Bone constraints are now in a separate tab. It's more consistent
[blender.git] / source / blender / editors / space_buttons / buttons_context.c
index 635abd429f6f7b4f652addada6dbdc584f6de6d2..f51cb5d6f8c46f4eb684a6b40bb50b0ac79590a1 100644 (file)
@@ -463,6 +463,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
                        found= buttons_context_path_texture(C, path);
                        break;
                case BCONTEXT_BONE:
+               case BCONTEXT_BONE_CONSTRAINT:
                        found= buttons_context_path_bone(path);
                        if(!found)
                                found= buttons_context_path_data(path, OB_ARMATURE);