#include #include "MEM_guardedalloc.h" #include "DNA_listBase.h" #include "DNA_customdata_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_key_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BKE_customdata.h" #include "BKE_mesh.h" #include "BKE_global.h" #include "BKE_DerivedMesh.h" #include "BKE_cdderivedmesh.h" #include "BKE_key.h" #include "BKE_main.h" #include "BLI_utildefines.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_edgehash.h" #include "BLI_editVert.h" #include "BLI_scanfill.h" #include "BLI_array.h" #include "BLI_utildefines.h" #include "ED_mesh.h" #include "mesh_intern.h" #include "bmesh.h" #include "bmesh_private.h" /* * MESH CONV.C * * This file contains functions * for converting a Mesh * into a Bmesh, and back again. * */ void mesh_to_bmesh_exec(BMesh *bm, BMOperator *op) { Object *ob = BMO_Get_Pnt(op, "object"); Mesh *me = BMO_Get_Pnt(op, "mesh"); MVert *mvert; BLI_array_declare(verts); MEdge *medge; MLoop *ml; MPoly *mpoly; KeyBlock *actkey, *block; BMVert *v, **vt=NULL, **verts = NULL; BMEdge *e, **fedges=NULL, **et = NULL; BMFace *f; BLI_array_declare(fedges); float (*keyco)[3]= NULL; int *keyi; int set_key = BMO_Get_Int(op, "set_shapekey"); int totuv, i, j, li, allocsize[4] = {512, 512, 2048, 512}; if (!me || !me->totvert) return; /*sanity check*/ mvert = me->mvert; vt = MEM_mallocN(sizeof(void**)*me->totvert, "mesh to bmesh vtable"); CustomData_copy(&me->vdata, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0); CustomData_copy(&me->edata, &bm->edata, CD_MASK_BMESH, CD_CALLOC, 0); CustomData_copy(&me->ldata, &bm->ldata, CD_MASK_BMESH, CD_CALLOC, 0); CustomData_copy(&me->pdata, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0); /*make sure uv layer names are consistent*/ totuv = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY); for (i=0; ipdata, CD_MTEXPOLY, i); CustomData_set_layer_name(&bm->ldata, CD_MLOOPUV, i, bm->pdata.layers[li].name); } if (!CustomData_has_layer(&bm->edata, CD_CREASE)) CustomData_add_layer(&bm->edata, CD_CREASE, CD_ASSIGN, NULL, 0); if (!CustomData_has_layer(&bm->edata, CD_BWEIGHT)) CustomData_add_layer(&bm->edata, CD_BWEIGHT, CD_ASSIGN, NULL, 0); if (!CustomData_has_layer(&bm->vdata, CD_BWEIGHT)) CustomData_add_layer(&bm->vdata, CD_BWEIGHT, CD_ASSIGN, NULL, 0); if (me->key && ob->shapenr > me->key->totkey) { ob->shapenr = me->key->totkey-1; } actkey = ob_get_keyblock(ob); if(actkey && actkey->totelem == me->totvert) { CustomData_add_layer(&bm->vdata, CD_SHAPE_KEYINDEX, CD_ASSIGN, NULL, 0); /*check if we need to generate unique ids for the shapekeys. this also exists in the file reading code, but is here for a sanity check*/ if (!me->key->uidgen) { printf("yeek! had to generate shape key uid's in a situation we shouldn't need to!\n"); me->key->uidgen = 1; for (block=me->key->block.first; block; block=block->next) { block->uid = me->key->uidgen++; } } keyco= actkey->data; bm->shapenr= ob->shapenr; for (i=0, block=me->key->block.first; block; block=block->next, i++) { CustomData_add_layer_named(&bm->vdata, CD_SHAPEKEY, CD_ASSIGN, NULL, 0, block->name); j = CustomData_get_layer_index_n(&bm->vdata, CD_SHAPEKEY, i); bm->vdata.layers[j].uid = block->uid; } } else if (actkey) { printf("shapekey<->mesh mismatch!