1492         layout.operator("mesh.shape_propagate_to_all")
1493         layout.operator("mesh.select_vertex_path")
1494
1495
1496 class VIEW3D_MT_edit_mesh_select_mode(Menu):
1497     bl_label = "Mesh Select Mode"
1498
1499     def draw(self, context):
1500         layout = self.layout
1501
1502         layout.operator_context = 'INVOKE_REGION_WIN'
1503
1504         prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
1505         prop.value = "(True, False, False)"
1506         prop.data_path = "tool_settings.mesh_select_mode"
1507
1508         prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
1509         prop.value = "(False, True, False)"
1510         prop.data_path = "tool_settings.mesh_select_mode"
1511
1512         prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
1513         prop.value = "(False, False, True)"
1514         prop.data_path = "tool_settings.mesh_select_mode"
1515
1516
1517 class VIEW3D_MT_edit_mesh_extrude(Menu):
1518     bl_label = "Extrude"
1519
1520     _extrude_funcs = { \
1521         "VERT": lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
1522         "EDGE": lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
1523         "FACE": lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
1524         "REGION": lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
1525     }
1526
1527     @staticmethod
1528     def extrude_options(context):
1529         mesh = context.object.data
1530         select_mode = context.tool_settings.mesh_select_mode
1531
1532         menu = []
1533         if mesh.total_face_sel:
1534             menu += ["REGION", "FACE"]
1535         if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
1536             menu += ["EDGE"]
1537         if mesh.total_vert_sel and select_mode[0]:
1538             menu += ["VERT"]
1539
1540         # should never get here
1541         return menu
1542
1543     def draw(self, context):
1544         layout = self.layout
1545         layout.operator_context = 'INVOKE_REGION_WIN'
1546
1547         for menu_id in self.extrude_options(context):
1548             self._extrude_funcs[menu_id](layout)
1549
1550
1551 class VIEW3D_OT_edit_mesh_extrude_individual_move(Operator):
1552     "Extrude individual elements and move"
1553     bl_label = "Extrude Individual and Move"
1554     bl_idname = "view3d.edit_mesh_extrude_individual_move"
1555
1556     def execute(self, context):
1557         mesh = context.object.data
1558         select_mode = context.tool_settings.mesh_select_mode
1559
1560         totface = mesh.total_face_sel
1561         totedge = mesh.total_edge_sel
1562         # totvert = mesh.total_vert_sel
1563
1564         if select_mode[2] and totface == 1:
1565             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
1566         elif select_mode[2] and totface > 1:
1567             bpy.ops.mesh.extrude_faces_move('INVOKE_REGION_WIN')
1568         elif select_mode[1] and totedge >= 1:
1569             bpy.ops.mesh.extrude_edges_move('INVOKE_REGION_WIN')
1570         else:
1571             bpy.ops.mesh.extrude_vertices_move('INVOKE_REGION_WIN')
1572
1573         # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
1574         return {'FINISHED'}
1575
1576     def invoke(self, context, event):
1577         return self.execute(context)
1578
1579
1580 class VIEW3D_OT_edit_mesh_extrude_move(Operator):
1581     "Extrude and move along normals"
1582     bl_label = "Extrude and Move on Normals"
1583     bl_idname = "view3d.edit_mesh_extrude_move_normal"
1584
1585     def execute(self, context):
1586         mesh = context.object.data
1587
1588         totface = mesh.total_face_sel
1589         totedge = mesh.total_edge_sel
1590         # totvert = mesh.total_vert_sel
1591
1592         if totface >= 1:
1593             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
1594         elif totedge == 1:
1595             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (True, True, False)})
1596         else:
1597             bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN')
1598
1599         # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
1600         return {'FINISHED'}
1601
1602     def invoke(self, context, event):
1603         return self.execute(context)
1604
1605
1606 class VIEW3D_MT_edit_mesh_vertices(Menu):
1607     bl_label = "Vertices"
1608
1609     def draw(self, context):
1610         layout = self.layout
1611         layout.operator_context = 'INVOKE_REGION_WIN'
1612
1613         layout.operator("mesh.merge")
1614         layout.operator("mesh.rip_move")
1615         layout.operator("mesh.split")
1616         layout.operator("mesh.separate")
1617
1618         layout.separator()
1619
1620         layout.operator("mesh.vertices_smooth")
1621         layout.operator("mesh.remove_doubles")
1622         layout.operator("mesh.vertices_sort")
