4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
21 * All rights reserved.
23 * The Original Code is: all of this file.
25 * Contributor(s): none yet.
27 * ***** END GPL LICENSE BLOCK *****
39 #include "MEM_guardedalloc.h"
41 #include "IMB_imbuf.h"
42 #include "IMB_imbuf_types.h"
44 #include "BLI_blenlib.h"
45 #include "BLI_arithb.h"
46 #include "BLI_ghash.h"
48 #include "DNA_anim_types.h"
49 #include "DNA_action_types.h"
50 #include "DNA_armature_types.h"
51 #include "DNA_brush_types.h"
52 #include "DNA_cloth_types.h"
53 #include "DNA_mesh_types.h"
54 #include "DNA_meshdata_types.h"
55 #include "DNA_modifier_types.h"
56 #include "DNA_object_types.h"
57 #include "DNA_object_force.h"
58 #include "DNA_particle_types.h"
59 #include "DNA_screen_types.h"
60 #include "DNA_space_types.h"
61 #include "DNA_scene_types.h"
62 #include "DNA_view3d_types.h"
63 #include "DNA_userdef_types.h"
65 #include "RNA_access.h"
66 #include "RNA_define.h"
68 #include "BKE_armature.h"
69 #include "BKE_brush.h"
70 #include "BKE_DerivedMesh.h"
71 #include "BKE_cloth.h"
72 #include "BKE_context.h"
73 #include "BKE_customdata.h"
74 #include "BKE_depsgraph.h"
75 #include "BKE_deform.h"
76 #include "BKE_displist.h"
77 #include "BKE_global.h"
79 #include "BKE_modifier.h"
80 #include "BKE_object.h"
81 #include "BKE_paint.h"
82 #include "BKE_utildefines.h"
88 #include "BIF_glutil.h"
91 #include "ED_object.h"
92 #include "ED_screen.h"
94 #include "ED_view3d.h"
96 #include "paint_intern.h"
107 #define MAXINDEX 512000
110 static void error() {}
112 /* polling - retrieve whether cursor should be set or operator should be done */
115 /* Returns true if vertex paint mode is active */
116 int vertex_paint_mode_poll(bContext *C)
118 Object *ob = CTX_data_active_object(C);
120 return ob && ob->mode == OB_MODE_VERTEX_PAINT;
123 int vertex_paint_poll(bContext *C)
125 if(vertex_paint_mode_poll(C) &&
126 paint_brush(&CTX_data_tool_settings(C)->vpaint->paint)) {
127 ScrArea *sa= CTX_wm_area(C);
128 if(sa->spacetype==SPACE_VIEW3D) {
129 ARegion *ar= CTX_wm_region(C);
130 if(ar->regiontype==RGN_TYPE_WINDOW)
137 int weight_paint_poll(bContext *C)
139 Object *ob = CTX_data_active_object(C);
141 if(ob && ob->mode & OB_MODE_WEIGHT_PAINT &&
142 paint_brush(&CTX_data_tool_settings(C)->wpaint->paint)) {
143 ScrArea *sa= CTX_wm_area(C);
144 if(sa->spacetype==SPACE_VIEW3D) {
145 ARegion *ar= CTX_wm_region(C);
146 if(ar->regiontype==RGN_TYPE_WINDOW)
153 static VPaint *new_vpaint(int wpaint)
155 VPaint *vp= MEM_callocN(sizeof(VPaint), "VPaint");
157 vp->gamma= vp->mul= 1.0f;
159 vp->flag= VP_AREA+VP_SOFT+VP_SPRAY;
162 vp->flag= VP_AREA+VP_SOFT;
167 static int *get_indexarray(void)
169 return MEM_mallocN(sizeof(int)*MAXINDEX + 2, "vertexpaint");
173 /* in contradiction to cpack drawing colors, the MCOL colors (vpaint colors) are per byte!
174 so not endian sensitive. Mcol = ABGR!!! so be cautious with cpack calls */
176 unsigned int rgba_to_mcol(float r, float g, float b, float a)
183 if(ir<0) ir= 0; else if(ir>255) ir= 255;
185 if(ig<0) ig= 0; else if(ig>255) ig= 255;
187 if(ib<0) ib= 0; else if(ib>255) ib= 255;
189 if(ia<0) ia= 0; else if(ia>255) ia= 255;
201 unsigned int vpaint_get_current_col(VPaint *vp)
203 Brush *brush = paint_brush(&vp->paint);
204 return rgba_to_mcol(brush->rgb[0], brush->rgb[1], brush->rgb[2], 1.0f);
207 static void do_shared_vertexcol(Mesh *me)
209 /* if no mcol: do not do */
210 /* if tface: only the involved faces, otherwise all */
214 short *scolmain, *scol;
217 if(me->mcol==0 || me->totvert==0 || me->totface==0) return;
219 scolmain= MEM_callocN(4*sizeof(short)*me->totvert, "colmain");
223 mcol= (char *)me->mcol;
224 for(a=me->totface; a>0; a--, mface++, mcol+=16) {
225 if((tface && tface->mode & TF_SHAREDCOL) || (me->editflag & ME_EDIT_PAINT_MASK)==0) {
226 scol= scolmain+4*mface->v1;
227 scol[0]++; scol[1]+= mcol[1]; scol[2]+= mcol[2]; scol[3]+= mcol[3];
228 scol= scolmain+4*mface->v2;
229 scol[0]++; scol[1]+= mcol[5]; scol[2]+= mcol[6]; scol[3]+= mcol[7];
230 scol= scolmain+4*mface->v3;
231 scol[0]++; scol[1]+= mcol[9]; scol[2]+= mcol[10]; scol[3]+= mcol[11];
233 scol= scolmain+4*mface->v4;
234 scol[0]++; scol[1]+= mcol[13]; scol[2]+= mcol[14]; scol[3]+= mcol[15];
253 mcol= (char *)me->mcol;
254 for(a=me->totface; a>0; a--, mface++, mcol+=16) {
255 if((tface && tface->mode & TF_SHAREDCOL) || (me->editflag & ME_EDIT_PAINT_MASK)==0) {
256 scol= scolmain+4*mface->v1;
257 mcol[1]= scol[1]; mcol[2]= scol[2]; mcol[3]= scol[3];
258 scol= scolmain+4*mface->v2;
259 mcol[5]= scol[1]; mcol[6]= scol[2]; mcol[7]= scol[3];
260 scol= scolmain+4*mface->v3;
261 mcol[9]= scol[1]; mcol[10]= scol[2]; mcol[11]= scol[3];
263 scol= scolmain+4*mface->v4;
264 mcol[13]= scol[1]; mcol[14]= scol[2]; mcol[15]= scol[3];
273 static void make_vertexcol(Object *ob) /* single ob */
276 if(!ob || ob->id.lib) return;
279 if(me->edit_mesh) return;
281 /* copies from shadedisplist to mcol */
283 CustomData_add_layer(&me->fdata, CD_MCOL, CD_CALLOC, NULL, me->totface);
284 mesh_update_customdata_pointers(me);
288 // shadeMeshMCol(scene, ob, me);
291 memset(me->mcol, 255, 4*sizeof(MCol)*me->totface);
293 DAG_id_flush_update(&me->id, OB_RECALC_DATA);
297 static void copy_vpaint_prev(VPaint *vp, unsigned int *mcol, int tot)
299 if(vp->vpaint_prev) {
300 MEM_freeN(vp->vpaint_prev);
301 vp->vpaint_prev= NULL;
305 if(mcol==NULL || tot==0) return;
307 vp->vpaint_prev= MEM_mallocN(4*sizeof(int)*tot, "vpaint_prev");
308 memcpy(vp->vpaint_prev, mcol, 4*sizeof(int)*tot);
312 static void copy_wpaint_prev (VPaint *wp, MDeformVert *dverts, int dcount)
