/* end outline */
}
+static void ui_checkmark_box(int colorid, float x1, float y1, float x2, float y2)
+{
+ uiSetRoundBox(15);
+ UI_ThemeColorShade(colorid, -5);
+ gl_round_box_shade(GL_POLYGON, x1+4, (y1+(y2-y1)/2)-5, x1+14, (y1+(y2-y1)/2)+4, 2, -0.04, 0.03);
+
+ UI_ThemeColorShade(colorid, -30);
+ gl_round_box(GL_LINE_LOOP, x1+4, (y1+(y2-y1)/2)-5, x1+14, (y1+(y2-y1)/2)+4, 2);
+
+}
+static void ui_checkmark(float x1, float y1, float x2, float y2)
+{
+ glEnable( GL_LINE_SMOOTH );
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ glLineWidth(1.5);
+
+ glBegin( GL_LINE_STRIP );
+ glVertex2f(x1+5, (y1+(y2-y1)/2)-1);
+ glVertex2f(x1+8, (y1+(y2-y1)/2)-4);
+ glVertex2f(x1+13, (y1+(y2-y1)/2)+5);
+ glEnd();
+
+ glLineWidth(1.0);
+ glDisable( GL_BLEND );
+ glDisable( GL_LINE_SMOOTH );
+}
+
/* small side double arrow for iconrow */
-static void ui_default_iconrow_arrows(float x1, float y1, float x2, float y2)
+static void ui_iconrow_arrows(float x1, float y1, float x2, float y2)
{
glEnable( GL_POLYGON_SMOOTH );
glEnable( GL_BLEND );
}
/* side double arrow for menu */
-static void ui_default_menu_arrows(float x1, float y1, float x2, float y2)
+static void ui_menu_arrows(float x1, float y1, float x2, float y2)
{
/* 'point' first, then two base vertices */
uiTriangleFakeAA(x2-9, (y2-(y2-y1)/2)+6,
}
/* left/right arrows for number fields */
-static void ui_default_num_arrows(float x1, float y1, float x2, float y2)
+static void ui_num_arrows(float x1, float y1, float x2, float y2)
{
if( x2-x1 > 25) { // 25 is a bit arbitrary, but small buttons cant have arrows
} else {
UI_ThemeColorShade(colorid, -45);
}
- ui_default_iconrow_arrows(x1, y1, x2, y2);
+ ui_iconrow_arrows(x1, y1, x2, y2);
/* end iconrow double arrow */
break;
case MENU:
} else {
UI_ThemeColorShade(colorid, -80);
}
- ui_default_menu_arrows(x1, y1, x2, y2);
+ ui_menu_arrows(x1, y1, x2, y2);
/* end menu double arrow */
break;
}
/* check to see that there's room for the check mark
* draw a check mark, or if it's a TOG3, draw a + or - */
if (x2 - x1 > 20) {
- uiSetRoundBox(15);
- UI_ThemeColorShade(colorid, -5);
- gl_round_box_shade(GL_POLYGON, x1+4, (y1+(y2-y1)/2)-5, x1+14, (y1+(y2-y1)/2)+4, 2, -0.04, 0.03);
-
- UI_ThemeColorShade(colorid, -20);
- gl_round_box(GL_LINE_LOOP, x1+4, (y1+(y2-y1)/2)-5, x1+14, (y1+(y2-y1)/2)+4, 2);
+ ui_checkmark_box(colorid, x1, y1, x2, y2);
/* TOG3 is handled with ui_tog3_invert()
* remember to update checkmark drawing there too*/
if((flag & UI_SELECT) && (type != TOG3)) {
UI_ThemeColorShade(colorid, -140);
-
- glEnable( GL_LINE_SMOOTH );
- glEnable( GL_BLEND );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glLineWidth(1.5);
-
- /* checkmark */
- glBegin( GL_LINE_STRIP );
- glVertex2f(x1+5, (y1+(y2-y1)/2)-1);
- glVertex2f(x1+8, (y1+(y2-y1)/2)-4);
- glVertex2f(x1+13, (y1+(y2-y1)/2)+5);
- glEnd();
-
- glLineWidth(1.0);
- glDisable( GL_BLEND );
- glDisable( GL_LINE_SMOOTH );
+
+ ui_checkmark(x1, y1, x2, y2);
}