1623         layout.operator("mesh.vertices_randomize")
1624
1625         layout.operator("mesh.select_vertex_path")
1626
1627         layout.operator("mesh.blend_from_shape")
1628
1629         layout.operator("object.vertex_group_blend")
1630         layout.operator("mesh.shape_propagate_to_all")
1631
1632         layout.separator()
1633
1634         layout.menu("VIEW3D_MT_vertex_group")
1635         layout.menu("VIEW3D_MT_hook")
1636
1637
1638 class VIEW3D_MT_edit_mesh_edges(Menu):
1639     bl_label = "Edges"
1640
1641     def draw(self, context):
1642         layout = self.layout
1643         layout.operator_context = 'INVOKE_REGION_WIN'
1644
1645         layout.operator("mesh.edge_face_add")
1646         layout.operator("mesh.subdivide")
1647
1648         layout.separator()
1649
1650         layout.operator("mesh.mark_seam")
1651         layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
1652
1653         layout.separator()
1654
1655         layout.operator("mesh.mark_sharp")
1656         layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
1657
1658         layout.separator()
1659
1660         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1661         layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
1662
1663         layout.separator()
1664         
1665         layout.operator("mesh.bridge_edge_loops", text="Bridge Two Edge Loops")
1666
1667         layout.separator()
1668
1669         layout.operator("TRANSFORM_OT_edge_slide")
1670         layout.operator("TRANSFORM_OT_edge_crease")
1671         layout.operator("mesh.loop_multi_select", text="Edge Loop")
1672
1673         # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
1674         # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
1675
1676         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
1677
1678         layout.operator("mesh.loop_to_region")
1679         layout.operator("mesh.region_to_loop")
1680
1681
1682 class VIEW3D_MT_edit_mesh_faces(Menu):
1683     bl_label = "Faces"
1684     bl_idname = "VIEW3D_MT_edit_mesh_faces"
1685
1686     def draw(self, context):
1687         layout = self.layout
1688         layout.operator_context = 'INVOKE_REGION_WIN'
1689
1690         layout.operator("mesh.flip_normals")
1691         # layout.operator("mesh.bevel")
1692         # layout.operator("mesh.bevel")
1693         layout.operator("mesh.edge_face_add")
1694         layout.operator("mesh.fill")
1695         layout.operator("mesh.beautify_fill")
1696         layout.operator("mesh.solidify")
1697         layout.operator("mesh.sort_faces")
1698
1699         layout.separator()
1700
1701         layout.operator("mesh.fgon_make")
1702         layout.operator("mesh.fgon_clear")
1703
1704         layout.separator()
1705
1706         layout.operator("mesh.quads_convert_to_tris")
1707         layout.operator("mesh.tris_convert_to_quads")
1708         layout.operator("mesh.edge_flip")
1709
1710         layout.separator()
1711
1712         layout.operator("mesh.faces_shade_smooth")
1713         layout.operator("mesh.faces_shade_flat")
1714
1715         layout.separator()
1716
1717         # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
1718         # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
1719
1720         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1721
1722         layout.separator()
1723
1724         layout.operator_menu_enum("mesh.uvs_rotate", "direction")
1725         layout.operator_menu_enum("mesh.uvs_mirror", "axis")
1726         layout.operator_menu_enum("mesh.colors_rotate", "direction")
1727         layout.operator_menu_enum("mesh.colors_mirror", "axis")
1728
1729
1730 class VIEW3D_MT_edit_mesh_normals(Menu):
1731     bl_label = "Normals"
1732
1733     def draw(self, context):
1734         layout = self.layout
1735
1736         layout.operator("mesh.normals_make_consistent", text="Recalculate Outside")
1737         layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
1738
1739         layout.separator()
1740
1741         layout.operator("mesh.flip_normals")
1742
1743
1744 class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
1745     _operator_name = "mesh"
1746
1747 # Edit Curve
1748 # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
1749
1750
1751 def draw_curve(self, context):
1752     layout = self.layout
1753
1754     settings = context.tool_settings
1755
1756     layout.menu("VIEW3D_MT_transform")
1757     layout.menu("VIEW3D_MT_mirror")
1758     layout.menu("VIEW3D_MT_snap")
1759
1760     layout.separator()
1761
1762     layout.operator("curve.extrude")
1763     layout.operator("curve.duplicate")
1764     layout.operator("curve.separate")
1765     layout.operator("curve.make_segment")
1766     layout.operator("curve.cyclic_toggle")
1767     layout.operator("curve.delete", text="Delete...")
