/** * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** * @file GHOST_Window.h * Declaration of GHOST_Window class. */ #ifndef _GHOST_WINDOW_H_ #define _GHOST_WINDOW_H_ #include "GHOST_IWindow.h" class STR_String; /** * Platform independent implementation of GHOST_IWindow. * Dimensions are given in screen coordinates that are relative to the * upper-left corner of the screen. * Implements part of the GHOST_IWindow interface and adds some methods to * be implemented by childs of this class. * @author Maarten Gribnau * @date May 7, 2001 */ class GHOST_Window : public GHOST_IWindow { public: /** * @section Interface inherited from GHOST_IWindow left for derived class * implementation. * virtual bool getValid() const = 0; * virtual void setTitle(const STR_String& title) = 0; * virtual void getTitle(STR_String& title) const = 0; * virtual void getWindowBounds(GHOST_Rect& bounds) const = 0; * virtual void getClientBounds(GHOST_Rect& bounds) const = 0; * virtual GHOST_TSuccess setClientWidth(GHOST_TUns32 width) = 0; * virtual GHOST_TSuccess setClientHeight(GHOST_TUns32 height) = 0; * virtual GHOST_TSuccess setClientSize(GHOST_TUns32 width, GHOST_TUns32 height) = 0; * virtual void screenToClient(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const = 0; * virtual void clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const = 0; * virtual GHOST_TWindowState getState() const = 0; * virtual GHOST_TSuccess setState(GHOST_TWindowState state) = 0; * virtual GHOST_TWindowOrder getOrder(void) = 0; * virtual GHOST_TSuccess setOrder(GHOST_TWindowOrder order) = 0; * virtual GHOST_TSuccess swapBuffers() = 0; * virtual GHOST_TSuccess activateDrawingContext() = 0; * virtual GHOST_TSuccess invalidate() = 0; */ /** * Constructor. * Creates a new window and opens it. * To check if the window was created properly, use the getValid() method. * @param title The text shown in the title bar of the window. * @param left The coordinate of the left edge of the window. * @param top The coordinate of the top edge of the window. * @param width The width the window. * @param heigh The height the window. * @param state The state the window is initially opened with. * @param type The type of drawing context installed in this window. * @param stereoVisual Stereo visual for quad buffered stereo. */ GHOST_Window( const STR_String& title, GHOST_TInt32 left, GHOST_TInt32 top, GHOST_TUns32 width, GHOST_TUns32 height, GHOST_TWindowState state, GHOST_TDrawingContextType type = GHOST_kDrawingContextTypeNone, const bool stereoVisual = false); /** * @section Interface inherited from GHOST_IWindow left for derived class * implementation. * virtual bool getValid() const = 0; * virtual void setTitle(const STR_String& title) = 0; * virtual void getTitle(STR_String& title) const = 0; * virtual void getWindowBounds(GHOST_Rect& bounds) const = 0; * virtual void getClientBounds(GHOST_Rect& bounds) const = 0; * virtual GHOST_TSuccess setClientWidth(GHOST_TUns32 width) = 0; * virtual GHOST_TSuccess setClientHeight(GHOST_TUns32 height) = 0; * virtual GHOST_TSuccess setClientSize(GHOST_TUns32 width, GHOST_TUns32 height) = 0; * virtual void screenToClient(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const = 0; * virtual void clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const = 0; * virtual GHOST_TWindowState getState() const = 0; * virtual GHOST_TSuccess setState(GHOST_TWindowState state) = 0; * virtual GHOST_TSuccess setOrder(GHOST_TWindowOrder order) = 0; * virtual GHOST_TSuccess swapBuffers() = 0; * virtual GHOST_TSuccess activateDrawingContext() = 0; * virtual GHOST_TSuccess invalidate() = 0; */ /** * Destructor. * Closes the window and disposes resources allocated. */ virtual ~GHOST_Window(); /** * Returns the current cursor shape. * @return The current cursor shape. */ inline virtual GHOST_TStandardCursor getCursorShape() const; /** * Set the shape of the cursor. * @param cursor The new cursor shape type id. * @return Indication of success. */ virtual GHOST_TSuccess setCursorShape(GHOST_TStandardCursor cursorShape); /** * Set the shape of the cursor to a custom cursor. * @param bitmap The bitmap data for the cursor. * @param mask The mask data for the cursor. * @param hotX The X coordinate of the cursor hotspot. * @param hotY The Y coordinate of the cursor hotspot. * @return Indication of success. */ virtual GHOST_TSuccess setCustomCursorShape(GHOST_TUns8 bitmap[16][2], GHOST_TUns8 mask[16][2], int hotX, int hotY); virtual GHOST_TSuccess setCustomCursorShape(GHOST_TUns8 *bitmap, GHOST_TUns8 *mask, int sizex, int sizey, int hotX, int hotY, int fg_color, int bg_color); /** * Returns the visibility state of the cursor. * @return The visibility state of the cursor. */ inline virtual bool getCursorVisibility() const; inline virtual GHOST_TGrabCursorMode getCursorGrabMode() const; inline virtual void getCursorGrabInitPos(GHOST_TInt32 &x, GHOST_TInt32 &y) const; inline virtual void getCursorGrabAccum(GHOST_TInt32 &x, GHOST_TInt32 &y) const; inline virtual void setCursorGrabAccum(GHOST_TInt32 x, GHOST_TInt32 y); /** * Shows or hides the cursor. * @param visible The new visibility state of the cursor. * @return Indication of success. */ virtual GHOST_TSuccess