314 if (wp->wpaint_prev) {
315 free_dverts(wp->wpaint_prev, wp->tot);
316 wp->wpaint_prev= NULL;
319 if(dverts && dcount) {
321 wp->wpaint_prev = MEM_mallocN (sizeof(MDeformVert)*dcount, "wpaint prev");
323 copy_dverts (wp->wpaint_prev, dverts, dcount);
328 void vpaint_fill(Object *ob, unsigned int paintcol)
336 if(me==0 || me->totface==0) return;
341 selected= (me->editflag & ME_EDIT_PAINT_MASK);
344 mcol = (unsigned int*)me->mcol;
345 for (i = 0; i < me->totface; i++, mf++, mcol+=4) {
346 if (!selected || mf->flag & ME_FACE_SEL) {
354 DAG_id_flush_update(&me->id, OB_RECALC_DATA);
358 /* fills in the selected faces with the current weight and vertex group */
359 void wpaint_fill(VPaint *wp, Object *ob, float paintweight)
363 MDeformWeight *dw, *uw;
366 unsigned int faceverts[5]={0,0,0,0,0};
368 int vgroup_mirror= -1;
372 if(me==0 || me->totface==0 || me->dvert==0 || !me->mface) return;
374 selected= (me->editflag & ME_EDIT_PAINT_MASK);
376 indexar= get_indexarray();
378 for(index=0, mface=me->mface; index<me->totface; index++, mface++) {
379 if((mface->flag & ME_FACE_SEL)==0)
382 indexar[index]= index+1;
386 for(index=0; index<me->totface; index++)
387 indexar[index]= index+1;
390 vgroup= ob->actdef-1;
392 /* directly copied from weight_paint, should probaby split into a seperate function */
393 /* if mirror painting, find the other group */
394 if(me->editflag & ME_EDIT_MIRROR_X) {
395 bDeformGroup *defgroup= BLI_findlink(&ob->defbase, ob->actdef-1);
397 bDeformGroup *curdef;
401 BLI_strncpy(name, defgroup->name, 32);
402 bone_flip_name(name, 0); /* 0 = don't strip off number extensions */
404 for (curdef = ob->defbase.first; curdef; curdef=curdef->next, actdef++)
405 if (!strcmp(curdef->name, name))
408 int olddef= ob->actdef; /* tsk, ED_vgroup_add sets the active defgroup */
409 curdef= ED_vgroup_add_name (ob, name);
413 if(curdef && curdef!=defgroup)
414 vgroup_mirror= actdef;
417 /* end copy from weight_paint*/
419 copy_wpaint_prev(wp, me->dvert, me->totvert);
421 for(index=0; index<me->totface; index++) {
422 if(indexar[index] && indexar[index]<=me->totface) {
423 mface= me->mface + (indexar[index]-1);
424 /* just so we can loop through the verts */
425 faceverts[0]= mface->v1;
426 faceverts[1]= mface->v2;
427 faceverts[2]= mface->v3;
428 faceverts[3]= mface->v4;
429 for (i=0; i<3 || faceverts[i]; i++) {
430 if(!((me->dvert+faceverts[i])->flag)) {
431 dw= ED_vgroup_weight_verify(me->dvert+faceverts[i], vgroup);
433 uw= ED_vgroup_weight_verify(wp->wpaint_prev+faceverts[i], vgroup);
434 uw->weight= dw->weight; /* set the undo weight */
435 dw->weight= paintweight;
437 if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
438 int j= mesh_get_x_mirror_vert(ob, faceverts[i]);
440 /* copy, not paint again */
441 if(vgroup_mirror != -1) {
442 dw= ED_vgroup_weight_verify(me->dvert+j, vgroup_mirror);
443 uw= ED_vgroup_weight_verify(wp->wpaint_prev+j, vgroup_mirror);
445 dw= ED_vgroup_weight_verify(me->dvert+j, vgroup);
446 uw= ED_vgroup_weight_verify(wp->wpaint_prev+j, vgroup);
448 uw->weight= dw->weight; /* set the undo weight */
449 dw->weight= paintweight;
453 (me->dvert+faceverts[i])->flag= 1;
460 while (index<me->totvert) {
461 (me->dvert+index)->flag= 0;
466 copy_wpaint_prev(wp, NULL, 0);
468 DAG_id_flush_update(&me->id, OB_RECALC_DATA);
472 void vpaint_dogamma(Scene *scene)
474 VPaint *vp= scene->toolsettings->vpaint;
479 unsigned char *cp, gamtab[256];
484 if(!(ob->mode & OB_MODE_VERTEX_PAINT)) return;
485 if(me==0 || me->mcol==0 || me->totface==0) return;
488 for(a=0; a<256; a++) {
490 fac= ((float)a)/255.0;
491 fac= vp->mul*pow( fac, igam);
495 if(temp<=0) gamtab[a]= 0;
496 else if(temp>=255) gamtab[a]= 255;
497 else gamtab[a]= temp;
501 cp= (unsigned char *)me->mcol;
504 cp[1]= gamtab[ cp[1] ];
505 cp[2]= gamtab[ cp[2] ];
506 cp[3]= gamtab[ cp[3] ];
512 static unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac)
514 char *cp1, *cp2, *cp;
518 if(fac==0) return col1;
519 if(fac>=255) return col2;
528 cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
529 cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
530 cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
535 static unsigned int mcol_add(unsigned int col1, unsigned int col2, int fac)
537 char *cp1, *cp2, *cp;
541 if(fac==0) return col1;
548 temp= cp1[1] + ((fac*cp2[1])/255);
549 if(temp>254) cp[1]= 255; else cp[1]= temp;
550 temp= cp1[2] + ((fac*cp2[2])/255);
551 if(temp>254) cp[2]= 255; else cp[2]= temp;
552 temp= cp1[3] + ((fac*cp2[3])/255);
553 if(temp>254) cp[3]= 255; else cp[3]= temp;
558 static unsigned int mcol_sub(unsigned int col1, unsigned int col2, int fac)
560 char *cp1, *cp2, *cp;
564 if(fac==0) return col1;
571 temp= cp1[1] - ((fac*cp2[1])/255);
572 if(temp<0) cp[1]= 0; else cp[1]= temp;
573 temp= cp1[2] - ((fac*cp2[2])/255);
574 if(temp<0) cp[2]= 0; else cp[2]= temp;
575 temp= cp1[3] - ((fac*cp2[3])/255);
576 if(temp<0) cp[3]= 0; else cp[3]= temp;
581 static unsigned int mcol_mul(unsigned int col1, unsigned int col2, int fac)
583 char *cp1, *cp2, *cp;
587 if(fac==0) return col1;
595 /* first mul, then blend the fac */
597 cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])/255) )/255;
598 cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])/255) )/255;
599 cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])/255) )/255;
605 static unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int fac)
607 char *cp1, *cp2, *cp;
611 if(fac==0) return col1;
612 if(fac>=255) return col2;
620 /* See if are lighter, if so mix, else dont do anything.