1768
1769     layout.separator()
1770
1771     layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
1772     layout.menu("VIEW3D_MT_edit_curve_segments")
1773
1774     layout.separator()
1775
1776     layout.prop_menu_enum(settings, "proportional_edit")
1777     layout.prop_menu_enum(settings, "proportional_edit_falloff")
1778
1779     layout.separator()
1780
1781     layout.menu("VIEW3D_MT_edit_curve_showhide")
1782
1783
1784 class VIEW3D_MT_edit_curve(Menu):
1785     bl_label = "Curve"
1786
1787     draw = draw_curve
1788
1789
1790 class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
1791     bl_label = "Control Points"
1792
1793     def draw(self, context):
1794         layout = self.layout
1795
1796         edit_object = context.edit_object
1797
1798         if edit_object.type == 'CURVE':
1799             layout.operator("transform.transform", text="Tilt").mode = 'TILT'
1800             layout.operator("curve.tilt_clear")
1801             layout.operator("curve.separate")
1802
1803             layout.separator()
1804
1805             layout.operator_menu_enum("curve.handle_type_set", "type")
1806
1807             layout.separator()
1808
1809             layout.menu("VIEW3D_MT_hook")
1810
1811
1812 class VIEW3D_MT_edit_curve_segments(Menu):
1813     bl_label = "Segments"
1814
1815     def draw(self, context):
1816         layout = self.layout
1817
1818         layout.operator("curve.subdivide")
1819         layout.operator("curve.switch_direction")
1820
1821
1822 class VIEW3D_MT_edit_curve_specials(Menu):
1823     bl_label = "Specials"
1824
1825     def draw(self, context):
1826         layout = self.layout
1827
1828         layout.operator("curve.subdivide")
1829         layout.operator("curve.switch_direction")
1830         layout.operator("curve.spline_weight_set")
1831         layout.operator("curve.radius_set")
1832         layout.operator("curve.smooth")
1833         layout.operator("curve.smooth_radius")
1834
1835
1836 class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu):
1837     _operator_name = "curve"
1838
1839
1840 class VIEW3D_MT_edit_surface(Menu):
1841     bl_label = "Surface"
1842
1843     draw = draw_curve
1844
1845
1846 class VIEW3D_MT_edit_font(Menu):
1847     bl_label = "Text"
1848
1849     def draw(self, context):
1850         layout = self.layout
1851
1852         layout.operator("font.file_paste")
1853
1854         layout.separator()
1855
1856         layout.menu("VIEW3D_MT_edit_text_chars")
1857
1858         layout.separator()
1859
1860         layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
1861         layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
1862         layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
1863         layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
1864
1865
1866 class VIEW3D_MT_edit_text_chars(Menu):
1867     bl_label = "Special Characters"
1868
1869     def draw(self, context):
1870         layout = self.layout
1871
1872         layout.operator("font.text_insert", text="Copyright|Alt C").text = b'\xC2\xA9'.decode()
1873         layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = b'\xC2\xAE'.decode()
1874
1875         layout.separator()
1876
1877         layout.operator("font.text_insert", text="Degree Sign|Alt G").text = b'\xC2\xB0'.decode()
1878         layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = b'\xC3\x97'.decode()
1879         layout.operator("font.text_insert", text="Circle|Alt .").text = b'\xC2\x8A'.decode()
1880         layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = b'\xC2\xB9'.decode()
1881         layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = b'\xC2\xB2'.decode()
1882         layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = b'\xC2\xB3'.decode()
1883         layout.operator("font.text_insert", text="Double >>|Alt >").text = b'\xC2\xBB'.decode()
