BGE patch: new 'Advanced Settings' button to keep special Bullet options away from...
[blender.git] / source / blender / src / drawobject.c
index 8a3176e16b2bd626a4044b846982185a2abb08b1..f5a4ac4556ac30bb87197a3a9f3d78aa95196b4c 100644 (file)
@@ -5187,7 +5187,7 @@ void draw_object(Base *base, int flag)
        }
 
        if(dt<OB_SHADED) {
-               if((ob->gameflag & OB_ACTOR) && (ob->gameflag & OB_DYNAMIC)) {
+               if(/*(ob->gameflag & OB_ACTOR) &&*/ (ob->gameflag & OB_DYNAMIC)) {
                        float tmat[4][4], imat[4][4], vec[3];
 
                        vec[0]= vec[1]= vec[2]= 0.0;