621 if the paint col is darker then the original, then ignore */
622 if (cp1[1]+cp1[2]+cp1[3] > cp2[1]+cp2[2]+cp2[3])
626 cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
627 cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
628 cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
633 static unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fac)
635 char *cp1, *cp2, *cp;
639 if(fac==0) return col1;
640 if(fac>=255) return col2;
648 /* See if were darker, if so mix, else dont do anything.
649 if the paint col is brighter then the original, then ignore */
650 if (cp1[1]+cp1[2]+cp1[3] < cp2[1]+cp2[2]+cp2[3])
654 cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
655 cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
656 cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
660 static void vpaint_blend(VPaint *vp, unsigned int *col, unsigned int *colorig, unsigned int paintcol, int alpha)
662 Brush *brush = paint_brush(&vp->paint);
664 if(vp->mode==VP_MIX || vp->mode==VP_BLUR) *col= mcol_blend( *col, paintcol, alpha);
665 else if(vp->mode==VP_ADD) *col= mcol_add( *col, paintcol, alpha);
666 else if(vp->mode==VP_SUB) *col= mcol_sub( *col, paintcol, alpha);
667 else if(vp->mode==VP_MUL) *col= mcol_mul( *col, paintcol, alpha);
668 else if(vp->mode==VP_LIGHTEN) *col= mcol_lighten( *col, paintcol, alpha);
669 else if(vp->mode==VP_DARKEN) *col= mcol_darken( *col, paintcol, alpha);
671 /* if no spray, clip color adding with colorig & orig alpha */
672 if((vp->flag & VP_SPRAY)==0) {
673 unsigned int testcol=0, a;
676 alpha= (int)(255.0*brush->alpha);
678 if(vp->mode==VP_MIX || vp->mode==VP_BLUR) testcol= mcol_blend( *colorig, paintcol, alpha);
679 else if(vp->mode==VP_ADD) testcol= mcol_add( *colorig, paintcol, alpha);
680 else if(vp->mode==VP_SUB) testcol= mcol_sub( *colorig, paintcol, alpha);
681 else if(vp->mode==VP_MUL) testcol= mcol_mul( *colorig, paintcol, alpha);
682 else if(vp->mode==VP_LIGHTEN) testcol= mcol_lighten( *colorig, paintcol, alpha);
683 else if(vp->mode==VP_DARKEN) testcol= mcol_darken( *colorig, paintcol, alpha);
686 ct= (char *)&testcol;
691 if( cp[a]<ct[a] ) cp[a]= ct[a];
692 else if( cp[a]>co[a] ) cp[a]= co[a];
695 if( cp[a]<co[a] ) cp[a]= co[a];
696 else if( cp[a]>ct[a] ) cp[a]= ct[a];
703 static int sample_backbuf_area(ViewContext *vc, int *indexar, int totface, int x, int y, float size)
708 if(totface+4>=MAXINDEX) return 0;
710 /* brecht: disabled this because it obviously failes for
711 brushes with size > 64, why is this here? */
712 /*if(size>64.0) size= 64.0;*/
714 ibuf= view3d_read_backbuf(vc, x-size, y-size, x+size, y+size);
716 unsigned int *rt= ibuf->rect;
718 memset(indexar, 0, sizeof(int)*totface+4); /* plus 2! first element is total, +2 was giving valgrind errors, +4 seems ok */
720 size= ibuf->x*ibuf->y;
724 index= WM_framebuffer_to_index(*rt);
725 if(index>0 && index<=totface)
732 for(a=1; a<=totface; a++) {
733 if(indexar[a]) indexar[tot++]= a;
742 static int calc_vp_alpha_dl(VPaint *vp, ViewContext *vc, float vpimat[][3], float *vert_nor, float *mval)
744 Brush *brush = paint_brush(&vp->paint);
749 if(vp->flag & VP_SOFT) {
750 project_short_noclip(vc->ar, vert_nor, vertco);
751 dx= mval[0]-vertco[0];
752 dy= mval[1]-vertco[1];
754 fac= sqrt(dx*dx + dy*dy);
755 if(fac > brush->size) return 0;
756 if(vp->flag & VP_HARD)
759 alpha= 255.0*brush->alpha*(1.0-fac/brush->size);
762 alpha= 255.0*brush->alpha;
765 if(vp->flag & VP_NORMALS) {
766 float *no= vert_nor+3;
769 fac= vpimat[2][0]*no[0]+vpimat[2][1]*no[1]+vpimat[2][2]*no[2];
771 dx= vpimat[0][0]*no[0]+vpimat[0][1]*no[1]+vpimat[0][2]*no[2];
772 dy= vpimat[1][0]*no[0]+vpimat[1][1]*no[1]+vpimat[1][2]*no[2];
774 alpha*= fac/sqrt(dx*dx + dy*dy + fac*fac);
782 static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float alpha, float paintval)
784 Brush *brush = paint_brush(&wp->paint);
786 if(dw==NULL || uw==NULL) return;
788 if(wp->mode==VP_MIX || wp->mode==VP_BLUR)
789 dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
790 else if(wp->mode==VP_ADD)
791 dw->weight += paintval*alpha;
792 else if(wp->mode==VP_SUB)
793 dw->weight -= paintval*alpha;
794 else if(wp->mode==VP_MUL)
795 /* first mul, then blend the fac */
796 dw->weight = ((1.0-alpha) + alpha*paintval)*dw->weight;
797 else if(wp->mode==VP_LIGHTEN) {
798 if (dw->weight < paintval)
799 dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
800 } else if(wp->mode==VP_DARKEN) {
801 if (dw->weight > paintval)
802 dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
804 CLAMP(dw->weight, 0.0f, 1.0f);
806 /* if no spray, clip result with orig weight & orig alpha */
807 if((wp->flag & VP_SPRAY)==0) {
811 if(wp->mode==VP_MIX || wp->mode==VP_BLUR)
812 testw = paintval*alpha + uw->weight*(1.0-alpha);
813 else if(wp->mode==VP_ADD)
814 testw = uw->weight + paintval*alpha;
815 else if(wp->mode==VP_SUB)
816 testw = uw->weight - paintval*alpha;
817 else if(wp->mode==VP_MUL)
818 /* first mul, then blend the fac */
819 testw = ((1.0-alpha) + alpha*paintval)*uw->weight;
820 else if(wp->mode==VP_LIGHTEN) {
821 if (uw->weight < paintval)
822 testw = paintval*alpha + uw->weight*(1.0-alpha);
825 } else if(wp->mode==VP_DARKEN) {
826 if (uw->weight > paintval)
827 testw = paintval*alpha + uw->weight*(1.0-alpha);
831 CLAMP(testw, 0.0f, 1.0f);
833 if( testw<uw->weight ) {