1884         layout.operator("font.text_insert", text="Double <<|Alt <").text = b'\xC2\xAB'.decode()
1885         layout.operator("font.text_insert", text="Promillage|Alt %").text = b'\xE2\x80\xB0'.decode()
1886
1887         layout.separator()
1888
1889         layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = b'\xC2\xA4'.decode()
1890         layout.operator("font.text_insert", text="British Pound|Alt L").text = b'\xC2\xA3'.decode()
1891         layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = b'\xC2\xA5'.decode()
1892
1893         layout.separator()
1894
1895         layout.operator("font.text_insert", text="German S|Alt S").text = b'\xC3\x9F'.decode()
1896         layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = b'\xC2\xBF'.decode()
1897         layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = b'\xC2\xA1'.decode()
1898
1899
1900 class VIEW3D_MT_edit_meta(Menu):
1901     bl_label = "Metaball"
1902
1903     def draw(self, context):
1904         layout = self.layout
1905
1906         settings = context.tool_settings
1907
1908         layout.operator("ed.undo")
1909         layout.operator("ed.redo")
1910         layout.operator("ed.undo_history")
1911
1912         layout.separator()
1913
1914         layout.menu("VIEW3D_MT_transform")
1915         layout.menu("VIEW3D_MT_mirror")
1916         layout.menu("VIEW3D_MT_snap")
1917
1918         layout.separator()
1919
1920         layout.operator("mball.delete_metaelems", text="Delete...")
1921         layout.operator("mball.duplicate_metaelems")
1922
1923         layout.separator()
1924
1925         layout.prop_menu_enum(settings, "proportional_edit")
1926         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1927
1928         layout.separator()
1929
1930         layout.menu("VIEW3D_MT_edit_meta_showhide")
1931
1932
1933 class VIEW3D_MT_edit_meta_showhide(Menu):
1934     bl_label = "Show/Hide"
1935
1936     def draw(self, context):
1937         layout = self.layout
1938
1939         layout.operator("mball.reveal_metaelems", text="Show Hidden")
1940         layout.operator("mball.hide_metaelems", text="Hide Selected")
1941         layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
1942
1943
1944 class VIEW3D_MT_edit_lattice(Menu):
1945     bl_label = "Lattice"
1946
1947     def draw(self, context):
1948         layout = self.layout
1949
1950         settings = context.tool_settings
1951
1952         layout.menu("VIEW3D_MT_transform")
1953         layout.menu("VIEW3D_MT_mirror")
1954         layout.menu("VIEW3D_MT_snap")
1955
1956         layout.separator()
1957
1958         layout.operator("lattice.make_regular")
1959
1960         layout.separator()
1961
1962         layout.prop_menu_enum(settings, "proportional_edit")
1963         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1964
1965
1966 class VIEW3D_MT_edit_armature(Menu):
1967     bl_label = "Armature"
1968
1969     def draw(self, context):
1970         layout = self.layout
1971
1972         edit_object = context.edit_object
1973         arm = edit_object.data
1974
1975         layout.menu("VIEW3D_MT_transform")
1976         layout.menu("VIEW3D_MT_mirror")
1977         layout.menu("VIEW3D_MT_snap")
1978         layout.menu("VIEW3D_MT_edit_armature_roll")
1979
1980         layout.separator()
1981
1982         layout.operator("armature.extrude_move")
1983
1984         if arm.use_mirror_x:
1985             layout.operator("armature.extrude_forked")
1986
1987         layout.operator("armature.duplicate_move")
1988         layout.operator("armature.merge")
1989         layout.operator("armature.fill")
1990         layout.operator("armature.delete")
1991         layout.operator("armature.separate")
1992
1993         layout.separator()
1994
1995         layout.operator("armature.subdivide", text="Subdivide")
1996         layout.operator("armature.switch_direction", text="Switch Direction")