setCursorVisibility(bool visible); /** * Sets the cursor grab. * @param mode The new grab state of the cursor. * @return Indication of success. */ virtual GHOST_TSuccess setCursorGrab(GHOST_TGrabCursorMode mode, GHOST_Rect *bounds); /** * Gets the cursor grab region, if unset the window is used. * reset when grab is disabled. */ virtual GHOST_TSuccess getCursorGrabBounds(GHOST_Rect& bounds); /** * Tells if the ongoing drag'n'drop object can be accepted upon mouse drop */ virtual void setAcceptDragOperation(bool canAccept); /** * Returns acceptance of the dropped object * Usually called by the "object dropped" event handling function */ virtual bool canAcceptDragOperation() const; /** * Sets the window "modified" status, indicating unsaved changes * @param isUnsavedChanges Unsaved changes or not * @return Indication of success. */ virtual GHOST_TSuccess setModifiedState(bool isUnsavedChanges); /** * Gets the window "modified" status, indicating unsaved changes * @return True if there are unsaved changes */ virtual bool getModifiedState(); /** * Returns the type of drawing context used in this window. * @return The current type of drawing context. */ inline virtual GHOST_TDrawingContextType getDrawingContextType(); /** * Tries to install a rendering context in this window. * Child classes do not need to overload this method. * They should overload the installDrawingContext and removeDrawingContext instead. * @param type The type of rendering context installed. * @return Indication as to whether installation has succeeded. */ virtual GHOST_TSuccess setDrawingContextType(GHOST_TDrawingContextType type); /** * Returns the window user data. * @return The window user data. */ inline virtual GHOST_TUserDataPtr getUserData() const { return m_userData; } /** * Changes the window user data. * @param data The window user data. */ virtual void setUserData(const GHOST_TUserDataPtr userData) { m_userData = userData; } protected: /** * Tries to install a rendering context in this window. * @param type The type of rendering context installed. * @return Indication as to whether installation has succeeded. */ virtual GHOST_TSuccess installDrawingContext(GHOST_TDrawingContextType type) = 0; /** * Removes the current drawing context. * @return Indication as to whether removal has succeeded. */ virtual GHOST_TSuccess removeDrawingContext() = 0; /** * Sets the cursor visibility on the window using * native window system calls. */ virtual GHOST_TSuccess setWindowCursorVisibility(bool visible) = 0; /** * Sets the cursor grab on the window using * native window system calls. */ virtual GHOST_TSuccess setWindowCursorGrab(GHOST_TGrabCursorMode mode) { return GHOST_kSuccess; }; /** * Sets the cursor shape on the window using * native window system calls. */ virtual GHOST_TSuccess setWindowCursorShape(GHOST_TStandardCursor shape) = 0; /** * Sets the cursor shape on the window using * native window system calls. */ virtual GHOST_TSuccess setWindowCustomCursorShape(GHOST_TUns8 bitmap[16][2], GHOST_TUns8 mask[16][2], int hotX, int hotY) = 0; virtual GHOST_TSuccess setWindowCustomCursorShape(GHOST_TUns8 *bitmap, GHOST_TUns8 *mask, int szx, int szy, int hotX, int hotY, int fg, int bg) = 0; /** The the of drawing context installed in this window. */ GHOST_TDrawingContextType m_drawingContextType; /** The window user data */ GHOST_TUserDataPtr m_userData; /** The current visibility of the cursor */ bool m_cursorVisible; /** The current grabbed state of the cursor */ GHOST_TGrabCursorMode m_cursorGrab; /** Initial grab location. */ GHOST_TInt32 m_cursorGrabInitPos[2]; /** Accumulated offset from m_cursorGrabInitPos. */ GHOST_TInt32 m_cursorGrabAccumPos[2]; /** Wrap the cursor within this region. */ GHOST_Rect m_cursorGrabBounds; /** The current shape of the cursor */ GHOST_TStandardCursor m_cursorShape; /** The acceptance of the "drop candidate" of the current drag'n'drop operation */ bool m_canAcceptDragOperation; /** Modified state : are there unsaved changes */ bool m_isUnsavedChanges; /** Stores wether this is a full screen window. */ bool m_fullScreen; /** Stereo visual created. Only necessary for 'real' stereo support, * ie quad buffered stereo. This is not always possible, depends on * the graphics h/w */ bool m_stereoVisual; /** Full-screen width */ GHOST_TUns32 m_fullScreenWidth; /** Full-screen height */ GHOST_TUns32 m_fullScreenHeight; }; inline GHOST_TDrawingContextType GHOST_Window::getDrawingContextType() { return m_drawingContextType; } inline bool GHOST_Window::getCursorVisibility() const { return m_cursorVisible; } inline GHOST_TGrabCursorMode GHOST_Window::getCursorGrabMode() const { return m_cursorGrab; } inline void GHOST_Window::getCursorGrabInitPos(GHOST_TInt32 &x, GHOST_TInt32 &y) const { x = m_cursorGrabInitPos[0]; y = m_cursorGrabInitPos[1]; } inline void GHOST_Window::getCursorGrabAccum(GHOST_TInt32 &x, GHOST_TInt32 &y) const { x= m_cursorGrabAccumPos[0]; y= m_cursorGrabAccumPos[1]; } inline void GHOST_Window::setCursorGrabAccum(GHOST_TInt32 x, GHOST_TInt32 y) { m_cursorGrabAccumPos[0]= x; m_cursorGrabAccumPos[1]= y; } inline GHOST_TStandardCursor GHOST_Window::getCursorShape() const { return m_cursorShape; } #endif // _GHOST_WINDOW_H