834 if(dw->weight < testw) dw->weight= testw;
835 else if(dw->weight > uw->weight) dw->weight= uw->weight;
838 if(dw->weight > testw) dw->weight= testw;
839 else if(dw->weight < uw->weight) dw->weight= uw->weight;
845 /* ----------------------------------------------------- */
847 /* used for 3d view, on active object, assumes me->dvert exists */
849 /* samples cursor location, and gives menu with vertex groups to activate */
851 /* sets wp->weight to the closest weight value to vertex */
852 /* note: we cant sample frontbuf, weight colors are interpolated too unpredictable */
853 void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
856 ToolSettings *ts= scene->toolsettings;
858 Mesh *me= get_mesh(ob);
860 short mval[2] = {0, 0}, sco[2];
864 // getmouseco_areawin(mval);
865 index= view3d_sample_backbuf(&vc, mval[0], mval[1]);
867 if(index && index<=me->totface) {
870 mface= ((MFace *)me->mface) + index-1;
872 if(mode==1) { /* sampe which groups are in here */
876 totgroup= BLI_countlist(&ob->defbase);
879 int *groups=MEM_callocN(totgroup*sizeof(int), "groups");
881 dv= me->dvert+mface->v1;
882 for(a=0; a<dv->totweight; a++) {
883 if (dv->dw[a].def_nr<totgroup)
884 groups[dv->dw[a].def_nr]= 1;
886 dv= me->dvert+mface->v2;
887 for(a=0; a<dv->totweight; a++) {
888 if (dv->dw[a].def_nr<totgroup)
889 groups[dv->dw[a].def_nr]= 1;
891 dv= me->dvert+mface->v3;
892 for(a=0; a<dv->totweight; a++) {
893 if (dv->dw[a].def_nr<totgroup)
894 groups[dv->dw[a].def_nr]= 1;
897 dv= me->dvert+mface->v4;
898 for(a=0; a<dv->totweight; a++) {
899 if (dv->dw[a].def_nr<totgroup)
900 groups[dv->dw[a].def_nr]= 1;
903 for(a=0; a<totgroup; a++)
904 if(groups[a]) totmenu++;
907 //notice("No Vertex Group Selected");
912 char item[40], *str= MEM_mallocN(40*totmenu+40, "menu");
914 strcpy(str, "Vertex Groups %t");
915 for(a=0, dg=ob->defbase.first; dg && a<totgroup; a++, dg= dg->next) {
917 sprintf(item, "|%s %%x%d", dg->name, a);
922 val= 0; // XXX pupmenu(str);
925 DAG_id_flush_update(&me->id, OB_RECALC_DATA);
931 // else notice("No Vertex Groups in Object");
936 float w1, w2, w3, w4, co[3], fac;
938 dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
939 if(dm->getVertCo==NULL) {
940 //notice("Not supported yet");
943 /* calc 3 or 4 corner weights */
944 dm->getVertCo(dm, mface->v1, co);
945 project_short_noclip(ar, co, sco);
946 w1= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
948 dm->getVertCo(dm, mface->v2, co);
949 project_short_noclip(ar, co, sco);
950 w2= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
952 dm->getVertCo(dm, mface->v3, co);
953 project_short_noclip(ar, co, sco);
954 w3= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
957 dm->getVertCo(dm, mface->v4, co);
958 project_short_noclip(ar, co, sco);
959 w4= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
963 fac= MIN4(w1, w2, w3, w4);
965 dw= ED_vgroup_weight_get(me->dvert+mface->v1, ob->actdef-1);
966 if(dw) ts->vgroup_weight= dw->weight; else ts->vgroup_weight= 0.0f;
969 dw= ED_vgroup_weight_get(me->dvert+mface->v2, ob->actdef-1);
970 if(dw) ts->vgroup_weight= dw->weight; else ts->vgroup_weight= 0.0f;
973 dw= ED_vgroup_weight_get(me->dvert+mface->v3, ob->actdef-1);
974 if(dw) ts->vgroup_weight= dw->weight; else ts->vgroup_weight= 0.0f;
978 dw= ED_vgroup_weight_get(me->dvert+mface->v4, ob->actdef-1);
979 if(dw) ts->vgroup_weight= dw->weight; else ts->vgroup_weight= 0.0f;
990 static void do_weight_paint_auto_normalize(MDeformVert *dvert,
991 int paint_nr, char *map)
993 MDeformWeight *dw = dvert->dw;
994 float sum=0.0f, fac=0.0f, paintw=0.0f;
1000 for (i=0; i<dvert->totweight; i++) {
1001 if (dvert->dw[i].def_nr == paint_nr)
1002 paintw = dvert->dw[i].weight;
1004 if (map[dvert->dw[i].def_nr]) {
1006 if (dvert->dw[i].def_nr != paint_nr)
1007 sum += dvert->dw[i].weight;
1011 if (!tot || sum <= (1.0f - paintw))
1014 fac = sum / (1.0f - paintw);
1015 fac = fac==0.0f ? 1.0f : 1.0f / fac;
1017 for (i=0; i<dvert->totweight; i++) {
1018 if (map[dvert->dw[i].def_nr]) {
1019 if (dvert->dw[i].def_nr != paint_nr)
1020 dvert->dw[i].weight *= fac;
1025 static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
1026 int alpha, float paintweight,
1027 int vgroup_mirror, char *validmap)
1030 MDeformWeight *dw, *uw;
1031 int vgroup= ob->actdef-1;
1033 if(wp->flag & VP_ONLYVGROUP) {
1034 dw= ED_vgroup_weight_get(me->dvert+index, vgroup);
1035 uw= ED_vgroup_weight_get(wp->wpaint_prev+index, vgroup);
1038 dw= ED_vgroup_weight_verify(me->dvert+index, vgroup);
1039 uw= ED_vgroup_weight_verify(wp->wpaint_prev+index, vgroup);
1041 if(dw==NULL || uw==NULL)
1044 wpaint_blend(wp, dw, uw, (float)alpha/255.0, paintweight);
1045 do_weight_paint_auto_normalize(me->dvert+index, vgroup, validmap);
1047 if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
1048 int j= mesh_get_x_mirror_vert(ob, index);
1050 /* copy, not paint again */
1051 if(vgroup_mirror != -1)
1052 uw= ED_vgroup_weight_verify(me->dvert+j, vgroup_mirror);
1054 uw= ED_vgroup_weight_verify(me->dvert+j, vgroup);
1056 uw->weight= dw->weight;
1058 do_weight_paint_auto_normalize(me->dvert+j, vgroup, validmap);
1064 /* *************** set wpaint operator ****************** */
1066 static int set_wpaint(bContext *C, wmOperator *op) /* toggle */
1068 Object *ob= CTX_data_active_object(C);
1069 Scene *scene= CTX_data_scene(C);