1997
1998         layout.separator()
1999
2000         layout.operator_context = 'EXEC_AREA'
2001         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
2002         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
2003         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2004         layout.operator("armature.flip_names")
2005
2006         layout.separator()
2007
2008         layout.operator_context = 'INVOKE_DEFAULT'
2009         layout.operator("armature.armature_layers")
2010         layout.operator("armature.bone_layers")
2011
2012         layout.separator()
2013
2014         layout.menu("VIEW3D_MT_edit_armature_parent")
2015
2016         layout.separator()
2017
2018         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
2019
2020
2021 class VIEW3D_MT_armature_specials(Menu):
2022     bl_label = "Specials"
2023
2024     def draw(self, context):
2025         layout = self.layout
2026
2027         layout.operator_context = 'INVOKE_REGION_WIN'
2028
2029         layout.operator("armature.subdivide", text="Subdivide")
2030         layout.operator("armature.switch_direction", text="Switch Direction")
2031
2032         layout.separator()
2033
2034         layout.operator_context = 'EXEC_REGION_WIN'
2035         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
2036         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
2037         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2038         layout.operator("armature.flip_names", text="Flip Names")
2039
2040
2041 class VIEW3D_MT_edit_armature_parent(Menu):
2042     bl_label = "Parent"
2043
2044     def draw(self, context):
2045         layout = self.layout
2046
2047         layout.operator("armature.parent_set", text="Make")
2048         layout.operator("armature.parent_clear", text="Clear")
2049
2050
2051 class VIEW3D_MT_edit_armature_roll(Menu):
2052     bl_label = "Bone Roll"
2053
2054     def draw(self, context):
2055         layout = self.layout
2056
2057         layout.operator_menu_enum("armature.calculate_roll", "type")
2058
2059         layout.separator()
2060
2061         layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
2062
2063 # ********** Panel **********
2064
2065
2066 class VIEW3D_PT_view3d_properties(Panel):
2067     bl_space_type = 'VIEW_3D'
2068     bl_region_type = 'UI'
2069     bl_label = "View"
2070
2071     @classmethod
2072     def poll(cls, context):
2073         view = context.space_data
2074         return (view)
2075
2076     def draw(self, context):
2077         layout = self.layout
2078
2079         view = context.space_data
2080
2081         col = layout.column()
2082         col.active = view.region_3d.view_perspective != 'CAMERA'
2083         col.prop(view, "lens")
2084         col.label(text="Lock to Object:")
2085         col.prop(view, "lock_object", text="")
2086         lock_object = view.lock_object
2087         if lock_object:
2088             if lock_object.type == 'ARMATURE':
2089                 col.prop_search(view, "lock_bone", lock_object.data, "edit_bones" if lock_object.mode == 'EDIT' else "bones", text="")
2090         else:
2091             col.prop(view, "lock_cursor", text="Lock to Cursor")
2092
2093         col = layout.column()
2094         col.prop(view, "lock_camera")
2095
2096         col = layout.column(align=True)
2097         col.label(text="Clip:")
2098         col.prop(view, "clip_start", text="Start")
2099         col.prop(view, "clip_end", text="End")
2100
2101         subcol = col.column()
2102         subcol.enabled = not view.lock_camera_and_layers
2103         subcol.label(text="Local Camera:")
2104         subcol.prop(view, "camera", text="")
2105
2106         layout.column().prop(view, "cursor_location")
2107
2108
2109 class VIEW3D_PT_view3d_name(Panel):
2110     bl_space_type = 'VIEW_3D'
2111     bl_region_type = 'UI'
