Fix for bug #12077: tangent shading (which only affects specular) made
[blender.git] / CMakeLists.txt
index bbc799e7f6f6cbe40e82ae834c7a84010ffce66f..b58fe9456639abdd060aa9f9f6812e3083a54bbb 100644 (file)
@@ -60,7 +60,7 @@ OPTION(WITH_INTERNATIONAL     "Enable I18N   (International fonts and text)"          ON)
 OPTION(WITH_VERSE              "Enable Verse  (http://verse.blender.org)"              OFF)
 OPTION(WITH_ELBEEM             "Enable Elbeem (Fluid Simulation)"                      ON)
 OPTION(WITH_QUICKTIME          "Enable Quicktime Support"                              OFF)
-OPTION(WITH_OPENEXR            "Enable OpenEXR Support (http://www.openexr.com)"       OFF)
+OPTION(WITH_OPENEXR            "Enable OpenEXR Support (http://www.openexr.com)"       ON)
 OPTION(WITH_FFMPEG             "Enable FFMPeg Support (http://ffmpeg.mplayerhq.hu/)"   OFF)
 OPTION(WITH_OPENAL             "Enable OpenAL Support (http://www.openal.org)"         ON)
 OPTION(YESIAMSTUPID            "Enable execution on 64-bit platforms"                  OFF)
@@ -250,6 +250,10 @@ IF(WIN32)
   ELSE (MSVC80)
   SET(OPENEXR_LIBPATH ${OPENEXR}/lib_msvc)
   ENDIF(MSVC80)
+  IF (MSVC90)
+  SET(OPENEXR_LIBPATH ${OPENEXR}/lib_vs2008)
+  ENDIF(MSVC90)
+
   
   SET(QUICKTIME ${LIBDIR}/QTDevWin)
   SET(QUICKTIME_INC ${QUICKTIME}/CIncludes)