1070 VPaint *wp= scene->toolsettings->wpaint;
1074 if(ob->id.lib || me==NULL) return OPERATOR_PASS_THROUGH;
1076 if(me && me->totface>=MAXINDEX) {
1077 error("Maximum number of faces: %d", MAXINDEX-1);
1078 ob->mode &= ~OB_MODE_WEIGHT_PAINT;
1079 return OPERATOR_CANCELLED;
1082 if(ob->mode & OB_MODE_WEIGHT_PAINT) ob->mode &= ~OB_MODE_WEIGHT_PAINT;
1083 else ob->mode |= OB_MODE_WEIGHT_PAINT;
1086 /* Weightpaint works by overriding colors in mesh,
1087 * so need to make sure we recalc on enter and
1088 * exit (exit needs doing regardless because we
1091 DAG_id_flush_update(&me->id, OB_RECALC_DATA);
1093 if(ob->mode & OB_MODE_WEIGHT_PAINT) {
1097 wp= scene->toolsettings->wpaint= new_vpaint(1);
1099 paint_init(&wp->paint, PAINT_CURSOR_WEIGHT_PAINT);
1100 paint_cursor_start(C, weight_paint_poll);
1102 mesh_octree_table(ob, NULL, NULL, 's');
1104 /* verify if active weight group is also active bone */
1105 par= modifiers_isDeformedByArmature(ob);
1106 if(par && (par->mode & OB_MODE_POSE)) {
1107 bPoseChannel *pchan;
1108 for(pchan= par->pose->chanbase.first; pchan; pchan= pchan->next)
1109 if(pchan->bone->flag & BONE_ACTIVE)
1112 ED_vgroup_select_by_name(ob, pchan->name);
1116 mesh_octree_table(ob, NULL, NULL, 'e');
1119 WM_event_add_notifier(C, NC_SCENE|ND_MODE, scene);
1121 return OPERATOR_FINISHED;
1124 /* for switching to/from mode */
1125 static int paint_poll_test(bContext *C)
1127 if(ED_operator_view3d_active(C)==0)
1129 if(CTX_data_edit_object(C))
1131 if(CTX_data_active_object(C)==NULL)
1136 void PAINT_OT_weight_paint_toggle(wmOperatorType *ot)
1140 ot->name= "Weight Paint Mode";
1141 ot->idname= "PAINT_OT_weight_paint_toggle";
1144 ot->exec= set_wpaint;
1145 ot->poll= paint_poll_test;
1148 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1152 /* ************ paint radial controls *************/
1154 static int vpaint_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event)
1156 Paint *p = paint_get_active(CTX_data_scene(C));
1157 Brush *brush = paint_brush(p);
1159 WM_paint_cursor_end(CTX_wm_manager(C), p->paint_cursor);
1160 p->paint_cursor = NULL;
1161 brush_radial_control_invoke(op, brush, 1);
1162 return WM_radial_control_invoke(C, op, event);
1165 static int vpaint_radial_control_modal(bContext *C, wmOperator *op, wmEvent *event)
1167 int ret = WM_radial_control_modal(C, op, event);
1168 if(ret != OPERATOR_RUNNING_MODAL)
1169 paint_cursor_start(C, vertex_paint_poll);
1173 static int vpaint_radial_control_exec(bContext *C, wmOperator *op)
1175 Brush *brush = paint_brush(&CTX_data_scene(C)->toolsettings->vpaint->paint);
1176 int ret = brush_radial_control_exec(op, brush, 1);
1178 WM_event_add_notifier(C, NC_BRUSH|NA_EDITED, brush);
1183 static int wpaint_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event)
1185 Paint *p = paint_get_active(CTX_data_scene(C));
1186 Brush *brush = paint_brush(p);
1188 WM_paint_cursor_end(CTX_wm_manager(C), p->paint_cursor);
1189 p->paint_cursor = NULL;
1190 brush_radial_control_invoke(op, brush, 1);
1191 return WM_radial_control_invoke(C, op, event);
1194 static int wpaint_radial_control_modal(bContext *C, wmOperator *op, wmEvent *event)
1196 int ret = WM_radial_control_modal(C, op, event);
1197 if(ret != OPERATOR_RUNNING_MODAL)
1198 paint_cursor_start(C, weight_paint_poll);
1202 static int wpaint_radial_control_exec(bContext *C, wmOperator *op)
1204 Brush *brush = paint_brush(&CTX_data_scene(C)->toolsettings->wpaint->paint);
1205 int ret = brush_radial_control_exec(op, brush, 1);
1207 WM_event_add_notifier(C, NC_BRUSH|NA_EDITED, brush);
1212 void PAINT_OT_weight_paint_radial_control(wmOperatorType *ot)
1214 WM_OT_radial_control_partial(ot);
1216 ot->name= "Weight Paint Radial Control";
1217 ot->idname= "PAINT_OT_weight_paint_radial_control";
1219 ot->invoke= wpaint_radial_control_invoke;
1220 ot->modal= wpaint_radial_control_modal;
1221 ot->exec= wpaint_radial_control_exec;
1222 ot->poll= weight_paint_poll;
1225 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
1228 void PAINT_OT_vertex_paint_radial_control(wmOperatorType *ot)
1230 WM_OT_radial_control_partial(ot);
1232 ot->name= "Vertex Paint Radial Control";
1233 ot->idname= "PAINT_OT_vertex_paint_radial_control";
1235 ot->invoke= vpaint_radial_control_invoke;
1236 ot->modal= vpaint_radial_control_modal;
1237 ot->exec= vpaint_radial_control_exec;
1238 ot->poll= vertex_paint_poll;
1241 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
1244 /* ************ weight paint operator ********** */
1250 float *vertexcosnos;
1253 /*variables for auto normalize*/
1255 char *vgroup_validmap; /*stores if vgroups tie to deforming bones or not*/
1258 static char *wpaint_make_validmap(Mesh *me, Object *ob)
1265 ArmatureModifierData *amd;
1266 GHash *gh = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp);
1269 /*add all names to a hash table*/
1270 for (dg=ob->defbase.first, i=0; dg; dg=dg->next, i++) {
1271 BLI_ghash_insert(gh, dg->name, NULL);
1277 validmap = MEM_callocN(i, "wpaint valid map");
1279 /*now loop through the armature modifiers and identify deform bones*/
1280 for (md = ob->modifiers.first; md; md=md->next) {
1281 if (!(md->mode & eModifierMode_Realtime))
1284 if (md->type == eModifierType_Armature)
1286 amd = (ArmatureModifierData*) md;
1287 pose = amd->object->pose;
1289 for (chan=pose->chanbase.first; chan; chan=chan->next) {
