BGE modifier: generate correct physic shape, share static derived mesh, share display...
[blender.git] / source / gameengine / Converter / BL_SkinDeformer.h
index 0a7b60788f90499c1c3a507cb220c4277e740c50..8d3167746beacc10ac5ea93263fadc8bed99c803 100644 (file)
@@ -68,6 +68,8 @@ public:
                                        BL_ArmatureObject* arma = NULL);
 
        virtual RAS_Deformer *GetReplica();
+       virtual void ProcessReplica();
+
        virtual ~BL_SkinDeformer();
        bool Update (void);
        bool Apply (class RAS_IPolyMaterial *polymat);