2112     bl_label = "Item"
2113
2114     @classmethod
2115     def poll(cls, context):
2116         return (context.space_data and context.active_object)
2117
2118     def draw(self, context):
2119         layout = self.layout
2120
2121         ob = context.active_object
2122         row = layout.row()
2123         row.label(text="", icon='OBJECT_DATA')
2124         row.prop(ob, "name", text="")
2125
2126         if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
2127             bone = context.active_bone
2128             if bone:
2129                 row = layout.row()
2130                 row.label(text="", icon='BONE_DATA')
2131                 row.prop(bone, "name", text="")
2132
2133
2134 class VIEW3D_PT_view3d_display(Panel):
2135     bl_space_type = 'VIEW_3D'
2136     bl_region_type = 'UI'
2137     bl_label = "Display"
2138     bl_options = {'DEFAULT_CLOSED'}
2139
2140     @classmethod
2141     def poll(cls, context):
2142         view = context.space_data
2143         return (view)
2144
2145     def draw(self, context):
2146         layout = self.layout
2147
2148         view = context.space_data
2149         scene = context.scene
2150         gs = scene.game_settings
2151         ob = context.object
2152
2153         col = layout.column()
2154         col.prop(view, "show_only_render")
2155
2156         col = layout.column()
2157         display_all = not view.show_only_render
2158         col.active = display_all
2159         col.prop(view, "show_outline_selected")
2160         col.prop(view, "show_all_objects_origin")
2161         col.prop(view, "show_relationship_lines")
2162         if ob and ob.type == 'MESH':
2163             mesh = ob.data
2164             col.prop(mesh, "show_all_edges")
2165
2166         col = layout.column()
2167         col.active = display_all
2168         split = col.split(percentage=0.55)
2169         split.prop(view, "show_floor", text="Grid Floor")
2170
2171         row = split.row(align=True)
2172         row.prop(view, "show_axis_x", text="X", toggle=True)
2173         row.prop(view, "show_axis_y", text="Y", toggle=True)
2174         row.prop(view, "show_axis_z", text="Z", toggle=True)
2175
2176         sub = col.column(align=True)
2177         sub.active = (display_all and view.show_floor)
2178         sub.prop(view, "grid_lines", text="Lines")
2179         sub.prop(view, "grid_scale", text="Scale")
2180         subsub = sub.column(align=True)
2181         subsub.active = scene.unit_settings.system == 'NONE'
2182         subsub.prop(view, "grid_subdivisions", text="Subdivisions")
2183
2184         col = layout.column()
2185         col.label(text="Shading:")
2186         col.prop(gs, "material_mode", text="")
2187         col.prop(view, "show_textured_solid")
2188
2189         layout.separator()
2190
2191         region = view.region_quadview
2192
2193         layout.operator("screen.region_quadview", text="Toggle Quad View")
2194
2195         if region:
2196             col = layout.column()
2197             col.prop(region, "lock_rotation")
2198             row = col.row()
2199             row.enabled = region.lock_rotation
2200             row.prop(region, "show_sync_view")
2201             row = col.row()
2202             row.enabled = region.lock_rotation and region.show_sync_view
2203             row.prop(region, "use_box_clip")
2204
2205
2206 class VIEW3D_PT_view3d_meshdisplay(Panel):
2207     bl_space_type = 'VIEW_3D'
2208     bl_region_type = 'UI'
2209     bl_label = "Mesh Display"
2210
2211     @classmethod
2212     def poll(cls, context):
2213         # The active object check is needed because of localmode
2214         return (context.active_object and (context.mode == 'EDIT_MESH'))
2215
2216     def draw(self, context):
2217         layout = self.layout
2218
2219         mesh = context.active_object.data
2220
2221         col = layout.column()