1290 if (chan->bone->flag & BONE_NO_DEFORM)
1293 if (BLI_ghash_haskey(gh, chan->name)) {
1294 BLI_ghash_remove(gh, chan->name, NULL, NULL);
1295 BLI_ghash_insert(gh, chan->name, SET_INT_IN_POINTER(1));
1301 /*add all names to a hash table*/
1302 for (dg=ob->defbase.first, i=0; dg; dg=dg->next, i++) {
1303 if (BLI_ghash_lookup(gh, dg->name) != NULL) {
1308 BLI_ghash_free(gh, NULL, NULL);
1313 static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *event)
1315 Scene *scene= CTX_data_scene(C);
1316 struct PaintStroke *stroke = op->customdata;
1317 ToolSettings *ts= CTX_data_tool_settings(C);
1318 VPaint *wp= ts->wpaint;
1319 Object *ob= CTX_data_active_object(C);
1320 struct WPaintData *wpd;
1322 float mat[4][4], imat[4][4];
1324 if(scene->obedit) return OPERATOR_CANCELLED;
1327 if(me==NULL || me->totface==0) return OPERATOR_PASS_THROUGH;
1329 /* if nothing was added yet, we make dverts and a vertex deform group */
1331 ED_vgroup_data_create(&me->id);
1333 /* make mode data storage */
1334 wpd= MEM_callocN(sizeof(struct WPaintData), "WPaintData");
1335 paint_stroke_set_mode_data(stroke, wpd);
1336 view3d_set_viewcontext(C, &wpd->vc);
1337 wpd->vgroup_mirror= -1;
1339 /*set up auto-normalize, and generate map for detecting which
1340 vgroups affect deform bones*/
1341 wpd->auto_normalize = ts->auto_normalize;
1342 if (wpd->auto_normalize)
1343 wpd->vgroup_validmap = wpaint_make_validmap(me, ob);
1345 // if(qual & LR_CTRLKEY) {
1346 // sample_wpaint(scene, ar, v3d, 0);
1349 // if(qual & LR_SHIFTKEY) {
1350 // sample_wpaint(scene, ar, v3d, 1);
1354 /* ALLOCATIONS! no return after this line */
1355 /* painting on subsurfs should give correct points too, this returns me->totvert amount */
1356 wpd->vertexcosnos= mesh_get_mapped_verts_nors(scene, ob);
1357 wpd->indexar= get_indexarray();
1358 copy_wpaint_prev(wp, me->dvert, me->totvert);
1360 /* this happens on a Bone select, when no vgroup existed yet */
1363 if((modob = modifiers_isDeformedByArmature(ob))) {
1364 bPoseChannel *pchan;
1365 for(pchan= modob->pose->chanbase.first; pchan; pchan= pchan->next)
1366 if(pchan->bone->flag & SELECT)
1369 bDeformGroup *dg= get_named_vertexgroup(ob, pchan->name);
1371 dg= ED_vgroup_add_name(ob, pchan->name); /* sets actdef */
1373 ob->actdef= get_defgroup_num(ob, dg);
1377 if(ob->defbase.first==NULL) {
1381 // if(ob->lay & v3d->lay); else error("Active object is not in this layer");
1383 /* imat for normals */
1384 Mat4MulMat4(mat, ob->obmat, wpd->vc.rv3d->viewmat);
1385 Mat4Invert(imat, mat);
1386 Mat3CpyMat4(wpd->wpimat, imat);
1388 /* if mirror painting, find the other group */
1389 if(me->editflag & ME_EDIT_MIRROR_X) {
1390 bDeformGroup *defgroup= BLI_findlink(&ob->defbase, ob->actdef-1);
1392 bDeformGroup *curdef;
1396 BLI_strncpy(name, defgroup->name, 32);
1397 bone_flip_name(name, 0); /* 0 = don't strip off number extensions */
1399 for (curdef = ob->defbase.first; curdef; curdef=curdef->next, actdef++)
1400 if (!strcmp(curdef->name, name))
1403 int olddef= ob->actdef; /* tsk, ED_vgroup_add sets the active defgroup */
1404 curdef= ED_vgroup_add_name (ob, name);
1408 if(curdef && curdef!=defgroup)
1409 wpd->vgroup_mirror= actdef;
1416 static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
1418 ToolSettings *ts= CTX_data_tool_settings(C);
1419 VPaint *wp= ts->wpaint;
1420 Brush *brush = paint_brush(&wp->paint);
1421 struct WPaintData *wpd= paint_stroke_mode_data(stroke);
1422 ViewContext *vc= &wpd->vc;
1423 Object *ob= vc->obact;
1426 float paintweight= ts->vgroup_weight;
1427 int *indexar= wpd->indexar;
1428 int totindex, index, alpha, totw;
1431 view3d_operator_needs_opengl(C);
1433 /* load projection matrix */
1434 wmMultMatrix(ob->obmat);
1435 wmGetSingleMatrix(mat);
1436 wmLoadMatrix(wpd->vc.rv3d->viewmat);
1438 RNA_float_get_array(itemptr, "mouse", mval);
1439 mval[0]-= vc->ar->winrct.xmin;
1440 mval[1]-= vc->ar->winrct.ymin;
1442 Mat4SwapMat4(wpd->vc.rv3d->persmat, mat);
1444 /* which faces are involved */
1445 if(wp->flag & VP_AREA) {
1446 totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush->size);
1449 indexar[0]= view3d_sample_backbuf(vc, mval[0], mval[1]);
1450 if(indexar[0]) totindex= 1;
1454 if(wp->flag & VP_COLINDEX) {
1455 for(index=0; index<totindex; index++) {
1456 if(indexar[index] && indexar[index]<=me->totface) {
1457 MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
1459 if(mface->mat_nr!=ob->actcol-1) {
1466 if((me->editflag & ME_EDIT_PAINT_MASK) && me->mface) {
1467 for(index=0; index<totindex; index++) {
1468 if(indexar[index] && indexar[index]<=me->totface) {
1469 MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
1471 if((mface->flag & ME_FACE_SEL)==0) {
1478 /* make sure each vertex gets treated only once */
1479 /* and calculate filter weight */
1481 if(wp->mode==VP_BLUR)
1484 paintweight= ts->vgroup_weight;
1486 for(index=0; index<totindex; index++) {
1487 if(indexar[index] && indexar[index]<=me->totface) {
1488 MFace *mface= me->mface + (indexar[index]-1);
1490 (me->dvert+mface->v1)->flag= 1;
1491 (me->dvert+mface->v2)->flag= 1;
1492 (me->dvert+mface->v3)->flag= 1;
1493 if(mface->v4) (me->dvert+mface->v4)->flag= 1;
1495 if(wp->mode==VP_BLUR) {
1496 MDeformWeight *dw, *(*dw_func)(MDeformVert *, int) = ED_vgroup_weight_verify;
1498 if(wp->flag & VP_ONLYVGROUP)
