2 * Copyright 2011, Blender Foundation.
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 #include "background.h"
21 #include "../render/filter.h"
23 #include "integrator.h"
33 #include "blender_sync.h"
34 #include "blender_util.h"
36 #include "util_debug.h"
37 #include "util_foreach.h"
43 BlenderSync::BlenderSync(BL::BlendData b_data_, BL::Scene b_scene_, Scene *scene_, bool preview_)
44 : b_data(b_data_), b_scene(b_scene_),
45 shader_map(&scene_->shaders),
46 object_map(&scene_->objects),
47 mesh_map(&scene_->meshes),
48 light_map(&scene_->lights),
49 particle_system_map(&scene_->particle_systems),
58 BlenderSync::~BlenderSync()
64 bool BlenderSync::sync_recalc()
66 /* sync recalc flags from blender to cycles. actual update is done separate,
67 * so we can do it later on if doing it immediate is not suitable */
69 BL::BlendData::materials_iterator b_mat;
71 for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat)
72 if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated()))
73 shader_map.set_recalc(*b_mat);
75 BL::BlendData::lamps_iterator b_lamp;
77 for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp)
78 if(b_lamp->is_updated() || (b_lamp->node_tree() && b_lamp->node_tree().is_updated()))
79 shader_map.set_recalc(*b_lamp);
81 BL::BlendData::objects_iterator b_ob;
83 for(b_data.objects.begin(b_ob); b_ob != b_data.objects.end(); ++b_ob) {
84 if(b_ob->is_updated()) {
85 object_map.set_recalc(*b_ob);
86 light_map.set_recalc(*b_ob);
89 if(object_is_mesh(*b_ob)) {
90 if(b_ob->is_updated_data() || b_ob->data().is_updated()) {
91 BL::ID key = BKE_object_is_modified(*b_ob)? *b_ob: b_ob->data();
92 mesh_map.set_recalc(key);
95 else if(object_is_light(*b_ob)) {
96 if(b_ob->is_updated_data() || b_ob->data().is_updated())
97 light_map.set_recalc(*b_ob);
100 if(b_ob->is_updated_data()) {
101 BL::Object::particle_systems_iterator b_psys;
102 for (b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys)
103 particle_system_map.set_recalc(*b_ob);
107 BL::BlendData::meshes_iterator b_mesh;
109 for(b_data.meshes.begin(b_mesh); b_mesh != b_data.meshes.end(); ++b_mesh)
110 if(b_mesh->is_updated())
111 mesh_map.set_recalc(*b_mesh);
113 BL::BlendData::worlds_iterator b_world;
115 for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world) {
116 if(world_map == b_world->ptr.data &&
117 (b_world->is_updated() || (b_world->node_tree() && b_world->node_tree().is_updated())))
124 shader_map.has_recalc() ||
125 object_map.has_recalc() ||
126 light_map.has_recalc() ||
127 mesh_map.has_recalc() ||
128 particle_system_map.has_recalc() ||
129 BlendDataObjects_is_updated_get(&b_data.ptr) ||
135 void BlenderSync::sync_data(BL::SpaceView3D b_v3d, BL::Object b_override, const char *layer)
137 sync_render_layers(b_v3d, layer);
142 sync_particle_systems();
143 sync_motion(b_v3d, b_override);
148 void BlenderSync::sync_integrator()
150 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
152 experimental = (RNA_enum_get(&cscene, "feature_set") != 0);
154 Integrator *integrator = scene->integrator;
155 Integrator previntegrator = *integrator;
157 integrator->min_bounce = get_int(cscene, "min_bounces");
158 integrator->max_bounce = get_int(cscene, "max_bounces");
160 integrator->max_diffuse_bounce = get_int(cscene, "diffuse_bounces");
161 integrator->max_glossy_bounce = get_int(cscene, "glossy_bounces");
162 integrator->max_transmission_bounce = get_int(cscene, "transmission_bounces");
164 integrator->transparent_max_bounce = get_int(cscene, "transparent_max_bounces");
165 integrator->transparent_min_bounce = get_int(cscene, "transparent_min_bounces");
166 integrator->transparent_shadows = get_boolean(cscene, "use_transparent_shadows");
168 integrator->no_caustics = get_boolean(cscene, "no_caustics");
169 integrator->filter_glossy = get_float(cscene, "blur_glossy");
171 integrator->seed = get_int(cscene, "seed");
173 integrator->layer_flag = render_layer.layer;
175 integrator->sample_clamp = get_float(cscene, "sample_clamp");
177 integrator->motion_blur = (!preview && r.use_motion_blur());
180 integrator->diffuse_samples = get_int(cscene, "diffuse_samples");
181 integrator->glossy_samples = get_int(cscene, "glossy_samples");
182 integrator->transmission_samples = get_int(cscene, "transmission_samples");
183 integrator->ao_samples = get_int(cscene, "ao_samples");
184 integrator->mesh_light_samples = get_int(cscene, "mesh_light_samples");
185 integrator->progressive = get_boolean(cscene, "progressive");
187 if(integrator->modified(previntegrator))
188 integrator->tag_update(scene);
193 void BlenderSync::sync_film()
195 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
197 Film *film = scene->film;
198 Film prevfilm = *film;
200 film->exposure = get_float(cscene, "film_exposure");