2222         col.label(text="Overlays:")
2223         col.prop(mesh, "show_edges", text="Edges")
2224         col.prop(mesh, "show_faces", text="Faces")
2225         col.prop(mesh, "show_edge_crease", text="Creases")
2226         col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
2227         col.prop(mesh, "show_edge_seams", text="Seams")
2228         col.prop(mesh, "show_edge_sharp", text="Sharp")
2229
2230         col.separator()
2231         col.label(text="Normals:")
2232         col.prop(mesh, "show_normal_face", text="Face")
2233         col.prop(mesh, "show_normal_vertex", text="Vertex")
2234         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2235
2236         col.separator()
2237         col.label(text="Numerics:")
2238         col.prop(mesh, "show_extra_edge_length")
2239         col.prop(mesh, "show_extra_face_angle")
2240         col.prop(mesh, "show_extra_face_area")
2241
2242
2243 class VIEW3D_PT_view3d_curvedisplay(Panel):
2244     bl_space_type = 'VIEW_3D'
2245     bl_region_type = 'UI'
2246     bl_label = "Curve Display"
2247
2248     @classmethod
2249     def poll(cls, context):
2250         editmesh = context.mode == 'EDIT_CURVE'
2251         return (editmesh)
2252
2253     def draw(self, context):
2254         layout = self.layout
2255
2256         curve = context.active_object.data
2257
2258         col = layout.column()
2259         col.label(text="Overlays:")
2260         col.prop(curve, "show_handles", text="Handles")
2261         col.prop(curve, "show_normal_face", text="Normals")
2262         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2263
2264
2265 class VIEW3D_PT_background_image(Panel):
2266     bl_space_type = 'VIEW_3D'
2267     bl_region_type = 'UI'
2268     bl_label = "Background Images"
2269     bl_options = {'DEFAULT_CLOSED'}
2270
2271     @classmethod
2272     def poll(cls, context):
2273         view = context.space_data
2274         # bg = context.space_data.background_image
2275         return (view)
2276
2277     def draw_header(self, context):
2278         layout = self.layout
2279         view = context.space_data
2280
2281         layout.prop(view, "show_background_images", text="")
2282
2283     def draw(self, context):
2284         layout = self.layout
2285
2286         view = context.space_data
2287
2288         col = layout.column()
2289         col.operator("view3d.background_image_add", text="Add Image")
2290
2291         for i, bg in enumerate(view.background_images):
2292             layout.active = view.show_background_images
2293             box = layout.box()
2294             row = box.row(align=True)
2295             row.prop(bg, "show_expanded", text="", emboss=False)
2296             if bg.image:
2297                 row.prop(bg.image, "name", text="", emboss=False)
2298             else:
2299                 row.label(text="Not Set")
2300             row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
2301
2302             box.prop(bg, "view_axis", text="Axis")
2303
2304             if bg.show_expanded:
2305                 row = box.row()
2306                 row.template_ID(bg, "image", open="image.open")
2307                 if (bg.image):
2308                     box.template_image(bg, "image", bg.image_user, compact=True)
2309
2310                     box.prop(bg, "opacity", slider=True)
2311                     if bg.view_axis != 'CAMERA':
2312                         box.prop(bg, "size")
2313                         row = box.row(align=True)
2314                         row.prop(bg, "offset_x", text="X")
2315                         row.prop(bg, "offset_y", text="Y")
2316
2317
2318 class VIEW3D_PT_transform_orientations(Panel):
2319     bl_space_type = 'VIEW_3D'
2320     bl_region_type = 'UI'
2321     bl_label = "Transform Orientations"
2322     bl_options = {'DEFAULT_CLOSED'}
2323
2324     @classmethod
2325     def poll(cls, context):