1499 dw_func= ED_vgroup_weight_get;
1501 dw= dw_func(me->dvert+mface->v1, ob->actdef-1);
1502 if(dw) {paintweight+= dw->weight; totw++;}
1503 dw= dw_func(me->dvert+mface->v2, ob->actdef-1);
1504 if(dw) {paintweight+= dw->weight; totw++;}
1505 dw= dw_func(me->dvert+mface->v3, ob->actdef-1);
1506 if(dw) {paintweight+= dw->weight; totw++;}
1508 dw= dw_func(me->dvert+mface->v4, ob->actdef-1);
1509 if(dw) {paintweight+= dw->weight; totw++;}
1515 if(wp->mode==VP_BLUR)
1516 paintweight/= (float)totw;
1518 for(index=0; index<totindex; index++) {
1520 if(indexar[index] && indexar[index]<=me->totface) {
1521 MFace *mface= me->mface + (indexar[index]-1);
1523 if((me->dvert+mface->v1)->flag) {
1524 alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v1, mval);
1526 do_weight_paint_vertex(wp, ob, mface->v1,
1527 alpha, paintweight, wpd->vgroup_mirror,
1528 wpd->vgroup_validmap);
1530 (me->dvert+mface->v1)->flag= 0;
1533 if((me->dvert+mface->v2)->flag) {
1534 alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v2, mval);
1536 do_weight_paint_vertex(wp, ob, mface->v2,
1537 alpha, paintweight, wpd->vgroup_mirror,
1538 wpd->vgroup_validmap);
1540 (me->dvert+mface->v2)->flag= 0;
1543 if((me->dvert+mface->v3)->flag) {
1544 alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v3, mval);
1546 do_weight_paint_vertex(wp, ob, mface->v3,
1547 alpha, paintweight, wpd->vgroup_mirror,
1548 wpd->vgroup_validmap);
1550 (me->dvert+mface->v3)->flag= 0;
1553 if((me->dvert+mface->v4)->flag) {
1555 alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v4, mval);
1557 do_weight_paint_vertex(wp, ob, mface->v4,
1558 alpha, paintweight, wpd->vgroup_mirror,
1559 wpd->vgroup_validmap);
1561 (me->dvert+mface->v4)->flag= 0;
1567 Mat4SwapMat4(vc->rv3d->persmat, mat);
1569 DAG_id_flush_update(ob->data, OB_RECALC_DATA);
1570 ED_region_tag_redraw(vc->ar);
1573 static void wpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
1575 ToolSettings *ts= CTX_data_tool_settings(C);
1576 Object *ob= CTX_data_active_object(C);
1577 struct WPaintData *wpd= paint_stroke_mode_data(stroke);
1579 if(wpd->vertexcosnos)
1580 MEM_freeN(wpd->vertexcosnos);
1581 MEM_freeN(wpd->indexar);
1583 if (wpd->vgroup_validmap)
1584 MEM_freeN(wpd->vgroup_validmap);
1586 /* frees prev buffer */
1587 copy_wpaint_prev(ts->wpaint, NULL, 0);
1589 /* and particles too */
1590 if(ob->particlesystem.first) {
1591 ParticleSystem *psys;
1594 for(psys= ob->particlesystem.first; psys; psys= psys->next) {
1595 for(i=0; i<PSYS_TOT_VG; i++) {
1596 if(psys->vgroup[i]==ob->actdef) {
1597 psys->recalc |= PSYS_RECALC_RESET;
1604 DAG_id_flush_update(ob->data, OB_RECALC_DATA);
1610 static int wpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
1613 op->customdata = paint_stroke_new(C, wpaint_stroke_test_start,
1614 wpaint_stroke_update_step,
1615 wpaint_stroke_done);
1617 /* add modal handler */
1618 WM_event_add_modal_handler(C, op);
1620 op->type->modal(C, op, event);
1622 return OPERATOR_RUNNING_MODAL;
1625 void PAINT_OT_weight_paint(wmOperatorType *ot)
1629 ot->name= "Weight Paint";
1630 ot->idname= "PAINT_OT_weight_paint";
1633 ot->invoke= wpaint_invoke;
1634 ot->modal= paint_stroke_modal;
1635 /* ot->exec= vpaint_exec; <-- needs stroke property */
1636 ot->poll= weight_paint_poll;
1639 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
1641 RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
1644 static int weight_paint_set_exec(bContext *C, wmOperator *op)
1646 struct Scene *scene= CTX_data_scene(C);
1647 Object *obact = CTX_data_active_object(C);
1649 wpaint_fill(scene->toolsettings->wpaint, obact, scene->toolsettings->vgroup_weight);
1650 ED_region_tag_redraw(CTX_wm_region(C)); // XXX - should redraw all 3D views
1651 return OPERATOR_FINISHED;
1654 void PAINT_OT_weight_set(wmOperatorType *ot)
1657 ot->name= "Weight Set";
1658 ot->idname= "PAINT_OT_weight_set";
1661 ot->exec= weight_paint_set_exec;
1662 ot->poll= facemask_paint_poll;
1665 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1667 RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend selection instead of deselecting everything first.");
1670 /* ************ set / clear vertex paint mode ********** */
1673 static int set_vpaint(bContext *C, wmOperator *op) /* toggle */
1675 Object *ob= CTX_data_active_object(C);
1676 Scene *scene= CTX_data_scene(C);
1677 VPaint *vp= scene->toolsettings->vpaint;
1682 if(me==NULL || object_data_is_libdata(ob)) {
1683 ob->mode &= ~OB_MODE_VERTEX_PAINT;
1684 return OPERATOR_PASS_THROUGH;
1687 if(me && me->totface>=MAXINDEX) {
1688 error("Maximum number of faces: %d", MAXINDEX-1);
1689 ob->mode &= ~OB_MODE_VERTEX_PAINT;
1690 return OPERATOR_FINISHED;
1693 if(me && me->mcol==NULL) make_vertexcol(ob);
1695 /* toggle: end vpaint */
1696 if(ob->mode & OB_MODE_VERTEX_PAINT) {
1698 ob->mode &= ~OB_MODE_VERTEX_PAINT;
1701 ob->mode |= OB_MODE_VERTEX_PAINT;
1702 /* Turn off weight painting */
1703 if (ob->mode & OB_MODE_WEIGHT_PAINT)
1707 vp= scene->toolsettings->vpaint= new_vpaint(0);
1709 paint_cursor_start(C, vertex_paint_poll);
1711 paint_init(&vp->paint, PAINT_CURSOR_VERTEX_PAINT);
1715 /* update modifier stack for mapping requirements */
1716 DAG_id_flush_update(&me->id, OB_RECALC_DATA);
1718 WM_event_add_notifier(C, NC_SCENE|ND_MODE, scene);
1720 return OPERATOR_FINISHED;
