Color management: Use default view with no extra transform when not specified
[blender.git] / source / blender / imbuf / IMB_colormanagement.h
index 1a224639366cff45353c8870413d6646305df87d..8c903af2420cb57e438f78754d0d858c963855de 100644 (file)
@@ -222,6 +222,11 @@ bool IMB_colormanagement_setup_glsl_draw_from_space_ctx(const struct bContext *C
 /* Finish GLSL-based display space conversion */
 void IMB_colormanagement_finish_glsl_draw(void);
 
+/* ** View transform ** */
+void IMB_colormanagement_init_default_view_settings(
+        struct ColorManagedViewSettings *view_settings,
+        const struct ColorManagedDisplaySettings *display_settings);
+
 /* Roles */
 enum {
        COLOR_ROLE_SCENE_LINEAR = 0,