\n"); } CustomData_bmesh_init_pool(&bm->vdata, allocsize[0]); CustomData_bmesh_init_pool(&bm->edata, allocsize[1]); CustomData_bmesh_init_pool(&bm->ldata, allocsize[2]); CustomData_bmesh_init_pool(&bm->pdata, allocsize[3]); for (i=0; itotvert; i++, mvert++) { v = BM_Make_Vert(bm, keyco&&set_key ? keyco[i] : mvert->co, NULL); normal_short_to_float_v3(v->no, mvert->no); vt[i] = v; BM_SetIndex(v, i); /*this is necassary for selection counts to work properly*/ if(v->head.flag & BM_SELECT) BM_Select_Vert(bm, v, 1); /*transfer flags*/ v->head.flag = MEFlags_To_BMFlags(mvert->flag, BM_VERT); BM_SetCDf(&bm->vdata, v, CD_BWEIGHT, (float)mvert->bweight / 255.0f); /*Copy Custom Data*/ CustomData_to_bmesh_block(&me->vdata, &bm->vdata, i, &v->head.data); /*set shapekey data*/ if (me->key) { /*set shape key original index*/ keyi = CustomData_bmesh_get(&bm->vdata, v->head.data, CD_SHAPE_KEYINDEX); *keyi = i; for (block=me->key->block.first, j=0; block; block=block->next, j++) { float *co = CustomData_bmesh_get_n(&bm->vdata, v->head.data, CD_SHAPEKEY, j); if (co) VECCOPY(co, ((float*)block->data)+3*i); } } } if (!me->totedge) { MEM_freeN(vt); return; } et = MEM_mallocN(sizeof(void**)*me->totedge, "mesh to bmesh etable"); medge = me->medge; for (i=0; itotedge; i++, medge++) { e = BM_Make_Edge(bm, vt[medge->v1], vt[medge->v2], NULL, 0); et[i] = e; /*Copy Custom Data*/ CustomData_to_bmesh_block(&me->edata, &bm->edata, i, &e->head.data); BM_SetCDf(&bm->edata, e, CD_CREASE, (float)medge->crease / 255.0f); BM_SetCDf(&bm->edata, e, CD_BWEIGHT, (float)medge->bweight / 255.0f); /*this is necassary for selection counts to work properly*/ if (e->head.flag & BM_SELECT) BM_Select(bm, e, 1); /*transfer flags*/ e->head.flag = MEFlags_To_BMFlags(medge->flag, BM_EDGE); } if (!me->totpoly) { MEM_freeN(vt); MEM_freeN(et); return; } mpoly = me->mpoly; li = 0; for (i=0; itotpoly; i++, mpoly++) { BMVert *v1, *v2; BMIter iter; BMLoop *l; BLI_array_empty(fedges); BLI_array_empty(verts); for (j=0; jtotloop; j++) { ml = &me->mloop[mpoly->loopstart+j]; v = vt[ml->v]; e = et[ml->e]; BLI_array_growone(fedges); BLI_array_growone(verts); fedges[j] = e; verts[j] = v; } v1 = vt[me->mloop[mpoly->loopstart].v]; v2 = vt[me->mloop[mpoly->loopstart+1].v]; if (v1 == fedges[0]->v1) v2 = fedges[0]->v2; else { v1 = fedges[0]->v2; v2 = fedges[0]->v1; } f = BM_Make_Face(bm, verts, fedges, mpoly->totloop); if (!f) { printf("Warning! Bad face in mesh" " \"%s\" at index %d!\n", me->id.name+2, i); continue; } /*this is necassary for selection counts to work properly*/ if (f->head.flag & BM_SELECT) BM_Select(bm, f, 1); /*transfer flags*/ f->head.flag = MEFlags_To_BMFlags(mpoly->flag, BM_FACE); f->mat_nr = mpoly->mat_nr; if (i == me->act_face) bm->act_face = f; /*Copy over loop customdata*/ j = 0; BM_ITER(l, &iter, bm, BM_LOOPS_OF_FACE, f) { CustomData_to_bmesh_block(&me->ldata, &bm->ldata, mpoly->loopstart+j, &l->head.data); li++; j++; } /*Copy Custom Data*/ CustomData_to_bmesh_block(&me->pdata, &bm->pdata, i, &f->head.data); } BLI_array_free(fedges); BLI_array_free(verts); MEM_freeN(vt); MEM_freeN(et); } static void loops_to_corners(BMesh *bm, Mesh *me, int findex, BMFace *f, BMLoop *ls[3], int numTex, int numCol) { BMLoop *l; MTFace *texface; MTexPoly *texpoly; MCol *mcol; MLoopCol *mloopcol; MLoopUV *mloopuv; int i, j; for(i=0; i < numTex; i++){ texface = CustomData_get_n(&me->fdata, CD_MTFACE, findex, i); texpoly = CustomData_bmesh_get_n(&bm->pdata, f->head.data, CD_MTEXPOLY, i); texface->tpage = texpoly->tpage; texface->flag = texpoly->flag; texface->transp = texpoly->transp; texface->mode = texpoly->mode; texface->tile = texpoly->tile; texface->unwrap = texpoly->unwrap; for (j=0; j<3; j++) { l = ls[j]; mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPUV, i); texface->uv[j][0] = mloopuv->uv[0]; texface->uv[j][1] = mloopuv->uv[1]; } } for(i=0; i < numCol; i++){ mcol = CustomData_get_n(&me->fdata, CD_MCOL, findex, i); for (j=0; j<3; j++) { l = ls[j]; mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPCOL, i); mcol[j].r = mloopcol->r; mcol[j].g = mloopcol->g; mcol[j].b = mloopcol->b; mcol[j].a = mloopcol->a; } } } void object_load_bmesh_exec(BMesh *bm, BMOperator *op) { Object *ob = BMO_Get_Pnt(op, "object"); /* Scene *scene = BMO_Get_Pnt(op, "scene"); */ Mesh *me = ob->data; BMO_CallOpf(bm, "bmesh_to_mesh mesh=%p object=%p", me, ob); /*BMESH_TODO eventually we'll have to handle shapekeys here*/ } void bmesh_to_mesh_exec(BMesh *bm, BMOperator *op) { Mesh *me = BMO_Get_Pnt(op, "mesh"); /* Object *ob = BMO_Get_Pnt(op, "object"); */ MLoop *mloop; KeyBlock *block; MPoly *mpoly; MVert *mvert, *oldverts; MEdge *medge; MFace *mface; BMVert *v, *eve; BMEdge *e; BMLoop *l; BMFace *f; BMIter iter, liter; float *facenors = NULL; int i, j, *keyi, ototvert, totloop, totface, numTex, numCol; int dotess = !BMO_Get_Int(op, "notesselation"); numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY); numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL); ototvert = me->totvert; /* new Vertex block */ if(bm->totvert==0) mvert= NULL; else mvert= MEM_callocN(bm->totvert*sizeof(MVert), "loadeditbMesh vert"); /* new Edge block */ if(bm->totedge==0) medge= NULL; else medge= MEM_callocN(bm->totedge*sizeof(MEdge), "loadeditbMesh edge"); /*build ngon data*/ /* new Ngon Face block */ if(bm->totface==0) mpoly = NULL; else mpoly= MEM_callocN(bm->totface*sizeof(MPoly), "loadeditbMesh poly"); /*find number of loops to allocate*/ totloop = 0; BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { totloop += f->len; } if (totloop==0) mloop = NULL; else mloop = MEM_callocN(totloop*sizeof(MLoop), "loadeditbMesh loop"); /* lets save the old verts just in case we are actually working on * a key ... we now do processing of the keys at the end */ oldverts= me->mvert; /* don't free this yet */ CustomData_set_layer(&me->vdata, CD_MVERT, NULL); /* free custom data */ CustomData_free(&me->vdata, me->totvert); CustomData_free(&me->edata, me->totedge); CustomData_free(&me->fdata, me->totface); CustomData_free(&me->ldata, me->totloop); CustomData_free(&me->pdata, me->totpoly); /* add