/* draw a dot: alternate, for layers etc. */
} else if(flag & UI_SELECT) {
else UI_ThemeColorShade(colorid, -20);
}
- ui_default_num_arrows(x1, y1, x2, y2);
+ ui_num_arrows(x1, y1, x2, y2);
/* end side arrows */
break;
}
/* ICONROW DOUBLE-ARROW */
M_DARK;
- ui_default_iconrow_arrows(x1, y1, x2, y2);
+ ui_iconrow_arrows(x1, y1, x2, y2);
/* END ICONROW DOUBLE-ARROW */
break;
case MENU:
/* MENU DOUBLE-ARROW */
M_DARK;
- ui_default_menu_arrows(x1, y1, x2, y2);
+ ui_menu_arrows(x1, y1, x2, y2);
/* MENU DOUBLE-ARROW */
break;
}
else M_LGREY;
}
- ui_default_num_arrows(x1, y1, x2, y2);
+ ui_num_arrows(x1, y1, x2, y2);
/* END SIDE ARROWS */
}
}
case NUMABS:
if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -60);
else UI_ThemeColorShade(colorid, -30);
- ui_default_num_arrows(x1, y1, x2, y2);
+ ui_num_arrows(x1, y1, x2, y2);
break;
case ICONROW:
glRectf(x2-9, y1+asp, x2-asp, y2-asp);
UI_ThemeColorShade(colorid, -50);
- ui_default_iconrow_arrows(x1, y1, x2, y2);
+ ui_iconrow_arrows(x1, y1, x2, y2);
break;
case MENU:
glRectf(x2-17, y1+asp, x2-asp, y2-asp);
UI_ThemeColorShade(colorid, -50);
- ui_default_menu_arrows(x1, y1, x2, y2);
+ ui_menu_arrows(x1, y1, x2, y2);
break;
}
case NUM:
case NUMABS:
UI_ThemeColorShade(colorid, curshade-60);
- ui_default_num_arrows(x1, y1, x2, y2);
+ ui_num_arrows(x1, y1, x2, y2);
break;
case ICONROW:
case ICONTEXTROW:
UI_ThemeColorShade(colorid, curshade-60);
- ui_default_iconrow_arrows(x1, y1, x2, y2);
+ ui_iconrow_arrows(x1, y1, x2, y2);
break;
case MENU:
case BLOCK:
UI_ThemeColorShade(colorid, curshade-60);
- ui_default_menu_arrows(x1, y1, x2, y2);
+ ui_menu_arrows(x1, y1, x2, y2);
break;
}
}
case NUMABS:
if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -60);
else UI_ThemeColorShade(colorid, -30);
- ui_default_num_arrows(x1, y1, x2, y2);
+ ui_num_arrows(x1, y1, x2, y2);
break;
case ICONROW:
glRectf(x2-9, y1+asp, x2-asp, y2-asp);
UI_ThemeColorShade(colorid, -50);
- ui_default_iconrow_arrows(x1, y1, x2, y2);
+ ui_iconrow_arrows(x1, y1, x2, y2);
break;
case MENU:
glRectf(x2-17, y1+asp, x2-asp, y2-asp);
UI_ThemeColorShade(colorid, -50);
- ui_default_menu_arrows(x1, y1, x2, y2);
+ ui_menu_arrows(x1, y1, x2, y2);
break;
}
case NUMABS:
if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -120);
else UI_ThemeColorShade(colorid, -90);
- ui_default_num_arrows(x1, y1, x2, y2);
+ ui_num_arrows(x1, y1, x2, y2);
break;
+ case TOG:
+ ui_checkmark_box(colorid, x1, y1, x2, y2);
+
+ if(flag & UI_SELECT) {
+ UI_ThemeColorShade(colorid, -140);
+ ui_checkmark(x1, y1, x2, y2);
+ }
+ break;
+
case ICONROW:
case ICONTEXTROW:
if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, 0);
glRectf(x2-9, y1+asp, x2-asp, y2-asp);
UI_ThemeColorShade(colorid, -50);
- ui_default_iconrow_arrows(x1, y1, x2, y2);
+ ui_iconrow_arrows(x1, y1, x2, y2);
break;
case MENU:
glRectf(x2-17, y1+asp, x2-asp, y2-asp);
UI_ThemeColorShade(colorid, -50);
- ui_default_menu_arrows(x1, y1, x2, y2);
+ ui_menu_arrows(x1, y1, x2, y2);
break;
}
}