202 if(film->modified(prevfilm))
203 film->tag_update(scene);
205 Filter *filter = scene->filter;
206 Filter prevfilter = *filter;
208 filter->filter_type = (FilterType)RNA_enum_get(&cscene, "filter_type");
209 filter->filter_width = (filter->filter_type == FILTER_BOX)? 1.0f: get_float(cscene, "filter_width");
211 if(filter->modified(prevfilter))
212 filter->tag_update(scene);
217 void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
223 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
225 if(RNA_boolean_get(&cscene, "preview_active_layer")) {
226 BL::RenderLayers layers(b_scene.render().ptr);
227 layername = layers.active().name();
228 layer = layername.c_str();
231 render_layer.use_localview = (b_v3d.local_view() ? true : false);
232 render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view());
233 CYCLES_LOCAL_LAYER_HACK(render_layer.use_localview, render_layer.scene_layer);
234 render_layer.layer = render_layer.scene_layer;
235 render_layer.holdout_layer = 0;
236 render_layer.material_override = PointerRNA_NULL;
237 render_layer.use_background = true;
238 render_layer.use_viewport_visibility = true;
239 render_layer.samples = 0;
245 BL::RenderSettings r = b_scene.render();
246 BL::RenderSettings::layers_iterator b_rlay;
247 bool first_layer = true;
249 for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
250 if((!layer && first_layer) || (layer && b_rlay->name() == layer)) {
251 render_layer.name = b_rlay->name();
252 render_layer.scene_layer = get_layer(b_scene.layers()) & ~get_layer(b_rlay->layers_exclude());
253 render_layer.layer = get_layer(b_rlay->layers());
254 render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
255 render_layer.layer |= render_layer.holdout_layer;
256 render_layer.material_override = b_rlay->material_override();
257 render_layer.use_background = b_rlay->use_sky();
258 render_layer.use_viewport_visibility = false;
259 render_layer.use_localview = false;
260 render_layer.samples = b_rlay->samples();
267 /* Scene Parameters */
269 SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background)
272 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
273 int shadingsystem = RNA_enum_get(&cscene, "shading_system");
275 if(shadingsystem == 0)
276 params.shadingsystem = SceneParams::SVM;
277 else if(shadingsystem == 1)
278 params.shadingsystem = SceneParams::OSL;
281 params.bvh_type = SceneParams::BVH_STATIC;
283 params.bvh_type = (SceneParams::BVHType)RNA_enum_get(&cscene, "debug_bvh_type");
285 params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
286 params.use_bvh_cache = (background)? RNA_boolean_get(&cscene, "use_cache"): false;
291 /* Session Parameters */
293 bool BlenderSync::get_session_pause(BL::Scene b_scene, bool background)
295 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
296 return (background)? false: get_boolean(cscene, "preview_pause");
299 SessionParams BlenderSync::get_session_params(BL::UserPreferences b_userpref, BL::Scene b_scene, bool background)
301 SessionParams params;
302 PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
305 params.experimental = (RNA_enum_get(&cscene, "feature_set") != 0);
308 vector<DeviceInfo>& devices = Device::available_devices();
310 /* device default CPU */
311 params.device = devices[0];
313 if(RNA_enum_get(&cscene, "device") != 0) {
314 /* find GPU device with given id */
315 PointerRNA systemptr = b_userpref.system().ptr;
316 PropertyRNA *deviceprop = RNA_struct_find_property(&systemptr, "compute_device");
317 int device_id = b_userpref.system().compute_device();
321 if(RNA_property_enum_identifier(NULL, &systemptr, deviceprop, device_id, &id)) {
322 foreach(DeviceInfo& info, devices)
324 params.device = info;
329 params.background = background;
332 if(get_boolean(cscene, "progressive")) {
334 params.samples = get_int(cscene, "samples");
337 params.samples = get_int(cscene, "preview_samples");
338 if(params.samples == 0)
339 params.samples = INT_MAX;
344 params.samples = get_int(cscene, "aa_samples");
347 params.samples = get_int(cscene, "preview_aa_samples");
348 if(params.samples == 0)
349 params.samples = INT_MAX;
353 /* other parameters */
354 params.threads = b_scene.render().threads();
355 params.tile_size = get_int(cscene, "debug_tile_size");
356 params.min_size = get_int(cscene, "debug_min_size");
357 params.cancel_timeout = get_float(cscene, "debug_cancel_timeout");
358 params.reset_timeout = get_float(cscene, "debug_reset_timeout");
359 params.text_timeout = get_float(cscene, "debug_text_timeout");
362 params.progressive = true;
363 params.min_size = INT_MAX;
366 params.progressive = true;
368 /* todo: multi device only works with single tiles now */
369 if(params.device.type == DEVICE_MULTI)
370 params.tile_size = INT_MAX;