new custom data */ me->totvert= bm->totvert; me->totedge= bm->totedge; me->totloop= totloop; me->totpoly= bm->totface; CustomData_copy(&bm->vdata, &me->vdata, CD_MASK_MESH, CD_CALLOC, me->totvert); CustomData_copy(&bm->edata, &me->edata, CD_MASK_MESH, CD_CALLOC, me->totedge); CustomData_copy(&bm->ldata, &me->ldata, CD_MASK_MESH, CD_CALLOC, me->totloop); CustomData_copy(&bm->pdata, &me->pdata, CD_MASK_MESH, CD_CALLOC, me->totpoly); CustomData_add_layer(&me->vdata, CD_MVERT, CD_ASSIGN, mvert, me->totvert); CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, me->totedge); CustomData_add_layer(&me->ldata, CD_MLOOP, CD_ASSIGN, mloop, me->totloop); CustomData_add_layer(&me->pdata, CD_MPOLY, CD_ASSIGN, mpoly, me->totpoly); i = 0; BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) { float *bweight = CustomData_bmesh_get(&bm->vdata, v->head.data, CD_BWEIGHT); mvert->bweight = bweight ? (char)((*bweight)*255) : 0; VECCOPY(mvert->co, v->co); mvert->no[0] = (short) (v->no[0]*32767.0f); mvert->no[1] = (short) (v->no[1]*32767.0f); mvert->no[2] = (short) (v->no[2]*32767.0f); mvert->flag = BMFlags_To_MEFlags(v); BM_SetIndex(v, i); /*copy over customdata*/ CustomData_from_bmesh_block(&bm->vdata, &me->vdata, v->head.data, i); i++; mvert++; CHECK_ELEMENT(bm, v); } i = 0; BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) { float *crease = CustomData_bmesh_get(&bm->edata, e->head.data, CD_CREASE); float *bweight = CustomData_bmesh_get(&bm->edata, e->head.data, CD_BWEIGHT); medge->v1 = BM_GetIndex(e->v1); medge->v2 = BM_GetIndex(e->v2); medge->crease = crease ? (char)((*crease)*255) : 0; medge->bweight = bweight ? (char)((*bweight)*255) : 0; medge->flag = BMFlags_To_MEFlags(e); BM_SetIndex(e, i); /*copy over customdata*/ CustomData_from_bmesh_block(&bm->edata, &me->edata, e->head.data, i); i++; medge++; CHECK_ELEMENT(bm, e); } /*new scanfill tesselation code*/ if (dotess) { /*first counter number of faces we'll need*/ totface = 0; BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { EditVert *eve, *lasteve = NULL, *firsteve = NULL; EditFace *efa; BLI_begin_edgefill(); i = 0; BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) { eve = BLI_addfillvert(l->v->co); eve->tmp.p = l; BM_SetIndex(l, i); if (lasteve) { BLI_addfilledge(lasteve, eve); } lasteve = eve; if (!firsteve) firsteve = eve; i++; } BLI_addfilledge(lasteve, firsteve); BLI_edgefill(0); for (efa=fillfacebase.first; efa; efa=efa->next) totface++; BLI_end_edgefill(); } me->totface = totface; /* new tess face block */ if(totface==0) mface= NULL; else { mface= MEM_callocN(totface*sizeof(MFace), "loadeditbMesh face"); facenors = MEM_callocN(totface*sizeof(float)*3, "facenors"); } CustomData_add_layer(&me->fdata, CD_MFACE, CD_ASSIGN, mface, me->totface); CustomData_add_layer(&me->fdata, CD_NORMAL, CD_ASSIGN, facenors, me->totface); CustomData_from_bmeshpoly(&me->fdata, &bm->pdata, &bm->ldata, totface); mesh_update_customdata_pointers(me); i = 0; BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { EditVert *eve, *lasteve = NULL, *firsteve = NULL; EditFace *efa; BMLoop *ls[3]; BLI_begin_edgefill(); BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) { eve = BLI_addfillvert(l->v->co); eve->tmp.p = l; if (lasteve) { BLI_addfilledge(lasteve, eve); } lasteve = eve; if (!firsteve) firsteve = eve; } BLI_addfilledge(lasteve, firsteve); BLI_edgefill(0); for (efa=fillfacebase.first; efa; efa=efa->next) { ls[0] = efa->v1->tmp.p; ls[1] = efa->v2->tmp.p; ls[2] = efa->v3->tmp.p; /*ensure correct winding. I believe this is analogous to bubble sort on three elements.*/ if (BM_GetIndex(ls[0]) > BM_GetIndex(ls[1])) { SWAP(BMLoop*, ls[0], ls[1]); } if (BM_GetIndex(ls[1]) > BM_GetIndex(ls[2])) { SWAP(BMLoop*, ls[1], ls[2]); } if (BM_GetIndex(ls[0]) > BM_GetIndex(ls[1])) { SWAP(BMLoop*, ls[0], ls[1]); } mface->mat_nr = f->mat_nr; mface->flag = BMFlags_To_MEFlags(f); mface->v1 = BM_GetIndex(ls[0]->v); mface->v2 = BM_GetIndex(ls[1]->v); mface->v3 = BM_GetIndex(ls[2]->v); test_index_face(mface, &me->fdata, i, 1); loops_to_corners(bm, me, i, f, ls, numTex, numCol); VECCOPY(facenors, ls[0]->f->no); mface++; facenors += 3; i++; } BLI_end_edgefill(); } } i = 0; j = 0; BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { mpoly->loopstart = j; mpoly->totloop = f->len; mpoly->mat_nr = f->mat_nr; mpoly->flag = BMFlags_To_MEFlags(f); l = BMIter_New(&liter, bm, BM_LOOPS_OF_FACE, f); for ( ; l; l=BMIter_Step(&liter), j++, mloop++) { mloop->e = BM_GetIndex(l->e); mloop->v = BM_GetIndex(l->v); /*copy over customdata*/ CustomData_from_bmesh_block(&bm->ldata, &me->ldata, l->head.data, j); CHECK_ELEMENT(bm, l); CHECK_ELEMENT(bm, l->e); CHECK_ELEMENT(bm, l->v); } if (f == bm->act_face) me->act_face = i; /*copy over customdata*/ CustomData_from_bmesh_block(&bm->pdata, &me->pdata, f->head.data, i); i++; mpoly++; CHECK_ELEMENT(bm, f); } /* patch hook indices and vertex parents */ { Object *ob; ModifierData *md; BMVert **vertMap = NULL; int i,j; for (ob=G.main->object.first; ob; ob=ob->id.next) { if (ob->parent==ob && ELEM(ob->partype, PARVERT1,PARVERT3)) { /* duplicate code from below, make it function later...? */ if (!vertMap) { vertMap = MEM_callocN(sizeof(*vertMap)*ototvert, "vertMap"); BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) { keyi = CustomData_bmesh_get(&bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX); if (*keyi != ORIGINDEX_NONE) vertMap[*keyi] = eve; } } if(ob->par1 < ototvert) { eve = vertMap[ob->par1]; if(eve) ob->par1= BM_GetIndex(eve); } if(ob->par2 < ototvert) { eve = vertMap[ob->par2]; if(eve) ob->par2= BM_GetIndex(eve); } if(ob->par3 < ototvert) { eve = vertMap[ob->par3]; if(eve) ob->par3= BM_GetIndex(eve); } } if (ob->data==me) { for (md=ob->modifiers.first; md; md=md->next) { if (md->type==eModifierType_Hook) { HookModifierData *hmd = (HookModifierData*) md; if (!vertMap) { vertMap = MEM_callocN(sizeof(*vertMap)*ototvert, "vertMap"); BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) { keyi = CustomData_bmesh_get(&bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX); if (*keyi != ORIGINDEX_NONE) vertMap[*keyi] = eve; } } for (i=j=0; itotindex; i++) { if(hmd->indexar[i] < ototvert) { eve = vertMap[hmd->indexar[i]]; if (eve) { hmd->indexar[j++] = BM_GetIndex(eve); } } else j++; } hmd->totindex = j; } } } } if (vertMap) MEM_freeN(vertMap); } mesh_update_customdata_pointers(me); if (me->key) { KeyBlock *actkey= BLI_findlink(&me->key->block, bm->shapenr-1); /*go through and find any shapekey customdata layers that might not have corrusponding KeyBlocks, and add them if necassary.