1723 void PAINT_OT_vertex_paint_toggle(wmOperatorType *ot)
1727 ot->name= "Vertex Paint Mode";
1728 ot->idname= "PAINT_OT_vertex_paint_toggle";
1731 ot->exec= set_vpaint;
1732 ot->poll= paint_poll_test;
1735 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1741 /* ********************** vertex paint operator ******************* */
1743 /* Implementation notes:
1746 - validate context (add mcol)
1747 - create customdata storage
1748 - call paint once (mouse click)
1752 - for every mousemove, apply vertex paint
1753 - exit on mouse release, free customdata
1754 (return OPERATOR_FINISHED also removes handler and operator)
1757 - implement a stroke event (or mousemove with past positons)
1758 - revise whether op->customdata should be added in object, in set_vpaint
1762 typedef struct VPaintData {
1764 unsigned int paintcol;
1766 float *vertexcosnos;
1770 static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent *event)
1772 ToolSettings *ts= CTX_data_tool_settings(C);
1773 struct PaintStroke *stroke = op->customdata;
1774 VPaint *vp= ts->vpaint;
1775 struct VPaintData *vpd;
1776 Object *ob= CTX_data_active_object(C);
1778 float mat[4][4], imat[4][4];
1780 /* context checks could be a poll() */
1782 if(me==NULL || me->totface==0) return OPERATOR_PASS_THROUGH;
1784 if(me->mcol==NULL) make_vertexcol(ob);
1785 if(me->mcol==NULL) return OPERATOR_CANCELLED;
1787 /* make mode data storage */
1788 vpd= MEM_callocN(sizeof(struct VPaintData), "VPaintData");
1789 paint_stroke_set_mode_data(stroke, vpd);
1790 view3d_set_viewcontext(C, &vpd->vc);
1792 vpd->vertexcosnos= mesh_get_mapped_verts_nors(vpd->vc.scene, ob);
1793 vpd->indexar= get_indexarray();
1794 vpd->paintcol= vpaint_get_current_col(vp);
1797 copy_vpaint_prev(vp, (unsigned int *)me->mcol, me->totface);
1799 /* some old cruft to sort out later */
1800 Mat4MulMat4(mat, ob->obmat, vpd->vc.rv3d->viewmat);
1801 Mat4Invert(imat, mat);
1802 Mat3CpyMat4(vpd->vpimat, imat);
1807 static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, int index, float mval[2])
1809 ViewContext *vc = &vpd->vc;
1810 Mesh *me = get_mesh(ob);
1811 MFace *mface= ((MFace*)me->mface) + index;
1812 unsigned int *mcol= ((unsigned int*)me->mcol) + 4*index;
1813 unsigned int *mcolorig= ((unsigned int*)vp->vpaint_prev) + 4*index;
1816 if((vp->flag & VP_COLINDEX && mface->mat_nr!=ob->actcol-1) ||
1817 ((me->editflag & ME_EDIT_PAINT_MASK) && !(mface->flag & ME_FACE_SEL)))
1820 if(vp->mode==VP_BLUR) {
1821 unsigned int fcol1= mcol_blend( mcol[0], mcol[1], 128);
1823 unsigned int fcol2= mcol_blend( mcol[2], mcol[3], 128);
1824 vpd->paintcol= mcol_blend( fcol1, fcol2, 128);
1827 vpd->paintcol= mcol_blend( mcol[2], fcol1, 170);
1832 for(i = 0; i < (mface->v4 ? 4 : 3); ++i) {
1833 alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*(&mface->v1)[i], mval);
1835 vpaint_blend(vp, mcol+i, mcolorig+i, vpd->paintcol, alpha);
1839 static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
1841 ToolSettings *ts= CTX_data_tool_settings(C);
1842 struct VPaintData *vpd = paint_stroke_mode_data(stroke);
1843 VPaint *vp= ts->vpaint;
1844 Brush *brush = paint_brush(&vp->paint);
1845 ViewContext *vc= &vpd->vc;
1846 Object *ob= vc->obact;
1849 int *indexar= vpd->indexar;
1850 int totindex, index;
1853 RNA_float_get_array(itemptr, "mouse", mval);
1855 view3d_operator_needs_opengl(C);
1857 /* load projection matrix */
1858 wmMultMatrix(ob->obmat);
1859 wmGetSingleMatrix(mat);
1860 wmLoadMatrix(vc->rv3d->viewmat);
1862 mval[0]-= vc->ar->winrct.xmin;
1863 mval[1]-= vc->ar->winrct.ymin;
1866 /* which faces are involved */
1867 if(vp->flag & VP_AREA) {
1868 totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush->size);
1871 indexar[0]= view3d_sample_backbuf(vc, mval[0], mval[1]);
1872 if(indexar[0]) totindex= 1;
1876 Mat4SwapMat4(vc->rv3d->persmat, mat);
1878 for(index=0; index<totindex; index++) {
1879 if(indexar[index] && indexar[index]<=me->totface)
1880 vpaint_paint_face(vp, vpd, ob, indexar[index]-1, mval);
1883 Mat4SwapMat4(vc->rv3d->persmat, mat);
1885 /* was disabled because it is slow, but necessary for blur */
1886 if(vp->mode == VP_BLUR)
1887 do_shared_vertexcol(me);
1889 ED_region_tag_redraw(vc->ar);
1891 DAG_id_flush_update(ob->data, OB_RECALC_DATA);
1894 static void vpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
1896 ToolSettings *ts= CTX_data_tool_settings(C);
1897 struct VPaintData *vpd= paint_stroke_mode_data(stroke);
1899 if(vpd->vertexcosnos)
1900 MEM_freeN(vpd->vertexcosnos);
1901 MEM_freeN(vpd->indexar);
1903 /* frees prev buffer */
1904 copy_vpaint_prev(ts->vpaint, NULL, 0);
1909 static int vpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
1912 op->customdata = paint_stroke_new(C, vpaint_stroke_test_start,
1913 vpaint_stroke_update_step,
1914 vpaint_stroke_done);
1916 /* add modal handler */
1917 WM_event_add_modal_handler(C, op);
1919 op->type->modal(C, op, event);
1921 return OPERATOR_RUNNING_MODAL;
1924 void PAINT_OT_vertex_paint(wmOperatorType *ot)
1927 ot->name= "Vertex Paint";
1928 ot->idname= "PAINT_OT_vertex_paint";
1931 ot->invoke= vpaint_invoke;
1932 ot->modal= paint_stroke_modal;
1933 /* ot->exec= vpaint_exec; <-- needs stroke property */
1934 ot->poll= vertex_paint_poll;
1937 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
1939 RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");