BGE modifier: generate correct physic shape, share static derived mesh, share display...
[blender.git] / source / gameengine / Converter / BL_MeshDeformer.h
index 11ca3b00a1dba7e1e1a42e43dc8b5bb43a838dfa..99ae5f9dea0aaba2ea89b4779edbce38d1378c33 100644 (file)
@@ -66,7 +66,7 @@ public:
        virtual bool Update(void){ return false; };
        virtual bool UpdateBuckets(void){ return false; };
        virtual RAS_Deformer*   GetReplica(){return NULL;};
-       virtual void ProcessReplica() {m_bDynamic=false;};
+       virtual void ProcessReplica();
        struct Mesh* GetMesh() { return m_bmesh; };
        //      virtual void InitDeform(double time){};