*/ j = 0; for (i=0; ivdata.totlayer; i++) { if (bm->vdata.layers[i].type != CD_SHAPEKEY) continue; for (block=me->key->block.first; block; block=block->next) { if (block->uid == bm->vdata.layers[i].uid) break; } if (!block) { block = MEM_callocN(sizeof(KeyBlock), "KeyBlock mesh_conv.c"); block->type = KEY_LINEAR; block->slidermin = 0.0f; block->slidermax = 1.0f; BLI_addtail(&me->key->block, block); me->key->totkey++; } j++; } for (block=me->key->block.first; block; block=block->next) { j = 0; for (i=0; ivdata.totlayer; i++) { if (bm->vdata.layers[i].type != CD_SHAPEKEY) continue; if (block->uid == bm->vdata.layers[i].uid) { float *fp, *co; if (block->data) MEM_freeN(block->data); block->data = fp = MEM_mallocN(sizeof(float)*3*bm->totvert, "shape key data"); block->totelem = bm->totvert; BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) { co = block==actkey ? eve->co : CustomData_bmesh_get_n(&bm->vdata, eve->head.data, CD_SHAPEKEY, j); VECCOPY(fp, co); fp += 3; } break; } j++; } /*if we didn't find a shapekey, tag the block to be reconstructed via the old method below*/ if (j == CustomData_number_of_layers(&bm->vdata, CD_SHAPEKEY)) { block->flag |= KEYBLOCK_MISSING; } } } /* old method of reconstructing keys via vertice's original key indices, currently used if the new method above fails (which is theoretically possible in certain cases of undo).*/ if(me->key) { float *fp, *newkey, *oldkey; KeyBlock *currkey; KeyBlock *actkey= BLI_findlink(&me->key->block, bm->shapenr-1); /* Lets reorder the key data so that things line up roughly * with the way things were before editmode */ currkey = me->key->block.first; while(currkey) { if (!(currkey->flag & KEYBLOCK_MISSING)) { currkey = currkey->next; continue; } printf("warning: had to hackishly reconstruct shape key \"%s\"," " it may not be correct anymore.\n", currkey->name); currkey->flag &= ~KEYBLOCK_MISSING; fp= newkey= MEM_callocN(me->key->elemsize*bm->totvert, "currkey->data"); oldkey = currkey->data; eve= BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL); i = 0; mvert = me->mvert; while(eve) { keyi = CustomData_bmesh_get(&bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX); if (*keyi >= 0 && *keyi < currkey->totelem) { // valid old vertex if(currkey == actkey) { if(actkey == me->key->refkey) { VECCOPY(fp, mvert->co); } else { VECCOPY(fp, mvert->co); if(oldverts) { VECCOPY(mvert->co, oldverts[*keyi].co); } } } else { if(oldkey) { VECCOPY(fp, oldkey + 3 * *keyi); } } } else { VECCOPY(fp, mvert->co); } fp+= 3; ++i; ++mvert; eve= BMIter_Step(&iter); } currkey->totelem= bm->totvert; if(currkey->data) MEM_freeN(currkey->data); currkey->data = newkey; currkey= currkey->next; } } if(oldverts) MEM_freeN(oldverts); }