#include "GPU_draw.h"
#include "GPU_extensions.h"
+#include "FRS_freestyle.h"
+
/* for passing information between creator and gameengine */
#include "SYS_System.h"
CTX_py_init_set(C, 1);
WM_keymap_init(C);
+ /* initialize Freestyle */
+ FRS_initialize();
+ FRS_set_context(C);
+
/* OK we are ready for it */
BLI_argsParse(ba, 4, load_file, C);