2326         view = context.space_data
2327         return (view)
2328
2329     def draw(self, context):
2330         layout = self.layout
2331
2332         view = context.space_data
2333
2334         col = layout.column()
2335
2336         col.prop(view, "transform_orientation")
2337         col.operator("transform.create_orientation", text="Create")
2338
2339         orientation = view.current_orientation
2340
2341         if orientation:
2342             col.prop(orientation, "name")
2343             col.operator("transform.delete_orientation", text="Delete")
2344
2345
2346 class VIEW3D_PT_etch_a_ton(Panel):
2347     bl_space_type = 'VIEW_3D'
2348     bl_region_type = 'UI'
2349     bl_label = "Skeleton Sketching"
2350     bl_options = {'DEFAULT_CLOSED'}
2351
2352     @classmethod
2353     def poll(cls, context):
2354         scene = context.space_data
2355         ob = context.active_object
2356         return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
2357
2358     def draw_header(self, context):
2359         layout = self.layout
2360         toolsettings = context.scene.tool_settings
2361
2362         layout.prop(toolsettings, "use_bone_sketching", text="")
2363
2364     def draw(self, context):
2365         layout = self.layout
2366         toolsettings = context.scene.tool_settings
2367
2368         col = layout.column()
2369
2370         col.prop(toolsettings, "use_etch_quick")
2371         col.prop(toolsettings, "use_etch_overdraw")
2372
2373         col.prop(toolsettings, "etch_convert_mode")
2374
2375         if toolsettings.etch_convert_mode == 'LENGTH':
2376             col.prop(toolsettings, "etch_length_limit")
2377         elif toolsettings.etch_convert_mode == 'ADAPTIVE':
2378             col.prop(toolsettings, "etch_adaptive_limit")
2379         elif toolsettings.etch_convert_mode == 'FIXED':
2380             col.prop(toolsettings, "etch_subdivision_number")
2381         elif toolsettings.etch_convert_mode == 'RETARGET':
2382             col.prop(toolsettings, "etch_template")
2383             col.prop(toolsettings, "etch_roll_mode")
2384             col.prop(toolsettings, "use_etch_autoname")
2385             col.prop(toolsettings, "etch_number")
2386             col.prop(toolsettings, "etch_side")
2387
2388         col.operator("sketch.convert", text="Convert")
2389
2390
2391 class VIEW3D_PT_context_properties(Panel):
2392     bl_space_type = 'VIEW_3D'
2393     bl_region_type = 'UI'
2394     bl_label = "Properties"
2395     bl_options = {'DEFAULT_CLOSED'}
2396
2397     def _active_context_member(context):
2398         obj = context.object
2399         if obj:
2400             mode = obj.mode
2401             if mode == 'POSE':
2402                 return "active_pose_bone"
2403             elif mode == 'EDIT' and obj.type == 'ARMATURE':
2404                 return "active_bone"
2405             else:
2406                 return "object"
2407
2408         return ""
2409
2410     @classmethod
2411     def poll(cls, context):
2412         member = cls._active_context_member(context)
2413         if member:
2414             context_member = getattr(context, member)
2415             return context_member and context_member.keys()
2416
2417         return False
2418
2419     def draw(self, context):
2420         import rna_prop_ui
2421         member = VIEW3D_PT_context_properties._active_context_member(context)
2422
2423         if member:
2424             # Draw with no edit button
2425             rna_prop_ui.draw(self.layout, context, member, object, False)
2426
2427
2428 def register():
2429     bpy.utils.register_module(__name__)
2430
2431
2432 def unregister():
2433     bpy.utils.unregister_module(__name__)
2434
2435 if __name__ == "__main__":
2436     register()
2437
2438 if __name__ == "__main__":  # only for live edit.
2439     bpy.utils.register_module(__name__)